mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Merge pull request #11465 from hyperlogic/bug-fix/teleporter-near-scale
Teleport.js: can now teleport small distances with small avatar scale
This commit is contained in:
commit
ae42d56cd6
2 changed files with 320 additions and 376 deletions
|
@ -708,8 +708,6 @@ controller::Pose ViveControllerManager::InputDevice::addOffsetToPuckPose(const c
|
|||
puckPoseIter++;
|
||||
}
|
||||
|
||||
//auto puckPoseIter = _poseStateMap.find(puckIndex);
|
||||
|
||||
if (puckPoseIter != _validTrackedObjects.end()) {
|
||||
|
||||
glm::mat4 postMat; // identity
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
enableDispatcherModule, disableDispatcherModule, Messages, makeDispatcherModuleParameters, makeRunningValues, Vec3,
|
||||
LaserPointers, RayPick, HMD, Uuid, AvatarList
|
||||
*/
|
||||
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
|
||||
|
||||
Script.include("/~/system/libraries/Xform.js");
|
||||
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
||||
|
@ -22,388 +21,354 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
|
||||
(function() { // BEGIN LOCAL_SCOPE
|
||||
|
||||
var inTeleportMode = false;
|
||||
var TARGET_MODEL_URL = Script.resolvePath("../../assets/models/teleport-destination.fbx");
|
||||
var TOO_CLOSE_MODEL_URL = Script.resolvePath("../../assets/models/teleport-cancel.fbx");
|
||||
var SEAT_MODEL_URL = Script.resolvePath("../../assets/models/teleport-seat.fbx");
|
||||
|
||||
var SMOOTH_ARRIVAL_SPACING = 33;
|
||||
var NUMBER_OF_STEPS = 6;
|
||||
|
||||
var TARGET_MODEL_URL = Script.resolvePath("../../assets/models/teleport-destination.fbx");
|
||||
var TOO_CLOSE_MODEL_URL = Script.resolvePath("../../assets/models/teleport-cancel.fbx");
|
||||
var SEAT_MODEL_URL = Script.resolvePath("../../assets/models/teleport-seat.fbx");
|
||||
|
||||
var TARGET_MODEL_DIMENSIONS = {
|
||||
x: 1.15,
|
||||
y: 0.5,
|
||||
z: 1.15
|
||||
};
|
||||
|
||||
var COLORS_TELEPORT_SEAT = {
|
||||
red: 255,
|
||||
green: 0,
|
||||
blue: 170
|
||||
};
|
||||
|
||||
var COLORS_TELEPORT_CAN_TELEPORT = {
|
||||
red: 97,
|
||||
green: 247,
|
||||
blue: 255
|
||||
};
|
||||
|
||||
var COLORS_TELEPORT_CANCEL = {
|
||||
red: 255,
|
||||
green: 184,
|
||||
blue: 73
|
||||
};
|
||||
|
||||
var TELEPORT_CANCEL_RANGE = 1;
|
||||
var COOL_IN_DURATION = 500;
|
||||
|
||||
var handInfo = {
|
||||
right: {
|
||||
controllerInput: Controller.Standard.RightHand
|
||||
},
|
||||
left: {
|
||||
controllerInput: Controller.Standard.LeftHand
|
||||
}
|
||||
};
|
||||
|
||||
var cancelPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_CANCEL,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var teleportPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_CAN_TELEPORT,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var seatPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_SEAT,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var cancelEnd = {
|
||||
type: "model",
|
||||
url: TOO_CLOSE_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
var teleportEnd = {
|
||||
type: "model",
|
||||
url: TARGET_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
var seatEnd = {
|
||||
type: "model",
|
||||
url: SEAT_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
|
||||
var teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
|
||||
{name: "teleport", path: teleportPath, end: teleportEnd},
|
||||
{name: "seat", path: seatPath, end: seatEnd}];
|
||||
|
||||
var DEFAULT_DISTANCE = 50;
|
||||
var teleportDefaultRenderStates = [{name: "cancel", distance: DEFAULT_DISTANCE, path: cancelPath}];
|
||||
|
||||
function ThumbPad(hand) {
|
||||
this.hand = hand;
|
||||
var _thisPad = this;
|
||||
|
||||
this.buttonPress = function(value) {
|
||||
_thisPad.buttonValue = value;
|
||||
};
|
||||
}
|
||||
|
||||
function Trigger(hand) {
|
||||
this.hand = hand;
|
||||
var _this = this;
|
||||
|
||||
this.buttonPress = function(value) {
|
||||
_this.buttonValue = value;
|
||||
var TARGET_MODEL_DIMENSIONS = {
|
||||
x: 1.15,
|
||||
y: 0.5,
|
||||
z: 1.15
|
||||
};
|
||||
|
||||
this.down = function() {
|
||||
var down = _this.buttonValue === 1 ? 1.0 : 0.0;
|
||||
return down;
|
||||
};
|
||||
}
|
||||
|
||||
var coolInTimeout = null;
|
||||
var ignoredEntities = [];
|
||||
|
||||
var TELEPORTER_STATES = {
|
||||
IDLE: 'idle',
|
||||
COOL_IN: 'cool_in',
|
||||
TARGETTING: 'targetting',
|
||||
TARGETTING_INVALID: 'targetting_invalid',
|
||||
};
|
||||
|
||||
var TARGET = {
|
||||
NONE: 'none', // Not currently targetting anything
|
||||
INVISIBLE: 'invisible', // The current target is an invvsible surface
|
||||
INVALID: 'invalid', // The current target is invalid (wall, ceiling, etc.)
|
||||
SURFACE: 'surface', // The current target is a valid surface
|
||||
SEAT: 'seat', // The current target is a seat
|
||||
};
|
||||
|
||||
function Teleporter(hand) {
|
||||
var _this = this;
|
||||
this.hand = hand;
|
||||
this.buttonValue = 0;
|
||||
this.active = false;
|
||||
this.state = TELEPORTER_STATES.IDLE;
|
||||
this.currentTarget = TARGET.INVALID;
|
||||
this.currentResult = null;
|
||||
|
||||
this.getOtherModule = function() {
|
||||
var otherModule = this.hand === RIGHT_HAND ? leftTeleporter : rightTeleporter;
|
||||
return otherModule;
|
||||
var COLORS_TELEPORT_SEAT = {
|
||||
red: 255,
|
||||
green: 0,
|
||||
blue: 170
|
||||
};
|
||||
|
||||
this.teleportRayHandVisible = LaserPointers.createLaserPointer({
|
||||
joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
|
||||
filter: RayPick.PICK_ENTITIES,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates,
|
||||
defaultRenderStates: teleportDefaultRenderStates
|
||||
});
|
||||
this.teleportRayHandInvisible = LaserPointers.createLaserPointer({
|
||||
joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
this.teleportRayHeadVisible = LaserPointers.createLaserPointer({
|
||||
joint: "Avatar",
|
||||
filter: RayPick.PICK_ENTITIES,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates,
|
||||
defaultRenderStates: teleportDefaultRenderStates
|
||||
});
|
||||
this.teleportRayHeadInvisible = LaserPointers.createLaserPointer({
|
||||
joint: "Avatar",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
|
||||
this.teleporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random();
|
||||
this.teleportMappingInternal = Controller.newMapping(this.teleporterMappingInternalName);
|
||||
|
||||
this.enableMappings = function() {
|
||||
Controller.enableMapping(this.teleporterMappingInternalName);
|
||||
var COLORS_TELEPORT_CAN_TELEPORT = {
|
||||
red: 97,
|
||||
green: 247,
|
||||
blue: 255
|
||||
};
|
||||
|
||||
this.disableMappings = function() {
|
||||
Controller.disableMapping(teleporter.teleporterMappingInternalName);
|
||||
var COLORS_TELEPORT_CANCEL = {
|
||||
red: 255,
|
||||
green: 184,
|
||||
blue: 73
|
||||
};
|
||||
|
||||
this.cleanup = function() {
|
||||
this.disableMappings();
|
||||
var TELEPORT_CANCEL_RANGE = 1;
|
||||
var COOL_IN_DURATION = 300;
|
||||
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHandVisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHandInvisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHeadVisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHeadInvisible);
|
||||
};
|
||||
|
||||
this.buttonPress = function(value) {
|
||||
_this.buttonValue = value;
|
||||
};
|
||||
|
||||
this.parameters = makeDispatcherModuleParameters(
|
||||
80,
|
||||
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
|
||||
[],
|
||||
100);
|
||||
|
||||
this.enterTeleport = function() {
|
||||
if (coolInTimeout !== null) {
|
||||
Script.clearTimeout(coolInTimeout);
|
||||
var handInfo = {
|
||||
right: {
|
||||
controllerInput: Controller.Standard.RightHand
|
||||
},
|
||||
left: {
|
||||
controllerInput: Controller.Standard.LeftHand
|
||||
}
|
||||
};
|
||||
|
||||
this.state = TELEPORTER_STATES.COOL_IN;
|
||||
coolInTimeout = Script.setTimeout(function() {
|
||||
if (_this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
_this.state = TELEPORTER_STATES.TARGETTING;
|
||||
var cancelPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_CANCEL,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var teleportPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_CAN_TELEPORT,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var seatPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_SEAT,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var cancelEnd = {
|
||||
type: "model",
|
||||
url: TOO_CLOSE_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
var teleportEnd = {
|
||||
type: "model",
|
||||
url: TARGET_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
var seatEnd = {
|
||||
type: "model",
|
||||
url: SEAT_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
|
||||
var teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
|
||||
{name: "teleport", path: teleportPath, end: teleportEnd},
|
||||
{name: "seat", path: seatPath, end: seatEnd}];
|
||||
|
||||
var DEFAULT_DISTANCE = 50;
|
||||
var teleportDefaultRenderStates = [{name: "cancel", distance: DEFAULT_DISTANCE, path: cancelPath}];
|
||||
|
||||
var coolInTimeout = null;
|
||||
var ignoredEntities = [];
|
||||
|
||||
var TELEPORTER_STATES = {
|
||||
IDLE: 'idle',
|
||||
COOL_IN: 'cool_in',
|
||||
TARGETTING: 'targetting',
|
||||
TARGETTING_INVALID: 'targetting_invalid'
|
||||
};
|
||||
|
||||
var TARGET = {
|
||||
NONE: 'none', // Not currently targetting anything
|
||||
INVISIBLE: 'invisible', // The current target is an invvsible surface
|
||||
INVALID: 'invalid', // The current target is invalid (wall, ceiling, etc.)
|
||||
SURFACE: 'surface', // The current target is a valid surface
|
||||
SEAT: 'seat' // The current target is a seat
|
||||
};
|
||||
|
||||
function Teleporter(hand) {
|
||||
var _this = this;
|
||||
this.hand = hand;
|
||||
this.buttonValue = 0;
|
||||
this.disabled = false; // used by the 'Hifi-Teleport-Disabler' message handler
|
||||
this.active = false;
|
||||
this.state = TELEPORTER_STATES.IDLE;
|
||||
this.currentTarget = TARGET.INVALID;
|
||||
this.currentResult = null;
|
||||
|
||||
this.getOtherModule = function() {
|
||||
var otherModule = this.hand === RIGHT_HAND ? leftTeleporter : rightTeleporter;
|
||||
return otherModule;
|
||||
};
|
||||
|
||||
this.teleportRayHandVisible = LaserPointers.createLaserPointer({
|
||||
joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
|
||||
filter: RayPick.PICK_ENTITIES,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates,
|
||||
defaultRenderStates: teleportDefaultRenderStates
|
||||
});
|
||||
this.teleportRayHandInvisible = LaserPointers.createLaserPointer({
|
||||
joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
this.teleportRayHeadVisible = LaserPointers.createLaserPointer({
|
||||
joint: "Avatar",
|
||||
filter: RayPick.PICK_ENTITIES,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates,
|
||||
defaultRenderStates: teleportDefaultRenderStates
|
||||
});
|
||||
this.teleportRayHeadInvisible = LaserPointers.createLaserPointer({
|
||||
joint: "Avatar",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
|
||||
this.cleanup = function() {
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHandVisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHandInvisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHeadVisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayHeadInvisible);
|
||||
};
|
||||
|
||||
this.buttonPress = function(value) {
|
||||
_this.buttonValue = value;
|
||||
};
|
||||
|
||||
this.parameters = makeDispatcherModuleParameters(
|
||||
80,
|
||||
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
|
||||
[],
|
||||
100);
|
||||
|
||||
this.enterTeleport = function() {
|
||||
if (coolInTimeout !== null) {
|
||||
Script.clearTimeout(coolInTimeout);
|
||||
}
|
||||
}, COOL_IN_DURATION);
|
||||
|
||||
// pad scale with avatar size
|
||||
var AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS = Vec3.multiply(MyAvatar.sensorToWorldScale, TARGET_MODEL_DIMENSIONS);
|
||||
this.state = TELEPORTER_STATES.COOL_IN;
|
||||
coolInTimeout = Script.setTimeout(function() {
|
||||
if (_this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
_this.state = TELEPORTER_STATES.TARGETTING;
|
||||
}
|
||||
}, COOL_IN_DURATION);
|
||||
|
||||
if (!Vec3.equal(AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS, cancelEnd.dimensions)) {
|
||||
cancelEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
|
||||
teleportEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
|
||||
seatEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
|
||||
// pad scale with avatar size
|
||||
var AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS = Vec3.multiply(MyAvatar.sensorToWorldScale, TARGET_MODEL_DIMENSIONS);
|
||||
|
||||
teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
|
||||
{name: "teleport", path: teleportPath, end: teleportEnd},
|
||||
{name: "seat", path: seatPath, end: seatEnd}];
|
||||
if (!Vec3.equal(AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS, cancelEnd.dimensions)) {
|
||||
cancelEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
|
||||
teleportEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
|
||||
seatEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
|
||||
|
||||
LaserPointers.editRenderState(this.teleportRayHandVisible, "cancel", teleportRenderStates[0]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandInvisible, "cancel", teleportRenderStates[0]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadVisible, "cancel", teleportRenderStates[0]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadInvisible, "cancel", teleportRenderStates[0]);
|
||||
teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
|
||||
{name: "teleport", path: teleportPath, end: teleportEnd},
|
||||
{name: "seat", path: seatPath, end: seatEnd}];
|
||||
|
||||
LaserPointers.editRenderState(this.teleportRayHandVisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandInvisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadVisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadInvisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandVisible, "cancel", teleportRenderStates[0]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandInvisible, "cancel", teleportRenderStates[0]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadVisible, "cancel", teleportRenderStates[0]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadInvisible, "cancel", teleportRenderStates[0]);
|
||||
|
||||
LaserPointers.editRenderState(this.teleportRayHandVisible, "seat", teleportRenderStates[2]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandInvisible, "seat", teleportRenderStates[2]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadVisible, "seat", teleportRenderStates[2]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadInvisible, "seat", teleportRenderStates[2]);
|
||||
}
|
||||
};
|
||||
LaserPointers.editRenderState(this.teleportRayHandVisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandInvisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadVisible, "teleport", teleportRenderStates[1]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadInvisible, "teleport", teleportRenderStates[1]);
|
||||
|
||||
this.isReady = function(controllerData, deltaTime) {
|
||||
var otherModule = this.getOtherModule();
|
||||
if (_this.buttonValue !== 0 && !otherModule.active) {
|
||||
this.active = true;
|
||||
this.enterTeleport();
|
||||
return makeRunningValues(true, [], []);
|
||||
}
|
||||
return makeRunningValues(false, [], []);
|
||||
};
|
||||
LaserPointers.editRenderState(this.teleportRayHandVisible, "seat", teleportRenderStates[2]);
|
||||
LaserPointers.editRenderState(this.teleportRayHandInvisible, "seat", teleportRenderStates[2]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadVisible, "seat", teleportRenderStates[2]);
|
||||
LaserPointers.editRenderState(this.teleportRayHeadInvisible, "seat", teleportRenderStates[2]);
|
||||
}
|
||||
};
|
||||
|
||||
this.run = function(controllerData, deltaTime) {
|
||||
//_this.state = TELEPORTER_STATES.TARGETTING;
|
||||
this.isReady = function(controllerData, deltaTime) {
|
||||
var otherModule = this.getOtherModule();
|
||||
if (!this.disabled && this.buttonValue !== 0 && !otherModule.active) {
|
||||
this.active = true;
|
||||
this.enterTeleport();
|
||||
return makeRunningValues(true, [], []);
|
||||
}
|
||||
return makeRunningValues(false, [], []);
|
||||
};
|
||||
|
||||
// Get current hand pose information to see if the pose is valid
|
||||
var pose = Controller.getPoseValue(handInfo[(_this.hand === RIGHT_HAND) ? 'right' : 'left'].controllerInput);
|
||||
var mode = pose.valid ? _this.hand : 'head';
|
||||
if (!pose.valid) {
|
||||
this.run = function(controllerData, deltaTime) {
|
||||
|
||||
// Get current hand pose information to see if the pose is valid
|
||||
var pose = Controller.getPoseValue(handInfo[(_this.hand === RIGHT_HAND) ? 'right' : 'left'].controllerInput);
|
||||
var mode = pose.valid ? _this.hand : 'head';
|
||||
if (!pose.valid) {
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHandVisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHandInvisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHeadVisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHeadInvisible);
|
||||
} else {
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHandVisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHandInvisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHeadVisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHeadInvisible);
|
||||
}
|
||||
|
||||
// We do up to 2 ray picks to find a teleport location.
|
||||
// There are 2 types of teleport locations we are interested in:
|
||||
// 1. A visible floor. This can be any entity surface that points within some degree of "up"
|
||||
// 2. A seat. The seat can be visible or invisible.
|
||||
//
|
||||
// * In the first pass we pick against visible and invisible entities so that we can find invisible seats.
|
||||
// We might hit an invisible entity that is not a seat, so we need to do a second pass.
|
||||
// * In the second pass we pick against visible entities only.
|
||||
//
|
||||
var result;
|
||||
if (mode === 'head') {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHeadInvisible);
|
||||
} else {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHandInvisible);
|
||||
}
|
||||
|
||||
var teleportLocationType = getTeleportTargetType(result);
|
||||
if (teleportLocationType === TARGET.INVISIBLE) {
|
||||
if (mode === 'head') {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHeadVisible);
|
||||
} else {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHandVisible);
|
||||
}
|
||||
teleportLocationType = getTeleportTargetType(result);
|
||||
}
|
||||
|
||||
if (teleportLocationType === TARGET.NONE) {
|
||||
// Use the cancel default state
|
||||
this.setTeleportState(mode, "cancel", "");
|
||||
} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
|
||||
this.setTeleportState(mode, "", "cancel");
|
||||
} else if (teleportLocationType === TARGET.SURFACE) {
|
||||
if (this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
this.setTeleportState(mode, "cancel", "");
|
||||
} else {
|
||||
this.setTeleportState(mode, "teleport", "");
|
||||
}
|
||||
} else if (teleportLocationType === TARGET.SEAT) {
|
||||
this.setTeleportState(mode, "", "seat");
|
||||
}
|
||||
return this.teleport(result, teleportLocationType);
|
||||
};
|
||||
|
||||
this.teleport = function(newResult, target) {
|
||||
var result = newResult;
|
||||
if (_this.buttonValue !== 0) {
|
||||
return makeRunningValues(true, [], []);
|
||||
}
|
||||
|
||||
if (target === TARGET.NONE || target === TARGET.INVALID || this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
// Do nothing
|
||||
} else if (target === TARGET.SEAT) {
|
||||
Entities.callEntityMethod(result.objectID, 'sit');
|
||||
} else if (target === TARGET.SURFACE) {
|
||||
var offset = getAvatarFootOffset();
|
||||
result.intersection.y += offset;
|
||||
MyAvatar.goToLocation(result.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
|
||||
HMD.centerUI();
|
||||
MyAvatar.centerBody();
|
||||
}
|
||||
|
||||
this.disableLasers();
|
||||
this.active = false;
|
||||
return makeRunningValues(false, [], []);
|
||||
};
|
||||
|
||||
this.disableLasers = function() {
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHandVisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHandInvisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHeadVisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHeadInvisible);
|
||||
} else {
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHandVisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayHandInvisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHeadVisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHeadInvisible);
|
||||
}
|
||||
};
|
||||
|
||||
// We do up to 2 ray picks to find a teleport location.
|
||||
// There are 2 types of teleport locations we are interested in:
|
||||
// 1. A visible floor. This can be any entity surface that points within some degree of "up"
|
||||
// 2. A seat. The seat can be visible or invisible.
|
||||
//
|
||||
// * In the first pass we pick against visible and invisible entities so that we can find invisible seats.
|
||||
// We might hit an invisible entity that is not a seat, so we need to do a second pass.
|
||||
// * In the second pass we pick against visible entities only.
|
||||
//
|
||||
var result;
|
||||
if (mode === 'head') {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHeadInvisible);
|
||||
} else {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHandInvisible);
|
||||
}
|
||||
|
||||
var teleportLocationType = getTeleportTargetType(result);
|
||||
if (teleportLocationType === TARGET.INVISIBLE) {
|
||||
this.setTeleportState = function(mode, visibleState, invisibleState) {
|
||||
if (mode === 'head') {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHeadVisible);
|
||||
LaserPointers.setRenderState(_this.teleportRayHeadVisible, visibleState);
|
||||
LaserPointers.setRenderState(_this.teleportRayHeadInvisible, invisibleState);
|
||||
} else {
|
||||
result = LaserPointers.getPrevRayPickResult(_this.teleportRayHandVisible);
|
||||
LaserPointers.setRenderState(_this.teleportRayHandVisible, visibleState);
|
||||
LaserPointers.setRenderState(_this.teleportRayHandInvisible, invisibleState);
|
||||
}
|
||||
teleportLocationType = getTeleportTargetType(result);
|
||||
}
|
||||
};
|
||||
|
||||
if (teleportLocationType === TARGET.NONE) {
|
||||
// Use the cancel default state
|
||||
this.setTeleportState(mode, "cancel", "");
|
||||
} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
|
||||
this.setTeleportState(mode, "", "cancel");
|
||||
} else if (teleportLocationType === TARGET.SURFACE) {
|
||||
if (this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
this.setTeleportState(mode, "cancel", "");
|
||||
} else {
|
||||
this.setTeleportState(mode, "teleport", "");
|
||||
}
|
||||
} else if (teleportLocationType === TARGET.SEAT) {
|
||||
this.setTeleportState(mode, "", "seat");
|
||||
}
|
||||
return this.teleport(result, teleportLocationType);
|
||||
};
|
||||
|
||||
this.teleport = function(newResult, target) {
|
||||
var result = newResult;
|
||||
if (_this.buttonValue !== 0) {
|
||||
return makeRunningValues(true, [], []);
|
||||
}
|
||||
|
||||
if (target === TARGET.NONE || target === TARGET.INVALID || this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
// Do nothing
|
||||
} else if (target === TARGET.SEAT) {
|
||||
Entities.callEntityMethod(result.objectID, 'sit');
|
||||
} else if (target === TARGET.SURFACE) {
|
||||
var offset = getAvatarFootOffset();
|
||||
result.intersection.y += offset;
|
||||
MyAvatar.goToLocation(result.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
|
||||
HMD.centerUI();
|
||||
MyAvatar.centerBody();
|
||||
}
|
||||
|
||||
this.disableLasers();
|
||||
this.active = false;
|
||||
return makeRunningValues(false, [], []);
|
||||
};
|
||||
|
||||
this.disableLasers = function() {
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHandVisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHandInvisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHeadVisible);
|
||||
LaserPointers.disableLaserPointer(_this.teleportRayHeadInvisible);
|
||||
};
|
||||
|
||||
this.setTeleportState = function(mode, visibleState, invisibleState) {
|
||||
if (mode === 'head') {
|
||||
LaserPointers.setRenderState(_this.teleportRayHeadVisible, visibleState);
|
||||
LaserPointers.setRenderState(_this.teleportRayHeadInvisible, invisibleState);
|
||||
} else {
|
||||
LaserPointers.setRenderState(_this.teleportRayHandVisible, visibleState);
|
||||
LaserPointers.setRenderState(_this.teleportRayHandInvisible, invisibleState);
|
||||
}
|
||||
};
|
||||
}
|
||||
this.setIgnoreEntities = function(entitiesToIgnore) {
|
||||
LaserPointers.setIgnoreEntities(this.teleportRayHandVisible, entitiesToIgnore);
|
||||
LaserPointers.setIgnoreEntities(this.teleportRayHandInvisible, entitiesToIgnore);
|
||||
LaserPointers.setIgnoreEntities(this.teleportRayHeadVisible, entitiesToIgnore);
|
||||
LaserPointers.setIgnoreEntities(this.teleportRayHeadInvisible, entitiesToIgnore);
|
||||
};
|
||||
}
|
||||
|
||||
// related to repositioning the avatar after you teleport
|
||||
var FOOT_JOINT_NAMES = ["RightToe_End", "RightToeBase", "RightFoot"];
|
||||
var DEFAULT_ROOT_TO_FOOT_OFFSET = 0.5;
|
||||
function getAvatarFootOffset() {
|
||||
|
||||
|
||||
// find a valid foot jointIndex
|
||||
var footJointIndex = -1;
|
||||
var i, l = FOOT_JOINT_NAMES.length;
|
||||
for (i = 0; i < l; i++) {
|
||||
footJointIndex = MyAvatar.getJointIndex(FOOT_JOINT_NAMES[i]);
|
||||
if (footJointIndex != -1) {
|
||||
if (footJointIndex !== -1) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (footJointIndex != -1) {
|
||||
if (footJointIndex !== -1) {
|
||||
// default vertical offset from foot to avatar root.
|
||||
var footPos = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(footJointIndex);
|
||||
if (footPos.x === 0 && footPos.y === 0 && footPos.z === 0.0) {
|
||||
|
@ -417,23 +382,8 @@ function Teleporter(hand) {
|
|||
}
|
||||
}
|
||||
|
||||
var leftPad = new ThumbPad('left');
|
||||
var rightPad = new ThumbPad('right');
|
||||
|
||||
var mappingName, teleportMapping;
|
||||
|
||||
var TELEPORT_DELAY = 0;
|
||||
|
||||
function isMoving() {
|
||||
var LY = Controller.getValue(Controller.Standard.LY);
|
||||
var LX = Controller.getValue(Controller.Standard.LX);
|
||||
if (LY !== 0 || LX !== 0) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function parseJSON(json) {
|
||||
try {
|
||||
return JSON.parse(json);
|
||||
|
@ -447,10 +397,10 @@ function Teleporter(hand) {
|
|||
// you can't teleport there.
|
||||
var MAX_ANGLE_FROM_UP_TO_TELEPORT = 70;
|
||||
function getTeleportTargetType(result) {
|
||||
if (result.type == RayPick.INTERSECTED_NONE) {
|
||||
if (result.type === RayPick.INTERSECTED_NONE) {
|
||||
return TARGET.NONE;
|
||||
}
|
||||
|
||||
|
||||
var props = Entities.getEntityProperties(result.objectID, ['userData', 'visible']);
|
||||
var data = parseJSON(props.userData);
|
||||
if (data !== undefined && data.seat !== undefined) {
|
||||
|
@ -472,7 +422,7 @@ function Teleporter(hand) {
|
|||
|
||||
if (angleUp < (90 - MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
|
||||
angleUp > (90 + MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
|
||||
Vec3.distance(MyAvatar.position, result.intersection) <= TELEPORT_CANCEL_RANGE) {
|
||||
Vec3.distance(MyAvatar.position, result.intersection) <= TELEPORT_CANCEL_RANGE * MyAvatar.sensorToWorldScale) {
|
||||
return TARGET.INVALID;
|
||||
} else {
|
||||
return TARGET.SURFACE;
|
||||
|
@ -482,7 +432,7 @@ function Teleporter(hand) {
|
|||
function registerMappings() {
|
||||
mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
|
||||
teleportMapping = Controller.newMapping(mappingName);
|
||||
|
||||
|
||||
teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightTeleporter.buttonPress);
|
||||
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftTeleporter.buttonPress);
|
||||
}
|
||||
|
@ -502,41 +452,37 @@ function Teleporter(hand) {
|
|||
}
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
|
||||
var setIgnoreEntities = function() {
|
||||
LaserPointers.setIgnoreEntities(teleporter.teleportRayRightVisible, ignoredEntities);
|
||||
LaserPointers.setIgnoreEntities(teleporter.teleportRayRightInvisible, ignoredEntities);
|
||||
LaserPointers.setIgnoreEntities(teleporter.teleportRayLeftVisible, ignoredEntities);
|
||||
LaserPointers.setIgnoreEntities(teleporter.teleportRayLeftInvisible, ignoredEntities);
|
||||
LaserPointers.setIgnoreEntities(teleporter.teleportRayHeadVisible, ignoredEntities);
|
||||
LaserPointers.setIgnoreEntities(teleporter.teleportRayHeadInvisible, ignoredEntities);
|
||||
};
|
||||
|
||||
var isDisabled = false;
|
||||
var handleTeleportMessages = function(channel, message, sender) {
|
||||
if (sender === MyAvatar.sessionUUID) {
|
||||
if (channel === 'Hifi-Teleport-Disabler') {
|
||||
if (message === 'both') {
|
||||
isDisabled = 'both';
|
||||
leftTeleporter.disabled = true;
|
||||
rightTeleporter.disabled = true;
|
||||
}
|
||||
if (message === 'left') {
|
||||
isDisabled = 'left';
|
||||
leftTeleporter.disabled = true;
|
||||
rightTeleporter.disabled = false;
|
||||
}
|
||||
if (message === 'right') {
|
||||
isDisabled = 'right';
|
||||
leftTeleporter.disabled = false;
|
||||
rightTeleporter.disabled = true;
|
||||
}
|
||||
if (message === 'none') {
|
||||
isDisabled = false;
|
||||
leftTeleporter.disabled = false;
|
||||
rightTeleporter.disabled = false;
|
||||
}
|
||||
} else if (channel === 'Hifi-Teleport-Ignore-Add' &&
|
||||
!Uuid.isNull(message) &&
|
||||
ignoredEntities.indexOf(message) === -1) {
|
||||
ignoredEntities.push(message);
|
||||
setIgnoreEntities();
|
||||
leftTeleporter.setIgnoreEntities(ignoredEntities);
|
||||
rightTeleporter.setIgnoreEntities(ignoredEntities);
|
||||
} else if (channel === 'Hifi-Teleport-Ignore-Remove' && !Uuid.isNull(message)) {
|
||||
var removeIndex = ignoredEntities.indexOf(message);
|
||||
if (removeIndex > -1) {
|
||||
ignoredEntities.splice(removeIndex, 1);
|
||||
setIgnoreEntities();
|
||||
leftTeleporter.setIgnoreEntities(ignoredEntities);
|
||||
rightTeleporter.setIgnoreEntities(ignoredEntities);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue