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latest squatty changes
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42e248ef84
commit
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3 changed files with 24 additions and 8 deletions
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@ -463,6 +463,7 @@ void MyAvatar::update(float deltaTime) {
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if ((acosHead > 0.98f) && !getIsInSittingState() && (sensorHeadPoseDebug.getTranslation().y < -0.5f)) {
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qCDebug(interfaceapp) << "we are going to sitting state because it looks like we should" << sensorHeadPoseDebug.getTranslation().y;
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}
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// put the average hand azimuth into sensor space.
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// then mix it with head facing direction to determine rotation recenter
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if (getControllerPoseInAvatarFrame(controller::Action::LEFT_HAND).isValid() && getControllerPoseInAvatarFrame(controller::Action::RIGHT_HAND).isValid()) {
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@ -3601,9 +3602,9 @@ glm::vec3 MyAvatar::computeCounterBalance() {
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} else if (counterBalancedCg.y < sitSquatThreshold) {
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// do a height reset
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setResetMode(true);
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_follow.activate(FollowHelper::Vertical);
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//_follow.activate(FollowHelper::Vertical);
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// disable cg behaviour in this case.
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setIsInSittingState(true);
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//setIsInSittingState(true);
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}
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return counterBalancedCg;
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}
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@ -4059,12 +4060,6 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontalCG(MyAvatar& myAvatar) cons
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bool stepDetected = false;
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float myScale = myAvatar.getAvatarScale();
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// debug head hips angle
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//glm::vec3 hipsPos = myAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(myAvatar.getJointIndex("Hips"));
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//glm::vec3 headHipsBody = currentHeadPose.getTranslation() - hipsPos;
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//qCDebug(interfaceapp) << "head in sensor space " << withinBaseOfSupport(currentHeadPose);
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if (myAvatar.getIsInWalkingState()) {
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stepDetected = true;
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} else if (myAvatar.getIsInSittingState()) {
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@ -4137,6 +4132,20 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
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if (myAvatar.getHMDLeanRecenterEnabled() &&
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qApp->getCamera().getMode() != CAMERA_MODE_MIRROR) {
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// debug head hips angle
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glm::vec3 headDefaultPos = myAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(myAvatar.getJointIndex("Head"));
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if (myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD).getTranslation().y < (headDefaultPos.y - 0.05f)) {
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_squatCount++;
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if ((_squatCount > 300) && !isActive(Vertical) && !isActive(Horizontal)) {
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activate(Horizontal);
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activate(Vertical);
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_squatCount = 0;
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}
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} else {
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_squatCount = 0;
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}
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if (!isActive(Rotation) && (shouldActivateRotation(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
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activate(Rotation);
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myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());
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@ -1727,6 +1727,7 @@ private:
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std::atomic<bool> _forceActivateVertical { false };
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std::atomic<bool> _forceActivateHorizontal { false };
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std::atomic<bool> _toggleHipsFollowing { true };
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int _squatCount{ 0 };
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};
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FollowHelper _follow;
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@ -79,6 +79,12 @@ private:
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if (!OVR_SUCCESS(ovr_Initialize(&initParams))) {
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qCWarning(oculusLog) << "Failed to initialze Oculus SDK" << ovr::getError();
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return;
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} else {
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qCWarning(oculusLog) << "successful init of oculus!!!!!!!!";
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ovrTrackingOrigin fred;
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fred = ovr_GetTrackingOriginType(session);
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qCWarning(oculusLog) << (int)fred;
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}
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ovrGraphicsLuid luid;
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