Merge branch 'master' into 21089

This commit is contained in:
David Rowe 2016-11-30 14:50:51 +13:00
commit a75d0b3fe8
204 changed files with 7732 additions and 1757 deletions

View file

@ -15,7 +15,6 @@
// this should send a signal every 10ms, with pretty good precision. Hardcoding
// to 10ms since that's what you'd want for audio.
void AvatarAudioTimer::start() {
qDebug() << __FUNCTION__;
auto startTime = usecTimestampNow();
quint64 frameCounter = 0;
const int TARGET_INTERVAL_USEC = 10000; // 10ms

View file

@ -95,7 +95,7 @@ AudioMixer::AudioMixer(ReceivedMessage& message) :
packetReceiver.registerListener(PacketType::NodeIgnoreRequest, this, "handleNodeIgnoreRequestPacket");
packetReceiver.registerListener(PacketType::KillAvatar, this, "handleKillAvatarPacket");
packetReceiver.registerListener(PacketType::NodeMuteRequest, this, "handleNodeMuteRequestPacket");
packetReceiver.registerListener(PacketType::RadiusIgnoreRequest, this, "handleRadiusIgnoreRequestPacket");
connect(nodeList.data(), &NodeList::nodeKilled, this, &AudioMixer::handleNodeKilled);
}
@ -393,16 +393,26 @@ bool AudioMixer::prepareMixForListeningNode(Node* node) {
&& !node->isIgnoringNodeWithID(otherNode->getUUID()) && !otherNode->isIgnoringNodeWithID(node->getUUID())) {
AudioMixerClientData* otherNodeClientData = (AudioMixerClientData*) otherNode->getLinkedData();
// enumerate the ARBs attached to the otherNode and add all that should be added to mix
auto streamsCopy = otherNodeClientData->getAudioStreams();
// check to see if we're ignoring in radius
bool insideIgnoreRadius = false;
if (node->isIgnoreRadiusEnabled() || otherNode->isIgnoreRadiusEnabled()) {
AudioMixerClientData* otherData = reinterpret_cast<AudioMixerClientData*>(otherNode->getLinkedData());
AudioMixerClientData* nodeData = reinterpret_cast<AudioMixerClientData*>(node->getLinkedData());
float ignoreRadius = glm::min(node->getIgnoreRadius(), otherNode->getIgnoreRadius());
if (glm::distance(nodeData->getPosition(), otherData->getPosition()) < ignoreRadius) {
insideIgnoreRadius = true;
}
}
for (auto& streamPair : streamsCopy) {
auto otherNodeStream = streamPair.second;
if (*otherNode != *node || otherNodeStream->shouldLoopbackForNode()) {
addStreamToMixForListeningNodeWithStream(*listenerNodeData, *otherNodeStream, otherNode->getUUID(),
*nodeAudioStream);
if (!insideIgnoreRadius) {
// enumerate the ARBs attached to the otherNode and add all that should be added to mix
auto streamsCopy = otherNodeClientData->getAudioStreams();
for (auto& streamPair : streamsCopy) {
auto otherNodeStream = streamPair.second;
if (*otherNode != *node || otherNodeStream->shouldLoopbackForNode()) {
addStreamToMixForListeningNodeWithStream(*listenerNodeData, *otherNodeStream, otherNode->getUUID(),
*nodeAudioStream);
}
}
}
}
@ -634,11 +644,14 @@ void AudioMixer::handleKillAvatarPacket(QSharedPointer<ReceivedMessage> packet,
}
}
void AudioMixer::handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode) {
sendingNode->parseIgnoreRequestMessage(packet);
}
void AudioMixer::handleRadiusIgnoreRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode) {
sendingNode->parseIgnoreRadiusRequestMessage(packet);
}
void AudioMixer::removeHRTFsForFinishedInjector(const QUuid& streamID) {
auto injectorClientData = qobject_cast<AudioMixerClientData*>(sender());
if (injectorClientData) {

View file

@ -48,6 +48,7 @@ private slots:
void handleNegotiateAudioFormat(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
void handleNodeKilled(SharedNodePointer killedNode);
void handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void handleRadiusIgnoreRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void handleNodeMuteRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);

View file

@ -365,10 +365,6 @@ QJsonObject AudioMixerClientData::getAudioStreamStats() {
}
void AudioMixerClientData::handleMismatchAudioFormat(SharedNodePointer node, const QString& currentCodec, const QString& recievedCodec) {
qDebug() << __FUNCTION__ <<
"sendingNode:" << *node <<
"currentCodec:" << currentCodec <<
"receivedCodec:" << recievedCodec;
sendSelectAudioFormat(node, currentCodec);
}

View file

@ -89,6 +89,7 @@ public:
bool shouldMuteClient() { return _shouldMuteClient; }
void setShouldMuteClient(bool shouldMuteClient) { _shouldMuteClient = shouldMuteClient; }
glm::vec3 getPosition() { return getAvatarAudioStream() ? getAvatarAudioStream()->getPosition() : glm::vec3(0); }
signals:
void injectorStreamFinished(const QUuid& streamIdentifier);

View file

@ -46,6 +46,7 @@ AvatarMixer::AvatarMixer(ReceivedMessage& message) :
packetReceiver.registerListener(PacketType::AvatarIdentity, this, "handleAvatarIdentityPacket");
packetReceiver.registerListener(PacketType::KillAvatar, this, "handleKillAvatarPacket");
packetReceiver.registerListener(PacketType::NodeIgnoreRequest, this, "handleNodeIgnoreRequestPacket");
packetReceiver.registerListener(PacketType::RadiusIgnoreRequest, this, "handleRadiusIgnoreRequestPacket");
auto nodeList = DependencyManager::get<NodeList>();
connect(nodeList.data(), &NodeList::packetVersionMismatch, this, &AvatarMixer::handlePacketVersionMismatch);
@ -237,6 +238,20 @@ void AvatarMixer::broadcastAvatarData() {
|| otherNode->isIgnoringNodeWithID(node->getUUID())) {
return false;
} else {
AvatarMixerClientData* otherData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
// check to see if we're ignoring in radius
if (node->isIgnoreRadiusEnabled() || otherNode->isIgnoreRadiusEnabled()) {
float ignoreRadius = glm::min(node->getIgnoreRadius(), otherNode->getIgnoreRadius());
if (glm::distance(nodeData->getPosition(), otherData->getPosition()) < ignoreRadius) {
nodeData->ignoreOther(node, otherNode);
otherData->ignoreOther(otherNode, node);
return false;
}
}
// not close enough to ignore
nodeData->removeFromRadiusIgnoringSet(otherNode->getUUID());
otherData->removeFromRadiusIgnoringSet(node->getUUID());
return true;
}
},
@ -442,6 +457,10 @@ void AvatarMixer::handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage>
senderNode->parseIgnoreRequestMessage(message);
}
void AvatarMixer::handleRadiusIgnoreRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode) {
sendingNode->parseIgnoreRadiusRequestMessage(packet);
}
void AvatarMixer::sendStatsPacket() {
QJsonObject statsObject;
statsObject["average_listeners_last_second"] = (float) _sumListeners / (float) _numStatFrames;

View file

@ -38,6 +38,7 @@ private slots:
void handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message);
void handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleRadiusIgnoreRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void domainSettingsRequestComplete();
void handlePacketVersionMismatch(PacketType type, const HifiSockAddr& senderSockAddr, const QUuid& senderUUID);

View file

@ -11,6 +11,9 @@
#include <udt/PacketHeaders.h>
#include <DependencyManager.h>
#include <NodeList.h>
#include "AvatarMixerClientData.h"
int AvatarMixerClientData::parseData(ReceivedMessage& message) {
@ -39,6 +42,16 @@ uint16_t AvatarMixerClientData::getLastBroadcastSequenceNumber(const QUuid& node
}
}
void AvatarMixerClientData::ignoreOther(SharedNodePointer self, SharedNodePointer other) {
if (!isRadiusIgnoring(other->getUUID())) {
addToRadiusIgnoringSet(other->getUUID());
auto killPacket = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID);
killPacket->write(other->getUUID().toRfc4122());
DependencyManager::get<NodeList>()->sendUnreliablePacket(*killPacket, *self);
_hasReceivedFirstPacketsFrom.erase(other->getUUID());
}
}
void AvatarMixerClientData::loadJSONStats(QJsonObject& jsonObject) const {
jsonObject["display_name"] = _avatar->getDisplayName();
jsonObject["full_rate_distance"] = _fullRateDistance;

View file

@ -79,6 +79,13 @@ public:
{ return _avgOtherAvatarDataRate.getAverageSampleValuePerSecond() / (float) BYTES_PER_KILOBIT; }
void loadJSONStats(QJsonObject& jsonObject) const;
glm::vec3 getPosition() { return _avatar ? _avatar->getPosition() : glm::vec3(0); }
bool isRadiusIgnoring(const QUuid& other) { return _radiusIgnoredOthers.find(other) != _radiusIgnoredOthers.end(); }
void addToRadiusIgnoringSet(const QUuid& other) { _radiusIgnoredOthers.insert(other); }
void removeFromRadiusIgnoringSet(const QUuid& other) { _radiusIgnoredOthers.erase(other); }
void ignoreOther(SharedNodePointer self, SharedNodePointer other);
private:
AvatarSharedPointer _avatar { new AvatarData() };
@ -99,6 +106,7 @@ private:
int _numOutOfOrderSends = 0;
SimpleMovingAverage _avgOtherAvatarDataRate;
std::unordered_set<QUuid> _radiusIgnoredOthers;
};
#endif // hifi_AvatarMixerClientData_h

View file

@ -0,0 +1,20 @@
set(EXTERNAL_NAME GifCreator)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://hifi-public.s3.amazonaws.com/dependencies/GifCreator.zip
URL_MD5 8ac8ef5196f47c658dce784df5ecdb70
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/src/${EXTERNAL_NAME} CACHE PATH "List of GifCreator include directories")

View file

@ -6,8 +6,8 @@ if (WIN32)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://hifi-public.s3.amazonaws.com/dependencies/qtaudio_wasapi3.zip
URL_MD5 1a2433f80a788a54c70f505ff4f43ac1
URL http://hifi-public.s3.amazonaws.com/dependencies/qtaudio_wasapi4.zip
URL_MD5 2abde5340a64d387848f12b9536a7e85
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""

View file

@ -139,7 +139,8 @@ macro(SET_PACKAGING_PARAMETERS)
set(CLIENT_DESKTOP_SHORTCUT_REG_KEY "ClientDesktopShortcut")
set(CONSOLE_DESKTOP_SHORTCUT_REG_KEY "ConsoleDesktopShortcut")
set(CONSOLE_STARTUP_REG_KEY "ConsoleStartupShortcut")
set(LAUNCH_NOW_REG_KEY "LaunchAfterInstall")
set(CLIENT_LAUNCH_NOW_REG_KEY "ClientLaunchAfterInstall")
set(SERVER_LAUNCH_NOW_REG_KEY "ServerLaunchAfterInstall")
endif ()
# setup component categories for installer

View file

@ -0,0 +1,26 @@
#
# FindGifCreator.cmake
#
# Try to find GifCreator include path.
# Once done this will define
#
# GIFCREATOR_INCLUDE_DIRS
#
# Created on 11/15/2016 by Zach Fox
# Copyright 2016 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
# setup hints for GifCreator search
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
hifi_library_search_hints("GIFCREATOR")
# locate header
find_path(GIFCREATOR_INCLUDE_DIRS "GifCreator/GifCreator.h" HINTS ${GIFCREATOR_SEARCH_DIRS})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GIFCREATOR DEFAULT_MSG GIFCREATOR_INCLUDE_DIRS)
mark_as_advanced(GIFCREATOR_INCLUDE_DIRS GIFCREATOR_SEARCH_DIRS)

View file

@ -38,7 +38,8 @@ set(POST_INSTALL_OPTIONS_REG_GROUP "@POST_INSTALL_OPTIONS_REG_GROUP@")
set(CLIENT_DESKTOP_SHORTCUT_REG_KEY "@CLIENT_DESKTOP_SHORTCUT_REG_KEY@")
set(CONSOLE_DESKTOP_SHORTCUT_REG_KEY "@CONSOLE_DESKTOP_SHORTCUT_REG_KEY@")
set(CONSOLE_STARTUP_REG_KEY "@CONSOLE_STARTUP_REG_KEY@")
set(LAUNCH_NOW_REG_KEY "@LAUNCH_NOW_REG_KEY@")
set(SERVER_LAUNCH_NOW_REG_KEY "@SERVER_LAUNCH_NOW_REG_KEY@")
set(CLIENT_LAUNCH_NOW_REG_KEY "@CLIENT_LAUNCH_NOW_REG_KEY@")
set(INSTALLER_HEADER_IMAGE "@INSTALLER_HEADER_IMAGE@")
set(UNINSTALLER_HEADER_IMAGE "@UNINSTALLER_HEADER_IMAGE@")
set(ADD_REMOVE_ICON_PATH "@ADD_REMOVE_ICON_PATH@")

View file

@ -135,10 +135,6 @@ Var AR_RegFlags
SectionSetFlags ${${SecName}} $AR_SecFlags
"default_${SecName}:"
; The client is always selected by default
${If} ${SecName} == @CLIENT_COMPONENT_NAME@
SectionSetFlags ${${SecName}} 17
${EndIf}
!insertmacro LoadSectionSelectedIntoVar ${SecName} ${SecName}_selected
!macroend
@ -368,7 +364,8 @@ Var PostInstallDialog
Var DesktopClientCheckbox
Var DesktopServerCheckbox
Var ServerStartupCheckbox
Var LaunchNowCheckbox
Var LaunchServerNowCheckbox
Var LaunchClientNowCheckbox
Var CurrentOffset
Var OffsetUnits
Var CopyFromProductionCheckbox
@ -431,17 +428,24 @@ Function PostInstallOptionsPage
${If} ${SectionIsSelected} ${@SERVER_COMPONENT_NAME@}
${NSD_CreateCheckbox} 0 $CurrentOffset$OffsetUnits 100% 10u "&Launch @CONSOLE_HF_SHORTCUT_NAME@ after install"
${Else}
${NSD_CreateCheckbox} 0 $CurrentOffset$OffsetUnits 100% 10u "&Launch @INTERFACE_HF_SHORTCUT_NAME@ after install"
Pop $LaunchServerNowCheckbox
; set the checkbox state depending on what is present in the registry
!insertmacro SetPostInstallOption $LaunchServerNowCheckbox @SERVER_LAUNCH_NOW_REG_KEY@ ${BST_CHECKED}
IntOp $CurrentOffset $CurrentOffset + 15
${EndIf}
Pop $LaunchNowCheckbox
${If} ${SectionIsSelected} ${@CLIENT_COMPONENT_NAME@}
${NSD_CreateCheckbox} 0 $CurrentOffset$OffsetUnits 100% 10u "&Launch @INTERFACE_HF_SHORTCUT_NAME@ after install"
Pop $LaunchClientNowCheckbox
; set the checkbox state depending on what is present in the registry
!insertmacro SetPostInstallOption $LaunchNowCheckbox @LAUNCH_NOW_REG_KEY@ ${BST_CHECKED}
; set the checkbox state depending on what is present in the registry
!insertmacro SetPostInstallOption $LaunchClientNowCheckbox @CLIENT_LAUNCH_NOW_REG_KEY@ ${BST_CHECKED}
${EndIf}
${If} @PR_BUILD@ == 1
; a PR build defaults all install options expect LaunchNowCheckbox and the settings copy to unchecked
; a PR build defaults all install options expect LaunchServerNowCheckbox, LaunchClientNowCheckbox and the settings copy to unchecked
${If} ${SectionIsSelected} ${@CLIENT_COMPONENT_NAME@}
${NSD_SetState} $DesktopClientCheckbox ${BST_UNCHECKED}
${EndIf}
@ -471,7 +475,8 @@ FunctionEnd
Var DesktopClientState
Var DesktopServerState
Var ServerStartupState
Var LaunchNowState
Var LaunchServerNowState
Var LaunchClientNowState
Var CopyFromProductionState
Function ReadPostInstallOptions
@ -493,8 +498,15 @@ Function ReadPostInstallOptions
${NSD_GetState} $CopyFromProductionCheckbox $CopyFromProductionState
${EndIf}
; check if we need to launch an application post-install
${NSD_GetState} $LaunchNowCheckbox $LaunchNowState
${If} ${SectionIsSelected} ${@SERVER_COMPONENT_NAME@}
; check if we need to launch the server post-install
${NSD_GetState} $LaunchServerNowCheckbox $LaunchServerNowState
${EndIf}
${If} ${SectionIsSelected} ${@CLIENT_COMPONENT_NAME@}
; check if we need to launch the client post-install
${NSD_GetState} $LaunchClientNowCheckbox $LaunchClientNowState
${EndIf}
FunctionEnd
Function HandlePostInstallOptions
@ -565,20 +577,31 @@ Function HandlePostInstallOptions
${EndIf}
${EndIf}
${If} $LaunchNowState == ${BST_CHECKED}
!insertmacro WritePostInstallOption @LAUNCH_NOW_REG_KEY@ YES
${If} $LaunchServerNowState == ${BST_CHECKED}
!insertmacro WritePostInstallOption @SERVER_LAUNCH_NOW_REG_KEY@ YES
; both launches use the explorer trick in case the user has elevated permissions for the installer
; it won't be possible to use this approach if either application should be launched with a command line param
${If} ${SectionIsSelected} ${@SERVER_COMPONENT_NAME@}
${If} $LaunchClientNowState == ${BST_CHECKED}
!insertmacro WritePostInstallOption @CLIENT_LAUNCH_NOW_REG_KEY@ YES
; create shortcut with ARGUMENTS
CreateShortCut "$TEMP\SandboxShortcut.lnk" "$INSTDIR\@CONSOLE_INSTALL_SUBDIR@\@CONSOLE_WIN_EXEC_NAME@" "-- --launchInterface"
Exec '"$WINDIR\explorer.exe" "$TEMP\SandboxShortcut.lnk"'
${Else}
Exec '"$WINDIR\explorer.exe" "$INSTDIR\@INTERFACE_WIN_EXEC_NAME@"'
!insertmacro WritePostInstallOption @CLIENT_LAUNCH_NOW_REG_KEY@ NO
Exec '"$WINDIR\explorer.exe" "$INSTDIR\@CONSOLE_INSTALL_SUBDIR@\@CONSOLE_WIN_EXEC_NAME@"'
${EndIf}
${Else}
!insertmacro WritePostInstallOption @LAUNCH_NOW_REG_KEY@ NO
!insertmacro WritePostInstallOption @SERVER_LAUNCH_NOW_REG_KEY@ NO
; launch uses the explorer trick in case the user has elevated permissions for the installer
${If} $LaunchClientNowState == ${BST_CHECKED}
!insertmacro WritePostInstallOption @CLIENT_LAUNCH_NOW_REG_KEY@ YES
Exec '"$WINDIR\explorer.exe" "$INSTDIR\@INTERFACE_WIN_EXEC_NAME@"'
${Else}
!insertmacro WritePostInstallOption @CLIENT_LAUNCH_NOW_REG_KEY@ NO
${EndIf}
${EndIf}
FunctionEnd

View file

@ -684,6 +684,79 @@
}
]
},
{
"name": "permissions",
"type": "table",
"caption": "Permissions for Specific Users",
"can_add_new_rows": true,
"groups": [
{
"label": "User",
"span": 1
},
{
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level or group permissions that might otherwise apply to that user.</p>'>?</a>",
"span": 7
}
],
"columns": [
{
"name": "permissions_id",
"label": ""
},
{
"name": "id_can_connect",
"label": "Connect",
"type": "checkbox",
"editable": true,
"default": false
},
{
"name": "id_can_adjust_locks",
"label": "Lock / Unlock",
"type": "checkbox",
"editable": true,
"default": false
},
{
"name": "id_can_rez",
"label": "Rez",
"type": "checkbox",
"editable": true,
"default": false
},
{
"name": "id_can_rez_tmp",
"label": "Rez Temporary",
"type": "checkbox",
"editable": true,
"default": false
},
{
"name": "id_can_write_to_asset_server",
"label": "Write Assets",
"type": "checkbox",
"editable": true,
"default": false
},
{
"name": "id_can_connect_past_max_capacity",
"label": "Ignore Max Capacity",
"type": "checkbox",
"editable": true,
"default": false
},
{
"name": "id_can_kick",
"label": "Kick Users",
"type": "checkbox",
"editable": true,
"default": false
}
]
},
{
"name": "ip_permissions",
"type": "table",
@ -757,18 +830,17 @@
]
},
{
"name": "permissions",
"name": "mac_permissions",
"type": "table",
"caption": "Permissions for Specific Users",
"caption": "Permissions for Users with MAC Addresses",
"can_add_new_rows": true,
"groups": [
{
"label": "User",
"label": "MAC Address",
"span": 1
},
{
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level or group permissions that might otherwise apply to that user.</p>'>?</a>",
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide MAC Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether users with specific MACs can connect to the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether users from specific MACs can change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether users with specific MACs can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether users with specific MACs can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether users with specific MACs can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether users with specific MACs can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific MAC will supersede any parameter-level permissions that might otherwise apply to that user (from groups or standard permissions above). MAC address permissions are overriden if the user has their own row in the users section.</p>'>?</a>",
"span": 7
}
],

View file

@ -109,18 +109,30 @@ void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<ReceivedMessag
// set the sending sock addr and node interest set on this node
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(node->getLinkedData());
nodeData->setSendingSockAddr(message->getSenderSockAddr());
nodeData->setNodeInterestSet(nodeConnection.interestList.toSet());
// guard against patched agents asking to hear about other agents
auto safeInterestSet = nodeConnection.interestList.toSet();
if (nodeConnection.nodeType == NodeType::Agent) {
safeInterestSet.remove(NodeType::Agent);
}
nodeData->setNodeInterestSet(safeInterestSet);
nodeData->setPlaceName(nodeConnection.placeName);
qDebug() << "Allowed connection from node" << uuidStringWithoutCurlyBraces(node->getUUID())
<< "on" << message->getSenderSockAddr() << "with MAC" << nodeConnection.hardwareAddress;
// signal that we just connected a node so the DomainServer can get it a list
// and broadcast its presence right away
emit connectedNode(node);
} else {
qDebug() << "Refusing connection from node at" << message->getSenderSockAddr();
qDebug() << "Refusing connection from node at" << message->getSenderSockAddr()
<< "with hardware address" << nodeConnection.hardwareAddress;
}
}
NodePermissions DomainGatekeeper::setPermissionsForUser(bool isLocalUser, QString verifiedUsername, const QHostAddress& senderAddress) {
NodePermissions DomainGatekeeper::setPermissionsForUser(bool isLocalUser, QString verifiedUsername,
const QHostAddress& senderAddress, const QString& hardwareAddress) {
NodePermissions userPerms;
userPerms.setAll(false);
@ -137,8 +149,14 @@ NodePermissions DomainGatekeeper::setPermissionsForUser(bool isLocalUser, QStrin
#ifdef WANT_DEBUG
qDebug() << "| user-permissions: unverified or no username for" << userPerms.getID() << ", so:" << userPerms;
#endif
if (!hardwareAddress.isEmpty() && _server->_settingsManager.hasPermissionsForMAC(hardwareAddress)) {
// this user comes from a MAC we have in our permissions table, apply those permissions
userPerms = _server->_settingsManager.getPermissionsForMAC(hardwareAddress);
if (_server->_settingsManager.hasPermissionsForIP(senderAddress)) {
#ifdef WANT_DEBUG
qDebug() << "| user-permissions: specific MAC matches, so:" << userPerms;
#endif
} else if (_server->_settingsManager.hasPermissionsForIP(senderAddress)) {
// this user comes from an IP we have in our permissions table, apply those permissions
userPerms = _server->_settingsManager.getPermissionsForIP(senderAddress);
@ -151,6 +169,13 @@ NodePermissions DomainGatekeeper::setPermissionsForUser(bool isLocalUser, QStrin
userPerms = _server->_settingsManager.getPermissionsForName(verifiedUsername);
#ifdef WANT_DEBUG
qDebug() << "| user-permissions: specific user matches, so:" << userPerms;
#endif
} else if (!hardwareAddress.isEmpty() && _server->_settingsManager.hasPermissionsForMAC(hardwareAddress)) {
// this user comes from a MAC we have in our permissions table, apply those permissions
userPerms = _server->_settingsManager.getPermissionsForMAC(hardwareAddress);
#ifdef WANT_DEBUG
qDebug() << "| user-permissions: specific MAC matches, so:" << userPerms;
#endif
} else if (_server->_settingsManager.hasPermissionsForIP(senderAddress)) {
// this user comes from an IP we have in our permissions table, apply those permissions
@ -248,7 +273,14 @@ void DomainGatekeeper::updateNodePermissions() {
// or the public socket if we haven't activated a socket for the node yet
HifiSockAddr connectingAddr = node->getActiveSocket() ? *node->getActiveSocket() : node->getPublicSocket();
userPerms = setPermissionsForUser(isLocalUser, verifiedUsername, connectingAddr.getAddress());
QString hardwareAddress;
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(node->getLinkedData());
if (nodeData) {
hardwareAddress = nodeData->getHardwareAddress();
}
userPerms = setPermissionsForUser(isLocalUser, verifiedUsername, connectingAddr.getAddress(), hardwareAddress);
}
node->setPermissions(userPerms);
@ -301,6 +333,7 @@ SharedNodePointer DomainGatekeeper::processAssignmentConnectRequest(const NodeCo
nodeData->setAssignmentUUID(matchingQueuedAssignment->getUUID());
nodeData->setWalletUUID(it->second.getWalletUUID());
nodeData->setNodeVersion(it->second.getNodeVersion());
nodeData->setHardwareAddress(nodeConnection.hardwareAddress);
nodeData->setWasAssigned(true);
// cleanup the PendingAssignedNodeData for this assignment now that it's connecting
@ -362,7 +395,8 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect
}
}
userPerms = setPermissionsForUser(isLocalUser, verifiedUsername, nodeConnection.senderSockAddr.getAddress());
userPerms = setPermissionsForUser(isLocalUser, verifiedUsername, nodeConnection.senderSockAddr.getAddress(),
nodeConnection.hardwareAddress);
if (!userPerms.can(NodePermissions::Permission::canConnectToDomain)) {
sendConnectionDeniedPacket("You lack the required permissions to connect to this domain.",
@ -418,6 +452,9 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect
// if we have a username from the connect request, set it on the DomainServerNodeData
nodeData->setUsername(username);
// set the hardware address passed in the connect request
nodeData->setHardwareAddress(nodeConnection.hardwareAddress);
// also add an interpolation to DomainServerNodeData so that servers can get username in stats
nodeData->addOverrideForKey(USERNAME_UUID_REPLACEMENT_STATS_KEY,
uuidStringWithoutCurlyBraces(newNode->getUUID()), username);

View file

@ -107,7 +107,8 @@ private:
QSet<QString> _domainOwnerFriends; // keep track of friends of the domain owner
QSet<QString> _inFlightGroupMembershipsRequests; // keep track of which we've already asked for
NodePermissions setPermissionsForUser(bool isLocalUser, QString verifiedUsername, const QHostAddress& senderAddress);
NodePermissions setPermissionsForUser(bool isLocalUser, QString verifiedUsername,
const QHostAddress& senderAddress, const QString& hardwareAddress);
void getGroupMemberships(const QString& username);
// void getIsGroupMember(const QString& username, const QUuid groupID);

View file

@ -843,7 +843,14 @@ void DomainServer::processListRequestPacket(QSharedPointer<ReceivedMessage> mess
// update the NodeInterestSet in case there have been any changes
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(sendingNode->getLinkedData());
nodeData->setNodeInterestSet(nodeRequestData.interestList.toSet());
// guard against patched agents asking to hear about other agents
auto safeInterestSet = nodeRequestData.interestList.toSet();
if (sendingNode->getType() == NodeType::Agent) {
safeInterestSet.remove(NodeType::Agent);
}
nodeData->setNodeInterestSet(safeInterestSet);
// update the connecting hostname in case it has changed
nodeData->setPlaceName(nodeRequestData.placeName);
@ -950,7 +957,8 @@ void DomainServer::sendDomainListToNode(const SharedNodePointer& node, const Hif
if (nodeData->isAuthenticated()) {
// if this authenticated node has any interest types, send back those nodes as well
limitedNodeList->eachNode([&](const SharedNodePointer& otherNode){
if (otherNode->getUUID() != node->getUUID() && nodeInterestSet.contains(otherNode->getType())) {
if (otherNode->getUUID() != node->getUUID()
&& nodeInterestSet.contains(otherNode->getType())) {
// since we're about to add a node to the packet we start a segment
domainListPackets->startSegment();

View file

@ -53,6 +53,9 @@ public:
void setNodeVersion(const QString& nodeVersion) { _nodeVersion = nodeVersion; }
const QString& getNodeVersion() { return _nodeVersion; }
void setHardwareAddress(const QString& hardwareAddress) { _hardwareAddress = hardwareAddress; }
const QString& getHardwareAddress() { return _hardwareAddress; }
void addOverrideForKey(const QString& key, const QString& value, const QString& overrideValue);
void removeOverrideForKey(const QString& key, const QString& value);
@ -81,6 +84,7 @@ private:
bool _isAuthenticated = true;
NodeSet _nodeInterestSet;
QString _nodeVersion;
QString _hardwareAddress;
QString _placeName;

View file

@ -29,6 +29,8 @@
#include <NLPacketList.h>
#include <NumericalConstants.h>
#include "DomainServerNodeData.h"
#include "DomainServerSettingsManager.h"
const QString SETTINGS_DESCRIPTION_RELATIVE_PATH = "/resources/describe-settings.json";
@ -439,6 +441,9 @@ void DomainServerSettingsManager::packPermissions() {
// save settings for IP addresses
packPermissionsForMap("permissions", _ipPermissions, IP_PERMISSIONS_KEYPATH);
// save settings for MAC addresses
packPermissionsForMap("permissions", _macPermissions, MAC_PERMISSIONS_KEYPATH);
// save settings for groups
packPermissionsForMap("permissions", _groupPermissions, GROUP_PERMISSIONS_KEYPATH);
@ -506,6 +511,17 @@ void DomainServerSettingsManager::unpackPermissions() {
}
});
needPack |= unpackPermissionsForKeypath(MAC_PERMISSIONS_KEYPATH, &_macPermissions,
[&](NodePermissionsPointer perms){
// make sure that this permission row is for a non-empty hardware
if (perms->getKey().first.isEmpty()) {
_macPermissions.remove(perms->getKey());
// we removed a row from the MAC permissions, we'll need a re-pack
needPack = true;
}
});
needPack |= unpackPermissionsForKeypath(GROUP_PERMISSIONS_KEYPATH, &_groupPermissions,
[&](NodePermissionsPointer perms){
@ -558,7 +574,8 @@ void DomainServerSettingsManager::unpackPermissions() {
qDebug() << "--------------- permissions ---------------------";
QList<QHash<NodePermissionsKey, NodePermissionsPointer>> permissionsSets;
permissionsSets << _standardAgentPermissions.get() << _agentPermissions.get()
<< _groupPermissions.get() << _groupForbiddens.get() << _ipPermissions.get();
<< _groupPermissions.get() << _groupForbiddens.get()
<< _ipPermissions.get() << _macPermissions.get();
foreach (auto permissionSet, permissionsSets) {
QHashIterator<NodePermissionsKey, NodePermissionsPointer> i(permissionSet);
while (i.hasNext()) {
@ -653,19 +670,25 @@ void DomainServerSettingsManager::processNodeKickRequestPacket(QSharedPointer<Re
auto verifiedUsername = matchingNode->getPermissions().getVerifiedUserName();
bool hadExistingPermissions = false;
bool newPermissions = false;
if (!verifiedUsername.isEmpty()) {
// if we have a verified user name for this user, we apply the kick to the username
// check if there were already permissions
hadExistingPermissions = havePermissionsForName(verifiedUsername);
bool hadPermissions = havePermissionsForName(verifiedUsername);
// grab or create permissions for the given username
destinationPermissions = _agentPermissions[matchingNode->getPermissions().getKey()];
auto userPermissions = _agentPermissions[matchingNode->getPermissions().getKey()];
newPermissions = !hadPermissions || userPermissions->can(NodePermissions::Permission::canConnectToDomain);
// ensure that the connect permission is clear
userPermissions->clear(NodePermissions::Permission::canConnectToDomain);
} else {
// otherwise we apply the kick to the IP from active socket for this node
// (falling back to the public socket if not yet active)
// otherwise we apply the kick to the IP from active socket for this node and the MAC address
// remove connect permissions for the IP (falling back to the public socket if not yet active)
auto& kickAddress = matchingNode->getActiveSocket()
? matchingNode->getActiveSocket()->getAddress()
: matchingNode->getPublicSocket().getAddress();
@ -673,32 +696,41 @@ void DomainServerSettingsManager::processNodeKickRequestPacket(QSharedPointer<Re
NodePermissionsKey ipAddressKey(kickAddress.toString(), QUuid());
// check if there were already permissions for the IP
hadExistingPermissions = hasPermissionsForIP(kickAddress);
bool hadIPPermissions = hasPermissionsForIP(kickAddress);
// grab or create permissions for the given IP address
destinationPermissions = _ipPermissions[ipAddressKey];
auto ipPermissions = _ipPermissions[ipAddressKey];
if (!hadIPPermissions || ipPermissions->can(NodePermissions::Permission::canConnectToDomain)) {
newPermissions = true;
ipPermissions->clear(NodePermissions::Permission::canConnectToDomain);
}
// potentially remove connect permissions for the MAC address
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(matchingNode->getLinkedData());
if (nodeData) {
NodePermissionsKey macAddressKey(nodeData->getHardwareAddress(), 0);
bool hadMACPermissions = hasPermissionsForMAC(nodeData->getHardwareAddress());
auto macPermissions = _macPermissions[macAddressKey];
if (!hadMACPermissions || macPermissions->can(NodePermissions::Permission::canConnectToDomain)) {
newPermissions = true;
macPermissions->clear(NodePermissions::Permission::canConnectToDomain);
}
}
}
// make sure we didn't already have existing permissions that disallowed connect
if (!hadExistingPermissions
|| destinationPermissions->can(NodePermissions::Permission::canConnectToDomain)) {
if (newPermissions) {
qDebug() << "Removing connect permission for node" << uuidStringWithoutCurlyBraces(matchingNode->getUUID())
<< "after kick request";
// ensure that the connect permission is clear
destinationPermissions->clear(NodePermissions::Permission::canConnectToDomain);
<< "after kick request from" << uuidStringWithoutCurlyBraces(sendingNode->getUUID());
// we've changed permissions, time to store them to disk and emit our signal to say they have changed
packPermissions();
emit updateNodePermissions();
} else {
qWarning() << "Received kick request for node" << uuidStringWithoutCurlyBraces(matchingNode->getUUID())
<< "that already did not have permission to connect";
// in this case, though we don't expect the node to be connected to the domain, it is
// emit updateNodePermissions so that the DomainGatekeeper kicks it out
emit updateNodePermissions();
}
@ -753,6 +785,16 @@ NodePermissions DomainServerSettingsManager::getPermissionsForIP(const QHostAddr
return nullPermissions;
}
NodePermissions DomainServerSettingsManager::getPermissionsForMAC(const QString& macAddress) const {
NodePermissionsKey macKey = NodePermissionsKey(macAddress, 0);
if (_macPermissions.contains(macKey)) {
return *(_macPermissions[macKey].get());
}
NodePermissions nullPermissions;
nullPermissions.setAll(false);
return nullPermissions;
}
NodePermissions DomainServerSettingsManager::getPermissionsForGroup(const QString& groupName, QUuid rankID) const {
NodePermissionsKey groupRankKey = NodePermissionsKey(groupName, rankID);
if (_groupPermissions.contains(groupRankKey)) {

View file

@ -28,6 +28,7 @@ const QString SETTINGS_PATH_JSON = SETTINGS_PATH + ".json";
const QString AGENT_STANDARD_PERMISSIONS_KEYPATH = "security.standard_permissions";
const QString AGENT_PERMISSIONS_KEYPATH = "security.permissions";
const QString IP_PERMISSIONS_KEYPATH = "security.ip_permissions";
const QString MAC_PERMISSIONS_KEYPATH = "security.mac_permissions";
const QString GROUP_PERMISSIONS_KEYPATH = "security.group_permissions";
const QString GROUP_FORBIDDENS_KEYPATH = "security.group_forbiddens";
@ -62,6 +63,10 @@ public:
bool hasPermissionsForIP(const QHostAddress& address) const { return _ipPermissions.contains(address.toString(), 0); }
NodePermissions getPermissionsForIP(const QHostAddress& address) const;
// these give access to permissions for specific MACs from the domain-server settings page
bool hasPermissionsForMAC(const QString& macAddress) const { return _macPermissions.contains(macAddress, 0); }
NodePermissions getPermissionsForMAC(const QString& macAddress) const;
// these give access to permissions for specific groups from the domain-server settings page
bool havePermissionsForGroup(const QString& groupName, QUuid rankID) const {
return _groupPermissions.contains(groupName, rankID);
@ -142,6 +147,7 @@ private:
NodePermissionsMap _agentPermissions; // specific account-names
NodePermissionsMap _ipPermissions; // permissions granted by node IP address
NodePermissionsMap _macPermissions; // permissions granted by node MAC address
NodePermissionsMap _groupPermissions; // permissions granted by membership to specific groups
NodePermissionsMap _groupForbiddens; // permissions denied due to membership in a specific group

View file

@ -29,6 +29,9 @@ NodeConnectionData NodeConnectionData::fromDataStream(QDataStream& dataStream, c
// NOTE: QDataStream::readBytes() - The buffer is allocated using new []. Destroy it with the delete [] operator.
delete[] rawBytes;
// read the hardware address sent by the client
dataStream >> newHeader.hardwareAddress;
}
dataStream >> newHeader.nodeType

View file

@ -28,6 +28,7 @@ public:
HifiSockAddr senderSockAddr;
QList<NodeType_t> interestList;
QString placeName;
QString hardwareAddress;
QByteArray protocolVersion;
};

View file

@ -351,3 +351,7 @@ if (ANDROID)
qt_create_apk()
endif ()
add_dependency_external_projects(GifCreator)
find_package(GifCreator REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GIFCREATOR_INCLUDE_DIRS})

View file

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After

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@ -24,7 +24,7 @@ Window {
HifiStyles.HifiConstants { id: hifiStyleConstants }
objectName: "AddressBarDialog"
title: "Go To"
title: "Go To:"
shown: false
destroyOnHidden: false
@ -33,6 +33,7 @@ Window {
width: addressBarDialog.implicitWidth
height: addressBarDialog.implicitHeight
property int gap: 14
onShownChanged: {
addressBarDialog.keyboardEnabled = HMD.active;
@ -65,7 +66,7 @@ Window {
clearAddressLineTimer.start();
}
property var allStories: [];
property int cardWidth: 200;
property int cardWidth: 212;
property int cardHeight: 152;
property string metaverseBase: addressBarDialog.metaverseServerUrl + "/api/v1/";
property bool isCursorVisible: false // Override default cursor visibility.
@ -78,7 +79,7 @@ Window {
property bool punctuationMode: false
implicitWidth: backgroundImage.width
implicitHeight: backgroundImage.height + (keyboardEnabled ? keyboard.height : 0) + cardHeight;
implicitHeight: scroll.height + gap + backgroundImage.height + (keyboardEnabled ? keyboard.height : 0);
// The buttons have their button state changed on hover, so we have to manually fix them up here
onBackEnabledChanged: backArrow.buttonState = addressBarDialog.backEnabled ? 1 : 0;
@ -92,13 +93,14 @@ Window {
ListView {
id: scroll
width: backgroundImage.width;
height: cardHeight;
spacing: hifi.layout.spacing;
height: cardHeight + scroll.stackedCardShadowHeight
property int stackedCardShadowHeight: 10;
spacing: gap;
clip: true;
anchors {
left: backgroundImage.left
right: swipe.left
bottom: backgroundImage.top
horizontalCenter: backgroundImage.horizontalCenter
}
model: suggestions;
orientation: ListView.Horizontal;
@ -110,33 +112,71 @@ Window {
placeName: model.place_name;
hifiUrl: model.place_name + model.path;
thumbnail: model.thumbnail_url;
imageUrl: model.image_url;
action: model.action;
timestamp: model.created_at;
onlineUsers: model.online_users;
storyId: model.metaverseId;
drillDownToPlace: model.drillDownToPlace;
shadowHeight: scroll.stackedCardShadowHeight;
hoverThunk: function () { ListView.view.currentIndex = index; }
unhoverThunk: function () { ListView.view.currentIndex = -1; }
}
highlightMoveDuration: -1;
highlightMoveVelocity: -1;
highlight: Rectangle { color: "transparent"; border.width: 4; border.color: "#1DB5ED"; z: 1; }
leftMargin: 50; // Start the first item over by about the same amount as the last item peeks through on the other side.
rightMargin: 50;
highlight: Rectangle { color: "transparent"; border.width: 4; border.color: hifiStyleConstants.colors.blueHighlight; z: 1; }
}
Image { // Just a visual indicator that the user can swipe the cards over to see more.
source: "../images/Swipe-Icon-single.svg"
width: 50;
id: swipe;
source: "../images/swipe-chevron.svg";
width: 72;
visible: suggestions.count > 3;
anchors {
right: scroll.right;
verticalCenter: scroll.verticalCenter;
right: backgroundImage.right;
top: scroll.top;
}
MouseArea {
anchors.fill: parent
onClicked: scroll.currentIndex = (scroll.currentIndex < 0) ? 3 : (scroll.currentIndex + 3)
}
}
Row {
spacing: 2 * hifi.layout.spacing;
anchors {
top: parent.top;
left: parent.left;
leftMargin: 150;
topMargin: -30;
}
property var selected: allTab;
TextButton {
id: allTab;
text: "ALL";
property string includeActions: 'snapshot,concurrency';
selected: allTab === selectedTab;
action: tabSelect;
}
TextButton {
id: placeTab;
text: "PLACES";
property string includeActions: 'concurrency';
selected: placeTab === selectedTab;
action: tabSelect;
}
TextButton {
id: snapsTab;
text: "SNAPS";
property string includeActions: 'snapshot';
selected: snapsTab === selectedTab;
action: tabSelect;
}
}
Image {
id: backgroundImage
source: "../images/address-bar.svg"
width: 720
source: "../images/address-bar-856.svg"
width: 856
height: 100
anchors {
bottom: parent.keyboardEnabled ? keyboard.top : parent.bottom;
@ -356,12 +396,14 @@ Window {
created_at: data.created_at || "",
action: data.action || "",
thumbnail_url: resolveUrl(thumbnail_url),
image_url: resolveUrl(data.details.image_url),
metaverseId: (data.id || "").toString(), // Some are strings from server while others are numbers. Model objects require uniformity.
tags: tags,
description: description,
online_users: data.details.concurrency || 0,
drillDownToPlace: false,
searchText: [name].concat(tags, description || []).join(' ').toUpperCase()
}
@ -370,39 +412,58 @@ Window {
if (place.action === 'snapshot') {
return true;
}
return (place.place_name !== AddressManager.hostname); // Not our entry, but do show other entry points to current domain.
// could also require right protocolVersion
return (place.place_name !== AddressManager.placename); // Not our entry, but do show other entry points to current domain.
}
property var selectedTab: allTab;
function tabSelect(textButton) {
selectedTab = textButton;
fillDestinations();
}
property var placeMap: ({});
function addToSuggestions(place) {
var collapse = allTab.selected && (place.action !== 'concurrency');
if (collapse) {
var existing = placeMap[place.place_name];
if (existing) {
existing.drillDownToPlace = true;
return;
}
}
suggestions.append(place);
if (collapse) {
placeMap[place.place_name] = suggestions.get(suggestions.count - 1);
} else if (place.action === 'concurrency') {
suggestions.get(suggestions.count - 1).drillDownToPlace = true; // Don't change raw place object (in allStories).
}
}
property int requestId: 0;
function getUserStoryPage(pageNumber, cb) { // cb(error) after all pages of domain data have been added to model
var options = [
'include_actions=snapshot,concurrency',
'now=' + new Date().toISOString(),
'include_actions=' + selectedTab.includeActions,
'restriction=' + (Account.isLoggedIn() ? 'open,hifi' : 'open'),
'require_online=true',
'protocol=' + encodeURIComponent(AddressManager.protocolVersion()),
'page=' + pageNumber
];
var url = metaverseBase + 'user_stories?' + options.join('&');
var thisRequestId = ++requestId;
getRequest(url, function (error, data) {
if (handleError(url, error, data, cb)) {
if ((thisRequestId !== requestId) || handleError(url, error, data, cb)) {
return;
}
var stories = data.user_stories.map(function (story) { // explicit single-argument function
return makeModelData(story, url);
});
allStories = allStories.concat(stories);
if (!addressLine.text) { // Don't add if the user is already filtering
stories.forEach(function (story) {
if (suggestable(story)) {
suggestions.append(story);
}
});
}
stories.forEach(makeFilteredPlaceProcessor());
if ((data.current_page < data.total_pages) && (data.current_page <= 10)) { // just 10 pages = 100 stories for now
return getUserStoryPage(pageNumber + 1, cb);
}
cb();
});
}
function filterChoicesByText() {
suggestions.clear();
function makeFilteredPlaceProcessor() { // answer a function(placeData) that adds it to suggestions if it matches
var words = addressLine.text.toUpperCase().split(/\s+/).filter(identity),
data = allStories;
function matches(place) {
@ -413,16 +474,22 @@ Window {
return place.searchText.indexOf(word) >= 0;
});
}
data.forEach(function (place) {
return function (place) {
if (matches(place)) {
suggestions.append(place);
addToSuggestions(place);
}
});
};
}
function filterChoicesByText() {
suggestions.clear();
placeMap = {};
allStories.forEach(makeFilteredPlaceProcessor());
}
function fillDestinations() {
allStories = [];
suggestions.clear();
placeMap = {};
getUserStoryPage(1, function (error) {
console.log('user stories query', error || 'ok', allStories.length);
});
@ -436,7 +503,7 @@ Window {
notice.text = AddressManager.isConnected ? "Your location:" : "Not Connected";
notice.color = AddressManager.isConnected ? hifiStyleConstants.colors.baseGrayHighlight : hifiStyleConstants.colors.redHighlight;
// Display hostname, which includes ip address, localhost, and other non-placenames.
location.text = (AddressManager.hostname || '') + (AddressManager.pathname ? AddressManager.pathname.match(/\/[^\/]+/)[0] : '');
location.text = (AddressManager.placename || AddressManager.hostname || '') + (AddressManager.pathname ? AddressManager.pathname.match(/\/[^\/]+/)[0] : '');
}
}

View file

@ -55,22 +55,20 @@ ScrollingWindow {
Component.onCompleted: {
var categories = Preferences.categories;
var categoryMap;
var i;
if (showCategories && showCategories.length) {
categoryMap = {};
for (i = 0; i < showCategories.length; ++i) {
categoryMap[showCategories[i]] = true;
}
// build a map of valid categories.
var categoryMap = {};
for (i = 0; i < categories.length; i++) {
categoryMap[categories[i]] = true;
}
for (i = 0; i < categories.length; ++i) {
var category = categories[i];
if (categoryMap && !categoryMap[category]) {
continue;
// create a section for each valid category in showCategories
// NOTE: the sort order of items in the showCategories array is the same order in the dialog.
for (i = 0; i < showCategories.length; i++) {
if (categoryMap[showCategories[i]]) {
sections.push(sectionBuilder.createObject(prefControls, {name: showCategories[i]}));
}
sections.push(sectionBuilder.createObject(prefControls, { name: category }));
}
if (sections.length) {

View file

@ -18,22 +18,33 @@ import "toolbars"
import "../styles-uit"
Rectangle {
id: root;
property string userName: "";
property string placeName: "";
property string action: "";
property string timestamp: "";
property string hifiUrl: "";
property string thumbnail: defaultThumbnail;
property string imageUrl: "";
property var goFunction: null;
property string storyId: "";
property bool drillDownToPlace: false;
property bool showPlace: isConcurrency;
property string messageColor: hifi.colors.blueAccent;
property string timePhrase: pastTime(timestamp);
property int onlineUsers: 0;
property bool isConcurrency: action === 'concurrency';
property bool isStacked: !isConcurrency && drillDownToPlace;
property int textPadding: 10;
property int smallMargin: 4;
property int messageHeight: 40;
property int textSize: 24;
property int textSizeSmall: 18;
property int stackShadowNarrowing: 5;
property string defaultThumbnail: Qt.resolvedUrl("../../images/default-domain.gif");
property int shadowHeight: 20;
HifiConstants { id: hifi }
function pastTime(timestamp) { // Answer a descriptive string
@ -57,15 +68,26 @@ Rectangle {
return 'about a minute ago';
}
property bool hasGif: imageUrl.indexOf('.gif') === (imageUrl.length - 4);
AnimatedImage {
id: animation;
// Always visible, to drive loading, but initially covered up by lobby during load.
source: hasGif ? imageUrl : "";
fillMode: lobby.fillMode;
anchors.fill: lobby;
}
Image {
id: lobby;
width: parent.width;
height: parent.height;
visible: !hasGif || (animation.status !== Image.Ready);
width: parent.width - (isConcurrency ? 0 : (2 * smallMargin));
height: parent.height - messageHeight - (isConcurrency ? 0 : smallMargin);
source: thumbnail || defaultThumbnail;
fillMode: Image.PreserveAspectCrop;
// source gets filled in later
anchors.verticalCenter: parent.verticalCenter;
anchors.left: parent.left;
anchors {
horizontalCenter: parent.horizontalCenter;
top: parent.top;
topMargin: isConcurrency ? 0 : smallMargin;
}
onStatusChanged: {
if (status == Image.Error) {
console.log("source: " + source + ": failed to load " + hifiUrl);
@ -73,13 +95,41 @@ Rectangle {
}
}
}
Rectangle {
id: shadow1;
visible: isStacked;
width: parent.width - stackShadowNarrowing;
height: shadowHeight / 2;
anchors {
top: parent.bottom;
horizontalCenter: parent.horizontalCenter;
}
gradient: Gradient {
GradientStop { position: 0.0; color: "gray" }
GradientStop { position: 1.0; color: "white" }
}
}
Rectangle {
id: shadow2;
visible: isStacked;
width: shadow1.width - stackShadowNarrowing;
height: shadowHeight / 2;
anchors {
top: shadow1.bottom;
horizontalCenter: parent.horizontalCenter;
}
gradient: Gradient {
GradientStop { position: 0.0; color: "gray" }
GradientStop { position: 1.0; color: "white" }
}
}
property int dropHorizontalOffset: 0;
property int dropVerticalOffset: 1;
property int dropRadius: 2;
property int dropSamples: 9;
property int dropSpread: 0;
DropShadow {
visible: desktop.gradientsSupported;
visible: showPlace && desktop.gradientsSupported;
source: place;
anchors.fill: place;
horizontalOffset: dropHorizontalOffset;
@ -89,37 +139,57 @@ Rectangle {
color: hifi.colors.black;
spread: dropSpread;
}
DropShadow {
visible: users.visible && desktop.gradientsSupported;
source: users;
anchors.fill: users;
horizontalOffset: dropHorizontalOffset;
verticalOffset: dropVerticalOffset;
radius: dropRadius;
samples: dropSamples;
color: hifi.colors.black;
spread: dropSpread;
}
RalewaySemiBold {
id: place;
visible: showPlace;
text: placeName;
color: hifi.colors.white;
size: textSize;
elide: Text.ElideRight; // requires constrained width
anchors {
top: parent.top;
left: parent.left;
right: parent.right;
margins: textPadding;
}
}
FiraSansRegular {
id: users;
text: (action === 'concurrency') ? onlineUsers : 'snapshot';
size: (action === 'concurrency') ? textSize : textSizeSmall;
color: hifi.colors.white;
Row {
FiraSansRegular {
id: users;
visible: isConcurrency;
text: onlineUsers;
size: textSize;
color: messageColor;
anchors.verticalCenter: message.verticalCenter;
}
Image {
id: icon;
source: "../../images/snap-icon.svg"
width: 40;
height: 40;
visible: action === 'snapshot';
}
RalewayRegular {
id: message;
text: isConcurrency ? ((onlineUsers === 1) ? "person" : "people") : (drillDownToPlace ? "snapshots" : ("by " + userName));
size: textSizeSmall;
color: messageColor;
elide: Text.ElideRight; // requires a width to be specified`
width: root.width - textPadding
- (users.visible ? users.width + parent.spacing : 0)
- (icon.visible ? icon.width + parent.spacing : 0)
- (actionIcon.width + (2 * smallMargin));
anchors {
bottom: parent.bottom;
bottomMargin: parent.spacing;
}
}
spacing: textPadding;
height: messageHeight;
anchors {
verticalCenter: usersImage.verticalCenter;
right: usersImage.left;
margins: textPadding;
bottom: parent.bottom;
left: parent.left;
leftMargin: textPadding;
}
}
// These two can be supplied to provide hover behavior.
@ -128,7 +198,6 @@ Rectangle {
property var hoverThunk: function () { };
property var unhoverThunk: function () { };
MouseArea {
id: zmouseArea;
anchors.fill: parent;
acceptedButtons: Qt.LeftButton;
onClicked: goFunction("hifi://" + hifiUrl);
@ -136,18 +205,26 @@ Rectangle {
onEntered: hoverThunk();
onExited: unhoverThunk();
}
ToolbarButton {
id: usersImage;
imageURL: "../../images/" + action + ".svg";
StateImage {
id: actionIcon;
imageURL: "../../images/info-icon-2-state.svg";
size: 32;
onClicked: goFunction("/user_stories/" + storyId);
buttonState: 0;
defaultState: 0;
hoverState: 1;
buttonState: messageArea.containsMouse ? 1 : 0;
anchors {
bottom: parent.bottom;
right: parent.right;
margins: textPadding;
margins: smallMargin;
}
}
MouseArea {
id: messageArea;
width: parent.width;
height: messageHeight;
anchors {
top: lobby.bottom;
}
acceptedButtons: Qt.LeftButton;
onClicked: goFunction(drillDownToPlace ? ("/places/" + placeName) : ("/user_stories/" + storyId));
hoverEnabled: true;
}
}

View file

@ -0,0 +1,56 @@
//
// TextButton.qml
//
// Created by Howard Stearns 11/12/16
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import Hifi 1.0
import QtQuick 2.4
import "../styles-uit"
Rectangle {
property alias text: label.text;
property alias pixelSize: label.font.pixelSize;
property bool selected: false;
property int spacing: 2;
property var action: function () { };
property string highlightColor: hifi.colors.blueHighlight;
width: label.width + 64;
height: 32;
color: "transparent";
HifiConstants { id: hifi; }
RalewaySemiBold {
id: label;
color: hifi.colors.white;
font.pixelSize: 20;
anchors {
horizontalCenter: parent.horizontalCenter;
verticalCenter: parent.verticalCenter;
}
}
Rectangle {
// This is crazy. All of this stuff (except the opacity) ought to be in the parent, with the label drawn on top.
// But there's a bug in QT such that if you select this TextButton, AND THEN enter the area of
// a TextButton created before this one, AND THEN enter a ListView with a highlight, then our label
// will draw as though it on the bottom. (If the phase of the moon is right, it will do this for a
// about half a second and then render normally. But if you're not lucky it just stays this way.)
// So.... here we deliberately put the rectangle on TOP of the text so that you can't tell when the bug
// is happening.
anchors.fill: parent;
radius: height / 2;
border.width: 4;
border.color: clickArea.containsMouse ? highlightColor : "transparent";
color: clickArea.containsPress ? hifi.colors.darkGray : (selected ? hifi.colors.blueAccent : "transparent");
opacity: (clickArea.containsMouse && !clickArea.containsPress) ? 0.8 : 0.5;
}
MouseArea {
id: clickArea;
anchors.fill: parent;
acceptedButtons: Qt.LeftButton;
onClicked: action(parent);
hoverEnabled: true;
}
}

View file

@ -17,7 +17,7 @@ PreferencesDialog {
id: root
objectName: "GeneralPreferencesDialog"
title: "General Settings"
showCategories: ["UI", "Snapshots", "Scripts", "Privacy", "Octree", "HMD", "Sixense Controllers"]
showCategories: ["UI", "Snapshots", "Scripts", "Privacy", "Octree", "HMD", "Sixense Controllers", "Perception Neuron"]
property var settings: Settings {
category: root.objectName
property alias x: root.x

View file

@ -0,0 +1,34 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
Item {
property alias imageURL: image.source
property alias alpha: image.opacity
property var subImage;
property int yOffset: 0
property int buttonState: 0
property real size: 50
width: size; height: size
property bool pinned: false
clip: true
function updateYOffset() { yOffset = size * buttonState; }
onButtonStateChanged: updateYOffset();
Component.onCompleted: {
if (subImage) {
if (subImage.y) {
yOffset = subImage.y;
return;
}
}
updateYOffset();
}
Image {
id: image
y: -parent.yOffset;
width: parent.width
}
}

View file

@ -1,41 +1,13 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
Item {
StateImage {
id: button
property alias imageURL: image.source
property alias alpha: image.opacity
property var subImage;
property int yOffset: 0
property int buttonState: 0
property int hoverState: -1
property int defaultState: -1
property var toolbar;
property real size: 50 // toolbar ? toolbar.buttonSize : 50
width: size; height: size
property bool pinned: false
clip: true
onButtonStateChanged: {
yOffset = size * buttonState;
}
Component.onCompleted: {
if (subImage) {
if (subImage.y) {
yOffset = subImage.y;
}
}
}
signal clicked()
Image {
id: image
y: -button.yOffset;
width: parent.width
}
Timer {
id: asyncClickSender
interval: 10

View file

@ -154,6 +154,7 @@
#include "ui/LoginDialog.h"
#include "ui/overlays/Cube3DOverlay.h"
#include "ui/Snapshot.h"
#include "ui/SnapshotAnimated.h"
#include "ui/StandAloneJSConsole.h"
#include "ui/Stats.h"
#include "ui/UpdateDialog.h"
@ -5592,23 +5593,31 @@ void Application::toggleLogDialog() {
}
}
void Application::takeSnapshot(bool notify, float aspectRatio) {
postLambdaEvent([notify, aspectRatio, this] {
void Application::takeSnapshot(bool notify, bool includeAnimated, float aspectRatio) {
postLambdaEvent([notify, includeAnimated, aspectRatio, this] {
QMediaPlayer* player = new QMediaPlayer();
QFileInfo inf = QFileInfo(PathUtils::resourcesPath() + "sounds/snap.wav");
player->setMedia(QUrl::fromLocalFile(inf.absoluteFilePath()));
player->play();
// Get a screenshot and save it
QString path = Snapshot::saveSnapshot(getActiveDisplayPlugin()->getScreenshot(aspectRatio));
emit DependencyManager::get<WindowScriptingInterface>()->snapshotTaken(path, notify);
// If we're not doing an animated snapshot as well...
if (!includeAnimated || !(SnapshotAnimated::alsoTakeAnimatedSnapshot.get())) {
// Tell the dependency manager that the capture of the still snapshot has taken place.
emit DependencyManager::get<WindowScriptingInterface>()->snapshotTaken(path, "", notify);
} else {
// Get an animated GIF snapshot and save it
SnapshotAnimated::saveSnapshotAnimated(path, aspectRatio, qApp, DependencyManager::get<WindowScriptingInterface>());
}
});
}
void Application::shareSnapshot(const QString& path) {
postLambdaEvent([path] {
void Application::shareSnapshot(const QString& path, const QUrl& href) {
postLambdaEvent([path, href] {
// not much to do here, everything is done in snapshot code...
Snapshot::uploadSnapshot(path);
Snapshot::uploadSnapshot(path, href);
});
}

View file

@ -267,8 +267,8 @@ public:
float getAvatarSimrate() const { return _avatarSimCounter.rate(); }
float getAverageSimsPerSecond() const { return _simCounter.rate(); }
void takeSnapshot(bool notify, float aspectRatio = 0.0f);
void shareSnapshot(const QString& filename);
void takeSnapshot(bool notify, bool includeAnimated = false, float aspectRatio = 0.0f);
void shareSnapshot(const QString& filename, const QUrl& href = QUrl(""));
model::SkyboxPointer getDefaultSkybox() const { return _defaultSkybox; }
gpu::TexturePointer getDefaultSkyboxTexture() const { return _defaultSkyboxTexture; }

View file

@ -37,7 +37,17 @@ static int cameraModeId = qRegisterMetaType<CameraMode>();
class Camera : public QObject {
Q_OBJECT
/**jsdoc
* @namespace Camera
* @property position {Vec3} The position of the camera.
* @property orientation {Quat} The orientation of the camera.
* @property mode {string} The current camera mode.
* @property cameraEntity {EntityID} The position and rotation properties of
* the entity specified by this ID are then used as the camera's position and
* orientation. Only works when <code>mode</code> is "entity".
* @property frustum {Object} The frustum of the camera.
*/
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
Q_PROPERTY(glm::quat orientation READ getOrientation WRITE setOrientation)
Q_PROPERTY(QString mode READ getModeString WRITE setModeString)
@ -47,13 +57,13 @@ class Camera : public QObject {
public:
Camera();
void initialize(); // instantly put the camera at the ideal position and orientation.
void initialize(); // instantly put the camera at the ideal position and orientation.
void update( float deltaTime );
CameraMode getMode() const { return _mode; }
void setMode(CameraMode m);
void loadViewFrustum(ViewFrustum& frustum) const;
ViewFrustum toViewFrustum() const;
@ -80,20 +90,44 @@ public slots:
QUuid getCameraEntity() const;
void setCameraEntity(QUuid entityID);
/**jsdoc
* Compute a {PickRay} based on the current camera configuration and the position x,y on the screen.
* @function Camera.computePickRay
* @param {float} x X-coordinate on screen.
* @param {float} y Y-coordinate on screen.
* @return {PickRay} The computed {PickRay}.
*/
PickRay computePickRay(float x, float y);
// These only work on independent cameras
/// one time change to what the camera is looking at
void lookAt(const glm::vec3& value);
/**jsdoc
* Set the camera to look at position <code>position</code>. Only works while in <code>independent</code>.
* camera mode.
* @function Camera.lookAt
* @param {Vec3} Position Position to look at.
*/
void lookAt(const glm::vec3& position);
/// fix what the camera is looking at, and keep the camera looking at this even if position changes
void keepLookingAt(const glm::vec3& value);
/**jsdoc
* Set the camera to continue looking at position <code>position</code>.
* Only works while in `independent` camera mode.
* @function Camera.keepLookingAt
* @param {Vec3} position Position to keep looking at.
*/
void keepLookingAt(const glm::vec3& position);
/// stops the keep looking at feature, doesn't change what's being looked at, but will stop camera from
/// continuing to update it's orientation to keep looking at the item
/**jsdoc
* Stops the camera from continually looking at a position that was set with
* `keepLookingAt`
* @function Camera.stopLookingAt
*/
void stopLooking() { _isKeepLookingAt = false; }
signals:
/**jsdoc
* Triggered when camera mode has changed.
* @function Camera.modeUpdated
* @return {Signal}
*/
void modeUpdated(const QString& newMode);
private:

View file

@ -13,6 +13,9 @@
#include <QObject>
/**jsdoc
* @namespace Clipboard
*/
class ClipboardScriptingInterface : public QObject {
Q_OBJECT
public:
@ -21,13 +24,47 @@ public:
signals:
void readyToImport();
public slots:
glm::vec3 getContentsDimensions(); /// returns the overall dimensions of everything on the blipboard
float getClipboardContentsLargestDimension(); /// returns the largest dimension of everything on the clipboard
bool importEntities(const QString& filename);
bool exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs);
bool exportEntities(const QString& filename, float x, float y, float z, float s);
QVector<EntityItemID> pasteEntities(glm::vec3 position);
public:
/**jsdoc
* @function Clipboard.getContentsDimensions
* @return {Vec3} The extents of the contents held in the clipboard.
*/
Q_INVOKABLE glm::vec3 getContentsDimensions();
/**jsdoc
* Compute largest dimension of the extents of the contents held in the clipboard
* @function Clipboard.getClipboardContentsLargestDimension
* @return {float} The largest dimension computed.
*/
Q_INVOKABLE float getClipboardContentsLargestDimension();
/**jsdoc
* Import entities from a .json file containing entity data into the clipboard.
* You can generate * a .json file using {Clipboard.exportEntities}.
* @function Clipboard.importEntities
* @param {string} filename Filename of file to import.
* @return {bool} True if the import was succesful, otherwise false.
*/
Q_INVOKABLE bool importEntities(const QString& filename);
/**jsdoc
* Export the entities listed in `entityIDs` to the file `filename`
* @function Clipboard.exportEntities
* @param {string} filename Path to the file to export entities to.
* @param {EntityID[]} entityIDs IDs of entities to export.
* @return {bool} True if the export was succesful, otherwise false.
*/
Q_INVOKABLE bool exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs);
Q_INVOKABLE bool exportEntities(const QString& filename, float x, float y, float z, float s);
/**jsdoc
* Paste the contents of the clipboard into the world.
* @function Clipboard.pasteEntities
* @param {Vec3} position Position to paste clipboard at.
* @return {EntityID[]} Array of entity IDs for the new entities that were
* created as a result of the paste operation.
*/
Q_INVOKABLE QVector<EntityItemID> pasteEntities(glm::vec3 position);
};
#endif // hifi_ClipboardScriptingInterface_h

View file

@ -17,6 +17,30 @@
class MenuItemProperties;
/**jsdoc
* The `Menu` provides access to the menu that is shown at the top of the window
* shown on a user's desktop and the right click menu that is accessible
* in both Desktop and HMD mode.
*
* <h3>Groupings</h3>
* A `grouping` is a way to group a set of menus and/or menu items together
* so that they can all be set visible or invisible as a group. There are
* 2 available groups: "Advanced" and "Developer"
* These groupings can be toggled in the "Settings" menu.
*
* @namespace Menu
*/
/**
* CURRENTLY NOT WORKING:
*
* <h3>Action groups</h3>
* When 1+ menu items are checkable and in the same action group, only 1 can be
* selected at any one time. If another item in the action group is selected, the
* previous will be deselected. This feature provides the ability to create
* "radio-button"-like menus.
*/
class MenuScriptingInterface : public QObject {
Q_OBJECT
MenuScriptingInterface() { };
@ -28,33 +52,142 @@ private slots:
void menuItemTriggered();
public slots:
/**jsdoc
* Add a new top-level menu.
* @function Menu.addMenu
* @param {string} menuName Name that will be shown in the menu.
* @param {string} grouping Name of the grouping to add this menu to.
*/
void addMenu(const QString& menuName, const QString& grouping = QString());
/**jsdoc
* Remove a top-level menu.
* @function Menu.removeMenu
* @param {string} menuName Name of the menu to remove.
*/
void removeMenu(const QString& menuName);
/**jsdoc
* Check whether a top-level menu exists.
* @function Menu.menuExists
* @param {string} menuName Name of the menu to check for existence.
* @return {bool} `true` if the menu exists, otherwise `false`.
*/
bool menuExists(const QString& menuName);
/**jsdoc
* Add a separator with an unclickable label below it.
* The line will be placed at the bottom of the menu.
* @function Menu.addSeparator
* @param {string} menuName Name of the menu to add a separator to.
* @param {string} separatorName Name of the separator that will be shown (but unclickable) below the separator line.
*/
void addSeparator(const QString& menuName, const QString& separatorName);
/**jsdoc
* Remove a separator and its label from a menu.
* @function Menu.removeSeparator
* @param {string} menuName Name of the menu to remove a separator from.
* @param {string} separatorName Name of the separator to remove.
*/
void removeSeparator(const QString& menuName, const QString& separatorName);
/**jsdoc
* Add a new menu item to a menu.
* @function Menu.addMenuItem
* @param {Menu.MenuItemProperties} properties
*/
void addMenuItem(const MenuItemProperties& properties);
/**jsdoc
* Add a new menu item to a menu.
* @function Menu.addMenuItem
* @param {string} menuName Name of the menu to add a menu item to.
* @param {string} menuItem Name of the menu item. This is what will be displayed in the menu.
* @param {string} shortcutKey A shortcut key that can be used to trigger the menu item.
*/
void addMenuItem(const QString& menuName, const QString& menuitem, const QString& shortcutKey);
/**jsdoc
* Add a new menu item to a menu.
* @function Menu.addMenuItem
* @param {string} menuName Name of the menu to add a menu item to.
* @param {string} menuItem Name of the menu item. This is what will be displayed in the menu.
*/
void addMenuItem(const QString& menuName, const QString& menuitem);
/**jsdoc
* Remove a menu item from a menu.
* @function Menu.removeMenuItem
* @param {string} menuName Name of the menu to remove a menu item from.
* @param {string} menuItem Name of the menu item to remove.
*/
void removeMenuItem(const QString& menuName, const QString& menuitem);
/**jsdoc
* Check if a menu item exists.
* @function Menu.menuItemExists
* @param {string} menuName Name of the menu that the menu item is in.
* @param {string} menuItem Name of the menu item to check for existence of.
* @return {bool} `true` if the menu item exists, otherwise `false`.
*/
bool menuItemExists(const QString& menuName, const QString& menuitem);
/**
* Not working, will not document until fixed
*/
void addActionGroup(const QString& groupName, const QStringList& actionList,
const QString& selected = QString());
void removeActionGroup(const QString& groupName);
/**jsdoc
* Check whether a checkable menu item is checked.
* @function Menu.isOptionChecked
* @param {string} menuOption The name of the menu item.
* @return `true` if the option is checked, otherwise false.
*/
bool isOptionChecked(const QString& menuOption);
/**jsdoc
* Set a checkable menu item as checked or unchecked.
* @function Menu.setIsOptionChecked
* @param {string} menuOption The name of the menu item to modify.
* @param {bool} isChecked If `true`, the menu item will be checked, otherwise it will not be checked.
*/
void setIsOptionChecked(const QString& menuOption, bool isChecked);
/**jsdoc
* Toggle the status of a checkable menu item. If it is checked, it will be unchecked.
* If it is unchecked, it will be checked.
* @function Menu.setIsOptionChecked
* @param {string} menuOption The name of the menu item to toggle.
*/
void triggerOption(const QString& menuOption);
/**jsdoc
* Check whether a menu is enabled. If a menu is disabled it will be greyed out
* and unselectable.
* Menus are enabled by default.
* @function Menu.isMenuEnabled
* @param {string} menuName The name of the menu to check.
* @return {bool} `true` if the menu is enabled, otherwise false.
*/
bool isMenuEnabled(const QString& menuName);
/**jsdoc
* Set a menu to be enabled or disabled.
* @function Menu.setMenuEnabled
* @param {string} menuName The name of the menu to modify.
* @param {bool} isEnabled Whether the menu will be enabled or not.
*/
void setMenuEnabled(const QString& menuName, bool isEnabled);
signals:
/**jsdoc
* This is a signal that is emitted when a menu item is clicked.
* @function Menu.menuItemEvent
* @param {string} menuItem Name of the menu item that was triggered.
*/
void menuItemEvent(const QString& menuItem);
};

View file

@ -199,12 +199,12 @@ void WindowScriptingInterface::copyToClipboard(const QString& text) {
QApplication::clipboard()->setText(text);
}
void WindowScriptingInterface::takeSnapshot(bool notify, float aspectRatio) {
qApp->takeSnapshot(notify, aspectRatio);
void WindowScriptingInterface::takeSnapshot(bool notify, bool includeAnimated, float aspectRatio) {
qApp->takeSnapshot(notify, includeAnimated, aspectRatio);
}
void WindowScriptingInterface::shareSnapshot(const QString& path) {
qApp->shareSnapshot(path);
void WindowScriptingInterface::shareSnapshot(const QString& path, const QUrl& href) {
qApp->shareSnapshot(path, href);
}
bool WindowScriptingInterface::isPhysicsEnabled() {

View file

@ -52,15 +52,15 @@ public slots:
QScriptValue save(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
void showAssetServer(const QString& upload = "");
void copyToClipboard(const QString& text);
void takeSnapshot(bool notify = true, float aspectRatio = 0.0f);
void shareSnapshot(const QString& path);
void takeSnapshot(bool notify = true, bool includeAnimated = false, float aspectRatio = 0.0f);
void shareSnapshot(const QString& path, const QUrl& href = QUrl(""));
bool isPhysicsEnabled();
signals:
void domainChanged(const QString& domainHostname);
void svoImportRequested(const QString& url);
void domainConnectionRefused(const QString& reasonMessage, int reasonCode, const QString& extraInfo);
void snapshotTaken(const QString& path, bool notify);
void snapshotTaken(const QString& pathStillSnapshot, const QString& pathAnimatedSnapshot, bool notify);
void snapshotShared(const QString& error);
private:

View file

@ -23,6 +23,7 @@
#include "LODManager.h"
#include "Menu.h"
#include "Snapshot.h"
#include "SnapshotAnimated.h"
#include "UserActivityLogger.h"
#include "AmbientOcclusionEffect.h"
@ -31,7 +32,7 @@
void setupPreferences() {
auto preferences = DependencyManager::get<Preferences>();
auto nodeList = DependencyManager::get<NodeList>();
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
static const QString AVATAR_BASICS { "Avatar Basics" };
{
@ -67,6 +68,18 @@ void setupPreferences() {
auto setter = [=](bool value) { myAvatar->setClearOverlayWhenMoving(value); };
preferences->addPreference(new CheckPreference(AVATAR_BASICS, "Clear overlays when moving", getter, setter));
}
{
auto getter = [=]()->float { return nodeList->getIgnoreRadius(); };
auto setter = [=](float value) {
nodeList->ignoreNodesInRadius(value, nodeList->getIgnoreRadiusEnabled());
};
auto preference = new SpinnerPreference(AVATAR_BASICS, "Personal space bubble radius (default is 1m)", getter, setter);
preference->setMin(0.01f);
preference->setMax(99.9f);
preference->setDecimals(2);
preference->setStep(0.25);
preferences->addPreference(preference);
}
// UI
{
@ -83,6 +96,20 @@ void setupPreferences() {
auto preference = new BrowsePreference(SNAPSHOTS, "Put my snapshots here", getter, setter);
preferences->addPreference(preference);
}
{
auto getter = []()->bool { return SnapshotAnimated::alsoTakeAnimatedSnapshot.get(); };
auto setter = [](bool value) { SnapshotAnimated::alsoTakeAnimatedSnapshot.set(value); };
preferences->addPreference(new CheckPreference(SNAPSHOTS, "Take Animated GIF Snapshot with HUD Button", getter, setter));
}
{
auto getter = []()->float { return SnapshotAnimated::snapshotAnimatedDuration.get(); };
auto setter = [](float value) { SnapshotAnimated::snapshotAnimatedDuration.set(value); };
auto preference = new SpinnerPreference(SNAPSHOTS, "Animated Snapshot Duration", getter, setter);
preference->setMin(3);
preference->setMax(10);
preference->setStep(1);
preferences->addPreference(preference);
}
// Scripts
{

View file

@ -51,16 +51,22 @@ SnapshotMetaData* Snapshot::parseSnapshotData(QString snapshotPath) {
return NULL;
}
QImage shot(snapshotPath);
QUrl url;
// no location data stored
if (shot.text(URL).isEmpty()) {
if (snapshotPath.right(3) == "jpg") {
QImage shot(snapshotPath);
// no location data stored
if (shot.text(URL).isEmpty()) {
return NULL;
}
// parsing URL
url = QUrl(shot.text(URL), QUrl::ParsingMode::StrictMode);
} else {
return NULL;
}
// parsing URL
QUrl url = QUrl(shot.text(URL), QUrl::ParsingMode::StrictMode);
SnapshotMetaData* data = new SnapshotMetaData();
data->setURL(url);
@ -143,20 +149,32 @@ QFile* Snapshot::savedFileForSnapshot(QImage & shot, bool isTemporary) {
return imageTempFile;
}
void Snapshot::uploadSnapshot(const QString& filename) {
void Snapshot::uploadSnapshot(const QString& filename, const QUrl& href) {
const QString SNAPSHOT_UPLOAD_URL = "/api/v1/snapshots";
// Alternatively to parseSnapshotData, we could pass the inWorldLocation through the call chain. This way is less disruptive to existing code.
SnapshotMetaData* snapshotData = Snapshot::parseSnapshotData(filename);
SnapshotUploader* uploader = new SnapshotUploader(snapshotData->getURL(), filename);
delete snapshotData;
QUrl url = href;
if (url.isEmpty()) {
SnapshotMetaData* snapshotData = Snapshot::parseSnapshotData(filename);
if (snapshotData) {
url = snapshotData->getURL();
}
delete snapshotData;
}
if (url.isEmpty()) {
url = QUrl(DependencyManager::get<AddressManager>()->currentShareableAddress());
}
SnapshotUploader* uploader = new SnapshotUploader(url, filename);
QFile* file = new QFile(filename);
Q_ASSERT(file->exists());
file->open(QIODevice::ReadOnly);
QHttpPart imagePart;
imagePart.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("image/jpeg"));
if (filename.right(3) == "gif") {
imagePart.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("image/gif"));
} else {
imagePart.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("image/jpeg"));
}
imagePart.setHeader(QNetworkRequest::ContentDispositionHeader,
QVariant("form-data; name=\"image\"; filename=\"" + file->fileName() + "\""));
imagePart.setBodyDevice(file);

View file

@ -39,7 +39,7 @@ public:
static SnapshotMetaData* parseSnapshotData(QString snapshotPath);
static Setting::Handle<QString> snapshotsLocation;
static void uploadSnapshot(const QString& filename);
static void uploadSnapshot(const QString& filename, const QUrl& href = QUrl(""));
private:
static QFile* savedFileForSnapshot(QImage & image, bool isTemporary);
};

View file

@ -0,0 +1,139 @@
//
// SnapshotAnimated.cpp
// interface/src/ui
//
// Created by Zach Fox on 11/14/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QDateTime>
#include <QtCore/QObject>
#include <QtCore/QString>
#include <QtGui/QImage>
#include <QtConcurrent/qtconcurrentrun.h>
#include "SnapshotAnimated.h"
QTimer* SnapshotAnimated::snapshotAnimatedTimer = NULL;
qint64 SnapshotAnimated::snapshotAnimatedTimestamp = 0;
qint64 SnapshotAnimated::snapshotAnimatedFirstFrameTimestamp = 0;
bool SnapshotAnimated::snapshotAnimatedTimerRunning = false;
QString SnapshotAnimated::snapshotAnimatedPath;
QString SnapshotAnimated::snapshotStillPath;
QVector<QImage> SnapshotAnimated::snapshotAnimatedFrameVector;
QVector<qint64> SnapshotAnimated::snapshotAnimatedFrameDelayVector;
Application* SnapshotAnimated::app;
float SnapshotAnimated::aspectRatio;
QSharedPointer<WindowScriptingInterface> SnapshotAnimated::snapshotAnimatedDM;
GifWriter SnapshotAnimated::snapshotAnimatedGifWriter;
Setting::Handle<bool> SnapshotAnimated::alsoTakeAnimatedSnapshot("alsoTakeAnimatedSnapshot", true);
Setting::Handle<float> SnapshotAnimated::snapshotAnimatedDuration("snapshotAnimatedDuration", SNAPSNOT_ANIMATED_DURATION_SECS);
void SnapshotAnimated::saveSnapshotAnimated(QString pathStill, float aspectRatio, Application* app, QSharedPointer<WindowScriptingInterface> dm) {
// If we're not in the middle of capturing an animated snapshot...
if (SnapshotAnimated::snapshotAnimatedFirstFrameTimestamp == 0) {
SnapshotAnimated::snapshotAnimatedTimer = new QTimer();
SnapshotAnimated::aspectRatio = aspectRatio;
SnapshotAnimated::app = app;
SnapshotAnimated::snapshotAnimatedDM = dm;
// Define the output location of the still and animated snapshots.
SnapshotAnimated::snapshotStillPath = pathStill;
SnapshotAnimated::snapshotAnimatedPath = pathStill;
SnapshotAnimated::snapshotAnimatedPath.replace("jpg", "gif");
// Ensure the snapshot timer is Precise (attempted millisecond precision)
SnapshotAnimated::snapshotAnimatedTimer->setTimerType(Qt::PreciseTimer);
// Connect the snapshotAnimatedTimer QTimer to the lambda slot function
QObject::connect((SnapshotAnimated::snapshotAnimatedTimer), &QTimer::timeout, captureFrames);
// Start the snapshotAnimatedTimer QTimer - argument for this is in milliseconds
SnapshotAnimated::snapshotAnimatedTimerRunning = true;
SnapshotAnimated::snapshotAnimatedTimer->start(SNAPSNOT_ANIMATED_FRAME_DELAY_MSEC);
// If we're already in the middle of capturing an animated snapshot...
} else {
// Just tell the dependency manager that the capture of the still snapshot has taken place.
emit dm->snapshotTaken(pathStill, "", false);
}
}
void SnapshotAnimated::captureFrames() {
if (SnapshotAnimated::snapshotAnimatedTimerRunning) {
// Get a screenshot from the display, then scale the screenshot down,
// then convert it to the image format the GIF library needs,
// then save all that to the QImage named "frame"
QImage frame(SnapshotAnimated::app->getActiveDisplayPlugin()->getScreenshot(SnapshotAnimated::aspectRatio));
frame = frame.scaledToWidth(SNAPSNOT_ANIMATED_WIDTH);
SnapshotAnimated::snapshotAnimatedFrameVector.append(frame);
// If that was the first frame...
if (SnapshotAnimated::snapshotAnimatedFirstFrameTimestamp == 0) {
// Record the current frame timestamp
SnapshotAnimated::snapshotAnimatedTimestamp = QDateTime::currentMSecsSinceEpoch();
// Record the first frame timestamp
SnapshotAnimated::snapshotAnimatedFirstFrameTimestamp = SnapshotAnimated::snapshotAnimatedTimestamp;
SnapshotAnimated::snapshotAnimatedFrameDelayVector.append(SNAPSNOT_ANIMATED_FRAME_DELAY_MSEC / 10);
// If this is an intermediate or the final frame...
} else {
// Push the current frame delay onto the vector
SnapshotAnimated::snapshotAnimatedFrameDelayVector.append(round(((float)(QDateTime::currentMSecsSinceEpoch() - SnapshotAnimated::snapshotAnimatedTimestamp)) / 10));
// Record the current frame timestamp
SnapshotAnimated::snapshotAnimatedTimestamp = QDateTime::currentMSecsSinceEpoch();
// If that was the last frame...
if ((SnapshotAnimated::snapshotAnimatedTimestamp - SnapshotAnimated::snapshotAnimatedFirstFrameTimestamp) >= (SnapshotAnimated::snapshotAnimatedDuration.get() * MSECS_PER_SECOND)) {
SnapshotAnimated::snapshotAnimatedTimerRunning = false;
// Reset the current frame timestamp
SnapshotAnimated::snapshotAnimatedTimestamp = 0;
SnapshotAnimated::snapshotAnimatedFirstFrameTimestamp = 0;
// Kick off the thread that'll pack the frames into the GIF
QtConcurrent::run(processFrames);
// Stop the snapshot QTimer. This action by itself DOES NOT GUARANTEE
// that the slot will not be called again in the future.
// See: http://lists.qt-project.org/pipermail/qt-interest-old/2009-October/013926.html
SnapshotAnimated::snapshotAnimatedTimer->stop();
delete SnapshotAnimated::snapshotAnimatedTimer;
}
}
}
}
void SnapshotAnimated::processFrames() {
uint32_t width = SnapshotAnimated::snapshotAnimatedFrameVector[0].width();
uint32_t height = SnapshotAnimated::snapshotAnimatedFrameVector[0].height();
// Create the GIF from the temporary files
// Write out the header and beginning of the GIF file
GifBegin(
&(SnapshotAnimated::snapshotAnimatedGifWriter),
qPrintable(SnapshotAnimated::snapshotAnimatedPath),
width,
height,
1); // "1" means "yes there is a delay" with this GifCreator library.
for (int itr = 0; itr < SnapshotAnimated::snapshotAnimatedFrameVector.size(); itr++) {
// Write each frame to the GIF
GifWriteFrame(&(SnapshotAnimated::snapshotAnimatedGifWriter),
(uint8_t*)SnapshotAnimated::snapshotAnimatedFrameVector[itr].convertToFormat(QImage::Format_RGBA8888).bits(),
width,
height,
SnapshotAnimated::snapshotAnimatedFrameDelayVector[itr]);
}
// Write out the end of the GIF
GifEnd(&(SnapshotAnimated::snapshotAnimatedGifWriter));
// Clear out the frame and frame delay vectors.
// Also release the memory not required to store the items.
SnapshotAnimated::snapshotAnimatedFrameVector.clear();
SnapshotAnimated::snapshotAnimatedFrameVector.squeeze();
SnapshotAnimated::snapshotAnimatedFrameDelayVector.clear();
SnapshotAnimated::snapshotAnimatedFrameDelayVector.squeeze();
// Let the dependency manager know that the snapshots have been taken.
emit SnapshotAnimated::snapshotAnimatedDM->snapshotTaken(SnapshotAnimated::snapshotStillPath, SnapshotAnimated::snapshotAnimatedPath, false);
}

View file

@ -0,0 +1,58 @@
//
// SnapshotAnimated.h
// interface/src/ui
//
// Created by Zach Fox on 11/14/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SnapshotAnimated_h
#define hifi_SnapshotAnimated_h
#include <QtCore/QVector>
#include <Application.h>
#include <DependencyManager.h>
#include <GifCreator.h>
#include <qtimer.h>
#include <SettingHandle.h>
#include "scripting/WindowScriptingInterface.h"
// If the snapshot width or the framerate are too high for the
// application to handle, the framerate of the output GIF will drop.
#define SNAPSNOT_ANIMATED_WIDTH (480)
// This value should divide evenly into 100. Snapshot framerate is NOT guaranteed.
#define SNAPSNOT_ANIMATED_TARGET_FRAMERATE (25)
#define SNAPSNOT_ANIMATED_DURATION_SECS (3)
#define SNAPSNOT_ANIMATED_DURATION_MSEC (SNAPSNOT_ANIMATED_DURATION_SECS*1000)
#define SNAPSNOT_ANIMATED_FRAME_DELAY_MSEC (1000/SNAPSNOT_ANIMATED_TARGET_FRAMERATE)
class SnapshotAnimated {
private:
static QTimer* snapshotAnimatedTimer;
static qint64 snapshotAnimatedTimestamp;
static qint64 snapshotAnimatedFirstFrameTimestamp;
static bool snapshotAnimatedTimerRunning;
static QString snapshotStillPath;
static QString snapshotAnimatedPath;
static QVector<QImage> snapshotAnimatedFrameVector;
static QVector<qint64> snapshotAnimatedFrameDelayVector;
static QSharedPointer<WindowScriptingInterface> snapshotAnimatedDM;
static Application* app;
static float aspectRatio;
static GifWriter snapshotAnimatedGifWriter;
static void captureFrames();
static void processFrames();
public:
static void saveSnapshotAnimated(QString pathStill, float aspectRatio, Application* app, QSharedPointer<WindowScriptingInterface> dm);
static Setting::Handle<bool> alsoTakeAnimatedSnapshot;
static Setting::Handle<float> snapshotAnimatedDuration;
};
#endif // hifi_SnapshotAnimated_h

View file

@ -39,6 +39,14 @@ Q_DECLARE_METATYPE(OverlayPropertyResult);
QScriptValue OverlayPropertyResultToScriptValue(QScriptEngine* engine, const OverlayPropertyResult& value);
void OverlayPropertyResultFromScriptValue(const QScriptValue& object, OverlayPropertyResult& value);
/**jsdoc
* @typedef Overlays.RayToOverlayIntersectionResult
* @property {bool} intersects True if the PickRay intersected with a 3D overlay.
* @property {Overlays.OverlayID} overlayID The ID of the overlay that was intersected with.
* @property {float} distance The distance from the PickRay origin to the intersection point.
* @property {Vec3} surfaceNormal The normal of the surface that was intersected with.
* @property {Vec3} intersection The point at which the PickRay intersected with the overlay.
*/
class RayToOverlayIntersectionResult {
public:
RayToOverlayIntersectionResult();
@ -57,6 +65,16 @@ Q_DECLARE_METATYPE(RayToOverlayIntersectionResult);
QScriptValue RayToOverlayIntersectionResultToScriptValue(QScriptEngine* engine, const RayToOverlayIntersectionResult& value);
void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& object, RayToOverlayIntersectionResult& value);
/**jsdoc
* @typedef {int} Overlays.OverlayID
*/
/**jsdoc
*
* Overlays namespace...
* @namespace Overlays
*/
class Overlays : public QObject {
Q_OBJECT
@ -72,57 +90,137 @@ public:
Overlay::Pointer getOverlay(unsigned int id) const;
OverlayPanel::Pointer getPanel(unsigned int id) const { return _panels[id]; }
void cleanupAllOverlays();
public slots:
/// adds an overlay with the specific properties
unsigned int addOverlay(const QString& type, const QVariant& properties);
/// adds an overlay that's already been created
unsigned int addOverlay(Overlay* overlay) { return addOverlay(Overlay::Pointer(overlay)); }
unsigned int addOverlay(Overlay::Pointer overlay);
/// clones an existing overlay
void cleanupAllOverlays();
public slots:
/**jsdoc
* Add an overlays to the scene. The properties specified will depend
* on the type of overlay that is being created.
*
* @function Overlays.addOverlay
* @param {string} type The type of the overlay to add.
* @param {Overlays.OverlayProperties} The properties of the overlay that you want to add.
* @return {Overlays.OverlayID} The ID of the newly created overlay.
*/
unsigned int addOverlay(const QString& type, const QVariant& properties);
/**jsdoc
* Create a clone of an existing overlay.
*
* @function Overlays.cloneOverlay
* @param {Overlays.OverlayID} overlayID The ID of the overlay to clone.
* @return {Overlays.OverlayID} The ID of the new overlay.
*/
unsigned int cloneOverlay(unsigned int id);
/// edits an overlay updating only the included properties, will return the identified OverlayID in case of
/// successful edit, if the input id is for an unknown overlay this function will have no effect
/**jsdoc
* Edit an overlay's properties.
*
* @function Overlays.editOverlay
* @param {Overlays.OverlayID} overlayID The ID of the overlay to edit.
* @return {bool} `true` if the overlay was found and edited, otherwise false.
*/
bool editOverlay(unsigned int id, const QVariant& properties);
/// edits an overlay updating only the included properties, will return the identified OverlayID in case of
/// successful edit, if the input id is for an unknown overlay this function will have no effect
bool editOverlays(const QVariant& propertiesById);
/// deletes an overlay
/**jsdoc
* Delete an overlay.
*
* @function Overlays.deleteOverlay
* @param {Overlays.OverlayID} overlayID The ID of the overlay to delete.
*/
void deleteOverlay(unsigned int id);
/// get the string type of the overlay used in addOverlay
/**jsdoc
* Get the type of an overlay.
*
* @function Overlays.getOverlayType
* @param {Overlays.OverlayID} overlayID The ID of the overlay to get the type of.
* @return {string} The type of the overlay if found, otherwise the empty string.
*/
QString getOverlayType(unsigned int overlayId) const;
/**jsdoc
* Get the ID of the overlay at a particular point on the HUD/screen.
*
* @function Overlays.getOverlayAtPoint
* @param {Vec2} point The point to check for an overlay.
* @return {Overlays.OverlayID} The ID of the overlay at the point specified.
* If no overlay is found, `0` will be returned.
*/
unsigned int getOverlayAtPoint(const glm::vec2& point);
/**jsdoc
* Get the value of a an overlay's property.
*
* @function Overlays.getProperty
* @param {Overlays.OverlayID} The ID of the overlay to get the property of.
* @param {string} The name of the property to get the value of.
* @return {Object} The value of the property. If the overlay or the property could
* not be found, `undefined` will be returned.
*/
OverlayPropertyResult getProperty(unsigned int id, const QString& property);
/*jsdoc
* Find the closest 3D overlay hit by a pick ray.
*
* @function Overlays.findRayIntersection
* @param {PickRay} The PickRay to use for finding overlays.
* @return {Overlays.RayToOverlayIntersectionResult} The result of the ray cast.
*/
RayToOverlayIntersectionResult findRayIntersection(const PickRay& ray);
/**jsdoc
* Check whether an overlay's assets have been loaded. For example, if the
* overlay is an "image" overlay, this will indicate whether the its image
* has loaded.
* @function Overlays.isLoaded
* @param {Overlays.OverlayID} The ID of the overlay to check.
* @return {bool} `true` if the overlay's assets have been loaded, otherwise `false`.
*/
bool isLoaded(unsigned int id);
/**jsdoc
* Calculates the size of the given text in the specified overlay if it is a text overlay.
* If it is a 2D text overlay, the size will be in pixels.
* If it is a 3D text overlay, the size will be in meters.
*
* @function Overlays.textSize
* @param {Overlays.OverlayID} The ID of the overlay to measure.
* @param {string} The string to measure.
* @return {Vec2} The size of the text.
*/
QSizeF textSize(unsigned int id, const QString& text) const;
/**jsdoc
* Get the width of the virtual 2D HUD.
*
* @function Overlays.width
* @return {float} The width of the 2D HUD.
*/
float width() const;
/**jsdoc
* Get the height of the virtual 2D HUD.
*
* @function Overlays.height
* @return {float} The height of the 2D HUD.
*/
float height() const;
/// return true if there is an overlay with that id else false
bool isAddedOverlay(unsigned int id);
unsigned int getParentPanel(unsigned int childId) const;
void setParentPanel(unsigned int childId, unsigned int panelId);
/// returns the top most 2D overlay at the screen point, or 0 if not overlay at that point
unsigned int getOverlayAtPoint(const glm::vec2& point);
/// returns the value of specified property, or null if there is no such property
OverlayPropertyResult getProperty(unsigned int id, const QString& property);
/// returns details about the closest 3D Overlay hit by the pick ray
RayToOverlayIntersectionResult findRayIntersection(const PickRay& ray);
/// returns whether the overlay's assets are loaded or not
bool isLoaded(unsigned int id);
/// returns the size of the given text in the specified overlay if it is a text overlay: in pixels if it is a 2D text
/// overlay; in meters if it is a 3D text overlay
QSizeF textSize(unsigned int id, const QString& text) const;
// Return the size of the virtual screen
float width() const;
float height() const;
/// adds a panel that has already been created
unsigned int addPanel(OverlayPanel::Pointer panel);
@ -138,13 +236,16 @@ public slots:
/// deletes a panel and all child overlays
void deletePanel(unsigned int panelId);
/// return true if there is an overlay with that id else false
bool isAddedOverlay(unsigned int id);
/// return true if there is a panel with that id else false
bool isAddedPanel(unsigned int id) { return _panels.contains(id); }
signals:
/**jsdoc
* Emitted when an overlay is deleted
*
* @function Overlays.overlayDeleted
* @param {OverlayID} The ID of the overlay that was deleted.
*/
void overlayDeleted(unsigned int id);
void panelDeleted(unsigned int id);

View file

@ -61,6 +61,10 @@ static const auto DEFAULT_ORIENTATION_GETTER = [] { return Quaternions::IDENTITY
static const int DEFAULT_BUFFER_FRAMES = 1;
// OUTPUT_CHANNEL_COUNT is audio pipeline output format, which is always 2 channel.
// _outputFormat.channelCount() is device output format, which may be 1 or multichannel.
static const int OUTPUT_CHANNEL_COUNT = 2;
static const bool DEFAULT_STARVE_DETECTION_ENABLED = true;
static const int STARVE_DETECTION_THRESHOLD = 3;
static const int STARVE_DETECTION_PERIOD = 10 * 1000; // 10 Seconds
@ -140,7 +144,7 @@ AudioClient::AudioClient() :
_reverbOptions(&_scriptReverbOptions),
_inputToNetworkResampler(NULL),
_networkToOutputResampler(NULL),
_audioLimiter(AudioConstants::SAMPLE_RATE, AudioConstants::STEREO),
_audioLimiter(AudioConstants::SAMPLE_RATE, OUTPUT_CHANNEL_COUNT),
_outgoingAvatarAudioSequenceNumber(0),
_audioOutputIODevice(_receivedAudioStream, this),
_stats(&_receivedAudioStream),
@ -237,14 +241,6 @@ QAudioDeviceInfo getNamedAudioDeviceForMode(QAudio::Mode mode, const QString& de
return result;
}
int numDestinationSamplesRequired(const QAudioFormat& sourceFormat, const QAudioFormat& destinationFormat,
int numSourceSamples) {
float ratio = (float) destinationFormat.channelCount() / sourceFormat.channelCount();
ratio *= (float) destinationFormat.sampleRate() / sourceFormat.sampleRate();
return (numSourceSamples * ratio) + 0.5f;
}
#ifdef Q_OS_WIN
QString friendlyNameForAudioDevice(IMMDevice* pEndpoint) {
QString deviceName;
@ -379,22 +375,56 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
return (mode == QAudio::AudioInput) ? QAudioDeviceInfo::defaultInputDevice() : QAudioDeviceInfo::defaultOutputDevice();
}
// attempt to use the native sample rate and channel count
bool nativeFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
QAudioFormat& audioFormat) {
audioFormat = audioDevice.preferredFormat();
audioFormat.setCodec("audio/pcm");
audioFormat.setSampleSize(16);
audioFormat.setSampleType(QAudioFormat::SignedInt);
audioFormat.setByteOrder(QAudioFormat::LittleEndian);
if (!audioDevice.isFormatSupported(audioFormat)) {
qCDebug(audioclient) << "WARNING: The native format is" << audioFormat << "but isFormatSupported() failed.";
return false;
}
// converting to/from this rate must produce an integral number of samples
if (audioFormat.sampleRate() * AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL % AudioConstants::SAMPLE_RATE != 0) {
qCDebug(audioclient) << "WARNING: The native sample rate [" << audioFormat.sampleRate() << "] is not supported.";
return false;
}
return true;
}
bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
const QAudioFormat& desiredAudioFormat,
QAudioFormat& adjustedAudioFormat) {
qCDebug(audioclient) << "The desired format for audio I/O is" << desiredAudioFormat;
adjustedAudioFormat = desiredAudioFormat;
#if defined(Q_OS_ANDROID) || defined(Q_OS_OSX)
// As of Qt5.6, Android returns the native OpenSLES sample rate when possible, else 48000
// Mac OSX returns the preferred CoreAudio format
if (nativeFormatForAudioDevice(audioDevice, adjustedAudioFormat)) {
return true;
}
#endif
#ifdef Q_OS_ANDROID
// FIXME: query the native sample rate of the device?
adjustedAudioFormat.setSampleRate(48000);
#else
#if defined(Q_OS_WIN)
if (IsWindows8OrGreater()) {
// On Windows using WASAPI shared-mode, returns the internal mix format
if (nativeFormatForAudioDevice(audioDevice, adjustedAudioFormat)) {
return true;
}
}
#endif
adjustedAudioFormat = desiredAudioFormat;
//
// Attempt the device sample rate in decreasing order of preference.
// On Windows, using WASAPI shared mode, only a match with the hardware sample rate will succeed.
//
if (audioDevice.supportedSampleRates().contains(48000)) {
adjustedAudioFormat.setSampleRate(48000);
@ -415,7 +445,6 @@ bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
} else if (audioDevice.supportedSampleRates().contains(176400)) {
adjustedAudioFormat.setSampleRate(176400);
}
#endif
if (adjustedAudioFormat != desiredAudioFormat) {
// return the nearest in case it needs 2 channels
@ -427,15 +456,15 @@ bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
}
bool sampleChannelConversion(const int16_t* sourceSamples, int16_t* destinationSamples, unsigned int numSourceSamples,
const QAudioFormat& sourceAudioFormat, const QAudioFormat& destinationAudioFormat) {
if (sourceAudioFormat.channelCount() == 2 && destinationAudioFormat.channelCount() == 1) {
const int sourceChannelCount, const int destinationChannelCount) {
if (sourceChannelCount == 2 && destinationChannelCount == 1) {
// loop through the stereo input audio samples and average every two samples
for (uint i = 0; i < numSourceSamples; i += 2) {
destinationSamples[i / 2] = (sourceSamples[i] / 2) + (sourceSamples[i + 1] / 2);
}
return true;
} else if (sourceAudioFormat.channelCount() == 1 && destinationAudioFormat.channelCount() == 2) {
} else if (sourceChannelCount == 1 && destinationChannelCount == 2) {
// loop through the mono input audio and repeat each sample twice
for (uint i = 0; i < numSourceSamples; ++i) {
@ -451,26 +480,24 @@ bool sampleChannelConversion(const int16_t* sourceSamples, int16_t* destinationS
void possibleResampling(AudioSRC* resampler,
const int16_t* sourceSamples, int16_t* destinationSamples,
unsigned int numSourceSamples, unsigned int numDestinationSamples,
const QAudioFormat& sourceAudioFormat, const QAudioFormat& destinationAudioFormat) {
const int sourceChannelCount, const int destinationChannelCount) {
if (numSourceSamples > 0) {
if (!resampler) {
if (!sampleChannelConversion(sourceSamples, destinationSamples, numSourceSamples,
sourceAudioFormat, destinationAudioFormat)) {
sourceChannelCount, destinationChannelCount)) {
// no conversion, we can copy the samples directly across
memcpy(destinationSamples, sourceSamples, numSourceSamples * AudioConstants::SAMPLE_SIZE);
}
} else {
if (sourceAudioFormat.channelCount() != destinationAudioFormat.channelCount()) {
float channelCountRatio = (float)destinationAudioFormat.channelCount() / sourceAudioFormat.channelCount();
if (sourceChannelCount != destinationChannelCount) {
int numChannelCoversionSamples = (int)(numSourceSamples * channelCountRatio);
int numChannelCoversionSamples = (numSourceSamples * destinationChannelCount) / sourceChannelCount;
int16_t* channelConversionSamples = new int16_t[numChannelCoversionSamples];
sampleChannelConversion(sourceSamples, channelConversionSamples,
numSourceSamples,
sourceAudioFormat, destinationAudioFormat);
sampleChannelConversion(sourceSamples, channelConversionSamples, numSourceSamples,
sourceChannelCount, destinationChannelCount);
resampler->render(channelConversionSamples, destinationSamples, numChannelCoversionSamples);
@ -480,7 +507,7 @@ void possibleResampling(AudioSRC* resampler,
unsigned int numAdjustedSourceSamples = numSourceSamples;
unsigned int numAdjustedDestinationSamples = numDestinationSamples;
if (sourceAudioFormat.channelCount() == 2 && destinationAudioFormat.channelCount() == 2) {
if (sourceChannelCount == 2 && destinationChannelCount == 2) {
numAdjustedSourceSamples /= 2;
numAdjustedDestinationSamples /= 2;
}
@ -502,7 +529,7 @@ void AudioClient::start() {
_desiredInputFormat.setChannelCount(1);
_desiredOutputFormat = _desiredInputFormat;
_desiredOutputFormat.setChannelCount(2);
_desiredOutputFormat.setChannelCount(OUTPUT_CHANNEL_COUNT);
QAudioDeviceInfo inputDeviceInfo = defaultAudioDeviceForMode(QAudio::AudioInput);
qCDebug(audioclient) << "The default audio input device is" << inputDeviceInfo.deviceName();
@ -824,6 +851,36 @@ void AudioClient::setReverbOptions(const AudioEffectOptions* options) {
}
}
static void channelUpmix(int16_t* source, int16_t* dest, int numSamples, int numExtraChannels) {
for (int i = 0; i < numSamples/2; i++) {
// read 2 samples
int16_t left = *source++;
int16_t right = *source++;
// write 2 + N samples
*dest++ = left;
*dest++ = right;
for (int n = 0; n < numExtraChannels; n++) {
*dest++ = 0;
}
}
}
static void channelDownmix(int16_t* source, int16_t* dest, int numSamples) {
for (int i = 0; i < numSamples/2; i++) {
// read 2 samples
int16_t left = *source++;
int16_t right = *source++;
// write 1 sample
*dest++ = (int16_t)((left + right) / 2);
}
}
void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
// If there is server echo, reverb will be applied to the recieved audio stream so no need to have it here.
bool hasReverb = _reverb || _receivedAudioStream.hasReverb();
@ -857,7 +914,7 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
static QByteArray loopBackByteArray;
int numInputSamples = inputByteArray.size() / AudioConstants::SAMPLE_SIZE;
int numLoopbackSamples = numDestinationSamplesRequired(_inputFormat, _outputFormat, numInputSamples);
int numLoopbackSamples = (numInputSamples * OUTPUT_CHANNEL_COUNT) / _inputFormat.channelCount();
loopBackByteArray.resize(numLoopbackSamples * AudioConstants::SAMPLE_SIZE);
@ -865,7 +922,7 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
int16_t* loopbackSamples = reinterpret_cast<int16_t*>(loopBackByteArray.data());
// upmix mono to stereo
if (!sampleChannelConversion(inputSamples, loopbackSamples, numInputSamples, _inputFormat, _outputFormat)) {
if (!sampleChannelConversion(inputSamples, loopbackSamples, numInputSamples, _inputFormat.channelCount(), OUTPUT_CHANNEL_COUNT)) {
// no conversion, just copy the samples
memcpy(loopbackSamples, inputSamples, numInputSamples * AudioConstants::SAMPLE_SIZE);
}
@ -876,7 +933,29 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
_sourceReverb.render(loopbackSamples, loopbackSamples, numLoopbackSamples/2);
}
_loopbackOutputDevice->write(loopBackByteArray);
// if required, upmix or downmix to deviceChannelCount
int deviceChannelCount = _outputFormat.channelCount();
if (deviceChannelCount == OUTPUT_CHANNEL_COUNT) {
_loopbackOutputDevice->write(loopBackByteArray);
} else {
static QByteArray deviceByteArray;
int numDeviceSamples = (numLoopbackSamples * deviceChannelCount) / OUTPUT_CHANNEL_COUNT;
deviceByteArray.resize(numDeviceSamples * AudioConstants::SAMPLE_SIZE);
int16_t* deviceSamples = reinterpret_cast<int16_t*>(deviceByteArray.data());
if (deviceChannelCount > OUTPUT_CHANNEL_COUNT) {
channelUpmix(loopbackSamples, deviceSamples, numLoopbackSamples, deviceChannelCount - OUTPUT_CHANNEL_COUNT);
} else {
channelDownmix(loopbackSamples, deviceSamples, numLoopbackSamples);
}
_loopbackOutputDevice->write(deviceByteArray);
}
}
void AudioClient::handleAudioInput() {
@ -923,7 +1002,7 @@ void AudioClient::handleAudioInput() {
possibleResampling(_inputToNetworkResampler,
inputAudioSamples.get(), networkAudioSamples,
inputSamplesRequired, numNetworkSamples,
_inputFormat, _desiredInputFormat);
_inputFormat.channelCount(), _desiredInputFormat.channelCount());
// Remove DC offset
if (!_isStereoInput) {
@ -1170,9 +1249,9 @@ bool AudioClient::outputLocalInjector(bool isStereo, AudioInjector* injector) {
}
void AudioClient::outputFormatChanged() {
_outputFrameSize = (AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * _outputFormat.channelCount() * _outputFormat.sampleRate()) /
_outputFrameSize = (AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * OUTPUT_CHANNEL_COUNT * _outputFormat.sampleRate()) /
_desiredOutputFormat.sampleRate();
_receivedAudioStream.outputFormatChanged(_outputFormat.sampleRate(), _outputFormat.channelCount());
_receivedAudioStream.outputFormatChanged(_outputFormat.sampleRate(), OUTPUT_CHANNEL_COUNT);
}
bool AudioClient::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceInfo) {
@ -1316,9 +1395,8 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
assert(_desiredOutputFormat.sampleSize() == 16);
assert(_outputFormat.sampleSize() == 16);
int channelCount = (_desiredOutputFormat.channelCount() == 2 && _outputFormat.channelCount() == 2) ? 2 : 1;
_networkToOutputResampler = new AudioSRC(_desiredOutputFormat.sampleRate(), _outputFormat.sampleRate(), channelCount);
_networkToOutputResampler = new AudioSRC(_desiredOutputFormat.sampleRate(), _outputFormat.sampleRate(), OUTPUT_CHANNEL_COUNT);
} else {
qCDebug(audioclient) << "No resampling required for network output to match actual output format.";
@ -1328,8 +1406,11 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
// setup our general output device for audio-mixer audio
_audioOutput = new QAudioOutput(outputDeviceInfo, _outputFormat, this);
int osDefaultBufferSize = _audioOutput->bufferSize();
int requestedSize = _sessionOutputBufferSizeFrames *_outputFrameSize * AudioConstants::SAMPLE_SIZE;
int deviceChannelCount = _outputFormat.channelCount();
int deviceFrameSize = (AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * deviceChannelCount * _outputFormat.sampleRate()) / _desiredOutputFormat.sampleRate();
int requestedSize = _sessionOutputBufferSizeFrames * deviceFrameSize * AudioConstants::SAMPLE_SIZE;
_audioOutput->setBufferSize(requestedSize);
connect(_audioOutput, &QAudioOutput::notify, this, &AudioClient::outputNotify);
@ -1341,14 +1422,13 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
_audioOutput->start(&_audioOutputIODevice);
lock.unlock();
qCDebug(audioclient) << "Output Buffer capacity in frames: " << _audioOutput->bufferSize() / AudioConstants::SAMPLE_SIZE / (float)_outputFrameSize <<
qCDebug(audioclient) << "Output Buffer capacity in frames: " << _audioOutput->bufferSize() / AudioConstants::SAMPLE_SIZE / (float)deviceFrameSize <<
"requested bytes:" << requestedSize << "actual bytes:" << _audioOutput->bufferSize() <<
"os default:" << osDefaultBufferSize << "period size:" << _audioOutput->periodSize();
// setup a loopback audio output device
_loopbackAudioOutput = new QAudioOutput(outputDeviceInfo, _outputFormat, this);
_timeSinceLastReceived.start();
supportedFormat = true;
@ -1447,15 +1527,27 @@ float AudioClient::gainForSource(float distance, float volume) {
}
qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
auto samplesRequested = maxSize / AudioConstants::SAMPLE_SIZE;
// samples requested from OUTPUT_CHANNEL_COUNT
int deviceChannelCount = _audio->_outputFormat.channelCount();
int samplesRequested = (int)(maxSize / AudioConstants::SAMPLE_SIZE) * OUTPUT_CHANNEL_COUNT / deviceChannelCount;
int samplesPopped;
int bytesWritten;
if ((samplesPopped = _receivedAudioStream.popSamples((int)samplesRequested, false)) > 0) {
if ((samplesPopped = _receivedAudioStream.popSamples(samplesRequested, false)) > 0) {
qCDebug(audiostream, "Read %d samples from buffer (%d available)", samplesPopped, _receivedAudioStream.getSamplesAvailable());
AudioRingBuffer::ConstIterator lastPopOutput = _receivedAudioStream.getLastPopOutput();
lastPopOutput.readSamples((int16_t*)data, samplesPopped);
bytesWritten = samplesPopped * AudioConstants::SAMPLE_SIZE;
// if required, upmix or downmix to deviceChannelCount
if (deviceChannelCount == OUTPUT_CHANNEL_COUNT) {
lastPopOutput.readSamples((int16_t*)data, samplesPopped);
} else if (deviceChannelCount > OUTPUT_CHANNEL_COUNT) {
lastPopOutput.readSamplesWithUpmix((int16_t*)data, samplesPopped, deviceChannelCount - OUTPUT_CHANNEL_COUNT);
} else {
lastPopOutput.readSamplesWithDownmix((int16_t*)data, samplesPopped);
}
bytesWritten = (samplesPopped * AudioConstants::SAMPLE_SIZE) * deviceChannelCount / OUTPUT_CHANNEL_COUNT;
} else {
// nothing on network, don't grab anything from injectors, and just return 0s
// this will flood the log: qCDebug(audioclient, "empty/partial network buffer");

View file

@ -105,6 +105,8 @@ public:
void readSamples(int16_t* dest, int numSamples);
void readSamplesWithFade(int16_t* dest, int numSamples, float fade);
void readSamplesWithUpmix(int16_t* dest, int numSamples, int numExtraChannels);
void readSamplesWithDownmix(int16_t* dest, int numSamples);
private:
int16_t* atShiftedBy(int i);
@ -225,6 +227,40 @@ inline void AudioRingBuffer::ConstIterator::readSamplesWithFade(int16_t* dest, i
}
}
inline void AudioRingBuffer::ConstIterator::readSamplesWithUpmix(int16_t* dest, int numSamples, int numExtraChannels) {
int16_t* at = _at;
for (int i = 0; i < numSamples/2; i++) {
// read 2 samples
int16_t left = *at;
at = (at == _bufferLast) ? _bufferFirst : at + 1;
int16_t right = *at;
at = (at == _bufferLast) ? _bufferFirst : at + 1;
// write 2 + N samples
*dest++ = left;
*dest++ = right;
for (int n = 0; n < numExtraChannels; n++) {
*dest++ = 0;
}
}
}
inline void AudioRingBuffer::ConstIterator::readSamplesWithDownmix(int16_t* dest, int numSamples) {
int16_t* at = _at;
for (int i = 0; i < numSamples/2; i++) {
// read 2 samples
int16_t left = *at;
at = (at == _bufferLast) ? _bufferFirst : at + 1;
int16_t right = *at;
at = (at == _bufferLast) ? _bufferFirst : at + 1;
// write 1 sample
*dest++ = (int16_t)((left + right) / 2);
}
}
inline AudioRingBuffer::ConstIterator AudioRingBuffer::nextOutput() const {
return ConstIterator(_buffer, _bufferLength, _nextOutput);
}

View file

@ -39,11 +39,11 @@ bool DebugHmdDisplayPlugin::beginFrameRender(uint32_t frameIndex) {
_uiModelTransform = DependencyManager::get<CompositorHelper>()->getModelTransform();
_frameInfos[frameIndex] = _currentRenderFrameInfo;
_handPoses[0] = glm::translate(mat4(), vec3(-0.3f, 0.0f, 0.0f));
_handPoses[0] = glm::translate(mat4(), vec3(0.3f * cosf(secTimestampNow() * 3.0f), -0.3f * sinf(secTimestampNow() * 5.0f), 0.0f));
_handLasers[0].color = vec4(1, 0, 0, 1);
_handLasers[0].mode = HandLaserMode::Overlay;
_handPoses[1] = glm::translate(mat4(), vec3(0.3f, 0.0f, 0.0f));
_handPoses[1] = glm::translate(mat4(), vec3(0.3f * sinf(secTimestampNow() * 3.0f), -0.3f * cosf(secTimestampNow() * 5.0f), 0.0f));
_handLasers[1].color = vec4(0, 1, 1, 1);
_handLasers[1].mode = HandLaserMode::Overlay;
});

View file

@ -23,7 +23,6 @@
#include <CursorManager.h>
#include <gl/GLWidget.h>
#include <shared/NsightHelpers.h>
#include <GeometryCache.h>
#include <gpu/Context.h>
#include <gpu/StandardShaderLib.h>
#include <gpu/gl/GLBackend.h>
@ -32,6 +31,9 @@
#include "../Logging.h"
#include "../CompositorHelper.h"
#include <../render-utils/shaders/render-utils/glowLine_vert.h>
#include <../render-utils/shaders/render-utils/glowLine_frag.h>
static const QString MONO_PREVIEW = "Mono Preview";
static const QString DISABLE_PREVIEW = "Disable Preview";
@ -47,6 +49,12 @@ static const size_t NUMBER_OF_HANDS = 2;
//#define LIVE_SHADER_RELOAD 1
extern glm::vec3 getPoint(float yaw, float pitch);
struct HandLaserData {
vec4 p1;
vec4 p2;
vec4 color;
};
static QString readFile(const QString& filename) {
QFile file(filename);
file.open(QFile::Text | QFile::ReadOnly);
@ -112,11 +120,28 @@ void HmdDisplayPlugin::internalDeactivate() {
void HmdDisplayPlugin::customizeContext() {
Parent::customizeContext();
_overlayRenderer.build();
auto geometryCache = DependencyManager::get<GeometryCache>();
for (size_t i = 0; i < _geometryIds.size(); ++i) {
_geometryIds[i] = geometryCache->allocateID();
}
_extraLaserID = geometryCache->allocateID();
{
auto state = std::make_shared<gpu::State>();
auto VS = gpu::Shader::createVertex(std::string(glowLine_vert));
auto PS = gpu::Shader::createPixel(std::string(glowLine_frag));
auto program = gpu::Shader::createProgram(VS, PS);
state->setCullMode(gpu::State::CULL_NONE);
state->setDepthTest(true, false, gpu::LESS_EQUAL);
state->setBlendFunction(true,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
gpu::Shader::makeProgram(*program, gpu::Shader::BindingSet());
_glowLinePipeline = gpu::Pipeline::create(program, state);
for (const auto& buffer : program->getBuffers()) {
if (buffer._name == "lineData") {
_handLaserUniformSlot = buffer._location;
}
}
_handLaserUniforms = std::array<gpu::BufferPointer, 2>{ { std::make_shared<gpu::Buffer>(), std::make_shared<gpu::Buffer>() } };
_extraLaserUniforms = std::make_shared<gpu::Buffer>();
};
}
void HmdDisplayPlugin::uncustomizeContext() {
@ -131,12 +156,10 @@ void HmdDisplayPlugin::uncustomizeContext() {
});
_overlayRenderer = OverlayRenderer();
_previewTexture.reset();
auto geometryCache = DependencyManager::get<GeometryCache>();
for (size_t i = 0; i < _geometryIds.size(); ++i) {
geometryCache->releaseID(_geometryIds[i]);
}
geometryCache->releaseID(_extraLaserID);
_handLaserUniforms[0].reset();
_handLaserUniforms[1].reset();
_extraLaserUniforms.reset();
_glowLinePipeline.reset();
Parent::uncustomizeContext();
}
@ -682,12 +705,16 @@ void HmdDisplayPlugin::compositeExtra() {
if (_presentHandPoses[0] == IDENTITY_MATRIX && _presentHandPoses[1] == IDENTITY_MATRIX && !_presentExtraLaser.valid()) {
return;
}
auto geometryCache = DependencyManager::get<GeometryCache>();
render([&](gpu::Batch& batch) {
batch.setFramebuffer(_compositeFramebuffer);
batch.setModelTransform(Transform());
batch.setViewportTransform(ivec4(uvec2(0), _renderTargetSize));
batch.setViewTransform(_currentPresentFrameInfo.presentPose, false);
// Compile the shaders
batch.setPipeline(_glowLinePipeline);
bilateral::for_each_side([&](bilateral::Side side){
auto index = bilateral::index(side);
if (_presentHandPoses[index] == IDENTITY_MATRIX) {
@ -696,13 +723,19 @@ void HmdDisplayPlugin::compositeExtra() {
const auto& laser = _presentHandLasers[index];
if (laser.valid()) {
const auto& points = _presentHandLaserPoints[index];
geometryCache->renderGlowLine(batch, points.first, points.second, laser.color, _geometryIds[index]);
_handLaserUniforms[index]->resize(sizeof(HandLaserData));
_handLaserUniforms[index]->setSubData(0, HandLaserData { vec4(points.first, 1.0f), vec4(points.second, 1.0f), _handLasers[index].color });
batch.setUniformBuffer(_handLaserUniformSlot, _handLaserUniforms[index]);
batch.draw(gpu::TRIANGLE_STRIP, 4, 0);
}
});
if (_presentExtraLaser.valid()) {
const auto& points = _presentExtraLaserPoints;
geometryCache->renderGlowLine(batch, points.first, points.second, _presentExtraLaser.color, _extraLaserID);
_extraLaserUniforms->resize(sizeof(HandLaserData));
_extraLaserUniforms->setSubData(0, HandLaserData { vec4(points.first, 1.0f), vec4(points.second, 1.0f), _presentExtraLaser.color });
batch.setUniformBuffer(_handLaserUniformSlot, _extraLaserUniforms);
batch.draw(gpu::TRIANGLE_STRIP, 4, 0);
}
});
}

View file

@ -80,8 +80,6 @@ protected:
Transform _presentUiModelTransform;
std::array<HandLaserInfo, 2> _presentHandLasers;
std::array<int, 2> _geometryIds;
int _extraLaserID;
std::array<mat4, 2> _presentHandPoses;
std::array<std::pair<vec3, vec3>, 2> _presentHandLaserPoints;
@ -120,6 +118,10 @@ private:
bool _disablePreviewItemAdded { false };
bool _monoPreview { true };
bool _clearPreviewFlag { false };
std::array<gpu::BufferPointer, 2> _handLaserUniforms;
uint32_t _handLaserUniformSlot { 0 };
gpu::BufferPointer _extraLaserUniforms;
gpu::PipelinePointer _glowLinePipeline;
gpu::TexturePointer _previewTexture;
glm::vec2 _lastWindowSize;

View file

@ -11,9 +11,7 @@
#include <glm/gtx/quaternion.hpp>
#include <gpu/Batch.h>
#include <DeferredLightingEffect.h>
#include <GLMHelpers.h>
#include <PerfStat.h>
@ -25,38 +23,71 @@ EntityItemPointer RenderableLightEntityItem::factory(const EntityItemID& entityI
return entity;
}
void RenderableLightEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableLightEntityItem::render");
assert(getType() == EntityTypes::Light);
checkFading();
RenderableLightEntityItem::RenderableLightEntityItem(const EntityItemID& entityItemID) : LightEntityItem(entityItemID)
{
}
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
float largestDiameter = glm::compMax(dimensions);
bool RenderableLightEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
_myItem = scene->allocateID();
glm::vec3 color = toGlm(getXColor());
auto renderItem = std::make_shared<LightPayload>();
updateRenderItemFromEntity((*renderItem));
float intensity = getIntensity() * (_isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f);
float falloffRadius = getFalloffRadius();
float exponent = getExponent();
float cutoff = glm::radians(getCutoff());
auto renderPayload = std::make_shared<LightPayload::Payload>(renderItem);
if (_isSpotlight) {
DependencyManager::get<DeferredLightingEffect>()->addSpotLight(position, largestDiameter / 2.0f,
color, intensity, falloffRadius, rotation, exponent, cutoff);
} else {
DependencyManager::get<DeferredLightingEffect>()->addPointLight(position, largestDiameter / 2.0f,
color, intensity, falloffRadius);
render::Item::Status::Getters statusGetters;
makeEntityItemStatusGetters(self, statusGetters);
renderPayload->addStatusGetters(statusGetters);
pendingChanges.resetItem(_myItem, renderPayload);
return true;
}
void RenderableLightEntityItem::somethingChangedNotification() {
if (_lightPropertiesChanged) {
notifyChanged();
}
#ifdef WANT_DEBUG
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
batch.setModelTransform(getTransformToCenter());
DependencyManager::get<GeometryCache>()->renderWireSphere(batch, 0.5f, 15, 15, glm::vec4(color, 1.0f));
#endif
};
LightEntityItem::somethingChangedNotification();
}
void RenderableLightEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_myItem);
render::Item::clearID(_myItem);
}
void RenderableLightEntityItem::locationChanged(bool tellPhysics) {
EntityItem::locationChanged(tellPhysics);
notifyChanged();
}
void RenderableLightEntityItem::dimensionsChanged() {
EntityItem::dimensionsChanged();
notifyChanged();
}
void RenderableLightEntityItem::checkFading() {
bool transparent = isTransparent();
if (transparent != _prevIsTransparent) {
notifyChanged();
_isFading = false;
_prevIsTransparent = transparent;
}
}
void RenderableLightEntityItem::notifyChanged() {
if (!render::Item::isValidID(_myItem)) {
return;
}
render::PendingChanges pendingChanges;
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
updateLightFromEntity(pendingChanges);
scene->enqueuePendingChanges(pendingChanges);
}
bool RenderableLightEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
@ -70,3 +101,59 @@ bool RenderableLightEntityItem::findDetailedRayIntersection(const glm::vec3& ori
// fix this mechanism.
return _lightsArePickable;
}
void RenderableLightEntityItem::updateLightFromEntity(render::PendingChanges& pendingChanges) {
if (!render::Item::isValidID(_myItem)) {
return;
}
pendingChanges.updateItem<LightPayload>(_myItem, [&](LightPayload& data) {
updateRenderItemFromEntity(data);
});
}
void RenderableLightEntityItem::updateRenderItemFromEntity(LightPayload& lightPayload) {
auto entity = this;
lightPayload.setVisible(entity->getVisible());
auto light = lightPayload.editLight();
light->setPosition(entity->getPosition());
light->setOrientation(entity->getRotation());
bool success;
lightPayload.editBound() = entity->getAABox(success);
if (!success) {
lightPayload.editBound() = render::Item::Bound();
}
glm::vec3 dimensions = entity->getDimensions();
float largestDiameter = glm::compMax(dimensions);
light->setMaximumRadius(largestDiameter / 2.0f);
light->setColor(toGlm(entity->getXColor()));
float intensity = entity->getIntensity();//* entity->getFadingRatio();
light->setIntensity(intensity);
light->setFalloffRadius(entity->getFalloffRadius());
float exponent = entity->getExponent();
float cutoff = glm::radians(entity->getCutoff());
if (!entity->getIsSpotlight()) {
light->setType(model::Light::POINT);
} else {
light->setType(model::Light::SPOT);
light->setSpotAngle(cutoff);
light->setSpotExponent(exponent);
}
}

View file

@ -13,21 +13,44 @@
#define hifi_RenderableLightEntityItem_h
#include <LightEntityItem.h>
#include <LightPayload.h>
#include "RenderableEntityItem.h"
class RenderableLightEntityItem : public LightEntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableLightEntityItem(const EntityItemID& entityItemID) : LightEntityItem(entityItemID) { }
RenderableLightEntityItem(const EntityItemID& entityItemID);
virtual void render(RenderArgs* args) override;
virtual bool supportsDetailedRayIntersection() const override { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const override;
SIMPLE_RENDERABLE();
void updateLightFromEntity(render::PendingChanges& pendingChanges);
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
virtual void somethingChangedNotification() override;
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
virtual void locationChanged(bool tellPhysics = true) override;
virtual void dimensionsChanged() override;
void checkFading();
void notifyChanged();
private:
bool _prevIsTransparent { isTransparent() };
render::ItemID _myItem { render::Item::INVALID_ITEM_ID };
// Dirty flag turn true when either setSubClassProperties or readEntitySubclassDataFromBuffer is changing a value
void updateRenderItemFromEntity(LightPayload& lightPayload);
};

View file

@ -24,6 +24,13 @@ EntityItemPointer RenderableLineEntityItem::factory(const EntityItemID& entityID
return entity;
}
RenderableLineEntityItem::~RenderableLineEntityItem() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_lineVerticesID);
}
}
void RenderableLineEntityItem::updateGeometry() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (_lineVerticesID == GeometryCache::UNKNOWN_ID) {

View file

@ -23,6 +23,7 @@ public:
LineEntityItem(entityItemID),
_lineVerticesID(GeometryCache::UNKNOWN_ID)
{ }
~RenderableLineEntityItem();
virtual void render(RenderArgs* args) override;

View file

@ -46,7 +46,8 @@ _numVertices(0)
gpu::PipelinePointer RenderablePolyLineEntityItem::_pipeline;
gpu::Stream::FormatPointer RenderablePolyLineEntityItem::_format;
int32_t RenderablePolyLineEntityItem::PAINTSTROKE_GPU_SLOT;
const int32_t RenderablePolyLineEntityItem::PAINTSTROKE_TEXTURE_SLOT;
const int32_t RenderablePolyLineEntityItem::PAINTSTROKE_UNIFORM_SLOT;
void RenderablePolyLineEntityItem::createPipeline() {
static const int NORMAL_OFFSET = 12;
@ -62,8 +63,8 @@ void RenderablePolyLineEntityItem::createPipeline() {
gpu::ShaderPointer program = gpu::Shader::createProgram(VS, PS);
gpu::Shader::BindingSet slotBindings;
PAINTSTROKE_GPU_SLOT = 0;
slotBindings.insert(gpu::Shader::Binding(std::string("paintStrokeTextureBinding"), PAINTSTROKE_GPU_SLOT));
slotBindings.insert(gpu::Shader::Binding(std::string("originalTexture"), PAINTSTROKE_TEXTURE_SLOT));
slotBindings.insert(gpu::Shader::Binding(std::string("polyLineBuffer"), PAINTSTROKE_UNIFORM_SLOT));
gpu::Shader::makeProgram(*program, slotBindings);
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
@ -193,14 +194,14 @@ void RenderablePolyLineEntityItem::render(RenderArgs* args) {
Transform transform = Transform();
transform.setTranslation(getPosition());
transform.setRotation(getRotation());
batch.setUniformBuffer(0, _uniformBuffer);
batch.setUniformBuffer(PAINTSTROKE_UNIFORM_SLOT, _uniformBuffer);
batch.setModelTransform(transform);
batch.setPipeline(_pipeline);
if (_texture->isLoaded()) {
batch.setResourceTexture(PAINTSTROKE_GPU_SLOT, _texture->getGPUTexture());
batch.setResourceTexture(PAINTSTROKE_TEXTURE_SLOT, _texture->getGPUTexture());
} else {
batch.setResourceTexture(PAINTSTROKE_GPU_SLOT, args->_whiteTexture);
batch.setResourceTexture(PAINTSTROKE_TEXTURE_SLOT, args->_whiteTexture);
}
batch.setInputFormat(_format);
@ -208,6 +209,8 @@ void RenderablePolyLineEntityItem::render(RenderArgs* args) {
if (_isFading) {
batch._glColor4f(1.0f, 1.0f, 1.0f, Interpolate::calculateFadeRatio(_fadeStartTime));
} else {
batch._glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
batch.draw(gpu::TRIANGLE_STRIP, _numVertices, 0);

View file

@ -40,7 +40,9 @@ public:
static gpu::PipelinePointer _pipeline;
static gpu::Stream::FormatPointer _format;
static int32_t PAINTSTROKE_GPU_SLOT;
static const int32_t PAINTSTROKE_TEXTURE_SLOT { 0 };
static const int32_t PAINTSTROKE_UNIFORM_SLOT { 0 };
protected:
void updateGeometry();

View file

@ -580,6 +580,11 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
voxelVolumeSize = _voxelVolumeSize;
});
if (!mesh ||
!mesh->getIndexBuffer()._buffer) {
return;
}
if (!_pipeline) {
gpu::ShaderPointer vertexShader = gpu::Shader::createVertex(std::string(polyvox_vert));
gpu::ShaderPointer pixelShader = gpu::Shader::createPixel(std::string(polyvox_frag));
@ -600,17 +605,23 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
_pipeline = gpu::Pipeline::create(program, state);
}
if (!_vertexFormat) {
auto vf = std::make_shared<gpu::Stream::Format>();
vf->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
vf->setAttribute(gpu::Stream::NORMAL, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 12);
_vertexFormat = vf;
}
gpu::Batch& batch = *args->_batch;
batch.setPipeline(_pipeline);
Transform transform(voxelToWorldMatrix());
batch.setModelTransform(transform);
batch.setInputFormat(mesh->getVertexFormat());
batch.setInputBuffer(gpu::Stream::POSITION, mesh->getVertexBuffer());
batch.setInputBuffer(gpu::Stream::NORMAL,
mesh->getVertexBuffer()._buffer,
sizeof(float) * 3,
mesh->getVertexBuffer()._stride);
batch.setInputFormat(_vertexFormat);
batch.setInputBuffer(gpu::Stream::POSITION, mesh->getVertexBuffer()._buffer,
0,
sizeof(PolyVox::PositionMaterialNormal));
batch.setIndexBuffer(gpu::UINT32, mesh->getIndexBuffer()._buffer, 0);
if (!_xTextureURL.isEmpty() && !_xTexture) {
@ -1097,7 +1108,6 @@ void RenderablePolyVoxEntityItem::getMesh() {
auto entity = std::static_pointer_cast<RenderablePolyVoxEntityItem>(getThisPointer());
QtConcurrent::run([entity, voxelSurfaceStyle] {
model::MeshPointer mesh(new model::Mesh());
@ -1139,25 +1149,21 @@ void RenderablePolyVoxEntityItem::getMesh() {
auto indexBuffer = std::make_shared<gpu::Buffer>(vecIndices.size() * sizeof(uint32_t),
(gpu::Byte*)vecIndices.data());
auto indexBufferPtr = gpu::BufferPointer(indexBuffer);
auto indexBufferView = new gpu::BufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW));
mesh->setIndexBuffer(*indexBufferView);
gpu::BufferView indexBufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW));
mesh->setIndexBuffer(indexBufferView);
const std::vector<PolyVox::PositionMaterialNormal>& vecVertices = polyVoxMesh.getVertices();
auto vertexBuffer = std::make_shared<gpu::Buffer>(vecVertices.size() * sizeof(PolyVox::PositionMaterialNormal),
(gpu::Byte*)vecVertices.data());
auto vertexBufferPtr = gpu::BufferPointer(vertexBuffer);
gpu::Resource::Size vertexBufferSize = 0;
if (vertexBufferPtr->getSize() > sizeof(float) * 3) {
vertexBufferSize = vertexBufferPtr->getSize() - sizeof(float) * 3;
}
auto vertexBufferView = new gpu::BufferView(vertexBufferPtr, 0, vertexBufferSize,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW));
mesh->setVertexBuffer(*vertexBufferView);
gpu::BufferView vertexBufferView(vertexBufferPtr, 0,
vertexBufferPtr->getSize(),
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW));
mesh->setVertexBuffer(vertexBufferView);
mesh->addAttribute(gpu::Stream::NORMAL,
gpu::BufferView(vertexBufferPtr,
sizeof(float) * 3,
vertexBufferPtr->getSize() - sizeof(float) * 3,
gpu::BufferView(vertexBufferPtr, sizeof(float) * 3,
vertexBufferPtr->getSize() ,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW)));
entity->setMesh(mesh);
@ -1323,14 +1329,14 @@ void RenderablePolyVoxEntityItem::setCollisionPoints(ShapeInfo::PointCollection
// include the registrationPoint in the shape key, because the offset is already
// included in the points and the shapeManager wont know that the shape has changed.
withWriteLock([&] {
QString shapeKey = QString(_voxelData.toBase64()) + "," +
QString::number(_registrationPoint.x) + "," +
QString::number(_registrationPoint.y) + "," +
QString::number(_registrationPoint.z);
_shapeInfo.setParams(SHAPE_TYPE_COMPOUND, collisionModelDimensions, shapeKey);
_shapeInfo.setPointCollection(pointCollection);
_meshDirty = false;
});
QString shapeKey = QString(_voxelData.toBase64()) + "," +
QString::number(_registrationPoint.x) + "," +
QString::number(_registrationPoint.y) + "," +
QString::number(_registrationPoint.z);
_shapeInfo.setParams(SHAPE_TYPE_COMPOUND, collisionModelDimensions, shapeKey);
_shapeInfo.setPointCollection(pointCollection);
_meshDirty = false;
});
}
void RenderablePolyVoxEntityItem::setXNNeighborID(const EntityItemID& xNNeighborID) {
@ -1439,3 +1445,16 @@ void RenderablePolyVoxEntityItem::bonkNeighbors() {
currentZNNeighbor->setVolDataDirty();
}
}
void RenderablePolyVoxEntityItem::locationChanged(bool tellPhysics) {
EntityItem::locationChanged(tellPhysics);
if (!_pipeline || !render::Item::isValidID(_myItem)) {
return;
}
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
render::PendingChanges pendingChanges;
pendingChanges.updateItem<PolyVoxPayload>(_myItem, [](PolyVoxPayload& payload) {});
scene->enqueuePendingChanges(pendingChanges);
}

View file

@ -141,11 +141,15 @@ public:
// Transparent polyvox didn't seem to be working so disable for now
bool isTransparent() override { return false; }
protected:
virtual void locationChanged(bool tellPhysics = true) override;
private:
// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
// may not match _voxelVolumeSize.
model::MeshPointer _mesh;
gpu::Stream::FormatPointer _vertexFormat;
bool _meshDirty { true }; // does collision-shape need to be recomputed?
bool _meshInitialized { false };

View file

@ -31,7 +31,7 @@
const float METERS_TO_INCHES = 39.3701f;
static uint32_t _currentWebCount { 0 };
// Don't allow more than 100 concurrent web views
static const uint32_t MAX_CONCURRENT_WEB_VIEWS = 100;
static const uint32_t MAX_CONCURRENT_WEB_VIEWS = 20;
// If a web-view hasn't been rendered for 30 seconds, de-allocate the framebuffer
static uint64_t MAX_NO_RENDER_INTERVAL = 30 * USECS_PER_SECOND;
@ -69,8 +69,6 @@ bool RenderableWebEntityItem::buildWebSurface(QSharedPointer<EntityTreeRenderer>
qWarning() << "Too many concurrent web views to create new view";
return false;
}
qDebug() << "Building web surface";
QString javaScriptToInject;
QFile webChannelFile(":qtwebchannel/qwebchannel.js");
QFile createGlobalEventBridgeFile(PathUtils::resourcesPath() + "/html/createGlobalEventBridge.js");
@ -85,12 +83,15 @@ bool RenderableWebEntityItem::buildWebSurface(QSharedPointer<EntityTreeRenderer>
qCWarning(entitiesrenderer) << "unable to find qwebchannel.js or createGlobalEventBridge.js";
}
++_currentWebCount;
// Save the original GL context, because creating a QML surface will create a new context
QOpenGLContext * currentContext = QOpenGLContext::currentContext();
if (!currentContext) {
return false;
}
++_currentWebCount;
qDebug() << "Building web surface: " << getID() << ", #" << _currentWebCount << ", url = " << _sourceUrl;
QSurface * currentSurface = currentContext->surface();
auto deleter = [](OffscreenQmlSurface* webSurface) {
@ -356,6 +357,8 @@ void RenderableWebEntityItem::destroyWebSurface() {
QObject::disconnect(_hoverLeaveConnection);
_hoverLeaveConnection = QMetaObject::Connection();
_webSurface.reset();
qDebug() << "Delete web surface: " << getID() << ", #" << _currentWebCount << ", url = " << _sourceUrl;
}
}

View file

@ -1322,6 +1322,10 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
somethingChanged = true;
}
// Now check the sub classes
somethingChanged |= setSubClassProperties(properties);
// Finally notify if change detected
if (somethingChanged) {
uint64_t now = usecTimestampNow();
#ifdef WANT_DEBUG

View file

@ -90,7 +90,15 @@ public:
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const;
/// returns true if something changed
// This function calls setSubClass properties and detects if any property changes value.
// If something changed then the "somethingChangedNotification" calls happens
virtual bool setProperties(const EntityItemProperties& properties);
// Set properties for sub class so they can add their own properties
// it does nothing in the root class
// This function is called by setProperties which then can detects if any property changes value in the SubClass (see aboe comment on setProperties)
virtual bool setSubClassProperties(const EntityItemProperties& properties) { return false; }
// Update properties with empty parent id and globalized/absolute values (applying offset), and apply (non-empty) log template to args id, name-or-type, parent id.
void globalizeProperties(EntityItemProperties& properties, const QString& messageTemplate = QString(), const glm::vec3& offset = glm::vec3(0.0f)) const;
@ -447,6 +455,9 @@ public:
virtual void setProxyWindow(QWindow* proxyWindow) {}
virtual QObject* getEventHandler() { return nullptr; }
bool isFading() const { return _isFading; }
float getFadingRatio() const { return (isFading() ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f); }
virtual void emitScriptEvent(const QVariant& message) {}
QUuid getLastEditedBy() const { return _lastEditedBy; }

View file

@ -56,6 +56,9 @@ QScriptValue RayToEntityIntersectionResultToScriptValue(QScriptEngine* engine, c
void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, RayToEntityIntersectionResult& results);
/**jsdoc
* @namespace Entities
*/
/// handles scripting of Entity commands from JS passed to assigned clients
class EntityScriptingInterface : public OctreeScriptingInterface, public Dependency {
Q_OBJECT
@ -87,40 +90,90 @@ public:
ActivityTracking getActivityTracking() const { return _activityTracking; }
public slots:
// returns true if the DomainServer will allow this Node/Avatar to make changes
/**jsdoc
* Returns `true` if the DomainServer will allow this Node/Avatar to make changes
*
* @function Entities.canAdjustLocks
* @return {bool} `true` if the client can adjust locks, `false` if not.
*/
Q_INVOKABLE bool canAdjustLocks();
// returns true if the DomainServer will allow this Node/Avatar to rez new entities
/**jsdoc
* @function Entities.canRez
* @return {bool} `true` if the DomainServer will allow this Node/Avatar to rez new entities
*/
Q_INVOKABLE bool canRez();
/**jsdoc
* @function Entities.canRezTmp
* @return {bool} `true` if the DomainServer will allow this Node/Avatar to rez new temporary entities
*/
Q_INVOKABLE bool canRezTmp();
/// adds a model with the specific properties
/**jsdoc
* Add a new entity with the specified properties. If `clientOnly` is true, the entity will
* not be sent to the server and will only be visible/accessible on the local client.
*
* @function Entities.addEntity
* @param {EntityItemProperties} properties Properties of the entity to create.
* @param {bool} [clientOnly=false] Whether the entity should only exist locally or not.
* @return {EntityID} The entity ID of the newly created entity. The ID will be a null
* UUID (`{00000000-0000-0000-0000-000000000000}`) if the entity could not be created.
*/
Q_INVOKABLE QUuid addEntity(const EntityItemProperties& properties, bool clientOnly = false);
/// temporary method until addEntity can be used from QJSEngine
/// Deliberately not adding jsdoc, only used internally.
Q_INVOKABLE QUuid addModelEntity(const QString& name, const QString& modelUrl, const QString& shapeType, bool dynamic,
const glm::vec3& position, const glm::vec3& gravity);
/// gets the current model properties for a specific model
/// this function will not find return results in script engine contexts which don't have access to models
/**jsdoc
* Return the properties for the specified {EntityID}.
* not be sent to the server and will only be visible/accessible on the local client.
* @param {EntityItemProperties} properties Properties of the entity to create.
* @param {EntityPropertyFlags} [desiredProperties=[]] Array containing the names of the properties you
* would like to get. If the array is empty, all properties will be returned.
* @return {EntityItemProperties} The entity properties for the specified entity.
*/
Q_INVOKABLE EntityItemProperties getEntityProperties(QUuid entityID);
Q_INVOKABLE EntityItemProperties getEntityProperties(QUuid identity, EntityPropertyFlags desiredProperties);
/// edits a model updating only the included properties, will return the identified EntityItemID in case of
/// successful edit, if the input entityID is for an unknown model this function will have no effect
/**jsdoc
* Updates an entity with the specified properties.
*
* @function Entities.editEntity
* @return {EntityID} The EntityID of the entity if the edit was successful, otherwise the null {EntityID}.
*/
Q_INVOKABLE QUuid editEntity(QUuid entityID, const EntityItemProperties& properties);
/// deletes a model
/**jsdoc
* Deletes an entity.
*
* @function Entities.deleteEntity
* @param {EntityID} entityID The ID of the entity to delete.
*/
Q_INVOKABLE void deleteEntity(QUuid entityID);
/// Allows a script to call a method on an entity's script. The method will execute in the entity script
/// engine. If the entity does not have an entity script or the method does not exist, this call will have
/// no effect.
/**jsdoc
* Call a method on an entity. If it is running an entity script (specified by the `script` property)
* and it exposes a property with the specified name `method`, it will be called
* using `params` as the list of arguments.
*
* @function Entities.callEntityMethod
* @param {EntityID} entityID The ID of the entity to call the method on.
* @param {string} method The name of the method to call.
* @param {string[]} params The list of parameters to call the specified method with.
*/
Q_INVOKABLE void callEntityMethod(QUuid entityID, const QString& method, const QStringList& params = QStringList());
/// finds the closest model to the center point, within the radius
/// will return a EntityItemID.isKnownID = false if no models are in the radius
/// this function will not find any models in script engine contexts which don't have access to models
/**jsdoc
*/
Q_INVOKABLE QUuid findClosestEntity(const glm::vec3& center, float radius) const;
/// finds models within the search sphere specified by the center point and radius

View file

@ -438,6 +438,7 @@ void EntityTree::deleteEntity(const EntityItemID& entityID, bool force, bool ign
return;
}
unhookChildAvatar(entityID);
emit deletingEntity(entityID);
// NOTE: callers must lock the tree before using this method
@ -447,6 +448,17 @@ void EntityTree::deleteEntity(const EntityItemID& entityID, bool force, bool ign
_isDirty = true;
}
void EntityTree::unhookChildAvatar(const EntityItemID entityID) {
EntityItemPointer entity = findEntityByEntityItemID(entityID);
entity->forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Avatar) {
child->setParentID(nullptr);
}
});
}
void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool ignoreWarnings) {
// NOTE: callers must lock the tree before using this method
DeleteEntityOperator theOperator(getThisPointer());
@ -476,6 +488,7 @@ void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool i
}
// tell our delete operator about this entityID
unhookChildAvatar(entityID);
theOperator.addEntityIDToDeleteList(entityID);
emit deletingEntity(entityID);
}

View file

@ -121,6 +121,8 @@ public:
// use this method if you have a pointer to the entity (avoid an extra entity lookup)
bool updateEntity(EntityItemPointer entity, const EntityItemProperties& properties, const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
// check if the avatar is a child of this entity, If so set the avatar parentID to null
void unhookChildAvatar(const EntityItemID entityID);
void deleteEntity(const EntityItemID& entityID, bool force = false, bool ignoreWarnings = true);
void deleteEntities(QSet<EntityItemID> entityIDs, bool force = false, bool ignoreWarnings = true);

View file

@ -70,6 +70,7 @@ EntityItemProperties LightEntityItem::getProperties(EntityPropertyFlags desiredP
void LightEntityItem::setFalloffRadius(float value) {
_falloffRadius = glm::max(value, 0.0f);
_lightPropertiesChanged = true;
}
void LightEntityItem::setIsSpotlight(bool value) {
@ -85,6 +86,7 @@ void LightEntityItem::setIsSpotlight(bool value) {
float maxDimension = glm::compMax(dimensions);
setDimensions(glm::vec3(maxDimension, maxDimension, maxDimension));
}
_lightPropertiesChanged = true;
}
}
@ -98,10 +100,26 @@ void LightEntityItem::setCutoff(float value) {
const float width = length * glm::sin(glm::radians(_cutoff));
setDimensions(glm::vec3(width, width, length));
}
_lightPropertiesChanged = true;
}
bool LightEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "LightEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties.getLastEdited());
}
return somethingChanged;
}
bool LightEntityItem::setSubClassProperties(const EntityItemProperties& properties) {
bool somethingChanged = EntityItem::setSubClassProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(isSpotlight, setIsSpotlight);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
@ -110,19 +128,10 @@ bool LightEntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(cutoff, setCutoff);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(falloffRadius, setFalloffRadius);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "LightEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties.getLastEdited());
}
return somethingChanged;
}
int LightEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
@ -193,3 +202,8 @@ void LightEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
APPEND_ENTITY_PROPERTY(PROP_CUTOFF, getCutoff());
APPEND_ENTITY_PROPERTY(PROP_FALLOFF_RADIUS, getFalloffRadius());
}
void LightEntityItem::somethingChangedNotification() {
EntityItem::somethingChangedNotification();
_lightPropertiesChanged = false;
}

View file

@ -31,9 +31,16 @@ public:
/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
virtual void setDimensions(const glm::vec3& value) override;
virtual bool setProperties(const EntityItemProperties& properties) override;
virtual bool setSubClassProperties(const EntityItemProperties& properties) override;
// methods for getting/setting all properties of an entity
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
virtual bool setProperties(const EntityItemProperties& properties) override;
/// Override this in your derived class if you'd like to be informed when something about the state of the entity
/// has changed. This will be called with properties change or when new data is loaded from a stream
/// Overriding this function to capture the information that a light properties has changed
virtual void somethingChangedNotification() override;
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
@ -60,6 +67,7 @@ public:
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
_lightPropertiesChanged = true;
}
bool getIsSpotlight() const { return _isSpotlight; }
@ -69,13 +77,19 @@ public:
void setIgnoredAttenuation(float value) { }
float getIntensity() const { return _intensity; }
void setIntensity(float value) { _intensity = value; }
void setIntensity(float value) {
_intensity = value;
_lightPropertiesChanged = true;
}
float getFalloffRadius() const { return _falloffRadius; }
void setFalloffRadius(float value);
float getExponent() const { return _exponent; }
void setExponent(float value) { _exponent = value; }
void setExponent(float value) {
_exponent = value;
_lightPropertiesChanged = true;
}
float getCutoff() const { return _cutoff; }
void setCutoff(float value);
@ -85,6 +99,7 @@ public:
protected:
// properties of a light
rgbColor _color;
bool _isSpotlight { DEFAULT_IS_SPOTLIGHT };
@ -93,6 +108,11 @@ protected:
float _exponent { DEFAULT_EXPONENT };
float _cutoff { DEFAULT_CUTOFF };
// Dirty flag turn true when either light properties is changing values.
// This gets back to false in the somethingChangedNotification() call
// Which is called after a setProperties() or a readEntitySubClassFromBUfferCall on the entity.
bool _lightPropertiesChanged { false };
static bool _lightsArePickable;
};

View file

@ -83,9 +83,7 @@ public:
const Vec4i& region, QImage& destImage) final override;
static const int MAX_NUM_ATTRIBUTES = Stream::NUM_INPUT_SLOTS;
static const int MAX_NUM_INPUT_BUFFERS = 16;
// this is the maximum numeber of available input buffers
size_t getNumInputBuffers() const { return _input._invalidBuffers.size(); }
// this is the maximum per shader stage on the low end apple
@ -147,6 +145,10 @@ public:
virtual void do_startNamedCall(const Batch& batch, size_t paramOffset) final;
virtual void do_stopNamedCall(const Batch& batch, size_t paramOffset) final;
static const int MAX_NUM_ATTRIBUTES = Stream::NUM_INPUT_SLOTS;
// The drawcall Info attribute channel is reserved and is the upper bound for the number of availables Input buffers
static const int MAX_NUM_INPUT_BUFFERS = Stream::DRAW_CALL_INFO;
virtual void do_pushProfileRange(const Batch& batch, size_t paramOffset) final;
virtual void do_popProfileRange(const Batch& batch, size_t paramOffset) final;
@ -235,18 +237,21 @@ protected:
virtual void initInput() final;
virtual void killInput() final;
virtual void syncInputStateCache() final;
virtual void resetInputStage() final;
virtual void updateInput();
virtual void resetInputStage();
virtual void updateInput() = 0;
struct InputStageState {
bool _invalidFormat { true };
Stream::FormatPointer _format;
std::string _formatKey;
typedef std::bitset<MAX_NUM_ATTRIBUTES> ActivationCache;
ActivationCache _attributeActivation { 0 };
typedef std::bitset<MAX_NUM_INPUT_BUFFERS> BuffersState;
BuffersState _invalidBuffers { 0 };
BuffersState _invalidBuffers{ 0 };
BuffersState _attribBindingBuffers{ 0 };
Buffers _buffers;
Offsets _bufferOffsets;
@ -266,7 +271,11 @@ protected:
GLuint _defaultVAO { 0 };
InputStageState() :
_buffers(_invalidBuffers.size()),
_invalidFormat(true),
_format(0),
_formatKey(),
_attributeActivation(0),
_buffers(_invalidBuffers.size(), BufferPointer(0)),
_bufferOffsets(_invalidBuffers.size(), 0),
_bufferStrides(_invalidBuffers.size(), 0),
_bufferVBOs(_invalidBuffers.size(), 0) {}
@ -276,8 +285,8 @@ protected:
void killTransform();
// Synchronize the state cache of this Backend with the actual real state of the GL Context
void syncTransformStateCache();
void updateTransform(const Batch& batch);
void resetTransformStage();
virtual void updateTransform(const Batch& batch) = 0;
virtual void resetTransformStage();
// Allows for correction of the camera pose to account for changes
// between the time when a was recorded and the time(s) when it is
@ -325,6 +334,8 @@ protected:
bool _invalidProj { false };
bool _invalidViewport { false };
bool _enabledDrawcallInfoBuffer{ false };
using Pair = std::pair<size_t, size_t>;
using List = std::list<Pair>;
List _cameraOffsets;
@ -399,8 +410,8 @@ protected:
void resetQueryStage();
struct QueryStageState {
};
uint32_t _rangeQueryDepth { 0 };
} _queryStage;
void resetStages();

View file

@ -10,16 +10,26 @@
//
#include "GLBackend.h"
#include "GLShared.h"
#include "GLInputFormat.h"
using namespace gpu;
using namespace gpu::gl;
void GLBackend::do_setInputFormat(const Batch& batch, size_t paramOffset) {
Stream::FormatPointer format = batch._streamFormats.get(batch._params[paramOffset]._uint);
if (format != _input._format) {
_input._format = format;
_input._invalidFormat = true;
if (format) {
auto inputFormat = GLInputFormat::sync((*format));
assert(inputFormat);
if (_input._formatKey != inputFormat->key) {
_input._formatKey = inputFormat->key;
_input._invalidFormat = true;
}
} else {
_input._formatKey.clear();
_input._invalidFormat = true;
}
}
}
@ -93,16 +103,9 @@ void GLBackend::resetInputStage() {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
(void) CHECK_GL_ERROR();
glBindBuffer(GL_ARRAY_BUFFER, 0);
for (uint32_t i = 0; i < _input._attributeActivation.size(); i++) {
glDisableVertexAttribArray(i);
glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0);
}
// Reset vertex buffer and format
_input._format.reset();
_input._formatKey.clear();
_input._invalidFormat = false;
_input._attributeActivation.reset();
@ -114,6 +117,7 @@ void GLBackend::resetInputStage() {
}
_input._invalidBuffers.reset();
// THe vertex array binding MUST be reset in the specific Backend versions as they use different techniques
}
void GLBackend::do_setIndexBuffer(const Batch& batch, size_t paramOffset) {
@ -151,183 +155,3 @@ void GLBackend::do_setIndirectBuffer(const Batch& batch, size_t paramOffset) {
(void)CHECK_GL_ERROR();
}
// Core 41 doesn't expose the features to really separate the vertex format from the vertex buffers binding
// Core 43 does :)
// FIXME crashing problem with glVertexBindingDivisor / glVertexAttribFormat
// Once resolved, break this up into the GL 4.1 and 4.5 backends
#if 1 || (GPU_INPUT_PROFILE == GPU_CORE_41)
#define NO_SUPPORT_VERTEX_ATTRIB_FORMAT
#else
#define SUPPORT_VERTEX_ATTRIB_FORMAT
#endif
void GLBackend::updateInput() {
#if defined(SUPPORT_VERTEX_ATTRIB_FORMAT)
if (_input._invalidFormat) {
InputStageState::ActivationCache newActivation;
// Assign the vertex format required
if (_input._format) {
for (auto& it : _input._format->getAttributes()) {
const Stream::Attribute& attrib = (it).second;
GLuint slot = attrib._slot;
GLuint count = attrib._element.getLocationScalarCount();
uint8_t locationCount = attrib._element.getLocationCount();
GLenum type = _elementTypeToGL41Type[attrib._element.getType()];
GLuint offset = attrib._offset;;
GLboolean isNormalized = attrib._element.isNormalized();
GLenum perLocationSize = attrib._element.getLocationSize();
for (size_t locNum = 0; locNum < locationCount; ++locNum) {
newActivation.set(slot + locNum);
glVertexAttribFormat(slot + locNum, count, type, isNormalized, offset + locNum * perLocationSize);
glVertexAttribBinding(slot + locNum, attrib._channel);
}
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glVertexBindingDivisor(attrib._channel, attrib._frequency * (isStereo() ? 2 : 1));
#else
glVertexBindingDivisor(attrib._channel, attrib._frequency);
#endif
}
(void)CHECK_GL_ERROR();
}
// Manage Activation what was and what is expected now
for (size_t i = 0; i < newActivation.size(); i++) {
bool newState = newActivation[i];
if (newState != _input._attributeActivation[i]) {
if (newState) {
glEnableVertexAttribArray(i);
} else {
glDisableVertexAttribArray(i);
}
_input._attributeActivation.flip(i);
}
}
(void)CHECK_GL_ERROR();
_input._invalidFormat = false;
_stats._ISNumFormatChanges++;
}
if (_input._invalidBuffers.any()) {
int numBuffers = _input._buffers.size();
auto buffer = _input._buffers.data();
auto vbo = _input._bufferVBOs.data();
auto offset = _input._bufferOffsets.data();
auto stride = _input._bufferStrides.data();
for (int bufferNum = 0; bufferNum < numBuffers; bufferNum++) {
if (_input._invalidBuffers.test(bufferNum)) {
glBindVertexBuffer(bufferNum, (*vbo), (*offset), (*stride));
}
buffer++;
vbo++;
offset++;
stride++;
}
_input._invalidBuffers.reset();
(void)CHECK_GL_ERROR();
}
#else
if (_input._invalidFormat || _input._invalidBuffers.any()) {
if (_input._invalidFormat) {
InputStageState::ActivationCache newActivation;
_stats._ISNumFormatChanges++;
// Check expected activation
if (_input._format) {
for (auto& it : _input._format->getAttributes()) {
const Stream::Attribute& attrib = (it).second;
uint8_t locationCount = attrib._element.getLocationCount();
for (int i = 0; i < locationCount; ++i) {
newActivation.set(attrib._slot + i);
}
}
}
// Manage Activation what was and what is expected now
for (unsigned int i = 0; i < newActivation.size(); i++) {
bool newState = newActivation[i];
if (newState != _input._attributeActivation[i]) {
if (newState) {
glEnableVertexAttribArray(i);
} else {
glDisableVertexAttribArray(i);
}
(void)CHECK_GL_ERROR();
_input._attributeActivation.flip(i);
}
}
}
// now we need to bind the buffers and assign the attrib pointers
if (_input._format) {
const Buffers& buffers = _input._buffers;
const Offsets& offsets = _input._bufferOffsets;
const Offsets& strides = _input._bufferStrides;
const Stream::Format::AttributeMap& attributes = _input._format->getAttributes();
auto& inputChannels = _input._format->getChannels();
_stats._ISNumInputBufferChanges++;
GLuint boundVBO = 0;
for (auto& channelIt : inputChannels) {
const Stream::Format::ChannelMap::value_type::second_type& channel = (channelIt).second;
if ((channelIt).first < buffers.size()) {
int bufferNum = (channelIt).first;
if (_input._invalidBuffers.test(bufferNum) || _input._invalidFormat) {
// GLuint vbo = gpu::GL41Backend::getBufferID((*buffers[bufferNum]));
GLuint vbo = _input._bufferVBOs[bufferNum];
if (boundVBO != vbo) {
glBindBuffer(GL_ARRAY_BUFFER, vbo);
(void)CHECK_GL_ERROR();
boundVBO = vbo;
}
_input._invalidBuffers[bufferNum] = false;
for (unsigned int i = 0; i < channel._slots.size(); i++) {
const Stream::Attribute& attrib = attributes.at(channel._slots[i]);
GLuint slot = attrib._slot;
GLuint count = attrib._element.getLocationScalarCount();
uint8_t locationCount = attrib._element.getLocationCount();
GLenum type = gl::ELEMENT_TYPE_TO_GL[attrib._element.getType()];
// GLenum perLocationStride = strides[bufferNum];
GLenum perLocationStride = attrib._element.getLocationSize();
GLuint stride = (GLuint)strides[bufferNum];
GLuint pointer = (GLuint)(attrib._offset + offsets[bufferNum]);
GLboolean isNormalized = attrib._element.isNormalized();
for (size_t locNum = 0; locNum < locationCount; ++locNum) {
glVertexAttribPointer(slot + (GLuint)locNum, count, type, isNormalized, stride,
reinterpret_cast<GLvoid*>(pointer + perLocationStride * (GLuint)locNum));
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glVertexAttribDivisor(slot + (GLuint)locNum, attrib._frequency * (isStereo() ? 2 : 1));
#else
glVertexAttribDivisor(slot + (GLuint)locNum, attrib._frequency);
#endif
}
// TODO: Support properly the IAttrib version
(void)CHECK_GL_ERROR();
}
}
}
}
}
// everything format related should be in sync now
_input._invalidFormat = false;
}
#endif
}

View file

@ -141,19 +141,19 @@ void GLBackend::downloadFramebuffer(const FramebufferPointer& srcFramebuffer, co
auto readFBO = getFramebufferID(srcFramebuffer);
if (srcFramebuffer && readFBO) {
if ((srcFramebuffer->getWidth() < (region.x + region.z)) || (srcFramebuffer->getHeight() < (region.y + region.w))) {
qCDebug(gpugllogging) << "GLBackend::downloadFramebuffer : srcFramebuffer is too small to provide the region queried";
qCWarning(gpugllogging) << "GLBackend::downloadFramebuffer : srcFramebuffer is too small to provide the region queried";
return;
}
}
if ((destImage.width() < region.z) || (destImage.height() < region.w)) {
qCDebug(gpugllogging) << "GLBackend::downloadFramebuffer : destImage is too small to receive the region of the framebuffer";
qCWarning(gpugllogging) << "GLBackend::downloadFramebuffer : destImage is too small to receive the region of the framebuffer";
return;
}
GLenum format = GL_BGRA;
if (destImage.format() != QImage::Format_ARGB32) {
qCDebug(gpugllogging) << "GLBackend::downloadFramebuffer : destImage format must be FORMAT_ARGB32 to receive the region of the framebuffer";
qCWarning(gpugllogging) << "GLBackend::downloadFramebuffer : destImage format must be FORMAT_ARGB32 to receive the region of the framebuffer";
return;
}

View file

@ -16,8 +16,10 @@ using namespace gpu::gl;
// Eventually, we want to test with TIME_ELAPSED instead of TIMESTAMP
#ifdef Q_OS_MAC
const uint32_t MAX_RANGE_QUERY_DEPTH = 1;
static bool timeElapsed = true;
#else
const uint32_t MAX_RANGE_QUERY_DEPTH = 10000;
static bool timeElapsed = false;
#endif
@ -25,12 +27,19 @@ void GLBackend::do_beginQuery(const Batch& batch, size_t paramOffset) {
auto query = batch._queries.get(batch._params[paramOffset]._uint);
GLQuery* glquery = syncGPUObject(*query);
if (glquery) {
PROFILE_RANGE_BEGIN(glquery->_profileRangeId, query->getName().c_str(), 0xFFFF7F00);
++_queryStage._rangeQueryDepth;
glGetInteger64v(GL_TIMESTAMP, (GLint64*)&glquery->_batchElapsedTime);
if (timeElapsed) {
glBeginQuery(GL_TIME_ELAPSED, glquery->_endqo);
if (_queryStage._rangeQueryDepth <= MAX_RANGE_QUERY_DEPTH) {
glBeginQuery(GL_TIME_ELAPSED, glquery->_endqo);
}
} else {
glQueryCounter(glquery->_beginqo, GL_TIMESTAMP);
}
glquery->_rangeQueryDepth = _queryStage._rangeQueryDepth;
(void)CHECK_GL_ERROR();
}
}
@ -40,14 +49,20 @@ void GLBackend::do_endQuery(const Batch& batch, size_t paramOffset) {
GLQuery* glquery = syncGPUObject(*query);
if (glquery) {
if (timeElapsed) {
glEndQuery(GL_TIME_ELAPSED);
if (_queryStage._rangeQueryDepth <= MAX_RANGE_QUERY_DEPTH) {
glEndQuery(GL_TIME_ELAPSED);
}
} else {
glQueryCounter(glquery->_endqo, GL_TIMESTAMP);
}
--_queryStage._rangeQueryDepth;
GLint64 now;
glGetInteger64v(GL_TIMESTAMP, &now);
glquery->_batchElapsedTime = now - glquery->_batchElapsedTime;
PROFILE_RANGE_END(glquery->_profileRangeId);
(void)CHECK_GL_ERROR();
}
}
@ -55,20 +70,24 @@ void GLBackend::do_endQuery(const Batch& batch, size_t paramOffset) {
void GLBackend::do_getQuery(const Batch& batch, size_t paramOffset) {
auto query = batch._queries.get(batch._params[paramOffset]._uint);
GLQuery* glquery = syncGPUObject(*query);
if (glquery) {
glGetQueryObjectui64v(glquery->_endqo, GL_QUERY_RESULT_AVAILABLE, &glquery->_result);
if (glquery->_result == GL_TRUE) {
if (timeElapsed) {
glGetQueryObjectui64v(glquery->_endqo, GL_QUERY_RESULT, &glquery->_result);
} else {
GLuint64 start, end;
glGetQueryObjectui64v(glquery->_beginqo, GL_QUERY_RESULT, &start);
glGetQueryObjectui64v(glquery->_endqo, GL_QUERY_RESULT, &end);
glquery->_result = end - start;
}
if (glquery) {
if (glquery->_rangeQueryDepth > MAX_RANGE_QUERY_DEPTH) {
query->triggerReturnHandler(glquery->_result, glquery->_batchElapsedTime);
} else {
glGetQueryObjectui64v(glquery->_endqo, GL_QUERY_RESULT_AVAILABLE, &glquery->_result);
if (glquery->_result == GL_TRUE) {
if (timeElapsed) {
glGetQueryObjectui64v(glquery->_endqo, GL_QUERY_RESULT, &glquery->_result);
} else {
GLuint64 start, end;
glGetQueryObjectui64v(glquery->_beginqo, GL_QUERY_RESULT, &start);
glGetQueryObjectui64v(glquery->_endqo, GL_QUERY_RESULT, &end);
glquery->_result = end - start;
}
query->triggerReturnHandler(glquery->_result, glquery->_batchElapsedTime);
}
(void)CHECK_GL_ERROR();
}
(void)CHECK_GL_ERROR();
}
}

View file

@ -213,13 +213,13 @@ void GLBackend::do_setStateStencil(State::StencilActivation activation, State::S
GL_DECR };
if (testFront != testBack) {
glStencilOpSeparate(GL_FRONT, STENCIL_OPS[testFront.getFailOp()], STENCIL_OPS[testFront.getPassOp()], STENCIL_OPS[testFront.getDepthFailOp()]);
glStencilOpSeparate(GL_FRONT, STENCIL_OPS[testFront.getFailOp()], STENCIL_OPS[testFront.getDepthFailOp()], STENCIL_OPS[testFront.getPassOp()]);
glStencilFuncSeparate(GL_FRONT, COMPARISON_TO_GL[testFront.getFunction()], testFront.getReference(), testFront.getReadMask());
glStencilOpSeparate(GL_BACK, STENCIL_OPS[testBack.getFailOp()], STENCIL_OPS[testBack.getPassOp()], STENCIL_OPS[testBack.getDepthFailOp()]);
glStencilOpSeparate(GL_BACK, STENCIL_OPS[testBack.getFailOp()], STENCIL_OPS[testBack.getDepthFailOp()], STENCIL_OPS[testBack.getPassOp()]);
glStencilFuncSeparate(GL_BACK, COMPARISON_TO_GL[testBack.getFunction()], testBack.getReference(), testBack.getReadMask());
} else {
glStencilOp(STENCIL_OPS[testFront.getFailOp()], STENCIL_OPS[testFront.getPassOp()], STENCIL_OPS[testFront.getDepthFailOp()]);
glStencilOp(STENCIL_OPS[testFront.getFailOp()], STENCIL_OPS[testFront.getDepthFailOp()], STENCIL_OPS[testFront.getPassOp()]);
glStencilFunc(COMPARISON_TO_GL[testFront.getFunction()], testFront.getReference(), testFront.getReadMask());
}

View file

@ -85,6 +85,9 @@ void GLBackend::syncTransformStateCache() {
Mat4 modelView;
auto modelViewInv = glm::inverse(modelView);
_transform._view.evalFromRawMatrix(modelViewInv);
glDisableVertexAttribArray(gpu::Stream::DRAW_CALL_INFO);
_transform._enabledDrawcallInfoBuffer = false;
}
void GLBackend::TransformStageState::preUpdate(size_t commandIndex, const StereoState& stereo) {
@ -162,29 +165,7 @@ void GLBackend::TransformStageState::bindCurrentCamera(int eye) const {
}
}
void GLBackend::updateTransform(const Batch& batch) {
_transform.update(_commandIndex, _stereo);
auto& drawCallInfoBuffer = batch.getDrawCallInfoBuffer();
if (batch._currentNamedCall.empty()) {
auto& drawCallInfo = drawCallInfoBuffer[_currentDraw];
glDisableVertexAttribArray(gpu::Stream::DRAW_CALL_INFO); // Make sure attrib array is disabled
glVertexAttribI2i(gpu::Stream::DRAW_CALL_INFO, drawCallInfo.index, drawCallInfo.unused);
} else {
glEnableVertexAttribArray(gpu::Stream::DRAW_CALL_INFO); // Make sure attrib array is enabled
glBindBuffer(GL_ARRAY_BUFFER, _transform._drawCallInfoBuffer);
glVertexAttribIPointer(gpu::Stream::DRAW_CALL_INFO, 2, GL_UNSIGNED_SHORT, 0,
_transform._drawCallInfoOffsets[batch._currentNamedCall]);
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glVertexAttribDivisor(gpu::Stream::DRAW_CALL_INFO, (isStereo() ? 2 : 1));
#else
glVertexAttribDivisor(gpu::Stream::DRAW_CALL_INFO, 1);
#endif
}
(void)CHECK_GL_ERROR();
}
void GLBackend::resetTransformStage() {
glDisableVertexAttribArray(gpu::Stream::DRAW_CALL_INFO);
_transform._enabledDrawcallInfoBuffer = false;
}

View file

@ -29,19 +29,19 @@ bool GLFramebuffer::checkStatus(GLenum target) const {
result = true;
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
qCDebug(gpugllogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT.";
qCWarning(gpugllogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
qCDebug(gpugllogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.";
qCWarning(gpugllogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
qCDebug(gpugllogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER.";
qCWarning(gpugllogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
qCDebug(gpugllogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER.";
qCWarning(gpugllogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER.";
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
qCDebug(gpugllogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_UNSUPPORTED.";
qCWarning(gpugllogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_UNSUPPORTED.";
break;
}
return result;

View file

@ -0,0 +1,33 @@
//
// Created by Sam Gateau on 2016/07/21
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GLInputFormat.h"
#include "GLBackend.h"
using namespace gpu;
using namespace gpu::gl;
GLInputFormat::GLInputFormat() {
}
GLInputFormat:: ~GLInputFormat() {
}
GLInputFormat* GLInputFormat::sync(const Stream::Format& inputFormat) {
GLInputFormat* object = Backend::getGPUObject<GLInputFormat>(inputFormat);
if (!object) {
object = new GLInputFormat();
object->key = inputFormat.getKey();
Backend::setGPUObject(inputFormat, object);
}
return object;
}

View file

@ -0,0 +1,29 @@
//
// Created by Sam Gateau on 2016/07/21
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_gpu_gl_GLInputFormat_h
#define hifi_gpu_gl_GLInputFormat_h
#include "GLShared.h"
namespace gpu {
namespace gl {
class GLInputFormat : public GPUObject {
public:
static GLInputFormat* sync(const Stream::Format& inputFormat);
GLInputFormat();
~GLInputFormat();
std::string key;
};
}
}
#endif

View file

@ -49,6 +49,8 @@ public:
const GLuint _beginqo = { 0 };
GLuint64 _result { (GLuint64)-1 };
GLuint64 _batchElapsedTime { (GLuint64) 0 };
uint64_t _profileRangeId { 0 };
uint32_t _rangeQueryDepth { 0 };
protected:
GLQuery(const std::weak_ptr<GLBackend>& backend, const Query& query, GLuint endId, GLuint beginId) : Parent(backend, query, endId), _beginqo(beginId) {}

View file

@ -119,7 +119,7 @@ GLShader* compileBackendProgram(GLBackend& backend, const Shader& program) {
if (object) {
shaderGLObjects.push_back(object->_shaderObjects[version].glshader);
} else {
qCDebug(gpugllogging) << "GLShader::compileBackendProgram - One of the shaders of the program is not compiled?";
qCWarning(gpugllogging) << "GLShader::compileBackendProgram - One of the shaders of the program is not compiled?";
return nullptr;
}
}

View file

@ -26,25 +26,25 @@ bool checkGLError(const char* name) {
} else {
switch (error) {
case GL_INVALID_ENUM:
qCDebug(gpugllogging) << "GLBackend::" << name << ": An unacceptable value is specified for an enumerated argument.The offending command is ignored and has no other side effect than to set the error flag.";
qCWarning(gpugllogging) << "GLBackend::" << name << ": An unacceptable value is specified for an enumerated argument.The offending command is ignored and has no other side effect than to set the error flag.";
break;
case GL_INVALID_VALUE:
qCDebug(gpugllogging) << "GLBackend" << name << ": A numeric argument is out of range.The offending command is ignored and has no other side effect than to set the error flag";
qCWarning(gpugllogging) << "GLBackend" << name << ": A numeric argument is out of range.The offending command is ignored and has no other side effect than to set the error flag";
break;
case GL_INVALID_OPERATION:
qCDebug(gpugllogging) << "GLBackend" << name << ": The specified operation is not allowed in the current state.The offending command is ignored and has no other side effect than to set the error flag..";
qCWarning(gpugllogging) << "GLBackend" << name << ": The specified operation is not allowed in the current state.The offending command is ignored and has no other side effect than to set the error flag..";
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
qCDebug(gpugllogging) << "GLBackend" << name << ": The framebuffer object is not complete.The offending command is ignored and has no other side effect than to set the error flag.";
qCWarning(gpugllogging) << "GLBackend" << name << ": The framebuffer object is not complete.The offending command is ignored and has no other side effect than to set the error flag.";
break;
case GL_OUT_OF_MEMORY:
qCDebug(gpugllogging) << "GLBackend" << name << ": There is not enough memory left to execute the command.The state of the GL is undefined, except for the state of the error flags, after this error is recorded.";
qCWarning(gpugllogging) << "GLBackend" << name << ": There is not enough memory left to execute the command.The state of the GL is undefined, except for the state of the error flags, after this error is recorded.";
break;
case GL_STACK_UNDERFLOW:
qCDebug(gpugllogging) << "GLBackend" << name << ": An attempt has been made to perform an operation that would cause an internal stack to underflow.";
qCWarning(gpugllogging) << "GLBackend" << name << ": An attempt has been made to perform an operation that would cause an internal stack to underflow.";
break;
case GL_STACK_OVERFLOW:
qCDebug(gpugllogging) << "GLBackend" << name << ": An attempt has been made to perform an operation that would cause an internal stack to overflow.";
qCWarning(gpugllogging) << "GLBackend" << name << ": An attempt has been made to perform an operation that would cause an internal stack to overflow.";
break;
}
return true;
@ -751,7 +751,7 @@ void makeProgramBindings(ShaderObject& shaderObject) {
GLint linked = 0;
glGetProgramiv(glprogram, GL_LINK_STATUS, &linked);
if (!linked) {
qCDebug(gpugllogging) << "GLShader::makeBindings - failed to link after assigning slotBindings?";
qCWarning(gpugllogging) << "GLShader::makeBindings - failed to link after assigning slotBindings?";
}
// now assign the ubo binding, then DON't relink!

View file

@ -120,7 +120,7 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
break;
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
break;
}
@ -132,7 +132,7 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
result = GL_RG8;
break;
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
break;
@ -155,7 +155,7 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
result = GL_COMPRESSED_SRGB;
break;
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
break;
@ -241,13 +241,13 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
*/
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
break;
}
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
return result;
}
@ -280,7 +280,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
texel.internalFormat = GL_DEPTH24_STENCIL8;
break;
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
break;
}
@ -295,7 +295,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
texel.internalFormat = GL_RG8;
break;
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
break;
@ -318,7 +318,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
texel.internalFormat = GL_COMPRESSED_SRGB;
break;
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
break;
@ -381,13 +381,13 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
*/
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
break;
}
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
return texel;
} else {
@ -523,7 +523,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
texel.internalFormat = GL_DEPTH24_STENCIL8;
break;
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
break;
@ -539,7 +539,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
texel.internalFormat = GL_RG8;
break;
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
break;
@ -566,7 +566,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
texel.internalFormat = GL_COMPRESSED_SRGB;
break;
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
break;
}
@ -648,13 +648,13 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
texel.internalFormat = GL_COMPRESSED_SRGB_ALPHA;
break;
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
break;
}
default:
qCDebug(gpugllogging) << "Unknown combination of texel format";
qCWarning(gpugllogging) << "Unknown combination of texel format";
}
return texel;
}

View file

@ -77,13 +77,13 @@ protected:
void do_multiDrawIndexedIndirect(const Batch& batch, size_t paramOffset) override;
// Input Stage
void resetInputStage() override;
void updateInput() override;
// Synchronize the state cache of this Backend with the actual real state of the GL Context
void transferTransformState(const Batch& batch) const override;
void initTransform() override;
void updateTransform(const Batch& batch);
void resetTransformStage();
void updateTransform(const Batch& batch) override;
// Output stage
void do_blit(const Batch& batch, size_t paramOffset) override;

View file

@ -13,7 +13,111 @@
using namespace gpu;
using namespace gpu::gl41;
void GL41Backend::updateInput() {
Parent::updateInput();
void GL41Backend::resetInputStage() {
Parent::resetInputStage();
glBindBuffer(GL_ARRAY_BUFFER, 0);
for (uint32_t i = 0; i < _input._attributeActivation.size(); i++) {
glDisableVertexAttribArray(i);
glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0);
}
}
void GL41Backend::updateInput() {
if (_input._invalidFormat || _input._invalidBuffers.any()) {
if (_input._invalidFormat) {
InputStageState::ActivationCache newActivation;
_stats._ISNumFormatChanges++;
// Check expected activation
if (_input._format) {
for (auto& it : _input._format->getAttributes()) {
const Stream::Attribute& attrib = (it).second;
uint8_t locationCount = attrib._element.getLocationCount();
for (int i = 0; i < locationCount; ++i) {
newActivation.set(attrib._slot + i);
}
}
}
// Manage Activation what was and what is expected now
for (unsigned int i = 0; i < newActivation.size(); i++) {
bool newState = newActivation[i];
if (newState != _input._attributeActivation[i]) {
if (newState) {
glEnableVertexAttribArray(i);
} else {
glDisableVertexAttribArray(i);
}
(void)CHECK_GL_ERROR();
_input._attributeActivation.flip(i);
}
}
}
// now we need to bind the buffers and assign the attrib pointers
if (_input._format) {
const Buffers& buffers = _input._buffers;
const Offsets& offsets = _input._bufferOffsets;
const Offsets& strides = _input._bufferStrides;
const Stream::Format::AttributeMap& attributes = _input._format->getAttributes();
auto& inputChannels = _input._format->getChannels();
_stats._ISNumInputBufferChanges++;
GLuint boundVBO = 0;
for (auto& channelIt : inputChannels) {
const Stream::Format::ChannelMap::value_type::second_type& channel = (channelIt).second;
if ((channelIt).first < buffers.size()) {
int bufferNum = (channelIt).first;
if (_input._invalidBuffers.test(bufferNum) || _input._invalidFormat) {
// GLuint vbo = gpu::GL41Backend::getBufferID((*buffers[bufferNum]));
GLuint vbo = _input._bufferVBOs[bufferNum];
if (boundVBO != vbo) {
glBindBuffer(GL_ARRAY_BUFFER, vbo);
(void)CHECK_GL_ERROR();
boundVBO = vbo;
}
_input._invalidBuffers[bufferNum] = false;
for (unsigned int i = 0; i < channel._slots.size(); i++) {
const Stream::Attribute& attrib = attributes.at(channel._slots[i]);
GLuint slot = attrib._slot;
GLuint count = attrib._element.getLocationScalarCount();
uint8_t locationCount = attrib._element.getLocationCount();
GLenum type = gl::ELEMENT_TYPE_TO_GL[attrib._element.getType()];
// GLenum perLocationStride = strides[bufferNum];
GLenum perLocationStride = attrib._element.getLocationSize();
GLuint stride = (GLuint)strides[bufferNum];
GLuint pointer = (GLuint)(attrib._offset + offsets[bufferNum]);
GLboolean isNormalized = attrib._element.isNormalized();
for (size_t locNum = 0; locNum < locationCount; ++locNum) {
glVertexAttribPointer(slot + (GLuint)locNum, count, type, isNormalized, stride,
reinterpret_cast<GLvoid*>(pointer + perLocationStride * (GLuint)locNum));
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glVertexAttribDivisor(slot + (GLuint)locNum, attrib._frequency * (isStereo() ? 2 : 1));
#else
glVertexAttribDivisor(slot + (GLuint)locNum, attrib._frequency);
#endif
}
// TODO: Support properly the IAttrib version
(void)CHECK_GL_ERROR();
}
}
}
}
}
// everything format related should be in sync now
_input._invalidFormat = false;
}
}

View file

@ -79,3 +79,32 @@ void GL41Backend::transferTransformState(const Batch& batch) const {
// Make sure the current Camera offset is unknown before render Draw
_transform._currentCameraOffset = INVALID_OFFSET;
}
void GL41Backend::updateTransform(const Batch& batch) {
_transform.update(_commandIndex, _stereo);
auto& drawCallInfoBuffer = batch.getDrawCallInfoBuffer();
if (batch._currentNamedCall.empty()) {
auto& drawCallInfo = drawCallInfoBuffer[_currentDraw];
if (_transform._enabledDrawcallInfoBuffer) {
glDisableVertexAttribArray(gpu::Stream::DRAW_CALL_INFO); // Make sure attrib array is disabled
_transform._enabledDrawcallInfoBuffer = false;
}
glVertexAttribI2i(gpu::Stream::DRAW_CALL_INFO, drawCallInfo.index, drawCallInfo.unused);
} else {
if (!_transform._enabledDrawcallInfoBuffer) {
glEnableVertexAttribArray(gpu::Stream::DRAW_CALL_INFO); // Make sure attrib array is enabled
glBindBuffer(GL_ARRAY_BUFFER, _transform._drawCallInfoBuffer);
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glVertexAttribDivisor(gpu::Stream::DRAW_CALL_INFO, (isStereo() ? 2 : 1));
#else
glVertexAttribDivisor(gpu::Stream::DRAW_CALL_INFO, 1);
#endif
_transform._enabledDrawcallInfoBuffer = true;
}
glVertexAttribIPointer(gpu::Stream::DRAW_CALL_INFO, 2, GL_UNSIGNED_SHORT, 0, _transform._drawCallInfoOffsets[batch._currentNamedCall]);
}
(void)CHECK_GL_ERROR();
}

View file

@ -130,13 +130,13 @@ protected:
void do_multiDrawIndexedIndirect(const Batch& batch, size_t paramOffset) override;
// Input Stage
void resetInputStage() override;
void updateInput() override;
// Synchronize the state cache of this Backend with the actual real state of the GL Context
void transferTransformState(const Batch& batch) const override;
void initTransform() override;
void updateTransform(const Batch& batch);
void resetTransformStage();
void updateTransform(const Batch& batch) override;
// Output stage
void do_blit(const Batch& batch, size_t paramOffset) override;

View file

@ -9,10 +9,111 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GL45Backend.h"
#include "../gl/GLShared.h"
using namespace gpu;
using namespace gpu::gl45;
void GL45Backend::updateInput() {
Parent::updateInput();
void GL45Backend::resetInputStage() {
Parent::resetInputStage();
glBindBuffer(GL_ARRAY_BUFFER, 0);
for (uint32_t i = 0; i < _input._attributeActivation.size(); i++) {
glDisableVertexAttribArray(i);
}
for (uint32_t i = 0; i < _input._attribBindingBuffers.size(); i++) {
glBindVertexBuffer(i, 0, 0, 0);
}
}
void GL45Backend::updateInput() {
if (_input._invalidFormat) {
InputStageState::ActivationCache newActivation;
// Assign the vertex format required
if (_input._format) {
_input._attribBindingBuffers.reset();
const Stream::Format::AttributeMap& attributes = _input._format->getAttributes();
auto& inputChannels = _input._format->getChannels();
for (auto& channelIt : inputChannels) {
auto bufferChannelNum = (channelIt).first;
const Stream::Format::ChannelMap::value_type::second_type& channel = (channelIt).second;
_input._attribBindingBuffers.set(bufferChannelNum);
GLuint frequency = 0;
for (unsigned int i = 0; i < channel._slots.size(); i++) {
const Stream::Attribute& attrib = attributes.at(channel._slots[i]);
GLuint slot = attrib._slot;
GLuint count = attrib._element.getLocationScalarCount();
uint8_t locationCount = attrib._element.getLocationCount();
GLenum type = gl::ELEMENT_TYPE_TO_GL[attrib._element.getType()];
GLuint offset = (GLuint)attrib._offset;;
GLboolean isNormalized = attrib._element.isNormalized();
GLenum perLocationSize = attrib._element.getLocationSize();
for (GLuint locNum = 0; locNum < locationCount; ++locNum) {
GLuint attriNum = (GLuint)(slot + locNum);
newActivation.set(attriNum);
if (!_input._attributeActivation[attriNum]) {
_input._attributeActivation.set(attriNum);
glEnableVertexAttribArray(attriNum);
}
glVertexAttribFormat(attriNum, count, type, isNormalized, offset + locNum * perLocationSize);
// TODO: Support properly the IAttrib version
glVertexAttribBinding(attriNum, attrib._channel);
}
if (i == 0) {
frequency = attrib._frequency;
} else {
assert(frequency == attrib._frequency);
}
(void)CHECK_GL_ERROR();
}
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glVertexBindingDivisor(bufferChannelNum, frequency * (isStereo() ? 2 : 1));
#else
glVertexBindingDivisor(bufferChannelNum, frequency);
#endif
}
}
// Manage Activation what was and what is expected now
// This should only disable VertexAttribs since the one needed by the vertex format (if it exists) have been enabled above
for (GLuint i = 0; i < (GLuint)newActivation.size(); i++) {
bool newState = newActivation[i];
if (newState != _input._attributeActivation[i]) {
if (newState) {
glEnableVertexAttribArray(i);
} else {
glDisableVertexAttribArray(i);
}
_input._attributeActivation.flip(i);
}
}
(void)CHECK_GL_ERROR();
_input._invalidFormat = false;
_stats._ISNumFormatChanges++;
}
if (_input._invalidBuffers.any()) {
auto vbo = _input._bufferVBOs.data();
auto offset = _input._bufferOffsets.data();
auto stride = _input._bufferStrides.data();
for (GLuint buffer = 0; buffer < _input._buffers.size(); buffer++, vbo++, offset++, stride++) {
if (_input._invalidBuffers.test(buffer)) {
glBindVertexBuffer(buffer, (*vbo), (*offset), (GLsizei)(*stride));
}
}
_input._invalidBuffers.reset();
(void)CHECK_GL_ERROR();
}
}

View file

@ -61,7 +61,6 @@ static std::vector<uvec3> getPageDimensionsForFormat(const TextureTypeFormat& ty
for (GLint i = 0; i < count; ++i) {
result[i] = uvec3(x[i], y[i], z[i]);
}
qCDebug(gpugl45logging) << "Got " << count << " page sizes";
}
{
@ -91,7 +90,6 @@ SparseInfo::SparseInfo(GL45Texture& texture)
void SparseInfo::maybeMakeSparse() {
// Don't enable sparse for objects with explicitly managed mip levels
if (!texture._gpuObject.isAutogenerateMips()) {
qCDebug(gpugl45logging) << "Don't enable sparse texture for explicitly generated mipmaps on texture " << texture._source.c_str();
return;
}
@ -285,11 +283,6 @@ GL45Texture::GL45Texture(const std::weak_ptr<GLBackend>& backend, const Texture&
}
GL45Texture::~GL45Texture() {
// // External textures cycle very quickly, so don't spam the log with messages about them.
// if (!_gpuObject.getUsage().isExternal()) {
// qCDebug(gpugl45logging) << "Destroying texture " << _id << " from source " << _source.c_str();
// }
// Remove this texture from the candidate list of derezzable textures
if (_transferrable) {
auto mipLevels = usedMipLevels();
@ -350,9 +343,6 @@ void GL45Texture::withPreservedTexture(std::function<void()> f) const {
}
void GL45Texture::generateMips() const {
if (_transferrable) {
qCDebug(gpugl45logging) << "Generating mipmaps for " << _source.c_str();
}
glGenerateTextureMipmap(_id);
(void)CHECK_GL_ERROR();
}
@ -593,7 +583,6 @@ void GL45Texture::stripToMip(uint16_t newMinMip) {
syncSampler();
updateSize();
// Re-insert into the texture-by-mips map if appropriate
mipLevels = usedMipLevels();
if (mipLevels > 1 && (!_sparseInfo.sparse || _minMip < _sparseInfo.maxSparseLevel)) {
@ -628,19 +617,16 @@ void GL45Backend::derezTextures() const {
Lock lock(texturesByMipCountsMutex);
if (texturesByMipCounts.empty()) {
qCDebug(gpugl45logging) << "No available textures to derez";
// No available textures to derez
return;
}
auto mipLevel = texturesByMipCounts.rbegin()->first;
if (mipLevel <= 1) {
qCDebug(gpugl45logging) << "Max mip levels " << mipLevel;
// No mips available to remove
return;
}
qCDebug(gpugl45logging) << "Allowed texture memory " << Texture::getAllowedGPUMemoryUsage();
qCDebug(gpugl45logging) << "Used texture memory " << (Context::getTextureGPUMemoryUsage() - Context::getTextureGPUFramebufferMemoryUsage());
GL45Texture* targetTexture = nullptr;
{
auto& textures = texturesByMipCounts[mipLevel];
@ -649,5 +635,4 @@ void GL45Backend::derezTextures() const {
}
lock.unlock();
targetTexture->derez();
qCDebug(gpugl45logging) << "New Used texture memory " << (Context::getTextureGPUMemoryUsage() - Context::getTextureGPUFramebufferMemoryUsage());
}

View file

@ -66,3 +66,36 @@ void GL45Backend::transferTransformState(const Batch& batch) const {
// Make sure the current Camera offset is unknown before render Draw
_transform._currentCameraOffset = INVALID_OFFSET;
}
void GL45Backend::updateTransform(const Batch& batch) {
_transform.update(_commandIndex, _stereo);
auto& drawCallInfoBuffer = batch.getDrawCallInfoBuffer();
if (batch._currentNamedCall.empty()) {
auto& drawCallInfo = drawCallInfoBuffer[_currentDraw];
if (_transform._enabledDrawcallInfoBuffer) {
glDisableVertexAttribArray(gpu::Stream::DRAW_CALL_INFO); // Make sure attrib array is disabled
_transform._enabledDrawcallInfoBuffer = false;
}
glVertexAttribI2i(gpu::Stream::DRAW_CALL_INFO, drawCallInfo.index, drawCallInfo.unused);
} else {
if (!_transform._enabledDrawcallInfoBuffer) {
glEnableVertexAttribArray(gpu::Stream::DRAW_CALL_INFO); // Make sure attrib array is enabled
glVertexAttribIFormat(gpu::Stream::DRAW_CALL_INFO, 2, GL_UNSIGNED_SHORT, 0);
glVertexAttribBinding(gpu::Stream::DRAW_CALL_INFO, gpu::Stream::DRAW_CALL_INFO);
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glVertexBindingDivisor(gpu::Stream::DRAW_CALL_INFO, (isStereo() ? 2 : 1));
#else
glVertexBindingDivisor(gpu::Stream::DRAW_CALL_INFO, 1);
#endif
_transform._enabledDrawcallInfoBuffer = true;
}
// NOTE: A stride of zero in BindVertexBuffer signifies that all elements are sourced from the same location,
// so we must provide a stride.
// This is in contrast to VertexAttrib*Pointer, where a zero signifies tightly-packed elements.
glBindVertexBuffer(gpu::Stream::DRAW_CALL_INFO, _transform._drawCallInfoBuffer, (GLintptr)_transform._drawCallInfoOffsets[batch._currentNamedCall], 2 * sizeof(GLushort));
}
(void)CHECK_GL_ERROR();
}

View file

@ -32,11 +32,11 @@ namespace gpu {
enum ReservedSlot {
#ifdef GPU_SSBO_DRAW_CALL_INFO
TRANSFORM_OBJECT_SLOT = 6,
TRANSFORM_OBJECT_SLOT = 14,
#else
TRANSFORM_OBJECT_SLOT = 31,
#endif
TRANSFORM_CAMERA_SLOT = 7,
TRANSFORM_CAMERA_SLOT = 15,
};
// The named batch data provides a mechanism for accumulating data into buffers over the course

View file

@ -25,6 +25,14 @@ void Buffer::updateBufferCPUMemoryUsage(Size prevObjectSize, Size newObjectSize)
}
}
void Buffer::incrementBufferCPUCount() {
_bufferCPUCount++;
}
void Buffer::decrementBufferCPUCount() {
_bufferCPUCount--;
}
uint32_t Buffer::getBufferCPUCount() {
return _bufferCPUCount.load();
}
@ -43,7 +51,7 @@ Buffer::Size Buffer::getBufferGPUMemoryUsage() {
Buffer::Buffer(Size pageSize) :
_renderPages(pageSize), _pages(pageSize) {
_bufferCPUCount++;
Buffer::incrementBufferCPUCount();
}
Buffer::Buffer(Size size, const Byte* bytes, Size pageSize) : Buffer(pageSize) {
@ -61,7 +69,7 @@ Buffer& Buffer::operator=(const Buffer& buf) {
}
Buffer::~Buffer() {
_bufferCPUCount--;
Buffer::decrementBufferCPUCount();
Buffer::updateBufferCPUMemoryUsage(_sysmem.getSize(), 0);
}

View file

@ -27,6 +27,8 @@ class Buffer : public Resource {
static std::atomic<uint32_t> _bufferCPUCount;
static std::atomic<Size> _bufferCPUMemoryUsage;
static void updateBufferCPUMemoryUsage(Size prevObjectSize, Size newObjectSize);
static void incrementBufferCPUCount();
static void decrementBufferCPUCount();
public:
using Flag = PageManager::Flag;
@ -60,7 +62,7 @@ public:
// The size in bytes of data stored in the buffer
Size getSize() const override;
template <typename T>
Size getTypedSize() const { return getSize() / sizeof(T); };
Size getNumTypedElements() const { return getSize() / sizeof(T); };
const Byte* getData() const { return getSysmem().readData(); }
@ -177,7 +179,7 @@ protected:
public:
using Size = Resource::Size;
using Index = int;
using Index = int32_t;
BufferPointer _buffer;
Size _offset { 0 };
@ -380,6 +382,26 @@ public:
}
};
template <class T> class StructBuffer : public gpu::BufferView {
public:
template <class U> static BufferPointer makeBuffer() {
U t;
return std::make_shared<gpu::Buffer>(sizeof(U), (const gpu::Byte*) &t, sizeof(U));
}
~StructBuffer<T>() {};
StructBuffer<T>() : gpu::BufferView(makeBuffer<T>()) {}
T& edit() {
return BufferView::edit<T>(0);
}
const T& get() const {
return BufferView::get<T>(0);
}
const T* operator ->() const { return &get(); }
};
};
#endif

View file

@ -46,6 +46,25 @@ vec3 colorWheel(float normalizedHue) {
return vec3(1.f, 0.f, 0.f);
}
}
vec3 colorRamp(float normalizedHue) {
float v = normalizedHue * 5.f;
if (v < 0.f) {
return vec3(1.f, 0.f, 0.f);
} else if (v < 1.f) {
return vec3(1.f, v, 0.f);
} else if (v < 2.f) {
return vec3(1.f - (v - 1.f), 1.f, 0.f);
} else if (v < 3.f) {
return vec3(0.f, 1.f, (v - 2.f));
} else if (v < 4.f) {
return vec3(0.f, 1.f - (v - 3.f), 1.f);
} else if (v < 5.f) {
return vec3((v - 4.f), 0.f, 1.f);
} else {
return vec3(1.f, 0.f, 1.f);
}
}
<@endfunc@>
<@endif@>

View file

@ -13,6 +13,23 @@
#include "GPULogging.h"
using namespace gpu;
void ContextStats::evalDelta(const ContextStats& begin, const ContextStats& end) {
_ISNumFormatChanges = end._ISNumFormatChanges - begin._ISNumFormatChanges;
_ISNumInputBufferChanges = end._ISNumInputBufferChanges - begin._ISNumInputBufferChanges;
_ISNumIndexBufferChanges = end._ISNumIndexBufferChanges - begin._ISNumIndexBufferChanges;
_RSNumTextureBounded = end._RSNumTextureBounded - begin._RSNumTextureBounded;
_RSAmountTextureMemoryBounded = end._RSAmountTextureMemoryBounded - begin._RSAmountTextureMemoryBounded;
_DSNumAPIDrawcalls = end._DSNumAPIDrawcalls - begin._DSNumAPIDrawcalls;
_DSNumDrawcalls = end._DSNumDrawcalls - begin._DSNumDrawcalls;
_DSNumTriangles= end._DSNumTriangles - begin._DSNumTriangles;
_PSNumSetPipelines = end._PSNumSetPipelines - begin._PSNumSetPipelines;
}
Context::CreateBackend Context::_createBackendCallback = nullptr;
Context::MakeProgram Context::_makeProgramCallback = nullptr;
std::once_flag Context::_initialized;
@ -36,7 +53,7 @@ void Context::beginFrame(const glm::mat4& renderPose) {
_currentFrame->pose = renderPose;
if (!_frameRangeTimer) {
_frameRangeTimer = std::make_shared<RangeTimer>();
_frameRangeTimer = std::make_shared<RangeTimer>("gpu::Context::Frame");
}
}
@ -73,6 +90,10 @@ void Context::consumeFrameUpdates(const FramePointer& frame) const {
}
void Context::executeFrame(const FramePointer& frame) const {
// Grab the stats at the around the frame and delta to have a consistent sampling
ContextStats beginStats;
getStats(beginStats);
// FIXME? probably not necessary, but safe
consumeFrameUpdates(frame);
_backend->setStereoState(frame->stereoState);
@ -90,6 +111,10 @@ void Context::executeFrame(const FramePointer& frame) const {
_frameRangeTimer->end(endBatch);
_backend->render(endBatch);
}
ContextStats endStats;
getStats(endStats);
_frameStats.evalDelta(beginStats, endStats);
}
bool Context::makeProgram(Shader& shader, const Shader::BindingSet& bindings) {
@ -135,10 +160,18 @@ void Context::downloadFramebuffer(const FramebufferPointer& srcFramebuffer, cons
_backend->downloadFramebuffer(srcFramebuffer, region, destImage);
}
void Context::resetStats() const {
_backend->resetStats();
}
void Context::getStats(ContextStats& stats) const {
_backend->getStats(stats);
}
void Context::getFrameStats(ContextStats& stats) const {
stats = _frameStats;
}
double Context::getFrameTimerGPUAverage() const {
if (_frameRangeTimer) {
return _frameRangeTimer->getGPUAverage();

View file

@ -45,6 +45,8 @@ public:
ContextStats() {}
ContextStats(const ContextStats& stats) = default;
void evalDelta(const ContextStats& begin, const ContextStats& end);
};
class Backend {
@ -83,6 +85,7 @@ public:
return reinterpret_cast<T*>(object.gpuObject.getGPUObject());
}
void resetStats() const { _stats = ContextStats(); }
void getStats(ContextStats& stats) const { stats = _stats; }
virtual bool isTextureManagementSparseEnabled() const = 0;
@ -123,7 +126,7 @@ protected:
}
friend class Context;
ContextStats _stats;
mutable ContextStats _stats;
StereoState _stereo;
};
@ -201,8 +204,11 @@ public:
void downloadFramebuffer(const FramebufferPointer& srcFramebuffer, const Vec4i& region, QImage& destImage);
// Repporting stats of the context
void resetStats() const;
void getStats(ContextStats& stats) const;
// Same as above but grabbed at every end of a frame
void getFrameStats(ContextStats& stats) const;
double getFrameTimerGPUAverage() const;
double getFrameTimerBatchAverage() const;
@ -229,8 +235,8 @@ protected:
RangeTimerPointer _frameRangeTimer;
StereoState _stereo;
double getGPUAverage() const;
double getBatchAverage() const;
// Sampled at the end of every frame, the stats of all the counters
mutable ContextStats _frameStats;
// This function can only be called by "static Shader::makeProgram()"
// makeProgramShader(...) make a program shader ready to be used in a Batch.

View file

@ -18,6 +18,7 @@ const Element Element::VEC2F_UV{ VEC2, FLOAT, UV };
const Element Element::VEC2F_XY{ VEC2, FLOAT, XY };
const Element Element::VEC3F_XYZ{ VEC3, FLOAT, XYZ };
const Element Element::VEC4F_XYZW{ VEC4, FLOAT, XYZW };
const Element Element::INDEX_UINT16{ SCALAR, UINT16, INDEX };
const Element Element::INDEX_UINT16 { SCALAR, UINT16, INDEX };
const Element Element::INDEX_INT32 { SCALAR, INT32, INDEX };
const Element Element::PART_DRAWCALL{ VEC4, UINT32, PART };

View file

@ -236,6 +236,7 @@ public:
static const Element VEC3F_XYZ;
static const Element VEC4F_XYZW;
static const Element INDEX_UINT16;
static const Element INDEX_INT32;
static const Element PART_DRAWCALL;
protected:

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