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https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
put updateCamera in its function
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parent
e4a5b7f250
commit
a70f7dfc87
2 changed files with 111 additions and 3 deletions
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@ -2371,6 +2371,111 @@ void Application::initializeUi() {
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offscreenSurfaceCache->reserve(Web3DOverlay::QML, 2);
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}
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void Application::updateCamera(RenderArgs& renderArgs) {
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glm::vec3 boomOffset;
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{
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PROFILE_RANGE(render, "/updateCamera");
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{
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PerformanceTimer perfTimer("CameraUpdates");
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auto myAvatar = getMyAvatar();
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boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD;
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// The render mode is default or mirror if the camera is in mirror mode, assigned further below
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renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
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renderArgs._boomOffset = boomOffset;
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// Always use the default eye position, not the actual head eye position.
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// Using the latter will cause the camera to wobble with idle animations,
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// or with changes from the face tracker
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if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
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if (isHMDMode()) {
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mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
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_myCamera.setPosition(extractTranslation(camMat));
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_myCamera.setOrientation(glm::quat_cast(camMat));
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}
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else {
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_myCamera.setPosition(myAvatar->getDefaultEyePosition());
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_myCamera.setOrientation(myAvatar->getMyHead()->getHeadOrientation());
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}
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}
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else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
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if (isHMDMode()) {
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auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
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_myCamera.setOrientation(glm::normalize(glm::quat_cast(hmdWorldMat)));
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_myCamera.setPosition(extractTranslation(hmdWorldMat) +
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myAvatar->getOrientation() * boomOffset);
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}
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else {
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_myCamera.setOrientation(myAvatar->getHead()->getOrientation());
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if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
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_myCamera.setPosition(myAvatar->getDefaultEyePosition()
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+ _myCamera.getOrientation() * boomOffset);
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}
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else {
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_myCamera.setPosition(myAvatar->getDefaultEyePosition()
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+ myAvatar->getOrientation() * boomOffset);
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}
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}
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}
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else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
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if (isHMDMode()) {
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auto mirrorBodyOrientation = myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f));
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glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
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// Mirror HMD yaw and roll
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glm::vec3 mirrorHmdEulers = glm::eulerAngles(hmdRotation);
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mirrorHmdEulers.y = -mirrorHmdEulers.y;
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mirrorHmdEulers.z = -mirrorHmdEulers.z;
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glm::quat mirrorHmdRotation = glm::quat(mirrorHmdEulers);
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glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation;
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_myCamera.setOrientation(worldMirrorRotation);
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glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
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// Mirror HMD lateral offsets
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hmdOffset.x = -hmdOffset.x;
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_myCamera.setPosition(myAvatar->getDefaultEyePosition()
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+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
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+ mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
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+ mirrorBodyOrientation * hmdOffset);
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}
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else {
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_myCamera.setOrientation(myAvatar->getOrientation()
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* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
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_myCamera.setPosition(myAvatar->getDefaultEyePosition()
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+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
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+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
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glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
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}
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renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
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}
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else if (_myCamera.getMode() == CAMERA_MODE_ENTITY) {
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EntityItemPointer cameraEntity = _myCamera.getCameraEntityPointer();
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if (cameraEntity != nullptr) {
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if (isHMDMode()) {
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glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
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_myCamera.setOrientation(cameraEntity->getRotation() * hmdRotation);
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glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
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_myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset));
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}
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else {
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_myCamera.setOrientation(cameraEntity->getRotation());
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_myCamera.setPosition(cameraEntity->getPosition());
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}
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}
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}
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// Update camera position
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if (!isHMDMode()) {
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_myCamera.update(1.0f / _frameCounter.rate());
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}
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}
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}
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}
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void Application::paintGL() {
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// Some plugins process message events, allowing paintGL to be called reentrantly.
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if (_aboutToQuit || _window->isMinimized()) {
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@ -2457,7 +2562,9 @@ void Application::paintGL() {
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_applicationOverlay.renderOverlay(&renderArgs);
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}
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glm::vec3 boomOffset;
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updateCamera(renderArgs);
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/* glm::vec3 boomOffset;
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{
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PROFILE_RANGE(render, "/updateCamera");
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{
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@ -2549,7 +2656,7 @@ void Application::paintGL() {
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}
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}
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}
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*/
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{
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PROFILE_RANGE(render, "/updateCompositor");
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getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform());
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@ -2570,7 +2677,6 @@ void Application::paintGL() {
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{
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PROFILE_RANGE(render, "/mainRender");
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PerformanceTimer perfTimer("mainRender");
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renderArgs._boomOffset = boomOffset;
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// FIXME is this ever going to be different from the size previously set in the render args
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// in the overlay render?
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// Viewport is assigned to the size of the framebuffer
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@ -147,6 +147,8 @@ public:
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void initializeGL();
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void initializeUi();
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void updateCamera(RenderArgs& renderArgs);
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void paintGL();
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void resizeGL();
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