put updateCamera in its function

This commit is contained in:
Sam Gateau 2017-09-13 22:05:20 -07:00
parent e4a5b7f250
commit a70f7dfc87
2 changed files with 111 additions and 3 deletions

View file

@ -2371,6 +2371,111 @@ void Application::initializeUi() {
offscreenSurfaceCache->reserve(Web3DOverlay::QML, 2);
}
void Application::updateCamera(RenderArgs& renderArgs) {
glm::vec3 boomOffset;
{
PROFILE_RANGE(render, "/updateCamera");
{
PerformanceTimer perfTimer("CameraUpdates");
auto myAvatar = getMyAvatar();
boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD;
// The render mode is default or mirror if the camera is in mirror mode, assigned further below
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
renderArgs._boomOffset = boomOffset;
// Always use the default eye position, not the actual head eye position.
// Using the latter will cause the camera to wobble with idle animations,
// or with changes from the face tracker
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
if (isHMDMode()) {
mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
_myCamera.setPosition(extractTranslation(camMat));
_myCamera.setOrientation(glm::quat_cast(camMat));
}
else {
_myCamera.setPosition(myAvatar->getDefaultEyePosition());
_myCamera.setOrientation(myAvatar->getMyHead()->getHeadOrientation());
}
}
else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
if (isHMDMode()) {
auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
_myCamera.setOrientation(glm::normalize(glm::quat_cast(hmdWorldMat)));
_myCamera.setPosition(extractTranslation(hmdWorldMat) +
myAvatar->getOrientation() * boomOffset);
}
else {
_myCamera.setOrientation(myAvatar->getHead()->getOrientation());
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ _myCamera.getOrientation() * boomOffset);
}
else {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ myAvatar->getOrientation() * boomOffset);
}
}
}
else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
if (isHMDMode()) {
auto mirrorBodyOrientation = myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f));
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
// Mirror HMD yaw and roll
glm::vec3 mirrorHmdEulers = glm::eulerAngles(hmdRotation);
mirrorHmdEulers.y = -mirrorHmdEulers.y;
mirrorHmdEulers.z = -mirrorHmdEulers.z;
glm::quat mirrorHmdRotation = glm::quat(mirrorHmdEulers);
glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation;
_myCamera.setOrientation(worldMirrorRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
// Mirror HMD lateral offsets
hmdOffset.x = -hmdOffset.x;
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
+ mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
+ mirrorBodyOrientation * hmdOffset);
}
else {
_myCamera.setOrientation(myAvatar->getOrientation()
* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
}
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
}
else if (_myCamera.getMode() == CAMERA_MODE_ENTITY) {
EntityItemPointer cameraEntity = _myCamera.getCameraEntityPointer();
if (cameraEntity != nullptr) {
if (isHMDMode()) {
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
_myCamera.setOrientation(cameraEntity->getRotation() * hmdRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
_myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset));
}
else {
_myCamera.setOrientation(cameraEntity->getRotation());
_myCamera.setPosition(cameraEntity->getPosition());
}
}
}
// Update camera position
if (!isHMDMode()) {
_myCamera.update(1.0f / _frameCounter.rate());
}
}
}
}
void Application::paintGL() {
// Some plugins process message events, allowing paintGL to be called reentrantly.
if (_aboutToQuit || _window->isMinimized()) {
@ -2457,7 +2562,9 @@ void Application::paintGL() {
_applicationOverlay.renderOverlay(&renderArgs);
}
glm::vec3 boomOffset;
updateCamera(renderArgs);
/* glm::vec3 boomOffset;
{
PROFILE_RANGE(render, "/updateCamera");
{
@ -2549,7 +2656,7 @@ void Application::paintGL() {
}
}
}
*/
{
PROFILE_RANGE(render, "/updateCompositor");
getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform());
@ -2570,7 +2677,6 @@ void Application::paintGL() {
{
PROFILE_RANGE(render, "/mainRender");
PerformanceTimer perfTimer("mainRender");
renderArgs._boomOffset = boomOffset;
// FIXME is this ever going to be different from the size previously set in the render args
// in the overlay render?
// Viewport is assigned to the size of the framebuffer

View file

@ -147,6 +147,8 @@ public:
void initializeGL();
void initializeUi();
void updateCamera(RenderArgs& renderArgs);
void paintGL();
void resizeGL();