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distance from controller to object is sometimes decided by pickray
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56d5f587b6
commit
a1ffc7abd0
2 changed files with 4 additions and 5 deletions
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@ -205,6 +205,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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var entityID = nearbyEntityIDs[j];
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var props = Entities.getEntityProperties(entityID, DISPATCHER_PROPERTIES);
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props.id = entityID;
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props.distance = Vec3.distance(props.position, controllerLocations[h].position)
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nearbyEntityPropertiesByID[entityID] = props;
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nearbyEntityProperties[h].push(props);
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}
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@ -236,6 +237,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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var nearEntityID = rayPicks[h].objectID;
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var nearbyProps = Entities.getEntityProperties(nearEntityID, DISPATCHER_PROPERTIES);
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nearbyProps.id = nearEntityID;
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nearbyProps.distance = rayPicks[h].distance;
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nearbyEntityPropertiesByID[nearEntityID] = nearbyProps;
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nearbyEntityProperties[h].push(nearbyProps);
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}
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@ -243,9 +245,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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// sort by distance from each hand
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nearbyEntityProperties[h].sort(function (a, b) {
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var aDistance = Vec3.distance(a.position, controllerLocations[h].position);
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var bDistance = Vec3.distance(b.position, controllerLocations[h].position);
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return aDistance - bDistance;
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return a.distance - b.distance;
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});
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}
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@ -148,8 +148,7 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
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for (var i = 0; i < nearbyEntityProperties.length; i++) {
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var props = nearbyEntityProperties[i];
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var handPosition = controllerData.controllerLocations[this.hand].position;
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var distance = Vec3.distance(props.position, handPosition);
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if (distance > NEAR_GRAB_RADIUS) {
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if (props.distance > NEAR_GRAB_RADIUS) {
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break;
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}
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if (entityIsGrabbable(props)) {
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