diff --git a/interface/src/raypick/ParabolaPointer.cpp b/interface/src/raypick/ParabolaPointer.cpp index 216248f8b5..2915793c40 100644 --- a/interface/src/raypick/ParabolaPointer.cpp +++ b/interface/src/raypick/ParabolaPointer.cpp @@ -415,7 +415,7 @@ gpu::PipelinePointer ParabolaPointer::RenderState::ParabolaRenderItem::getParabo for (auto& key : keys) { gpu::StatePointer state = gpu::StatePointer(new gpu::State()); - state->setDepthTest(true, true, gpu::LESS_EQUAL); + state->setDepthTest(true, !std::get<0>(key), gpu::LESS_EQUAL); if (std::get<0>(key)) { PrepareStencil::testMask(*state); } else { diff --git a/libraries/procedural/src/procedural/Procedural.cpp b/libraries/procedural/src/procedural/Procedural.cpp index 88c111f8fd..66dde1ca56 100644 --- a/libraries/procedural/src/procedural/Procedural.cpp +++ b/libraries/procedural/src/procedural/Procedural.cpp @@ -125,7 +125,7 @@ Procedural::Procedural() { opaqueStencil(_opaqueState); _transparentState->setCullMode(gpu::State::CULL_NONE); - _transparentState->setDepthTest(true, true, gpu::LESS_EQUAL); + _transparentState->setDepthTest(true, false, gpu::LESS_EQUAL); _transparentState->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA, gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE); diff --git a/libraries/render-utils/src/GeometryCache.cpp b/libraries/render-utils/src/GeometryCache.cpp index ea66ac19ec..325e228120 100644 --- a/libraries/render-utils/src/GeometryCache.cpp +++ b/libraries/render-utils/src/GeometryCache.cpp @@ -2027,7 +2027,7 @@ void GeometryCache::useGridPipeline(gpu::Batch& batch, GridBuffer gridBuffer, bo for (auto& key : keys) { gpu::StatePointer state = gpu::StatePointer(new gpu::State()); - state->setDepthTest(true, true, gpu::LESS_EQUAL); + state->setDepthTest(true, !std::get<0>(key), gpu::LESS_EQUAL); if (std::get<0>(key)) { PrepareStencil::testMask(*state); } else { @@ -2135,7 +2135,7 @@ gpu::PipelinePointer GeometryCache::getWebBrowserProgram(bool transparent, bool auto pipeline = (transparent || forward) ? web_browser_forward : web_browser; gpu::StatePointer state = gpu::StatePointer(new gpu::State()); - state->setDepthTest(true, true, gpu::LESS_EQUAL); + state->setDepthTest(true, !transparent, gpu::LESS_EQUAL); // FIXME: do we need a testMaskDrawNoAA? PrepareStencil::testMaskDrawShapeNoAA(*state); state->setBlendFunction(transparent, @@ -2207,7 +2207,7 @@ gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool transp } else { state->setCullMode(gpu::State::CULL_BACK); } - state->setDepthTest(true, true, gpu::LESS_EQUAL); + state->setDepthTest(true, !config.isTransparent(), gpu::LESS_EQUAL); if (config.hasDepthBias()) { state->setDepthBias(1.0f); state->setDepthBiasSlopeScale(1.0f); diff --git a/libraries/render-utils/src/text/Font.cpp b/libraries/render-utils/src/text/Font.cpp index a30bbad0e5..425e4f2da5 100644 --- a/libraries/render-utils/src/text/Font.cpp +++ b/libraries/render-utils/src/text/Font.cpp @@ -276,7 +276,7 @@ void Font::setupGPU() { for (auto& key : keys) { auto state = std::make_shared(); state->setCullMode(gpu::State::CULL_BACK); - state->setDepthTest(true, true, gpu::LESS_EQUAL); + state->setDepthTest(true, !std::get<0>(key), gpu::LESS_EQUAL); state->setBlendFunction(std::get<0>(key), gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA, gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);