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more Particles to Entities migration
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1 changed files with 13 additions and 14 deletions
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@ -1,12 +1,10 @@
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//
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// rideAlongWithAParticleExample.js
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// rideAlongWithAEntityExample.js
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// examples
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//
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// Created by Brad Hefta-Gaub on 1/24/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates "finding" particles
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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@ -14,31 +12,32 @@
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var iteration = 0;
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var lengthOfRide = 2000; // in iterations
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var particleA = Particles.addParticle(
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var entityA = Entities.addEntity(
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{
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type: "Sphere",
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position: { x: 10, y: 0, z: 10 },
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velocity: { x: 5, y: 0, z: 5 },
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gravity: { x: 0, y: 0, z: 0 },
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radius : 0.1,
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dimensions: { x: 1, y: 1, z: 1 },
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color: { red: 0, green: 255, blue: 0 },
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damping: 0,
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lifetime: (lengthOfRide * 60) + 1
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});
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function rideWithParticle(deltaTime) {
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function rideWithEntity(deltaTime) {
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if (iteration <= lengthOfRide) {
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// Check to see if we've been notified of the actual identity of the particles we created
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if (!particleA.isKnownID) {
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particleA = Particles.identifyParticle(particleA);
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// Check to see if we've been notified of the actual identity of the entities we created
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if (!entityA.isKnownID) {
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entityA = Entities.identifyEntity(entityA);
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}
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var propertiesA = Particles.getParticleProperties(particleA);
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var propertiesA = Entities.getEntityProperties(entityA);
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var newPosition = propertiesA.position;
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MyAvatar.position = { x: propertiesA.position.x,
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y: propertiesA.position.y + 2,
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z: propertiesA.position.z };
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MyAvatar.position = { x: propertiesA.position.x - 1,
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y: propertiesA.position.y + 0,
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z: propertiesA.position.z - 1 };
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} else {
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Script.stop();
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}
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@ -49,5 +48,5 @@ function rideWithParticle(deltaTime) {
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// register the call back so it fires before each data send
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Script.update.connect(rideWithParticle);
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Script.update.connect(rideWithEntity);
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