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Increase maximum texture size to 8192
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parent
cf41ed40ae
commit
9f25891639
3 changed files with 3 additions and 3 deletions
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@ -24,7 +24,7 @@
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#include "ModelPropertiesDialog.h"
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#include "InterfaceLogging.h"
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static const int MAX_TEXTURE_SIZE = 1024;
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static const int MAX_TEXTURE_SIZE = 8192;
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void copyDirectoryContent(QDir& from, QDir& to) {
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for (auto entry : from.entryInfoList(QDir::Dirs | QDir::Files | QDir::NoDotAndDotDot |
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@ -51,7 +51,7 @@ using ColorType = glm::vec3;
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#define HFM_COLOR_ELEMENT gpu::Element::VEC3F_XYZ
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#endif
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const int MAX_NUM_PIXELS_FOR_FBX_TEXTURE = 2048 * 2048;
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const int MAX_NUM_PIXELS_FOR_FBX_TEXTURE = 8192 * 8192;
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using ShapeVertices = std::vector<glm::vec3>;
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@ -41,7 +41,7 @@ using namespace gpu;
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static const glm::uvec2 SPARSE_PAGE_SIZE(128);
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static const glm::uvec2 MAX_TEXTURE_SIZE_GLES(2048);
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static const glm::uvec2 MAX_TEXTURE_SIZE_GL(4096);
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static const glm::uvec2 MAX_TEXTURE_SIZE_GL(8192);
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bool DEV_DECIMATE_TEXTURES = false;
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std::atomic<size_t> DECIMATED_TEXTURE_COUNT{ 0 };
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std::atomic<size_t> RECTIFIED_TEXTURE_COUNT{ 0 };
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