Merge branch 'master' of github.com:highfidelity/hifi into discovery_appUi

This commit is contained in:
Zach Fox 2018-09-14 14:36:22 -07:00
commit 9e50904376
67 changed files with 1103 additions and 853 deletions

View file

@ -11,6 +11,7 @@
#include "AvatarMixerClientData.h"
#include <algorithm>
#include <udt/PacketHeaders.h>
#include <DependencyManager.h>
@ -218,6 +219,10 @@ uint16_t AvatarMixerClientData::getLastBroadcastSequenceNumber(const QUuid& node
}
void AvatarMixerClientData::ignoreOther(SharedNodePointer self, SharedNodePointer other) {
ignoreOther(self.data(), other.data());
}
void AvatarMixerClientData::ignoreOther(const Node* self, const Node* other) {
if (!isRadiusIgnoring(other->getUUID())) {
addToRadiusIgnoringSet(other->getUUID());
auto killPacket = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason), true);
@ -235,9 +240,20 @@ void AvatarMixerClientData::ignoreOther(SharedNodePointer self, SharedNodePointe
}
}
void AvatarMixerClientData::removeFromRadiusIgnoringSet(SharedNodePointer self, const QUuid& other) {
if (isRadiusIgnoring(other)) {
_radiusIgnoredOthers.erase(other);
bool AvatarMixerClientData::isRadiusIgnoring(const QUuid& other) const {
return std::find(_radiusIgnoredOthers.cbegin(), _radiusIgnoredOthers.cend(), other) != _radiusIgnoredOthers.cend();
}
void AvatarMixerClientData::addToRadiusIgnoringSet(const QUuid& other) {
if (!isRadiusIgnoring(other)) {
_radiusIgnoredOthers.push_back(other);
}
}
void AvatarMixerClientData::removeFromRadiusIgnoringSet(const QUuid& other) {
auto ignoredOtherIter = std::find(_radiusIgnoredOthers.cbegin(), _radiusIgnoredOthers.cend(), other);
if (ignoredOtherIter != _radiusIgnoredOthers.cend()) {
_radiusIgnoredOthers.erase(ignoredOtherIter);
}
}

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@ -15,7 +15,7 @@
#include <algorithm>
#include <cfloat>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <queue>
#include <QtCore/QJsonObject>
@ -45,6 +45,7 @@ public:
int parseData(ReceivedMessage& message) override;
AvatarData& getAvatar() { return *_avatar; }
const AvatarData& getAvatar() const { return *_avatar; }
const AvatarData* getConstAvatarData() const { return _avatar.get(); }
AvatarSharedPointer getAvatarSharedPointer() const { return _avatar; }
@ -90,11 +91,11 @@ public:
void loadJSONStats(QJsonObject& jsonObject) const;
glm::vec3 getPosition() const { return _avatar ? _avatar->getWorldPosition() : glm::vec3(0); }
glm::vec3 getGlobalBoundingBoxCorner() const { return _avatar ? _avatar->getGlobalBoundingBoxCorner() : glm::vec3(0); }
bool isRadiusIgnoring(const QUuid& other) const { return _radiusIgnoredOthers.find(other) != _radiusIgnoredOthers.end(); }
void addToRadiusIgnoringSet(const QUuid& other) { _radiusIgnoredOthers.insert(other); }
void removeFromRadiusIgnoringSet(SharedNodePointer self, const QUuid& other);
bool isRadiusIgnoring(const QUuid& other) const;
void addToRadiusIgnoringSet(const QUuid& other);
void removeFromRadiusIgnoringSet(const QUuid& other);
void ignoreOther(SharedNodePointer self, SharedNodePointer other);
void ignoreOther(const Node* self, const Node* other);
void readViewFrustumPacket(const QByteArray& message);
@ -166,7 +167,7 @@ private:
int _numOutOfOrderSends = 0;
SimpleMovingAverage _avgOtherAvatarDataRate;
std::unordered_set<QUuid> _radiusIgnoredOthers;
std::vector<QUuid> _radiusIgnoredOthers;
ConicalViewFrustums _currentViewFrustums;
int _recentOtherAvatarsInView { 0 };

View file

@ -13,6 +13,7 @@
#include <algorithm>
#include <random>
#include <chrono>
#include <glm/glm.hpp>
#include <glm/gtx/norm.hpp>
@ -33,6 +34,8 @@
#include "AvatarMixer.h"
#include "AvatarMixerClientData.h"
namespace chrono = std::chrono;
void AvatarMixerSlave::configure(ConstIter begin, ConstIter end) {
_begin = begin;
_end = end;
@ -209,7 +212,18 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
_stats.jobElapsedTime += (end - start);
}
AABox computeBubbleBox(const AvatarData& avatar, float bubbleExpansionFactor) {
AABox box = avatar.getGlobalBoundingBox();
glm::vec3 scale = box.getScale();
scale *= bubbleExpansionFactor;
const glm::vec3 MIN_BUBBLE_SCALE(0.3f, 1.3f, 0.3);
scale = glm::max(scale, MIN_BUBBLE_SCALE);
box.setScaleStayCentered(glm::max(scale, MIN_BUBBLE_SCALE));
return box;
}
void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) {
const Node* destinationNode = node.data();
auto nodeList = DependencyManager::get<NodeList>();
@ -220,7 +234,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
_stats.nodesBroadcastedTo++;
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(destinationNode->getLinkedData());
nodeData->resetInViewStats();
@ -242,12 +256,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
int traitBytesSent = 0;
// max number of avatarBytes per frame
auto maxAvatarBytesPerFrame = (_maxKbpsPerNode * BYTES_PER_KILOBIT) / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
int maxAvatarBytesPerFrame = int(_maxKbpsPerNode * BYTES_PER_KILOBIT / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND);
// FIXME - find a way to not send the sessionID for every avatar
int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
int overBudgetAvatars = 0;
// keep track of the number of other avatars held back in this frame
int numAvatarsHeldBack = 0;
@ -260,66 +270,38 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
bool PALIsOpen = nodeData->getRequestsDomainListData();
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
bool getsAnyIgnored = PALIsOpen && node->getCanKick();
bool getsAnyIgnored = PALIsOpen && destinationNode->getCanKick();
if (PALIsOpen) {
// Increase minimumBytesPerAvatar if the PAL is open
minimumBytesPerAvatar += sizeof(AvatarDataPacket::AvatarGlobalPosition) +
sizeof(AvatarDataPacket::AudioLoudness);
}
// Bandwidth allowance for data that must be sent.
int minimumBytesPerAvatar = PALIsOpen ? AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID +
sizeof(AvatarDataPacket::AvatarGlobalPosition) + sizeof(AvatarDataPacket::AudioLoudness) : 0;
// setup a PacketList for the avatarPackets
auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
static auto maxAvatarDataBytes = avatarPacketList->getMaxSegmentSize() - NUM_BYTES_RFC4122_UUID;
// Define the minimum bubble size
static const glm::vec3 minBubbleSize = avatar.getSensorToWorldScale() * glm::vec3(0.3f, 1.3f, 0.3f);
// Define the scale of the box for the current node
glm::vec3 nodeBoxScale = (nodeData->getPosition() - nodeData->getGlobalBoundingBoxCorner()) * 2.0f * avatar.getSensorToWorldScale();
// Set up the bounding box for the current node
AABox nodeBox(nodeData->getGlobalBoundingBoxCorner(), nodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(nodeBoxScale, minBubbleSize))) {
nodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
nodeBox.embiggen(4.0f);
// setup list of AvatarData as well as maps to map betweeen the AvatarData and the original nodes
std::vector<AvatarSharedPointer> avatarsToSort;
std::unordered_map<AvatarSharedPointer, SharedNodePointer> avatarDataToNodes;
std::unordered_map<QUuid, uint64_t> avatarEncodeTimes;
std::for_each(_begin, _end, [&](const SharedNodePointer& otherNode) {
// make sure this is an agent that we have avatar data for before considering it for inclusion
if (otherNode->getType() == NodeType::Agent
&& otherNode->getLinkedData()) {
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
AvatarSharedPointer otherAvatar = otherNodeData->getAvatarSharedPointer();
avatarsToSort.push_back(otherAvatar);
avatarDataToNodes[otherAvatar] = otherNode;
QUuid id = otherAvatar->getSessionUUID();
avatarEncodeTimes[id] = nodeData->getLastOtherAvatarEncodeTime(id);
}
});
// compute node bounding box
const float MY_AVATAR_BUBBLE_EXPANSION_FACTOR = 4.0f; // magic number determined emperically
AABox nodeBox = computeBubbleBox(avatar, MY_AVATAR_BUBBLE_EXPANSION_FACTOR);
class SortableAvatar: public PrioritySortUtil::Sortable {
public:
SortableAvatar() = delete;
SortableAvatar(const AvatarSharedPointer& avatar, uint64_t lastEncodeTime)
: _avatar(avatar), _lastEncodeTime(lastEncodeTime) {}
glm::vec3 getPosition() const override { return _avatar->getWorldPosition(); }
SortableAvatar(const AvatarData* avatar, const Node* avatarNode, uint64_t lastEncodeTime)
: _avatar(avatar), _node(avatarNode), _lastEncodeTime(lastEncodeTime) {}
glm::vec3 getPosition() const override { return _avatar->getClientGlobalPosition(); }
float getRadius() const override {
glm::vec3 nodeBoxHalfScale = (_avatar->getWorldPosition() - _avatar->getGlobalBoundingBoxCorner() * _avatar->getSensorToWorldScale());
return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
glm::vec3 nodeBoxScale = _avatar->getGlobalBoundingBox().getScale();
return 0.5f * glm::max(nodeBoxScale.x, glm::max(nodeBoxScale.y, nodeBoxScale.z));
}
uint64_t getTimestamp() const override {
return _lastEncodeTime;
}
AvatarSharedPointer getAvatar() const { return _avatar; }
const Node* getNode() const { return _node; }
private:
AvatarSharedPointer _avatar;
const AvatarData* _avatar;
const Node* _node;
uint64_t _lastEncodeTime;
};
@ -329,16 +311,18 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
AvatarData::_avatarSortCoefficientSize,
AvatarData::_avatarSortCoefficientCenter,
AvatarData::_avatarSortCoefficientAge);
sortedAvatars.reserve(avatarsToSort.size());
sortedAvatars.reserve(_end - _begin);
// ignore or sort
const AvatarSharedPointer& thisAvatar = nodeData->getAvatarSharedPointer();
for (const auto& avatar : avatarsToSort) {
if (avatar == thisAvatar) {
// don't echo updates to self
for (auto listedNode = _begin; listedNode != _end; ++listedNode) {
Node* otherNodeRaw = (*listedNode).data();
if (otherNodeRaw->getType() != NodeType::Agent
|| !otherNodeRaw->getLinkedData()
|| otherNodeRaw == destinationNode) {
continue;
}
auto avatarNode = otherNodeRaw;
bool shouldIgnore = false;
// We ignore other nodes for a couple of reasons:
// 1) ignore bubbles and ignore specific node
@ -346,53 +330,39 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
// happen if for example the avatar is connected on a desktop and sending
// updates at ~30hz. So every 3 frames we skip a frame.
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
const AvatarMixerClientData* avatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
assert(avatarNodeData); // we can't have gotten here without avatarNode having valid data
const AvatarMixerClientData* avatarClientNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
assert(avatarClientNodeData); // we can't have gotten here without avatarNode having valid data
quint64 startIgnoreCalculation = usecTimestampNow();
// make sure we have data for this avatar, that it isn't the same node,
// and isn't an avatar that the viewing node has ignored
// or that has ignored the viewing node
if (!avatarNode->getLinkedData()
|| avatarNode->getUUID() == node->getUUID()
|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
if ((destinationNode->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
|| (avatarNode->isIgnoringNodeWithID(destinationNode->getUUID()) && !getsAnyIgnored)) {
shouldIgnore = true;
} else {
// Check to see if the space bubble is enabled
// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
if (node->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
float sensorToWorldScale = avatarNodeData->getAvatarSharedPointer()->getSensorToWorldScale();
// Define the scale of the box for the current other node
glm::vec3 otherNodeBoxScale = (avatarNodeData->getPosition() - avatarNodeData->getGlobalBoundingBoxCorner()) * 2.0f * sensorToWorldScale;
// Set up the bounding box for the current other node
AABox otherNodeBox(avatarNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(otherNodeBoxScale, minBubbleSize))) {
otherNodeBox.setScaleStayCentered(minBubbleSize);
}
// Change the scale of both bounding boxes
// (This is an arbitrary number determined empirically)
otherNodeBox.embiggen(2.4f);
if (destinationNode->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
// Perform the collision check between the two bounding boxes
const float OTHER_AVATAR_BUBBLE_EXPANSION_FACTOR = 2.4f; // magic number determined empirically
AABox otherNodeBox = computeBubbleBox(avatarClientNodeData->getAvatar(), OTHER_AVATAR_BUBBLE_EXPANSION_FACTOR);
if (nodeBox.touches(otherNodeBox)) {
nodeData->ignoreOther(node, avatarNode);
nodeData->ignoreOther(destinationNode, avatarNode);
shouldIgnore = !getsAnyIgnored;
}
}
// Not close enough to ignore
if (!shouldIgnore) {
nodeData->removeFromRadiusIgnoringSet(node, avatarNode->getUUID());
nodeData->removeFromRadiusIgnoringSet(avatarNode->getUUID());
}
}
if (!shouldIgnore) {
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
AvatarDataSequenceNumber lastSeqFromSender = avatarNodeData->getLastReceivedSequenceNumber();
AvatarDataSequenceNumber lastSeqFromSender = avatarClientNodeData->getLastReceivedSequenceNumber();
// FIXME - This code does appear to be working. But it seems brittle.
// It supports determining if the frame of data for this "other"
@ -417,12 +387,10 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
if (!shouldIgnore) {
// sort this one for later
uint64_t lastEncodeTime = 0;
std::unordered_map<QUuid, uint64_t>::const_iterator itr = avatarEncodeTimes.find(avatar->getSessionUUID());
if (itr != avatarEncodeTimes.end()) {
lastEncodeTime = itr->second;
}
sortedAvatars.push(SortableAvatar(avatar, lastEncodeTime));
const AvatarData* avatarNodeData = avatarClientNodeData->getConstAvatarData();
auto lastEncodeTime = nodeData->getLastOtherAvatarEncodeTime(avatarNodeData->getSessionUUID());
sortedAvatars.push(SortableAvatar(avatarNodeData, avatarNode, lastEncodeTime));
}
}
@ -430,19 +398,31 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
int remainingAvatars = (int)sortedAvatars.size();
auto traitsPacketList = NLPacketList::create(PacketType::BulkAvatarTraits, QByteArray(), true, true);
const auto& sortedAvatarVector = sortedAvatars.getSortedVector();
for (const auto& sortedAvatar : sortedAvatarVector) {
const auto& avatarData = sortedAvatar.getAvatar();
remainingAvatars--;
const Node* otherNode = sortedAvatar.getNode();
auto lastEncodeForOther = sortedAvatar.getTimestamp();
auto otherNode = avatarDataToNodes[avatarData];
assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
// NOTE: Here's where we determine if we are over budget and drop to bare minimum data
AvatarData::AvatarDataDetail detail = AvatarData::NoData;
// NOTE: Here's where we determine if we are over budget and drop remaining avatars,
// or send minimal avatar data in uncommon case of PALIsOpen.
int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
if (overBudget) {
if (PALIsOpen) {
_stats.overBudgetAvatars++;
detail = AvatarData::PALMinimum;
} else {
_stats.overBudgetAvatars += remainingAvatars;
break;
}
}
quint64 startAvatarDataPacking = usecTimestampNow();
auto startAvatarDataPacking = chrono::high_resolution_clock::now();
++numOtherAvatars;
@ -459,32 +439,18 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
nodeData->setLastBroadcastTime(otherNode->getUUID(), usecTimestampNow());
}
// determine if avatar is in view which determines how much data to send
glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
glm::vec3 otherNodeBoxScale = (otherPosition - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f * otherAvatar->getSensorToWorldScale();
AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
bool isInView = nodeData->otherAvatarInView(otherNodeBox);
// Typically all out-of-view avatars but such avatars' priorities will rise with time:
bool isLowerPriority = sortedAvatar.getPriority() <= OUT_OF_VIEW_THRESHOLD;
// start a new segment in the PacketList for this avatar
avatarPacketList->startSegment();
AvatarData::AvatarDataDetail detail;
if (overBudget) {
overBudgetAvatars++;
_stats.overBudgetAvatars++;
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::NoData;
} else if (!isInView) {
if (isLowerPriority) {
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
nodeData->incrementAvatarOutOfView();
} else {
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
? AvatarData::SendAllData : AvatarData::CullSmallData;
} else if (!overBudget) {
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO ? AvatarData::SendAllData : AvatarData::CullSmallData;
nodeData->incrementAvatarInView();
}
bool includeThisAvatar = true;
auto lastEncodeForOther = nodeData->getLastOtherAvatarEncodeTime(otherNode->getUUID());
QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID());
lastSentJointsForOther.resize(otherAvatar->getJointCount());
@ -494,14 +460,14 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray
bool dropFaceTracking = false;
quint64 start = usecTimestampNow();
auto startSerialize = chrono::high_resolution_clock::now();
QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition,
&lastSentJointsForOther);
quint64 end = usecTimestampNow();
_stats.toByteArrayElapsedTime += (end - start);
auto endSerialize = chrono::high_resolution_clock::now();
_stats.toByteArrayElapsedTime +=
(quint64) chrono::duration_cast<chrono::microseconds>(endSerialize - startSerialize).count();
static auto maxAvatarDataBytes = avatarPacketList->getMaxSegmentSize() - NUM_BYTES_RFC4122_UUID;
if (bytes.size() > maxAvatarDataBytes) {
qCWarning(avatars) << "otherAvatar.toByteArray() for" << otherNode->getUUID()
<< "resulted in very large buffer of" << bytes.size() << "bytes - dropping facial data";
@ -527,8 +493,11 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
}
if (includeThisAvatar) {
// start a new segment in the PacketList for this avatar
avatarPacketList->startSegment();
numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->write(bytes);
avatarPacketList->endSegment();
if (detail != AvatarData::NoData) {
_stats.numOthersIncluded++;
@ -546,15 +515,13 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
// It would be nice if we could tweak its future sort priority to put it at the back of the list.
}
avatarPacketList->endSegment();
quint64 endAvatarDataPacking = usecTimestampNow();
_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
auto endAvatarDataPacking = chrono::high_resolution_clock::now();
_stats.avatarDataPackingElapsedTime +=
(quint64) chrono::duration_cast<chrono::microseconds>(endAvatarDataPacking - startAvatarDataPacking).count();
// use helper to add any changed traits to our packet list
traitBytesSent += addChangedTraitsToBulkPacket(nodeData, otherNodeData, *traitsPacketList);
traitsPacketList->getDataSize();
remainingAvatars--;
}
quint64 startPacketSending = usecTimestampNow();
@ -566,7 +533,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
_stats.numBytesSent += numAvatarDataBytes;
// send the avatar data PacketList
nodeList->sendPacketList(std::move(avatarPacketList), *node);
nodeList->sendPacketList(std::move(avatarPacketList), *destinationNode);
// record the bytes sent for other avatar data in the AvatarMixerClientData
nodeData->recordSentAvatarData(numAvatarDataBytes);
@ -576,7 +543,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
if (traitsPacketList->getNumPackets() >= 1) {
// send the traits packet list
nodeList->sendPacketList(std::move(traitsPacketList), *node);
nodeList->sendPacketList(std::move(traitsPacketList), *destinationNode);
}
// record the number of avatars held back this frame

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@ -346,7 +346,15 @@ Item {
target: loginDialog
onHandleLoginCompleted: {
console.log("Login Succeeded, linking steam account")
var poppedUp = Settings.getValue("loginDialogPoppedUp", false);
if (poppedUp) {
console.log("[ENCOURAGELOGINDIALOG]: logging in")
var data = {
"action": "user logged in"
};
UserActivityLogger.logAction("encourageLoginDialog", data);
Settings.setValue("loginDialogPoppedUp", false);
}
if (loginDialog.isSteamRunning()) {
loginDialog.linkSteam()
} else {
@ -354,23 +362,20 @@ Item {
bodyLoader.item.width = root.pane.width
bodyLoader.item.height = root.pane.height
}
if (Settings.getValue("loginDialogPoppedUp", false)) {
var data = {
"action": "user logged in"
};
UserActivityLogger.logAction("encourageLoginDialog", data);
}
}
onHandleLoginFailed: {
console.log("Login Failed")
mainTextContainer.visible = true
toggleLoading(false)
if (Settings.getValue("loginDialogPoppedUp", false)) {
var poppedUp = Settings.getValue("loginDialogPoppedUp", false);
if (poppedUp) {
console.log("[ENCOURAGELOGINDIALOG]: failed logging in")
var data = {
"action": "user failed logging in"
};
UserActivityLogger.logAction("encourageLoginDialog", data);
Settings.setValue("loginDialogPoppedUp", false);
}
mainTextContainer.visible = true
toggleLoading(false)
}
onHandleLinkCompleted: {
console.log("Link Succeeded")

View file

@ -3498,7 +3498,9 @@ bool Application::isServerlessMode() const {
}
void Application::setIsInterstitialMode(bool interstitialMode) {
if (_interstitialMode != interstitialMode) {
Settings settings;
bool enableInterstitial = settings.value("enableIntersitialMode", false).toBool();
if (_interstitialMode != interstitialMode && enableInterstitial) {
_interstitialMode = interstitialMode;
DependencyManager::get<AudioClient>()->setAudioPaused(_interstitialMode);
@ -6346,6 +6348,7 @@ void Application::updateWindowTitle() const {
auto nodeList = DependencyManager::get<NodeList>();
auto accountManager = DependencyManager::get<AccountManager>();
auto isInErrorState = nodeList->getDomainHandler().isInErrorState();
QString buildVersion = " - "
+ (BuildInfo::BUILD_TYPE == BuildInfo::BuildType::Stable ? QString("Version") : QString("Build"))
@ -6353,14 +6356,19 @@ void Application::updateWindowTitle() const {
QString loginStatus = accountManager->isLoggedIn() ? "" : " (NOT LOGGED IN)";
QString connectionStatus = nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED)";
QString connectionStatus = isInErrorState ? " (ERROR CONNECTING)" :
nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED)";
QString username = accountManager->getAccountInfo().getUsername();
setCrashAnnotation("username", username.toStdString());
QString currentPlaceName;
if (isServerlessMode()) {
currentPlaceName = "serverless: " + DependencyManager::get<AddressManager>()->getDomainURL().toString();
if (isInErrorState) {
currentPlaceName = "serverless: " + nodeList->getDomainHandler().getErrorDomainURL().toString();
} else {
currentPlaceName = "serverless: " + DependencyManager::get<AddressManager>()->getDomainURL().toString();
}
} else {
currentPlaceName = DependencyManager::get<AddressManager>()->getDomainURL().host();
if (currentPlaceName.isEmpty()) {

View file

@ -45,10 +45,11 @@ const float LOD_ADJUST_RUNNING_AVG_TIMESCALE = 0.08f; // sec
const float LOD_BATCH_TO_PRESENT_CUSHION_TIME = 3.0f; // msec
void LODManager::setRenderTimes(float presentTime, float engineRunTime, float batchTime, float gpuTime) {
_presentTime = presentTime;
_engineRunTime = engineRunTime;
_batchTime = batchTime;
_gpuTime = gpuTime;
// Make sure the sampled time are positive values
_presentTime = std::max(0.0f, presentTime);
_engineRunTime = std::max(0.0f, engineRunTime);
_batchTime = std::max(0.0f, batchTime);
_gpuTime = std::max(0.0f, gpuTime);
}
void LODManager::autoAdjustLOD(float realTimeDelta) {
@ -64,16 +65,29 @@ void LODManager::autoAdjustLOD(float realTimeDelta) {
auto presentTime = (_presentTime > _batchTime + LOD_BATCH_TO_PRESENT_CUSHION_TIME ? _batchTime + LOD_BATCH_TO_PRESENT_CUSHION_TIME : _presentTime);
float maxRenderTime = glm::max(glm::max(presentTime, _engineRunTime), _gpuTime);
// compute time-weighted running average maxRenderTime
// Note: we MUST clamp the blend to 1.0 for stability
// maxRenderTime must be a realistic valid duration in order for the regulation to work correctly.
// We make sure it s a non zero positive value (1.0ms) under 1 sec
maxRenderTime = std::max(1.0f, std::min(maxRenderTime, (float)MSECS_PER_SECOND));
// realTimeDelta must be a realistic valid duration in order for the regulation to work correctly.
// We make sure it a positive value under 1 sec
// note that if real time delta is very small we will early exit to avoid division by zero
realTimeDelta = std::max(0.0f, std::min(realTimeDelta, 1.0f));
// compute time-weighted running average render time (now and smooth)
// We MUST clamp the blend between 0.0 and 1.0 for stability
float nowBlend = (realTimeDelta < LOD_ADJUST_RUNNING_AVG_TIMESCALE) ? realTimeDelta / LOD_ADJUST_RUNNING_AVG_TIMESCALE : 1.0f;
_nowRenderTime = (1.0f - nowBlend) * _nowRenderTime + nowBlend * maxRenderTime; // msec
float smoothBlend = (realTimeDelta < LOD_ADJUST_RUNNING_AVG_TIMESCALE * _smoothScale) ? realTimeDelta / (LOD_ADJUST_RUNNING_AVG_TIMESCALE * _smoothScale) : 1.0f;
_smoothRenderTime = (1.0f - smoothBlend) * _smoothRenderTime + smoothBlend * maxRenderTime; // msec
if (!_automaticLODAdjust || _nowRenderTime == 0.0f || _smoothRenderTime == 0.0f) {
// early exit
//Evaluate the running averages for the render time
// We must sanity check for the output average evaluated to be in a valid range to avoid issues
_nowRenderTime = (1.0f - nowBlend) * _nowRenderTime + nowBlend * maxRenderTime; // msec
_nowRenderTime = std::max(0.0f, std::min(_nowRenderTime, (float)MSECS_PER_SECOND));
_smoothRenderTime = (1.0f - smoothBlend) * _smoothRenderTime + smoothBlend * maxRenderTime; // msec
_smoothRenderTime = std::max(0.0f, std::min(_smoothRenderTime, (float)MSECS_PER_SECOND));
// Early exit if not regulating or if the simulation or render times don't matter
if (!_automaticLODAdjust || realTimeDelta <= 0.0f || _nowRenderTime <= 0.0f || _smoothRenderTime <= 0.0f) {
return;
}
@ -130,7 +144,8 @@ void LODManager::autoAdjustLOD(float realTimeDelta) {
glm::clamp(integral, -1.0f, 1.0f);
// Compute derivative
auto derivative = (error - previous_error) / dt;
// dt is never zero because realTimeDelta would have early exit above, but if it ever was let's zero the derivative term
auto derivative = (dt <= 0.0f ? 0.0f : (error - previous_error) / dt);
// remember history
_pidHistory.x = error;

View file

@ -176,29 +176,29 @@ float AvatarManager::getAvatarSimulationRate(const QUuid& sessionID, const QStri
}
void AvatarManager::updateOtherAvatars(float deltaTime) {
// lock the hash for read to check the size
QReadLocker lock(&_hashLock);
if (_avatarHash.size() < 2 && _avatarsToFade.isEmpty()) {
return;
{
// lock the hash for read to check the size
QReadLocker lock(&_hashLock);
if (_avatarHash.size() < 2 && _avatarsToFade.isEmpty()) {
return;
}
}
lock.unlock();
PerformanceTimer perfTimer("otherAvatars");
class SortableAvatar: public PrioritySortUtil::Sortable {
public:
SortableAvatar() = delete;
SortableAvatar(const AvatarSharedPointer& avatar) : _avatar(avatar) {}
SortableAvatar(const std::shared_ptr<Avatar>& avatar) : _avatar(avatar) {}
glm::vec3 getPosition() const override { return _avatar->getWorldPosition(); }
float getRadius() const override { return std::static_pointer_cast<Avatar>(_avatar)->getBoundingRadius(); }
uint64_t getTimestamp() const override { return std::static_pointer_cast<Avatar>(_avatar)->getLastRenderUpdateTime(); }
AvatarSharedPointer getAvatar() const { return _avatar; }
float getRadius() const override { return _avatar->getBoundingRadius(); }
uint64_t getTimestamp() const override { return _avatar->getLastRenderUpdateTime(); }
std::shared_ptr<Avatar> getAvatar() const { return _avatar; }
private:
AvatarSharedPointer _avatar;
std::shared_ptr<Avatar> _avatar;
};
auto avatarMap = getHashCopy();
AvatarHash::iterator itr = avatarMap.begin();
const auto& views = qApp->getConicalViews();
PrioritySortUtil::PriorityQueue<SortableAvatar> sortedAvatars(views,
@ -207,22 +207,24 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
AvatarData::_avatarSortCoefficientAge);
sortedAvatars.reserve(avatarMap.size() - 1); // don't include MyAvatar
// sort
// Build vector and compute priorities
auto nodeList = DependencyManager::get<NodeList>();
AvatarHash::iterator itr = avatarMap.begin();
while (itr != avatarMap.end()) {
const auto& avatar = std::static_pointer_cast<Avatar>(*itr);
// DO NOT update _myAvatar! Its update has already been done earlier in the main loop.
// DO NOT update or fade out uninitialized Avatars
if (avatar != _myAvatar && avatar->isInitialized()) {
if (avatar != _myAvatar && avatar->isInitialized() && !nodeList->isPersonalMutingNode(avatar->getID())) {
sortedAvatars.push(SortableAvatar(avatar));
}
++itr;
}
// Sort
const auto& sortedAvatarVector = sortedAvatars.getSortedVector();
// process in sorted order
uint64_t startTime = usecTimestampNow();
const uint64_t UPDATE_BUDGET = 2000; // usec
uint64_t updateExpiry = startTime + UPDATE_BUDGET;
uint64_t updateExpiry = startTime + MAX_UPDATE_AVATARS_TIME_BUDGET;
int numAvatarsUpdated = 0;
int numAVatarsNotUpdated = 0;
@ -241,18 +243,12 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
avatar->updateOrbPosition();
}
bool ignoring = DependencyManager::get<NodeList>()->isPersonalMutingNode(avatar->getID());
if (ignoring) {
continue;
}
// for ALL avatars...
if (_shouldRender) {
avatar->ensureInScene(avatar, qApp->getMain3DScene());
}
avatar->animateScaleChanges(deltaTime);
const float OUT_OF_VIEW_THRESHOLD = 0.5f * AvatarData::OUT_OF_VIEW_PENALTY;
uint64_t now = usecTimestampNow();
if (now < updateExpiry) {
// we're within budget
@ -273,7 +269,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
// no time to simulate, but we take the time to count how many were tragically missed
while (it != sortedAvatarVector.end()) {
const SortableAvatar& newSortData = *it;
const auto newAvatar = std::static_pointer_cast<Avatar>(newSortData.getAvatar());
const auto& newAvatar = newSortData.getAvatar();
bool inView = newSortData.getPriority() > OUT_OF_VIEW_THRESHOLD;
// Once we reach an avatar that's not in view, all avatars after it will also be out of view
if (!inView) {
@ -443,6 +439,11 @@ void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar
avatar->die();
queuePhysicsChange(avatar);
// remove this avatar's entities from the tree now, if we wait (as we did previously) for this Avatar's destructor
// it might not fire until after we create a new instance for the same remote avatar, which creates a race
// on the creation of entities for that avatar instance and the deletion of entities for this instance
avatar->removeAvatarEntitiesFromTree();
if (removalReason == KillAvatarReason::TheirAvatarEnteredYourBubble) {
emit DependencyManager::get<UsersScriptingInterface>()->enteredIgnoreRadius();
} else if (removalReason == KillAvatarReason::AvatarDisconnected) {

View file

@ -66,13 +66,18 @@ void SafeLanding::addTrackedEntity(const EntityItemID& entityID) {
Locker lock(_lock);
EntityItemPointer entity = _entityTree->findEntityByID(entityID);
_trackedEntities.emplace(entityID, entity);
int trackedEntityCount = (int)_trackedEntities.size();
if (entity) {
if (trackedEntityCount > _maxTrackedEntityCount) {
_maxTrackedEntityCount = trackedEntityCount;
_trackedEntities.emplace(entityID, entity);
int trackedEntityCount = (int)_trackedEntities.size();
if (trackedEntityCount > _maxTrackedEntityCount) {
_maxTrackedEntityCount = trackedEntityCount;
}
qCDebug(interfaceapp) << "Safe Landing: Tracking entity " << entity->getItemName();
}
qCDebug(interfaceapp) << "Safe Landing: Tracking entity " << entity->getItemName();
} else {
qCDebug(interfaceapp) << "Safe Landing: Null Entity: " << entityID;
}
}
@ -146,7 +151,7 @@ bool isEntityPhysicsReady(const EntityItemPointer& entity) {
bool hasAABox;
entity->getAABox(hasAABox);
if (hasAABox && downloadedCollisionTypes.count(modelEntity->getShapeType()) != 0) {
return entity->isReadyToComputeShape();
return (!entity->shouldBePhysical() || entity->isReadyToComputeShape());
}
}
}
@ -156,12 +161,23 @@ bool isEntityPhysicsReady(const EntityItemPointer& entity) {
bool SafeLanding::isEntityLoadingComplete() {
Locker lock(_lock);
auto entityTree = qApp->getEntities();
auto entityMapIter = _trackedEntities.begin();
while (entityMapIter != _trackedEntities.end()) {
auto entity = entityMapIter->second;
bool isVisuallyReady = (entity->isVisuallyReady() || !entityTree->renderableForEntityId(entityMapIter->first));
bool isVisuallyReady = true;
Settings settings;
bool enableInterstitial = settings.value("enableIntersitialMode", false).toBool();
if (enableInterstitial) {
isVisuallyReady = (entity->isVisuallyReady() || !entityTree->renderableForEntityId(entityMapIter->first));
}
if (isEntityPhysicsReady(entity) && isVisuallyReady) {
entityMapIter = _trackedEntities.erase(entityMapIter);
} else {

View file

@ -131,16 +131,6 @@ Avatar::Avatar(QThread* thread) :
}
Avatar::~Avatar() {
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
if (entityTree) {
entityTree->withWriteLock([&] {
AvatarEntityMap avatarEntities = getAvatarEntityData();
for (auto entityID : avatarEntities.keys()) {
entityTree->deleteEntity(entityID, true, true);
}
});
}
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_nameRectGeometryID);
@ -385,6 +375,19 @@ void Avatar::updateAvatarEntities() {
setAvatarEntityDataChanged(false);
}
void Avatar::removeAvatarEntitiesFromTree() {
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
if (entityTree) {
entityTree->withWriteLock([&] {
AvatarEntityMap avatarEntities = getAvatarEntityData();
for (auto entityID : avatarEntities.keys()) {
entityTree->deleteEntity(entityID, true, true);
}
});
}
}
void Avatar::relayJointDataToChildren() {
forEachChild([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Entity) {

View file

@ -73,6 +73,7 @@ public:
void init();
void updateAvatarEntities();
void removeAvatarEntitiesFromTree();
void simulate(float deltaTime, bool inView);
virtual void simulateAttachments(float deltaTime);

View file

@ -363,13 +363,13 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
memcpy(destinationBuffer, &packetStateFlags, sizeof(packetStateFlags));
destinationBuffer += sizeof(packetStateFlags);
#define AVATAR_MEMCPY(src) \
memcpy(destinationBuffer, &(src), sizeof(src)); \
destinationBuffer += sizeof(src);
if (hasAvatarGlobalPosition) {
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::AvatarGlobalPosition*>(destinationBuffer);
data->globalPosition[0] = _globalPosition.x;
data->globalPosition[1] = _globalPosition.y;
data->globalPosition[2] = _globalPosition.z;
destinationBuffer += sizeof(AvatarDataPacket::AvatarGlobalPosition);
AVATAR_MEMCPY(_globalPosition);
int numBytes = destinationBuffer - startSection;
@ -380,17 +380,8 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
if (hasAvatarBoundingBox) {
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::AvatarBoundingBox*>(destinationBuffer);
data->avatarDimensions[0] = _globalBoundingBoxDimensions.x;
data->avatarDimensions[1] = _globalBoundingBoxDimensions.y;
data->avatarDimensions[2] = _globalBoundingBoxDimensions.z;
data->boundOriginOffset[0] = _globalBoundingBoxOffset.x;
data->boundOriginOffset[1] = _globalBoundingBoxOffset.y;
data->boundOriginOffset[2] = _globalBoundingBoxOffset.z;
destinationBuffer += sizeof(AvatarDataPacket::AvatarBoundingBox);
AVATAR_MEMCPY(_globalBoundingBoxDimensions);
AVATAR_MEMCPY(_globalBoundingBoxOffset);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
@ -424,13 +415,7 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
if (hasLookAtPosition) {
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::LookAtPosition*>(destinationBuffer);
auto lookAt = _headData->getLookAtPosition();
data->lookAtPosition[0] = lookAt.x;
data->lookAtPosition[1] = lookAt.y;
data->lookAtPosition[2] = lookAt.z;
destinationBuffer += sizeof(AvatarDataPacket::LookAtPosition);
AVATAR_MEMCPY(_headData->getLookAtPosition());
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->lookAtPositionRate.increment(numBytes);
@ -531,12 +516,8 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
if (hasAvatarLocalPosition) {
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::AvatarLocalPosition*>(destinationBuffer);
auto localPosition = getLocalPosition();
data->localPosition[0] = localPosition.x;
data->localPosition[1] = localPosition.y;
data->localPosition[2] = localPosition.z;
destinationBuffer += sizeof(AvatarDataPacket::AvatarLocalPosition);
const auto localPosition = getLocalPosition();
AVATAR_MEMCPY(localPosition);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
@ -567,19 +548,24 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
}
}
QVector<JointData> jointData;
if (hasJointData || hasJointDefaultPoseFlags) {
QReadLocker readLock(&_jointDataLock);
jointData = _jointData;
}
// If it is connected, pack up the data
if (hasJointData) {
auto startSection = destinationBuffer;
QReadLocker readLock(&_jointDataLock);
// joint rotation data
int numJoints = _jointData.size();
int numJoints = jointData.size();
*destinationBuffer++ = (uint8_t)numJoints;
unsigned char* validityPosition = destinationBuffer;
unsigned char validity = 0;
int validityBit = 0;
int numValidityBytes = (int)std::ceil(numJoints / (float)BITS_IN_BYTE);
int numValidityBytes = calcBitVectorSize(numJoints);
#ifdef WANT_DEBUG
int rotationSentCount = 0;
@ -589,43 +575,37 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += numValidityBytes; // Move pointer past the validity bytes
// sentJointDataOut and lastSentJointData might be the same vector
// build sentJointDataOut locally and then swap it at the end.
QVector<JointData> localSentJointDataOut;
if (sentJointDataOut) {
localSentJointDataOut.resize(numJoints); // Make sure the destination is resized before using it
sentJointDataOut->resize(numJoints); // Make sure the destination is resized before using it
}
float minRotationDOT = !distanceAdjust ? AVATAR_MIN_ROTATION_DOT : getDistanceBasedMinRotationDOT(viewerPosition);
float minRotationDOT = (distanceAdjust && cullSmallChanges) ? getDistanceBasedMinRotationDOT(viewerPosition) : AVATAR_MIN_ROTATION_DOT;
for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = _jointData[i];
for (int i = 0; i < jointData.size(); i++) {
const JointData& data = jointData[i];
const JointData& last = lastSentJointData[i];
if (!data.rotationIsDefaultPose) {
bool mustSend = sendAll || last.rotationIsDefaultPose;
if (mustSend || last.rotation != data.rotation) {
bool largeEnoughRotation = true;
if (cullSmallChanges) {
// The dot product for smaller rotations is a smaller number.
// So if the dot() is less than the value, then the rotation is a larger angle of rotation
largeEnoughRotation = fabsf(glm::dot(last.rotation, data.rotation)) < minRotationDOT;
}
if (mustSend || !cullSmallChanges || largeEnoughRotation) {
validity |= (1 << validityBit);
// The dot product for larger rotations is a lower number.
// So if the dot() is less than the value, then the rotation is a larger angle of rotation
if (sendAll || last.rotationIsDefaultPose || (!cullSmallChanges && last.rotation != data.rotation)
|| (cullSmallChanges && glm::dot(last.rotation, data.rotation) < minRotationDOT) ) {
validity |= (1 << validityBit);
#ifdef WANT_DEBUG
rotationSentCount++;
rotationSentCount++;
#endif
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, data.rotation);
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, data.rotation);
if (sentJointDataOut) {
localSentJointDataOut[i].rotation = data.rotation;
localSentJointDataOut[i].rotationIsDefaultPose = false;
}
if (sentJointDataOut) {
(*sentJointDataOut)[i].rotation = data.rotation;
}
}
}
if (sentJointDataOut) {
(*sentJointDataOut)[i].rotationIsDefaultPose = data.rotationIsDefaultPose;
}
if (++validityBit == BITS_IN_BYTE) {
*validityPosition++ = validity;
validityBit = validity = 0;
@ -647,35 +627,38 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += numValidityBytes; // Move pointer past the validity bytes
float minTranslation = !distanceAdjust ? AVATAR_MIN_TRANSLATION : getDistanceBasedMinTranslationDistance(viewerPosition);
float minTranslation = (distanceAdjust && cullSmallChanges) ? getDistanceBasedMinTranslationDistance(viewerPosition) : AVATAR_MIN_TRANSLATION;
float maxTranslationDimension = 0.0;
for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = _jointData[i];
for (int i = 0; i < jointData.size(); i++) {
const JointData& data = jointData[i];
const JointData& last = lastSentJointData[i];
if (!data.translationIsDefaultPose) {
bool mustSend = sendAll || last.translationIsDefaultPose;
if (mustSend || last.translation != data.translation) {
if (mustSend || !cullSmallChanges || glm::distance(data.translation, lastSentJointData[i].translation) > minTranslation) {
validity |= (1 << validityBit);
if (sendAll || last.translationIsDefaultPose || (!cullSmallChanges && last.translation != data.translation)
|| (cullSmallChanges && glm::distance(data.translation, lastSentJointData[i].translation) > minTranslation)) {
validity |= (1 << validityBit);
#ifdef WANT_DEBUG
translationSentCount++;
translationSentCount++;
#endif
maxTranslationDimension = glm::max(fabsf(data.translation.x), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.y), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.z), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.x), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.y), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.z), maxTranslationDimension);
destinationBuffer +=
packFloatVec3ToSignedTwoByteFixed(destinationBuffer, data.translation, TRANSLATION_COMPRESSION_RADIX);
destinationBuffer +=
packFloatVec3ToSignedTwoByteFixed(destinationBuffer, data.translation, TRANSLATION_COMPRESSION_RADIX);
if (sentJointDataOut) {
localSentJointDataOut[i].translation = data.translation;
localSentJointDataOut[i].translationIsDefaultPose = false;
}
if (sentJointDataOut) {
(*sentJointDataOut)[i].translation = data.translation;
}
}
}
if (sentJointDataOut) {
(*sentJointDataOut)[i].translationIsDefaultPose = data.translationIsDefaultPose;
}
if (++validityBit == BITS_IN_BYTE) {
*validityPosition++ = validity;
validityBit = validity = 0;
@ -691,6 +674,7 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, controllerLeftHandTransform.getRotation());
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, controllerLeftHandTransform.getTranslation(),
TRANSLATION_COMPRESSION_RADIX);
Transform controllerRightHandTransform = Transform(getControllerRightHandMatrix());
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, controllerRightHandTransform.getRotation());
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, controllerRightHandTransform.getTranslation(),
@ -707,34 +691,27 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
glm::vec3 mouseFarGrabPosition = extractTranslation(mouseFarGrabMatrix);
glm::quat mouseFarGrabRotation = extractRotation(mouseFarGrabMatrix);
data->leftFarGrabPosition[0] = leftFarGrabPosition.x;
data->leftFarGrabPosition[1] = leftFarGrabPosition.y;
data->leftFarGrabPosition[2] = leftFarGrabPosition.z;
AVATAR_MEMCPY(leftFarGrabPosition);
// Can't do block copy as struct order is x, y, z, w.
data->leftFarGrabRotation[0] = leftFarGrabRotation.w;
data->leftFarGrabRotation[1] = leftFarGrabRotation.x;
data->leftFarGrabRotation[2] = leftFarGrabRotation.y;
data->leftFarGrabRotation[3] = leftFarGrabRotation.z;
destinationBuffer += sizeof(data->leftFarGrabPosition);
data->rightFarGrabPosition[0] = rightFarGrabPosition.x;
data->rightFarGrabPosition[1] = rightFarGrabPosition.y;
data->rightFarGrabPosition[2] = rightFarGrabPosition.z;
AVATAR_MEMCPY(rightFarGrabPosition);
data->rightFarGrabRotation[0] = rightFarGrabRotation.w;
data->rightFarGrabRotation[1] = rightFarGrabRotation.x;
data->rightFarGrabRotation[2] = rightFarGrabRotation.y;
data->rightFarGrabRotation[3] = rightFarGrabRotation.z;
destinationBuffer += sizeof(data->rightFarGrabRotation);
data->mouseFarGrabPosition[0] = mouseFarGrabPosition.x;
data->mouseFarGrabPosition[1] = mouseFarGrabPosition.y;
data->mouseFarGrabPosition[2] = mouseFarGrabPosition.z;
AVATAR_MEMCPY(mouseFarGrabPosition);
data->mouseFarGrabRotation[0] = mouseFarGrabRotation.w;
data->mouseFarGrabRotation[1] = mouseFarGrabRotation.x;
data->mouseFarGrabRotation[2] = mouseFarGrabRotation.y;
data->mouseFarGrabRotation[3] = mouseFarGrabRotation.z;
destinationBuffer += sizeof(AvatarDataPacket::FarGrabJoints);
destinationBuffer += sizeof(data->mouseFarGrabRotation);
int numBytes = destinationBuffer - startSection;
@ -761,41 +738,23 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
outboundDataRateOut->jointDataRate.increment(numBytes);
}
if (sentJointDataOut) {
// Mark default poses in lastSentJointData, so when they become non-default we send them.
for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = _jointData[i];
JointData& local = localSentJointDataOut[i];
if (data.rotationIsDefaultPose) {
local.rotationIsDefaultPose = true;
}
if (data.translationIsDefaultPose) {
local.translationIsDefaultPose = true;
}
}
// Push new sent joint data to sentJointDataOut
sentJointDataOut->swap(localSentJointDataOut);
}
}
if (hasJointDefaultPoseFlags) {
auto startSection = destinationBuffer;
QReadLocker readLock(&_jointDataLock);
// write numJoints
int numJoints = _jointData.size();
int numJoints = jointData.size();
*destinationBuffer++ = (uint8_t)numJoints;
// write rotationIsDefaultPose bits
destinationBuffer += writeBitVector(destinationBuffer, numJoints, [&](int i) {
return _jointData[i].rotationIsDefaultPose;
return jointData[i].rotationIsDefaultPose;
});
// write translationIsDefaultPose bits
destinationBuffer += writeBitVector(destinationBuffer, numJoints, [&](int i) {
return _jointData[i].translationIsDefaultPose;
return jointData[i].translationIsDefaultPose;
});
if (outboundDataRateOut) {
@ -880,7 +839,6 @@ const unsigned char* unpackFauxJoint(const unsigned char* sourceBuffer, ThreadSa
// read data in packet starting at byte offset and return number of bytes parsed
int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
// lazily allocate memory for HeadData in case we're not an Avatar instance
lazyInitHeadData();
@ -932,7 +890,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
auto newValue = glm::vec3(data->globalPosition[0], data->globalPosition[1], data->globalPosition[2]) + offset;
if (_globalPosition != newValue) {
_globalPosition = newValue;
_globalPositionChanged = usecTimestampNow();
_globalPositionChanged = now;
}
sourceBuffer += sizeof(AvatarDataPacket::AvatarGlobalPosition);
int numBytesRead = sourceBuffer - startSection;
@ -956,11 +914,11 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
if (_globalBoundingBoxDimensions != newDimensions) {
_globalBoundingBoxDimensions = newDimensions;
_avatarBoundingBoxChanged = usecTimestampNow();
_avatarBoundingBoxChanged = now;
}
if (_globalBoundingBoxOffset != newOffset) {
_globalBoundingBoxOffset = newOffset;
_avatarBoundingBoxChanged = usecTimestampNow();
_avatarBoundingBoxChanged = now;
}
sourceBuffer += sizeof(AvatarDataPacket::AvatarBoundingBox);
@ -1061,7 +1019,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
glm::mat4 sensorToWorldMatrix = createMatFromScaleQuatAndPos(glm::vec3(sensorToWorldScale), sensorToWorldQuat, sensorToWorldTrans);
if (_sensorToWorldMatrixCache.get() != sensorToWorldMatrix) {
_sensorToWorldMatrixCache.set(sensorToWorldMatrix);
_sensorToWorldMatrixChanged = usecTimestampNow();
_sensorToWorldMatrixChanged = now;
}
sourceBuffer += sizeof(AvatarDataPacket::SensorToWorldMatrix);
int numBytesRead = sourceBuffer - startSection;
@ -1118,7 +1076,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
sourceBuffer += sizeof(AvatarDataPacket::AdditionalFlags);
if (somethingChanged) {
_additionalFlagsChanged = usecTimestampNow();
_additionalFlagsChanged = now;
}
int numBytesRead = sourceBuffer - startSection;
_additionalFlagsRate.increment(numBytesRead);
@ -1138,7 +1096,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
if ((getParentID() != newParentID) || (getParentJointIndex() != parentInfo->parentJointIndex)) {
SpatiallyNestable::setParentID(newParentID);
SpatiallyNestable::setParentJointIndex(parentInfo->parentJointIndex);
_parentChanged = usecTimestampNow();
_parentChanged = now;
}
int numBytesRead = sourceBuffer - startSection;
@ -1187,8 +1145,6 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
int numBytesRead = sourceBuffer - startSection;
_faceTrackerRate.increment(numBytesRead);
_faceTrackerUpdateRate.increment();
} else {
_headData->_blendshapeCoefficients.fill(0, _headData->_blendshapeCoefficients.size());
}
if (hasJointData) {
@ -1861,9 +1817,7 @@ qint64 AvatarData::packTrait(AvatarTraits::TraitType traitType, ExtendedIODevice
}
qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID traitInstanceID,
ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion,
AvatarTraits::TraitInstanceID wireInstanceID) {
ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion) {
qint64 bytesWritten = 0;
bytesWritten += destination.writePrimitive(traitType);
@ -1872,11 +1826,7 @@ qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTr
bytesWritten += destination.writePrimitive(traitVersion);
}
if (!wireInstanceID.isNull()) {
bytesWritten += destination.write(wireInstanceID.toRfc4122());
} else {
bytesWritten += destination.write(traitInstanceID.toRfc4122());
}
bytesWritten += destination.write(traitInstanceID.toRfc4122());
if (traitType == AvatarTraits::AvatarEntity) {
// grab a read lock on the avatar entities and check for entity data for the given ID
@ -2879,10 +2829,8 @@ void RayToAvatarIntersectionResultFromScriptValue(const QScriptValue& object, Ra
value.extraInfo = object.property("extraInfo").toVariant().toMap();
}
const float AvatarData::OUT_OF_VIEW_PENALTY = -10.0f;
float AvatarData::_avatarSortCoefficientSize { 1.0f };
float AvatarData::_avatarSortCoefficientCenter { 0.25 };
float AvatarData::_avatarSortCoefficientSize { 8.0f };
float AvatarData::_avatarSortCoefficientCenter { 4.0f };
float AvatarData::_avatarSortCoefficientAge { 1.0f };
QScriptValue AvatarEntityMapToScriptValue(QScriptEngine* engine, const AvatarEntityMap& value) {

View file

@ -962,8 +962,7 @@ public:
qint64 packTrait(AvatarTraits::TraitType traitType, ExtendedIODevice& destination,
AvatarTraits::TraitVersion traitVersion = AvatarTraits::NULL_TRAIT_VERSION);
qint64 packTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID instanceID,
ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion = AvatarTraits::NULL_TRAIT_VERSION,
AvatarTraits::TraitInstanceID wireInstanceID = AvatarTraits::TraitInstanceID());
ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion = AvatarTraits::NULL_TRAIT_VERSION);
void prepareResetTraitInstances();
@ -1098,7 +1097,7 @@ public:
void fromJson(const QJsonObject& json, bool useFrameSkeleton = true);
glm::vec3 getClientGlobalPosition() const { return _globalPosition; }
glm::vec3 getGlobalBoundingBoxCorner() const { return _globalPosition + _globalBoundingBoxOffset - _globalBoundingBoxDimensions; }
AABox getGlobalBoundingBox() const { return AABox(_globalPosition + _globalBoundingBoxOffset - _globalBoundingBoxDimensions, _globalBoundingBoxDimensions); }
/**jsdoc
* @function MyAvatar.getAvatarEntityData
@ -1170,8 +1169,6 @@ public:
// A method intended to be overriden by MyAvatar for polling orientation for network transmission.
virtual glm::quat getOrientationOutbound() const;
static const float OUT_OF_VIEW_PENALTY;
// TODO: remove this HACK once we settle on optimal sort coefficients
// These coefficients exposed for fine tuning the sort priority for transfering new _jointData to the render pipeline.
static float _avatarSortCoefficientSize;
@ -1193,9 +1190,6 @@ public:
void setReplicaIndex(int replicaIndex) { _replicaIndex = replicaIndex; }
int getReplicaIndex() { return _replicaIndex; }
const AvatarTraits::TraitInstanceID getTraitInstanceXORID() const { return _traitInstanceXORID; }
void cycleTraitInstanceXORID() { _traitInstanceXORID = QUuid::createUuid(); }
signals:
/**jsdoc
@ -1502,8 +1496,6 @@ private:
// privatize the copy constructor and assignment operator so they cannot be called
AvatarData(const AvatarData&);
AvatarData& operator= (const AvatarData&);
AvatarTraits::TraitInstanceID _traitInstanceXORID { QUuid::createUuid() };
};
Q_DECLARE_METATYPE(AvatarData*)

View file

@ -86,8 +86,7 @@ void AvatarReplicas::processDeletedTraitInstance(const QUuid& parentID, AvatarTr
if (_replicasMap.find(parentID) != _replicasMap.end()) {
auto &replicas = _replicasMap[parentID];
for (auto avatar : replicas) {
avatar->processDeletedTraitInstance(traitType,
AvatarTraits::xoredInstanceID(instanceID, avatar->getTraitInstanceXORID()));
avatar->processDeletedTraitInstance(traitType, instanceID);
}
}
}
@ -96,9 +95,7 @@ void AvatarReplicas::processTraitInstance(const QUuid& parentID, AvatarTraits::T
if (_replicasMap.find(parentID) != _replicasMap.end()) {
auto &replicas = _replicasMap[parentID];
for (auto avatar : replicas) {
avatar->processTraitInstance(traitType,
AvatarTraits::xoredInstanceID(instanceID, avatar->getTraitInstanceXORID()),
traitBinaryData);
avatar->processTraitInstance(traitType, instanceID, traitBinaryData);
}
}
}
@ -346,28 +343,16 @@ void AvatarHashMap::processBulkAvatarTraits(QSharedPointer<ReceivedMessage> mess
AvatarTraits::TraitInstanceID traitInstanceID =
QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
// XOR the incoming trait instance ID with this avatar object's personal XOR ID
// this ensures that we have separate entity instances in the local tree
// if we briefly end up with two Avatar objects for this node
// (which can occur if the shared pointer for the
// previous instance of an avatar hasn't yet gone out of scope before the
// new instance is created)
auto xoredInstanceID = AvatarTraits::xoredInstanceID(traitInstanceID, avatar->getTraitInstanceXORID());
message->readPrimitive(&traitBinarySize);
auto& processedInstanceVersion = lastProcessedVersions.getInstanceValueRef(traitType, traitInstanceID);
if (packetTraitVersion > processedInstanceVersion) {
// in order to handle re-connections to the avatar mixer when the other
if (traitBinarySize == AvatarTraits::DELETED_TRAIT_SIZE) {
avatar->processDeletedTraitInstance(traitType, xoredInstanceID);
avatar->processDeletedTraitInstance(traitType, traitInstanceID);
_replicas.processDeletedTraitInstance(avatarID, traitType, traitInstanceID);
} else {
auto traitData = message->read(traitBinarySize);
avatar->processTraitInstance(traitType, xoredInstanceID, traitData);
avatar->processTraitInstance(traitType, traitInstanceID, traitData);
_replicas.processTraitInstance(avatarID, traitType, traitInstanceID, traitData);
}
processedInstanceVersion = packetTraitVersion;

View file

@ -41,8 +41,7 @@ namespace AvatarTraits {
const TraitWireSize DELETED_TRAIT_SIZE = -1;
inline qint64 packInstancedTraitDelete(TraitType traitType, TraitInstanceID instanceID, ExtendedIODevice& destination,
TraitVersion traitVersion = NULL_TRAIT_VERSION,
TraitInstanceID xoredInstanceID = TraitInstanceID()) {
TraitVersion traitVersion = NULL_TRAIT_VERSION) {
qint64 bytesWritten = 0;
bytesWritten += destination.writePrimitive(traitType);
@ -51,28 +50,12 @@ namespace AvatarTraits {
bytesWritten += destination.writePrimitive(traitVersion);
}
if (xoredInstanceID.isNull()) {
bytesWritten += destination.write(instanceID.toRfc4122());
} else {
bytesWritten += destination.write(xoredInstanceID.toRfc4122());
}
bytesWritten += destination.write(instanceID.toRfc4122());
bytesWritten += destination.writePrimitive(DELETED_TRAIT_SIZE);
return bytesWritten;
}
inline TraitInstanceID xoredInstanceID(TraitInstanceID localInstanceID, TraitInstanceID xorKeyID) {
QByteArray xoredInstanceID { NUM_BYTES_RFC4122_UUID, 0 };
auto xorKeyIDBytes = xorKeyID.toRfc4122();
auto localInstanceIDBytes = localInstanceID.toRfc4122();
for (auto i = 0; i < localInstanceIDBytes.size(); ++i) {
xoredInstanceID[i] = localInstanceIDBytes[i] ^ xorKeyIDBytes[i];
}
return QUuid::fromRfc4122(xoredInstanceID);
}
};
#endif // hifi_AvatarTraits_h

View file

@ -43,9 +43,6 @@ void ClientTraitsHandler::resetForNewMixer() {
// pre-fill the instanced statuses that we will need to send next frame
_owningAvatar->prepareResetTraitInstances();
// reset the trait XOR ID since we're resetting for a new avatar mixer
_owningAvatar->cycleTraitInstanceXORID();
}
void ClientTraitsHandler::sendChangedTraitsToMixer() {
@ -96,19 +93,11 @@ void ClientTraitsHandler::sendChangedTraitsToMixer() {
|| instanceIDValuePair.value == Updated) {
// this is a changed trait we need to send or we haven't send out trait information yet
// ask the owning avatar to pack it
// since this is going to the mixer, use the XORed instance ID (to anonymize trait instance IDs
// that would typically persist across sessions)
_owningAvatar->packTraitInstance(instancedIt->traitType, instanceIDValuePair.id, *traitsPacketList,
AvatarTraits::NULL_TRAIT_VERSION,
AvatarTraits::xoredInstanceID(instanceIDValuePair.id,
_owningAvatar->getTraitInstanceXORID()));
_owningAvatar->packTraitInstance(instancedIt->traitType, instanceIDValuePair.id, *traitsPacketList);
} else if (!_shouldPerformInitialSend && instanceIDValuePair.value == Deleted) {
// pack delete for this trait instance
AvatarTraits::packInstancedTraitDelete(instancedIt->traitType, instanceIDValuePair.id,
*traitsPacketList, AvatarTraits::NULL_TRAIT_VERSION,
AvatarTraits::xoredInstanceID(instanceIDValuePair.id,
_owningAvatar->getTraitInstanceXORID()));
*traitsPacketList);
}
}

View file

@ -30,9 +30,9 @@ public:
void markTraitUpdated(AvatarTraits::TraitType updatedTrait)
{ _traitStatuses[updatedTrait] = Updated; _hasChangedTraits = true; }
void markInstancedTraitUpdated(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID updatedInstanceID)
void markInstancedTraitUpdated(AvatarTraits::TraitType traitType, QUuid updatedInstanceID)
{ _traitStatuses.instanceInsert(traitType, updatedInstanceID, Updated); _hasChangedTraits = true; }
void markInstancedTraitDeleted(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID deleteInstanceID)
void markInstancedTraitDeleted(AvatarTraits::TraitType traitType, QUuid deleteInstanceID)
{ _traitStatuses.instanceInsert(traitType, deleteInstanceID, Deleted); _hasChangedTraits = true; }
void resetForNewMixer();

View file

@ -240,7 +240,6 @@ public:
QVector<glm::vec3> vertices;
QVector<glm::vec3> normals;
QVector<glm::vec3> tangents;
mutable QVector<NormalType> normalsAndTangents; // Populated later if needed for blendshapes
QVector<glm::vec3> colors;
QVector<glm::vec2> texCoords;
QVector<glm::vec2> texCoords1;

View file

@ -201,9 +201,10 @@ void GLBackend::renderPassTransfer(const Batch& batch) {
{
Vec2u outputSize{ 1,1 };
if (_output._framebuffer) {
outputSize.x = _output._framebuffer->getWidth();
outputSize.y = _output._framebuffer->getHeight();
auto framebuffer = acquire(_output._framebuffer);
if (framebuffer) {
outputSize.x = framebuffer->getWidth();
outputSize.y = framebuffer->getHeight();
} else if (glm::dot(_transform._projectionJitter, _transform._projectionJitter)>0.0f) {
qCWarning(gpugllogging) << "Jittering needs to have a frame buffer to be set";
}
@ -220,6 +221,7 @@ void GLBackend::renderPassTransfer(const Batch& batch) {
_stereo._contextDisable = false;
break;
case Batch::COMMAND_setFramebuffer:
case Batch::COMMAND_setViewportTransform:
case Batch::COMMAND_setViewTransform:
case Batch::COMMAND_setProjectionTransform:

View file

@ -30,7 +30,6 @@
#include "GLShared.h"
// Different versions for the stereo drawcall
// Current preferred is "instanced" which draw the shape twice but instanced and rely on clipping plane to draw left/right side only
#if defined(USE_GLES)
@ -40,7 +39,6 @@
#define GPU_STEREO_TECHNIQUE_INSTANCED
#endif
// Let these be configured by the one define picked above
#ifdef GPU_STEREO_TECHNIQUE_DOUBLED_SIMPLE
#define GPU_STEREO_DRAWCALL_DOUBLED
@ -56,8 +54,153 @@
#define GPU_STEREO_CAMERA_BUFFER
#endif
//
// GL Backend pointer storage mechanism
// One of the following three defines must be defined.
// GPU_POINTER_STORAGE_SHARED
// The platonic ideal, use references to smart pointers.
// However, this produces artifacts because there are too many places in the code right now that
// create temporary values (undesirable smart pointer duplications) and then those temp variables
// get passed on and have their reference taken, and then invalidated
// GPU_POINTER_STORAGE_REF
// Raw pointer manipulation. Seems more dangerous than the reference wrappers,
// but in practice, the danger of grabbing a reference to a temporary variable
// is causing issues
// GPU_POINTER_STORAGE_RAW
#if defined(USE_GLES)
#define GPU_POINTER_STORAGE_SHARED
#else
#define GPU_POINTER_STORAGE_RAW
#endif
namespace gpu { namespace gl {
#if defined(GPU_POINTER_STORAGE_SHARED)
template <typename T>
static inline bool compare(const std::shared_ptr<T>& a, const std::shared_ptr<T>& b) {
return a == b;
}
template <typename T>
static inline T* acquire(const std::shared_ptr<T>& pointer) {
return pointer.get();
}
template <typename T>
static inline void reset(std::shared_ptr<T>& pointer) {
return pointer.reset();
}
template <typename T>
static inline bool valid(const std::shared_ptr<T>& pointer) {
return pointer.operator bool();
}
template <typename T>
static inline void assign(std::shared_ptr<T>& pointer, const std::shared_ptr<T>& source) {
pointer = source;
}
using BufferReference = BufferPointer;
using TextureReference = TexturePointer;
using FramebufferReference = FramebufferPointer;
using FormatReference = Stream::FormatPointer;
using PipelineReference = PipelinePointer;
#define GPU_REFERENCE_INIT_VALUE nullptr
#elif defined(GPU_POINTER_STORAGE_REF)
template <typename T>
class PointerReferenceWrapper : public std::reference_wrapper<const std::shared_ptr<T>> {
using Parent = std::reference_wrapper<const std::shared_ptr<T>>;
public:
using Pointer = std::shared_ptr<T>;
PointerReferenceWrapper() : Parent(EMPTY()) {}
PointerReferenceWrapper(const Pointer& pointer) : Parent(pointer) {}
void clear() { *this = EMPTY(); }
private:
static const Pointer& EMPTY() {
static const Pointer EMPTY_VALUE;
return EMPTY_VALUE;
};
};
template <typename T>
static bool compare(const PointerReferenceWrapper<T>& reference, const std::shared_ptr<T>& pointer) {
return reference.get() == pointer;
}
template <typename T>
static inline T* acquire(const PointerReferenceWrapper<T>& reference) {
return reference.get().get();
}
template <typename T>
static void assign(PointerReferenceWrapper<T>& reference, const std::shared_ptr<T>& pointer) {
reference = pointer;
}
template <typename T>
static bool valid(const PointerReferenceWrapper<T>& reference) {
return reference.get().operator bool();
}
template <typename T>
static inline void reset(PointerReferenceWrapper<T>& reference) {
return reference.clear();
}
using BufferReference = PointerReferenceWrapper<Buffer>;
using TextureReference = PointerReferenceWrapper<Texture>;
using FramebufferReference = PointerReferenceWrapper<Framebuffer>;
using FormatReference = PointerReferenceWrapper<Stream::Format>;
using PipelineReference = PointerReferenceWrapper<Pipeline>;
#define GPU_REFERENCE_INIT_VALUE
#elif defined(GPU_POINTER_STORAGE_RAW)
template <typename T>
static bool compare(const T* const& rawPointer, const std::shared_ptr<T>& pointer) {
return rawPointer == pointer.get();
}
template <typename T>
static inline T* acquire(T*& rawPointer) {
return rawPointer;
}
template <typename T>
static inline bool valid(const T* const& rawPointer) {
return rawPointer;
}
template <typename T>
static inline void reset(T*& rawPointer) {
rawPointer = nullptr;
}
template <typename T>
static inline void assign(T*& rawPointer, const std::shared_ptr<T>& pointer) {
rawPointer = pointer.get();
}
using BufferReference = Buffer*;
using TextureReference = Texture*;
using FramebufferReference = Framebuffer*;
using FormatReference = Stream::Format*;
using PipelineReference = Pipeline*;
#define GPU_REFERENCE_INIT_VALUE nullptr
#endif
class GLBackend : public Backend, public std::enable_shared_from_this<GLBackend> {
// Context Backend static interface required
friend class gpu::Context;
@ -67,8 +210,8 @@ class GLBackend : public Backend, public std::enable_shared_from_this<GLBackend>
protected:
explicit GLBackend(bool syncCache);
GLBackend();
public:
public:
#if defined(USE_GLES)
// https://www.khronos.org/registry/OpenGL-Refpages/es3/html/glGet.xhtml
static const GLint MIN_REQUIRED_TEXTURE_IMAGE_UNITS = 16;
@ -109,8 +252,8 @@ public:
// This is the ugly "download the pixels to sysmem for taking a snapshot"
// Just avoid using it, it's ugly and will break performances
virtual void downloadFramebuffer(const FramebufferPointer& srcFramebuffer,
const Vec4i& region, QImage& destImage) final override;
const Vec4i& region,
QImage& destImage) final override;
// this is the maximum numeber of available input buffers
size_t getNumInputBuffers() const { return _input._invalidBuffers.size(); }
@ -131,7 +274,6 @@ public:
static const int MAX_NUM_RESOURCE_TABLE_TEXTURES = 2;
size_t getMaxNumResourceTextureTables() const { return MAX_NUM_RESOURCE_TABLE_TEXTURES; }
// Draw Stage
virtual void do_draw(const Batch& batch, size_t paramOffset) = 0;
virtual void do_drawIndexed(const Batch& batch, size_t paramOffset) = 0;
@ -183,7 +325,6 @@ public:
// Reset stages
virtual void do_resetStages(const Batch& batch, size_t paramOffset) final;
virtual void do_disableContextViewCorrection(const Batch& batch, size_t paramOffset) final;
virtual void do_restoreContextViewCorrection(const Batch& batch, size_t paramOffset) final;
@ -203,7 +344,7 @@ public:
virtual void do_popProfileRange(const Batch& batch, size_t paramOffset) final;
// TODO: As long as we have gl calls explicitely issued from interface
// code, we need to be able to record and batch these calls. THe long
// code, we need to be able to record and batch these calls. THe long
// term strategy is to get rid of any GL calls in favor of the HIFI GPU API
virtual void do_glUniform1i(const Batch& batch, size_t paramOffset) final;
virtual void do_glUniform1f(const Batch& batch, size_t paramOffset) final;
@ -228,7 +369,9 @@ public:
virtual void do_setStateAntialiasedLineEnable(bool enable) final;
virtual void do_setStateDepthBias(Vec2 bias) final;
virtual void do_setStateDepthTest(State::DepthTest test) final;
virtual void do_setStateStencil(State::StencilActivation activation, State::StencilTest frontTest, State::StencilTest backTest) final;
virtual void do_setStateStencil(State::StencilActivation activation,
State::StencilTest frontTest,
State::StencilTest backTest) final;
virtual void do_setStateAlphaToCoverageEnable(bool enable) final;
virtual void do_setStateSampleMask(uint32 mask) final;
virtual void do_setStateBlend(State::BlendFunction blendFunction) final;
@ -257,7 +400,9 @@ public:
virtual void releaseQuery(GLuint id) const;
virtual void queueLambda(const std::function<void()> lambda) const;
bool isTextureManagementSparseEnabled() const override { return (_textureManagement._sparseCapable && Texture::getEnableSparseTextures()); }
bool isTextureManagementSparseEnabled() const override {
return (_textureManagement._sparseCapable && Texture::getEnableSparseTextures());
}
protected:
virtual GLint getRealUniformLocation(GLint location) const;
@ -266,11 +411,11 @@ protected:
// FIXME instead of a single flag, create a features struct similar to
// https://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkPhysicalDeviceFeatures.html
virtual bool supportsBindless() const { return false; }
virtual bool supportsBindless() const { return false; }
static const size_t INVALID_OFFSET = (size_t)-1;
bool _inRenderTransferPass { false };
int _currentDraw { -1 };
bool _inRenderTransferPass{ false };
int _currentDraw{ -1 };
std::list<std::string> profileRanges;
mutable Mutex _trashMutex;
@ -299,46 +444,36 @@ protected:
virtual void updateInput() = 0;
struct InputStageState {
bool _invalidFormat { true };
bool _lastUpdateStereoState{ false };
bool _invalidFormat{ true };
bool _lastUpdateStereoState{ false };
bool _hadColorAttribute{ true };
Stream::FormatPointer _format;
FormatReference _format{ GPU_REFERENCE_INIT_VALUE };
std::string _formatKey;
typedef std::bitset<MAX_NUM_ATTRIBUTES> ActivationCache;
ActivationCache _attributeActivation { 0 };
ActivationCache _attributeActivation{ 0 };
typedef std::bitset<MAX_NUM_INPUT_BUFFERS> BuffersState;
BuffersState _invalidBuffers{ 0 };
BuffersState _attribBindingBuffers{ 0 };
Buffers _buffers;
Offsets _bufferOffsets;
Offsets _bufferStrides;
std::vector<GLuint> _bufferVBOs;
std::array<BufferReference, MAX_NUM_INPUT_BUFFERS> _buffers{};
std::array<Offset, MAX_NUM_INPUT_BUFFERS> _bufferOffsets{};
std::array<Offset, MAX_NUM_INPUT_BUFFERS> _bufferStrides{};
std::array<GLuint, MAX_NUM_INPUT_BUFFERS> _bufferVBOs{};
glm::vec4 _colorAttribute{ 0.0f };
BufferPointer _indexBuffer;
Offset _indexBufferOffset { 0 };
Type _indexBufferType { UINT32 };
BufferPointer _indirectBuffer;
BufferReference _indexBuffer{};
Offset _indexBufferOffset{ 0 };
Type _indexBufferType{ UINT32 };
BufferReference _indirectBuffer{};
Offset _indirectBufferOffset{ 0 };
Offset _indirectBufferStride{ 0 };
GLuint _defaultVAO { 0 };
InputStageState() :
_invalidFormat(true),
_format(0),
_formatKey(),
_attributeActivation(0),
_buffers(_invalidBuffers.size(), BufferPointer(0)),
_bufferOffsets(_invalidBuffers.size(), 0),
_bufferStrides(_invalidBuffers.size(), 0),
_bufferVBOs(_invalidBuffers.size(), 0) {}
GLuint _defaultVAO{ 0 };
} _input;
virtual void initTransform() = 0;
@ -349,7 +484,7 @@ protected:
virtual void resetTransformStage();
// Allows for correction of the camera pose to account for changes
// between the time when a was recorded and the time(s) when it is
// between the time when a was recorded and the time(s) when it is
// executed
// Prev is the previous correction used at previous frame
struct CameraCorrection {
@ -364,9 +499,12 @@ protected:
struct Cameras {
TransformCamera _cams[2];
Cameras() {};
Cameras(){};
Cameras(const TransformCamera& cam) { memcpy(_cams, &cam, sizeof(TransformCamera)); };
Cameras(const TransformCamera& camL, const TransformCamera& camR) { memcpy(_cams, &camL, sizeof(TransformCamera)); memcpy(_cams + 1, &camR, sizeof(TransformCamera)); };
Cameras(const TransformCamera& camL, const TransformCamera& camR) {
memcpy(_cams, &camL, sizeof(TransformCamera));
memcpy(_cams + 1, &camR, sizeof(TransformCamera));
};
};
using CameraBufferElement = Cameras;
@ -380,25 +518,24 @@ protected:
mutable std::map<std::string, GLvoid*> _drawCallInfoOffsets;
GLuint _objectBuffer { 0 };
GLuint _cameraBuffer { 0 };
GLuint _drawCallInfoBuffer { 0 };
GLuint _objectBufferTexture { 0 };
size_t _cameraUboSize { 0 };
GLuint _objectBuffer{ 0 };
GLuint _cameraBuffer{ 0 };
GLuint _drawCallInfoBuffer{ 0 };
GLuint _objectBufferTexture{ 0 };
size_t _cameraUboSize{ 0 };
bool _viewIsCamera{ false };
bool _skybox { false };
bool _skybox{ false };
Transform _view;
CameraCorrection _correction;
bool _viewCorrectionEnabled{ true };
Mat4 _projection;
Vec4i _viewport { 0, 0, 1, 1 };
Vec2 _depthRange { 0.0f, 1.0f };
Vec4i _viewport{ 0, 0, 1, 1 };
Vec2 _depthRange{ 0.0f, 1.0f };
Vec2 _projectionJitter{ 0.0f, 0.0f };
bool _invalidView { false };
bool _invalidProj { false };
bool _invalidViewport { false };
bool _invalidView{ false };
bool _invalidProj{ false };
bool _invalidViewport{ false };
bool _enabledDrawcallInfoBuffer{ false };
@ -417,45 +554,54 @@ protected:
struct UniformStageState {
struct BufferState {
BufferPointer buffer;
BufferReference buffer{};
GLintptr offset{ 0 };
GLsizeiptr size{ 0 };
BufferState(const BufferPointer& buffer = nullptr, GLintptr offset = 0, GLsizeiptr size = 0);
bool operator ==(BufferState& other) const {
return offset == other.offset && size == other.size && buffer == other.buffer;
BufferState& operator=(const BufferState& other) = delete;
void reset() {
gpu::gl::reset(buffer);
offset = 0;
size = 0;
}
bool compare(const BufferPointer& buffer, GLintptr offset, GLsizeiptr size) {
const auto& self = *this;
return (self.offset == offset && self.size == size && gpu::gl::compare(self.buffer, buffer));
}
};
// MAX_NUM_UNIFORM_BUFFERS-1 is the max uniform index BATCHES are allowed to set, but
// MIN_REQUIRED_UNIFORM_BUFFER_BINDINGS is used here because the backend sets some
// internal UBOs for things like camera correction
// MIN_REQUIRED_UNIFORM_BUFFER_BINDINGS is used here because the backend sets some
// internal UBOs for things like camera correction
std::array<BufferState, MIN_REQUIRED_UNIFORM_BUFFER_BINDINGS> _buffers;
} _uniform;
// Helper function that provides common code
// Helper function that provides common code
void bindUniformBuffer(uint32_t slot, const BufferPointer& buffer, GLintptr offset = 0, GLsizeiptr size = 0);
void releaseUniformBuffer(uint32_t slot);
void resetUniformStage();
// update resource cache and do the gl bind/unbind call with the current gpu::Buffer cached at slot s
// This is using different gl object depending on the gl version
virtual bool bindResourceBuffer(uint32_t slot, BufferPointer& buffer) = 0;
virtual bool bindResourceBuffer(uint32_t slot, const BufferPointer& buffer) = 0;
virtual void releaseResourceBuffer(uint32_t slot) = 0;
// Helper function that provides common code used by do_setResourceTexture and
// Helper function that provides common code used by do_setResourceTexture and
// do_setResourceTextureTable (in non-bindless mode)
void bindResourceTexture(uint32_t slot, const TexturePointer& texture);
// update resource cache and do the gl unbind call with the current gpu::Texture cached at slot s
void releaseResourceTexture(uint32_t slot);
void resetResourceStage();
struct ResourceStageState {
std::array<BufferPointer, MAX_NUM_RESOURCE_BUFFERS> _buffers;
std::array<TexturePointer, MAX_NUM_RESOURCE_TEXTURES> _textures;
//Textures _textures { { MAX_NUM_RESOURCE_TEXTURES } };
struct TextureState {
TextureReference _texture{};
GLenum _target;
};
std::array<BufferReference, MAX_NUM_RESOURCE_BUFFERS> _buffers{};
std::array<TextureState, MAX_NUM_RESOURCE_TEXTURES> _textures{};
int findEmptyTextureSlot() const;
} _resource;
@ -470,21 +616,22 @@ protected:
void resetPipelineStage();
struct PipelineStageState {
PipelinePointer _pipeline;
PipelineReference _pipeline{};
GLuint _program { 0 };
bool _cameraCorrection { false };
GLShader* _programShader { nullptr };
bool _invalidProgram { false };
GLuint _program{ 0 };
bool _cameraCorrection{ false };
GLShader* _programShader{ nullptr };
bool _invalidProgram{ false };
BufferView _cameraCorrectionBuffer { gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(CameraCorrection), nullptr )) };
BufferView _cameraCorrectionBufferIdentity { gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(CameraCorrection), nullptr )) };
BufferView _cameraCorrectionBuffer{ gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(CameraCorrection), nullptr)) };
BufferView _cameraCorrectionBufferIdentity{ gpu::BufferView(
std::make_shared<gpu::Buffer>(sizeof(CameraCorrection), nullptr)) };
State::Data _stateCache{ State::DEFAULT };
State::Signature _stateSignatureCache { 0 };
State::Signature _stateSignatureCache{ 0 };
GLState* _state { nullptr };
bool _invalidState { false };
GLState* _state{ nullptr };
bool _invalidState{ false };
PipelineStageState() {
_cameraCorrectionBuffer.edit<CameraCorrection>() = CameraCorrection();
@ -498,9 +645,9 @@ protected:
virtual GLShader* compileBackendProgram(const Shader& program, const Shader::CompilationHandler& handler);
virtual GLShader* compileBackendShader(const Shader& shader, const Shader::CompilationHandler& handler);
virtual std::string getBackendShaderHeader() const = 0;
// For a program, this will return a string containing all the source files (without any
// backend headers or defines). For a vertex, fragment or geometry shader, this will
// return the fully customized shader with all the version and backend specific
// For a program, this will return a string containing all the source files (without any
// backend headers or defines). For a vertex, fragment or geometry shader, this will
// return the fully customized shader with all the version and backend specific
// preprocessor directives
// The program string returned can be used as a key for a cache of shader binaries
// The shader strings can be reliably sent to the low level `compileShader` functions
@ -516,22 +663,22 @@ protected:
// Synchronize the state cache of this Backend with the actual real state of the GL Context
void syncOutputStateCache();
void resetOutputStage();
struct OutputStageState {
FramebufferPointer _framebuffer { nullptr };
GLuint _drawFBO { 0 };
FramebufferReference _framebuffer{};
GLuint _drawFBO{ 0 };
} _output;
void resetQueryStage();
struct QueryStageState {
uint32_t _rangeQueryDepth { 0 };
uint32_t _rangeQueryDepth{ 0 };
} _queryStage;
void resetStages();
// Stores cached binary versions of the shaders for quicker startup on subsequent runs
// Note that shaders in the cache can still fail to load due to hardware or driver
// changes that invalidate the cached binary, in which case we fall back on compiling
// Note that shaders in the cache can still fail to load due to hardware or driver
// changes that invalidate the cached binary, in which case we fall back on compiling
// the source again
struct ShaderBinaryCache {
std::mutex _mutex;
@ -543,7 +690,7 @@ protected:
virtual void killShaderBinaryCache();
struct TextureManagementStageState {
bool _sparseCapable { false };
bool _sparseCapable{ false };
GLTextureTransferEnginePointer _transferEngine;
} _textureManagement;
virtual void initTextureManagementStage();
@ -556,6 +703,6 @@ protected:
friend class GLShader;
};
} }
}} // namespace gpu::gl
#endif

View file

@ -17,10 +17,10 @@ using namespace gpu;
using namespace gpu::gl;
void GLBackend::do_setInputFormat(const Batch& batch, size_t paramOffset) {
Stream::FormatPointer format = batch._streamFormats.get(batch._params[paramOffset]._uint);
if (format != _input._format) {
_input._format = format;
const auto& format = batch._streamFormats.get(batch._params[paramOffset]._uint);
if (!compare(_input._format, format)) {
if (format) {
assign(_input._format, format);
auto inputFormat = GLInputFormat::sync((*format));
assert(inputFormat);
if (_input._formatKey != inputFormat->key) {
@ -28,6 +28,7 @@ void GLBackend::do_setInputFormat(const Batch& batch, size_t paramOffset) {
_input._invalidFormat = true;
}
} else {
reset(_input._format);
_input._formatKey.clear();
_input._invalidFormat = true;
}
@ -37,13 +38,13 @@ void GLBackend::do_setInputFormat(const Batch& batch, size_t paramOffset) {
void GLBackend::do_setInputBuffer(const Batch& batch, size_t paramOffset) {
Offset stride = batch._params[paramOffset + 0]._uint;
Offset offset = batch._params[paramOffset + 1]._uint;
BufferPointer buffer = batch._buffers.get(batch._params[paramOffset + 2]._uint);
const auto& buffer = batch._buffers.get(batch._params[paramOffset + 2]._uint);
uint32 channel = batch._params[paramOffset + 3]._uint;
if (channel < getNumInputBuffers()) {
bool isModified = false;
if (_input._buffers[channel] != buffer) {
_input._buffers[channel] = buffer;
if (!compare(_input._buffers[channel], buffer)) {
assign(_input._buffers[channel], buffer);
_input._bufferVBOs[channel] = getBufferIDUnsynced((*buffer));
isModified = true;
}
@ -94,18 +95,18 @@ void GLBackend::resetInputStage() {
// Reset index buffer
_input._indexBufferType = UINT32;
_input._indexBufferOffset = 0;
_input._indexBuffer.reset();
reset(_input._indexBuffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
(void) CHECK_GL_ERROR();
// Reset vertex buffer and format
_input._format.reset();
reset(_input._format);
_input._formatKey.clear();
_input._invalidFormat = false;
_input._attributeActivation.reset();
for (uint32_t i = 0; i < _input._buffers.size(); i++) {
_input._buffers[i].reset();
reset(_input._buffers[i]);
_input._bufferOffsets[i] = 0;
_input._bufferStrides[i] = 0;
_input._bufferVBOs[i] = 0;
@ -119,9 +120,9 @@ void GLBackend::do_setIndexBuffer(const Batch& batch, size_t paramOffset) {
_input._indexBufferType = (Type)batch._params[paramOffset + 2]._uint;
_input._indexBufferOffset = batch._params[paramOffset + 0]._uint;
BufferPointer indexBuffer = batch._buffers.get(batch._params[paramOffset + 1]._uint);
if (indexBuffer != _input._indexBuffer) {
_input._indexBuffer = indexBuffer;
const auto& indexBuffer = batch._buffers.get(batch._params[paramOffset + 1]._uint);
if (!compare(_input._indexBuffer, indexBuffer)) {
assign(_input._indexBuffer, indexBuffer);
if (indexBuffer) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, getBufferIDUnsynced(*indexBuffer));
} else {
@ -136,9 +137,9 @@ void GLBackend::do_setIndirectBuffer(const Batch& batch, size_t paramOffset) {
_input._indirectBufferOffset = batch._params[paramOffset + 1]._uint;
_input._indirectBufferStride = batch._params[paramOffset + 2]._uint;
BufferPointer buffer = batch._buffers.get(batch._params[paramOffset]._uint);
if (buffer != _input._indirectBuffer) {
_input._indirectBuffer = buffer;
const auto& buffer = batch._buffers.get(batch._params[paramOffset]._uint);
if (!compare(_input._indirectBuffer, buffer)) {
assign(_input._indirectBuffer, buffer);
if (buffer) {
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, getBufferIDUnsynced(*buffer));
} else {
@ -152,7 +153,7 @@ void GLBackend::do_setIndirectBuffer(const Batch& batch, size_t paramOffset) {
void GLBackend::updateInput() {
bool isStereoNow = isStereo();
// track stereo state change potentially happening wihtout changing the input format
// track stereo state change potentially happening without changing the input format
// this is a rare case requesting to invalid the format
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
_input._invalidFormat |= (isStereoNow != _input._lastUpdateStereoState);
@ -163,13 +164,14 @@ void GLBackend::updateInput() {
InputStageState::ActivationCache newActivation;
// Assign the vertex format required
if (_input._format) {
auto format = acquire(_input._format);
if (format) {
bool hasColorAttribute{ false };
_input._attribBindingBuffers.reset();
const Stream::Format::AttributeMap& attributes = _input._format->getAttributes();
auto& inputChannels = _input._format->getChannels();
const auto& attributes = format->getAttributes();
const auto& inputChannels = format->getChannels();
for (auto& channelIt : inputChannels) {
auto bufferChannelNum = (channelIt).first;
const Stream::Format::ChannelMap::value_type::second_type& channel = (channelIt).second;

View file

@ -27,12 +27,12 @@ void GLBackend::syncOutputStateCache() {
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &currentFBO);
_output._drawFBO = currentFBO;
_output._framebuffer.reset();
reset(_output._framebuffer);
}
void GLBackend::resetOutputStage() {
if (_output._framebuffer) {
_output._framebuffer.reset();
if (valid(_output._framebuffer)) {
reset(_output._framebuffer);
_output._drawFBO = 0;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
@ -41,7 +41,7 @@ void GLBackend::resetOutputStage() {
}
void GLBackend::do_setFramebuffer(const Batch& batch, size_t paramOffset) {
auto framebuffer = batch._framebuffers.get(batch._params[paramOffset]._uint);
const auto& framebuffer = batch._framebuffers.get(batch._params[paramOffset]._uint);
setFramebuffer(framebuffer);
}
@ -55,13 +55,13 @@ void GLBackend::do_setFramebufferSwapChain(const Batch& batch, size_t paramOffse
}
void GLBackend::setFramebuffer(const FramebufferPointer& framebuffer) {
if (_output._framebuffer != framebuffer) {
if (!compare(_output._framebuffer, framebuffer)) {
auto newFBO = getFramebufferID(framebuffer);
if (_output._drawFBO != newFBO) {
_output._drawFBO = newFBO;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, newFBO);
}
_output._framebuffer = framebuffer;
assign(_output._framebuffer, framebuffer);
}
}
@ -114,8 +114,9 @@ void GLBackend::do_clearFramebuffer(const Batch& batch, size_t paramOffset) {
}
std::vector<GLenum> drawBuffers;
auto framebuffer = acquire(_output._framebuffer);
if (masks & Framebuffer::BUFFER_COLORS) {
if (_output._framebuffer) {
if (framebuffer) {
for (unsigned int i = 0; i < Framebuffer::MAX_NUM_RENDER_BUFFERS; i++) {
if (masks & (1 << i)) {
drawBuffers.push_back(GL_COLOR_ATTACHMENT0 + i);
@ -163,8 +164,8 @@ void GLBackend::do_clearFramebuffer(const Batch& batch, size_t paramOffset) {
}
// Restore the color draw buffers only if a frmaebuffer is bound
if (_output._framebuffer && !drawBuffers.empty()) {
auto glFramebuffer = syncGPUObject(*_output._framebuffer);
if (framebuffer && !drawBuffers.empty()) {
auto glFramebuffer = syncGPUObject(*framebuffer);
if (glFramebuffer) {
glDrawBuffers((GLsizei)glFramebuffer->_colorBuffers.size(), glFramebuffer->_colorBuffers.data());
}

View file

@ -23,9 +23,9 @@ using namespace gpu;
using namespace gpu::gl;
void GLBackend::do_setPipeline(const Batch& batch, size_t paramOffset) {
PipelinePointer pipeline = batch._pipelines.get(batch._params[paramOffset + 0]._uint);
const auto& pipeline = batch._pipelines.get(batch._params[paramOffset + 0]._uint);
if (_pipeline._pipeline == pipeline) {
if (compare(_pipeline._pipeline, pipeline)) {
return;
}
@ -34,7 +34,7 @@ void GLBackend::do_setPipeline(const Batch& batch, size_t paramOffset) {
// null pipeline == reset
if (!pipeline) {
_pipeline._pipeline.reset();
reset(_pipeline._pipeline);
_pipeline._program = 0;
_pipeline._cameraCorrection = false;
@ -73,7 +73,7 @@ void GLBackend::do_setPipeline(const Batch& batch, size_t paramOffset) {
}
// Remember the new pipeline
_pipeline._pipeline = pipeline;
assign(_pipeline._pipeline, pipeline);
}
// THis should be done on Pipeline::update...
@ -81,7 +81,7 @@ void GLBackend::do_setPipeline(const Batch& batch, size_t paramOffset) {
glUseProgram(_pipeline._program);
if (_pipeline._cameraCorrection) {
// Invalidate uniform buffer cache slot
_uniform._buffers[gpu::slot::buffer::CameraCorrection] = {};
_uniform._buffers[gpu::slot::buffer::CameraCorrection].reset();
auto& cameraCorrectionBuffer = _transform._viewCorrectionEnabled ?
_pipeline._cameraCorrectionBuffer._buffer :
_pipeline._cameraCorrectionBufferIdentity._buffer;
@ -112,7 +112,7 @@ void GLBackend::updatePipeline() {
_pipeline._stateSignatureCache |= _pipeline._state->_signature;
// And perform
for (auto command : _pipeline._state->_commands) {
for (const auto& command : _pipeline._state->_commands) {
command->run(this);
}
} else {
@ -134,23 +134,17 @@ void GLBackend::resetPipelineStage() {
_pipeline._invalidProgram = false;
_pipeline._program = 0;
_pipeline._programShader = nullptr;
_pipeline._pipeline.reset();
reset(_pipeline._pipeline);
glUseProgram(0);
}
GLBackend::UniformStageState::BufferState::BufferState(const BufferPointer& buffer, GLintptr offset, GLsizeiptr size)
: buffer(buffer), offset(offset), size(size) {}
void GLBackend::releaseUniformBuffer(uint32_t slot) {
auto& buf = _uniform._buffers[slot];
if (buf.buffer) {
auto* object = Backend::getGPUObject<GLBuffer>(*buf.buffer);
if (object) {
glBindBufferBase(GL_UNIFORM_BUFFER, slot, 0); // RELEASE
(void)CHECK_GL_ERROR();
}
buf = UniformStageState::BufferState();
auto& bufferState = _uniform._buffers[slot];
if (valid(bufferState.buffer)) {
glBindBufferBase(GL_UNIFORM_BUFFER, slot, 0); // RELEASE
(void)CHECK_GL_ERROR();
}
bufferState.reset();
}
void GLBackend::resetUniformStage() {
@ -165,18 +159,20 @@ void GLBackend::bindUniformBuffer(uint32_t slot, const BufferPointer& buffer, GL
return;
}
UniformStageState::BufferState bufferState{ buffer, offset, size };
auto& currentBufferState = _uniform._buffers[slot];
// check cache before thinking
if (_uniform._buffers[slot] == bufferState) {
if (currentBufferState.compare(buffer, offset, size)) {
return;
}
// Grab the true gl Buffer object
auto glBO = getBufferIDUnsynced(*buffer);
if (glBO) {
glBindBufferRange(GL_UNIFORM_BUFFER, slot, glBO, bufferState.offset, bufferState.size);
_uniform._buffers[slot] = bufferState;
glBindBufferRange(GL_UNIFORM_BUFFER, slot, glBO, offset, size);
assign(currentBufferState.buffer, buffer);
currentBufferState.offset = offset;
currentBufferState.size = size;
(void)CHECK_GL_ERROR();
} else {
releaseUniformBuffer(slot);
@ -193,7 +189,7 @@ void GLBackend::do_setUniformBuffer(const Batch& batch, size_t paramOffset) {
return;
}
BufferPointer uniformBuffer = batch._buffers.get(batch._params[paramOffset + 2]._uint);
const auto& uniformBuffer = batch._buffers.get(batch._params[paramOffset + 2]._uint);
GLintptr rangeStart = batch._params[paramOffset + 1]._uint;
GLsizeiptr rangeSize = batch._params[paramOffset + 0]._uint;
@ -201,16 +197,12 @@ void GLBackend::do_setUniformBuffer(const Batch& batch, size_t paramOffset) {
}
void GLBackend::releaseResourceTexture(uint32_t slot) {
auto& tex = _resource._textures[slot];
if (tex) {
auto* object = Backend::getGPUObject<GLTexture>(*tex);
if (object) {
GLuint target = object->_target;
glActiveTexture(GL_TEXTURE0 + slot);
glBindTexture(target, 0); // RELEASE
(void)CHECK_GL_ERROR();
}
tex.reset();
auto& textureState = _resource._textures[slot];
if (valid(textureState._texture)) {
glActiveTexture(GL_TEXTURE0 + slot);
glBindTexture(textureState._target, 0); // RELEASE
(void)CHECK_GL_ERROR();
reset(textureState._texture);
}
}
@ -232,14 +224,14 @@ void GLBackend::do_setResourceBuffer(const Batch& batch, size_t paramOffset) {
return;
}
auto resourceBuffer = batch._buffers.get(batch._params[paramOffset + 0]._uint);
const auto& resourceBuffer = batch._buffers.get(batch._params[paramOffset + 0]._uint);
if (!resourceBuffer) {
releaseResourceBuffer(slot);
return;
}
// check cache before thinking
if (_resource._buffers[slot] == resourceBuffer) {
if (compare(_resource._buffers[slot], resourceBuffer)) {
return;
}
@ -248,7 +240,7 @@ void GLBackend::do_setResourceBuffer(const Batch& batch, size_t paramOffset) {
// If successful bind then cache it
if (bindResourceBuffer(slot, resourceBuffer)) {
_resource._buffers[slot] = resourceBuffer;
assign(_resource._buffers[slot], resourceBuffer);
} else { // else clear slot and cache
releaseResourceBuffer(slot);
return;
@ -293,14 +285,15 @@ void GLBackend::do_setResourceFramebufferSwapChainTexture(const Batch& batch, si
}
auto index = batch._params[paramOffset + 2]._uint;
auto renderBufferSlot = batch._params[paramOffset + 3]._uint;
auto resourceFramebuffer = swapChain->get(index);
auto resourceTexture = resourceFramebuffer->getRenderBuffer(renderBufferSlot);
const auto& resourceFramebuffer = swapChain->get(index);
const auto& resourceTexture = resourceFramebuffer->getRenderBuffer(renderBufferSlot);
setResourceTexture(slot, resourceTexture);
}
void GLBackend::setResourceTexture(unsigned int slot, const TexturePointer& resourceTexture) {
auto& textureState = _resource._textures[slot];
// check cache before thinking
if (_resource._textures[slot] == resourceTexture) {
if (compare(textureState._texture, resourceTexture)) {
return;
}
@ -310,15 +303,12 @@ void GLBackend::setResourceTexture(unsigned int slot, const TexturePointer& reso
// Always make sure the GLObject is in sync
GLTexture* object = syncGPUObject(resourceTexture);
if (object) {
assign(textureState._texture, resourceTexture);
GLuint to = object->_texture;
GLuint target = object->_target;
textureState._target = object->_target;
glActiveTexture(GL_TEXTURE0 + slot);
glBindTexture(target, to);
glBindTexture(textureState._target, to);
(void)CHECK_GL_ERROR();
_resource._textures[slot] = resourceTexture;
_stats._RSAmountTextureMemoryBounded += (int)object->size();
} else {
@ -343,7 +333,7 @@ void GLBackend::do_setResourceTextureTable(const Batch& batch, size_t paramOffse
int GLBackend::ResourceStageState::findEmptyTextureSlot() const {
// start from the end of the slots, try to find an empty one that can be used
for (auto i = MAX_NUM_RESOURCE_TEXTURES - 1; i > 0; i--) {
if (!_textures[i]) {
if (!valid(_textures[i]._texture)) {
return i;
}
}

View file

@ -66,7 +66,7 @@ GLTexture* GLBackend::syncGPUObject(const TexturePointer& texturePointer) {
}
void GLBackend::do_generateTextureMips(const Batch& batch, size_t paramOffset) {
TexturePointer resourceTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
const auto& resourceTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
if (!resourceTexture) {
return;
}

View file

@ -24,7 +24,7 @@ GLPipeline* GLPipeline::sync(GLBackend& backend, const Pipeline& pipeline) {
}
// No object allocated yet, let's see if it's worth it...
ShaderPointer shader = pipeline.getProgram();
const auto& shader = pipeline.getProgram();
// If this pipeline's shader has already failed to compile, don't try again
if (shader->compilationHasFailed()) {
@ -37,7 +37,7 @@ GLPipeline* GLPipeline::sync(GLBackend& backend, const Pipeline& pipeline) {
return nullptr;
}
StatePointer state = pipeline.getState();
const auto& state = pipeline.getState();
GLState* stateObject = GLState::sync(*state);
if (stateObject == nullptr) {
return nullptr;

View file

@ -161,7 +161,7 @@ protected:
void updateTransform(const Batch& batch) override;
// Resource Stage
bool bindResourceBuffer(uint32_t slot, BufferPointer& buffer) override;
bool bindResourceBuffer(uint32_t slot, const BufferPointer& buffer) override;
void releaseResourceBuffer(uint32_t slot) override;
// Output stage

View file

@ -100,7 +100,7 @@ GLBuffer* GL41Backend::syncGPUObject(const Buffer& buffer) {
return GL41Buffer::sync<GL41Buffer>(*this, buffer);
}
bool GL41Backend::bindResourceBuffer(uint32_t slot, BufferPointer& buffer) {
bool GL41Backend::bindResourceBuffer(uint32_t slot, const BufferPointer& buffer) {
GLuint texBuffer = GL41Backend::getResourceBufferID((*buffer));
if (texBuffer) {
glActiveTexture(GL_TEXTURE0 + GL41Backend::RESOURCE_BUFFER_SLOT0_TEX_UNIT + slot);
@ -108,7 +108,7 @@ bool GL41Backend::bindResourceBuffer(uint32_t slot, BufferPointer& buffer) {
(void)CHECK_GL_ERROR();
_resource._buffers[slot] = buffer;
assign(_resource._buffers[slot], buffer);
return true;
}
@ -117,10 +117,11 @@ bool GL41Backend::bindResourceBuffer(uint32_t slot, BufferPointer& buffer) {
}
void GL41Backend::releaseResourceBuffer(uint32_t slot) {
auto& buf = _resource._buffers[slot];
if (buf) {
auto& bufferReference = _resource._buffers[slot];
auto buffer = acquire(bufferReference);
if (buffer) {
glActiveTexture(GL_TEXTURE0 + GL41Backend::RESOURCE_BUFFER_SLOT0_TEX_UNIT + slot);
glBindTexture(GL_TEXTURE_BUFFER, 0);
buf.reset();
reset(bufferReference);
}
}

View file

@ -35,14 +35,15 @@ void GL41Backend::updateInput() {
if (_input._invalidFormat || _input._invalidBuffers.any()) {
auto format = acquire(_input._format);
if (_input._invalidFormat) {
InputStageState::ActivationCache newActivation;
_stats._ISNumFormatChanges++;
// Check expected activation
if (_input._format) {
for (auto& it : _input._format->getAttributes()) {
if (format) {
for (auto& it : format->getAttributes()) {
const Stream::Attribute& attrib = (it).second;
uint8_t locationCount = attrib._element.getLocationCount();
for (int i = 0; i < locationCount; ++i) {
@ -69,15 +70,15 @@ void GL41Backend::updateInput() {
}
// now we need to bind the buffers and assign the attrib pointers
if (_input._format) {
if (format) {
bool hasColorAttribute{ false };
const Buffers& buffers = _input._buffers;
const Offsets& offsets = _input._bufferOffsets;
const Offsets& strides = _input._bufferStrides;
const auto& buffers = _input._buffers;
const auto& offsets = _input._bufferOffsets;
const auto& strides = _input._bufferStrides;
const Stream::Format::AttributeMap& attributes = _input._format->getAttributes();
auto& inputChannels = _input._format->getChannels();
const auto& attributes = format->getAttributes();
const auto& inputChannels = format->getChannels();
int numInvalids = (int)_input._invalidBuffers.count();
_stats._ISNumInputBufferChanges += numInvalids;

View file

@ -262,7 +262,7 @@ protected:
void updateTransform(const Batch& batch) override;
// Resource Stage
bool bindResourceBuffer(uint32_t slot, BufferPointer& buffer) override;
bool bindResourceBuffer(uint32_t slot, const BufferPointer& buffer) override;
void releaseResourceBuffer(uint32_t slot) override;
// Output stage

View file

@ -60,14 +60,14 @@ GLBuffer* GL45Backend::syncGPUObject(const Buffer& buffer) {
}
bool GL45Backend::bindResourceBuffer(uint32_t slot, BufferPointer& buffer) {
bool GL45Backend::bindResourceBuffer(uint32_t slot, const BufferPointer& buffer) {
GLBuffer* object = syncGPUObject((*buffer));
if (object) {
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, slot, object->_id);
(void)CHECK_GL_ERROR();
_resource._buffers[slot] = buffer;
assign(_resource._buffers[slot], buffer);
return true;
}
@ -76,11 +76,10 @@ bool GL45Backend::bindResourceBuffer(uint32_t slot, BufferPointer& buffer) {
}
void GL45Backend::releaseResourceBuffer(uint32_t slot) {
auto& buf = _resource._buffers[slot];
if (buf) {
auto& bufferReference = _resource._buffers[slot];
auto buffer = acquire(bufferReference);
if (buffer) {
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, slot, 0);
buf.reset();
reset(bufferReference);
}
}

View file

@ -28,7 +28,7 @@ void GL45Backend::resetInputStage() {
void GL45Backend::updateInput() {
bool isStereoNow = isStereo();
// track stereo state change potentially happening wihtout changing the input format
// track stereo state change potentially happening without changing the input format
// this is a rare case requesting to invalid the format
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
_input._invalidFormat |= (isStereoNow != _input._lastUpdateStereoState);
@ -39,13 +39,14 @@ void GL45Backend::updateInput() {
InputStageState::ActivationCache newActivation;
// Assign the vertex format required
if (_input._format) {
auto format = acquire(_input._format);
if (format) {
bool hasColorAttribute{ false };
_input._attribBindingBuffers.reset();
const Stream::Format::AttributeMap& attributes = _input._format->getAttributes();
auto& inputChannels = _input._format->getChannels();
const auto& attributes = format->getAttributes();
const auto& inputChannels = format->getChannels();
for (auto& channelIt : inputChannels) {
auto bufferChannelNum = (channelIt).first;
const Stream::Format::ChannelMap::value_type::second_type& channel = (channelIt).second;

View file

@ -157,7 +157,7 @@ protected:
void updateTransform(const Batch& batch) override;
// Resource Stage
bool bindResourceBuffer(uint32_t slot, BufferPointer& buffer) override;
bool bindResourceBuffer(uint32_t slot, const BufferPointer& buffer) override;
void releaseResourceBuffer(uint32_t slot) override;
// Output stage

View file

@ -72,14 +72,14 @@ GLBuffer* GLESBackend::syncGPUObject(const Buffer& buffer) {
return GLESBuffer::sync<GLESBuffer>(*this, buffer);
}
bool GLESBackend::bindResourceBuffer(uint32_t slot, BufferPointer& buffer) {
bool GLESBackend::bindResourceBuffer(uint32_t slot, const BufferPointer& buffer) {
GLBuffer* object = syncGPUObject((*buffer));
if (object) {
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, slot, object->_id);
(void)CHECK_GL_ERROR();
_resource._buffers[slot] = buffer;
assign(_resource._buffers[slot], buffer);
return true;
}
@ -88,10 +88,10 @@ bool GLESBackend::bindResourceBuffer(uint32_t slot, BufferPointer& buffer) {
}
void GLESBackend::releaseResourceBuffer(uint32_t slot) {
auto& buf = _resource._buffers[slot];
if (buf) {
auto& bufferReference = _resource._buffers[slot];
if (valid(bufferReference)) {
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, slot, 0);
buf.reset();
reset(bufferReference);
}
}

View file

@ -498,7 +498,7 @@ void Batch::setupNamedCalls(const std::string& instanceName, NamedBatchData::Fun
captureNamedDrawCallInfo(instanceName);
}
BufferPointer Batch::getNamedBuffer(const std::string& instanceName, uint8_t index) {
const BufferPointer& Batch::getNamedBuffer(const std::string& instanceName, uint8_t index) {
NamedBatchData& instance = _namedData[instanceName];
if (instance.buffers.size() <= index) {
instance.buffers.resize(index + 1);

View file

@ -119,7 +119,7 @@ public:
void multiDrawIndexedIndirect(uint32 numCommands, Primitive primitiveType);
void setupNamedCalls(const std::string& instanceName, NamedBatchData::Function function);
BufferPointer getNamedBuffer(const std::string& instanceName, uint8_t index = 0);
const BufferPointer& getNamedBuffer(const std::string& instanceName, uint8_t index = 0);
// Input Stage
// InputFormat

View file

@ -203,11 +203,12 @@ uint32 Framebuffer::getNumRenderBuffers() const {
return nb;
}
TexturePointer Framebuffer::getRenderBuffer(uint32 slot) const {
const TexturePointer& Framebuffer::getRenderBuffer(uint32 slot) const {
static const TexturePointer EMPTY;
if (!isSwapchain() && (slot < getMaxNumRenderBuffers())) {
return _renderBuffers[slot]._texture;
} else {
return TexturePointer();
return EMPTY;
}
}
@ -297,9 +298,10 @@ bool Framebuffer::setDepthStencilBuffer(const TexturePointer& texture, const For
return false;
}
TexturePointer Framebuffer::getDepthStencilBuffer() const {
const TexturePointer& Framebuffer::getDepthStencilBuffer() const {
static const TexturePointer EMPTY;
if (isSwapchain()) {
return TexturePointer();
return EMPTY;
} else {
return _depthStencilBuffer._texture;
}

View file

@ -95,7 +95,7 @@ public:
static Framebuffer* createShadowmap(uint16 width);
bool isSwapchain() const;
SwapchainPointer getSwapchain() const { return _swapchain; }
const SwapchainPointer& getSwapchain() const { return _swapchain; }
uint32 getFrameCount() const;
@ -105,13 +105,13 @@ public:
const TextureViews& getRenderBuffers() const { return _renderBuffers; }
int32 setRenderBuffer(uint32 slot, const TexturePointer& texture, uint32 subresource = 0);
TexturePointer getRenderBuffer(uint32 slot) const;
const TexturePointer& getRenderBuffer(uint32 slot) const;
uint32 getRenderBufferSubresource(uint32 slot) const;
bool setDepthBuffer(const TexturePointer& texture, const Format& format, uint32 subresource = 0);
bool setStencilBuffer(const TexturePointer& texture, const Format& format, uint32 subresource = 0);
bool setDepthStencilBuffer(const TexturePointer& texture, const Format& format, uint32 subresource = 0);
TexturePointer getDepthStencilBuffer() const;
const TexturePointer& getDepthStencilBuffer() const;
uint32 getDepthStencilBufferSubresource() const;
Format getDepthStencilBufferFormat() const;

View file

@ -816,8 +816,10 @@ bool AddressManager::setDomainInfo(const QUrl& domainURL, LookupTrigger trigger)
const QString hostname = domainURL.host();
quint16 port = domainURL.port();
bool emitHostChanged { false };
// Check if domain handler is in error state. always emit host changed if true.
bool isInErrorState = DependencyManager::get<NodeList>()->getDomainHandler().isInErrorState();
if (domainURL != _domainURL) {
if (domainURL != _domainURL || isInErrorState) {
addCurrentAddressToHistory(trigger);
emitHostChanged = true;
}

View file

@ -55,6 +55,9 @@ DomainHandler::DomainHandler(QObject* parent) :
// stop the refresh timer if we connect to a domain
connect(this, &DomainHandler::connectedToDomain, &_apiRefreshTimer, &QTimer::stop);
// stop the refresh timer if redirected to the error domain
connect(this, &DomainHandler::redirectToErrorDomainURL, &_apiRefreshTimer, &QTimer::stop);
}
void DomainHandler::disconnect() {
@ -99,7 +102,6 @@ void DomainHandler::softReset() {
clearSettings();
_isInErrorState = false;
_connectionDenialsSinceKeypairRegen = 0;
_checkInPacketsSinceLastReply = 0;
@ -107,13 +109,16 @@ void DomainHandler::softReset() {
QMetaObject::invokeMethod(&_settingsTimer, "stop");
// restart the API refresh timer in case we fail to connect and need to refresh information
QMetaObject::invokeMethod(&_apiRefreshTimer, "start");
if (!_isInErrorState) {
QMetaObject::invokeMethod(&_apiRefreshTimer, "start");
}
}
void DomainHandler::hardReset() {
emit resetting();
softReset();
_isInErrorState = false;
qCDebug(networking) << "Hard reset in NodeList DomainHandler.";
_pendingDomainID = QUuid();
@ -338,6 +343,7 @@ void DomainHandler::loadedErrorDomain(std::map<QString, QString> namedPaths) {
void DomainHandler::setRedirectErrorState(QUrl errorUrl, int reasonCode) {
_errorDomainURL = errorUrl;
_lastDomainConnectionError = reasonCode;
_isInErrorState = true;
emit redirectToErrorDomainURL(_errorDomainURL);
}
@ -480,9 +486,8 @@ void DomainHandler::processDomainServerConnectionDeniedPacket(QSharedPointer<Rec
emit domainConnectionRefused(reasonMessage, (int)reasonCode, extraInfo);
#else
if (reasonCode == ConnectionRefusedReason::ProtocolMismatch || reasonCode == ConnectionRefusedReason::NotAuthorized) {
_isInErrorState = true;
// ingest the error - this is a "hard" connection refusal.
emit redirectToErrorDomainURL(_errorDomainURL);
setRedirectErrorState(_errorDomainURL, (int)reasonCode);
} else {
emit domainConnectionRefused(reasonMessage, (int)reasonCode, extraInfo);
}

View file

@ -87,8 +87,6 @@ public:
void connectedToServerless(std::map<QString, QString> namedPaths);
void loadedErrorDomain(std::map<QString, QString> namedPaths);
// sets domain handler in error state.
void setRedirectErrorState(QUrl errorUrl, int reasonCode);
QString getViewPointFromNamedPath(QString namedPath);
@ -172,6 +170,11 @@ public slots:
void processICEResponsePacket(QSharedPointer<ReceivedMessage> icePacket);
void processDomainServerConnectionDeniedPacket(QSharedPointer<ReceivedMessage> message);
// sets domain handler in error state.
void setRedirectErrorState(QUrl errorUrl, int reasonCode);
bool isInErrorState() { return _isInErrorState; }
private slots:
void completedHostnameLookup(const QHostInfo& hostInfo);
void completedIceServerHostnameLookup();

View file

@ -37,6 +37,7 @@ Socket::Socket(QObject* parent, bool shouldChangeSocketOptions) :
_shouldChangeSocketOptions(shouldChangeSocketOptions)
{
connect(&_udpSocket, &QUdpSocket::readyRead, this, &Socket::readPendingDatagrams);
connect(this, &Socket::pendingDatagrams, this, &Socket::processPendingDatagrams, Qt::QueuedConnection);
// make sure we hear about errors and state changes from the underlying socket
connect(&_udpSocket, SIGNAL(error(QAbstractSocket::SocketError)),
@ -315,55 +316,85 @@ void Socket::checkForReadyReadBackup() {
}
void Socket::readPendingDatagrams() {
int packetsRead = 0;
int packetSizeWithHeader = -1;
while (_udpSocket.hasPendingDatagrams() && (packetSizeWithHeader = _udpSocket.pendingDatagramSize()) != -1) {
// we're reading a packet so re-start the readyRead backup timer
_readyReadBackupTimer->start();
// Max datagrams to read before processing:
static const int MAX_DATAGRAMS_CONSECUTIVELY = 10000;
while (_udpSocket.hasPendingDatagrams()
&& (packetSizeWithHeader = _udpSocket.pendingDatagramSize()) != -1
&& packetsRead <= MAX_DATAGRAMS_CONSECUTIVELY) {
// grab a time point we can mark as the receive time of this packet
auto receiveTime = p_high_resolution_clock::now();
// setup a HifiSockAddr to read into
HifiSockAddr senderSockAddr;
// setup a buffer to read the packet into
auto buffer = std::unique_ptr<char[]>(new char[packetSizeWithHeader]);
QHostAddress senderAddress;
quint16 senderPort;
// pull the datagram
auto sizeRead = _udpSocket.readDatagram(buffer.get(), packetSizeWithHeader,
senderSockAddr.getAddressPointer(), senderSockAddr.getPortPointer());
&senderAddress, &senderPort);
// save information for this packet, in case it is the one that sticks readyRead
_lastPacketSizeRead = sizeRead;
_lastPacketSockAddr = senderSockAddr;
if (sizeRead <= 0) {
// we either didn't pull anything for this packet or there was an error reading (this seems to trigger
// on windows even if there's not a packet available)
// we either didn't pull anything for this packet or there was an error reading (this seems to trigger
// on windows even if there's not a packet available)
if (sizeRead < 0) {
continue;
}
auto it = _unfilteredHandlers.find(senderSockAddr);
_incomingDatagrams.push_back({ senderAddress, senderPort, packetSizeWithHeader,
std::move(buffer), receiveTime });
++packetsRead;
}
if (packetsRead > _maxDatagramsRead) {
_maxDatagramsRead = packetsRead;
qCDebug(networking) << "readPendingDatagrams: Datagrams read:" << packetsRead;
}
emit pendingDatagrams(packetsRead);
}
void Socket::processPendingDatagrams(int) {
// setup a HifiSockAddr to read into
HifiSockAddr senderSockAddr;
while (!_incomingDatagrams.empty()) {
auto& datagram = _incomingDatagrams.front();
senderSockAddr.setAddress(datagram._senderAddress);
senderSockAddr.setPort(datagram._senderPort);
int datagramSize = datagram._datagramLength;
auto receiveTime = datagram._receiveTime;
// we're reading a packet so re-start the readyRead backup timer
_readyReadBackupTimer->start();
// save information for this packet, in case it is the one that sticks readyRead
_lastPacketSizeRead = datagramSize;
_lastPacketSockAddr = senderSockAddr;
// Process unfiltered packets first.
auto it = _unfilteredHandlers.find(senderSockAddr);
if (it != _unfilteredHandlers.end()) {
// we have a registered unfiltered handler for this HifiSockAddr - call that and return
// we have a registered unfiltered handler for this HifiSockAddr (eg. STUN packet) - call that and return
if (it->second) {
auto basePacket = BasePacket::fromReceivedPacket(std::move(buffer), packetSizeWithHeader, senderSockAddr);
auto basePacket = BasePacket::fromReceivedPacket(std::move(datagram._datagram),
datagramSize, senderSockAddr);
basePacket->setReceiveTime(receiveTime);
it->second(std::move(basePacket));
}
_incomingDatagrams.pop_front();
continue;
}
// check if this was a control packet or a data packet
bool isControlPacket = *reinterpret_cast<uint32_t*>(buffer.get()) & CONTROL_BIT_MASK;
bool isControlPacket = *reinterpret_cast<uint32_t*>(datagram._datagram.get()) & CONTROL_BIT_MASK;
if (isControlPacket) {
// setup a control packet from the data we just read
auto controlPacket = ControlPacket::fromReceivedPacket(std::move(buffer), packetSizeWithHeader, senderSockAddr);
auto controlPacket = ControlPacket::fromReceivedPacket(std::move(datagram._datagram), datagramSize, senderSockAddr);
controlPacket->setReceiveTime(receiveTime);
// move this control packet to the matching connection, if there is one
@ -375,13 +406,13 @@ void Socket::readPendingDatagrams() {
} else {
// setup a Packet from the data we just read
auto packet = Packet::fromReceivedPacket(std::move(buffer), packetSizeWithHeader, senderSockAddr);
auto packet = Packet::fromReceivedPacket(std::move(datagram._datagram), datagramSize, senderSockAddr);
packet->setReceiveTime(receiveTime);
// save the sequence number in case this is the packet that sticks readyRead
_lastReceivedSequenceNumber = packet->getSequenceNumber();
// call our verification operator to see if this packet is verified
// call our hash verification operator to see if this packet is verified
if (!_packetFilterOperator || _packetFilterOperator(*packet)) {
if (packet->isReliable()) {
// if this was a reliable packet then signal the matching connection with the sequence number
@ -395,6 +426,7 @@ void Socket::readPendingDatagrams() {
qCDebug(networking) << "Can't process packet: version" << (unsigned int)NLPacket::versionInHeader(*packet)
<< ", type" << NLPacket::typeInHeader(*packet);
#endif
_incomingDatagrams.pop_front();
continue;
}
}
@ -410,6 +442,8 @@ void Socket::readPendingDatagrams() {
}
}
}
_incomingDatagrams.pop_front();
}
}

View file

@ -17,6 +17,7 @@
#include <functional>
#include <unordered_map>
#include <mutex>
#include <list>
#include <QtCore/QObject>
#include <QtCore/QTimer>
@ -94,6 +95,7 @@ public:
signals:
void clientHandshakeRequestComplete(const HifiSockAddr& sockAddr);
void pendingDatagrams(int datagramCount);
public slots:
void cleanupConnection(HifiSockAddr sockAddr);
@ -101,6 +103,7 @@ public slots:
private slots:
void readPendingDatagrams();
void processPendingDatagrams(int datagramCount);
void checkForReadyReadBackup();
void handleSocketError(QAbstractSocket::SocketError socketError);
@ -144,6 +147,17 @@ private:
int _lastPacketSizeRead { 0 };
SequenceNumber _lastReceivedSequenceNumber;
HifiSockAddr _lastPacketSockAddr;
struct Datagram {
QHostAddress _senderAddress;
int _senderPort;
int _datagramLength;
std::unique_ptr<char[]> _datagram;
p_high_resolution_clock::time_point _receiveTime;
};
std::list<Datagram> _incomingDatagrams;
int _maxDatagramsRead { 0 };
friend UDTTest;
};

View file

@ -286,6 +286,7 @@ void PhysicsEngine::reinsertObject(ObjectMotionState* object) {
void PhysicsEngine::processTransaction(PhysicsEngine::Transaction& transaction) {
// removes
for (auto object : transaction.objectsToRemove) {
bumpAndPruneContacts(object);
btRigidBody* body = object->getRigidBody();
if (body) {
removeDynamicsForBody(body);

View file

@ -86,7 +86,7 @@ void CauterizedModel::createRenderItemSet() {
// Create the render payloads
int numParts = (int)mesh->getNumParts();
for (int partIndex = 0; partIndex < numParts; partIndex++) {
if (!fbxGeometry.meshes[i].blendshapes.empty()) {
if (!fbxGeometry.meshes[i].blendshapes.empty() && _blendedVertexBuffers.find(i) == _blendedVertexBuffers.end()) {
initializeBlendshapes(fbxGeometry.meshes[i], i);
}
auto ptr = std::make_shared<CauterizedMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
@ -97,6 +97,7 @@ void CauterizedModel::createRenderItemSet() {
shapeID++;
}
}
_blendedVertexBuffersInitialized = true;
} else {
Model::createRenderItemSet();
}

View file

@ -302,15 +302,22 @@ bool Model::updateGeometry() {
assert(_meshStates.empty());
const FBXGeometry& fbxGeometry = getFBXGeometry();
int i = 0;
foreach (const FBXMesh& mesh, fbxGeometry.meshes) {
MeshState state;
state.clusterDualQuaternions.resize(mesh.clusters.size());
state.clusterMatrices.resize(mesh.clusters.size());
_meshStates.push_back(state);
if (!mesh.blendshapes.empty() && _blendedVertexBuffers.find(i) == _blendedVertexBuffers.end()) {
initializeBlendshapes(mesh, i);
}
i++;
}
_blendedVertexBuffersInitialized = true;
needFullUpdate = true;
emit rigReady();
}
return needFullUpdate;
}
@ -1027,6 +1034,10 @@ void Model::removeFromScene(const render::ScenePointer& scene, render::Transacti
_modelMeshMaterialNames.clear();
_modelMeshRenderItemShapes.clear();
_blendedVertexBuffers.clear();
_normalsAndTangents.clear();
_blendedVertexBuffersInitialized = false;
_addedToScene = false;
_renderInfoVertexCount = 0;
@ -1273,8 +1284,7 @@ QStringList Model::getJointNames() const {
class Blender : public QRunnable {
public:
Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry,
const QVector<FBXMesh>& meshes, const QVector<float>& blendshapeCoefficients);
Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry, const QVector<float>& blendshapeCoefficients);
virtual void run() override;
@ -1283,37 +1293,37 @@ private:
ModelPointer _model;
int _blendNumber;
Geometry::WeakPointer _geometry;
QVector<FBXMesh> _meshes;
QVector<float> _blendshapeCoefficients;
};
Blender::Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry,
const QVector<FBXMesh>& meshes, const QVector<float>& blendshapeCoefficients) :
Blender::Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry, const QVector<float>& blendshapeCoefficients) :
_model(model),
_blendNumber(blendNumber),
_geometry(geometry),
_meshes(meshes),
_blendshapeCoefficients(blendshapeCoefficients) {
}
void Blender::run() {
DETAILED_PROFILE_RANGE_EX(simulation_animation, __FUNCTION__, 0xFFFF0000, 0, { { "url", _model->getURL().toString() } });
QVector<glm::vec3> vertices;
QVector<NormalType> normalsAndTangents;
if (_model) {
if (_model && _model->isLoaded()) {
DETAILED_PROFILE_RANGE_EX(simulation_animation, __FUNCTION__, 0xFFFF0000, 0, { { "url", _model->getURL().toString() } });
int offset = 0;
int normalsAndTangentsOffset = 0;
foreach (const FBXMesh& mesh, _meshes) {
if (mesh.blendshapes.isEmpty()) {
auto meshes = _model->getFBXGeometry().meshes;
int meshIndex = 0;
foreach (const FBXMesh& mesh, meshes) {
auto modelMeshNormalsAndTangents = _model->_normalsAndTangents.find(meshIndex++);
if (mesh.blendshapes.isEmpty() || modelMeshNormalsAndTangents == _model->_normalsAndTangents.end()) {
continue;
}
vertices += mesh.vertices;
normalsAndTangents += mesh.normalsAndTangents;
normalsAndTangents += modelMeshNormalsAndTangents->second;
glm::vec3* meshVertices = vertices.data() + offset;
NormalType* meshNormalsAndTangents = normalsAndTangents.data() + normalsAndTangentsOffset;
offset += mesh.vertices.size();
normalsAndTangentsOffset += mesh.normalsAndTangents.size();
normalsAndTangentsOffset += modelMeshNormalsAndTangents->second.size();
const float NORMAL_COEFFICIENT_SCALE = 0.01f;
for (int i = 0, n = qMin(_blendshapeCoefficients.size(), mesh.blendshapes.size()); i < n; i++) {
float vertexCoefficient = _blendshapeCoefficients.at(i);
@ -1353,9 +1363,8 @@ void Blender::run() {
}
// post the result to the ModelBlender, which will dispatch to the model if still alive
QMetaObject::invokeMethod(DependencyManager::get<ModelBlender>().data(), "setBlendedVertices",
Q_ARG(ModelPointer, _model), Q_ARG(int, _blendNumber),
Q_ARG(const Geometry::WeakPointer&, _geometry), Q_ARG(const QVector<glm::vec3>&, vertices),
Q_ARG(const QVector<NormalType>&, normalsAndTangents));
Q_ARG(ModelPointer, _model), Q_ARG(int, _blendNumber), Q_ARG(QVector<glm::vec3>, vertices),
Q_ARG(QVector<NormalType>, normalsAndTangents));
}
void Model::setScaleToFit(bool scaleToFit, const glm::vec3& dimensions, bool forceRescale) {
@ -1526,18 +1535,15 @@ bool Model::maybeStartBlender() {
if (isLoaded()) {
const FBXGeometry& fbxGeometry = getFBXGeometry();
if (fbxGeometry.hasBlendedMeshes()) {
QThreadPool::globalInstance()->start(new Blender(getThisPointer(), ++_blendNumber, _renderGeometry,
fbxGeometry.meshes, _blendshapeCoefficients));
QThreadPool::globalInstance()->start(new Blender(getThisPointer(), ++_blendNumber, _renderGeometry, _blendshapeCoefficients));
return true;
}
}
return false;
}
void Model::setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geometry,
const QVector<glm::vec3>& vertices, const QVector<NormalType>& normalsAndTangents) {
auto geometryRef = geometry.lock();
if (!geometryRef || _renderGeometry != geometryRef || blendNumber < _appliedBlendNumber) {
void Model::setBlendedVertices(int blendNumber, const QVector<glm::vec3>& vertices, const QVector<NormalType>& normalsAndTangents) {
if (!isLoaded() || blendNumber < _appliedBlendNumber || !_blendedVertexBuffersInitialized) {
return;
}
_appliedBlendNumber = blendNumber;
@ -1546,26 +1552,28 @@ void Model::setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geo
int normalAndTangentIndex = 0;
for (int i = 0; i < fbxGeometry.meshes.size(); i++) {
const FBXMesh& mesh = fbxGeometry.meshes.at(i);
if (mesh.blendshapes.isEmpty()) {
auto meshNormalsAndTangents = _normalsAndTangents.find(i);
if (mesh.blendshapes.isEmpty() || meshNormalsAndTangents == _normalsAndTangents.end()) {
continue;
}
const auto vertexCount = mesh.vertices.size();
const auto verticesSize = vertexCount * sizeof(glm::vec3);
const auto& buffer = _blendedVertexBuffers[i];
assert(buffer && _blendedVertexBuffersInitialized);
buffer->resize(mesh.vertices.size() * sizeof(glm::vec3) + mesh.normalsAndTangents.size() * sizeof(NormalType));
buffer->setSubData(0, verticesSize, (gpu::Byte*) vertices.constData() + index * sizeof(glm::vec3));
buffer->setSubData(verticesSize, mesh.normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data() + normalAndTangentIndex * sizeof(NormalType));
const auto& buffer = _blendedVertexBuffers.find(i);
assert(buffer != _blendedVertexBuffers.end());
buffer->second->resize(mesh.vertices.size() * sizeof(glm::vec3) + meshNormalsAndTangents->second.size() * sizeof(NormalType));
buffer->second->setSubData(0, verticesSize, (gpu::Byte*) vertices.constData() + index * sizeof(glm::vec3));
buffer->second->setSubData(verticesSize, meshNormalsAndTangents->second.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data() + normalAndTangentIndex * sizeof(NormalType));
index += vertexCount;
normalAndTangentIndex += mesh.normalsAndTangents.size();
normalAndTangentIndex += meshNormalsAndTangents->second.size();
}
}
void Model::deleteGeometry() {
_deleteGeometryCounter++;
_blendedVertexBuffers.clear();
_normalsAndTangents.clear();
_blendedVertexBuffersInitialized = false;
_meshStates.clear();
_rig.destroyAnimGraph();
@ -1599,6 +1607,7 @@ const render::ItemIDs& Model::fetchRenderItemIDs() const {
}
void Model::initializeBlendshapes(const FBXMesh& mesh, int index) {
_blendedVertexBuffers[index] = std::make_shared<gpu::Buffer>();
QVector<NormalType> normalsAndTangents;
normalsAndTangents.resize(2 * mesh.normals.size());
@ -1627,12 +1636,10 @@ void Model::initializeBlendshapes(const FBXMesh& mesh, int index) {
}
});
const auto verticesSize = mesh.vertices.size() * sizeof(glm::vec3);
_blendedVertexBuffers[index] = std::make_shared<gpu::Buffer>();
_blendedVertexBuffers[index]->resize(mesh.vertices.size() * sizeof(glm::vec3) + normalsAndTangents.size() * sizeof(NormalType));
_blendedVertexBuffers[index]->setSubData(0, verticesSize, (const gpu::Byte*) mesh.vertices.constData());
_blendedVertexBuffers[index]->setSubData(verticesSize, normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data());
mesh.normalsAndTangents = normalsAndTangents;
_blendedVertexBuffersInitialized = true;
_normalsAndTangents[index] = normalsAndTangents;
}
void Model::createRenderItemSet() {
@ -1673,7 +1680,7 @@ void Model::createRenderItemSet() {
// Create the render payloads
int numParts = (int)mesh->getNumParts();
for (int partIndex = 0; partIndex < numParts; partIndex++) {
if (!fbxGeometry.meshes[i].blendshapes.empty()) {
if (!fbxGeometry.meshes[i].blendshapes.empty() && _blendedVertexBuffers.find(i) == _blendedVertexBuffers.end()) {
initializeBlendshapes(fbxGeometry.meshes[i], i);
}
_modelMeshRenderItems << std::make_shared<ModelMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
@ -1683,6 +1690,7 @@ void Model::createRenderItemSet() {
shapeID++;
}
}
_blendedVertexBuffersInitialized = true;
}
bool Model::isRenderable() const {
@ -1775,35 +1783,38 @@ ModelBlender::~ModelBlender() {
}
void ModelBlender::noteRequiresBlend(ModelPointer model) {
Lock lock(_mutex);
if (_pendingBlenders < QThread::idealThreadCount()) {
if (model->maybeStartBlender()) {
_pendingBlenders++;
return;
}
return;
}
{
Lock lock(_mutex);
_modelsRequiringBlends.insert(model);
}
_modelsRequiringBlends.insert(model);
}
void ModelBlender::setBlendedVertices(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry,
const QVector<glm::vec3>& vertices, const QVector<NormalType>& normalsAndTangents) {
void ModelBlender::setBlendedVertices(ModelPointer model, int blendNumber, QVector<glm::vec3> vertices, QVector<NormalType> normalsAndTangents) {
if (model) {
model->setBlendedVertices(blendNumber, geometry, vertices, normalsAndTangents);
model->setBlendedVertices(blendNumber, vertices, normalsAndTangents);
}
_pendingBlenders--;
{
Lock lock(_mutex);
for (auto i = _modelsRequiringBlends.begin(); i != _modelsRequiringBlends.end();) {
_pendingBlenders--;
_modelsRequiringBlends.erase(model);
std::set<ModelWeakPointer, std::owner_less<ModelWeakPointer>> modelsToErase;
for (auto i = _modelsRequiringBlends.begin(); i != _modelsRequiringBlends.end(); i++) {
auto weakPtr = *i;
_modelsRequiringBlends.erase(i++); // remove front of the set
ModelPointer nextModel = weakPtr.lock();
if (nextModel && nextModel->maybeStartBlender()) {
_pendingBlenders++;
return;
break;
} else {
modelsToErase.insert(weakPtr);
}
}
for (auto& weakPtr : modelsToErase) {
_modelsRequiringBlends.erase(weakPtr);
}
}
}

View file

@ -144,8 +144,7 @@ public:
bool maybeStartBlender();
/// Sets blended vertices computed in a separate thread.
void setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geometry,
const QVector<glm::vec3>& vertices, const QVector<NormalType>& normalsAndTangents);
void setBlendedVertices(int blendNumber, const QVector<glm::vec3>& vertices, const QVector<NormalType>& normalsAndTangents);
bool isLoaded() const { return (bool)_renderGeometry && _renderGeometry->isGeometryLoaded(); }
bool isAddedToScene() const { return _addedToScene; }
@ -345,7 +344,7 @@ public:
void addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName);
void removeMaterial(graphics::MaterialPointer material, const std::string& parentMaterialName);
bool areBlendedVertexBuffersInitialized(int index) { return _blendedVertexBuffersInitialized; }
std::unordered_map<int, QVector<NormalType>> _normalsAndTangents;
public slots:
void loadURLFinished(bool success);
@ -521,8 +520,7 @@ public:
bool shouldComputeBlendshapes() { return _computeBlendshapes; }
public slots:
void setBlendedVertices(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry,
const QVector<glm::vec3>& vertices, const QVector<NormalType>& normalsAndTangents);
void setBlendedVertices(ModelPointer model, int blendNumber, QVector<glm::vec3> vertices, QVector<NormalType> normalsAndTangents);
void setComputeBlendshapes(bool computeBlendshapes) { _computeBlendshapes = computeBlendshapes; }
private:

View file

@ -1974,8 +1974,9 @@ void ScriptEngine::forwardHandlerCall(const EntityItemID& entityID, const QStrin
}
int ScriptEngine::getNumRunningEntityScripts() const {
QReadLocker locker { &_entityScriptsLock };
int sum = 0;
for (auto& st : _entityScripts) {
for (const auto& st : _entityScripts) {
if (st.status == EntityScriptStatus::RUNNING) {
++sum;
}
@ -1984,14 +1985,20 @@ int ScriptEngine::getNumRunningEntityScripts() const {
}
void ScriptEngine::setEntityScriptDetails(const EntityItemID& entityID, const EntityScriptDetails& details) {
_entityScripts[entityID] = details;
{
QWriteLocker locker { &_entityScriptsLock };
_entityScripts[entityID] = details;
}
emit entityScriptDetailsUpdated();
}
void ScriptEngine::updateEntityScriptStatus(const EntityItemID& entityID, const EntityScriptStatus &status, const QString& errorInfo) {
EntityScriptDetails &details = _entityScripts[entityID];
details.status = status;
details.errorInfo = errorInfo;
{
QWriteLocker locker { &_entityScriptsLock };
EntityScriptDetails& details = _entityScripts[entityID];
details.status = status;
details.errorInfo = errorInfo;
}
emit entityScriptDetailsUpdated();
}
@ -2042,6 +2049,7 @@ QFuture<QVariant> ScriptEngine::getLocalEntityScriptDetails(const EntityItemID&
}
bool ScriptEngine::getEntityScriptDetails(const EntityItemID& entityID, EntityScriptDetails &details) const {
QReadLocker locker { &_entityScriptsLock };
auto it = _entityScripts.constFind(entityID);
if (it == _entityScripts.constEnd()) {
return false;
@ -2050,6 +2058,11 @@ bool ScriptEngine::getEntityScriptDetails(const EntityItemID& entityID, EntitySc
return true;
}
bool ScriptEngine::hasEntityScriptDetails(const EntityItemID& entityID) const {
QReadLocker locker { &_entityScriptsLock };
return _entityScripts.contains(entityID);
}
const static EntityItemID BAD_SCRIPT_UUID_PLACEHOLDER { "{20170224-dead-face-0000-cee000021114}" };
void ScriptEngine::processDeferredEntityLoads(const QString& entityScript, const EntityItemID& leaderID) {
@ -2064,14 +2077,15 @@ void ScriptEngine::processDeferredEntityLoads(const QString& entityScript, const
}
foreach(DeferredLoadEntity retry, retryLoads) {
// check whether entity was since been deleted
if (!_entityScripts.contains(retry.entityID)) {
EntityScriptDetails details;
if (!getEntityScriptDetails(retry.entityID, details)) {
qCDebug(scriptengine) << "processDeferredEntityLoads -- entity details gone (entity deleted?)"
<< retry.entityID;
continue;
}
// check whether entity has since been unloaded or otherwise errored-out
auto details = _entityScripts[retry.entityID];
if (details.status != EntityScriptStatus::PENDING) {
qCDebug(scriptengine) << "processDeferredEntityLoads -- entity status no longer PENDING; "
<< retry.entityID << details.status;
@ -2079,7 +2093,11 @@ void ScriptEngine::processDeferredEntityLoads(const QString& entityScript, const
}
// propagate leader's failure reasons to the pending entity
const auto leaderDetails = _entityScripts[leaderID];
EntityScriptDetails leaderDetails;
{
QWriteLocker locker { &_entityScriptsLock };
leaderDetails = _entityScripts[leaderID];
}
if (leaderDetails.status != EntityScriptStatus::RUNNING) {
qCDebug(scriptengine) << QString("... pending load of %1 cancelled (leader: %2 status: %3)")
.arg(retry.entityID.toString()).arg(leaderID.toString()).arg(leaderDetails.status);
@ -2125,7 +2143,7 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
return;
}
if (!_entityScripts.contains(entityID)) {
if (!hasEntityScriptDetails(entityID)) {
// make sure EntityScriptDetails has an entry for this UUID right away
// (which allows bailing from the loading/provisioning process early if the Entity gets deleted mid-flight)
updateEntityScriptStatus(entityID, EntityScriptStatus::PENDING, "...pending...");
@ -2166,9 +2184,12 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
_occupiedScriptURLs[entityScript] = entityID;
#ifdef DEBUG_ENTITY_STATES
auto previousStatus = _entityScripts.contains(entityID) ? _entityScripts[entityID].status : EntityScriptStatus::PENDING;
qCDebug(scriptengine) << "loadEntityScript.LOADING: " << entityScript << entityID.toString()
<< "(previous: " << previousStatus << ")";
{
EntityScriptDetails details;
bool hasEntityScript = getEntityScriptDetails(entityID, details);
qCDebug(scriptengine) << "loadEntityScript.LOADING: " << entityScript << entityID.toString()
<< "(previous: " << (hasEntityScript ? details.status : EntityScriptStatus::PENDING) << ")";
}
#endif
EntityScriptDetails newDetails;
@ -2197,7 +2218,7 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
#ifdef DEBUG_ENTITY_STATES
qCDebug(scriptengine) << "loadEntityScript.contentAvailable" << status << QUrl(url).fileName() << entityID.toString();
#endif
if (!isStopping() && _entityScripts.contains(entityID)) {
if (!isStopping() && hasEntityScriptDetails(entityID)) {
_contentAvailableQueue[entityID] = { entityID, url, contents, isURL, success, status };
} else {
#ifdef DEBUG_ENTITY_STATES
@ -2267,8 +2288,11 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
bool isFileUrl = isURL && scriptOrURL.startsWith("file://");
auto fileName = isURL ? scriptOrURL : "about:EmbeddedEntityScript";
const EntityScriptDetails &oldDetails = _entityScripts[entityID];
const QString entityScript = oldDetails.scriptText;
QString entityScript;
{
QWriteLocker locker { &_entityScriptsLock };
entityScript = _entityScripts[entityID].scriptText;
}
EntityScriptDetails newDetails;
newDetails.scriptText = scriptOrURL;
@ -2446,8 +2470,8 @@ void ScriptEngine::unloadEntityScript(const EntityItemID& entityID, bool shouldR
"entityID:" << entityID;
#endif
if (_entityScripts.contains(entityID)) {
const EntityScriptDetails &oldDetails = _entityScripts[entityID];
EntityScriptDetails oldDetails;
if (getEntityScriptDetails(entityID, oldDetails)) {
auto scriptText = oldDetails.scriptText;
if (isEntityScriptRunning(entityID)) {
@ -2460,7 +2484,10 @@ void ScriptEngine::unloadEntityScript(const EntityItemID& entityID, bool shouldR
#endif
if (shouldRemoveFromMap) {
// this was a deleted entity, we've been asked to remove it from the map
_entityScripts.remove(entityID);
{
QWriteLocker locker { &_entityScriptsLock };
_entityScripts.remove(entityID);
}
emit entityScriptDetailsUpdated();
} else if (oldDetails.status != EntityScriptStatus::UNLOADED) {
EntityScriptDetails newDetails;
@ -2491,10 +2518,19 @@ void ScriptEngine::unloadAllEntityScripts() {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::unloadAllEntityScripts() called on correct thread [" << thread() << "]";
#endif
foreach(const EntityItemID& entityID, _entityScripts.keys()) {
QList<EntityItemID> keys;
{
QReadLocker locker{ &_entityScriptsLock };
keys = _entityScripts.keys();
}
foreach(const EntityItemID& entityID, keys) {
unloadEntityScript(entityID);
}
_entityScripts.clear();
{
QWriteLocker locker{ &_entityScriptsLock };
_entityScripts.clear();
}
emit entityScriptDetailsUpdated();
_occupiedScriptURLs.clear();
@ -2508,7 +2544,7 @@ void ScriptEngine::unloadAllEntityScripts() {
}
void ScriptEngine::refreshFileScript(const EntityItemID& entityID) {
if (!HIFI_AUTOREFRESH_FILE_SCRIPTS || !_entityScripts.contains(entityID)) {
if (!HIFI_AUTOREFRESH_FILE_SCRIPTS || !hasEntityScriptDetails(entityID)) {
return;
}
@ -2518,7 +2554,11 @@ void ScriptEngine::refreshFileScript(const EntityItemID& entityID) {
}
recurseGuard = true;
EntityScriptDetails details = _entityScripts[entityID];
EntityScriptDetails details;
{
QWriteLocker locker { &_entityScriptsLock };
details = _entityScripts[entityID];
}
// Check to see if a file based script needs to be reloaded (easier debugging)
if (details.lastModified > 0) {
QString filePath = QUrl(details.scriptText).toLocalFile();
@ -2584,7 +2624,11 @@ void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QS
refreshFileScript(entityID);
}
if (isEntityScriptRunning(entityID)) {
EntityScriptDetails details = _entityScripts[entityID];
EntityScriptDetails details;
{
QWriteLocker locker { &_entityScriptsLock };
details = _entityScripts[entityID];
}
QScriptValue entityScript = details.scriptObject; // previously loaded
// If this is a remote call, we need to check to see if the function is remotely callable
@ -2646,7 +2690,11 @@ void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QS
refreshFileScript(entityID);
}
if (isEntityScriptRunning(entityID)) {
EntityScriptDetails details = _entityScripts[entityID];
EntityScriptDetails details;
{
QWriteLocker locker { &_entityScriptsLock };
details = _entityScripts[entityID];
}
QScriptValue entityScript = details.scriptObject; // previously loaded
if (entityScript.property(methodName).isFunction()) {
QScriptValueList args;
@ -2680,7 +2728,11 @@ void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QS
refreshFileScript(entityID);
}
if (isEntityScriptRunning(entityID)) {
EntityScriptDetails details = _entityScripts[entityID];
EntityScriptDetails details;
{
QWriteLocker locker { &_entityScriptsLock };
details = _entityScripts[entityID];
}
QScriptValue entityScript = details.scriptObject; // previously loaded
if (entityScript.property(methodName).isFunction()) {
QScriptValueList args;

View file

@ -461,7 +461,9 @@ public:
* @returns {boolean}
*/
Q_INVOKABLE bool isEntityScriptRunning(const EntityItemID& entityID) {
return _entityScripts.contains(entityID) && _entityScripts[entityID].status == EntityScriptStatus::RUNNING;
QReadLocker locker { &_entityScriptsLock };
auto it = _entityScripts.constFind(entityID);
return it != _entityScripts.constEnd() && it->status == EntityScriptStatus::RUNNING;
}
QVariant cloneEntityScriptDetails(const EntityItemID& entityID);
QFuture<QVariant> getLocalEntityScriptDetails(const EntityItemID& entityID) override;
@ -559,6 +561,7 @@ public:
void clearDebugLogWindow();
int getNumRunningEntityScripts() const;
bool getEntityScriptDetails(const EntityItemID& entityID, EntityScriptDetails &details) const;
bool hasEntityScriptDetails(const EntityItemID& entityID) const;
public slots:
@ -771,6 +774,7 @@ protected:
bool _isInitialized { false };
QHash<QTimer*, CallbackData> _timerFunctionMap;
QSet<QUrl> _includedURLs;
mutable QReadWriteLock _entityScriptsLock { QReadWriteLock::Recursive };
QHash<EntityItemID, EntityScriptDetails> _entityScripts;
QHash<QString, EntityItemID> _occupiedScriptURLs;
QList<DeferredLoadEntity> _deferredEntityLoads;

View file

@ -16,55 +16,16 @@
#include "NumericalConstants.h"
#include "shared/ConicalViewFrustum.h"
/* PrioritySortUtil is a helper for sorting 3D things relative to a ViewFrustum. To use:
// PrioritySortUtil is a helper for sorting 3D things relative to a ViewFrustum.
(1) Derive a class from pure-virtual PrioritySortUtil::Sortable that wraps a copy of
the Thing you want to prioritize and sort:
class SortableWrapper: public PrioritySortUtil::Sortable {
public:
SortableWrapper(const Thing& thing) : _thing(thing) { }
glm::vec3 getPosition() const override { return _thing->getPosition(); }
float getRadius() const override { return 0.5f * _thing->getBoundingRadius(); }
uint64_t getTimestamp() const override { return _thing->getLastTime(); }
Thing getThing() const { return _thing; }
private:
Thing _thing;
};
(2) Make a PrioritySortUtil::PriorityQueue<Thing> and add them to the queue:
PrioritySortUtil::PriorityQueue<SortableWrapper> sortedThings(viewFrustum);
std::priority_queue< PrioritySortUtil::Sortable<Thing> > sortedThings;
for (thing in things) {
sortedThings.push(SortableWrapper(thing));
}
(3) Loop over your priority queue and do timeboxed work:
NOTE: Be careful using references to members of instances of T from std::priority_queue<T>.
Under the hood std::priority_queue<T> may re-use instances of T.
For example, after a pop() or a push() the top T may have the same memory address
as the top T before the pop() or push() (but point to a swapped instance of T).
This causes a reference to member variable of T to point to a different value
when operations taken on std::priority_queue<T> shuffle around the instances of T.
uint64_t cutoffTime = usecTimestampNow() + TIME_BUDGET;
while (!sortedThings.empty()) {
const Thing& thing = sortedThings.top();
// ...do work on thing...
sortedThings.pop();
if (usecTimestampNow() > cutoffTime) {
break;
}
}
*/
const float OUT_OF_VIEW_PENALTY = -10.0f;
const float OUT_OF_VIEW_THRESHOLD = 0.5f * OUT_OF_VIEW_PENALTY;
namespace PrioritySortUtil {
constexpr float DEFAULT_ANGULAR_COEF { 1.0f };
constexpr float DEFAULT_CENTER_COEF { 0.5f };
constexpr float DEFAULT_AGE_COEF { 0.25f / (float)(USECS_PER_SECOND) };
constexpr float DEFAULT_AGE_COEF { 0.25f };
class Sortable {
public:
@ -84,8 +45,9 @@ namespace PrioritySortUtil {
PriorityQueue() = delete;
PriorityQueue(const ConicalViewFrustums& views) : _views(views) { }
PriorityQueue(const ConicalViewFrustums& views, float angularWeight, float centerWeight, float ageWeight)
: _views(views), _angularWeight(angularWeight), _centerWeight(centerWeight), _ageWeight(ageWeight)
{ }
: _views(views), _angularWeight(angularWeight), _centerWeight(centerWeight), _ageWeight(ageWeight)
, _usecCurrentTime(usecTimestampNow()) {
}
void setViews(const ConicalViewFrustums& views) { _views = views; }
@ -93,6 +55,7 @@ namespace PrioritySortUtil {
_angularWeight = angularWeight;
_centerWeight = centerWeight;
_ageWeight = ageWeight;
_usecCurrentTime = usecTimestampNow();
}
size_t size() const { return _vector.size(); }
@ -131,23 +94,18 @@ namespace PrioritySortUtil {
glm::vec3 offset = position - view.getPosition();
float distance = glm::length(offset) + 0.001f; // add 1mm to avoid divide by zero
const float MIN_RADIUS = 0.1f; // WORKAROUND for zero size objects (we still want them to sort by distance)
float radius = glm::min(thing.getRadius(), MIN_RADIUS);
float cosineAngle = (glm::dot(offset, view.getDirection()) / distance);
float age = (float)(usecTimestampNow() - thing.getTimestamp());
float radius = glm::max(thing.getRadius(), MIN_RADIUS);
// Other item's angle from view centre:
float cosineAngle = glm::dot(offset, view.getDirection()) / distance;
float age = float((_usecCurrentTime - thing.getTimestamp()) / USECS_PER_SECOND);
// we modulatate "age" drift rate by the cosineAngle term to make periphrial objects sort forward
// at a reduced rate but we don't want the "age" term to go zero or negative so we clamp it
const float MIN_COSINE_ANGLE_FACTOR = 0.1f;
float cosineAngleFactor = glm::max(cosineAngle, MIN_COSINE_ANGLE_FACTOR);
float priority = _angularWeight * glm::max(radius, MIN_RADIUS) / distance
+ _centerWeight * cosineAngle
+ _ageWeight * cosineAngleFactor * age;
// the "age" term accumulates at the sum of all weights
float angularSize = radius / distance;
float priority = (_angularWeight * angularSize + _centerWeight * cosineAngle) * (age + 1.0f) + _ageWeight * age;
// decrement priority of things outside keyhole
if (distance - radius > view.getRadius()) {
if (!view.intersects(offset, distance, radius)) {
constexpr float OUT_OF_VIEW_PENALTY = -10.0f;
priority += OUT_OF_VIEW_PENALTY;
}
}
@ -159,12 +117,13 @@ namespace PrioritySortUtil {
float _angularWeight { DEFAULT_ANGULAR_COEF };
float _centerWeight { DEFAULT_CENTER_COEF };
float _ageWeight { DEFAULT_AGE_COEF };
quint64 _usecCurrentTime { 0 };
};
} // namespace PrioritySortUtil
// for now we're keeping hard-coded sorted time budgets in one spot
// for now we're keeping hard-coded sorted time budgets in one spot
const uint64_t MAX_UPDATE_RENDERABLES_TIME_BUDGET = 2000; // usec
const uint64_t MIN_SORTED_UPDATE_RENDERABLES_TIME_BUDGET = 1000; // usec
const uint64_t MAX_UPDATE_AVATARS_TIME_BUDGET = 2000; // usec
#endif // hifi_PrioritySortUtil_h

View file

@ -35,10 +35,13 @@ var DEFAULT_SCRIPTS_COMBINED = [
];
var DEFAULT_SCRIPTS_SEPARATE = [
"system/controllers/controllerScripts.js",
"system/interstitialPage.js"
//"system/chat.js"
];
if (Settings.getValue("enableInterstitialMode", false)) {
DEFAULT_SCRIPTS_SEPARATE.push("system/interstitialPage.js");
}
// add a menu item for debugging
var MENU_CATEGORY = "Developer";
var MENU_ITEM = "Debug defaultScripts.js";

View file

@ -37,7 +37,7 @@
this.highlightedEntities = [];
this.parameters = dispatcherUtils.makeDispatcherModuleParameters(
480,
120,
this.hand === dispatcherUtils.RIGHT_HAND ? ["rightHand"] : ["leftHand"],
[],
100);

View file

@ -29,7 +29,7 @@ Script.include("/~/system/libraries/utils.js");
this.reticleMaxY;
this.parameters = makeDispatcherModuleParameters(
160,
200,
this.hand === RIGHT_HAND ? ["rightHand", "rightHandEquip", "rightHandTrigger"] : ["leftHand", "leftHandEquip", "leftHandTrigger"],
[],
100,

View file

@ -21,7 +21,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
this.disableModules = false;
var NO_HAND_LASER = -1; // Invalid hand parameter so that default laser is not displayed.
this.parameters = makeDispatcherModuleParameters(
200, // Not too high otherwise the tablet laser doesn't work.
240, // Not too high otherwise the tablet laser doesn't work.
this.hand === RIGHT_HAND
? ["rightHand", "rightHandEquip", "rightHandTrigger"]
: ["leftHand", "leftHandEquip", "leftHandTrigger"],

View file

@ -26,7 +26,7 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
this.hapticTargetID = null;
this.parameters = makeDispatcherModuleParameters(
500,
140,
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
[],
100);

View file

@ -21,7 +21,7 @@
this.hyperlink = "";
this.parameters = makeDispatcherModuleParameters(
485,
125,
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
[],
100);

View file

@ -24,6 +24,9 @@ Script.include("/~/system/libraries/controllers.js");
// XXX this.ignoreIK = (grabbableData.ignoreIK !== undefined) ? grabbableData.ignoreIK : true;
// XXX this.kinematicGrab = (grabbableData.kinematic !== undefined) ? grabbableData.kinematic : NEAR_GRABBING_KINEMATIC;
// this offset needs to match the one in libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp:378
var GRAB_POINT_SPHERE_OFFSET = { x: 0.04, y: 0.13, z: 0.039 }; // x = upward, y = forward, z = lateral
function getGrabOffset(handController) {
var offset = GRAB_POINT_SPHERE_OFFSET;
if (handController === Controller.Standard.LeftHand) {
@ -54,7 +57,7 @@ Script.include("/~/system/libraries/controllers.js");
this.cloneAllowed = true;
this.parameters = makeDispatcherModuleParameters(
500,
140,
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
[],
100);

View file

@ -29,7 +29,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
this.startSent = false;
this.parameters = makeDispatcherModuleParameters(
480,
120,
this.hand === RIGHT_HAND ? ["rightHandTrigger", "rightHand"] : ["leftHandTrigger", "leftHand"],
[],
100);

View file

@ -22,14 +22,14 @@ Script.include("/~/system/libraries/controllers.js");
this.running = false;
this.parameters = makeDispatcherModuleParameters(
120,
160,
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
[],
100,
makeLaserParams(hand, true));
this.grabModuleWantsNearbyOverlay = function(controllerData) {
if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE) {
if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE || controllerData.secondaryValues[this.hand] > BUMPER_ON_VALUE) {
var nearGrabName = this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay";
var nearGrabModule = getEnabledModuleByName(nearGrabName);
if (nearGrabModule) {
@ -42,6 +42,23 @@ Script.include("/~/system/libraries/controllers.js");
return true;
}
}
nearGrabName = this.hand === RIGHT_HAND ? "RightNearParentingGrabEntity" : "LeftNearParentingGrabEntity";
nearGrabModule = getEnabledModuleByName(nearGrabName);
if (nearGrabModule && nearGrabModule.isReady(controllerData)) {
// check for if near parent module is active.
var isNearGrabModuleActive = nearGrabModule.isReady(controllerData).active;
if (isNearGrabModuleActive) {
// if true, return true.
return isNearGrabModuleActive;
} else {
// check near action grab entity as a second pass.
nearGrabName = this.hand === RIGHT_HAND ? "RightNearActionGrabEntity" : "LeftNearActionGrabEntity";
nearGrabModule = getEnabledModuleByName(nearGrabName);
if (nearGrabModule && nearGrabModule.isReady(controllerData)) {
return nearGrabModule.isReady(controllerData).active;
}
}
}
}
return false;
};
@ -50,14 +67,14 @@ Script.include("/~/system/libraries/controllers.js");
return this.hand === RIGHT_HAND ? leftOverlayLaserInput : rightOverlayLaserInput;
};
this.isPointingAtTriggerable = function(controllerData, triggerPressed) {
this.isPointingAtTriggerable = function(controllerData, triggerPressed, checkEntitiesOnly) {
// allow pointing at tablet, unlocked web entities, or web overlays automatically without pressing trigger,
// but for pointing at locked web entities or non-web overlays user must be pressing trigger
var intersection = controllerData.rayPicks[this.hand];
if (intersection.type === Picks.INTERSECTED_OVERLAY) {
var objectID = intersection.objectID;
var objectID = intersection.objectID;
if (intersection.type === Picks.INTERSECTED_OVERLAY && !checkEntitiesOnly) {
if ((HMD.tabletID && objectID === HMD.tabletID) ||
(HMD.tabletScreenID && objectID === HMD.tabletScreenID) ||
(HMD.tabletScreenID && objectID === HMD.tabletScreenID) ||
(HMD.homeButtonID && objectID === HMD.homeButtonID)) {
return true;
} else {
@ -65,9 +82,9 @@ Script.include("/~/system/libraries/controllers.js");
return overlayType === "web3d" || triggerPressed;
}
} else if (intersection.type === Picks.INTERSECTED_ENTITY) {
var entityProperty = Entities.getEntityProperties(intersection.objectID);
var entityType = entityProperty.type;
var isLocked = entityProperty.locked;
var entityProperties = Entities.getEntityProperties(objectID);
var entityType = entityProperties.type;
var isLocked = entityProperties.locked;
return entityType === "Web" && (!isLocked || triggerPressed);
}
return false;
@ -103,7 +120,8 @@ Script.include("/~/system/libraries/controllers.js");
var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE &&
controllerData.triggerValues[this.otherHand] <= TRIGGER_OFF_VALUE;
var allowThisModule = !otherModuleRunning || isTriggerPressed;
if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) {
if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed, false)) {
this.updateAllwaysOn();
if (isTriggerPressed) {
this.dominantHandOverride = true; // Override dominant hand.
@ -121,13 +139,27 @@ Script.include("/~/system/libraries/controllers.js");
otherModuleRunning = otherModuleRunning && this.getDominantHand() !== this.hand; // Auto-swap to dominant hand.
otherModuleRunning = otherModuleRunning || this.getOtherModule().dominantHandOverride; // Override dominant hand.
var grabModuleNeedsToRun = this.grabModuleWantsNearbyOverlay(controllerData);
// only allow for non-near grab
var allowThisModule = !otherModuleRunning && !grabModuleNeedsToRun;
var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE;
var laserOn = isTriggerPressed || this.parameters.handLaser.allwaysOn;
if (allowThisModule && (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed))) {
this.running = true;
return makeRunningValues(true, [], []);
if (allowThisModule) {
if (isTriggerPressed && !this.isPointingAtTriggerable(controllerData, isTriggerPressed, true)) {
// if trigger is down + not pointing at a web entity, keep running web surface laser
this.running = true;
return makeRunningValues(true, [], []);
} else if (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed, false)) {
// if trigger is down + pointing at a web entity/overlay, keep running web surface laser
this.running = true;
return makeRunningValues(true, [], []);
} else {
this.deleteContextOverlay();
this.running = false;
this.dominantHandOverride = false;
return makeRunningValues(false, [], []);
}
}
// if module needs to stop from near grabs or other modules are running, stop it.
this.deleteContextOverlay();
this.running = false;
this.dominantHandOverride = false;

View file

@ -860,7 +860,7 @@ var toolBar = (function () {
propertiesTool.setVisible(false);
selectionManager.clearSelections();
cameraManager.disable();
selectionDisplay.triggerMapping.disable();
selectionDisplay.disableTriggerMapping();
tablet.landscape = false;
Controller.disableMapping(CONTROLLER_MAPPING_NAME);
} else {
@ -876,7 +876,7 @@ var toolBar = (function () {
gridTool.setVisible(true);
grid.setEnabled(true);
propertiesTool.setVisible(true);
selectionDisplay.triggerMapping.enable();
selectionDisplay.enableTriggerMapping();
print("starting tablet in landscape mode");
tablet.landscape = true;
Controller.enableMapping(CONTROLLER_MAPPING_NAME);

View file

@ -282,14 +282,15 @@ function loaded() {
function refreshEntityList() {
PROFILE("refresh-entity-list", function() {
PROFILE("filter", function() {
let searchTerm = elFilter.value;
let searchTerm = elFilter.value.toLowerCase();
if (searchTerm === '') {
visibleEntities = entities.slice(0);
} else {
visibleEntities = entities.filter(function(e) {
return e.name.indexOf(searchTerm) > -1
|| e.type.indexOf(searchTerm) > -1
|| e.fullUrl.indexOf(searchTerm) > -1;
return e.name.toLowerCase().indexOf(searchTerm) > -1
|| e.type.toLowerCase().indexOf(searchTerm) > -1
|| e.fullUrl.toLowerCase().indexOf(searchTerm) > -1
|| e.id.toLowerCase().indexOf(searchTerm) > -1;
});
}
});

View file

@ -115,7 +115,7 @@
var span = document.createElement('span');
span.style = "margin:10px 5px;color:#1b6420;font-size:15px;";
span.innerHTML = "<a href='#' onclick='emitWalletSetupEvent(); return false;'>Setup your Wallet</a> to get money and shop in Marketplace.";
span.innerHTML = "<a href='#' onclick='emitWalletSetupEvent(); return false;'>Activate your Wallet</a> to get money and shop in Marketplace.";
var xButton = document.createElement('a');
xButton.id = "xButton";

View file

@ -137,10 +137,10 @@
var loadingToTheSpotID = Overlays.addOverlay("image3d", {
name: "Loading-Destination-Card-Text",
localPosition: { x: 0.0 , y: -1.8, z: 0.0 },
url: "http://hifi-content.s3.amazonaws.com/alexia/LoadingScreens/goTo_button.png",
localPosition: { x: 0.0 , y: -1.5, z: -0.3 },
url: Script.resourcesPath() + "images/interstitialPage/goTo_button.png",
alpha: 1,
dimensions: { x: 1.2, y: 0.6},
dimensions: { x: 1.5, y: 1.0 },
visible: isVisible,
emissive: true,
ignoreRayIntersection: false,
@ -415,13 +415,13 @@
Overlays.mouseReleaseOnOverlay.connect(clickedOnOverlay);
Overlays.hoverEnterOverlay.connect(function(overlayID, event) {
if (overlayID === loadingToTheSpotID) {
Overlays.editOverlay(loadingToTheSpotID, { color: greyColor});
Overlays.editOverlay(loadingToTheSpotID, { color: greyColor });
}
});
Overlays.hoverLeaveOverlay.connect(function(overlayID, event) {
if (overlayID === loadingToTheSpotID) {
Overlays.editOverlay(loadingToTheSpotID, { color: whiteColor});
Overlays.editOverlay(loadingToTheSpotID, { color: whiteColor });
}
});

View file

@ -14,7 +14,7 @@
//
/* global SelectionManager, SelectionDisplay, grid, rayPlaneIntersection, rayPlaneIntersection2, pushCommandForSelections,
getMainTabletIDs, getControllerWorldLocation */
getMainTabletIDs, getControllerWorldLocation, TRIGGER_ON_VALUE */
var SPACE_LOCAL = "local";
var SPACE_WORLD = "world";
@ -22,6 +22,7 @@ var HIGHLIGHT_LIST_NAME = "editHandleHighlightList";
Script.include([
"./controllers.js",
"./controllerDispatcherUtils.js",
"./utils.js"
]);
@ -448,6 +449,8 @@ SelectionDisplay = (function() {
var CTRL_KEY_CODE = 16777249;
var RAIL_AXIS_LENGTH = 10000;
var NO_HAND = -1;
var TRANSLATE_DIRECTION = {
X: 0,
@ -478,8 +481,6 @@ SelectionDisplay = (function() {
YAW: 1,
ROLL: 2
};
var NO_TRIGGER_HAND = -1;
var spaceMode = SPACE_LOCAL;
var overlayNames = [];
@ -802,11 +803,21 @@ SelectionDisplay = (function() {
// We get mouseMoveEvents from the handControllers, via handControllerPointer.
// But we dont' get mousePressEvents.
that.triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click');
Script.scriptEnding.connect(that.triggerMapping.disable);
that.triggeredHand = NO_TRIGGER_HAND;
that.triggerClickMapping = Controller.newMapping(Script.resolvePath('') + '-click');
that.triggerPressMapping = Controller.newMapping(Script.resolvePath('') + '-press');
that.triggeredHand = NO_HAND;
that.pressedHand = NO_HAND;
that.triggered = function() {
return that.triggeredHand !== NO_TRIGGER_HAND;
return that.triggeredHand !== NO_HAND;
}
function pointingAtDesktopWindowOrTablet(hand) {
var pointingAtDesktopWindow = (hand === Controller.Standard.RightHand &&
SelectionManager.pointingAtDesktopWindowRight) ||
(hand === Controller.Standard.LeftHand &&
SelectionManager.pointingAtDesktopWindowLeft);
var pointingAtTablet = (hand === Controller.Standard.RightHand && SelectionManager.pointingAtTabletRight) ||
(hand === Controller.Standard.LeftHand && SelectionManager.pointingAtTabletLeft);
return pointingAtDesktopWindow || pointingAtTablet;
}
function makeClickHandler(hand) {
return function (clicked) {
@ -814,26 +825,39 @@ SelectionDisplay = (function() {
if (that.triggered() && hand !== that.triggeredHand) {
return;
}
if (!that.triggered() && clicked) {
var pointingAtDesktopWindow = (hand === Controller.Standard.RightHand &&
SelectionManager.pointingAtDesktopWindowRight) ||
(hand === Controller.Standard.LeftHand &&
SelectionManager.pointingAtDesktopWindowLeft);
var pointingAtTablet = (hand === Controller.Standard.RightHand && SelectionManager.pointingAtTabletRight) ||
(hand === Controller.Standard.LeftHand && SelectionManager.pointingAtTabletLeft);
if (pointingAtDesktopWindow || pointingAtTablet) {
return;
}
if (!that.triggered() && clicked && !pointingAtDesktopWindowOrTablet(hand)) {
that.triggeredHand = hand;
that.mousePressEvent({});
} else if (that.triggered() && !clicked) {
that.triggeredHand = NO_TRIGGER_HAND;
that.triggeredHand = NO_HAND;
that.mouseReleaseEvent({});
}
};
}
that.triggerMapping.from(Controller.Standard.RTClick).peek().to(makeClickHandler(Controller.Standard.RightHand));
that.triggerMapping.from(Controller.Standard.LTClick).peek().to(makeClickHandler(Controller.Standard.LeftHand));
function makePressHandler(hand) {
return function (value) {
if (value >= TRIGGER_ON_VALUE && !that.triggered() && !pointingAtDesktopWindowOrTablet(hand)) {
that.pressedHand = hand;
that.updateHighlight({});
} else {
that.pressedHand = NO_HAND;
that.resetPreviousHandleColor();
}
}
}
that.triggerClickMapping.from(Controller.Standard.RTClick).peek().to(makeClickHandler(Controller.Standard.RightHand));
that.triggerClickMapping.from(Controller.Standard.LTClick).peek().to(makeClickHandler(Controller.Standard.LeftHand));
that.triggerPressMapping.from(Controller.Standard.RT).peek().to(makePressHandler(Controller.Standard.RightHand));
that.triggerPressMapping.from(Controller.Standard.LT).peek().to(makePressHandler(Controller.Standard.LeftHand));
that.enableTriggerMapping = function() {
that.triggerClickMapping.enable();
that.triggerPressMapping.enable();
};
that.disableTriggerMapping = function() {
that.triggerClickMapping.disable();
that.triggerPressMapping.disable();
}
Script.scriptEnding.connect(that.disableTriggerMapping);
// FUNCTION DEF(s): Intersection Check Helpers
function testRayIntersect(queryRay, overlayIncludes, overlayExcludes) {
@ -960,35 +984,10 @@ SelectionDisplay = (function() {
}
return Uuid.NULL;
};
// FUNCTION: MOUSE MOVE EVENT
var lastMouseEvent = null;
that.mouseMoveEvent = function(event) {
var wantDebug = false;
if (wantDebug) {
print("=============== eST::MouseMoveEvent BEG =======================");
}
lastMouseEvent = event;
if (activeTool) {
if (wantDebug) {
print(" Trigger ActiveTool(" + activeTool.mode + ")'s onMove");
}
activeTool.onMove(event);
if (wantDebug) {
print(" Trigger SelectionManager::update");
}
SelectionManager._update();
if (wantDebug) {
print("=============== eST::MouseMoveEvent END =======================");
}
// EARLY EXIT--(Move handled via active tool)
return true;
}
that.updateHighlight = function(event) {
// if no tool is active, then just look for handles to highlight...
var pickRay = generalComputePickRay(event.x, event.y);
var pickRay = generalComputePickRay(event.x, event.y);
var result = Overlays.findRayIntersection(pickRay);
var pickedColor;
var highlightNeeded = false;
@ -1039,7 +1038,36 @@ SelectionDisplay = (function() {
} else {
that.resetPreviousHandleColor();
}
};
// FUNCTION: MOUSE MOVE EVENT
var lastMouseEvent = null;
that.mouseMoveEvent = function(event) {
var wantDebug = false;
if (wantDebug) {
print("=============== eST::MouseMoveEvent BEG =======================");
}
lastMouseEvent = event;
if (activeTool) {
if (wantDebug) {
print(" Trigger ActiveTool(" + activeTool.mode + ")'s onMove");
}
activeTool.onMove(event);
if (wantDebug) {
print(" Trigger SelectionManager::update");
}
SelectionManager._update();
if (wantDebug) {
print("=============== eST::MouseMoveEvent END =======================");
}
// EARLY EXIT--(Move handled via active tool)
return true;
}
that.updateHighlight(event);
if (wantDebug) {
print("=============== eST::MouseMoveEvent END =======================");
}
@ -1135,9 +1163,10 @@ SelectionDisplay = (function() {
}
};
function controllerComputePickRay() {
var controllerPose = getControllerWorldLocation(that.triggeredHand, true);
if (controllerPose.valid && that.triggered()) {
function controllerComputePickRay(hand) {
var hand = that.triggered() ? that.triggeredHand : that.pressedHand;
var controllerPose = getControllerWorldLocation(hand, true);
if (controllerPose.valid) {
var controllerPosition = controllerPose.translation;
// This gets point direction right, but if you want general quaternion it would be more complicated:
var controllerDirection = Quat.getUp(controllerPose.rotation);
@ -1148,6 +1177,12 @@ SelectionDisplay = (function() {
function generalComputePickRay(x, y) {
return controllerComputePickRay() || Camera.computePickRay(x, y);
}
function getControllerAvatarFramePositionFromPickRay(pickRay) {
var controllerPosition = Vec3.subtract(pickRay.origin, MyAvatar.position);
controllerPosition = Vec3.multiplyQbyV(Quat.inverse(MyAvatar.orientation), controllerPosition);
return controllerPosition;
}
function getDistanceToCamera(position) {
var cameraPosition = Camera.getPosition();
@ -2083,6 +2118,7 @@ SelectionDisplay = (function() {
var rotation = null;
var previousPickRay = null;
var beginMouseEvent = null;
var beginControllerPosition = null;
var onBegin = function(event, pickRay, pickResult) {
var proportional = directionEnum === STRETCH_DIRECTION.ALL;
@ -2218,6 +2254,9 @@ SelectionDisplay = (function() {
previousPickRay = pickRay;
beginMouseEvent = event;
if (that.triggered()) {
beginControllerPosition = getControllerAvatarFramePositionFromPickRay(pickRay);
}
};
var onEnd = function(event, reason) {
@ -2256,13 +2295,15 @@ SelectionDisplay = (function() {
if (usePreviousPickRay(pickRay.direction, previousPickRay.direction, planeNormal)) {
pickRay = previousPickRay;
}
var controllerPose = getControllerWorldLocation(that.triggeredHand, true);
var controllerTrigger = HMD.isHMDAvailable() && HMD.isHandControllerAvailable() &&
controllerPose.valid && that.triggered();
// Are we using handControllers or Mouse - only relevant for 3D tools
var controllerPose = getControllerWorldLocation(that.triggeredHand, true);
var vector = null;
var newPick = null;
if (HMD.isHMDAvailable() && HMD.isHandControllerAvailable() &&
controllerPose.valid && that.triggered() && directionFor3DStretch) {
if (controllerTrigger && directionFor3DStretch) {
localDeltaPivot = deltaPivot3D;
newPick = pickRay.origin;
vector = Vec3.subtract(newPick, lastPick3D);
@ -2286,12 +2327,23 @@ SelectionDisplay = (function() {
var newDimensions;
if (proportional) {
var viewportDimensions = Controller.getViewportDimensions();
var mouseXDifference = (event.x - beginMouseEvent.x) / viewportDimensions.x;
var mouseYDifference = (beginMouseEvent.y - event.y) / viewportDimensions.y;
var mouseDifference = mouseXDifference + mouseYDifference;
var toCameraDistance = getDistanceToCamera(position);
var dimensionsMultiple = toCameraDistance * STRETCH_DIRECTION_ALL_CAMERA_DISTANCE_MULTIPLE;
var dimensionChange = mouseDifference * dimensionsMultiple;
var dimensionChange;
if (controllerTrigger) {
var controllerPosition = getControllerAvatarFramePositionFromPickRay(pickRay);
var vecControllerDifference = Vec3.subtract(controllerPosition, beginControllerPosition);
var controllerDifference = vecControllerDifference.x + vecControllerDifference.y +
vecControllerDifference.z;
dimensionChange = controllerDifference * dimensionsMultiple;
} else {
var mouseXDifference = (event.x - beginMouseEvent.x) / viewportDimensions.x;
var mouseYDifference = (beginMouseEvent.y - event.y) / viewportDimensions.y;
var mouseDifference = mouseXDifference + mouseYDifference;
dimensionChange = mouseDifference * dimensionsMultiple;
}
var averageInitialDimension = (initialDimensions.x + initialDimensions.y + initialDimensions.z) / 3;
percentChange = dimensionChange / averageInitialDimension;
percentChange += 1.0;

View file

@ -564,7 +564,7 @@
}
function walletNotSetup() {
createNotification("Your wallet isn't set up. Open the WALLET app.", NotificationType.WALLET);
createNotification("Your wallet isn't activated yet. Open the WALLET app.", NotificationType.WALLET);
}
function connectionAdded(connectionName) {