Fixing OSX build

This commit is contained in:
Brad Davis 2016-04-12 11:57:34 -07:00
parent 73ec40dae6
commit 9d29d6c0e9

View file

@ -38,7 +38,7 @@ void OculusLegacyDisplayPlugin::resetSensors() {
void OculusLegacyDisplayPlugin::beginFrameRender(uint32_t frameIndex) {
_currentRenderFrameInfo = FrameInfo();
_currentRenderFrameInfo.predictedDisplayTime = _currentRenderFrameInfo.sensorSampleTime = ovr_GetTimeInSeconds();
_trackingState = ovrHmd_GetTrackingState(_hmd, _currentRenderFrameInfo..predictedDisplayTime);
_trackingState = ovrHmd_GetTrackingState(_hmd, _currentRenderFrameInfo.predictedDisplayTime);
_currentRenderFrameInfo.renderPose = toGlm(_trackingState.HeadPose.ThePose);
Lock lock(_mutex);
_frameInfos[frameIndex] = _currentRenderFrameInfo;