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Friday night build, working on getting the LUT generated on the GPU
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@ -40,7 +40,7 @@ vec3 scatter(float r) {
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vec3 ret(0.0);
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vec3 ret = vec3(0.0);
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for (int i = 0; i < 6; i++) {
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float v = profile[i].x * 1.414;
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float g = gaussian(v, r);
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