Friday night build, working on getting the LUT generated on the GPU

This commit is contained in:
samcake 2016-06-24 17:50:43 -07:00
parent a619a142ed
commit 9bc8441c73

View file

@ -40,7 +40,7 @@ vec3 scatter(float r) {
vec3 ret(0.0);
vec3 ret = vec3(0.0);
for (int i = 0; i < 6; i++) {
float v = profile[i].x * 1.414;
float g = gaussian(v, r);