BUilding a more complete set of tools to monitor performances

This commit is contained in:
samcake 2016-03-25 15:28:06 -07:00
parent 9fb1a9a2a8
commit 9b58d50fd4
8 changed files with 244 additions and 111 deletions

View file

@ -13,6 +13,7 @@ import QtQuick.Controls 1.4
Item {
id: root
width: parent.width
height: 100
property string title
property var config
@ -34,12 +35,15 @@ Item {
if (inputs.length > input_VALUE_OFFSET) {
for (var i = input_VALUE_OFFSET; i < inputs.length; i++) {
var varProps = inputs[i].split("-")
_values.push( {
_values.push( {
value: varProps[1],
valueMax: 1,
numSamplesConstantMax: 0,
valueHistory: new Array(),
label: varProps[0],
color: varProps[2]
color: varProps[2],
scale: (varProps.length > 3 ? varProps[3] : 1),
unit: (varProps.length > 4 ? varProps[4] : valueUnit)
})
}
}
@ -59,25 +63,40 @@ Item {
var UPDATE_CANVAS_RATE = 20;
tick++;
valueMax = 0
var currentValueMax = 0
for (var i = 0; i < _values.length; i++) {
var currentVal = stats.config[_values[i].value];
if (_values[i].valueMax < currentVal) {
_values[i].valueMax = currentVal;
}
var currentVal = stats.config[_values[i].value] * _values[i].scale;
_values[i].valueHistory.push(currentVal)
_values[i].numSamplesConstantMax++;
if (_values[i].valueHistory.length > VALUE_HISTORY_SIZE) {
var lostValue = _values[i].valueHistory.shift();
if (lostValue >= _values[i].valueMax) {
_values[i].valueMax *= 0.99
_values[i].numSamplesConstantMax = 0
}
}
if (valueMax < _values[i].valueMax) {
valueMax = _values[i].valueMax
if (_values[i].valueMax < currentVal) {
_values[i].valueMax = currentVal;
_values[i].numSamplesConstantMax = 0
}
if (_values[i].numSamplesConstantMax > VALUE_HISTORY_SIZE) {
_values[i].numSamplesConstantMax = 0
_values[i].valueMax *= 0.95 // lower slowly the current max if no new above max since a while
}
if (currentValueMax < _values[i].valueMax) {
currentValueMax = _values[i].valueMax
}
}
if ((valueMax < currentValueMax) || (tick % VALUE_HISTORY_SIZE == 0)) {
valueMax = currentValueMax;
}
if (tick % UPDATE_CANVAS_RATE == 0) {
mycanvas.requestPaint()
@ -91,20 +110,23 @@ Item {
onPaint: {
var lineHeight = 12;
function displayValue(val) {
return (val / root.valueScale).toFixed(root.valueNumDigits) + " " + root.valueUnit
function displayValue(val, unit) {
return (val / root.valueScale).toFixed(root.valueNumDigits) + " " + unit
}
function pixelFromVal(val) {
function pixelFromVal(val, valScale) {
return lineHeight + (height - lineHeight) * (1 - (0.9) * val / valueMax);
}
function valueFromPixel(pixY) {
return ((pixY - lineHeight) / (height - lineHeight) - 1) * valueMax / (-0.9);
}
function plotValueHistory(ctx, valHistory, color) {
var widthStep= width / (valHistory.length - 1);
ctx.beginPath();
ctx.strokeStyle= color; // Green path
ctx.lineWidth="2";
ctx.moveTo(0, pixelFromVal(valHistory[i]));
ctx.moveTo(0, pixelFromVal(valHistory[0]));
for (var i = 1; i < valHistory.length; i++) {
ctx.lineTo(i * widthStep, pixelFromVal(valHistory[i]));
@ -116,27 +138,40 @@ Item {
ctx.fillStyle = val.color;
var bestValue = val.valueHistory[val.valueHistory.length -1];
ctx.textAlign = "right";
ctx.fillText(displayValue(bestValue), width, height - num * lineHeight);
ctx.fillText(displayValue(bestValue, val.unit), width, (num + 2) * lineHeight * 1.5);
ctx.textAlign = "left";
ctx.fillText(val.label, 0, height - num * lineHeight);
ctx.fillText(val.label, 0, (num + 2) * lineHeight * 1.5);
}
function displayTitle(ctx, text, maxVal) {
ctx.fillStyle = "grey";
ctx.textAlign = "right";
ctx.fillText(displayValue(maxVal), width, lineHeight);
ctx.fillText(displayValue(valueFromPixel(lineHeight), root.valueUnit), width, lineHeight);
ctx.fillStyle = "white";
ctx.textAlign = "left";
ctx.fillText(text, 0, lineHeight);
}
function displayBackground(ctx) {
ctx.fillStyle = Qt.rgba(0, 0, 0, 0.6);
ctx.fillRect(0, 0, width, height);
ctx.strokeStyle= "grey";
ctx.lineWidth="2";
ctx.beginPath();
ctx.moveTo(0, lineHeight + 1);
ctx.lineTo(width, lineHeight + 1);
ctx.moveTo(0, height);
ctx.lineTo(width, height);
ctx.stroke();
}
var ctx = getContext("2d");
ctx.clearRect(0, 0, width, height);
ctx.fillStyle = Qt.rgba(0, 0, 0, 0.4);
ctx.fillRect(0, 0, width, height);
ctx.font="12px Verdana";
displayBackground(ctx);
for (var i = 0; i < _values.length; i++) {
plotValueHistory(ctx, _values[i].valueHistory, _values[i].color)

View file

@ -12,40 +12,58 @@ import QtQuick 2.5
import QtQuick.Controls 1.4
Column {
Item {
id: statsUI
width: 300
spacing: 8
Column {
spacing: 8
anchors.fill:parent
property var config: Render.getConfig("Stats")
Column {
id: stats
spacing: 8
anchors.fill:parent
property var config: Render.getConfig("Stats")
function evalEvenHeight() {
// Why do we have to do that manually ? cannot seem to find a qml / anchor / layout mode that does that ?
return (height - spacing * (children.length - 1)) / children.length
}
PlotPerf {
title: "Num Buffers"
width:statsUI.width
config: stats.config
height: parent.evalEvenHeight()
parameters: "1::0:CPU-numBuffers-#00B4EF:GPU-numGPUBuffers-#1AC567"
}
PlotPerf {
title: "Memory Usage"
width:statsUI.width
title: "gpu::Buffer Memory"
config: stats.config
height: parent.evalEvenHeight()
parameters: "1048576:Mb:1:CPU-bufferSysmemUsage-#00B4EF:GPU-bufferVidmemUsage-#1AC567"
}
PlotPerf {
title: "Num Textures"
width:statsUI.width
config: stats.config
parameters: "1::0:CPU-numTextures-#00B4EF:GPU-numGPUTextures-#1AC567:Frame-numFrameTextures-#E2334D"
height: parent.evalEvenHeight()
parameters: "1::0:CPU-numTextures-#00B4EF:GPU-numGPUTextures-#1AC567:Frame-frameTextureCount-#E2334D"
}
PlotPerf {
title: "Memory Usage"
width:statsUI.width
title: "gpu::Texture Memory"
config: stats.config
height: parent.evalEvenHeight()
parameters: "1048576:Mb:1:CPU-textureSysmemUsage-#00B4EF:GPU-textureVidmemUsage-#1AC567"
}
PlotPerf {
title: "Drawcalls"
config: stats.config
height: parent.evalEvenHeight()
parameters: "1::0:frame-frameDrawcallCount-#E2334D:rate-frameDrawcallRate-#1AC567-0.001-K/s"
}
PlotPerf {
title: "Triangles"
config: stats.config
height: parent.evalEvenHeight()
parameters: "1000:K:0:frame-frameTriangleCount-#E2334D:rate-frameTriangleRate-#1AC567-0.001-MT/s"
}
}
}

View file

@ -37,7 +37,7 @@ public:
int _DSNumDrawcalls = 0;
int _DSNumTriangles = 0;
ContextStats() {}
ContextStats(const ContextStats& stats) = default;
};

View file

@ -324,7 +324,10 @@ void GLBackend::do_draw(Batch& batch, size_t paramOffset) {
uint32 numVertices = batch._params[paramOffset + 1]._uint;
uint32 startVertex = batch._params[paramOffset + 0]._uint;
glDrawArrays(mode, startVertex, numVertices);
(void) CHECK_GL_ERROR();
_stats._DSNumTriangles += numVertices / 3;
_stats._DSNumDrawcalls++;
(void)CHECK_GL_ERROR();
}
void GLBackend::do_drawIndexed(Batch& batch, size_t paramOffset) {
@ -339,6 +342,9 @@ void GLBackend::do_drawIndexed(Batch& batch, size_t paramOffset) {
GLvoid* indexBufferByteOffset = reinterpret_cast<GLvoid*>(startIndex * typeByteSize + _input._indexBufferOffset);
glDrawElements(mode, numIndices, glType, indexBufferByteOffset);
_stats._DSNumTriangles += numIndices / 3;
_stats._DSNumDrawcalls++;
(void) CHECK_GL_ERROR();
}
@ -350,6 +356,9 @@ void GLBackend::do_drawInstanced(Batch& batch, size_t paramOffset) {
uint32 startVertex = batch._params[paramOffset + 1]._uint;
glDrawArraysInstancedARB(mode, startVertex, numVertices, numInstances);
_stats._DSNumTriangles += (numInstances * numVertices) / 3;
_stats._DSNumDrawcalls += numInstances;
(void) CHECK_GL_ERROR();
}
@ -372,6 +381,9 @@ void GLBackend::do_drawIndexedInstanced(Batch& batch, size_t paramOffset) {
glDrawElementsInstanced(mode, numIndices, glType, indexBufferByteOffset, numInstances);
Q_UNUSED(startInstance);
#endif
_stats._DSNumTriangles += (numInstances * numIndices) / 3;
_stats._DSNumDrawcalls += numInstances;
(void)CHECK_GL_ERROR();
}
@ -382,6 +394,7 @@ void GLBackend::do_multiDrawIndirect(Batch& batch, size_t paramOffset) {
GLenum mode = _primitiveToGLmode[(Primitive)batch._params[paramOffset + 1]._uint];
glMultiDrawArraysIndirect(mode, reinterpret_cast<GLvoid*>(_input._indirectBufferOffset), commandCount, (GLsizei)_input._indirectBufferStride);
_stats._DSNumDrawcalls += commandCount;
#else
// FIXME implement the slow path
#endif
@ -396,6 +409,8 @@ void GLBackend::do_multiDrawIndexedIndirect(Batch& batch, size_t paramOffset) {
GLenum indexType = _elementTypeToGLType[_input._indexBufferType];
glMultiDrawElementsIndirect(mode, indexType, reinterpret_cast<GLvoid*>(_input._indirectBufferOffset), commandCount, (GLsizei)_input._indirectBufferStride);
_stats._DSNumDrawcalls += commandCount;
#else
// FIXME implement the slow path
#endif

View file

@ -17,6 +17,7 @@
#include <gpu/Context.h>
#include "EngineStats.h"
using namespace render;
@ -61,28 +62,3 @@ void Engine::run() {
}
#include <gpu/Texture.h>
void EngineStats::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
const size_t KILO_BYTES = 1024;
// Update the stats
auto config = std::static_pointer_cast<Config>(renderContext->jobConfig);
config->numBuffers = gpu::Buffer::getCurrentNumBuffers();
config->numGPUBuffers = gpu::Buffer::getCurrentNumGPUBuffers();
config->bufferSysmemUsage = gpu::Buffer::getCurrentSystemMemoryUsage();
config->bufferVidmemUsage = gpu::Buffer::getCurrentVideoMemoryUsage();
config->numTextures = gpu::Texture::getCurrentNumTextures();
config->numGPUTextures = gpu::Texture::getCurrentNumGPUTextures();
config->textureSysmemUsage = gpu::Texture::getCurrentSystemMemoryUsage();
config->textureVidmemUsage = gpu::Texture::getCurrentVideoMemoryUsage();
gpu::ContextStats gpuStats(_gpuStats);
renderContext->args->_context->getStats(_gpuStats);
config->numFrameTextures = _gpuStats._RSNumTextureBounded - gpuStats._RSNumTextureBounded;
config->numFrameTriangles = _gpuStats._DSNumTriangles - gpuStats._DSNumTriangles;
config->emitDirty();
}

View file

@ -13,7 +13,6 @@
#define hifi_render_Engine_h
#include <SettingHandle.h>
#include <gpu/Context.h>
#include "Context.h"
#include "Task.h"
@ -49,57 +48,6 @@ namespace render {
};
using EnginePointer = std::shared_ptr<Engine>;
// A simple job collecting global stats on the Engine / Scene / GPU
class EngineStatsConfig : public Job::Config{
Q_OBJECT
Q_PROPERTY(int numBuffers MEMBER numBuffers NOTIFY dirty)
Q_PROPERTY(int numGPUBuffers MEMBER numGPUBuffers NOTIFY dirty)
Q_PROPERTY(qint64 bufferSysmemUsage MEMBER bufferSysmemUsage NOTIFY dirty)
Q_PROPERTY(qint64 bufferVidmemUsage MEMBER bufferVidmemUsage NOTIFY dirty)
Q_PROPERTY(int numTextures MEMBER numTextures NOTIFY dirty)
Q_PROPERTY(int numGPUTextures MEMBER numGPUTextures NOTIFY dirty)
Q_PROPERTY(qint64 textureSysmemUsage MEMBER textureSysmemUsage NOTIFY dirty)
Q_PROPERTY(qint64 textureVidmemUsage MEMBER textureVidmemUsage NOTIFY dirty)
Q_PROPERTY(int numFrameTextures MEMBER numFrameTextures NOTIFY dirty)
public:
EngineStatsConfig() : Job::Config(true) {}
int numBuffers{ 0 };
int numGPUBuffers{ 0 };
qint64 bufferSysmemUsage{ 0 };
qint64 bufferVidmemUsage{ 0 };
int numTextures{ 0 };
int numGPUTextures{ 0 };
qint64 textureSysmemUsage{ 0 };
qint64 textureVidmemUsage{ 0 };
int numFrameTriangles{ 0 };
int numFrameTextures{ 0 };
void emitDirty() { emit dirty(); }
signals:
void dirty();
};
class EngineStats {
public:
using Config = EngineStatsConfig;
using JobModel = Job::Model<EngineStats, Config>;
EngineStats() {}
gpu::ContextStats _gpuStats;
void configure(const Config& configuration) {}
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext);
};
}
#endif // hifi_render_Engine_h

View file

@ -0,0 +1,50 @@
//
// EngineStats.cpp
// render/src/render
//
// Created by Sam Gateau on 3/27/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "EngineStats.h"
#include <gpu/Texture.h>
using namespace render;
void EngineStats::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
// Tick time
quint64 msecsElapsed = _frameTimer.restart();
double frequency = 1000.0 / msecsElapsed;
// Update the stats
auto config = std::static_pointer_cast<Config>(renderContext->jobConfig);
config->numBuffers = gpu::Buffer::getCurrentNumBuffers();
config->numGPUBuffers = gpu::Buffer::getCurrentNumGPUBuffers();
config->bufferSysmemUsage = gpu::Buffer::getCurrentSystemMemoryUsage();
config->bufferVidmemUsage = gpu::Buffer::getCurrentVideoMemoryUsage();
config->numTextures = gpu::Texture::getCurrentNumTextures();
config->numGPUTextures = gpu::Texture::getCurrentNumGPUTextures();
config->textureSysmemUsage = gpu::Texture::getCurrentSystemMemoryUsage();
config->textureVidmemUsage = gpu::Texture::getCurrentVideoMemoryUsage();
gpu::ContextStats gpuStats(_gpuStats);
renderContext->args->_context->getStats(_gpuStats);
config->frameDrawcallCount = _gpuStats._DSNumDrawcalls - gpuStats._DSNumDrawcalls;
config->frameDrawcallRate = config->frameDrawcallCount * frequency;
config->frameTriangleCount = _gpuStats._DSNumTriangles - gpuStats._DSNumTriangles;
config->frameTriangleRate = config->frameTriangleCount * frequency;
config->frameTextureCount = _gpuStats._RSNumTextureBounded - gpuStats._RSNumTextureBounded;
config->frameTextureRate = config->frameTextureCount * frequency;
config->emitDirty();
}

View file

@ -0,0 +1,91 @@
//
// EngineStats.h
// render/src/render
//
// Created by Sam Gateau on 3/27/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_render_EngineStats_h
#define hifi_render_EngineStats_h
#include <gpu/Context.h>
#include <QElapsedTimer>
#include "Engine.h"
namespace render {
// A simple job collecting global stats on the Engine / Scene / GPU
class EngineStatsConfig : public Job::Config{
Q_OBJECT
Q_PROPERTY(int numBuffers MEMBER numBuffers NOTIFY dirty)
Q_PROPERTY(int numGPUBuffers MEMBER numGPUBuffers NOTIFY dirty)
Q_PROPERTY(qint64 bufferSysmemUsage MEMBER bufferSysmemUsage NOTIFY dirty)
Q_PROPERTY(qint64 bufferVidmemUsage MEMBER bufferVidmemUsage NOTIFY dirty)
Q_PROPERTY(int numTextures MEMBER numTextures NOTIFY dirty)
Q_PROPERTY(int numGPUTextures MEMBER numGPUTextures NOTIFY dirty)
Q_PROPERTY(qint64 textureSysmemUsage MEMBER textureSysmemUsage NOTIFY dirty)
Q_PROPERTY(qint64 textureVidmemUsage MEMBER textureVidmemUsage NOTIFY dirty)
Q_PROPERTY(int frameDrawcallCount MEMBER frameDrawcallCount NOTIFY dirty)
Q_PROPERTY(int frameDrawcallRate MEMBER frameDrawcallRate NOTIFY dirty)
Q_PROPERTY(int frameTriangleCount MEMBER frameTriangleCount NOTIFY dirty)
Q_PROPERTY(int frameTriangleRate MEMBER frameTriangleRate NOTIFY dirty)
Q_PROPERTY(int frameTextureCount MEMBER frameTextureCount NOTIFY dirty)
Q_PROPERTY(int frameTextureRate MEMBER frameTextureRate NOTIFY dirty)
public:
EngineStatsConfig() : Job::Config(true) {}
int numBuffers{ 0 };
int numGPUBuffers{ 0 };
qint64 bufferSysmemUsage{ 0 };
qint64 bufferVidmemUsage{ 0 };
int numTextures{ 0 };
int numGPUTextures{ 0 };
qint64 textureSysmemUsage{ 0 };
qint64 textureVidmemUsage{ 0 };
int frameDrawcallCount{ 0 };
int frameDrawcallRate{ 0 };
int frameTriangleCount{ 0 };
int frameTriangleRate{ 0 };
int frameTextureCount{ 0 };
int frameTextureRate{ 0 };
void emitDirty() { emit dirty(); }
signals:
void dirty();
};
class EngineStats {
public:
using Config = EngineStatsConfig;
using JobModel = Job::Model<EngineStats, Config>;
EngineStats() { _frameTimer.start(); }
gpu::ContextStats _gpuStats;
void configure(const Config& configuration) {}
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext);
QElapsedTimer _frameTimer;
};
}
#endif