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Fix blendshapes playing back in recordings at 2x their proper values
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7bbedf65c7
commit
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3 changed files with 30 additions and 1 deletions
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@ -391,8 +391,18 @@ void Agent::executeScript() {
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if (recordingInterface->getPlayFromCurrentLocation()) {
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scriptedAvatar->setRecordingBasis();
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}
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// these procedural movements are included in the recordings
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scriptedAvatar->setHasProceduralEyeFaceMovement(false);
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scriptedAvatar->setHasProceduralBlinkFaceMovement(false);
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scriptedAvatar->setHasAudioEnabledFaceMovement(false);
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} else {
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scriptedAvatar->clearRecordingBasis();
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// restore procedural blendshape movement
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scriptedAvatar->setHasProceduralEyeFaceMovement(true);
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scriptedAvatar->setHasProceduralBlinkFaceMovement(true);
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scriptedAvatar->setHasAudioEnabledFaceMovement(true);
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}
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});
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@ -145,3 +145,15 @@ void ScriptableAvatar::update(float deltatime) {
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_clientTraitsHandler->sendChangedTraitsToMixer();
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}
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void ScriptableAvatar::setHasProceduralBlinkFaceMovement(bool hasProceduralBlinkFaceMovement) {
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_headData->setHasProceduralBlinkFaceMovement(hasProceduralBlinkFaceMovement);
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}
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void ScriptableAvatar::setHasProceduralEyeFaceMovement(bool hasProceduralEyeFaceMovement) {
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_headData->setHasProceduralEyeFaceMovement(hasProceduralEyeFaceMovement);
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}
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void ScriptableAvatar::setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement) {
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_headData->setHasAudioEnabledFaceMovement(hasAudioEnabledFaceMovement);
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}
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@ -157,9 +157,16 @@ public:
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virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail, bool dropFaceTracking = false) override;
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void setHasProceduralBlinkFaceMovement(bool hasProceduralBlinkFaceMovement);
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bool getHasProceduralBlinkFaceMovement() const override { return _headData->getHasProceduralBlinkFaceMovement(); }
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void setHasProceduralEyeFaceMovement(bool hasProceduralEyeFaceMovement);
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bool getHasProceduralEyeFaceMovement() const override { return _headData->getHasProceduralEyeFaceMovement(); }
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void setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement);
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bool getHasAudioEnabledFaceMovement() const override { return _headData->getHasAudioEnabledFaceMovement(); }
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private slots:
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void update(float deltatime);
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private:
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AnimationPointer _animation;
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AnimationDetails _animationDetails;
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