mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Merge branch 'master' into 20416
Conflicts: examples/notifications.js
This commit is contained in:
commit
90c1da2094
66 changed files with 4284 additions and 3481 deletions
27
cmake/externals/tbb/CMakeLists.txt
vendored
27
cmake/externals/tbb/CMakeLists.txt
vendored
|
@ -8,8 +8,8 @@ if (ANDROID)
|
|||
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL http://hifi-public.s3.amazonaws.com/dependencies/tbb43_20150209oss_src.tgz
|
||||
URL_MD5 f09c9abe8ec74e6558c1f89cebbe2893
|
||||
URL http://hifi-public.s3.amazonaws.com/dependencies/tbb43_20150316oss_src.tgz
|
||||
URL_MD5 bf090eaa86cf89ea014b7b462786a440
|
||||
BUILD_COMMAND ${NDK_BUILD_COMMAND} --directory=jni target=android tbb tbbmalloc arch=arm
|
||||
BUILD_IN_SOURCE 1
|
||||
CONFIGURE_COMMAND ""
|
||||
|
@ -20,19 +20,20 @@ if (ANDROID)
|
|||
)
|
||||
else ()
|
||||
if (APPLE)
|
||||
set(DOWNLOAD_URL http://s3.amazonaws.com/hifi-public/dependencies/tbb43_20150209oss_osx.tgz)
|
||||
set(DOWNLOAD_MD5 3e683c19792582b61382e0d760ea5db2)
|
||||
set(DOWNLOAD_URL http://hifi-public.s3.amazonaws.com/dependencies/tbb43_20150316oss_osx.tgz)
|
||||
set(DOWNLOAD_MD5 25a36ebff070ff801760ec658079f6aa)
|
||||
elseif (WIN32)
|
||||
set(DOWNLOAD_URL http://s3.amazonaws.com/hifi-public/dependencies/tbb43_20150209oss_win.zip)
|
||||
set(DOWNLOAD_MD5 e19c184f2bb0e944fc5f397f1e34ca84)
|
||||
set(DOWNLOAD_URL http://s3.amazonaws.com/hifi-public/dependencies/tbb43_20150316oss_win.zip)
|
||||
set(DOWNLOAD_MD5 d250d40bb93b255f75bcbb19e976a440)
|
||||
else ()
|
||||
set(DOWNLOAD_URL http://s3.amazonaws.com/hifi-public/dependencies/tbb43_20150209oss_lin.tgz)
|
||||
set(DOWNLOAD_MD5 d9c2a6f7807df364be44a8c3c05e8457)
|
||||
set(DOWNLOAD_URL http://s3.amazonaws.com/hifi-public/dependencies/tbb43_20150316oss_lin.tgz)
|
||||
set(DOWNLOAD_MD5 7830ba2bc62438325fba2ec0c95367a5)
|
||||
endif ()
|
||||
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL ${DOWNLOAD_URL}
|
||||
URL_MD5 ${DOWNLOAD_MD5}
|
||||
BUILD_COMMAND ""
|
||||
CONFIGURE_COMMAND ""
|
||||
INSTALL_COMMAND ""
|
||||
|
@ -94,9 +95,15 @@ elseif (UNIX)
|
|||
endif ()
|
||||
|
||||
if (DEFINED _TBB_LIB_DIR)
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbb_debug.${_LIB_EXT} CACHE FILEPATH "TBB debug library location")
|
||||
if (NOT APPLE)
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbb_debug.${_LIB_EXT} CACHE FILEPATH "TBB debug library location")
|
||||
set(${EXTERNAL_NAME_UPPER}_MALLOC_LIBRARY_DEBUG ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbbmalloc_debug.${_LIB_EXT} CACHE FILEPATH "TBB malloc debug library location")
|
||||
else ()
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE FILEPATH "TBB debug library location")
|
||||
set(${EXTERNAL_NAME_UPPER}_MALLOC_LIBRARY_DEBUG "" CACHE FILEPATH "TBB malloc debug library location")
|
||||
endif ()
|
||||
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbb.${_LIB_EXT} CACHE FILEPATH "TBB release library location")
|
||||
set(${EXTERNAL_NAME_UPPER}_MALLOC_LIBRARY_DEBUG ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbbmalloc_debug.${_LIB_EXT} CACHE FILEPATH "TBB malloc debug library location")
|
||||
set(${EXTERNAL_NAME_UPPER}_MALLOC_LIBRARY_RELEASE ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbbmalloc.${_LIB_EXT} CACHE FILEPATH "TBB malloc release library location")
|
||||
endif ()
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
{
|
||||
"name": "access_token",
|
||||
"label": "Access Token",
|
||||
"help": "This is an access token generated on the <a href='https://metaverse.highfidelity.io/user/security' target='_blank'>My Security</a> page of your High Fidelity account.<br/>Generate a token with the 'domains' scope and paste it here.<br/>This is required to associate this domain-server with a domain in your account."
|
||||
"help": "This is an access token generated on the <a href='https://metaverse.highfidelity.com/user/security' target='_blank'>My Security</a> page of your High Fidelity account.<br/>Generate a token with the 'domains' scope and paste it here.<br/>This is required to associate this domain-server with a domain in your account."
|
||||
},
|
||||
{
|
||||
"name": "id",
|
||||
|
@ -30,7 +30,7 @@
|
|||
},
|
||||
{
|
||||
"value": "disabled",
|
||||
"label": "None: use the network information I have entered for this domain at metaverse.highfidelity.io"
|
||||
"label": "None: use the network information I have entered for this domain at metaverse.highfidelity.com"
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
|
@ -652,7 +652,7 @@ function chooseFromHighFidelityDomains(clickedButton) {
|
|||
clickedButton.attr('disabled', 'disabled')
|
||||
|
||||
// get a list of user domains from data-web
|
||||
data_web_domains_url = "https://metaverse.highfidelity.io/api/v1/domains?access_token="
|
||||
data_web_domains_url = "https://metaverse.highfidelity.com/api/v1/domains?access_token="
|
||||
$.getJSON(data_web_domains_url + Settings.initialValues.metaverse.access_token, function(data){
|
||||
|
||||
modal_buttons = {
|
||||
|
@ -682,7 +682,7 @@ function chooseFromHighFidelityDomains(clickedButton) {
|
|||
modal_buttons["success"] = {
|
||||
label: 'Create new domain',
|
||||
callback: function() {
|
||||
window.open("https://metaverse.highfidelity.io/user/domains", '_blank');
|
||||
window.open("https://metaverse.highfidelity.com/user/domains", '_blank');
|
||||
}
|
||||
}
|
||||
modal_body = "<p>You do not have any domains in your High Fidelity account." +
|
||||
|
@ -708,4 +708,4 @@ function chooseFromHighFidelityDomains(clickedButton) {
|
|||
title: "Access token required"
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -814,8 +814,9 @@ void DomainServer::requestUserPublicKey(const QString& username) {
|
|||
|
||||
qDebug() << "Requesting public key for user" << username;
|
||||
|
||||
AccountManager::getInstance().unauthenticatedRequest(USER_PUBLIC_KEY_PATH.arg(username),
|
||||
QNetworkAccessManager::GetOperation, callbackParams);
|
||||
AccountManager::getInstance().sendRequest(USER_PUBLIC_KEY_PATH.arg(username),
|
||||
AccountManagerAuth::None,
|
||||
QNetworkAccessManager::GetOperation, callbackParams);
|
||||
}
|
||||
|
||||
QUrl DomainServer::oauthRedirectURL() {
|
||||
|
@ -1116,8 +1117,10 @@ void DomainServer::sendPendingTransactionsToServer() {
|
|||
transactionCallbackParams.jsonCallbackMethod = "transactionJSONCallback";
|
||||
|
||||
while (i != _pendingAssignmentCredits.end()) {
|
||||
accountManager.authenticatedRequest("api/v1/transactions", QNetworkAccessManager::PostOperation,
|
||||
transactionCallbackParams, i.value()->postJson().toJson());
|
||||
accountManager.sendRequest("api/v1/transactions",
|
||||
AccountManagerAuth::Required,
|
||||
QNetworkAccessManager::PostOperation,
|
||||
transactionCallbackParams, i.value()->postJson().toJson());
|
||||
|
||||
// set this transaction to finalized so we don't add additional credits to it
|
||||
i.value()->setIsFinalized(true);
|
||||
|
@ -1240,10 +1243,11 @@ void DomainServer::sendHeartbeatToDataServer(const QString& networkAddress) {
|
|||
|
||||
QString domainUpdateJSON = QString("{\"domain\": %1 }").arg(QString(QJsonDocument(domainObject).toJson()));
|
||||
|
||||
AccountManager::getInstance().authenticatedRequest(DOMAIN_UPDATE.arg(uuidStringWithoutCurlyBraces(domainID)),
|
||||
QNetworkAccessManager::PutOperation,
|
||||
JSONCallbackParameters(),
|
||||
domainUpdateJSON.toUtf8());
|
||||
AccountManager::getInstance().sendRequest(DOMAIN_UPDATE.arg(uuidStringWithoutCurlyBraces(domainID)),
|
||||
AccountManagerAuth::Required,
|
||||
QNetworkAccessManager::PutOperation,
|
||||
JSONCallbackParameters(),
|
||||
domainUpdateJSON.toUtf8());
|
||||
}
|
||||
|
||||
// todo: have data-web respond with ice-server hostname to use
|
||||
|
|
|
@ -18,4 +18,3 @@ Script.load("lobby.js");
|
|||
Script.load("notifications.js");
|
||||
Script.load("look.js");
|
||||
Script.load("users.js");
|
||||
Script.load("utilities/LODWarning.js");
|
||||
|
|
353
examples/edit.js
353
examples/edit.js
|
@ -76,7 +76,6 @@ var DEFAULT_DIMENSIONS = {
|
|||
|
||||
var DEFAULT_LIGHT_DIMENSIONS = Vec3.multiply(20, DEFAULT_DIMENSIONS);
|
||||
|
||||
var MENU_INSPECT_TOOL_ENABLED = "Inspect Tool";
|
||||
var MENU_AUTO_FOCUS_ON_SELECT = "Auto Focus on Select";
|
||||
var MENU_EASE_ON_FOCUS = "Ease Orientation on Focus";
|
||||
var MENU_SHOW_LIGHTS_IN_EDIT_MODE = "Show Lights in Edit Mode";
|
||||
|
@ -89,13 +88,7 @@ var SETTING_SHOW_LIGHTS_IN_EDIT_MODE = "showLightsInEditMode";
|
|||
var INSUFFICIENT_PERMISSIONS_ERROR_MSG = "You do not have the necessary permissions to edit on this domain."
|
||||
|
||||
var modelURLs = [
|
||||
HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Alder.fbx",
|
||||
HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Bush1.fbx",
|
||||
HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Bush6.fbx",
|
||||
HIFI_PUBLIC_BUCKET + "models/entities/3-Buildings-1-Rustic-Shed.fbx",
|
||||
HIFI_PUBLIC_BUCKET + "models/entities/3-Buildings-1-Rustic-Shed2.fbx",
|
||||
HIFI_PUBLIC_BUCKET + "models/entities/3-Buildings-1-Rustic-Shed4.fbx",
|
||||
HIFI_PUBLIC_BUCKET + "models/entities/3-Buildings-1-Rustic-Shed7.fbx"
|
||||
"Insert the URL to your FBX"
|
||||
];
|
||||
|
||||
var mode = 0;
|
||||
|
@ -130,7 +123,7 @@ var importingSVOTextOverlay = Overlays.addOverlay("text", {
|
|||
visible: false,
|
||||
});
|
||||
|
||||
var MARKETPLACE_URL = "https://metaverse.highfidelity.io/marketplace";
|
||||
var MARKETPLACE_URL = "https://metaverse.highfidelity.com/marketplace";
|
||||
var marketplaceWindow = new WebWindow('Marketplace', MARKETPLACE_URL, 900, 700, false);
|
||||
marketplaceWindow.setVisible(false);
|
||||
|
||||
|
@ -338,7 +331,11 @@ var toolBar = (function () {
|
|||
return true;
|
||||
}
|
||||
if (browseModelsButton === toolBar.clicked(clickedOverlay)) {
|
||||
if (marketplaceWindow.url != MARKETPLACE_URL) {
|
||||
marketplaceWindow.setURL(MARKETPLACE_URL);
|
||||
}
|
||||
marketplaceWindow.setVisible(true);
|
||||
marketplaceWindow.raise();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -384,9 +381,7 @@ var toolBar = (function () {
|
|||
position: grid.snapToSurface(grid.snapToGrid(position, false, DEFAULT_LIGHT_DIMENSIONS), DEFAULT_LIGHT_DIMENSIONS),
|
||||
dimensions: DEFAULT_LIGHT_DIMENSIONS,
|
||||
isSpotlight: false,
|
||||
diffuseColor: { red: 255, green: 255, blue: 255 },
|
||||
ambientColor: { red: 255, green: 255, blue: 255 },
|
||||
specularColor: { red: 0, green: 0, blue: 0 },
|
||||
color: { red: 150, green: 150, blue: 150 },
|
||||
|
||||
constantAttenuation: 1,
|
||||
linearAttenuation: 0,
|
||||
|
@ -540,7 +535,7 @@ function mousePressEvent(event) {
|
|||
mouseHasMovedSincePress = false;
|
||||
mouseCapturedByTool = false;
|
||||
|
||||
if (toolBar.mousePressEvent(event) || progressDialog.mousePressEvent(event)) {
|
||||
if (propertyMenu.mousePressEvent(event) || toolBar.mousePressEvent(event) || progressDialog.mousePressEvent(event)) {
|
||||
mouseCapturedByTool = true;
|
||||
return;
|
||||
}
|
||||
|
@ -549,18 +544,6 @@ function mousePressEvent(event) {
|
|||
// Event handled; do nothing.
|
||||
return;
|
||||
}
|
||||
} else if (Menu.isOptionChecked(MENU_INSPECT_TOOL_ENABLED)) {
|
||||
var result = findClickedEntity(event);
|
||||
if (event.isRightButton) {
|
||||
if (result !== null) {
|
||||
var currentProperties = Entities.getEntityProperties(result.entityID);
|
||||
cameraManager.enable();
|
||||
cameraManager.focus(currentProperties.position, null, Menu.isOptionChecked(MENU_EASE_ON_FOCUS));
|
||||
cameraManager.mousePressEvent(event);
|
||||
}
|
||||
} else {
|
||||
cameraManager.mousePressEvent(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -572,6 +555,8 @@ var IDLE_MOUSE_TIMEOUT = 200;
|
|||
var DEFAULT_ENTITY_DRAG_DROP_DISTANCE = 2.0;
|
||||
|
||||
function mouseMoveEvent(event) {
|
||||
mouseHasMovedSincePress = true;
|
||||
|
||||
if (placingEntityID) {
|
||||
if (!placingEntityID.isKnownID) {
|
||||
placingEntityID = Entities.identifyEntity(placingEntityID);
|
||||
|
@ -592,10 +577,8 @@ function mouseMoveEvent(event) {
|
|||
Script.clearTimeout(idleMouseTimerId);
|
||||
}
|
||||
|
||||
mouseHasMovedSincePress = true;
|
||||
|
||||
// allow the selectionDisplay and cameraManager to handle the event first, if it doesn't handle it, then do our own thing
|
||||
if (selectionDisplay.mouseMoveEvent(event) || cameraManager.mouseMoveEvent(event)) {
|
||||
if (selectionDisplay.mouseMoveEvent(event) || propertyMenu.mouseMoveEvent(event) || cameraManager.mouseMoveEvent(event)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -640,7 +623,7 @@ function highlightEntityUnderCursor(position, accurateRay) {
|
|||
|
||||
|
||||
function mouseReleaseEvent(event) {
|
||||
if (toolBar.mouseReleaseEvent(event)) {
|
||||
if (propertyMenu.mouseReleaseEvent(event) || toolBar.mouseReleaseEvent(event)) {
|
||||
return true;
|
||||
}
|
||||
if (placingEntityID) {
|
||||
|
@ -664,74 +647,93 @@ function mouseReleaseEvent(event) {
|
|||
}
|
||||
|
||||
function mouseClickEvent(event) {
|
||||
if (!event.isLeftButton || !isActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
var result = findClickedEntity(event);
|
||||
if (result === null) {
|
||||
if (!event.isShifted) {
|
||||
selectionManager.clearSelections();
|
||||
}
|
||||
return;
|
||||
}
|
||||
toolBar.setActive(true);
|
||||
var pickRay = result.pickRay;
|
||||
var foundEntity = result.entityID;
|
||||
|
||||
var properties = Entities.getEntityProperties(foundEntity);
|
||||
if (isLocked(properties)) {
|
||||
print("Model locked " + properties.id);
|
||||
} else {
|
||||
var halfDiagonal = Vec3.length(properties.dimensions) / 2.0;
|
||||
|
||||
print("Checking properties: " + properties.id + " " + properties.isKnownID + " - Half Diagonal:" + halfDiagonal);
|
||||
// P P - Model
|
||||
// /| A - Palm
|
||||
// / | d B - unit vector toward tip
|
||||
// / | X - base of the perpendicular line
|
||||
// A---X----->B d - distance fom axis
|
||||
// x x - distance from A
|
||||
//
|
||||
// |X-A| = (P-A).B
|
||||
// X == A + ((P-A).B)B
|
||||
// d = |P-X|
|
||||
|
||||
var A = pickRay.origin;
|
||||
var B = Vec3.normalize(pickRay.direction);
|
||||
var P = properties.position;
|
||||
|
||||
var x = Vec3.dot(Vec3.subtract(P, A), B);
|
||||
var X = Vec3.sum(A, Vec3.multiply(B, x));
|
||||
var d = Vec3.length(Vec3.subtract(P, X));
|
||||
var halfDiagonal = Vec3.length(properties.dimensions) / 2.0;
|
||||
|
||||
var angularSize = 2 * Math.atan(halfDiagonal / Vec3.distance(Camera.getPosition(), properties.position)) * 180 / 3.14;
|
||||
|
||||
var sizeOK = (allowLargeModels || angularSize < MAX_ANGULAR_SIZE)
|
||||
&& (allowSmallModels || angularSize > MIN_ANGULAR_SIZE);
|
||||
|
||||
if (0 < x && sizeOK) {
|
||||
entitySelected = true;
|
||||
selectedEntityID = foundEntity;
|
||||
orientation = MyAvatar.orientation;
|
||||
intersection = rayPlaneIntersection(pickRay, P, Quat.getFront(orientation));
|
||||
|
||||
|
||||
if (isActive && event.isLeftButton) {
|
||||
var result = findClickedEntity(event);
|
||||
if (result === null) {
|
||||
if (!event.isShifted) {
|
||||
selectionManager.setSelections([foundEntity]);
|
||||
selectionManager.clearSelections();
|
||||
}
|
||||
return;
|
||||
}
|
||||
toolBar.setActive(true);
|
||||
var pickRay = result.pickRay;
|
||||
var foundEntity = result.entityID;
|
||||
|
||||
var properties = Entities.getEntityProperties(foundEntity);
|
||||
if (isLocked(properties)) {
|
||||
print("Model locked " + properties.id);
|
||||
} else {
|
||||
var halfDiagonal = Vec3.length(properties.dimensions) / 2.0;
|
||||
|
||||
print("Checking properties: " + properties.id + " " + properties.isKnownID + " - Half Diagonal:" + halfDiagonal);
|
||||
// P P - Model
|
||||
// /| A - Palm
|
||||
// / | d B - unit vector toward tip
|
||||
// / | X - base of the perpendicular line
|
||||
// A---X----->B d - distance fom axis
|
||||
// x x - distance from A
|
||||
//
|
||||
// |X-A| = (P-A).B
|
||||
// X == A + ((P-A).B)B
|
||||
// d = |P-X|
|
||||
|
||||
var A = pickRay.origin;
|
||||
var B = Vec3.normalize(pickRay.direction);
|
||||
var P = properties.position;
|
||||
|
||||
var x = Vec3.dot(Vec3.subtract(P, A), B);
|
||||
var X = Vec3.sum(A, Vec3.multiply(B, x));
|
||||
var d = Vec3.length(Vec3.subtract(P, X));
|
||||
var halfDiagonal = Vec3.length(properties.dimensions) / 2.0;
|
||||
|
||||
var angularSize = 2 * Math.atan(halfDiagonal / Vec3.distance(Camera.getPosition(), properties.position)) * 180 / 3.14;
|
||||
|
||||
var sizeOK = (allowLargeModels || angularSize < MAX_ANGULAR_SIZE)
|
||||
&& (allowSmallModels || angularSize > MIN_ANGULAR_SIZE);
|
||||
|
||||
if (0 < x && sizeOK) {
|
||||
entitySelected = true;
|
||||
selectedEntityID = foundEntity;
|
||||
orientation = MyAvatar.orientation;
|
||||
intersection = rayPlaneIntersection(pickRay, P, Quat.getFront(orientation));
|
||||
|
||||
|
||||
if (!event.isShifted) {
|
||||
selectionManager.setSelections([foundEntity]);
|
||||
} else {
|
||||
selectionManager.addEntity(foundEntity, true);
|
||||
}
|
||||
|
||||
print("Model selected: " + foundEntity.id);
|
||||
selectionDisplay.select(selectedEntityID, event);
|
||||
|
||||
if (Menu.isOptionChecked(MENU_AUTO_FOCUS_ON_SELECT)) {
|
||||
cameraManager.focus(selectionManager.worldPosition,
|
||||
selectionManager.worldDimensions,
|
||||
Menu.isOptionChecked(MENU_EASE_ON_FOCUS));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (event.isRightButton) {
|
||||
var result = findClickedEntity(event);
|
||||
if (result) {
|
||||
var properties = Entities.getEntityProperties(result.entityID);
|
||||
var data = {};
|
||||
try {
|
||||
data = JSON.parse(properties.attribution);
|
||||
} catch (e) {
|
||||
}
|
||||
if (data.marketplaceID) {
|
||||
propertyMenu.marketplaceID = data.marketplaceID;
|
||||
propertyMenu.updateMenuItemText(showMenuItem, "Show in Marketplace");
|
||||
} else {
|
||||
selectionManager.addEntity(foundEntity, true);
|
||||
}
|
||||
|
||||
print("Model selected: " + foundEntity.id);
|
||||
selectionDisplay.select(selectedEntityID, event);
|
||||
|
||||
if (Menu.isOptionChecked(MENU_AUTO_FOCUS_ON_SELECT)) {
|
||||
cameraManager.focus(selectionManager.worldPosition,
|
||||
selectionManager.worldDimensions,
|
||||
Menu.isOptionChecked(MENU_EASE_ON_FOCUS));
|
||||
propertyMenu.marketplaceID = null;
|
||||
propertyMenu.updateMenuItemText(showMenuItem, "No marketplace info");
|
||||
}
|
||||
propertyMenu.setPosition(event.x, event.y);
|
||||
propertyMenu.show();
|
||||
} else {
|
||||
propertyMenu.hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -776,7 +778,7 @@ function setupModelMenus() {
|
|||
Menu.addMenuItem({ menuName: "File", menuItemName: "Import Entities", shortcutKey: "CTRL+META+I", afterItem: "Export Entities" });
|
||||
Menu.addMenuItem({ menuName: "File", menuItemName: "Import Entities from URL", shortcutKey: "CTRL+META+U", afterItem: "Import Entities" });
|
||||
|
||||
Menu.addMenuItem({ menuName: "View", menuItemName: MENU_AUTO_FOCUS_ON_SELECT, afterItem: MENU_INSPECT_TOOL_ENABLED,
|
||||
Menu.addMenuItem({ menuName: "View", menuItemName: MENU_AUTO_FOCUS_ON_SELECT,
|
||||
isCheckable: true, isChecked: Settings.getValue(SETTING_AUTO_FOCUS_ON_SELECT) == "true" });
|
||||
Menu.addMenuItem({ menuName: "View", menuItemName: MENU_EASE_ON_FOCUS, afterItem: MENU_AUTO_FOCUS_ON_SELECT,
|
||||
isCheckable: true, isChecked: Settings.getValue(SETTING_EASE_ON_FOCUS) == "true" });
|
||||
|
@ -807,7 +809,6 @@ function cleanupModelMenus() {
|
|||
Menu.removeMenuItem("File", "Import Entities");
|
||||
Menu.removeMenuItem("File", "Import Entities from URL");
|
||||
|
||||
Menu.removeMenuItem("View", MENU_INSPECT_TOOL_ENABLED);
|
||||
Menu.removeMenuItem("View", MENU_AUTO_FOCUS_ON_SELECT);
|
||||
Menu.removeMenuItem("View", MENU_EASE_ON_FOCUS);
|
||||
Menu.removeMenuItem("View", MENU_SHOW_LIGHTS_IN_EDIT_MODE);
|
||||
|
@ -829,11 +830,21 @@ Script.scriptEnding.connect(function() {
|
|||
Overlays.deleteOverlay(importingSVOTextOverlay);
|
||||
});
|
||||
|
||||
var lastOrientation = null;
|
||||
var lastPosition = null;
|
||||
|
||||
// Do some stuff regularly, like check for placement of various overlays
|
||||
Script.update.connect(function (deltaTime) {
|
||||
toolBar.move();
|
||||
progressDialog.move();
|
||||
selectionDisplay.checkMove();
|
||||
var dOrientation = Math.abs(Quat.dot(Camera.orientation, lastOrientation) - 1);
|
||||
var dPosition = Vec3.distance(Camera.position, lastPosition);
|
||||
if (dOrientation > 0.001 || dPosition > 0.001) {
|
||||
propertyMenu.hide();
|
||||
lastOrientation = Camera.orientation;
|
||||
lastPosition = Camera.position;
|
||||
}
|
||||
});
|
||||
|
||||
function insideBox(center, dimensions, point) {
|
||||
|
@ -910,8 +921,8 @@ function handeMenuEvent(menuItem) {
|
|||
if (!selectionManager.hasSelection()) {
|
||||
Window.alert("No entities have been selected.");
|
||||
} else {
|
||||
var filename = "models__" + Window.location.hostname + "__.svo";
|
||||
filename = Window.save("Select where to save", filename, "*.svo")
|
||||
var filename = "entities__" + Window.location.hostname + ".svo.json";
|
||||
filename = Window.save("Select where to save", filename, "*.json")
|
||||
if (filename) {
|
||||
var success = Clipboard.exportEntities(filename, selectionManager.selections);
|
||||
if (!success) {
|
||||
|
@ -923,7 +934,7 @@ function handeMenuEvent(menuItem) {
|
|||
|
||||
var importURL;
|
||||
if (menuItem == "Import Entities") {
|
||||
importURL = Window.browse("Select models to import", "", "*.svo");
|
||||
importURL = Window.browse("Select models to import", "", "*.json");
|
||||
} else {
|
||||
importURL = Window.prompt("URL of SVO to import", "");
|
||||
}
|
||||
|
@ -1143,6 +1154,12 @@ PropertiesTool = function(opts) {
|
|||
}
|
||||
pushCommandForSelections();
|
||||
selectionManager._update();
|
||||
} else if (data.type == "showMarketplace") {
|
||||
if (marketplaceWindow.url != data.url) {
|
||||
marketplaceWindow.setURL(data.url);
|
||||
}
|
||||
marketplaceWindow.setVisible(true);
|
||||
marketplaceWindow.raise();
|
||||
} else if (data.type == "action") {
|
||||
if (data.action == "moveSelectionToGrid") {
|
||||
if (selectionManager.hasSelection()) {
|
||||
|
@ -1216,4 +1233,142 @@ PropertiesTool = function(opts) {
|
|||
return that;
|
||||
};
|
||||
|
||||
PopupMenu = function() {
|
||||
var self = this;
|
||||
|
||||
var MENU_ITEM_HEIGHT = 21;
|
||||
var MENU_ITEM_SPACING = 1;
|
||||
var TEXT_MARGIN = 7;
|
||||
|
||||
var overlays = [];
|
||||
var overlayInfo = {};
|
||||
|
||||
var upColor = { red: 0, green: 0, blue: 0 };
|
||||
var downColor = { red: 192, green: 192, blue: 192 };
|
||||
var overColor = { red: 128, green: 128, blue: 128 };
|
||||
|
||||
self.onSelectMenuItem = function() { };
|
||||
|
||||
self.addMenuItem = function(name) {
|
||||
var id = Overlays.addOverlay("text", {
|
||||
text: name,
|
||||
backgroundAlpha: 1.0,
|
||||
backgroundColor: upColor,
|
||||
topMargin: TEXT_MARGIN,
|
||||
leftMargin: TEXT_MARGIN,
|
||||
width: 210,
|
||||
height: MENU_ITEM_HEIGHT,
|
||||
font: { size: 12 },
|
||||
visible: false,
|
||||
});
|
||||
overlays.push(id);
|
||||
overlayInfo[id] = { name: name };
|
||||
return id;
|
||||
};
|
||||
|
||||
self.updateMenuItemText = function(id, newText) {
|
||||
Overlays.editOverlay(id, { text: newText });
|
||||
};
|
||||
|
||||
self.setPosition = function(x, y) {
|
||||
for (var key in overlayInfo) {
|
||||
Overlays.editOverlay(key, {
|
||||
x: x,
|
||||
y: y,
|
||||
});
|
||||
y += MENU_ITEM_HEIGHT + MENU_ITEM_SPACING;
|
||||
}
|
||||
};
|
||||
|
||||
self.onSelected = function() { };
|
||||
|
||||
var pressingOverlay = null;
|
||||
var hoveringOverlay = null;
|
||||
|
||||
self.mousePressEvent = function(event) {
|
||||
if (event.isLeftButton) {
|
||||
var overlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
|
||||
if (overlay in overlayInfo) {
|
||||
pressingOverlay = overlay;
|
||||
Overlays.editOverlay(pressingOverlay, { backgroundColor: downColor });
|
||||
} else {
|
||||
self.hide();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
self.mouseMoveEvent = function(event) {
|
||||
if (visible) {
|
||||
var overlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
|
||||
if (!pressingOverlay) {
|
||||
if (hoveringOverlay != null && overlay != hoveringOverlay) {
|
||||
Overlays.editOverlay(hoveringOverlay, { backgroundColor: upColor});
|
||||
hoveringOverlay = null;
|
||||
}
|
||||
if (overlay != hoveringOverlay && overlay in overlayInfo) {
|
||||
Overlays.editOverlay(overlay, { backgroundColor: overColor });
|
||||
hoveringOverlay = overlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
self.mouseReleaseEvent = function(event) {
|
||||
var overlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
|
||||
if (pressingOverlay != null) {
|
||||
if (overlay == pressingOverlay) {
|
||||
self.onSelectMenuItem(overlayInfo[overlay].name);
|
||||
}
|
||||
Overlays.editOverlay(pressingOverlay, { backgroundColor: upColor });
|
||||
pressingOverlay = null;
|
||||
self.hide();
|
||||
}
|
||||
};
|
||||
|
||||
var visible = false;
|
||||
|
||||
self.setVisible = function(newVisible) {
|
||||
if (newVisible != visible) {
|
||||
visible = newVisible;
|
||||
for (var key in overlayInfo) {
|
||||
Overlays.editOverlay(key, { visible: newVisible });
|
||||
}
|
||||
}
|
||||
}
|
||||
self.show = function() {
|
||||
self.setVisible(true);
|
||||
}
|
||||
self.hide = function() {
|
||||
self.setVisible(false);
|
||||
}
|
||||
|
||||
function cleanup() {
|
||||
for (var i = 0; i < overlays.length; i++) {
|
||||
Overlays.deleteOverlay(overlays[i]);
|
||||
}
|
||||
}
|
||||
|
||||
Controller.mousePressEvent.connect(self.mousePressEvent);
|
||||
Controller.mouseMoveEvent.connect(self.mouseMoveEvent);
|
||||
Controller.mouseReleaseEvent.connect(self.mouseReleaseEvent);
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
var propertyMenu = PopupMenu();
|
||||
|
||||
propertyMenu.onSelectMenuItem = function(name) {
|
||||
if (propertyMenu.marketplaceID) {
|
||||
var url = "https://metaverse.highfidelity.io/marketplace/items/" + propertyMenu.marketplaceID;
|
||||
if (marketplaceWindow.url != url) {
|
||||
marketplaceWindow.setURL(url);
|
||||
}
|
||||
marketplaceWindow.setVisible(true);
|
||||
marketplaceWindow.raise();
|
||||
}
|
||||
};
|
||||
|
||||
var showMenuItem = propertyMenu.addMenuItem("Show in Marketplace");
|
||||
|
||||
propertiesTool = PropertiesTool();
|
||||
|
|
|
@ -1,8 +1,32 @@
|
|||
(function() {
|
||||
this.entityID = null;
|
||||
this.properties = null;
|
||||
this.lightID = null;
|
||||
this.sound = null;
|
||||
this.soundURLs = ["https://hifi-public.s3.amazonaws.com/sounds/Switches%20and%20sliders/lamp_switch_1.wav",
|
||||
"https://hifi-public.s3.amazonaws.com/sounds/Switches%20and%20sliders/lamp_switch_2.wav",
|
||||
"https://hifi-public.s3.amazonaws.com/sounds/Switches%20and%20sliders/lamp_switch_3.wav"]
|
||||
|
||||
var DEFAULT_USER_DATA = {
|
||||
creatingLight: false,
|
||||
lightID: null,
|
||||
lightDefaultProperties: {
|
||||
type: "Light",
|
||||
position: { x: 0, y: 0, z: 0 },
|
||||
dimensions: { x: 5, y: 5, z: 5 },
|
||||
isSpotlight: false,
|
||||
color: { red: 255, green: 48, blue: 0 },
|
||||
diffuseColor: { red: 255, green: 255, blue: 255 },
|
||||
ambientColor: { red: 255, green: 255, blue: 255 },
|
||||
specularColor: { red: 0, green: 0, blue: 0 },
|
||||
constantAttenuation: 1,
|
||||
linearAttenuation: 0,
|
||||
quadraticAttenuation: 0,
|
||||
intensity: 10,
|
||||
exponent: 0,
|
||||
cutoff: 180, // in degrees
|
||||
},
|
||||
soundIndex: Math.floor(Math.random() * this.soundURLs.length)
|
||||
};
|
||||
|
||||
function copyObject(object) {
|
||||
return JSON.parse(JSON.stringify(object));
|
||||
|
@ -33,7 +57,8 @@
|
|||
// Download sound if needed
|
||||
this.maybeDownloadSound = function() {
|
||||
if (this.sound === null) {
|
||||
this.sound = SoundCache.getSound("http://public.highfidelity.io/sounds/Footsteps/FootstepW3Left-12db.wav");
|
||||
var soundIndex = getUserData(this.entityID).soundIndex;
|
||||
this.sound = SoundCache.getSound(this.soundURLs[soundIndex]);
|
||||
}
|
||||
}
|
||||
// Play switch sound
|
||||
|
@ -47,17 +72,21 @@
|
|||
print("Warning: Couldn't play sound.");
|
||||
}
|
||||
}
|
||||
|
||||
// Toggles the associated light entity
|
||||
this.toggleLight = function() {
|
||||
if (this.lightID) {
|
||||
var lightProperties = Entities.getEntityProperties(this.lightID);
|
||||
Entities.editEntity(this.lightID, { visible: !lightProperties.visible });
|
||||
} else {
|
||||
print("Warning: No light to turn on/off");
|
||||
|
||||
// Checks whether the userData is well-formed and updates it if not
|
||||
this.checkUserData = function() {
|
||||
var userData = getUserData(this.entityID);
|
||||
if (!userData) {
|
||||
userData = DEFAULT_USER_DATA;
|
||||
} else if (!userData.lightDefaultProperties) {
|
||||
userData.lightDefaultProperties = DEFAULT_USER_DATA.lightDefaultProperties;
|
||||
} else if (!userData.soundIndex) {
|
||||
userData.soundIndex = DEFAULT_USER_DATA.soundIndex;
|
||||
}
|
||||
updateUserData(this.entityID, userData);
|
||||
}
|
||||
|
||||
// Create a Light entity
|
||||
this.createLight = function(userData) {
|
||||
var lightProperties = copyObject(userData.lightDefaultProperties);
|
||||
if (lightProperties) {
|
||||
|
@ -74,56 +103,48 @@
|
|||
}
|
||||
}
|
||||
|
||||
// Tries to find a valid light, creates one otherwise
|
||||
this.updateLightID = function() {
|
||||
var userData = getUserData(this.entityID);
|
||||
if (!userData) {
|
||||
userData = {
|
||||
lightID: null,
|
||||
lightDefaultProperties: {
|
||||
type: "Light",
|
||||
position: { x: 0, y: 0, z: 0 },
|
||||
dimensions: { x: 5, y: 5, z: 5 },
|
||||
isSpotlight: false,
|
||||
color: { red: 255, green: 48, blue: 0 },
|
||||
diffuseColor: { red: 255, green: 255, blue: 255 },
|
||||
ambientColor: { red: 255, green: 255, blue: 255 },
|
||||
specularColor: { red: 0, green: 0, blue: 0 },
|
||||
constantAttenuation: 1,
|
||||
linearAttenuation: 0,
|
||||
quadraticAttenuation: 0,
|
||||
intensity: 10,
|
||||
exponent: 0,
|
||||
cutoff: 180, // in degrees
|
||||
}
|
||||
};
|
||||
updateUserData(this.entityID, userData);
|
||||
}
|
||||
|
||||
// Find valid light
|
||||
if (doesEntityExistNow(this.lightID)) {
|
||||
if (!didEntityExist(this.lightID)) {
|
||||
// Light now has an ID, so update it in userData
|
||||
this.lightID = getTrueID(this.lightID);
|
||||
userData.lightID = this.lightID;
|
||||
updateUserData(this.entityID, userData);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
var userData = getUserData(this.entityID);
|
||||
if (doesEntityExistNow(userData.lightID)) {
|
||||
this.lightID = getTrueID(userData.lightID);
|
||||
this.lightID = userData.lightID;
|
||||
return;
|
||||
}
|
||||
|
||||
// No valid light, create one
|
||||
this.lightID = this.createLight(userData);
|
||||
print("Created new light entity");
|
||||
|
||||
// Update user data with new ID
|
||||
if (!userData.creatingLight) {
|
||||
// No valid light, create one
|
||||
userData.creatingLight = true;
|
||||
updateUserData(this.entityID, userData);
|
||||
this.lightID = this.createLight(userData);
|
||||
this.maybeUpdateLightIDInUserData();
|
||||
print("Created new light entity");
|
||||
}
|
||||
}
|
||||
|
||||
this.maybeUpdateLightIDInUserData = function() {
|
||||
if (getTrueID(this.lightID).isKnownID) {
|
||||
this.lightID = getTrueID(this.lightID);
|
||||
this.updateLightIDInUserData();
|
||||
} else {
|
||||
var that = this;
|
||||
Script.setTimeout(function() { that.maybeUpdateLightIDInUserData() }, 500);
|
||||
}
|
||||
}
|
||||
|
||||
// Update user data with new lightID
|
||||
this.updateLightIDInUserData = function() {
|
||||
var userData = getUserData(this.entityID);
|
||||
userData.lightID = this.lightID;
|
||||
userData.creatingLight = false;
|
||||
updateUserData(this.entityID, userData);
|
||||
}
|
||||
|
||||
// Moves light entity if the lamp entity moved
|
||||
this.maybeMoveLight = function() {
|
||||
var entityProperties = Entities.getEntityProperties(this.entityID);
|
||||
var lightProperties = Entities.getEntityProperties(this.lightID);
|
||||
|
@ -139,8 +160,9 @@
|
|||
}
|
||||
}
|
||||
|
||||
// Stores light entity relative position in the lamp metadata
|
||||
this.updateRelativeLightPosition = function() {
|
||||
if (!doesEntityExistNow(this.entityID) || !doesEntityExistNow(this.lightID)) {
|
||||
if (!doesEntityExistNow(this.lightID)) {
|
||||
print("Warning: ID invalid, couldn't save relative position.");
|
||||
return;
|
||||
}
|
||||
|
@ -168,21 +190,37 @@
|
|||
updateUserData(this.entityID, userData);
|
||||
print("Relative properties of light entity saved.");
|
||||
}
|
||||
|
||||
// This function should be called before any callback is executed
|
||||
this.preOperation = function(entityID) {
|
||||
this.entityID = entityID;
|
||||
|
||||
this.checkUserData();
|
||||
this.maybeDownloadSound();
|
||||
}
|
||||
|
||||
// Toggles the associated light entity
|
||||
this.toggleLight = function() {
|
||||
if (this.lightID) {
|
||||
var lightProperties = Entities.getEntityProperties(this.lightID);
|
||||
Entities.editEntity(this.lightID, { visible: !lightProperties.visible });
|
||||
this.playSound();
|
||||
} else {
|
||||
print("Warning: No light to turn on/off");
|
||||
}
|
||||
}
|
||||
|
||||
this.preload = function(entityID) {
|
||||
this.entityID = entityID;
|
||||
this.maybeDownloadSound();
|
||||
this.preOperation(entityID);
|
||||
};
|
||||
|
||||
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
|
||||
this.entityID = entityID;
|
||||
this.maybeDownloadSound();
|
||||
this.preOperation(entityID);
|
||||
|
||||
if (mouseEvent.isLeftButton) {
|
||||
this.updateLightID();
|
||||
this.maybeMoveLight();
|
||||
this.toggleLight();
|
||||
this.playSound();
|
||||
} else if (mouseEvent.isRightButton) {
|
||||
this.updateRelativeLightPosition();
|
||||
}
|
||||
|
|
|
@ -9,15 +9,20 @@
|
|||
|
||||
this.preload = function(entityID) {
|
||||
teleport = SoundCache.getSound("http://s3.amazonaws.com/hifi-public/birarda/teleport.raw");
|
||||
|
||||
|
||||
var properties = Entities.getEntityProperties(entityID);
|
||||
portalDestination = properties.userData;
|
||||
animationURL = properties.modelURL;
|
||||
|
||||
print("The portal destination is " + portalDestination);
|
||||
}
|
||||
|
||||
this.enterEntity = function(entityID) {
|
||||
|
||||
var properties = Entities.getEntityProperties(entityID); // in case the userData/portalURL has changed
|
||||
portalDestination = properties.userData;
|
||||
|
||||
print("enterEntity() .... The portal destination is " + portalDestination);
|
||||
|
||||
if (portalDestination.length > 0) {
|
||||
print("Teleporting to hifi://" + portalDestination);
|
||||
Window.location = "hifi://" + portalDestination;
|
||||
|
|
157
examples/example/entities/makeHouses.js
Normal file
157
examples/example/entities/makeHouses.js
Normal file
|
@ -0,0 +1,157 @@
|
|||
//
|
||||
// makeHouses.js
|
||||
//
|
||||
//
|
||||
// Created by Stojce Slavkovski on March 14, 2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// This sample script that creates house entities based on parameters.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
(function () {
|
||||
|
||||
/** options **/
|
||||
var numHouses = 100;
|
||||
var xRange = 300;
|
||||
var yRange = 300;
|
||||
|
||||
var sizeOfTheHouse = {
|
||||
x: 10,
|
||||
y: 15,
|
||||
z: 10
|
||||
};
|
||||
|
||||
var randomizeModels = false;
|
||||
/**/
|
||||
|
||||
var modelUrlPrefix = "http://public.highfidelity.io/load_testing/3-Buildings-2-SanFranciscoHouse-";
|
||||
var modelurlExt = ".fbx";
|
||||
var modelVariations = 100;
|
||||
|
||||
var houses = [];
|
||||
|
||||
function addHouseAt(position, rotation) {
|
||||
// get house model
|
||||
var modelNumber = randomizeModels ?
|
||||
1 + Math.floor(Math.random() * (modelVariations - 1)) :
|
||||
(houses.length + 1) % modelVariations;
|
||||
|
||||
if (modelNumber == 0) {
|
||||
modelNumber = modelVariations;
|
||||
}
|
||||
|
||||
var modelUrl = modelUrlPrefix + (modelNumber + "") + modelurlExt;
|
||||
print("Model ID:" + modelNumber);
|
||||
print("Model URL:" + modelUrl);
|
||||
|
||||
var properties = {
|
||||
type: "Model",
|
||||
position: position,
|
||||
rotation: rotation,
|
||||
dimensions: sizeOfTheHouse,
|
||||
modelURL: modelUrl
|
||||
};
|
||||
|
||||
return Entities.addEntity(properties);
|
||||
}
|
||||
|
||||
// calculate initial position
|
||||
var posX = MyAvatar.position.x - (xRange / 2);
|
||||
var measures = calculateParcels(numHouses, xRange, yRange);
|
||||
var dd = 0;
|
||||
|
||||
// avatar facing rotation
|
||||
var rotEven = Quat.fromPitchYawRollDegrees(0, 270.0 + MyAvatar.bodyYaw, 0.0);
|
||||
|
||||
// avatar opposite rotation
|
||||
var rotOdd = Quat.fromPitchYawRollDegrees(0, 90.0 + MyAvatar.bodyYaw, 0.0);
|
||||
var housePos = Vec3.sum(MyAvatar.position, Quat.getFront(Camera.getOrientation()));
|
||||
|
||||
for (var j = 0; j < measures.rows; j++) {
|
||||
|
||||
var posX1 = 0 - (xRange / 2);
|
||||
dd += measures.parcelLength;
|
||||
|
||||
for (var i = 0; i < measures.cols; i++) {
|
||||
|
||||
// skip reminder of houses
|
||||
if (houses.length > numHouses) {
|
||||
break;
|
||||
}
|
||||
|
||||
var posShift = {
|
||||
x: posX1,
|
||||
y: 0,
|
||||
z: dd
|
||||
};
|
||||
|
||||
print("House nr.:" + (houses.length + 1));
|
||||
houses.push(
|
||||
addHouseAt(Vec3.sum(housePos, posShift), (j % 2 == 0) ? rotEven : rotOdd)
|
||||
);
|
||||
posX1 += measures.parcelWidth;
|
||||
}
|
||||
}
|
||||
|
||||
// calculate rows and columns in area, and dimension of single parcel
|
||||
function calculateParcels(items, areaWidth, areaLength) {
|
||||
|
||||
var idealSize = Math.min(Math.sqrt(areaWidth * areaLength / items), areaWidth, areaLength);
|
||||
|
||||
var baseWidth = Math.min(Math.floor(areaWidth / idealSize), items);
|
||||
var baseLength = Math.min(Math.floor(areaLength / idealSize), items);
|
||||
|
||||
var sirRows = baseWidth;
|
||||
var sirCols = Math.ceil(items / sirRows);
|
||||
var sirW = areaWidth / sirRows;
|
||||
var sirL = areaLength / sirCols;
|
||||
|
||||
var visCols = baseLength;
|
||||
var visRows = Math.ceil(items / visCols);
|
||||
var visW = areaWidth / visRows;
|
||||
var visL = areaLength / visCols;
|
||||
|
||||
var rows = 0;
|
||||
var cols = 0;
|
||||
var parcelWidth = 0;
|
||||
var parcelLength = 0;
|
||||
|
||||
if (Math.min(sirW, sirL) > Math.min(visW, visL)) {
|
||||
rows = sirRows;
|
||||
cols = sirCols;
|
||||
parcelWidth = sirW;
|
||||
parcelLength = sirL;
|
||||
} else {
|
||||
rows = visRows;
|
||||
cols = visCols;
|
||||
parcelWidth = visW;
|
||||
parcelLength = visL;
|
||||
}
|
||||
|
||||
print("rows:" + rows);
|
||||
print("cols:" + cols);
|
||||
print("parcelWidth:" + parcelWidth);
|
||||
print("parcelLength:" + parcelLength);
|
||||
|
||||
return {
|
||||
rows: rows,
|
||||
cols: cols,
|
||||
parcelWidth: parcelWidth,
|
||||
parcelLength: parcelLength
|
||||
};
|
||||
}
|
||||
|
||||
function cleanup() {
|
||||
while (houses.length > 0) {
|
||||
if (!houses[0].isKnownID) {
|
||||
houses[0] = Entities.identifyEntity(houses[0]);
|
||||
}
|
||||
Entities.deleteEntity(houses.shift());
|
||||
}
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
})();
|
|
@ -13,5 +13,4 @@ Script.load("progress.js");
|
|||
Script.load("lobby.js");
|
||||
Script.load("notifications.js");
|
||||
Script.load("controllers/oculus/goTo.js");
|
||||
Script.load("utilities/LODWarning.js");
|
||||
//Script.load("scripts.js"); // Not created yet
|
||||
|
|
|
@ -1263,11 +1263,13 @@ SelectionDisplay = (function () {
|
|||
duplicatedEntityIDs = [];
|
||||
for (var otherEntityID in SelectionManager.savedProperties) {
|
||||
var properties = SelectionManager.savedProperties[otherEntityID];
|
||||
var entityID = Entities.addEntity(properties);
|
||||
duplicatedEntityIDs.push({
|
||||
entityID: entityID,
|
||||
properties: properties,
|
||||
});
|
||||
if (!properties.locked) {
|
||||
var entityID = Entities.addEntity(properties);
|
||||
duplicatedEntityIDs.push({
|
||||
entityID: entityID,
|
||||
properties: properties,
|
||||
});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
duplicatedEntityIDs = null;
|
||||
|
@ -1361,11 +1363,13 @@ SelectionDisplay = (function () {
|
|||
duplicatedEntityIDs = [];
|
||||
for (var otherEntityID in SelectionManager.savedProperties) {
|
||||
var properties = SelectionManager.savedProperties[otherEntityID];
|
||||
var entityID = Entities.addEntity(properties);
|
||||
duplicatedEntityIDs.push({
|
||||
entityID: entityID,
|
||||
properties: properties,
|
||||
});
|
||||
if (!properties.locked) {
|
||||
var entityID = Entities.addEntity(properties);
|
||||
duplicatedEntityIDs.push({
|
||||
entityID: entityID,
|
||||
properties: properties,
|
||||
});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
duplicatedEntityIDs = null;
|
||||
|
|
|
@ -21,8 +21,8 @@ modelUploader = (function () {
|
|||
//svoBuffer,
|
||||
mapping,
|
||||
geometry,
|
||||
API_URL = "https://metaverse.highfidelity.io/api/v1/models",
|
||||
MODEL_URL = "http://public.highfidelity.io/models/content",
|
||||
API_URL = "https://metaverse.highfidelity.com/api/v1/models",
|
||||
MODEL_URL = "http://public.highfidelity.com/models/content",
|
||||
NAME_FIELD = "name",
|
||||
SCALE_FIELD = "scale",
|
||||
FILENAME_FIELD = "filename",
|
||||
|
@ -690,4 +690,4 @@ modelUploader = (function () {
|
|||
};
|
||||
|
||||
return that;
|
||||
}());
|
||||
}());
|
||||
|
|
|
@ -158,7 +158,7 @@ var places = {};
|
|||
|
||||
function changeLobbyTextures() {
|
||||
var req = new XMLHttpRequest();
|
||||
req.open("GET", "https://metaverse.highfidelity.io/api/v1/places?limit=21", false);
|
||||
req.open("GET", "https://metaverse.highfidelity.com/api/v1/places?limit=21", false);
|
||||
req.send();
|
||||
|
||||
places = JSON.parse(req.responseText).data.places;
|
||||
|
|
|
@ -80,7 +80,6 @@ function touchBeginEvent(event) {
|
|||
yawFromTouch = 0;
|
||||
pitchFromTouch = 0;
|
||||
startedTouching = true;
|
||||
print("TOUCH BEGIN");
|
||||
}
|
||||
|
||||
function touchEndEvent(event) {
|
||||
|
@ -88,7 +87,6 @@ function touchEndEvent(event) {
|
|||
print("touchEndEvent event.x,y=" + event.x + ", " + event.y);
|
||||
}
|
||||
startedTouching = false;
|
||||
print("TOUCH END");
|
||||
}
|
||||
|
||||
function touchUpdateEvent(event) {
|
||||
|
|
|
@ -43,7 +43,6 @@
|
|||
// after that we will send it to createNotification(text).
|
||||
// If the message is 42 chars or less you should bypass wordWrap() and call createNotification() directly.
|
||||
|
||||
|
||||
// To add a keypress driven notification:
|
||||
//
|
||||
// 1. Add a key to the keyPressEvent(key).
|
||||
|
@ -85,17 +84,20 @@ var PLAY_NOTIFICATION_SOUNDS_MENU_ITEM = "Play Notification Sounds";
|
|||
var NOTIFICATION_MENU_ITEM_POST = " Notifications";
|
||||
var PLAY_NOTIFICATION_SOUNDS_SETTING = "play_notification_sounds";
|
||||
var PLAY_NOTIFICATION_SOUNDS_TYPE_SETTING_PRE = "play_notification_sounds_type_";
|
||||
var lodTextID = false;
|
||||
|
||||
var NotificationType = {
|
||||
UNKNOWN: 0,
|
||||
MUTE_TOGGLE: 1,
|
||||
SNAPSHOT: 2,
|
||||
WINDOW_RESIZE: 3,
|
||||
CONNECTION_REFUSED: 4,
|
||||
LOD_WARNING: 4,
|
||||
CONNECTION_REFUSED: 5,
|
||||
properties: [
|
||||
{ text: "Mute Toggle" },
|
||||
{ text: "Snapshot" },
|
||||
{ text: "Window Resize" },
|
||||
{ text: "Level of Detail" },
|
||||
{ text: "Connection Refused" }
|
||||
],
|
||||
getTypeFromMenuItem: function(menuItemName) {
|
||||
|
@ -145,6 +147,10 @@ function createArrays(notice, button, createTime, height, myAlpha) {
|
|||
|
||||
// This handles the final dismissal of a notification after fading
|
||||
function dismiss(firstNoteOut, firstButOut, firstOut) {
|
||||
if (firstNoteOut == lodTextID) {
|
||||
lodTextID = false;
|
||||
}
|
||||
|
||||
Overlays.deleteOverlay(firstNoteOut);
|
||||
Overlays.deleteOverlay(firstButOut);
|
||||
notifications.splice(firstOut, 1);
|
||||
|
@ -263,7 +269,8 @@ function notify(notice, button, height) {
|
|||
height: noticeHeight
|
||||
});
|
||||
} else {
|
||||
notifications.push((Overlays.addOverlay("text", notice)));
|
||||
var notificationText = Overlays.addOverlay("text", notice);
|
||||
notifications.push((notificationText));
|
||||
buttons.push((Overlays.addOverlay("image", button)));
|
||||
}
|
||||
|
||||
|
@ -274,6 +281,7 @@ function notify(notice, button, height) {
|
|||
last = notifications.length - 1;
|
||||
createArrays(notifications[last], buttons[last], times[last], heights[last], myAlpha[last]);
|
||||
fadeIn(notifications[last], buttons[last]);
|
||||
return notificationText;
|
||||
}
|
||||
|
||||
// This function creates and sizes the overlays
|
||||
|
@ -333,11 +341,15 @@ function createNotification(text, notificationType) {
|
|||
randomSounds.playRandom();
|
||||
}
|
||||
|
||||
notify(noticeProperties, buttonProperties, height);
|
||||
return notify(noticeProperties, buttonProperties, height);
|
||||
}
|
||||
|
||||
function deleteNotification(index) {
|
||||
Overlays.deleteOverlay(notifications[index]);
|
||||
var notificationTextID = notifications[index];
|
||||
if (notificationTextID == lodTextID) {
|
||||
lodTextID = false;
|
||||
}
|
||||
Overlays.deleteOverlay(notificationTextID);
|
||||
Overlays.deleteOverlay(buttons[index]);
|
||||
notifications.splice(index, 1);
|
||||
buttons.splice(index, 1);
|
||||
|
@ -581,6 +593,20 @@ function menuItemEvent(menuItem) {
|
|||
}
|
||||
}
|
||||
|
||||
LODManager.LODDecreased.connect(function() {
|
||||
var warningText = "\n"
|
||||
+ "Due to the complexity of the content, the \n"
|
||||
+ "level of detail has been decreased."
|
||||
+ "You can now see: \n"
|
||||
+ LODManager.getLODFeedbackText();
|
||||
|
||||
if (lodTextID == false) {
|
||||
lodTextID = createNotification(warningText, NotificationType.LOD_WARNING);
|
||||
} else {
|
||||
Overlays.editOverlay(lodTextID, { text: warningText });
|
||||
}
|
||||
});
|
||||
|
||||
AudioDevice.muteToggled.connect(onMuteStateChanged);
|
||||
Controller.keyPressEvent.connect(keyPressEvent);
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
|
||||
var usersWindow = (function () {
|
||||
|
||||
var WINDOW_WIDTH_2D = 150,
|
||||
var WINDOW_WIDTH_2D = 160,
|
||||
WINDOW_MARGIN_2D = 12,
|
||||
WINDOW_FONT_2D = { size: 12 },
|
||||
WINDOW_FOREGROUND_COLOR_2D = { red: 240, green: 240, blue: 240 },
|
||||
|
@ -22,6 +22,17 @@ var usersWindow = (function () {
|
|||
WINDOW_BACKGROUND_ALPHA_2D = 0.7,
|
||||
windowPane2D,
|
||||
windowHeading2D,
|
||||
SCROLLBAR_BACKGROUND_WIDTH_2D = 12,
|
||||
SCROLLBAR_BACKGROUND_COLOR_2D = { red: 80, green: 80, blue: 80 },
|
||||
SCROLLBAR_BACKGROUND_ALPHA_2D = 0.8,
|
||||
scrollbarBackground2D,
|
||||
SCROLLBAR_BAR_MIN_HEIGHT = 5,
|
||||
SCROLLBAR_BAR_COLOR_2D = { red: 180, green: 180, blue: 180 },
|
||||
SCROLLBAR_BAR_ALPHA_2D = 0.8,
|
||||
SCROLLBAR_BAR_SELECTED_ALPHA_2D = 0.9,
|
||||
scrollbarBar2D,
|
||||
scrollbarBackgroundHeight,
|
||||
scrollbarBarHeight,
|
||||
VISIBILITY_SPACER_2D = 12, // Space between list of users and visibility controls
|
||||
visibilityHeading2D,
|
||||
VISIBILITY_RADIO_SPACE = 16,
|
||||
|
@ -33,8 +44,10 @@ var usersWindow = (function () {
|
|||
|
||||
usersOnline, // Raw users data
|
||||
linesOfUsers = [], // Array of indexes pointing into usersOnline
|
||||
numUsersToDisplay = 0,
|
||||
firstUserToDisplay = 0,
|
||||
|
||||
API_URL = "https://metaverse.highfidelity.io/api/v1/users?status=online",
|
||||
API_URL = "https://metaverse.highfidelity.com/api/v1/users?status=online",
|
||||
HTTP_GET_TIMEOUT = 60000, // ms = 1 minute
|
||||
usersRequest,
|
||||
processUsers,
|
||||
|
@ -54,6 +67,15 @@ var usersWindow = (function () {
|
|||
isVisible = true,
|
||||
|
||||
viewportHeight,
|
||||
isMirrorDisplay = false,
|
||||
isFullscreenMirror = false,
|
||||
|
||||
isUsingScrollbars = false,
|
||||
isMovingScrollbar = false,
|
||||
scrollbarBackgroundPosition = {},
|
||||
scrollbarBarPosition = {},
|
||||
scrollbarBarClickedAt, // 0.0 .. 1.0
|
||||
scrollbarValue = 0.0, // 0.0 .. 1.0
|
||||
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/",
|
||||
RADIO_BUTTON_SVG = HIFI_PUBLIC_BUCKET + "images/radio-button.svg",
|
||||
|
@ -62,10 +84,32 @@ var usersWindow = (function () {
|
|||
radioButtonDiameter;
|
||||
|
||||
function calculateWindowHeight() {
|
||||
var AUDIO_METER_HEIGHT = 52,
|
||||
MIRROR_HEIGHT = 220,
|
||||
nonUsersHeight,
|
||||
maxWindowHeight;
|
||||
|
||||
// Reserve 5 lines for window heading plus visibility heading and controls
|
||||
// Subtract windowLineSpacing for both end of user list and end of controls
|
||||
windowHeight = (linesOfUsers.length > 0 ? linesOfUsers.length + 5 : 5) * windowLineHeight
|
||||
- 2 * windowLineSpacing + VISIBILITY_SPACER_2D + 2 * WINDOW_MARGIN_2D;
|
||||
nonUsersHeight = 5 * windowLineHeight - 2 * windowLineSpacing + VISIBILITY_SPACER_2D + 2 * WINDOW_MARGIN_2D;
|
||||
|
||||
// Limit window to height of viewport minus VU meter and mirror if displayed
|
||||
windowHeight = linesOfUsers.length * windowLineHeight + nonUsersHeight;
|
||||
maxWindowHeight = viewportHeight - AUDIO_METER_HEIGHT;
|
||||
if (isMirrorDisplay && !isFullscreenMirror) {
|
||||
maxWindowHeight -= MIRROR_HEIGHT;
|
||||
}
|
||||
windowHeight = Math.max(Math.min(windowHeight, maxWindowHeight), nonUsersHeight);
|
||||
|
||||
// Corresponding number of users to actually display
|
||||
numUsersToDisplay = Math.max(Math.round((windowHeight - nonUsersHeight) / windowLineHeight), 0);
|
||||
isUsingScrollbars = 0 < numUsersToDisplay && numUsersToDisplay < linesOfUsers.length;
|
||||
if (isUsingScrollbars) {
|
||||
firstUserToDisplay = Math.floor(scrollbarValue * (linesOfUsers.length - numUsersToDisplay));
|
||||
} else {
|
||||
firstUserToDisplay = 0;
|
||||
scrollbarValue = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
function updateOverlayPositions() {
|
||||
|
@ -78,6 +122,16 @@ var usersWindow = (function () {
|
|||
Overlays.editOverlay(windowHeading2D, {
|
||||
y: viewportHeight - windowHeight + WINDOW_MARGIN_2D
|
||||
});
|
||||
|
||||
scrollbarBackgroundPosition.y = viewportHeight - windowHeight + WINDOW_MARGIN_2D + windowTextHeight;
|
||||
Overlays.editOverlay(scrollbarBackground2D, {
|
||||
y: scrollbarBackgroundPosition.y
|
||||
});
|
||||
scrollbarBarPosition.y = scrollbarBackgroundPosition.y + 1
|
||||
+ scrollbarValue * (scrollbarBackgroundHeight - scrollbarBarHeight - 2);
|
||||
Overlays.editOverlay(scrollbarBar2D, {
|
||||
y: scrollbarBarPosition.y
|
||||
});
|
||||
Overlays.editOverlay(visibilityHeading2D, {
|
||||
y: viewportHeight - 4 * windowLineHeight + windowLineSpacing - WINDOW_MARGIN_2D
|
||||
});
|
||||
|
@ -104,57 +158,59 @@ var usersWindow = (function () {
|
|||
|
||||
function updateUsersDisplay() {
|
||||
var displayText = "",
|
||||
myUsername,
|
||||
user,
|
||||
userText,
|
||||
textWidth,
|
||||
maxTextWidth,
|
||||
ellipsisWidth,
|
||||
reducedTextWidth,
|
||||
i;
|
||||
|
||||
myUsername = GlobalServices.username;
|
||||
linesOfUsers = [];
|
||||
for (i = 0; i < usersOnline.length; i += 1) {
|
||||
user = usersOnline[i];
|
||||
if (user.username !== myUsername && user.online) {
|
||||
userText = user.username;
|
||||
if (user.location.root) {
|
||||
userText += " @ " + user.location.root.name;
|
||||
}
|
||||
textWidth = Overlays.textSize(windowPane2D, userText).width;
|
||||
maxTextWidth = WINDOW_WIDTH_2D - (isUsingScrollbars ? SCROLLBAR_BACKGROUND_WIDTH_2D : 0) - 2 * WINDOW_MARGIN_2D;
|
||||
ellipsisWidth = Overlays.textSize(windowPane2D, "...").width;
|
||||
reducedTextWidth = maxTextWidth - ellipsisWidth;
|
||||
|
||||
maxTextWidth = WINDOW_WIDTH_2D - 2 * WINDOW_MARGIN_2D;
|
||||
if (textWidth > maxTextWidth) {
|
||||
// Trim and append "..." to fit window width
|
||||
maxTextWidth = maxTextWidth - Overlays.textSize(windowPane2D, "...").width;
|
||||
while (textWidth > maxTextWidth) {
|
||||
userText = userText.slice(0, -1);
|
||||
textWidth = Overlays.textSize(windowPane2D, userText).width;
|
||||
}
|
||||
userText += "...";
|
||||
for (i = 0; i < numUsersToDisplay; i += 1) {
|
||||
user = usersOnline[linesOfUsers[firstUserToDisplay + i]];
|
||||
userText = user.text;
|
||||
textWidth = user.textWidth;
|
||||
|
||||
if (textWidth > maxTextWidth) {
|
||||
// Trim and append "..." to fit window width
|
||||
maxTextWidth = maxTextWidth - Overlays.textSize(windowPane2D, "...").width;
|
||||
while (textWidth > reducedTextWidth) {
|
||||
userText = userText.slice(0, -1);
|
||||
textWidth = Overlays.textSize(windowPane2D, userText).width;
|
||||
}
|
||||
|
||||
usersOnline[i].textWidth = textWidth;
|
||||
linesOfUsers.push(i);
|
||||
displayText += "\n" + userText;
|
||||
userText += "...";
|
||||
}
|
||||
|
||||
displayText += "\n" + userText;
|
||||
}
|
||||
|
||||
displayText = displayText.slice(1); // Remove leading "\n".
|
||||
|
||||
calculateWindowHeight();
|
||||
|
||||
Overlays.editOverlay(windowPane2D, {
|
||||
y: viewportHeight - windowHeight,
|
||||
height: windowHeight,
|
||||
text: displayText
|
||||
});
|
||||
|
||||
Overlays.editOverlay(windowHeading2D, {
|
||||
y: viewportHeight - windowHeight + WINDOW_MARGIN_2D,
|
||||
text: linesOfUsers.length > 0 ? "Users online" : "No users online"
|
||||
});
|
||||
|
||||
scrollbarBackgroundHeight = numUsersToDisplay * windowLineHeight - windowLineSpacing / 2;
|
||||
Overlays.editOverlay(scrollbarBackground2D, {
|
||||
height: scrollbarBackgroundHeight,
|
||||
visible: isUsingScrollbars
|
||||
});
|
||||
scrollbarBarHeight = Math.max(numUsersToDisplay / linesOfUsers.length * scrollbarBackgroundHeight,
|
||||
SCROLLBAR_BAR_MIN_HEIGHT);
|
||||
Overlays.editOverlay(scrollbarBar2D, {
|
||||
height: scrollbarBarHeight,
|
||||
visible: isUsingScrollbars
|
||||
});
|
||||
|
||||
updateOverlayPositions();
|
||||
}
|
||||
|
||||
|
@ -168,7 +224,11 @@ var usersWindow = (function () {
|
|||
}
|
||||
|
||||
processUsers = function () {
|
||||
var response;
|
||||
var response,
|
||||
myUsername,
|
||||
user,
|
||||
userText,
|
||||
i;
|
||||
|
||||
if (usersRequest.readyState === usersRequest.DONE) {
|
||||
if (usersRequest.status === 200) {
|
||||
|
@ -185,7 +245,26 @@ var usersWindow = (function () {
|
|||
}
|
||||
|
||||
usersOnline = response.data.users;
|
||||
myUsername = GlobalServices.username;
|
||||
linesOfUsers = [];
|
||||
for (i = 0; i < usersOnline.length; i += 1) {
|
||||
user = usersOnline[i];
|
||||
if (user.username !== myUsername && user.online) {
|
||||
userText = user.username;
|
||||
if (user.location.root) {
|
||||
userText += " @ " + user.location.root.name;
|
||||
}
|
||||
|
||||
usersOnline[i].text = userText;
|
||||
usersOnline[i].textWidth = Overlays.textSize(windowPane2D, userText).width;
|
||||
|
||||
linesOfUsers.push(i);
|
||||
}
|
||||
}
|
||||
|
||||
calculateWindowHeight();
|
||||
updateUsersDisplay();
|
||||
|
||||
} else {
|
||||
print("Error: Request for users status returned " + usersRequest.status + " " + usersRequest.statusText);
|
||||
usersTimer = Script.setTimeout(pollUsers, HTTP_GET_TIMEOUT); // Try again after a longer delay.
|
||||
|
@ -226,6 +305,8 @@ var usersWindow = (function () {
|
|||
|
||||
Overlays.editOverlay(windowPane2D, { visible: isVisible });
|
||||
Overlays.editOverlay(windowHeading2D, { visible: isVisible });
|
||||
Overlays.editOverlay(scrollbarBackground2D, { visible: isVisible && isUsingScrollbars });
|
||||
Overlays.editOverlay(scrollbarBar2D, { visible: isVisible && isUsingScrollbars });
|
||||
Overlays.editOverlay(visibilityHeading2D, { visible: isVisible });
|
||||
for (i = 0; i < visibilityControls2D.length; i += 1) {
|
||||
Overlays.editOverlay(visibilityControls2D[i].radioOverlay, { visible: isVisible });
|
||||
|
@ -247,8 +328,10 @@ var usersWindow = (function () {
|
|||
minY,
|
||||
maxY,
|
||||
lineClicked,
|
||||
userClicked,
|
||||
i,
|
||||
visibilityChanged;
|
||||
visibilityChanged,
|
||||
delta;
|
||||
|
||||
if (!isVisible) {
|
||||
return;
|
||||
|
@ -261,7 +344,7 @@ var usersWindow = (function () {
|
|||
overlayX = event.x - WINDOW_MARGIN_2D;
|
||||
overlayY = event.y - viewportHeight + windowHeight - WINDOW_MARGIN_2D - windowLineHeight;
|
||||
|
||||
numLinesBefore = Math.floor(overlayY / windowLineHeight);
|
||||
numLinesBefore = Math.round(overlayY / windowLineHeight);
|
||||
minY = numLinesBefore * windowLineHeight;
|
||||
maxY = minY + windowTextHeight;
|
||||
|
||||
|
@ -270,10 +353,12 @@ var usersWindow = (function () {
|
|||
lineClicked = numLinesBefore;
|
||||
}
|
||||
|
||||
if (0 <= lineClicked && lineClicked < linesOfUsers.length
|
||||
&& 0 <= overlayX && overlayX <= usersOnline[linesOfUsers[lineClicked]].textWidth) {
|
||||
//print("Go to " + usersOnline[linesOfUsers[lineClicked]].username);
|
||||
location.goToUser(usersOnline[linesOfUsers[lineClicked]].username);
|
||||
userClicked = firstUserToDisplay + lineClicked;
|
||||
|
||||
if (0 <= userClicked && userClicked < linesOfUsers.length
|
||||
&& 0 <= overlayX && overlayX <= usersOnline[linesOfUsers[userClicked]].textWidth) {
|
||||
//print("Go to " + usersOnline[linesOfUsers[userClicked]].username);
|
||||
location.goToUser(usersOnline[linesOfUsers[userClicked]].username);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -292,13 +377,74 @@ var usersWindow = (function () {
|
|||
}
|
||||
updateVisibilityControls();
|
||||
}
|
||||
|
||||
if (clickedOverlay === scrollbarBar2D) {
|
||||
scrollbarBarClickedAt = (event.y - scrollbarBarPosition.y) / scrollbarBarHeight;
|
||||
Overlays.editOverlay(scrollbarBar2D, {
|
||||
backgroundAlpha: SCROLLBAR_BAR_SELECTED_ALPHA_2D
|
||||
});
|
||||
isMovingScrollbar = true;
|
||||
}
|
||||
|
||||
if (clickedOverlay === scrollbarBackground2D) {
|
||||
delta = scrollbarBarHeight / (scrollbarBackgroundHeight - scrollbarBarHeight);
|
||||
|
||||
if (event.y < scrollbarBarPosition.y) {
|
||||
scrollbarValue = Math.max(scrollbarValue - delta, 0.0);
|
||||
} else {
|
||||
scrollbarValue = Math.min(scrollbarValue + delta, 1.0);
|
||||
}
|
||||
|
||||
firstUserToDisplay = Math.floor(scrollbarValue * (linesOfUsers.length - numUsersToDisplay));
|
||||
updateOverlayPositions();
|
||||
updateUsersDisplay();
|
||||
}
|
||||
}
|
||||
|
||||
function onMouseMoveEvent(event) {
|
||||
if (isMovingScrollbar) {
|
||||
if (scrollbarBackgroundPosition.x - WINDOW_MARGIN_2D <= event.x
|
||||
&& event.x <= scrollbarBackgroundPosition.x + SCROLLBAR_BACKGROUND_WIDTH_2D + WINDOW_MARGIN_2D
|
||||
&& scrollbarBackgroundPosition.y - WINDOW_MARGIN_2D <= event.y
|
||||
&& event.y <= scrollbarBackgroundPosition.y + scrollbarBackgroundHeight + WINDOW_MARGIN_2D) {
|
||||
scrollbarValue = (event.y - scrollbarBarClickedAt * scrollbarBarHeight - scrollbarBackgroundPosition.y)
|
||||
/ (scrollbarBackgroundHeight - scrollbarBarHeight - 2);
|
||||
scrollbarValue = Math.min(Math.max(scrollbarValue, 0.0), 1.0);
|
||||
firstUserToDisplay = Math.floor(scrollbarValue * (linesOfUsers.length - numUsersToDisplay));
|
||||
updateOverlayPositions();
|
||||
updateUsersDisplay();
|
||||
} else {
|
||||
Overlays.editOverlay(scrollbarBar2D, {
|
||||
backgroundAlpha: SCROLLBAR_BAR_ALPHA_2D
|
||||
});
|
||||
isMovingScrollbar = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function onMouseReleaseEvent() {
|
||||
Overlays.editOverlay(scrollbarBar2D, {
|
||||
backgroundAlpha: SCROLLBAR_BAR_ALPHA_2D
|
||||
});
|
||||
isMovingScrollbar = false;
|
||||
}
|
||||
|
||||
function onScriptUpdate() {
|
||||
var oldViewportHeight = viewportHeight;
|
||||
var oldViewportHeight = viewportHeight,
|
||||
oldIsMirrorDisplay = isMirrorDisplay,
|
||||
oldIsFullscreenMirror = isFullscreenMirror,
|
||||
MIRROR_MENU_ITEM = "Mirror",
|
||||
FULLSCREEN_MIRROR_MENU_ITEM = "Fullscreen Mirror";
|
||||
|
||||
viewportHeight = Controller.getViewportDimensions().y;
|
||||
if (viewportHeight !== oldViewportHeight) {
|
||||
isMirrorDisplay = Menu.isOptionChecked(MIRROR_MENU_ITEM);
|
||||
isFullscreenMirror = Menu.isOptionChecked(FULLSCREEN_MIRROR_MENU_ITEM);
|
||||
|
||||
if (viewportHeight !== oldViewportHeight
|
||||
|| isMirrorDisplay !== oldIsMirrorDisplay
|
||||
|| isFullscreenMirror !== oldIsFullscreenMirror) {
|
||||
calculateWindowHeight();
|
||||
updateUsersDisplay();
|
||||
updateOverlayPositions();
|
||||
}
|
||||
}
|
||||
|
@ -314,10 +460,10 @@ var usersWindow = (function () {
|
|||
radioButtonDiameter = RADIO_BUTTON_DISPLAY_SCALE * windowTextHeight;
|
||||
Overlays.deleteOverlay(textSizeOverlay);
|
||||
|
||||
calculateWindowHeight();
|
||||
|
||||
viewportHeight = Controller.getViewportDimensions().y;
|
||||
|
||||
calculateWindowHeight();
|
||||
|
||||
windowPane2D = Overlays.addOverlay("text", {
|
||||
x: 0,
|
||||
y: viewportHeight, // Start up off-screen
|
||||
|
@ -349,6 +495,36 @@ var usersWindow = (function () {
|
|||
visible: isVisible
|
||||
});
|
||||
|
||||
scrollbarBackgroundPosition = {
|
||||
x: WINDOW_WIDTH_2D - 0.5 * WINDOW_MARGIN_2D - SCROLLBAR_BACKGROUND_WIDTH_2D,
|
||||
y: viewportHeight
|
||||
};
|
||||
scrollbarBackground2D = Overlays.addOverlay("text", {
|
||||
x: scrollbarBackgroundPosition.x,
|
||||
y: scrollbarBackgroundPosition.y,
|
||||
width: SCROLLBAR_BACKGROUND_WIDTH_2D,
|
||||
height: windowTextHeight,
|
||||
backgroundColor: SCROLLBAR_BACKGROUND_COLOR_2D,
|
||||
backgroundAlpha: SCROLLBAR_BACKGROUND_ALPHA_2D,
|
||||
text: "",
|
||||
visible: isVisible && isUsingScrollbars
|
||||
});
|
||||
|
||||
scrollbarBarPosition = {
|
||||
x: WINDOW_WIDTH_2D - 0.5 * WINDOW_MARGIN_2D - SCROLLBAR_BACKGROUND_WIDTH_2D + 1,
|
||||
y: viewportHeight
|
||||
};
|
||||
scrollbarBar2D = Overlays.addOverlay("text", {
|
||||
x: scrollbarBarPosition.x,
|
||||
y: scrollbarBarPosition.y,
|
||||
width: SCROLLBAR_BACKGROUND_WIDTH_2D - 2,
|
||||
height: windowTextHeight,
|
||||
backgroundColor: SCROLLBAR_BAR_COLOR_2D,
|
||||
backgroundAlpha: SCROLLBAR_BAR_ALPHA_2D,
|
||||
text: "",
|
||||
visible: isVisible && isUsingScrollbars
|
||||
});
|
||||
|
||||
visibilityHeading2D = Overlays.addOverlay("text", {
|
||||
x: WINDOW_MARGIN_2D,
|
||||
y: viewportHeight,
|
||||
|
@ -390,7 +566,7 @@ var usersWindow = (function () {
|
|||
textOverlay: Overlays.addOverlay("text", {
|
||||
x: WINDOW_MARGIN_2D,
|
||||
y: viewportHeight,
|
||||
width: WINDOW_WIDTH_2D - 2 * WINDOW_MARGIN_2D,
|
||||
width: WINDOW_WIDTH_2D - SCROLLBAR_BACKGROUND_WIDTH_2D - 2 * WINDOW_MARGIN_2D,
|
||||
height: windowTextHeight,
|
||||
topMargin: 0,
|
||||
leftMargin: VISIBILITY_RADIO_SPACE,
|
||||
|
@ -429,6 +605,8 @@ var usersWindow = (function () {
|
|||
updateVisibilityControls();
|
||||
|
||||
Controller.mousePressEvent.connect(onMousePressEvent);
|
||||
Controller.mouseMoveEvent.connect(onMouseMoveEvent);
|
||||
Controller.mouseReleaseEvent.connect(onMouseReleaseEvent);
|
||||
|
||||
Menu.addMenuItem({
|
||||
menuName: MENU_NAME,
|
||||
|
@ -456,6 +634,8 @@ var usersWindow = (function () {
|
|||
Script.clearTimeout(usersTimer);
|
||||
Overlays.deleteOverlay(windowPane2D);
|
||||
Overlays.deleteOverlay(windowHeading2D);
|
||||
Overlays.deleteOverlay(scrollbarBackground2D);
|
||||
Overlays.deleteOverlay(scrollbarBar2D);
|
||||
Overlays.deleteOverlay(visibilityHeading2D);
|
||||
for (i = 0; i <= visibilityControls2D.length; i += 1) {
|
||||
Overlays.deleteOverlay(visibilityControls2D[i].textOverlay);
|
||||
|
|
|
@ -1,115 +0,0 @@
|
|||
// LODWarning.js
|
||||
// examples
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 3/17/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// This script will display a warning when the LOD is adjusted to do scene complexity.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var DISPLAY_WARNING_FOR = 3; // in seconds
|
||||
var DISTANCE_FROM_CAMERA = 2;
|
||||
var SHOW_LOD_UP_MESSAGE = false; // By default we only display the LOD message when reducing LOD
|
||||
|
||||
|
||||
var warningIsVisible = false; // initially the warning is hidden
|
||||
var warningShownAt = 0;
|
||||
var billboardPosition = Vec3.sum(Camera.getPosition(),
|
||||
Vec3.multiply(DISTANCE_FROM_CAMERA, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
var warningOverlay = Overlays.addOverlay("text3d", {
|
||||
position: billboardPosition,
|
||||
dimensions: { x: 2, y: 1.25 },
|
||||
width: 2,
|
||||
height: 1.25,
|
||||
backgroundColor: { red: 0, green: 0, blue: 0 },
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
topMargin: 0.1,
|
||||
leftMargin: 0.1,
|
||||
lineHeight: 0.07,
|
||||
text: "",
|
||||
alpha: 0.5,
|
||||
backgroundAlpha: 0.7,
|
||||
isFacingAvatar: true,
|
||||
visible: warningIsVisible,
|
||||
});
|
||||
|
||||
// Handle moving the billboard to remain in front of the camera
|
||||
var billboardNeedsMoving = false;
|
||||
Script.update.connect(function() {
|
||||
|
||||
if (warningIsVisible) {
|
||||
var bestBillboardPosition = Vec3.sum(Camera.getPosition(),
|
||||
Vec3.multiply(DISTANCE_FROM_CAMERA, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
var MAX_DISTANCE = 0.5;
|
||||
var CLOSE_ENOUGH = 0.01;
|
||||
if (!billboardNeedsMoving && Vec3.distance(bestBillboardPosition, billboardPosition) > MAX_DISTANCE) {
|
||||
billboardNeedsMoving = true;
|
||||
}
|
||||
|
||||
if (billboardNeedsMoving && Vec3.distance(bestBillboardPosition, billboardPosition) <= CLOSE_ENOUGH) {
|
||||
billboardNeedsMoving = false;
|
||||
}
|
||||
|
||||
if (billboardNeedsMoving) {
|
||||
// slurp the billboard to the best location
|
||||
moveVector = Vec3.multiply(0.05, Vec3.subtract(bestBillboardPosition, billboardPosition));
|
||||
billboardPosition = Vec3.sum(billboardPosition, moveVector);
|
||||
Overlays.editOverlay(warningOverlay, { position: billboardPosition });
|
||||
}
|
||||
|
||||
var now = new Date();
|
||||
var sinceWarningShown = now - warningShownAt;
|
||||
if (sinceWarningShown > 1000 * DISPLAY_WARNING_FOR) {
|
||||
warningIsVisible = false;
|
||||
Overlays.editOverlay(warningOverlay, { visible: warningIsVisible });
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
LODManager.LODIncreased.connect(function() {
|
||||
if (SHOW_LOD_UP_MESSAGE) {
|
||||
// if the warning wasn't visible, then move it before showing it.
|
||||
if (!warningIsVisible) {
|
||||
billboardPosition = Vec3.sum(Camera.getPosition(),
|
||||
Vec3.multiply(DISTANCE_FROM_CAMERA, Quat.getFront(Camera.getOrientation())));
|
||||
Overlays.editOverlay(warningOverlay, { position: billboardPosition });
|
||||
}
|
||||
|
||||
warningShownAt = new Date();
|
||||
warningIsVisible = true;
|
||||
warningText = "Level of detail has been increased. \n"
|
||||
+ "You can now see: \n"
|
||||
+ LODManager.getLODFeedbackText();
|
||||
|
||||
Overlays.editOverlay(warningOverlay, { visible: warningIsVisible, text: warningText });
|
||||
}
|
||||
});
|
||||
|
||||
LODManager.LODDecreased.connect(function() {
|
||||
// if the warning wasn't visible, then move it before showing it.
|
||||
if (!warningIsVisible) {
|
||||
billboardPosition = Vec3.sum(Camera.getPosition(),
|
||||
Vec3.multiply(DISTANCE_FROM_CAMERA, Quat.getFront(Camera.getOrientation())));
|
||||
Overlays.editOverlay(warningOverlay, { position: billboardPosition });
|
||||
}
|
||||
|
||||
warningShownAt = new Date();
|
||||
warningIsVisible = true;
|
||||
warningText = "\n"
|
||||
+ "Due to the complexity of the content, the \n"
|
||||
+ "level of detail has been decreased. \n"
|
||||
+ "You can now see: \n"
|
||||
+ LODManager.getLODFeedbackText();
|
||||
|
||||
Overlays.editOverlay(warningOverlay, { visible: warningIsVisible, text: warningText });
|
||||
});
|
||||
|
||||
|
||||
Script.scriptEnding.connect(function() {
|
||||
Overlays.deleteOverlay(warningOverlay);
|
||||
});
|
2058
interface/resources/html/edit-commands.html
Normal file
2058
interface/resources/html/edit-commands.html
Normal file
File diff suppressed because it is too large
Load diff
After Width: | Height: | Size: 197 KiB |
File diff suppressed because it is too large
Load diff
Before Width: | Height: | Size: 193 KiB |
|
@ -383,6 +383,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
|
||||
connect(locationUpdateTimer, &QTimer::timeout, discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
|
||||
locationUpdateTimer->start(DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS);
|
||||
|
||||
// if we get a domain change, immediately attempt update location in metaverse server
|
||||
connect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain,
|
||||
discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
|
||||
|
||||
connect(nodeList.data(), &NodeList::nodeAdded, this, &Application::nodeAdded);
|
||||
connect(nodeList.data(), &NodeList::nodeKilled, this, &Application::nodeKilled);
|
||||
|
@ -786,7 +790,7 @@ void Application::paintGL() {
|
|||
|
||||
DependencyManager::get<GlowEffect>()->render();
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::UserInterface)) {
|
||||
{
|
||||
PerformanceTimer perfTimer("renderOverlay");
|
||||
_applicationOverlay.renderOverlay(true);
|
||||
_applicationOverlay.displayOverlayTexture();
|
||||
|
@ -1124,13 +1128,10 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
|||
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
|
||||
}
|
||||
break;
|
||||
case Qt::Key_Slash:
|
||||
Menu::getInstance()->triggerOption(MenuOption::UserInterface);
|
||||
break;
|
||||
case Qt::Key_P:
|
||||
Menu::getInstance()->triggerOption(MenuOption::FirstPerson);
|
||||
break;
|
||||
case Qt::Key_Percent:
|
||||
case Qt::Key_Slash:
|
||||
Menu::getInstance()->triggerOption(MenuOption::Stats);
|
||||
break;
|
||||
case Qt::Key_Plus:
|
||||
|
@ -1752,7 +1753,7 @@ bool Application::exportEntities(const QString& filename, const QVector<EntityIt
|
|||
exportTree.addEntity(entityItem->getEntityItemID(), properties);
|
||||
}
|
||||
|
||||
exportTree.writeToSVOFile(filename.toLocal8Bit().constData());
|
||||
exportTree.writeToJSONFile(filename.toLocal8Bit().constData());
|
||||
|
||||
// restore the main window's active state
|
||||
_window->activateWindow();
|
||||
|
@ -1787,6 +1788,7 @@ bool Application::exportEntities(const QString& filename, float x, float y, floa
|
|||
void Application::loadSettings() {
|
||||
|
||||
DependencyManager::get<AudioClient>()->loadSettings();
|
||||
DependencyManager::get<LODManager>()->loadSettings();
|
||||
|
||||
Menu::getInstance()->loadSettings();
|
||||
_myAvatar->loadData();
|
||||
|
@ -1794,6 +1796,7 @@ void Application::loadSettings() {
|
|||
|
||||
void Application::saveSettings() {
|
||||
DependencyManager::get<AudioClient>()->saveSettings();
|
||||
DependencyManager::get<LODManager>()->saveSettings();
|
||||
|
||||
Menu::getInstance()->saveSettings();
|
||||
_myAvatar->saveData();
|
||||
|
@ -1904,8 +1907,6 @@ void Application::init() {
|
|||
_physicsEngine.init(&_entityEditSender);
|
||||
|
||||
|
||||
_physicsEngine.setAvatarData(_myAvatar);
|
||||
|
||||
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
||||
|
||||
connect(&_physicsEngine, &EntitySimulation::entityCollisionWithEntity,
|
||||
|
@ -1970,7 +1971,7 @@ bool Application::isLookingAtMyAvatar(Avatar* avatar) {
|
|||
void Application::updateLOD() {
|
||||
PerformanceTimer perfTimer("LOD");
|
||||
// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableAutoAdjustLOD) && !isThrottleRendering()) {
|
||||
if (!isThrottleRendering()) {
|
||||
DependencyManager::get<LODManager>()->autoAdjustLOD(_fps);
|
||||
} else {
|
||||
DependencyManager::get<LODManager>()->resetLODAdjust();
|
||||
|
@ -2192,6 +2193,7 @@ void Application::update(float deltaTime) {
|
|||
|
||||
{
|
||||
PerformanceTimer perfTimer("physics");
|
||||
_myAvatar->preSimulation();
|
||||
_physicsEngine.stepSimulation();
|
||||
}
|
||||
|
||||
|
@ -3015,8 +3017,7 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
|
|||
_nodeBoundsDisplay.draw();
|
||||
|
||||
// Render the world box
|
||||
if (theCamera.getMode() != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Stats) &&
|
||||
Menu::getInstance()->isOptionChecked(MenuOption::UserInterface)) {
|
||||
if (theCamera.getMode() != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
|
||||
PerformanceTimer perfTimer("worldBox");
|
||||
renderWorldBox();
|
||||
}
|
||||
|
@ -3304,11 +3305,6 @@ void Application::connectedToDomain(const QString& hostname) {
|
|||
const QUuid& domainID = DependencyManager::get<NodeList>()->getDomainHandler().getUUID();
|
||||
|
||||
if (accountManager.isLoggedIn() && !domainID.isNull()) {
|
||||
// update our data-server with the domain-server we're logged in with
|
||||
QString domainPutJsonString = "{\"location\":{\"domain_id\":\"" + uuidStringWithoutCurlyBraces(domainID) + "\"}}";
|
||||
accountManager.authenticatedRequest("/api/v1/user/location", QNetworkAccessManager::PutOperation,
|
||||
JSONCallbackParameters(), domainPutJsonString.toUtf8());
|
||||
|
||||
_notifiedPacketVersionMismatchThisDomain = false;
|
||||
}
|
||||
}
|
||||
|
@ -3608,6 +3604,7 @@ void Application::initializeAcceptedFiles() {
|
|||
if (_acceptedExtensions.size() == 0) {
|
||||
_acceptedExtensions[SNAPSHOT_EXTENSION] = &Application::acceptSnapshot;
|
||||
_acceptedExtensions[SVO_EXTENSION] = &Application::importSVOFromURL;
|
||||
_acceptedExtensions[SVO_JSON_EXTENSION] = &Application::importSVOFromURL;
|
||||
_acceptedExtensions[JS_EXTENSION] = &Application::askToLoadScript;
|
||||
_acceptedExtensions[FST_EXTENSION] = &Application::askToSetAvatarUrl;
|
||||
}
|
||||
|
@ -4216,7 +4213,7 @@ void Application::checkSkeleton() {
|
|||
_myAvatar->setSkeletonModelURL(DEFAULT_BODY_MODEL_URL);
|
||||
_myAvatar->sendIdentityPacket();
|
||||
} else {
|
||||
_myAvatar->updateLocalAABox();
|
||||
_physicsEngine.setAvatarData(_myAvatar);
|
||||
_myAvatar->updateCharacterController();
|
||||
_physicsEngine.setCharacterController(_myAvatar->getCharacterController());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -95,6 +95,7 @@ static const float NODE_KILLED_BLUE = 0.0f;
|
|||
|
||||
static const QString SNAPSHOT_EXTENSION = ".jpg";
|
||||
static const QString SVO_EXTENSION = ".svo";
|
||||
static const QString SVO_JSON_EXTENSION = ".svo.json";
|
||||
static const QString JS_EXTENSION = ".js";
|
||||
static const QString FST_EXTENSION = ".fst";
|
||||
|
||||
|
@ -113,7 +114,7 @@ static const float MIRROR_FIELD_OF_VIEW = 30.0f;
|
|||
static const quint64 TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS = 1 * USECS_PER_SECOND;
|
||||
|
||||
static const QString INFO_HELP_PATH = "html/interface-welcome.html";
|
||||
static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-entities-commands.html";
|
||||
static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-commands.html";
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
static const UINT UWM_IDENTIFY_INSTANCES =
|
||||
|
|
|
@ -30,8 +30,9 @@ DiscoverabilityManager::DiscoverabilityManager() :
|
|||
const QString API_USER_LOCATION_PATH = "/api/v1/user/location";
|
||||
|
||||
void DiscoverabilityManager::updateLocation() {
|
||||
AccountManager& accountManager = AccountManager::getInstance();
|
||||
|
||||
if (_mode.get() != Discoverability::None) {
|
||||
AccountManager& accountManager = AccountManager::getInstance();
|
||||
auto addressManager = DependencyManager::get<AddressManager>();
|
||||
DomainHandler& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
|
||||
|
||||
|
@ -61,17 +62,25 @@ void DiscoverabilityManager::updateLocation() {
|
|||
uuidStringWithoutCurlyBraces(domainHandler.getUUID()));
|
||||
}
|
||||
|
||||
const QString FRIENDS_ONLY_KEY_IN_LOCATION = "friends_only";
|
||||
locationObject.insert(FRIENDS_ONLY_KEY_IN_LOCATION, (_mode.get() == Discoverability::Friends));
|
||||
|
||||
rootObject.insert(LOCATION_KEY_IN_ROOT, locationObject);
|
||||
|
||||
accountManager.authenticatedRequest(API_USER_LOCATION_PATH, QNetworkAccessManager::PutOperation,
|
||||
JSONCallbackParameters(), QJsonDocument(rootObject).toJson());
|
||||
accountManager.sendRequest(API_USER_LOCATION_PATH, AccountManagerAuth::Required,
|
||||
QNetworkAccessManager::PutOperation,
|
||||
JSONCallbackParameters(), QJsonDocument(rootObject).toJson());
|
||||
}
|
||||
} else {
|
||||
// we still send a heartbeat to the metaverse server for stats collection
|
||||
const QString API_USER_HEARTBEAT_PATH = "/api/v1/user/heartbeat";
|
||||
accountManager.sendRequest(API_USER_HEARTBEAT_PATH, AccountManagerAuth::Required, QNetworkAccessManager::PutOperation);
|
||||
}
|
||||
}
|
||||
|
||||
void DiscoverabilityManager::removeLocation() {
|
||||
AccountManager& accountManager = AccountManager::getInstance();
|
||||
accountManager.authenticatedRequest(API_USER_LOCATION_PATH, QNetworkAccessManager::DeleteOperation);
|
||||
accountManager.sendRequest(API_USER_LOCATION_PATH, AccountManagerAuth::Required, QNetworkAccessManager::DeleteOperation);
|
||||
}
|
||||
|
||||
void DiscoverabilityManager::setDiscoverabilityMode(Discoverability::Mode discoverabilityMode) {
|
||||
|
|
|
@ -17,96 +17,165 @@
|
|||
|
||||
#include "LODManager.h"
|
||||
|
||||
Setting::Handle<bool> automaticAvatarLOD("automaticAvatarLOD", true);
|
||||
Setting::Handle<float> avatarLODDecreaseFPS("avatarLODDecreaseFPS", DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
|
||||
Setting::Handle<float> avatarLODIncreaseFPS("avatarLODIncreaseFPS", ADJUST_LOD_UP_FPS);
|
||||
Setting::Handle<float> avatarLODDistanceMultiplier("avatarLODDistanceMultiplier",
|
||||
DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER);
|
||||
Setting::Handle<int> boundaryLevelAdjust("boundaryLevelAdjust", 0);
|
||||
Setting::Handle<float> octreeSizeScale("octreeSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
|
||||
Setting::Handle<float> desktopLODDecreaseFPS("desktopLODDecreaseFPS", DEFAULT_DESKTOP_LOD_DOWN_FPS);
|
||||
Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DOWN_FPS);
|
||||
|
||||
LODManager::LODManager() {
|
||||
calculateAvatarLODDistanceMultiplier();
|
||||
}
|
||||
|
||||
float LODManager::getLODDecreaseFPS() {
|
||||
if (Application::getInstance()->isHMDMode()) {
|
||||
return getHMDLODDecreaseFPS();
|
||||
}
|
||||
return getDesktopLODDecreaseFPS();
|
||||
}
|
||||
|
||||
float LODManager::getLODIncreaseFPS() {
|
||||
if (Application::getInstance()->isHMDMode()) {
|
||||
return getHMDLODIncreaseFPS();
|
||||
}
|
||||
return getDesktopLODIncreaseFPS();
|
||||
}
|
||||
|
||||
|
||||
void LODManager::autoAdjustLOD(float currentFPS) {
|
||||
|
||||
// NOTE: our first ~100 samples at app startup are completely all over the place, and we don't
|
||||
// really want to count them in our average, so we will ignore the real frame rates and stuff
|
||||
// our moving average with simulated good data
|
||||
const int IGNORE_THESE_SAMPLES = 100;
|
||||
const float ASSUMED_FPS = 60.0f;
|
||||
if (_fpsAverage.getSampleCount() < IGNORE_THESE_SAMPLES) {
|
||||
if (_fpsAverageUpWindow.getSampleCount() < IGNORE_THESE_SAMPLES) {
|
||||
currentFPS = ASSUMED_FPS;
|
||||
_lastStable = _lastUpShift = _lastDownShift = usecTimestampNow();
|
||||
}
|
||||
_fpsAverage.updateAverage(currentFPS);
|
||||
_fastFPSAverage.updateAverage(currentFPS);
|
||||
|
||||
_fpsAverageStartWindow.updateAverage(currentFPS);
|
||||
_fpsAverageDownWindow.updateAverage(currentFPS);
|
||||
_fpsAverageUpWindow.updateAverage(currentFPS);
|
||||
|
||||
quint64 now = usecTimestampNow();
|
||||
|
||||
const quint64 ADJUST_AVATAR_LOD_DOWN_DELAY = 1000 * 1000;
|
||||
if (_automaticAvatarLOD) {
|
||||
if (_fastFPSAverage.getAverage() < _avatarLODDecreaseFPS) {
|
||||
if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
|
||||
// attempt to lower the detail in proportion to the fps difference
|
||||
float targetFps = (_avatarLODDecreaseFPS + _avatarLODIncreaseFPS) * 0.5f;
|
||||
float averageFps = _fastFPSAverage.getAverage();
|
||||
const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
|
||||
_avatarLODDistanceMultiplier = qMin(MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, _avatarLODDistanceMultiplier *
|
||||
(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE :
|
||||
qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps)));
|
||||
_lastAvatarDetailDrop = now;
|
||||
}
|
||||
} else if (_fastFPSAverage.getAverage() > _avatarLODIncreaseFPS) {
|
||||
// let the detail level creep slowly upwards
|
||||
const float DISTANCE_DECREASE_RATE = 0.05f;
|
||||
_avatarLODDistanceMultiplier = qMax(MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
|
||||
_avatarLODDistanceMultiplier - DISTANCE_DECREASE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
quint64 elapsed = now - _lastAdjust;
|
||||
|
||||
if (elapsed > ADJUST_LOD_DOWN_DELAY && _fpsAverage.getAverage() < ADJUST_LOD_DOWN_FPS
|
||||
&& _octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
|
||||
_octreeSizeScale *= ADJUST_LOD_DOWN_BY;
|
||||
|
||||
if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
|
||||
}
|
||||
changed = true;
|
||||
_lastAdjust = now;
|
||||
qDebug() << "adjusting LOD down... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
|
||||
<< "_octreeSizeScale=" << _octreeSizeScale;
|
||||
|
||||
emit LODDecreased();
|
||||
}
|
||||
|
||||
if (elapsed > ADJUST_LOD_UP_DELAY && _fpsAverage.getAverage() > ADJUST_LOD_UP_FPS
|
||||
&& _octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
|
||||
_octreeSizeScale *= ADJUST_LOD_UP_BY;
|
||||
if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
|
||||
_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
|
||||
}
|
||||
changed = true;
|
||||
_lastAdjust = now;
|
||||
qDebug() << "adjusting LOD up... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
|
||||
<< "_octreeSizeScale=" << _octreeSizeScale;
|
||||
|
||||
emit LODIncreased();
|
||||
}
|
||||
bool changed = false;
|
||||
quint64 elapsedSinceDownShift = now - _lastDownShift;
|
||||
quint64 elapsedSinceUpShift = now - _lastUpShift;
|
||||
|
||||
quint64 lastStableOrUpshift = glm::max(_lastUpShift, _lastStable);
|
||||
quint64 elapsedSinceStableOrUpShift = now - lastStableOrUpshift;
|
||||
|
||||
if (changed) {
|
||||
_shouldRenderTableNeedsRebuilding = true;
|
||||
auto lodToolsDialog = DependencyManager::get<DialogsManager>()->getLodToolsDialog();
|
||||
if (lodToolsDialog) {
|
||||
lodToolsDialog->reloadSliders();
|
||||
if (_automaticLODAdjust) {
|
||||
|
||||
// LOD Downward adjustment
|
||||
// If we've been downshifting, we watch a shorter downshift window so that we will quickly move toward our
|
||||
// target frame rate. But if we haven't just done a downshift (either because our last shift was an upshift,
|
||||
// or because we've just started out) then we look at a much longer window to consider whether or not to start
|
||||
// downshifting.
|
||||
bool doDownShift = false;
|
||||
|
||||
if (_isDownshifting) {
|
||||
// only consider things if our DOWN_SHIFT time has elapsed...
|
||||
if (elapsedSinceDownShift > DOWN_SHIFT_ELPASED) {
|
||||
doDownShift = _fpsAverageDownWindow.getAverage() < getLODDecreaseFPS();
|
||||
|
||||
if (!doDownShift) {
|
||||
qDebug() << "---- WE APPEAR TO BE DONE DOWN SHIFTING -----";
|
||||
_isDownshifting = false;
|
||||
_lastStable = now;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
doDownShift = (elapsedSinceStableOrUpShift > START_SHIFT_ELPASED
|
||||
&& _fpsAverageStartWindow.getAverage() < getLODDecreaseFPS());
|
||||
}
|
||||
|
||||
if (doDownShift) {
|
||||
|
||||
// Octree items... stepwise adjustment
|
||||
if (_octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
_octreeSizeScale *= ADJUST_LOD_DOWN_BY;
|
||||
if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
if (_isDownshifting) {
|
||||
// subsequent downshift
|
||||
qDebug() << "adjusting LOD DOWN..."
|
||||
<< "average fps for last "<< DOWN_SHIFT_WINDOW_IN_SECS <<"seconds was "
|
||||
<< _fpsAverageDownWindow.getAverage()
|
||||
<< "minimum is:" << getLODDecreaseFPS()
|
||||
<< "elapsedSinceDownShift:" << elapsedSinceDownShift
|
||||
<< " NEW _octreeSizeScale=" << _octreeSizeScale;
|
||||
} else {
|
||||
// first downshift
|
||||
qDebug() << "adjusting LOD DOWN after initial delay..."
|
||||
<< "average fps for last "<< START_DELAY_WINDOW_IN_SECS <<"seconds was "
|
||||
<< _fpsAverageStartWindow.getAverage()
|
||||
<< "minimum is:" << getLODDecreaseFPS()
|
||||
<< "elapsedSinceUpShift:" << elapsedSinceUpShift
|
||||
<< " NEW _octreeSizeScale=" << _octreeSizeScale;
|
||||
}
|
||||
|
||||
_lastDownShift = now;
|
||||
_isDownshifting = true;
|
||||
|
||||
emit LODDecreased();
|
||||
}
|
||||
} else {
|
||||
|
||||
// LOD Upward adjustment
|
||||
if (elapsedSinceUpShift > UP_SHIFT_ELPASED) {
|
||||
|
||||
if (_fpsAverageUpWindow.getAverage() > getLODIncreaseFPS()) {
|
||||
|
||||
// Octee items... stepwise adjustment
|
||||
if (_octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
|
||||
if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
|
||||
} else {
|
||||
_octreeSizeScale *= ADJUST_LOD_UP_BY;
|
||||
}
|
||||
if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
|
||||
_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
qDebug() << "adjusting LOD UP... average fps for last "<< UP_SHIFT_WINDOW_IN_SECS <<"seconds was "
|
||||
<< _fpsAverageUpWindow.getAverage()
|
||||
<< "upshift point is:" << getLODIncreaseFPS()
|
||||
<< "elapsedSinceUpShift:" << elapsedSinceUpShift
|
||||
<< " NEW _octreeSizeScale=" << _octreeSizeScale;
|
||||
|
||||
_lastUpShift = now;
|
||||
_isDownshifting = false;
|
||||
|
||||
emit LODIncreased();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
calculateAvatarLODDistanceMultiplier();
|
||||
_shouldRenderTableNeedsRebuilding = true;
|
||||
auto lodToolsDialog = DependencyManager::get<DialogsManager>()->getLodToolsDialog();
|
||||
if (lodToolsDialog) {
|
||||
lodToolsDialog->reloadSliders();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LODManager::resetLODAdjust() {
|
||||
_fpsAverage.reset();
|
||||
_fastFPSAverage.reset();
|
||||
_lastAvatarDetailDrop = _lastAdjust = usecTimestampNow();
|
||||
_fpsAverageStartWindow.reset();
|
||||
_fpsAverageDownWindow.reset();
|
||||
_fpsAverageUpWindow.reset();
|
||||
_lastUpShift = _lastDownShift = usecTimestampNow();
|
||||
_isDownshifting = false;
|
||||
}
|
||||
|
||||
QString LODManager::getLODFeedbackText() {
|
||||
|
@ -116,29 +185,33 @@ QString LODManager::getLODFeedbackText() {
|
|||
|
||||
switch (boundaryLevelAdjust) {
|
||||
case 0: {
|
||||
granularityFeedback = QString("at standard granularity.");
|
||||
granularityFeedback = QString(".");
|
||||
} break;
|
||||
case 1: {
|
||||
granularityFeedback = QString("at half of standard granularity.");
|
||||
granularityFeedback = QString(" at half of standard granularity.");
|
||||
} break;
|
||||
case 2: {
|
||||
granularityFeedback = QString("at a third of standard granularity.");
|
||||
granularityFeedback = QString(" at a third of standard granularity.");
|
||||
} break;
|
||||
default: {
|
||||
granularityFeedback = QString("at 1/%1th of standard granularity.").arg(boundaryLevelAdjust + 1);
|
||||
granularityFeedback = QString(" at 1/%1th of standard granularity.").arg(boundaryLevelAdjust + 1);
|
||||
} break;
|
||||
}
|
||||
|
||||
// distance feedback
|
||||
float octreeSizeScale = getOctreeSizeScale();
|
||||
float relativeToDefault = octreeSizeScale / DEFAULT_OCTREE_SIZE_SCALE;
|
||||
int relativeToTwentyTwenty = 20 / relativeToDefault;
|
||||
|
||||
QString result;
|
||||
if (relativeToDefault > 1.01) {
|
||||
result = QString("%1 further %2").arg(relativeToDefault,8,'f',2).arg(granularityFeedback);
|
||||
result = QString("20:%1 or %2 times further than average vision%3").arg(relativeToTwentyTwenty).arg(relativeToDefault,0,'f',2).arg(granularityFeedback);
|
||||
} else if (relativeToDefault > 0.99) {
|
||||
result = QString("the default distance %1").arg(granularityFeedback);
|
||||
result = QString("20:20 or the default distance for average vision%1").arg(granularityFeedback);
|
||||
} else if (relativeToDefault > 0.01) {
|
||||
result = QString("20:%1 or %2 of default distance for average vision%3").arg(relativeToTwentyTwenty).arg(relativeToDefault,0,'f',3).arg(granularityFeedback);
|
||||
} else {
|
||||
result = QString("%1 of default %2").arg(relativeToDefault,8,'f',3).arg(granularityFeedback);
|
||||
result = QString("%2 of default distance for average vision%3").arg(relativeToDefault,0,'f',3).arg(granularityFeedback);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
@ -184,9 +257,14 @@ bool LODManager::shouldRenderMesh(float largestDimension, float distanceToCamera
|
|||
|
||||
void LODManager::setOctreeSizeScale(float sizeScale) {
|
||||
_octreeSizeScale = sizeScale;
|
||||
calculateAvatarLODDistanceMultiplier();
|
||||
_shouldRenderTableNeedsRebuilding = true;
|
||||
}
|
||||
|
||||
void LODManager::calculateAvatarLODDistanceMultiplier() {
|
||||
_avatarLODDistanceMultiplier = AVATAR_TO_ENTITY_RATIO / (_octreeSizeScale / DEFAULT_OCTREE_SIZE_SCALE);
|
||||
}
|
||||
|
||||
void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
|
||||
_boundaryLevelAdjust = boundaryLevelAdjust;
|
||||
_shouldRenderTableNeedsRebuilding = true;
|
||||
|
@ -194,21 +272,13 @@ void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
|
|||
|
||||
|
||||
void LODManager::loadSettings() {
|
||||
setAutomaticAvatarLOD(automaticAvatarLOD.get());
|
||||
setAvatarLODDecreaseFPS(avatarLODDecreaseFPS.get());
|
||||
setAvatarLODIncreaseFPS(avatarLODIncreaseFPS.get());
|
||||
setAvatarLODDistanceMultiplier(avatarLODDistanceMultiplier.get());
|
||||
setBoundaryLevelAdjust(boundaryLevelAdjust.get());
|
||||
setOctreeSizeScale(octreeSizeScale.get());
|
||||
setDesktopLODDecreaseFPS(desktopLODDecreaseFPS.get());
|
||||
setHMDLODDecreaseFPS(hmdLODDecreaseFPS.get());
|
||||
}
|
||||
|
||||
void LODManager::saveSettings() {
|
||||
automaticAvatarLOD.set(getAutomaticAvatarLOD());
|
||||
avatarLODDecreaseFPS.set(getAvatarLODDecreaseFPS());
|
||||
avatarLODIncreaseFPS.set(getAvatarLODIncreaseFPS());
|
||||
avatarLODDistanceMultiplier.set(getAvatarLODDistanceMultiplier());
|
||||
boundaryLevelAdjust.set(getBoundaryLevelAdjust());
|
||||
octreeSizeScale.set(getOctreeSizeScale());
|
||||
desktopLODDecreaseFPS.set(getDesktopLODDecreaseFPS());
|
||||
hmdLODDecreaseFPS.set(getHMDLODDecreaseFPS());
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -17,12 +17,24 @@
|
|||
#include <SharedUtil.h>
|
||||
#include <SimpleMovingAverage.h>
|
||||
|
||||
const float ADJUST_LOD_DOWN_FPS = 40.0;
|
||||
const float ADJUST_LOD_UP_FPS = 55.0;
|
||||
const float DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS = 30.0f;
|
||||
const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 30.0;
|
||||
const float DEFAULT_HMD_LOD_DOWN_FPS = 60.0;
|
||||
const float MAX_LIKELY_DESKTOP_FPS = 59.0; // this is essentially, V-synch - 1 fps
|
||||
const float MAX_LIKELY_HMD_FPS = 74.0; // this is essentially, V-synch - 1 fps
|
||||
const float INCREASE_LOD_GAP = 15.0f;
|
||||
|
||||
const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 0.5; // Consider adjusting LOD down after half a second
|
||||
const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2;
|
||||
const float START_DELAY_WINDOW_IN_SECS = 3.0f; // wait at least this long after steady state/last upshift to consider downshifts
|
||||
const float DOWN_SHIFT_WINDOW_IN_SECS = 0.5f;
|
||||
const float UP_SHIFT_WINDOW_IN_SECS = 2.5f;
|
||||
|
||||
const int ASSUMED_FPS = 60;
|
||||
const quint64 START_SHIFT_ELPASED = USECS_PER_SECOND * START_DELAY_WINDOW_IN_SECS;
|
||||
const quint64 DOWN_SHIFT_ELPASED = USECS_PER_SECOND * DOWN_SHIFT_WINDOW_IN_SECS; // Consider adjusting LOD down after half a second
|
||||
const quint64 UP_SHIFT_ELPASED = USECS_PER_SECOND * UP_SHIFT_WINDOW_IN_SECS;
|
||||
|
||||
const int START_DELAY_SAMPLES_OF_FRAMES = ASSUMED_FPS * START_DELAY_WINDOW_IN_SECS;
|
||||
const int DOWN_SHIFT_SAMPLES_OF_FRAMES = ASSUMED_FPS * DOWN_SHIFT_WINDOW_IN_SECS;
|
||||
const int UP_SHIFT_SAMPLES_OF_FRAMES = ASSUMED_FPS * UP_SHIFT_WINDOW_IN_SECS;
|
||||
|
||||
const float ADJUST_LOD_DOWN_BY = 0.9f;
|
||||
const float ADJUST_LOD_UP_BY = 1.1f;
|
||||
|
@ -33,12 +45,9 @@ const float ADJUST_LOD_UP_BY = 1.1f;
|
|||
const float ADJUST_LOD_MIN_SIZE_SCALE = 1.0f;
|
||||
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
|
||||
|
||||
const float MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 0.1f;
|
||||
const float MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 15.0f;
|
||||
const float DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER = 1.0f;
|
||||
|
||||
const int ONE_SECOND_OF_FRAMES = 60;
|
||||
const int FIVE_SECONDS_OF_FRAMES = 5 * ONE_SECOND_OF_FRAMES;
|
||||
// The ratio of "visibility" of avatars to other content. A value larger than 1 will mean Avatars "cull" later than entities
|
||||
// do. But both are still culled using the same angular size logic.
|
||||
const float AVATAR_TO_ENTITY_RATIO = 2.0f;
|
||||
|
||||
|
||||
class LODManager : public QObject, public Dependency {
|
||||
|
@ -46,14 +55,18 @@ class LODManager : public QObject, public Dependency {
|
|||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
void setAutomaticAvatarLOD(bool automaticAvatarLOD) { _automaticAvatarLOD = automaticAvatarLOD; }
|
||||
bool getAutomaticAvatarLOD() const { return _automaticAvatarLOD; }
|
||||
void setAvatarLODDecreaseFPS(float avatarLODDecreaseFPS) { _avatarLODDecreaseFPS = avatarLODDecreaseFPS; }
|
||||
float getAvatarLODDecreaseFPS() const { return _avatarLODDecreaseFPS; }
|
||||
void setAvatarLODIncreaseFPS(float avatarLODIncreaseFPS) { _avatarLODIncreaseFPS = avatarLODIncreaseFPS; }
|
||||
float getAvatarLODIncreaseFPS() const { return _avatarLODIncreaseFPS; }
|
||||
void setAvatarLODDistanceMultiplier(float multiplier) { _avatarLODDistanceMultiplier = multiplier; }
|
||||
float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
|
||||
Q_INVOKABLE void setAutomaticLODAdjust(bool value) { _automaticLODAdjust = value; }
|
||||
Q_INVOKABLE bool getAutomaticLODAdjust() const { return _automaticLODAdjust; }
|
||||
|
||||
Q_INVOKABLE void setDesktopLODDecreaseFPS(float value) { _desktopLODDecreaseFPS = value; }
|
||||
Q_INVOKABLE float getDesktopLODDecreaseFPS() const { return _desktopLODDecreaseFPS; }
|
||||
Q_INVOKABLE float getDesktopLODIncreaseFPS() const { return glm::min(_desktopLODDecreaseFPS + INCREASE_LOD_GAP, MAX_LIKELY_DESKTOP_FPS); }
|
||||
|
||||
Q_INVOKABLE void setHMDLODDecreaseFPS(float value) { _hmdLODDecreaseFPS = value; }
|
||||
Q_INVOKABLE float getHMDLODDecreaseFPS() const { return _hmdLODDecreaseFPS; }
|
||||
Q_INVOKABLE float getHMDLODIncreaseFPS() const { return glm::min(_hmdLODDecreaseFPS + INCREASE_LOD_GAP, MAX_LIKELY_HMD_FPS); }
|
||||
|
||||
Q_INVOKABLE float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
|
||||
|
||||
// User Tweakable LOD Items
|
||||
Q_INVOKABLE QString getLODFeedbackText();
|
||||
|
@ -63,35 +76,40 @@ public:
|
|||
Q_INVOKABLE void setBoundaryLevelAdjust(int boundaryLevelAdjust);
|
||||
Q_INVOKABLE int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
|
||||
|
||||
void autoAdjustLOD(float currentFPS);
|
||||
Q_INVOKABLE void resetLODAdjust();
|
||||
Q_INVOKABLE float getFPSAverage() const { return _fpsAverage.getAverage(); }
|
||||
Q_INVOKABLE float getFastFPSAverage() const { return _fastFPSAverage.getAverage(); }
|
||||
Q_INVOKABLE float getLODDecreaseFPS();
|
||||
Q_INVOKABLE float getLODIncreaseFPS();
|
||||
|
||||
bool shouldRenderMesh(float largestDimension, float distanceToCamera);
|
||||
void autoAdjustLOD(float currentFPS);
|
||||
|
||||
void loadSettings();
|
||||
void saveSettings();
|
||||
void resetLODAdjust();
|
||||
|
||||
signals:
|
||||
void LODIncreased();
|
||||
void LODDecreased();
|
||||
|
||||
private:
|
||||
LODManager() {}
|
||||
|
||||
bool _automaticAvatarLOD = true;
|
||||
float _avatarLODDecreaseFPS = DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS;
|
||||
float _avatarLODIncreaseFPS = ADJUST_LOD_UP_FPS;
|
||||
float _avatarLODDistanceMultiplier = DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER;
|
||||
LODManager();
|
||||
void calculateAvatarLODDistanceMultiplier();
|
||||
|
||||
bool _automaticLODAdjust = true;
|
||||
float _desktopLODDecreaseFPS = DEFAULT_DESKTOP_LOD_DOWN_FPS;
|
||||
float _hmdLODDecreaseFPS = DEFAULT_HMD_LOD_DOWN_FPS;
|
||||
|
||||
float _avatarLODDistanceMultiplier;
|
||||
float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
|
||||
int _boundaryLevelAdjust = 0;
|
||||
|
||||
quint64 _lastAdjust = 0;
|
||||
quint64 _lastAvatarDetailDrop = 0;
|
||||
SimpleMovingAverage _fpsAverage = FIVE_SECONDS_OF_FRAMES;
|
||||
SimpleMovingAverage _fastFPSAverage = ONE_SECOND_OF_FRAMES;
|
||||
quint64 _lastDownShift = 0;
|
||||
quint64 _lastUpShift = 0;
|
||||
quint64 _lastStable = 0;
|
||||
bool _isDownshifting = false; // start out as if we're not downshifting
|
||||
|
||||
SimpleMovingAverage _fpsAverageStartWindow = START_DELAY_SAMPLES_OF_FRAMES;
|
||||
SimpleMovingAverage _fpsAverageDownWindow = DOWN_SHIFT_SAMPLES_OF_FRAMES;
|
||||
SimpleMovingAverage _fpsAverageUpWindow = UP_SHIFT_SAMPLES_OF_FRAMES;
|
||||
|
||||
bool _shouldRenderTableNeedsRebuilding = true;
|
||||
QMap<float, float> _shouldRenderTable;
|
||||
|
|
|
@ -230,7 +230,6 @@ Menu::Menu() {
|
|||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H, true);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H, false,
|
||||
qApp, SLOT(cameraMenuChanged()));
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::UserInterface, Qt::Key_Slash, true);
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HMDTools, Qt::META | Qt::Key_H,
|
||||
false,
|
||||
|
@ -259,14 +258,13 @@ Menu::Menu() {
|
|||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);
|
||||
|
||||
|
||||
addDisabledActionAndSeparator(viewMenu, "Stats");
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, Qt::Key_Percent);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, Qt::Key_Slash);
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::Log, Qt::CTRL | Qt::Key_L, qApp, SLOT(toggleLogDialog()));
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0,
|
||||
dialogsManager.data(), SLOT(bandwidthDetails()));
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0,
|
||||
dialogsManager.data(), SLOT(octreeStatsDetails()));
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::EditEntitiesHelp, 0, qApp, SLOT(showEditEntitiesHelp()));
|
||||
|
||||
|
||||
QMenu* developerMenu = addMenu("Developer");
|
||||
|
||||
|
@ -276,7 +274,6 @@ Menu::Menu() {
|
|||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Entities, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AmbientOcclusion);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DontFadeOnOctreeServerChanges);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DisableAutoAdjustLOD);
|
||||
|
||||
QMenu* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight);
|
||||
QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu);
|
||||
|
@ -539,10 +536,12 @@ Menu::Menu() {
|
|||
statsRenderer.data(),
|
||||
SLOT(toggleShowInjectedStreams()));
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
QMenu* helpMenu = addMenu("Help");
|
||||
QAction* helpAction = helpMenu->addAction(MenuOption::AboutApp);
|
||||
connect(helpAction, SIGNAL(triggered()), qApp, SLOT(aboutApp()));
|
||||
addActionToQMenuAndActionHash(helpMenu, MenuOption::EditEntitiesHelp, 0, qApp, SLOT(showEditEntitiesHelp()));
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
QAction* aboutAction = helpMenu->addAction(MenuOption::AboutApp);
|
||||
connect(aboutAction, SIGNAL(triggered()), qApp, SLOT(aboutApp()));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -136,7 +136,6 @@ namespace MenuOption {
|
|||
const QString DecreaseAvatarSize = "Decrease Avatar Size";
|
||||
const QString DeleteBookmark = "Delete Bookmark...";
|
||||
const QString DisableActivityLogger = "Disable Activity Logger";
|
||||
const QString DisableAutoAdjustLOD = "Disable Automatically Adjusting LOD";
|
||||
const QString DisableLightEntities = "Disable Light Entities";
|
||||
const QString DisableNackPackets = "Disable NACK Packets";
|
||||
const QString DiskCacheEditor = "Disk Cache Editor";
|
||||
|
@ -185,12 +184,10 @@ namespace MenuOption {
|
|||
const QString Mirror = "Mirror";
|
||||
const QString MuteAudio = "Mute Microphone";
|
||||
const QString MuteEnvironment = "Mute Environment";
|
||||
const QString NewVoxelCullingMode = "New Voxel Culling Mode";
|
||||
const QString NoFaceTracking = "None";
|
||||
const QString ObeyEnvironmentalGravity = "Obey Environmental Gravity";
|
||||
const QString OctreeStats = "Voxel and Entity Statistics";
|
||||
const QString OctreeStats = "Entity Statistics";
|
||||
const QString OffAxisProjection = "Off-Axis Projection";
|
||||
const QString OldVoxelCullingMode = "Old Voxel Culling Mode";
|
||||
const QString OnlyDisplayTopTen = "Only Display Top Ten";
|
||||
const QString Pair = "Pair";
|
||||
const QString PipelineWarnings = "Log Render Pipeline Warnings";
|
||||
|
@ -234,7 +231,6 @@ namespace MenuOption {
|
|||
const QString ScriptEditor = "Script Editor...";
|
||||
const QString ScriptedMotorControl = "Enable Scripted Motor Control";
|
||||
const QString ShowBordersEntityNodes = "Show Entity Nodes";
|
||||
const QString ShowBordersVoxelNodes = "Show Voxel Nodes";
|
||||
const QString ShowIKConstraints = "Show IK Constraints";
|
||||
const QString SimpleShadows = "Simple";
|
||||
const QString SixenseEnabled = "Enable Hydra Support";
|
||||
|
@ -252,7 +248,6 @@ namespace MenuOption {
|
|||
const QString TransmitterDrive = "Transmitter Drive";
|
||||
const QString TurnWithHead = "Turn using Head";
|
||||
const QString PackageModel = "Package Model";
|
||||
const QString UserInterface = "User Interface";
|
||||
const QString Visage = "Visage";
|
||||
const QString Wireframe = "Wireframe";
|
||||
}
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
#include <QMessageBox>
|
||||
#include <QTemporaryDir>
|
||||
|
||||
#include <FSTReader.h>
|
||||
|
||||
#include "ModelSelector.h"
|
||||
#include "ModelPropertiesDialog.h"
|
||||
|
||||
|
|
|
@ -15,8 +15,6 @@
|
|||
#include <QFileInfo>
|
||||
#include <QVariantHash>
|
||||
|
||||
#include <FBXReader.h>
|
||||
|
||||
#include "ui/ModelsBrowser.h"
|
||||
|
||||
class ModelPackager : public QObject {
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include <QMessageBox>
|
||||
#include <QPushButton>
|
||||
|
||||
#include <FSTReader.h>
|
||||
#include <GLMHelpers.h>
|
||||
|
||||
#include "ModelPropertiesDialog.h"
|
||||
|
|
|
@ -23,19 +23,6 @@ class QComboBox;
|
|||
class QCheckBox;
|
||||
class QVBoxLayout;
|
||||
|
||||
static const QString NAME_FIELD = "name";
|
||||
static const QString FILENAME_FIELD = "filename";
|
||||
static const QString TEXDIR_FIELD = "texdir";
|
||||
static const QString LOD_FIELD = "lod";
|
||||
static const QString JOINT_INDEX_FIELD = "jointIndex";
|
||||
static const QString SCALE_FIELD = "scale";
|
||||
static const QString TRANSLATION_X_FIELD = "tx";
|
||||
static const QString TRANSLATION_Y_FIELD = "ty";
|
||||
static const QString TRANSLATION_Z_FIELD = "tz";
|
||||
static const QString JOINT_FIELD = "joint";
|
||||
static const QString FREE_JOINT_FIELD = "freeJoint";
|
||||
static const QString BLENDSHAPE_FIELD = "bs";
|
||||
|
||||
/// A dialog that allows customization of various model properties.
|
||||
class ModelPropertiesDialog : public QDialog {
|
||||
Q_OBJECT
|
||||
|
|
|
@ -70,7 +70,6 @@ MyAvatar::MyAvatar() :
|
|||
Avatar(),
|
||||
_turningKeyPressTime(0.0f),
|
||||
_gravity(0.0f, 0.0f, 0.0f),
|
||||
_shouldJump(false),
|
||||
_wasPushing(false),
|
||||
_isPushing(false),
|
||||
_isBraking(false),
|
||||
|
@ -82,6 +81,8 @@ MyAvatar::MyAvatar() :
|
|||
_scriptedMotorTimescale(DEFAULT_SCRIPTED_MOTOR_TIMESCALE),
|
||||
_scriptedMotorFrame(SCRIPTED_MOTOR_CAMERA_FRAME),
|
||||
_motionBehaviors(AVATAR_MOTION_DEFAULTS),
|
||||
_enablePhysics(false),
|
||||
_characterController(this),
|
||||
_lookAtTargetAvatar(),
|
||||
_shouldRender(true),
|
||||
_billboardValid(false),
|
||||
|
@ -954,15 +955,15 @@ glm::vec3 MyAvatar::getSkeletonPosition() const {
|
|||
return Avatar::getPosition();
|
||||
}
|
||||
|
||||
void MyAvatar::updateLocalAABox() {
|
||||
void MyAvatar::updateCharacterController() {
|
||||
// compute localAABox
|
||||
const CapsuleShape& capsule = _skeletonModel.getBoundingShape();
|
||||
float radius = capsule.getRadius();
|
||||
float height = 2.0f * (capsule.getHalfHeight() + radius);
|
||||
glm::vec3 offset = _skeletonModel.getBoundingShapeOffset();
|
||||
glm::vec3 corner(-radius, -0.5f * height, -radius);
|
||||
corner += offset;
|
||||
corner += _skeletonModel.getBoundingShapeOffset();
|
||||
glm::vec3 scale(2.0f * radius, height, 2.0f * radius);
|
||||
_localAABox.setBox(corner, scale);
|
||||
_characterController.setLocalBoundingBox(corner, scale);
|
||||
}
|
||||
|
||||
QString MyAvatar::getScriptedMotorFrame() const {
|
||||
|
@ -1580,6 +1581,10 @@ glm::vec3 MyAvatar::getLaserPointerTipPosition(const PalmData* palm) {
|
|||
return palm->getPosition();
|
||||
}
|
||||
|
||||
void MyAvatar::preSimulation() {
|
||||
_characterController.setEnabled(_enablePhysics);
|
||||
}
|
||||
|
||||
void MyAvatar::clearDriveKeys() {
|
||||
for (int i = 0; i < MAX_DRIVE_KEYS; ++i) {
|
||||
_driveKeys[i] = 0.0f;
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#define hifi_MyAvatar_h
|
||||
|
||||
#include <SettingHandle.h>
|
||||
#include <CharacterController.h>
|
||||
|
||||
#include "Avatar.h"
|
||||
|
||||
|
@ -88,7 +89,7 @@ public:
|
|||
void clearDriveKeys();
|
||||
void setDriveKeys(int key, float val) { _driveKeys[key] = val; };
|
||||
bool getDriveKeys(int key) { return _driveKeys[key] != 0.0f; };
|
||||
void jump() { _shouldJump = true; };
|
||||
void jump() { _characterController.jump(); }
|
||||
|
||||
bool isMyAvatar() { return true; }
|
||||
|
||||
|
@ -122,6 +123,8 @@ public:
|
|||
|
||||
virtual glm::vec3 getSkeletonPosition() const;
|
||||
void updateLocalAABox();
|
||||
CharacterController* getCharacterController() { return &_characterController; }
|
||||
void updateCharacterController();
|
||||
|
||||
void clearJointAnimationPriorities();
|
||||
|
||||
|
@ -145,6 +148,11 @@ public:
|
|||
|
||||
const RecorderPointer getRecorder() const { return _recorder; }
|
||||
const PlayerPointer getPlayer() const { return _player; }
|
||||
|
||||
void togglePhysicsEnabled() { _enablePhysics = !_enablePhysics; }
|
||||
bool isPhysicsEnabled() { return _enablePhysics; }
|
||||
void setPhysicsEnabled(bool enablePhysics) { _enablePhysics = enablePhysics; }
|
||||
void preSimulation();
|
||||
|
||||
public slots:
|
||||
void increaseSize();
|
||||
|
@ -186,7 +194,6 @@ private:
|
|||
float _turningKeyPressTime;
|
||||
glm::vec3 _gravity;
|
||||
|
||||
bool _shouldJump;
|
||||
float _driveKeys[MAX_DRIVE_KEYS];
|
||||
bool _wasPushing;
|
||||
bool _isPushing;
|
||||
|
@ -202,6 +209,9 @@ private:
|
|||
int _scriptedMotorFrame;
|
||||
quint32 _motionBehaviors;
|
||||
|
||||
bool _enablePhysics;
|
||||
CharacterController _characterController;
|
||||
|
||||
QWeakPointer<AvatarData> _lookAtTargetAvatar;
|
||||
glm::vec3 _targetAvatarPosition;
|
||||
bool _shouldRender;
|
||||
|
|
|
@ -223,7 +223,7 @@ void SixenseManager::update(float deltaTime) {
|
|||
palm->setJoystick(data->joystick_x, data->joystick_y);
|
||||
|
||||
// Emulate the mouse so we can use scripts
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput)) {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput) && !_controllersAtBase) {
|
||||
emulateMouse(palm, numActiveControllers - 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -104,7 +104,6 @@ void TV3DManager::display(Camera& whichCamera) {
|
|||
// We only need to render the overlays to a texture once, then we just render the texture as a quad
|
||||
// PrioVR will only work if renderOverlay is called, calibration is connected to Application::renderingOverlay()
|
||||
applicationOverlay.renderOverlay(true);
|
||||
const bool displayOverlays = Menu::getInstance()->isOptionChecked(MenuOption::UserInterface);
|
||||
|
||||
DependencyManager::get<GlowEffect>()->prepare();
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
@ -135,9 +134,7 @@ void TV3DManager::display(Camera& whichCamera) {
|
|||
eyeCamera.setEyeOffsetPosition(glm::vec3(-_activeEye->modelTranslation,0,0));
|
||||
Application::getInstance()->displaySide(eyeCamera, false, RenderArgs::MONO);
|
||||
|
||||
if (displayOverlays) {
|
||||
applicationOverlay.displayOverlayTexture3DTV(whichCamera, _aspect, fov);
|
||||
}
|
||||
applicationOverlay.displayOverlayTexture3DTV(whichCamera, _aspect, fov);
|
||||
_activeEye = NULL;
|
||||
}
|
||||
glPopMatrix();
|
||||
|
@ -166,9 +163,7 @@ void TV3DManager::display(Camera& whichCamera) {
|
|||
eyeCamera.setEyeOffsetPosition(glm::vec3(-_activeEye->modelTranslation,0,0));
|
||||
Application::getInstance()->displaySide(eyeCamera, false, RenderArgs::MONO);
|
||||
|
||||
if (displayOverlays) {
|
||||
applicationOverlay.displayOverlayTexture3DTV(whichCamera, _aspect, fov);
|
||||
}
|
||||
applicationOverlay.displayOverlayTexture3DTV(whichCamera, _aspect, fov);
|
||||
_activeEye = NULL;
|
||||
}
|
||||
glPopMatrix();
|
||||
|
|
|
@ -55,6 +55,7 @@ WebWindowClass::WebWindowClass(const QString& title, const QString& url, int wid
|
|||
_windowWidget = dockWidget;
|
||||
} else {
|
||||
_windowWidget = new QWidget(Application::getInstance()->getWindow(), Qt::Window);
|
||||
_windowWidget->setWindowTitle(title);
|
||||
_windowWidget->setMinimumSize(width, height);
|
||||
|
||||
auto layout = new QVBoxLayout(_windowWidget);
|
||||
|
@ -96,6 +97,18 @@ void WebWindowClass::setVisible(bool visible) {
|
|||
QMetaObject::invokeMethod(_windowWidget, "setVisible", Qt::BlockingQueuedConnection, Q_ARG(bool, visible));
|
||||
}
|
||||
|
||||
void WebWindowClass::setURL(const QString& url) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QMetaObject::invokeMethod(this, "setURL", Qt::BlockingQueuedConnection, Q_ARG(QString, url));
|
||||
return;
|
||||
}
|
||||
_webView->setUrl(url);
|
||||
}
|
||||
|
||||
void WebWindowClass::raise() {
|
||||
QMetaObject::invokeMethod(_windowWidget, "raise", Qt::BlockingQueuedConnection);
|
||||
}
|
||||
|
||||
QScriptValue WebWindowClass::constructor(QScriptContext* context, QScriptEngine* engine) {
|
||||
WebWindowClass* retVal;
|
||||
QString file = context->argument(0).toString();
|
||||
|
|
|
@ -34,6 +34,7 @@ signals:
|
|||
class WebWindowClass : public QObject {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(QObject* eventBridge READ getEventBridge)
|
||||
Q_PROPERTY(QString url READ getURL)
|
||||
public:
|
||||
WebWindowClass(const QString& title, const QString& url, int width, int height, bool isToolWindow = false);
|
||||
~WebWindowClass();
|
||||
|
@ -42,6 +43,9 @@ public:
|
|||
|
||||
public slots:
|
||||
void setVisible(bool visible);
|
||||
QString getURL() const { return _webView->url().url(); }
|
||||
void setURL(const QString& url);
|
||||
void raise();
|
||||
ScriptEventBridge* getEventBridge() const { return _eventBridge; }
|
||||
void addEventBridgeToWindowObject();
|
||||
|
||||
|
|
|
@ -176,18 +176,7 @@ void ApplicationOverlay::renderOverlay(bool renderToTexture) {
|
|||
_textureAspectRatio = (float)glCanvas->getDeviceWidth() / (float)glCanvas->getDeviceHeight();
|
||||
|
||||
//Handle fading and deactivation/activation of UI
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::UserInterface)) {
|
||||
_alpha += FADE_SPEED;
|
||||
if (_alpha > 1.0f) {
|
||||
_alpha = 1.0f;
|
||||
}
|
||||
} else {
|
||||
_alpha -= FADE_SPEED;
|
||||
if (_alpha <= 0.0f) {
|
||||
_alpha = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Render 2D overlay
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
|
|
@ -114,7 +114,7 @@ private:
|
|||
quint64 _lastMouseMove;
|
||||
bool _magnifier;
|
||||
|
||||
float _alpha;
|
||||
float _alpha = 1.0f;
|
||||
float _oculusUIRadius;
|
||||
float _trailingAudioLoudness;
|
||||
|
||||
|
|
|
@ -35,9 +35,24 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
|
|||
// Create layouter
|
||||
QFormLayout* form = new QFormLayout(this);
|
||||
|
||||
// Create a label with feedback...
|
||||
_feedback = new QLabel(this);
|
||||
QPalette palette = _feedback->palette();
|
||||
const unsigned redish = 0xfff00000;
|
||||
palette.setColor(QPalette::WindowText, QColor::fromRgb(redish));
|
||||
_feedback->setPalette(palette);
|
||||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
const int FEEDBACK_WIDTH = 350;
|
||||
_feedback->setFixedWidth(FEEDBACK_WIDTH);
|
||||
form->addRow("You can see... ", _feedback);
|
||||
|
||||
form->addRow("Manually Adjust Level of Detail:", _manualLODAdjust = new QCheckBox(this));
|
||||
_manualLODAdjust->setChecked(!lodManager->getAutomaticLODAdjust());
|
||||
connect(_manualLODAdjust, SIGNAL(toggled(bool)), SLOT(updateAutomaticLODAdjust()));
|
||||
|
||||
_lodSize = new QSlider(Qt::Horizontal, this);
|
||||
const int MAX_LOD_SIZE = MAX_LOD_SIZE_MULTIPLIER;
|
||||
const int MIN_LOD_SIZE = 0;
|
||||
const int MIN_LOD_SIZE = ADJUST_LOD_MIN_SIZE_SCALE;
|
||||
const int STEP_LOD_SIZE = 1;
|
||||
const int PAGE_STEP_LOD_SIZE = 100;
|
||||
const int SLIDER_WIDTH = 300;
|
||||
|
@ -50,55 +65,8 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
|
|||
_lodSize->setPageStep(PAGE_STEP_LOD_SIZE);
|
||||
int sliderValue = lodManager->getOctreeSizeScale() / TREE_SCALE;
|
||||
_lodSize->setValue(sliderValue);
|
||||
form->addRow("LOD Size Scale:", _lodSize);
|
||||
form->addRow("Level of Detail:", _lodSize);
|
||||
connect(_lodSize,SIGNAL(valueChanged(int)),this,SLOT(sizeScaleValueChanged(int)));
|
||||
|
||||
_boundaryLevelAdjust = new QSlider(Qt::Horizontal, this);
|
||||
const int MAX_ADJUST = 10;
|
||||
const int MIN_ADJUST = 0;
|
||||
const int STEP_ADJUST = 1;
|
||||
_boundaryLevelAdjust->setMaximum(MAX_ADJUST);
|
||||
_boundaryLevelAdjust->setMinimum(MIN_ADJUST);
|
||||
_boundaryLevelAdjust->setSingleStep(STEP_ADJUST);
|
||||
_boundaryLevelAdjust->setTickInterval(STEP_ADJUST);
|
||||
_boundaryLevelAdjust->setTickPosition(QSlider::TicksBelow);
|
||||
_boundaryLevelAdjust->setFixedWidth(SLIDER_WIDTH);
|
||||
sliderValue = lodManager->getBoundaryLevelAdjust();
|
||||
_boundaryLevelAdjust->setValue(sliderValue);
|
||||
form->addRow("Boundary Level Adjust:", _boundaryLevelAdjust);
|
||||
connect(_boundaryLevelAdjust,SIGNAL(valueChanged(int)),this,SLOT(boundaryLevelValueChanged(int)));
|
||||
|
||||
// Create a label with feedback...
|
||||
_feedback = new QLabel(this);
|
||||
QPalette palette = _feedback->palette();
|
||||
const unsigned redish = 0xfff00000;
|
||||
palette.setColor(QPalette::WindowText, QColor::fromRgb(redish));
|
||||
_feedback->setPalette(palette);
|
||||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
const int FEEDBACK_WIDTH = 350;
|
||||
_feedback->setFixedWidth(FEEDBACK_WIDTH);
|
||||
form->addRow("You can see... ", _feedback);
|
||||
|
||||
form->addRow("Automatic Avatar LOD Adjustment:", _automaticAvatarLOD = new QCheckBox(this));
|
||||
_automaticAvatarLOD->setChecked(lodManager->getAutomaticAvatarLOD());
|
||||
connect(_automaticAvatarLOD, SIGNAL(toggled(bool)), SLOT(updateAvatarLODControls()));
|
||||
|
||||
form->addRow("Decrease Avatar LOD Below FPS:", _avatarLODDecreaseFPS = new QDoubleSpinBox(this));
|
||||
_avatarLODDecreaseFPS->setValue(lodManager->getAvatarLODDecreaseFPS());
|
||||
_avatarLODDecreaseFPS->setDecimals(0);
|
||||
connect(_avatarLODDecreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
|
||||
|
||||
form->addRow("Increase Avatar LOD Above FPS:", _avatarLODIncreaseFPS = new QDoubleSpinBox(this));
|
||||
_avatarLODIncreaseFPS->setValue(lodManager->getAvatarLODIncreaseFPS());
|
||||
_avatarLODIncreaseFPS->setDecimals(0);
|
||||
connect(_avatarLODIncreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
|
||||
|
||||
form->addRow("Avatar LOD:", _avatarLOD = new QDoubleSpinBox(this));
|
||||
_avatarLOD->setDecimals(3);
|
||||
_avatarLOD->setRange(1.0 / MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, 1.0 / MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER);
|
||||
_avatarLOD->setSingleStep(0.001);
|
||||
_avatarLOD->setValue(1.0 / lodManager->getAvatarLODDistanceMultiplier());
|
||||
connect(_avatarLOD, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
|
||||
|
||||
// Add a button to reset
|
||||
QPushButton* resetButton = new QPushButton("Reset", this);
|
||||
|
@ -107,49 +75,19 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
|
|||
|
||||
this->QDialog::setLayout(form);
|
||||
|
||||
updateAvatarLODControls();
|
||||
updateAutomaticLODAdjust();
|
||||
}
|
||||
|
||||
void LodToolsDialog::reloadSliders() {
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
_lodSize->setValue(lodManager->getOctreeSizeScale() / TREE_SCALE);
|
||||
_boundaryLevelAdjust->setValue(lodManager->getBoundaryLevelAdjust());
|
||||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
}
|
||||
|
||||
void LodToolsDialog::updateAvatarLODControls() {
|
||||
QFormLayout* form = static_cast<QFormLayout*>(layout());
|
||||
|
||||
void LodToolsDialog::updateAutomaticLODAdjust() {
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
lodManager->setAutomaticAvatarLOD(_automaticAvatarLOD->isChecked());
|
||||
|
||||
_avatarLODDecreaseFPS->setVisible(_automaticAvatarLOD->isChecked());
|
||||
form->labelForField(_avatarLODDecreaseFPS)->setVisible(_automaticAvatarLOD->isChecked());
|
||||
|
||||
_avatarLODIncreaseFPS->setVisible(_automaticAvatarLOD->isChecked());
|
||||
form->labelForField(_avatarLODIncreaseFPS)->setVisible(_automaticAvatarLOD->isChecked());
|
||||
|
||||
_avatarLOD->setVisible(!_automaticAvatarLOD->isChecked());
|
||||
form->labelForField(_avatarLOD)->setVisible(!_automaticAvatarLOD->isChecked());
|
||||
|
||||
if (!_automaticAvatarLOD->isChecked()) {
|
||||
_avatarLOD->setValue(1.0 / lodManager->getAvatarLODDistanceMultiplier());
|
||||
}
|
||||
|
||||
if (isVisible()) {
|
||||
adjustSize();
|
||||
}
|
||||
}
|
||||
|
||||
void LodToolsDialog::updateAvatarLODValues() {
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
if (_automaticAvatarLOD->isChecked()) {
|
||||
lodManager->setAvatarLODDecreaseFPS(_avatarLODDecreaseFPS->value());
|
||||
lodManager->setAvatarLODIncreaseFPS(_avatarLODIncreaseFPS->value());
|
||||
|
||||
} else {
|
||||
lodManager->setAvatarLODDistanceMultiplier(1.0 / _avatarLOD->value());
|
||||
}
|
||||
lodManager->setAutomaticLODAdjust(!_manualLODAdjust->isChecked());
|
||||
_lodSize->setEnabled(_manualLODAdjust->isChecked());
|
||||
}
|
||||
|
||||
void LodToolsDialog::sizeScaleValueChanged(int value) {
|
||||
|
@ -160,20 +98,13 @@ void LodToolsDialog::sizeScaleValueChanged(int value) {
|
|||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
}
|
||||
|
||||
void LodToolsDialog::boundaryLevelValueChanged(int value) {
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
lodManager->setBoundaryLevelAdjust(value);
|
||||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
}
|
||||
|
||||
void LodToolsDialog::resetClicked(bool checked) {
|
||||
|
||||
int sliderValue = DEFAULT_OCTREE_SIZE_SCALE / TREE_SCALE;
|
||||
//sizeScaleValueChanged(sliderValue);
|
||||
_lodSize->setValue(sliderValue);
|
||||
_boundaryLevelAdjust->setValue(0);
|
||||
_automaticAvatarLOD->setChecked(true);
|
||||
_avatarLODDecreaseFPS->setValue(DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
|
||||
_avatarLODIncreaseFPS->setValue(ADJUST_LOD_UP_FPS);
|
||||
_manualLODAdjust->setChecked(false);
|
||||
|
||||
updateAutomaticLODAdjust(); // tell our LOD manager about the reset
|
||||
}
|
||||
|
||||
void LodToolsDialog::reject() {
|
||||
|
@ -184,6 +115,15 @@ void LodToolsDialog::reject() {
|
|||
void LodToolsDialog::closeEvent(QCloseEvent* event) {
|
||||
this->QDialog::closeEvent(event);
|
||||
emit closed();
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
|
||||
// always revert back to automatic LOD adjustment when closed
|
||||
lodManager->setAutomaticLODAdjust(true);
|
||||
|
||||
// if the user adjusted the LOD above "normal" then always revert back to default
|
||||
if (lodManager->getOctreeSizeScale() > DEFAULT_OCTREE_SIZE_SCALE) {
|
||||
lodManager->setOctreeSizeScale(DEFAULT_OCTREE_SIZE_SCALE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -31,11 +31,9 @@ signals:
|
|||
public slots:
|
||||
void reject();
|
||||
void sizeScaleValueChanged(int value);
|
||||
void boundaryLevelValueChanged(int value);
|
||||
void resetClicked(bool checked);
|
||||
void reloadSliders();
|
||||
void updateAvatarLODControls();
|
||||
void updateAvatarLODValues();
|
||||
void updateAutomaticLODAdjust();
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -44,11 +42,13 @@ protected:
|
|||
|
||||
private:
|
||||
QSlider* _lodSize;
|
||||
QSlider* _boundaryLevelAdjust;
|
||||
QCheckBox* _automaticAvatarLOD;
|
||||
QDoubleSpinBox* _avatarLODDecreaseFPS;
|
||||
QDoubleSpinBox* _avatarLODIncreaseFPS;
|
||||
QDoubleSpinBox* _avatarLOD;
|
||||
|
||||
QCheckBox* _manualLODAdjust;
|
||||
|
||||
QDoubleSpinBox* _desktopLODDecreaseFPS;
|
||||
|
||||
QDoubleSpinBox* _hmdLODDecreaseFPS;
|
||||
|
||||
QLabel* _feedback;
|
||||
};
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "LoginDialog.h"
|
||||
#include "UIUtil.h"
|
||||
|
||||
const QString FORGOT_PASSWORD_URL = "https://metaverse.highfidelity.io/users/password/new";
|
||||
const QString FORGOT_PASSWORD_URL = "https://metaverse.highfidelity.com/users/password/new";
|
||||
|
||||
LoginDialog::LoginDialog(QWidget* parent) :
|
||||
FramelessDialog(parent, 0, FramelessDialog::POSITION_TOP),
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
#include "Application.h"
|
||||
#include "MainWindow.h"
|
||||
#include "LODManager.h"
|
||||
#include "Menu.h"
|
||||
#include "ModelsBrowser.h"
|
||||
#include "PreferencesDialog.h"
|
||||
|
@ -174,6 +175,10 @@ void PreferencesDialog::loadPreferences() {
|
|||
ui.sixenseReticleMoveSpeedSpin->setValue(sixense.getReticleMoveSpeed());
|
||||
ui.invertSixenseButtonsCheckBox->setChecked(sixense.getInvertButtons());
|
||||
|
||||
// LOD items
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
ui.desktopMinimumFPSSpin->setValue(lodManager->getDesktopLODDecreaseFPS());
|
||||
ui.hmdMinimumFPSSpin->setValue(lodManager->getHMDLODDecreaseFPS());
|
||||
}
|
||||
|
||||
void PreferencesDialog::savePreferences() {
|
||||
|
@ -275,4 +280,9 @@ void PreferencesDialog::savePreferences() {
|
|||
audio->setOutputStarveDetectionPeriod(ui.outputStarveDetectionPeriodSpinner->value());
|
||||
|
||||
Application::getInstance()->resizeGL(glCanvas->width(), glCanvas->height());
|
||||
|
||||
// LOD items
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
lodManager->setDesktopLODDecreaseFPS(ui.desktopMinimumFPSSpin->value());
|
||||
lodManager->setHMDLODDecreaseFPS(ui.hmdMinimumFPSSpin->value());
|
||||
}
|
||||
|
|
|
@ -136,7 +136,7 @@
|
|||
<string><style type="text/css">
|
||||
a { text-decoration: none; color: #267077;}
|
||||
</style>
|
||||
Invalid username or password. <a href="https://metaverse.highfidelity.io/password/new">Recover?</a></string>
|
||||
Invalid username or password. <a href="https://metaverse.highfidelity.com/password/new">Recover?</a></string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
|
||||
|
@ -458,7 +458,7 @@ border-radius: 4px; padding-top: 1px;</string>
|
|||
<string><style type="text/css">
|
||||
a { text-decoration: none; color: #267077;}
|
||||
</style>
|
||||
<a href="https://metaverse.highfidelity.io/password/new">Recover password?</a></string>
|
||||
<a href="https://metaverse.highfidelity.com/password/new">Recover password?</a></string>
|
||||
</property>
|
||||
<property name="openExternalLinks">
|
||||
<bool>true</bool>
|
||||
|
|
|
@ -701,6 +701,219 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
|
||||
|
||||
<item>
|
||||
<spacer name="verticalSpacer_10">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<widget class="QLabel" name="levelOfDetailTitleLabel">
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
<pointsize>18</pointsize>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">color:#29967e</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Level of Detail Tuning</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_111x">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>7</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>7</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_9x">
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
</font>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true"/>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Minimum Desktop FPS</string>
|
||||
</property>
|
||||
<property name="indent">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<!--
|
||||
<property name="buddy">
|
||||
<cstring>fieldOfViewSpin</cstring>
|
||||
</property>
|
||||
-->
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_111x">
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
</font>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="desktopMinimumFPSSpin">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>100</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>95</width>
|
||||
<height>36</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
</font>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>120</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_111y">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>7</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>7</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_9y">
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
</font>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true"/>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Minimum HMD FPS</string>
|
||||
</property>
|
||||
<property name="indent">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<!--
|
||||
<property name="buddy">
|
||||
<cstring>fieldOfViewSpin</cstring>
|
||||
</property>
|
||||
-->
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_111y">
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
</font>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="hmdMinimumFPSSpin">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>100</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>95</width>
|
||||
<height>36</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Arial</family>
|
||||
</font>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>120</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
|
||||
|
||||
<item>
|
||||
<spacer name="verticalSpacer_8">
|
||||
<property name="orientation">
|
||||
|
@ -717,6 +930,7 @@
|
|||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<widget class="QLabel" name="avatarTitleLabel">
|
||||
<property name="font">
|
||||
|
@ -738,6 +952,7 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_111">
|
||||
<property name="spacing">
|
||||
|
@ -820,6 +1035,9 @@
|
|||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
|
||||
|
||||
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<property name="spacing">
|
||||
|
|
|
@ -300,16 +300,6 @@ public:
|
|||
const AABox& getLocalAABox() const { return _localAABox; }
|
||||
const Referential* getReferential() const { return _referential; }
|
||||
|
||||
void togglePhysicsEnabled() { _enablePhysics = !_enablePhysics; }
|
||||
bool isPhysicsEnabled() { return _enablePhysics; }
|
||||
void setPhysicsEnabled(bool enablePhysics) { _enablePhysics = enablePhysics; }
|
||||
|
||||
void lockForRead() { _lock.lockForRead(); }
|
||||
bool tryLockForRead() { return _lock.tryLockForRead(); }
|
||||
void lockForWrite() { _lock.lockForWrite(); }
|
||||
bool tryLockForWrite() { return _lock.tryLockForWrite(); }
|
||||
void unlock() { _lock.unlock(); }
|
||||
|
||||
void setVelocity(const glm::vec3 velocity) { _velocity = velocity; }
|
||||
Q_INVOKABLE glm::vec3 getVelocity() const { return _velocity; }
|
||||
|
||||
|
@ -409,9 +399,6 @@ private:
|
|||
// privatize the copy constructor and assignment operator so they cannot be called
|
||||
AvatarData(const AvatarData&);
|
||||
AvatarData& operator= (const AvatarData&);
|
||||
|
||||
QReadWriteLock _lock;
|
||||
bool _enablePhysics = false;
|
||||
};
|
||||
Q_DECLARE_METATYPE(AvatarData*)
|
||||
|
||||
|
|
|
@ -277,7 +277,6 @@ void EntityTreeRenderer::update() {
|
|||
|
||||
void EntityTreeRenderer::checkEnterLeaveEntities() {
|
||||
if (_tree && !_shuttingDown) {
|
||||
_tree->lockForWrite(); // so that our scripts can do edits if they want
|
||||
glm::vec3 avatarPosition = _viewState->getAvatarPosition();
|
||||
|
||||
if (avatarPosition != _lastAvatarPosition) {
|
||||
|
@ -286,6 +285,7 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
|
|||
QVector<EntityItemID> entitiesContainingAvatar;
|
||||
|
||||
// find the entities near us
|
||||
_tree->lockForRead(); // don't let someone else change our tree while we search
|
||||
static_cast<EntityTree*>(_tree)->findEntities(avatarPosition, radius, foundEntities);
|
||||
|
||||
// create a list of entities that actually contain the avatar's position
|
||||
|
@ -294,6 +294,11 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
|
|||
entitiesContainingAvatar << entity->getEntityItemID();
|
||||
}
|
||||
}
|
||||
_tree->unlock();
|
||||
|
||||
// Note: at this point we don't need to worry about the tree being locked, because we only deal with
|
||||
// EntityItemIDs from here. The loadEntityScript() method is robust against attempting to load scripts
|
||||
// for entity IDs that no longer exist.
|
||||
|
||||
// for all of our previous containing entities, if they are no longer containing then send them a leave event
|
||||
foreach(const EntityItemID& entityID, _currentEntitiesInside) {
|
||||
|
@ -322,14 +327,12 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
|
|||
_currentEntitiesInside = entitiesContainingAvatar;
|
||||
_lastAvatarPosition = avatarPosition;
|
||||
}
|
||||
_tree->unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::leaveAllEntities() {
|
||||
if (_tree && !_shuttingDown) {
|
||||
_tree->lockForWrite(); // so that our scripts can do edits if they want
|
||||
|
||||
|
||||
// for all of our previous containing entities, if they are no longer containing then send them a leave event
|
||||
foreach(const EntityItemID& entityID, _currentEntitiesInside) {
|
||||
emit leaveEntity(entityID);
|
||||
|
@ -344,7 +347,6 @@ void EntityTreeRenderer::leaveAllEntities() {
|
|||
// make sure our "last avatar position" is something other than our current position, so that on our
|
||||
// first chance, we'll check for enter/leave entity events.
|
||||
_lastAvatarPosition = _viewState->getAvatarPosition() + glm::vec3((float)TREE_SCALE);
|
||||
_tree->unlock();
|
||||
}
|
||||
}
|
||||
void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::RenderSide renderSide) {
|
||||
|
|
|
@ -25,7 +25,7 @@ EntityItemID::EntityItemID() :
|
|||
creatorTokenID(UNKNOWN_ENTITY_TOKEN),
|
||||
isKnownID(false)
|
||||
{
|
||||
};
|
||||
}
|
||||
|
||||
EntityItemID::EntityItemID(const EntityItemID& other) :
|
||||
id(other.id),
|
||||
|
|
|
@ -458,41 +458,6 @@ FBXNode parseFBX(QIODevice* device) {
|
|||
return top;
|
||||
}
|
||||
|
||||
QVariantHash parseMapping(QIODevice* device) {
|
||||
QVariantHash properties;
|
||||
|
||||
QByteArray line;
|
||||
while (!(line = device->readLine()).isEmpty()) {
|
||||
if ((line = line.trimmed()).startsWith('#')) {
|
||||
continue; // comment
|
||||
}
|
||||
QList<QByteArray> sections = line.split('=');
|
||||
if (sections.size() < 2) {
|
||||
continue;
|
||||
}
|
||||
QByteArray name = sections.at(0).trimmed();
|
||||
if (sections.size() == 2) {
|
||||
properties.insertMulti(name, sections.at(1).trimmed());
|
||||
|
||||
} else if (sections.size() == 3) {
|
||||
QVariantHash heading = properties.value(name).toHash();
|
||||
heading.insertMulti(sections.at(1).trimmed(), sections.at(2).trimmed());
|
||||
properties.insert(name, heading);
|
||||
|
||||
} else if (sections.size() >= 4) {
|
||||
QVariantHash heading = properties.value(name).toHash();
|
||||
QVariantList contents;
|
||||
for (int i = 2; i < sections.size(); i++) {
|
||||
contents.append(sections.at(i).trimmed());
|
||||
}
|
||||
heading.insertMulti(sections.at(1).trimmed(), contents);
|
||||
properties.insert(name, heading);
|
||||
}
|
||||
}
|
||||
|
||||
return properties;
|
||||
}
|
||||
|
||||
QVector<glm::vec3> createVec3Vector(const QVector<double>& doubleVector) {
|
||||
QVector<glm::vec3> values;
|
||||
for (const double* it = doubleVector.constData(), *end = it + (doubleVector.size() / 3 * 3); it != end; ) {
|
||||
|
@ -2473,39 +2438,6 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
|
|||
return geometry;
|
||||
}
|
||||
|
||||
QVariantHash readMapping(const QByteArray& data) {
|
||||
QBuffer buffer(const_cast<QByteArray*>(&data));
|
||||
buffer.open(QIODevice::ReadOnly);
|
||||
return parseMapping(&buffer);
|
||||
}
|
||||
|
||||
QByteArray writeMapping(const QVariantHash& mapping) {
|
||||
QBuffer buffer;
|
||||
buffer.open(QIODevice::WriteOnly);
|
||||
for (QVariantHash::const_iterator first = mapping.constBegin(); first != mapping.constEnd(); first++) {
|
||||
QByteArray key = first.key().toUtf8() + " = ";
|
||||
QVariantHash hashValue = first.value().toHash();
|
||||
if (hashValue.isEmpty()) {
|
||||
buffer.write(key + first.value().toByteArray() + "\n");
|
||||
continue;
|
||||
}
|
||||
for (QVariantHash::const_iterator second = hashValue.constBegin(); second != hashValue.constEnd(); second++) {
|
||||
QByteArray extendedKey = key + second.key().toUtf8();
|
||||
QVariantList listValue = second.value().toList();
|
||||
if (listValue.isEmpty()) {
|
||||
buffer.write(extendedKey + " = " + second.value().toByteArray() + "\n");
|
||||
continue;
|
||||
}
|
||||
buffer.write(extendedKey);
|
||||
for (QVariantList::const_iterator third = listValue.constBegin(); third != listValue.constEnd(); third++) {
|
||||
buffer.write(" = " + third->toByteArray());
|
||||
}
|
||||
buffer.write("\n");
|
||||
}
|
||||
}
|
||||
return buffer.data();
|
||||
}
|
||||
|
||||
FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping, bool loadLightmaps, float lightmapLevel) {
|
||||
QBuffer buffer(const_cast<QByteArray*>(&model));
|
||||
buffer.open(QIODevice::ReadOnly);
|
||||
|
|
|
@ -261,12 +261,6 @@ public:
|
|||
|
||||
Q_DECLARE_METATYPE(FBXGeometry)
|
||||
|
||||
/// Reads an FST mapping from the supplied data.
|
||||
QVariantHash readMapping(const QByteArray& data);
|
||||
|
||||
/// Writes an FST mapping to a byte array.
|
||||
QByteArray writeMapping(const QVariantHash& mapping);
|
||||
|
||||
/// Reads FBX geometry from the supplied model and mapping data.
|
||||
/// \exception QString if an error occurs in parsing
|
||||
FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping, bool loadLightmaps = true, float lightmapLevel = 1.0f);
|
||||
|
|
99
libraries/fbx/src/FSTReader.cpp
Normal file
99
libraries/fbx/src/FSTReader.cpp
Normal file
|
@ -0,0 +1,99 @@
|
|||
//
|
||||
// FSTReader.cpp
|
||||
//
|
||||
//
|
||||
// Created by Clement on 3/26/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <QBuffer>
|
||||
|
||||
#include "FSTReader.h"
|
||||
|
||||
QVariantHash parseMapping(QIODevice* device) {
|
||||
QVariantHash properties;
|
||||
|
||||
QByteArray line;
|
||||
while (!(line = device->readLine()).isEmpty()) {
|
||||
if ((line = line.trimmed()).startsWith('#')) {
|
||||
continue; // comment
|
||||
}
|
||||
QList<QByteArray> sections = line.split('=');
|
||||
if (sections.size() < 2) {
|
||||
continue;
|
||||
}
|
||||
QByteArray name = sections.at(0).trimmed();
|
||||
if (sections.size() == 2) {
|
||||
properties.insertMulti(name, sections.at(1).trimmed());
|
||||
|
||||
} else if (sections.size() == 3) {
|
||||
QVariantHash heading = properties.value(name).toHash();
|
||||
heading.insertMulti(sections.at(1).trimmed(), sections.at(2).trimmed());
|
||||
properties.insert(name, heading);
|
||||
|
||||
} else if (sections.size() >= 4) {
|
||||
QVariantHash heading = properties.value(name).toHash();
|
||||
QVariantList contents;
|
||||
for (int i = 2; i < sections.size(); i++) {
|
||||
contents.append(sections.at(i).trimmed());
|
||||
}
|
||||
heading.insertMulti(sections.at(1).trimmed(), contents);
|
||||
properties.insert(name, heading);
|
||||
}
|
||||
}
|
||||
|
||||
return properties;
|
||||
}
|
||||
|
||||
QVariantHash readMapping(const QByteArray& data) {
|
||||
QBuffer buffer(const_cast<QByteArray*>(&data));
|
||||
buffer.open(QIODevice::ReadOnly);
|
||||
return parseMapping(&buffer);
|
||||
}
|
||||
|
||||
void writeVariant(QBuffer& buffer, QVariantHash::const_iterator& it) {
|
||||
QByteArray key = it.key().toUtf8() + " = ";
|
||||
QVariantHash hashValue = it.value().toHash();
|
||||
if (hashValue.isEmpty()) {
|
||||
buffer.write(key + it.value().toByteArray() + "\n");
|
||||
return;
|
||||
}
|
||||
for (QVariantHash::const_iterator second = hashValue.constBegin(); second != hashValue.constEnd(); second++) {
|
||||
QByteArray extendedKey = key + second.key().toUtf8();
|
||||
QVariantList listValue = second.value().toList();
|
||||
if (listValue.isEmpty()) {
|
||||
buffer.write(extendedKey + " = " + second.value().toByteArray() + "\n");
|
||||
continue;
|
||||
}
|
||||
buffer.write(extendedKey);
|
||||
for (QVariantList::const_iterator third = listValue.constBegin(); third != listValue.constEnd(); third++) {
|
||||
buffer.write(" = " + third->toByteArray());
|
||||
}
|
||||
buffer.write("\n");
|
||||
}
|
||||
}
|
||||
|
||||
QByteArray writeMapping(const QVariantHash& mapping) {
|
||||
static const QStringList PREFERED_ORDER = QStringList() << NAME_FIELD << SCALE_FIELD << FILENAME_FIELD
|
||||
<< TEXDIR_FIELD << JOINT_FIELD << FREE_JOINT_FIELD
|
||||
<< BLENDSHAPE_FIELD << JOINT_INDEX_FIELD;
|
||||
QBuffer buffer;
|
||||
buffer.open(QIODevice::WriteOnly);
|
||||
|
||||
for (auto key : PREFERED_ORDER) {
|
||||
auto it = mapping.find(key);
|
||||
if (it != mapping.constEnd()) {
|
||||
writeVariant(buffer, it);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto it = mapping.constBegin(); it != mapping.constEnd(); it++) {
|
||||
if (!PREFERED_ORDER.contains(it.key())) {
|
||||
writeVariant(buffer, it);
|
||||
}
|
||||
}
|
||||
return buffer.data();
|
||||
}
|
36
libraries/fbx/src/FSTReader.h
Normal file
36
libraries/fbx/src/FSTReader.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
//
|
||||
// FSTReader.h
|
||||
//
|
||||
//
|
||||
// Created by Clement on 3/26/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_FSTReader_h
|
||||
#define hifi_FSTReader_h
|
||||
|
||||
#include <QVariantHash>
|
||||
|
||||
static const QString NAME_FIELD = "name";
|
||||
static const QString FILENAME_FIELD = "filename";
|
||||
static const QString TEXDIR_FIELD = "texdir";
|
||||
static const QString LOD_FIELD = "lod";
|
||||
static const QString JOINT_INDEX_FIELD = "jointIndex";
|
||||
static const QString SCALE_FIELD = "scale";
|
||||
static const QString TRANSLATION_X_FIELD = "tx";
|
||||
static const QString TRANSLATION_Y_FIELD = "ty";
|
||||
static const QString TRANSLATION_Z_FIELD = "tz";
|
||||
static const QString JOINT_FIELD = "joint";
|
||||
static const QString FREE_JOINT_FIELD = "freeJoint";
|
||||
static const QString BLENDSHAPE_FIELD = "bs";
|
||||
|
||||
/// Reads an FST mapping from the supplied data.
|
||||
QVariantHash readMapping(const QByteArray& data);
|
||||
|
||||
/// Writes an FST mapping to a byte array.
|
||||
QByteArray writeMapping(const QVariantHash& mapping);
|
||||
|
||||
#endif // hifi_FSTReader_h
|
|
@ -49,7 +49,10 @@ static const GLenum _elementTypeToGLType[NUM_TYPES]= {
|
|||
GL_UNSIGNED_BYTE
|
||||
};
|
||||
|
||||
#if _DEBUG
|
||||
#define CHECK_GL_ERROR() ::gpu::GLBackend::checkGLError()
|
||||
//#define CHECK_GL_ERROR()
|
||||
#else
|
||||
#define CHECK_GL_ERROR()
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -115,7 +115,7 @@ void AccountManager::updateBalance() {
|
|||
callbackParameters.jsonCallbackReceiver = &_accountInfo;
|
||||
callbackParameters.jsonCallbackMethod = "setBalanceFromJSON";
|
||||
|
||||
authenticatedRequest("/api/v1/wallets/mine", QNetworkAccessManager::GetOperation, callbackParameters);
|
||||
sendRequest("/api/v1/wallets/mine", AccountManagerAuth::Required, QNetworkAccessManager::GetOperation, callbackParameters);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -159,50 +159,30 @@ void AccountManager::setAuthURL(const QUrl& authURL) {
|
|||
}
|
||||
}
|
||||
|
||||
void AccountManager::authenticatedRequest(const QString& path, QNetworkAccessManager::Operation operation,
|
||||
const JSONCallbackParameters& callbackParams,
|
||||
const QByteArray& dataByteArray,
|
||||
QHttpMultiPart* dataMultiPart,
|
||||
const QVariantMap& propertyMap) {
|
||||
void AccountManager::sendRequest(const QString& path,
|
||||
AccountManagerAuth::Type authType,
|
||||
QNetworkAccessManager::Operation operation,
|
||||
const JSONCallbackParameters& callbackParams,
|
||||
const QByteArray& dataByteArray,
|
||||
QHttpMultiPart* dataMultiPart,
|
||||
const QVariantMap& propertyMap) {
|
||||
|
||||
QMetaObject::invokeMethod(this, "invokedRequest",
|
||||
Q_ARG(const QString&, path),
|
||||
Q_ARG(bool, true),
|
||||
Q_ARG(QNetworkAccessManager::Operation, operation),
|
||||
Q_ARG(const JSONCallbackParameters&, callbackParams),
|
||||
Q_ARG(const QByteArray&, dataByteArray),
|
||||
Q_ARG(QHttpMultiPart*, dataMultiPart),
|
||||
Q_ARG(QVariantMap, propertyMap));
|
||||
}
|
||||
|
||||
void AccountManager::unauthenticatedRequest(const QString& path, QNetworkAccessManager::Operation operation,
|
||||
const JSONCallbackParameters& callbackParams,
|
||||
const QByteArray& dataByteArray,
|
||||
QHttpMultiPart* dataMultiPart,
|
||||
const QVariantMap& propertyMap) {
|
||||
if (thread() != QThread::currentThread()) {
|
||||
QMetaObject::invokeMethod(this, "sendRequest",
|
||||
Q_ARG(const QString&, path),
|
||||
Q_ARG(AccountManagerAuth::Type, AccountManagerAuth::Required),
|
||||
Q_ARG(QNetworkAccessManager::Operation, operation),
|
||||
Q_ARG(const JSONCallbackParameters&, callbackParams),
|
||||
Q_ARG(const QByteArray&, dataByteArray),
|
||||
Q_ARG(QHttpMultiPart*, dataMultiPart),
|
||||
Q_ARG(QVariantMap, propertyMap));
|
||||
}
|
||||
|
||||
QMetaObject::invokeMethod(this, "invokedRequest",
|
||||
Q_ARG(const QString&, path),
|
||||
Q_ARG(bool, false),
|
||||
Q_ARG(QNetworkAccessManager::Operation, operation),
|
||||
Q_ARG(const JSONCallbackParameters&, callbackParams),
|
||||
Q_ARG(const QByteArray&, dataByteArray),
|
||||
Q_ARG(QHttpMultiPart*, dataMultiPart),
|
||||
Q_ARG(QVariantMap, propertyMap));
|
||||
}
|
||||
|
||||
void AccountManager::invokedRequest(const QString& path,
|
||||
bool requiresAuthentication,
|
||||
QNetworkAccessManager::Operation operation,
|
||||
const JSONCallbackParameters& callbackParams,
|
||||
const QByteArray& dataByteArray, QHttpMultiPart* dataMultiPart,
|
||||
const QVariantMap& propertyMap) {
|
||||
|
||||
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
|
||||
|
||||
|
||||
QNetworkRequest networkRequest;
|
||||
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
|
||||
|
||||
|
||||
QUrl requestURL = _authURL;
|
||||
|
||||
if (path.startsWith("/")) {
|
||||
|
@ -211,13 +191,17 @@ void AccountManager::invokedRequest(const QString& path,
|
|||
requestURL.setPath("/" + path);
|
||||
}
|
||||
|
||||
if (requiresAuthentication) {
|
||||
if (authType != AccountManagerAuth::None ) {
|
||||
if (hasValidAccessToken()) {
|
||||
networkRequest.setRawHeader(ACCESS_TOKEN_AUTHORIZATION_HEADER,
|
||||
_accountInfo.getAccessToken().authorizationHeaderValue());
|
||||
} else {
|
||||
qDebug() << "No valid access token present. Bailing on authenticated invoked request.";
|
||||
return;
|
||||
if (authType == AccountManagerAuth::Required) {
|
||||
qDebug() << "No valid access token present. Bailing on invoked request to"
|
||||
<< path << "that requires authentication";
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -540,8 +524,8 @@ void AccountManager::processGeneratedKeypair(const QByteArray& publicKey, const
|
|||
|
||||
requestMultiPart->append(keyPart);
|
||||
|
||||
authenticatedRequest(PUBLIC_KEY_UPDATE_PATH, QNetworkAccessManager::PutOperation,
|
||||
JSONCallbackParameters(), QByteArray(), requestMultiPart);
|
||||
sendRequest(PUBLIC_KEY_UPDATE_PATH, AccountManagerAuth::Required, QNetworkAccessManager::PutOperation,
|
||||
JSONCallbackParameters(), QByteArray(), requestMultiPart);
|
||||
|
||||
// get rid of the keypair generator now that we don't need it anymore
|
||||
sender()->deleteLater();
|
||||
|
|
|
@ -37,6 +37,16 @@ public:
|
|||
QString updateSlot;
|
||||
};
|
||||
|
||||
namespace AccountManagerAuth {
|
||||
enum Type {
|
||||
None,
|
||||
Required,
|
||||
Optional
|
||||
};
|
||||
}
|
||||
|
||||
Q_DECLARE_METATYPE(AccountManagerAuth::Type);
|
||||
|
||||
const QByteArray ACCESS_TOKEN_AUTHORIZATION_HEADER = "Authorization";
|
||||
|
||||
class AccountManager : public QObject {
|
||||
|
@ -44,19 +54,13 @@ class AccountManager : public QObject {
|
|||
public:
|
||||
static AccountManager& getInstance(bool forceReset = false);
|
||||
|
||||
void authenticatedRequest(const QString& path,
|
||||
QNetworkAccessManager::Operation operation = QNetworkAccessManager::GetOperation,
|
||||
const JSONCallbackParameters& callbackParams = JSONCallbackParameters(),
|
||||
const QByteArray& dataByteArray = QByteArray(),
|
||||
QHttpMultiPart* dataMultiPart = NULL,
|
||||
const QVariantMap& propertyMap = QVariantMap());
|
||||
|
||||
void unauthenticatedRequest(const QString& path,
|
||||
QNetworkAccessManager::Operation operation = QNetworkAccessManager::GetOperation,
|
||||
const JSONCallbackParameters& callbackParams = JSONCallbackParameters(),
|
||||
const QByteArray& dataByteArray = QByteArray(),
|
||||
QHttpMultiPart* dataMultiPart = NULL,
|
||||
const QVariantMap& propertyMap = QVariantMap()) ;
|
||||
Q_INVOKABLE void sendRequest(const QString& path,
|
||||
AccountManagerAuth::Type authType,
|
||||
QNetworkAccessManager::Operation operation = QNetworkAccessManager::GetOperation,
|
||||
const JSONCallbackParameters& callbackParams = JSONCallbackParameters(),
|
||||
const QByteArray& dataByteArray = QByteArray(),
|
||||
QHttpMultiPart* dataMultiPart = NULL,
|
||||
const QVariantMap& propertyMap = QVariantMap());
|
||||
|
||||
const QUrl& getAuthURL() const { return _authURL; }
|
||||
void setAuthURL(const QUrl& authURL);
|
||||
|
@ -107,14 +111,6 @@ private:
|
|||
void passSuccessToCallback(QNetworkReply* reply);
|
||||
void passErrorToCallback(QNetworkReply* reply);
|
||||
|
||||
Q_INVOKABLE void invokedRequest(const QString& path,
|
||||
bool requiresAuthentication,
|
||||
QNetworkAccessManager::Operation operation,
|
||||
const JSONCallbackParameters& callbackParams,
|
||||
const QByteArray& dataByteArray,
|
||||
QHttpMultiPart* dataMultiPart,
|
||||
const QVariantMap& propertyMap);
|
||||
|
||||
QUrl _authURL;
|
||||
QMap<QNetworkReply*, JSONCallbackParameters> _pendingCallbackMap;
|
||||
|
||||
|
|
|
@ -294,12 +294,11 @@ void AddressManager::attemptPlaceNameLookup(const QString& lookupString, const Q
|
|||
requestParams.insert(OVERRIDE_PATH_KEY, overridePath);
|
||||
}
|
||||
|
||||
AccountManager::getInstance().unauthenticatedRequest(GET_PLACE.arg(placeName),
|
||||
QNetworkAccessManager::GetOperation,
|
||||
apiCallbackParameters(),
|
||||
QByteArray(),
|
||||
NULL,
|
||||
requestParams);
|
||||
AccountManager::getInstance().sendRequest(GET_PLACE.arg(placeName),
|
||||
AccountManagerAuth::None,
|
||||
QNetworkAccessManager::GetOperation,
|
||||
apiCallbackParameters(),
|
||||
QByteArray(), NULL, requestParams);
|
||||
}
|
||||
|
||||
bool AddressManager::handleNetworkAddress(const QString& lookupString) {
|
||||
|
@ -439,9 +438,10 @@ void AddressManager::setDomainInfo(const QString& hostname, quint16 port) {
|
|||
void AddressManager::goToUser(const QString& username) {
|
||||
QString formattedUsername = QUrl::toPercentEncoding(username);
|
||||
// this is a username - pull the captured name and lookup that user's location
|
||||
AccountManager::getInstance().unauthenticatedRequest(GET_USER_LOCATION.arg(formattedUsername),
|
||||
QNetworkAccessManager::GetOperation,
|
||||
apiCallbackParameters());
|
||||
AccountManager::getInstance().sendRequest(GET_USER_LOCATION.arg(formattedUsername),
|
||||
AccountManagerAuth::Optional,
|
||||
QNetworkAccessManager::GetOperation,
|
||||
apiCallbackParameters());
|
||||
}
|
||||
|
||||
void AddressManager::copyAddress() {
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "AccountManager.h"
|
||||
|
||||
const QString HIFI_URL_SCHEME = "hifi";
|
||||
const QString DEFAULT_HIFI_ADDRESS = "hifi://sandbox";
|
||||
const QString DEFAULT_HIFI_ADDRESS = "hifi://entry";
|
||||
|
||||
typedef const glm::vec3& (*PositionGetter)();
|
||||
typedef glm::quat (*OrientationGetter)();
|
||||
|
|
|
@ -36,7 +36,7 @@ const char SOLO_NODE_TYPES[2] = {
|
|||
NodeType::AudioMixer
|
||||
};
|
||||
|
||||
const QUrl DEFAULT_NODE_AUTH_URL = QUrl("https://metaverse.highfidelity.io");
|
||||
const QUrl DEFAULT_NODE_AUTH_URL = QUrl("https://metaverse.highfidelity.com");
|
||||
|
||||
LimitedNodeList::LimitedNodeList(unsigned short socketListenPort, unsigned short dtlsListenPort) :
|
||||
linkedDataCreateCallback(NULL),
|
||||
|
|
|
@ -62,11 +62,10 @@ void UserActivityLogger::logAction(QString action, QJsonObject details, JSONCall
|
|||
params.errorCallbackMethod = "requestError";
|
||||
}
|
||||
|
||||
accountManager.authenticatedRequest(USER_ACTIVITY_URL,
|
||||
QNetworkAccessManager::PostOperation,
|
||||
params,
|
||||
NULL,
|
||||
multipart);
|
||||
accountManager.sendRequest(USER_ACTIVITY_URL,
|
||||
AccountManagerAuth::Required,
|
||||
QNetworkAccessManager::PostOperation,
|
||||
params, NULL, multipart);
|
||||
}
|
||||
|
||||
void UserActivityLogger::requestFinished(QNetworkReply& requestReply) {
|
||||
|
|
|
@ -23,7 +23,7 @@ const int TREE_SCALE = 16384; // ~10 miles.. This is the number of meters of t
|
|||
const float DEFAULT_OCTREE_SIZE_SCALE = TREE_SCALE * 400.0f;
|
||||
|
||||
// This is used in the LOD Tools to translate between the size scale slider and the values used to set the OctreeSizeScale
|
||||
const float MAX_LOD_SIZE_MULTIPLIER = 2000.0f;
|
||||
const float MAX_LOD_SIZE_MULTIPLIER = 800.0f;
|
||||
|
||||
const int NUMBER_OF_CHILDREN = 8;
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,6 +1,7 @@
|
|||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
|
||||
2015.03.25 -- modified by Andrew Meadows andrew@highfidelity.io
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -19,6 +20,8 @@ subject to the following restrictions:
|
|||
#ifndef hifi_CharacterController_h
|
||||
#define hifi_CharacterController_h
|
||||
|
||||
#include <AvatarData.h>
|
||||
|
||||
#include <btBulletDynamicsCommon.h>
|
||||
#include <BulletDynamics/Character/btCharacterControllerInterface.h>
|
||||
#include <BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h>
|
||||
|
@ -35,56 +38,57 @@ class btPairCachingGhostObject;
|
|||
///It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations.
|
||||
///Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user.
|
||||
|
||||
|
||||
ATTRIBUTE_ALIGNED16(class) CharacterController : public btCharacterControllerInterface
|
||||
{
|
||||
protected:
|
||||
|
||||
btScalar m_halfHeight;
|
||||
AvatarData* _avatarData = NULL;
|
||||
btPairCachingGhostObject* _ghostObject;
|
||||
|
||||
btPairCachingGhostObject* m_ghostObject;
|
||||
btConvexShape* m_convexShape;//is also in m_ghostObject, but it needs to be convex, so we store it here to avoid upcast
|
||||
btConvexShape* _convexShape;//is also in _ghostObject, but it needs to be convex, so we store it here to avoid upcast
|
||||
btScalar _radius;
|
||||
btScalar _halfHeight;
|
||||
|
||||
btScalar m_verticalVelocity;
|
||||
btScalar m_verticalOffset;
|
||||
btScalar m_fallSpeed;
|
||||
btScalar m_jumpSpeed;
|
||||
btScalar m_maxJumpHeight;
|
||||
btScalar m_maxSlopeRadians; // Slope angle that is set (used for returning the exact value)
|
||||
btScalar m_maxSlopeCosine; // Cosine equivalent of m_maxSlopeRadians (calculated once when set, for optimization)
|
||||
btScalar m_gravity;
|
||||
btScalar _verticalVelocity;
|
||||
btScalar _verticalOffset; // fall distance from velocity this frame
|
||||
btScalar _maxFallSpeed;
|
||||
btScalar _jumpSpeed;
|
||||
btScalar _maxJumpHeight;
|
||||
btScalar _maxSlopeRadians; // Slope angle that is set (used for returning the exact value)
|
||||
btScalar _maxSlopeCosine; // Cosine equivalent of _maxSlopeRadians (calculated once when set, for optimization)
|
||||
btScalar _gravity;
|
||||
|
||||
btScalar m_turnAngle;
|
||||
btScalar _stepHeight; // height of stepUp prior to stepForward
|
||||
|
||||
btScalar m_stepHeight;
|
||||
|
||||
btScalar m_addedMargin;//@todo: remove this and fix the code
|
||||
btScalar _addedMargin;//@todo: remove this and fix the code
|
||||
|
||||
///this is the desired walk direction, set by the user
|
||||
btVector3 m_walkDirection;
|
||||
btVector3 m_normalizedDirection;
|
||||
btVector3 _walkDirection;
|
||||
btVector3 _normalizedDirection;
|
||||
|
||||
//some internal variables
|
||||
btVector3 m_currentPosition;
|
||||
btScalar m_currentStepOffset;
|
||||
btVector3 m_targetPosition;
|
||||
btVector3 _currentPosition;
|
||||
btQuaternion _currentRotation;
|
||||
btVector3 _targetPosition;
|
||||
btScalar _lastStepUp;
|
||||
|
||||
///keep track of the contact manifolds
|
||||
btManifoldArray m_manifoldArray;
|
||||
btManifoldArray _manifoldArray;
|
||||
|
||||
bool m_touchingContact;
|
||||
btVector3 m_touchingNormal;
|
||||
bool _touchingContact;
|
||||
btVector3 _floorNormal; // points from object to character
|
||||
|
||||
bool m_wasOnGround;
|
||||
bool m_wasJumping;
|
||||
bool m_useGhostObjectSweepTest;
|
||||
bool m_useWalkDirection;
|
||||
btScalar m_velocityTimeInterval;
|
||||
int m_upAxis;
|
||||
bool _enabled;
|
||||
bool _wasOnGround;
|
||||
bool _wasJumping;
|
||||
btScalar _velocityTimeInterval;
|
||||
uint32_t _pendingFlags;
|
||||
|
||||
static btVector3* getUpAxisDirections();
|
||||
bool m_interpolateUp;
|
||||
bool full_drop;
|
||||
bool bounce_fix;
|
||||
glm::vec3 _shapeLocalOffset;
|
||||
glm::vec3 _boxScale; // used to compute capsule shape
|
||||
|
||||
btDynamicsWorld* _dynamicsWorld = NULL;
|
||||
|
||||
btVector3 computeReflectionDirection(const btVector3& direction, const btVector3& normal);
|
||||
btVector3 parallelComponent(const btVector3& direction, const btVector3& normal);
|
||||
|
@ -93,17 +97,14 @@ protected:
|
|||
bool recoverFromPenetration(btCollisionWorld* collisionWorld);
|
||||
void stepUp(btCollisionWorld* collisionWorld);
|
||||
void updateTargetPositionBasedOnCollision(const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0));
|
||||
void stepForwardAndStrafe(btCollisionWorld* collisionWorld, const btVector3& walkMove);
|
||||
void stepForward(btCollisionWorld* collisionWorld, const btVector3& walkMove);
|
||||
void stepDown(btCollisionWorld* collisionWorld, btScalar dt);
|
||||
void createShapeAndGhost();
|
||||
public:
|
||||
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
CharacterController(
|
||||
btPairCachingGhostObject* ghostObject,
|
||||
btConvexShape* convexShape,
|
||||
btScalar stepHeight,
|
||||
int upAxis = 1);
|
||||
CharacterController(AvatarData* avatarData);
|
||||
~CharacterController();
|
||||
|
||||
|
||||
|
@ -116,14 +117,6 @@ public:
|
|||
///btActionInterface interface
|
||||
void debugDraw(btIDebugDraw* debugDrawer);
|
||||
|
||||
void setUpAxis(int axis) {
|
||||
if (axis < 0)
|
||||
axis = 0;
|
||||
if (axis > 2)
|
||||
axis = 2;
|
||||
m_upAxis = axis;
|
||||
}
|
||||
|
||||
/// This should probably be called setPositionIncrementPerSimulatorStep.
|
||||
/// This is neither a direction nor a velocity, but the amount to
|
||||
/// increment the position each simulation iteration, regardless
|
||||
|
@ -139,18 +132,19 @@ public:
|
|||
virtual void setVelocityForTimeInterval(const btVector3& velocity,
|
||||
btScalar timeInterval);
|
||||
|
||||
void reset(btCollisionWorld* collisionWorld );
|
||||
void warp(const btVector3& origin);
|
||||
virtual void reset(btCollisionWorld* collisionWorld );
|
||||
virtual void warp(const btVector3& origin);
|
||||
|
||||
void preStep(btCollisionWorld* collisionWorld);
|
||||
void playerStep(btCollisionWorld* collisionWorld, btScalar dt);
|
||||
virtual void preStep(btCollisionWorld* collisionWorld);
|
||||
virtual void playerStep(btCollisionWorld* collisionWorld, btScalar dt);
|
||||
|
||||
void setFallSpeed(btScalar fallSpeed);
|
||||
virtual bool canJump() const;
|
||||
virtual void jump();
|
||||
virtual bool onGround() const;
|
||||
|
||||
void setMaxFallSpeed(btScalar speed);
|
||||
void setJumpSpeed(btScalar jumpSpeed);
|
||||
void setMaxJumpHeight(btScalar maxJumpHeight);
|
||||
bool canJump() const;
|
||||
|
||||
void jump();
|
||||
|
||||
void setGravity(btScalar gravity);
|
||||
btScalar getGravity() const;
|
||||
|
@ -161,12 +155,20 @@ public:
|
|||
btScalar getMaxSlope() const;
|
||||
|
||||
btPairCachingGhostObject* getGhostObject();
|
||||
void setUseGhostSweepTest(bool useGhostObjectSweepTest) {
|
||||
m_useGhostObjectSweepTest = useGhostObjectSweepTest;
|
||||
}
|
||||
|
||||
bool onGround() const;
|
||||
void setUpInterpolate(bool value);
|
||||
|
||||
bool needsRemoval() const;
|
||||
bool needsAddition() const;
|
||||
void setEnabled(bool enabled);
|
||||
void setDynamicsWorld(btDynamicsWorld* world);
|
||||
|
||||
void setLocalBoundingBox(const glm::vec3& corner, const glm::vec3& scale);
|
||||
bool needsShapeUpdate() const;
|
||||
void updateShapeIfNecessary();
|
||||
|
||||
void preSimulation(btScalar timeStep);
|
||||
void postSimulation();
|
||||
};
|
||||
|
||||
#endif // hifi_CharacterController_h
|
||||
|
|
|
@ -24,8 +24,7 @@ uint32_t PhysicsEngine::getNumSubsteps() {
|
|||
}
|
||||
|
||||
PhysicsEngine::PhysicsEngine(const glm::vec3& offset)
|
||||
: _originOffset(offset),
|
||||
_avatarShapeLocalOffset(0.0f) {
|
||||
: _originOffset(offset) {
|
||||
}
|
||||
|
||||
PhysicsEngine::~PhysicsEngine() {
|
||||
|
@ -279,17 +278,14 @@ void PhysicsEngine::init(EntityEditPacketSender* packetSender) {
|
|||
}
|
||||
|
||||
void PhysicsEngine::stepSimulation() {
|
||||
// expect the engine to have an avatar (and hence: a character controller)
|
||||
assert(_avatarData);
|
||||
|
||||
lock();
|
||||
// NOTE: the grand order of operations is:
|
||||
// (1) relay incoming changes
|
||||
// (1) pull incoming changes
|
||||
// (2) step simulation
|
||||
// (3) synchronize outgoing motion states
|
||||
// (4) send outgoing packets
|
||||
|
||||
// This is step (1).
|
||||
// This is step (1) pull incoming changes
|
||||
relayIncomingChangesToSimulation();
|
||||
|
||||
const int MAX_NUM_SUBSTEPS = 4;
|
||||
|
@ -298,24 +294,25 @@ void PhysicsEngine::stepSimulation() {
|
|||
_clock.reset();
|
||||
float timeStep = btMin(dt, MAX_TIMESTEP);
|
||||
|
||||
_avatarData->lockForRead();
|
||||
if (_avatarData->isPhysicsEnabled()) {
|
||||
// update character controller
|
||||
glm::quat rotation = _avatarData->getOrientation();
|
||||
glm::vec3 position = _avatarData->getPosition() + rotation * _avatarShapeLocalOffset;
|
||||
_avatarGhostObject->setWorldTransform(btTransform(glmToBullet(rotation), glmToBullet(position)));
|
||||
|
||||
btVector3 walkVelocity = glmToBullet(_avatarData->getVelocity());
|
||||
_characterController->setVelocityForTimeInterval(walkVelocity, timeStep);
|
||||
// TODO: move character->preSimulation() into relayIncomingChanges
|
||||
if (_characterController) {
|
||||
if (_characterController->needsRemoval()) {
|
||||
_characterController->setDynamicsWorld(NULL);
|
||||
}
|
||||
_characterController->updateShapeIfNecessary();
|
||||
if (_characterController->needsAddition()) {
|
||||
_characterController->setDynamicsWorld(_dynamicsWorld);
|
||||
}
|
||||
_characterController->preSimulation(timeStep);
|
||||
}
|
||||
_avatarData->unlock();
|
||||
|
||||
// This is step (2).
|
||||
// This is step (2) step simulation
|
||||
int numSubsteps = _dynamicsWorld->stepSimulation(timeStep, MAX_NUM_SUBSTEPS, PHYSICS_ENGINE_FIXED_SUBSTEP);
|
||||
_numSubsteps += (uint32_t)numSubsteps;
|
||||
stepNonPhysicalKinematics(usecTimestampNow());
|
||||
unlock();
|
||||
|
||||
// TODO: make all of this harvest stuff into one function: relayOutgoingChanges()
|
||||
if (numSubsteps > 0) {
|
||||
// This is step (3) which is done outside of stepSimulation() so we can lock _entityTree.
|
||||
//
|
||||
|
@ -326,21 +323,11 @@ void PhysicsEngine::stepSimulation() {
|
|||
//
|
||||
// TODO: untangle these lock sequences.
|
||||
_entityTree->lockForWrite();
|
||||
|
||||
lock();
|
||||
_dynamicsWorld->synchronizeMotionStates();
|
||||
|
||||
_avatarData->lockForRead();
|
||||
bool avatarHasPhysicsEnabled = _avatarData->isPhysicsEnabled();
|
||||
_avatarData->unlock();
|
||||
if (avatarHasPhysicsEnabled) {
|
||||
const btTransform& avatarTransform = _avatarGhostObject->getWorldTransform();
|
||||
glm::quat rotation = bulletToGLM(avatarTransform.getRotation());
|
||||
glm::vec3 offset = rotation * _avatarShapeLocalOffset;
|
||||
_avatarData->lockForWrite();
|
||||
_avatarData->setOrientation(rotation);
|
||||
_avatarData->setPosition(bulletToGLM(avatarTransform.getOrigin()) - offset);
|
||||
_avatarData->unlock();
|
||||
if (_characterController) {
|
||||
_characterController->postSimulation();
|
||||
}
|
||||
|
||||
unlock();
|
||||
|
@ -620,76 +607,11 @@ bool PhysicsEngine::updateObjectHard(btRigidBody* body, ObjectMotionState* motio
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void PhysicsEngine::setAvatarData(AvatarData *avatarData) {
|
||||
assert(avatarData); // don't pass NULL argument
|
||||
|
||||
// compute capsule dimensions
|
||||
AABox box = avatarData->getLocalAABox();
|
||||
const glm::vec3& diagonal = box.getScale();
|
||||
float radius = 0.5f * sqrtf(0.5f * (diagonal.x * diagonal.x + diagonal.z * diagonal.z));
|
||||
float halfHeight = 0.5f * diagonal.y - radius;
|
||||
float MIN_HALF_HEIGHT = 0.1f;
|
||||
if (halfHeight < MIN_HALF_HEIGHT) {
|
||||
halfHeight = MIN_HALF_HEIGHT;
|
||||
void PhysicsEngine::setCharacterController(CharacterController* character) {
|
||||
if (!_characterController) {
|
||||
lock();
|
||||
_characterController = character;
|
||||
unlock();
|
||||
}
|
||||
glm::vec3 offset = box.getCorner() + 0.5f * diagonal;
|
||||
|
||||
if (!_avatarData) {
|
||||
// _avatarData is being initialized
|
||||
_avatarData = avatarData;
|
||||
} else {
|
||||
// _avatarData is being updated
|
||||
assert(_avatarData == avatarData);
|
||||
|
||||
// get old dimensions from shape
|
||||
btCapsuleShape* capsule = static_cast<btCapsuleShape*>(_avatarGhostObject->getCollisionShape());
|
||||
btScalar oldRadius = capsule->getRadius();
|
||||
btScalar oldHalfHeight = capsule->getHalfHeight();
|
||||
|
||||
// compare dimensions (and offset)
|
||||
float radiusDelta = glm::abs(radius - oldRadius);
|
||||
float heightDelta = glm::abs(halfHeight - oldHalfHeight);
|
||||
if (radiusDelta < FLT_EPSILON && heightDelta < FLT_EPSILON) {
|
||||
// shape hasn't changed --> nothing to do
|
||||
float offsetDelta = glm::distance(offset, _avatarShapeLocalOffset);
|
||||
if (offsetDelta > FLT_EPSILON) {
|
||||
// if only the offset changes then we can update it --> no need to rebuild shape
|
||||
_avatarShapeLocalOffset = offset;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// delete old controller and friends
|
||||
_dynamicsWorld->removeCollisionObject(_avatarGhostObject);
|
||||
_dynamicsWorld->removeAction(_characterController);
|
||||
delete _characterController;
|
||||
_characterController = NULL;
|
||||
delete _avatarGhostObject;
|
||||
_avatarGhostObject = NULL;
|
||||
delete capsule;
|
||||
}
|
||||
|
||||
// set offset
|
||||
_avatarShapeLocalOffset = offset;
|
||||
|
||||
// build ghost, shape, and controller
|
||||
_avatarGhostObject = new btPairCachingGhostObject();
|
||||
_avatarGhostObject->setWorldTransform(btTransform(glmToBullet(_avatarData->getOrientation()),
|
||||
glmToBullet(_avatarData->getPosition())));
|
||||
// ?TODO: use ShapeManager to get avatar's shape?
|
||||
btCapsuleShape* capsule = new btCapsuleShape(radius, 2.0f * halfHeight);
|
||||
|
||||
_avatarGhostObject->setCollisionShape(capsule);
|
||||
_avatarGhostObject->setCollisionFlags(btCollisionObject::CF_CHARACTER_OBJECT);
|
||||
|
||||
const float MIN_STEP_HEIGHT = 0.35f;
|
||||
btScalar stepHeight = glm::max(MIN_STEP_HEIGHT, radius + 0.5f * halfHeight);
|
||||
_characterController = new CharacterController(_avatarGhostObject, capsule, stepHeight);
|
||||
|
||||
_dynamicsWorld->addCollisionObject(_avatarGhostObject, btBroadphaseProxy::CharacterFilter,
|
||||
btBroadphaseProxy::StaticFilter | btBroadphaseProxy::DefaultFilter);
|
||||
_dynamicsWorld->addAction(_characterController);
|
||||
_characterController->reset(_dynamicsWorld);
|
||||
}
|
||||
|
||||
|
|
|
@ -17,9 +17,7 @@
|
|||
#include <QSet>
|
||||
#include <btBulletDynamicsCommon.h>
|
||||
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
|
||||
//#include <BulletCollision/CollisionShapes/btCapsuleShape.h>
|
||||
|
||||
#include <AvatarData.h>
|
||||
#include <EntityItem.h>
|
||||
#include <EntitySimulation.h>
|
||||
|
||||
|
@ -86,7 +84,7 @@ public:
|
|||
/// process queue of changed from external sources
|
||||
void relayIncomingChangesToSimulation();
|
||||
|
||||
void setAvatarData(AvatarData *avatarData);
|
||||
void setCharacterController(CharacterController* character);
|
||||
|
||||
private:
|
||||
/// \param motionState pointer to Object's MotionState
|
||||
|
@ -123,9 +121,6 @@ private:
|
|||
|
||||
/// character collisions
|
||||
CharacterController* _characterController = NULL;
|
||||
class btPairCachingGhostObject* _avatarGhostObject = NULL;
|
||||
AvatarData* _avatarData = NULL;
|
||||
glm::vec3 _avatarShapeLocalOffset;
|
||||
};
|
||||
|
||||
#endif // hifi_PhysicsEngine_h
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include <gpu/Batch.h>
|
||||
#include <gpu/GLBackend.h>
|
||||
|
||||
#include <FSTReader.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "TextureCache.h"
|
||||
|
|
|
@ -725,7 +725,7 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
|
|||
const float DEFAULT_ALPHA_THRESHOLD = 0.5f;
|
||||
|
||||
|
||||
//renderMeshes(RenderMode mode, bool translucent, float alphaThreshold, bool hasTangents, bool hasSpecular, book isSkinned, args);
|
||||
//renderMeshes(batch, mode, translucent, alphaThreshold, hasTangents, hasSpecular, isSkinned, args, forceRenderMeshes);
|
||||
int opaqueMeshPartsRendered = 0;
|
||||
opaqueMeshPartsRendered += renderMeshes(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, false, false, args, true);
|
||||
opaqueMeshPartsRendered += renderMeshes(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, false, true, args, true);
|
||||
|
@ -753,14 +753,14 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
|
|||
|
||||
int translucentMeshPartsRendered = 0;
|
||||
const float MOSTLY_OPAQUE_THRESHOLD = 0.75f;
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, false, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, false, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, true, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, true, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, false, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, false, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, true, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, true, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, false, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, false, true, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, true, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, true, true, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, false, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, false, true, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, true, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, true, true, args, true);
|
||||
|
||||
GLBATCH(glDisable)(GL_ALPHA_TEST);
|
||||
GLBATCH(glEnable)(GL_BLEND);
|
||||
|
@ -777,14 +777,14 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
|
|||
|
||||
if (mode == DEFAULT_RENDER_MODE || mode == DIFFUSE_RENDER_MODE) {
|
||||
const float MOSTLY_TRANSPARENT_THRESHOLD = 0.0f;
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, false, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, false, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, true, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, true, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, false, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, false, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, true, false, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, true, true, args);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, false, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, false, true, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, true, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, true, true, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, false, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, false, true, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, true, false, args, true);
|
||||
translucentMeshPartsRendered += renderMeshes(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, true, true, args, true);
|
||||
}
|
||||
|
||||
GLBATCH(glDepthMask)(true);
|
||||
|
|
|
@ -207,7 +207,7 @@ void XMLHttpRequestClass::open(const QString& method, const QString& url, bool a
|
|||
notImplemented();
|
||||
}
|
||||
} else {
|
||||
if (url.toLower().left(33) == "https://metaverse.highfidelity.io/api/") {
|
||||
if (url.toLower().left(33) == "https://metaverse.highfidelity.com/api/") {
|
||||
AccountManager& accountManager = AccountManager::getInstance();
|
||||
|
||||
if (accountManager.hasValidAccessToken()) {
|
||||
|
|
Loading…
Reference in a new issue