diff --git a/cloud.cpp b/cloud.cpp index 3a73134441..5e3a6ddd91 100644 --- a/cloud.cpp +++ b/cloud.cpp @@ -10,7 +10,7 @@ #include "cloud.h" #include "util.h" -#define COLOR_MIN 0.3f // minimum R/G/B value at 0,0,0 - also needs setting in field.cpp +#define COLOR_MIN 0.2f // minimum R/G/B value at 0,0,0 - also needs setting in field.cpp Cloud::Cloud(int num, glm::vec3 box, diff --git a/field.cpp b/field.cpp index aa3b496fb7..f8012df704 100644 --- a/field.cpp +++ b/field.cpp @@ -10,7 +10,7 @@ #include "glm/glm.hpp" #define FIELD_SCALE 0.00050 #define COLOR_DRIFT_RATE 0.001f // per-frame drift of particle color towards field element color -#define COLOR_MIN 0.3f // minimum R/G/B value at 0,0,0 - also needs setting in cloud.cpp +#define COLOR_MIN 0.2f // minimum R/G/B value at 0,0,0 - also needs setting in cloud.cpp #define USE_SCALAR 0 diff --git a/main.cpp b/main.cpp index 68b9244f27..ffdcb19503 100644 --- a/main.cpp +++ b/main.cpp @@ -243,6 +243,7 @@ void initDisplay(void) glEnable(GL_DEPTH_TEST); load_png_as_texture(texture_filename); + glutFullScreen(); } void init(void)