diff --git a/interface/src/avatar/MySkeletonModel.cpp b/interface/src/avatar/MySkeletonModel.cpp index fd57657d33..f317f6b2c1 100644 --- a/interface/src/avatar/MySkeletonModel.cpp +++ b/interface/src/avatar/MySkeletonModel.cpp @@ -60,7 +60,7 @@ static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) { // rotate the hips back to match the flying animation. const float TILT_ANGLE = 0.523f; - const glm::quat tiltRot = glm::angleAxis(TILT_ANGLE, transformVectorFast(avatarToSensorMat, -Vectors::UNIT_X)); + const glm::quat tiltRot = glm::angleAxis(TILT_ANGLE, glm::normalize(transformVectorFast(avatarToSensorMat, -Vectors::UNIT_X))); glm::vec3 headPos; int headIndex = myAvatar->getJointIndex("Head");