delete-trailing-whitespace

This commit is contained in:
Anthony J. Thibault 2017-07-05 15:50:47 -07:00
parent e384f6d1b7
commit 8c15d1bab9
2 changed files with 13 additions and 13 deletions

View file

@ -124,7 +124,7 @@ static glm::mat4 calculateResetMat() {
float const UI_RADIUS = 1.0f;
float const UI_HEIGHT = 1.6f;
float const UI_Z_OFFSET = 0.5;
float xSize, zSize;
chaperone->GetPlayAreaSize(&xSize, &zSize);
glm::vec3 uiPos(0.0f, UI_HEIGHT, UI_RADIUS - (0.5f * zSize) - UI_Z_OFFSET);
@ -251,7 +251,7 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
_resetMat = calculateResetMat();
_resetMatCalculated = true;
}
_system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, _nextSimPoseData.vrPoses, vr::k_unMaxTrackedDeviceCount);
_nextSimPoseData.update(_resetMat);
} else if (isDesktopMode()) {
@ -429,7 +429,7 @@ void ViveControllerManager::InputDevice::emitCalibrationStatus() {
status["hand_pucks"] = (_handConfig == HandConfig::Pucks);
status["puckCount"] = (int)_validTrackedObjects.size();
status["UI"] = _calibrate;
emit inputConfiguration->calibrationStatus(status);
}
@ -480,7 +480,7 @@ void ViveControllerManager::InputDevice::sendUserActivityData(QString activity)
{"head_puck", (_headConfig == HeadConfig::Puck) ? true : false},
{"hand_pucks", (_handConfig == HandConfig::Pucks) ? true : false}
};
UserActivityLogger::getInstance().logAction(activity, jsonData);
}
@ -513,12 +513,12 @@ void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibr
glm::mat4 defaultToReferenceMat = glm::mat4();
if (_headConfig == HeadConfig::HMD) {
defaultToReferenceMat = calculateDefaultToReferenceForHmd(inputCalibration);
} else if (_headConfig == HeadConfig::Puck) {
} else if (_headConfig == HeadConfig::Puck) {
defaultToReferenceMat = calculateDefaultToReferenceForHeadPuck(inputCalibration);
}
_config = _preferedConfig;
bool headConfigured = configureHead(defaultToReferenceMat, inputCalibration);
bool handsConfigured = configureHands(defaultToReferenceMat, inputCalibration);
bool bodyConfigured = configureBody(defaultToReferenceMat, inputCalibration);
@ -952,12 +952,12 @@ void ViveControllerManager::InputDevice::calibrateLeftHand(glm::mat4& defaultToR
glm::mat4 newHandMat = glm::mat4(glm::vec4(xPrime, 0.0f), glm::vec4(yPrime, 0.0f),
glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
glm::quat finalRotation = glmExtractRotation(newHandMat);
glm::quat rotationOffset = glm::inverse(initialRotation) * finalRotation;
glm::mat4 offsetMat = createMatFromQuatAndPos(rotationOffset, translationOffset);
@ -982,13 +982,13 @@ void ViveControllerManager::InputDevice::calibrateRightHand(glm::mat4& defaultTo
glm::vec3 yPrime = glm::normalize(glm::cross(zPrime, xPrime));
glm::mat4 newHandMat = glm::mat4(glm::vec4(xPrime, 0.0f), glm::vec4(yPrime, 0.0f),
glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
glm::quat finalRotation = glmExtractRotation(newHandMat);
glm::quat rotationOffset = glm::inverse(initialRotation) * finalRotation;
glm::mat4 offsetMat = createMatFromQuatAndPos(rotationOffset, translationOffset);
@ -1005,7 +1005,7 @@ void ViveControllerManager::InputDevice::calibrateFeet(glm::mat4& defaultToRefer
auto& secondFoot = _validTrackedObjects[SECOND_FOOT];
controller::Pose& firstFootPose = firstFoot.second;
controller::Pose& secondFootPose = secondFoot.second;
if (determineLimbOrdering(firstFootPose, secondFootPose, headXAxis, headPosition)) {
calibrateFoot(defaultToReferenceMat, inputCalibration, firstFoot, true);
calibrateFoot(defaultToReferenceMat, inputCalibration, secondFoot, false);

View file

@ -152,7 +152,7 @@ private:
HandController,
Pucks
};
Config _config { Config::None };
Config _preferedConfig { Config::None };
HeadConfig _headConfig { HeadConfig::HMD };