bubble state

This commit is contained in:
howard-stearns 2016-11-23 10:22:24 -08:00
parent 1970deab92
commit 8b9efb461e
5 changed files with 22 additions and 17 deletions

View file

@ -886,3 +886,9 @@ void NodeList::muteNodeBySessionID(const QUuid& nodeID) {
}
}
void NodeList::toggleIgnoreRadius() {
bool isIgnored = !getIgnoreRadiusEnabled();
ignoreNodesInRadius(getIgnoreRadius(), isIgnored);
emit ignoreRadiusEnabledChanged(isIgnored);
}

View file

@ -74,7 +74,7 @@ public:
void ignoreNodesInRadius(float radiusToIgnore, bool enabled = true);
float getIgnoreRadius() const { return _ignoreRadius.get(); }
bool getIgnoreRadiusEnabled() const { return _ignoreRadiusEnabled.get(); }
void toggleIgnoreRadius() { ignoreNodesInRadius(getIgnoreRadius(), !getIgnoreRadiusEnabled()); }
void toggleIgnoreRadius();
void enableIgnoreRadius() { ignoreNodesInRadius(getIgnoreRadius(), true); }
void disableIgnoreRadius() { ignoreNodesInRadius(getIgnoreRadius(), false); }
void ignoreNodeBySessionID(const QUuid& nodeID);
@ -108,6 +108,7 @@ signals:
void limitOfSilentDomainCheckInsReached();
void receivedDomainServerList();
void ignoredNode(const QUuid& nodeID);
void ignoreRadiusEnabledChanged(bool isIgnored);
private slots:
void stopKeepalivePingTimer();
@ -154,7 +155,7 @@ private:
tbb::concurrent_unordered_set<QUuid, UUIDHasher> _ignoredNodeIDs;
void sendIgnoreRadiusStateToNode(const SharedNodePointer& destinationNode);
Setting::Handle<bool> _ignoreRadiusEnabled { "IgnoreRadiusEnabled", false };
Setting::Handle<bool> _ignoreRadiusEnabled { "IgnoreRadiusEnabled", true };
Setting::Handle<float> _ignoreRadius { "IgnoreRadius", 1.0f };
#if (PR_BUILD || DEV_BUILD)

View file

@ -17,6 +17,7 @@ UsersScriptingInterface::UsersScriptingInterface() {
// emit a signal when kick permissions have changed
auto nodeList = DependencyManager::get<NodeList>();
connect(nodeList.data(), &LimitedNodeList::canKickChanged, this, &UsersScriptingInterface::canKickChanged);
connect(nodeList.data(), &NodeList::ignoreRadiusEnabledChanged, this, &UsersScriptingInterface::ignoreRadiusEnabledChanged);
}
void UsersScriptingInterface::ignore(const QUuid& nodeID) {

View file

@ -100,6 +100,7 @@ public slots:
signals:
void canKickChanged(bool canKick);
void ignoreRadiusEnabledChanged(bool isEnabled);
};

View file

@ -25,34 +25,30 @@ function buttonImageURL() {
return TOOLS_PATH + 'bubble.svg';
}
var bubbleActive = Users.getIgnoreRadiusEnabled();
function onBubbleToggled() {
var bubbleActive = Users.getIgnoreRadiusEnabled();
button.writeProperty('buttonState', bubbleActive ? 0 : 1);
button.writeProperty('defaultState', bubbleActive ? 0 : 1);
button.writeProperty('hoverState', bubbleActive ? 2 : 3);
}
// setup the mod button and add it to the toolbar
var button = toolbar.addButton({
objectName: 'bubble',
imageURL: buttonImageURL(),
visible: true,
buttonState: bubbleActive ? 0 : 1,
defaultState: bubbleActive ? 0 : 1,
hoverState: bubbleActive ? 2 : 3,
alpha: 0.9
});
onBubbleToggled();
// handle clicks on the toolbar button
function buttonClicked(){
Users.toggleIgnoreRadius();
bubbleActive = Users.getIgnoreRadiusEnabled();
button.writeProperty('buttonState', bubbleActive ? 0 : 1);
button.writeProperty('defaultState', bubbleActive ? 0 : 1);
button.writeProperty('hoverState', bubbleActive ? 2 : 3);
}
button.clicked.connect(buttonClicked);
button.clicked.connect(Users.toggleIgnoreRadius);
Users.ignoreRadiusEnabledChanged.connect(onBubbleToggled);
// cleanup the toolbar button and overlays when script is stopped
Script.scriptEnding.connect(function() {
toolbar.removeButton('bubble');
button.clicked.disconnect(Users.toggleIgnoreRadius);
Users.ignoreRadiusEnabledChanged.disconnect(onBubbleToggled);
});
}()); // END LOCAL_SCOPE