diff --git a/libraries/networking/src/NetworkingConstants.h b/libraries/networking/src/NetworkingConstants.h index 08b997dd3c..710ace7363 100644 --- a/libraries/networking/src/NetworkingConstants.h +++ b/libraries/networking/src/NetworkingConstants.h @@ -20,12 +20,13 @@ namespace NetworkingConstants { // If you want to use STAGING instead of STABLE, // links from the Domain Server web interface (like the connect account token generation) // will still point at stable unless you ALSO change the Domain Server Metaverse Server URL inside of: - // \domain-server\resources\web\js\shared.js + // \domain-server\resources\web\js\shared.js // You can avoid changing that and still effectively use a connected domain on staging // if you manually generate a personal access token for the domains scope // at https://staging.highfidelity.com/user/tokens/new?for_domain_server=true + // For now we only have one Metaverse server. const QUrl METAVERSE_SERVER_URL_STABLE { "https://metaverse.vircadia.com/live" }; const QUrl METAVERSE_SERVER_URL_STAGING { "https://metaverse.vircadia.com/live" }; @@ -43,7 +44,7 @@ namespace NetworkingConstants { const QUrl BUILDS_XML_URL("https://highfidelity.com/builds.xml"); const QUrl MASTER_BUILDS_XML_URL("https://highfidelity.com/dev-builds.xml"); - + // For now we only have one ice server. #if USE_STABLE_GLOBAL_SERVICES const QString ICE_SERVER_DEFAULT_HOSTNAME = "ice.vircadia.com"; #else