fixed bad particle reference

This commit is contained in:
ZappoMan 2014-05-01 15:18:43 -07:00
parent 12daae0308
commit 8938c1c38b
2 changed files with 5 additions and 5 deletions

View file

@ -65,9 +65,9 @@ void ModelTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args)
const QList<ModelItem>& modelItems = modelTreeElement->getModels();
uint16_t numberOfParticles = modelItems.size();
uint16_t numberOfModels = modelItems.size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
for (uint16_t i = 0; i < numberOfModels; i++) {
const ModelItem& modelItem = modelItems[i];
// render modelItem aspoints
glm::vec3 position = modelItem.getPosition() * (float)TREE_SCALE;

View file

@ -32,9 +32,9 @@ public:
virtual ~ModelTreeRenderer();
virtual Octree* createTree() { return new ModelTree(true); }
virtual NodeType_t getMyNodeType() const { return NodeType::ParticleServer; }
virtual PacketType getMyQueryMessageType() const { return PacketTypeParticleQuery; }
virtual PacketType getExpectedPacketType() const { return PacketTypeParticleData; }
virtual NodeType_t getMyNodeType() const { return NodeType::ModelServer; }
virtual PacketType getMyQueryMessageType() const { return PacketTypeModelQuery; }
virtual PacketType getExpectedPacketType() const { return PacketTypeModelData; }
virtual void renderElement(OctreeElement* element, RenderArgs* args);
void update();