Add an option to choose which screen to use for full screen mode

This commit is contained in:
Dale Glass 2023-01-06 17:31:34 +01:00
parent 4fff634d50
commit 8884988336
4 changed files with 200 additions and 17 deletions

View file

@ -155,7 +155,7 @@ Item {
text: "Full World Detail"
}
}
HifiControlsUit.ComboBox {
id: worldDetailDropdown
enabled: performanceCustom.checked
@ -175,7 +175,7 @@ Item {
Component.onCompleted: {
worldDetailDropdown.refreshWorldDetailDropdown();
}
onCurrentIndexChanged: {
LODManager.worldDetailQuality = currentIndex;
worldDetailDropdown.displayText = model.get(currentIndex).text;
@ -337,7 +337,7 @@ Item {
refreshRatePreset: 2 // RefreshRateProfile::REALTIME
}
}
HifiControlsUit.ComboBox {
id: refreshRateDropdown
enabled: performanceCustom.checked
@ -363,7 +363,7 @@ Item {
Component.onCompleted: {
refreshRateDropdown.refreshRefreshRateDropdownDisplay();
}
onCurrentIndexChanged: {
Performance.setRefreshRateProfile(model.get(currentIndex).refreshRatePreset);
refreshRateDropdown.displayText = model.get(currentIndex).text;
@ -386,14 +386,14 @@ Item {
size: 16
color: "#FFFFFF"
}
HifiControlsUit.Slider {
id: resolutionScaleSlider
enabled: performanceCustom.checked
anchors.left: resolutionHeader.right
anchors.leftMargin: 57
anchors.top: parent.top
width: 150
width: 150
height: parent.height
colorScheme: hifi.colorSchemes.dark
minimumValue: 0.25
@ -424,11 +424,11 @@ Item {
Layout.topMargin: 20
Layout.preferredWidth: parent.width
spacing: 0
Item {
Layout.preferredWidth: parent.width
Layout.preferredHeight: 35
HifiStylesUit.RalewayRegular {
id: antialiasingHeader
text: "Anti-aliasing"
@ -454,7 +454,7 @@ Item {
text: "FXAA"
}
}
HifiControlsUit.ComboBox {
id: antialiasingDropdown
anchors.left: antialiasingHeader.right
@ -465,15 +465,15 @@ Item {
colorScheme: hifi.colorSchemes.dark
model: antialiasingModel
currentIndex: -1
function refreshAntialiasingDropdown() {
antialiasingDropdown.currentIndex = Render.antialiasingMode;
}
Component.onCompleted: {
antialiasingDropdown.refreshAntialiasingDropdown();
}
onCurrentIndexChanged: {
Render.antialiasingMode = currentIndex;
antialiasingDropdown.displayText = model.get(currentIndex).text;
@ -481,6 +481,106 @@ Item {
}
}
}
ColumnLayout {
Layout.topMargin: 20
Layout.preferredWidth: parent.width
spacing: 0
Item {
Layout.preferredWidth: parent.width
Layout.preferredHeight: 35
HifiStylesUit.RalewayRegular {
id: fullScreenDisplayHeader
text: "Full screen display"
anchors.left: parent.left
anchors.top: parent.top
width: 130
height: parent.height
size: 16
color: "#FFFFFF"
}
ListModel {
id: fullScreenDisplayModel
ListElement {
text: "Screen 1"
}
function refreshScreens() {
fullScreenDisplayModel.clear();
Render.getScreens().forEach(function(screen) {
fullScreenDisplayModel.append({"text" : screen});
});
}
Component.onCompleted: {
fullScreenDisplayModel.refreshScreens();
}
}
HifiControlsUit.ComboBox {
id: fullScreenDisplayDropdown
anchors.left: fullScreenDisplayHeader.right
anchors.leftMargin: 20
anchors.top: parent.top
width: 280
height: parent.height
colorScheme: hifi.colorSchemes.dark
model: fullScreenDisplayModel
currentIndex: 0
function refreshFullScreenDisplayDropdown() {
var screens = Render.getScreens();
var selected = Render.getFullScreenScreen();
for(let idx = 0; idx < screens.length; idx++) {
if (screens[idx] == selected) {
fullScreenDisplayDropdown.currentIndex = idx;
return;
}
}
console.log("Selected full screen screen", selected, "not found, falling back to primary screen");
console.log("List of screens is:", screens);
fullScreenDisplayDropdown.currentIndex = 0;
}
Component.onCompleted: {
model.refreshScreens();
fullScreenDisplayDropdown.refreshFullScreenDisplayDropdown();
fullScreenDisplayDropdown.displayText = model.get(currentIndex).text;
}
onCurrentIndexChanged: {
if (currentIndex >= 0) {
// Somehow, we end up going through here twice on every change of the combo box.
// The first one is with the new selected index, and the second one is with the
// index at -1.
//
// The first one comes from a sensible stack of:
// onCurrentIndexChanged (qrc:/qml/hifi/dialogs/graphics/GraphicsSettings.qml:559)
// refreshScreens (qrc:/qml/hifi/dialogs/graphics/GraphicsSettings.qml:514)
// onCompleted (qrc:/qml/hifi/dialogs/graphics/GraphicsSettings.qml:553)
// load (qrc:/qml/hifi/tablet/WindowRoot.qml:170)
// loadSource (qrc:/qml/hifi/tablet/WindowRoot.qml:63)
//
// The second seems to be called out of nowhere. This likely indicates some sort of bug.
// Might be related to Wayland?
Render.setFullScreenScreen(model.get(currentIndex).text);
fullScreenDisplayDropdown.displayText = model.get(currentIndex).text;
} else {
console.log("Called with currentIndex =", currentIndex);
console.trace();
}
}
}
}
}
}
}

View file

@ -8,6 +8,7 @@
#include "RenderScriptingInterface.h"
#include "LightingModel.h"
#include <QScreen>
RenderScriptingInterface* RenderScriptingInterface::getInstance() {
@ -31,7 +32,17 @@ void RenderScriptingInterface::loadSettings() {
//_antialiasingMode = (_antialiasingModeSetting.get());
_antialiasingMode = static_cast<AntialiasingConfig::Mode>(_antialiasingModeSetting.get());
_viewportResolutionScale = (_viewportResolutionScaleSetting.get());
_fullScreenScreen = (_fullScreenScreenSetting.get());
});
// If full screen screen is not initialized, or set to an invalid value,
// set to the first screen.
auto screens = getScreens();
if (std::find(screens.begin(), screens.end(), _fullScreenScreen) == screens.end()) {
setFullScreenScreen(screens.first());
}
forceRenderMethod((RenderMethod)_renderMethod);
forceShadowsEnabled(_shadowsEnabled);
forceAmbientOcclusionEnabled(_ambientOcclusionEnabled);
@ -193,6 +204,41 @@ void RenderScriptingInterface::setViewportResolutionScale(float scale) {
}
}
QStringList RenderScriptingInterface::getScreens() const {
QStringList screens;
for(QScreen *screen : qApp->screens()) {
screens << screen->model();
}
return screens;
}
bool RenderScriptingInterface::setFullScreenScreen(QString name) {
auto screens = getScreens();
if (std::find(screens.begin(), screens.end(), name) == screens.end()) {
// Screens can come and go and don't have a stable opaque ID, so we
// go by model here. For multiple screens with the same model we get names
// that include a serial number, so it works.
return false;
}
_renderSettingLock.withWriteLock([&] {
_fullScreenScreen = name;
_fullScreenScreenSetting.set(name);
});
emit settingsChanged();
return true;
}
QString RenderScriptingInterface::getFullScreenScreen() const {
return _fullScreenScreen;
}
void RenderScriptingInterface::forceViewportResolutionScale(float scale) {
// just not negative values or zero
if (scale <= 0.f) {

View file

@ -27,7 +27,7 @@
*
* @property {Render.RenderMethod} renderMethod - The render method being used.
* @property {boolean} shadowsEnabled - <code>true</code> if shadows are enabled, <code>false</code> if they're disabled.
* @property {boolean} ambientOcclusionEnabled - <code>true</code> if ambient occlusion is enabled, <code>false</code> if it's
* @property {boolean} ambientOcclusionEnabled - <code>true</code> if ambient occlusion is enabled, <code>false</code> if it's
* disabled.
* @property {integer} antialiasingMode - The active anti-aliasing mode.
* @property {number} viewportResolutionScale - The view port resolution scale, <code>&gt; 0.0</code>.
@ -52,9 +52,9 @@ public:
* <tr><th>Value</th><th>Name</th><th>Description</th>
* </thead>
* <tbody>
* <tr><td><code>0</code></td><td>DEFERRED</td><td>More complex rendering pipeline where lighting is applied to the
* <tr><td><code>0</code></td><td>DEFERRED</td><td>More complex rendering pipeline where lighting is applied to the
* scene as a whole after all objects have been rendered.</td></tr>
* <tr><td><code>1</code></td><td>FORWARD</td><td>Simpler rendering pipeline where each object in the scene, in turn,
* <tr><td><code>1</code></td><td>FORWARD</td><td>Simpler rendering pipeline where each object in the scene, in turn,
* is rendered and has lighting applied.</td></tr>
* </tbody>
* </table>
@ -172,8 +172,32 @@ public slots:
*/
void setViewportResolutionScale(float resolutionScale);
/*@jsdoc
* Returns the list of screens
* @function Render.getScreens
* @returns {string[]} The names of the available screens
*/
QStringList getScreens() const;
/*@jsdoc
* Gets the screen used when switching to full screen mode
* @function Render.getFullScreenScreen
* @returns {string} The name of the screen used for full screen mode
*/
QString getFullScreenScreen() const;
/*@jsdoc
* Sets the screen used when switching to full screen mode
* This function will only succeed if the name passed is one of the entries from Render.getScreens.
* Otherwise, it will return False and have no effect.
*
* @function Render.setFullScreenScreen
* @returns {bool} True if the setting was successful
*/
bool setFullScreenScreen(QString name);
signals:
/*@jsdoc
* Triggered when one of the <code>Render</code> API's properties changes.
* @function Render.settingsChanged
@ -196,6 +220,8 @@ private:
bool _ambientOcclusionEnabled{ false };
AntialiasingConfig::Mode _antialiasingMode{ AntialiasingConfig::Mode::NONE };
float _viewportResolutionScale{ 1.0f };
QString _fullScreenScreen;
// Actual settings saved on disk
Setting::Handle<int> _renderMethodSetting { "renderMethod", RENDER_FORWARD ? render::Args::RenderMethod::FORWARD : render::Args::RenderMethod::DEFERRED };
@ -204,6 +230,7 @@ private:
//Setting::Handle<AntialiasingConfig::Mode> _antialiasingModeSetting { "antialiasingMode", AntialiasingConfig::Mode::TAA };
Setting::Handle<int> _antialiasingModeSetting { "antialiasingMode", AntialiasingConfig::Mode::NONE };
Setting::Handle<float> _viewportResolutionScaleSetting { "viewportResolutionScale", 1.0f };
Setting::Handle<QString> _fullScreenScreenSetting { "fullScreenScreen", "" };
// Force assign both setting AND runtime value to the parameter value
void forceRenderMethod(RenderMethod renderMethod);

View file

@ -18,6 +18,7 @@
#include <ui-plugins/PluginContainer.h>
#include <PathUtils.h>
#include "SettingHandle.h"
const QString Basic2DWindowOpenGLDisplayPlugin::NAME("Desktop");
@ -165,8 +166,17 @@ bool Basic2DWindowOpenGLDisplayPlugin::isThrottled() const {
return _isThrottled;
}
// FIXME target the screen the window is currently on
QScreen* Basic2DWindowOpenGLDisplayPlugin::getFullscreenTarget() {
Setting::Handle<QString> _fullScreenScreenSetting { "fullScreenScreen", "" };
QString selectedModel = _fullScreenScreenSetting.get();
for(QScreen *screen : qApp->screens()) {
if (screen->model() == selectedModel) {
return screen;
}
}
qWarning() << "Failed to find selected screen" << selectedModel << "for full screen mode, using primary screen";
return qApp->primaryScreen();
}