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Fix mac launcher not handling networking failures when requesting builds
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1 changed files with 1 additions and 1 deletions
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@ -27,7 +27,7 @@
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NSLog(@"Latest Build Request Response: %ld", [ne statusCode]);
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Launcher* sharedLauncher = [Launcher sharedLauncher];
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if ([ne statusCode] == 500) {
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if (error || [ne statusCode] == 500) {
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dispatch_async(dispatch_get_main_queue(), ^{
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[sharedLauncher displayErrorPage];
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});
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