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if an action is updating its own arguments, cause updates to go out over network
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@ -287,6 +287,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
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}
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if (_serverActionData != _entity->getActionData()) {
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if (_serverActionData != _entity->getActionData()) {
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setOutgoingPriority(SCRIPT_EDIT_SIMULATION_PRIORITY);
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return true;
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return true;
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}
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}
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