Limit upstream data to avatar mixer

This commit is contained in:
Clement 2018-12-14 17:19:46 -08:00
parent 6bd6c45b60
commit 8480624797
12 changed files with 113 additions and 95 deletions

View file

@ -505,16 +505,6 @@ void Agent::executeScript() {
DependencyManager::set<AssignmentParentFinder>(_entityViewer.getTree());
// Agents should run at 45hz
static const int AVATAR_DATA_HZ = 45;
static const int AVATAR_DATA_IN_MSECS = MSECS_PER_SECOND / AVATAR_DATA_HZ;
QTimer* avatarDataTimer = new QTimer(this);
connect(avatarDataTimer, &QTimer::timeout, this, &Agent::processAgentAvatar);
avatarDataTimer->setSingleShot(false);
avatarDataTimer->setInterval(AVATAR_DATA_IN_MSECS);
avatarDataTimer->setTimerType(Qt::PreciseTimer);
avatarDataTimer->start();
_scriptEngine->run();
Frame::clearFrameHandler(AUDIO_FRAME_TYPE);
@ -528,8 +518,6 @@ void Agent::executeScript() {
recordingInterface->stopRecording();
}
avatarDataTimer->stop();
setIsAvatar(false); // will stop timers for sending identity packets
}
@ -584,20 +572,16 @@ void Agent::setIsAvatar(bool isAvatar) {
auto scriptableAvatar = DependencyManager::get<ScriptableAvatar>();
if (_isAvatar) {
if (!_avatarIdentityTimer) {
if (!_avatarQueryTimer) {
// set up the avatar timers
_avatarIdentityTimer = new QTimer(this);
_avatarQueryTimer = new QTimer(this);
// connect our slot
connect(_avatarIdentityTimer, &QTimer::timeout, this, &Agent::sendAvatarIdentityPacket);
connect(_avatarQueryTimer, &QTimer::timeout, this, &Agent::queryAvatars);
static const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
static const int AVATAR_VIEW_PACKET_SEND_INTERVAL_MSECS = 1000;
// start the timers
_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS); // FIXME - we shouldn't really need to constantly send identity packets
// start the timer
_avatarQueryTimer->start(AVATAR_VIEW_PACKET_SEND_INTERVAL_MSECS);
connect(_scriptEngine.data(), &ScriptEngine::update,
@ -609,11 +593,7 @@ void Agent::setIsAvatar(bool isAvatar) {
_entityEditSender.setMyAvatar(scriptableAvatar.data());
} else {
if (_avatarIdentityTimer) {
_avatarIdentityTimer->stop();
delete _avatarIdentityTimer;
_avatarIdentityTimer = nullptr;
if (_avatarQueryTimer) {
_avatarQueryTimer->stop();
delete _avatarQueryTimer;
_avatarQueryTimer = nullptr;
@ -646,14 +626,6 @@ void Agent::setIsAvatar(bool isAvatar) {
}
}
void Agent::sendAvatarIdentityPacket() {
if (_isAvatar) {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
scriptedAvatar->markIdentityDataChanged();
scriptedAvatar->sendIdentityPacket();
}
}
void Agent::queryAvatars() {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
@ -681,44 +653,6 @@ void Agent::queryAvatars() {
{ NodeType::AvatarMixer });
}
void Agent::processAgentAvatar() {
if (!_scriptEngine->isFinished() && _isAvatar) {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
AvatarData::AvatarDataDetail dataDetail = (randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO) ? AvatarData::SendAllData : AvatarData::CullSmallData;
QByteArray avatarByteArray = scriptedAvatar->toByteArrayStateful(dataDetail);
int maximumByteArraySize = NLPacket::maxPayloadSize(PacketType::AvatarData) - sizeof(AvatarDataSequenceNumber);
if (avatarByteArray.size() > maximumByteArraySize) {
qWarning() << " scriptedAvatar->toByteArrayStateful() resulted in very large buffer:" << avatarByteArray.size() << "... attempt to drop facial data";
avatarByteArray = scriptedAvatar->toByteArrayStateful(dataDetail, true);
if (avatarByteArray.size() > maximumByteArraySize) {
qWarning() << " scriptedAvatar->toByteArrayStateful() without facial data resulted in very large buffer:" << avatarByteArray.size() << "... reduce to MinimumData";
avatarByteArray = scriptedAvatar->toByteArrayStateful(AvatarData::MinimumData, true);
if (avatarByteArray.size() > maximumByteArraySize) {
qWarning() << " scriptedAvatar->toByteArrayStateful() MinimumData resulted in very large buffer:" << avatarByteArray.size() << "... FAIL!!";
return;
}
}
}
scriptedAvatar->doneEncoding(true);
static AvatarDataSequenceNumber sequenceNumber = 0;
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size() + sizeof(sequenceNumber));
avatarPacket->writePrimitive(sequenceNumber++);
avatarPacket->write(avatarByteArray);
auto nodeList = DependencyManager::get<NodeList>();
nodeList->broadcastToNodes(std::move(avatarPacket), NodeSet() << NodeType::AvatarMixer);
}
}
void Agent::encodeFrameOfZeros(QByteArray& encodedZeros) {
_flushEncoder = false;
static const QByteArray zeros(AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL, 0);

View file

@ -81,7 +81,6 @@ private slots:
void nodeActivated(SharedNodePointer activatedNode);
void nodeKilled(SharedNodePointer killedNode);
void processAgentAvatar();
void processAgentAvatarAudio();
private:
@ -99,7 +98,6 @@ private:
void setAvatarSound(SharedSoundPointer avatarSound) { _avatarSound = avatarSound; }
void sendAvatarIdentityPacket();
void queryAvatars();
QString _scriptContents;
@ -110,7 +108,6 @@ private:
bool _shouldMuteRecordingAudio { false };
int _numAvatarSoundSentBytes = 0;
bool _isAvatar = false;
QTimer* _avatarIdentityTimer = nullptr;
QTimer* _avatarQueryTimer = nullptr;
QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;

View file

@ -91,6 +91,39 @@ void ScriptableAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
updateJointMappings();
}
int ScriptableAvatar::sendAvatarDataPacket(bool sendAll) {
using namespace std::chrono;
auto now = Clock::now();
int MAX_DATA_RATE_MBPS = 3;
int maxDataRateBytesPerSeconds = MAX_DATA_RATE_MBPS * BYTES_PER_KILOBYTE * KILO_PER_MEGA / BITS_IN_BYTE;
int maxDataRateBytesPerMilliseconds = maxDataRateBytesPerSeconds / MSECS_PER_SECOND;
auto bytesSent = 0;
if (now > _nextTraitsSendWindow) {
if (getIdentityDataChanged()) {
bytesSent += sendIdentityPacket();
}
bytesSent += _clientTraitsHandler->sendChangedTraitsToMixer();
// Compute the next send window based on how much data we sent and what
// data rate we're trying to max at.
milliseconds timeUntilNextSend { bytesSent / maxDataRateBytesPerMilliseconds };
_nextTraitsSendWindow += timeUntilNextSend;
// Don't let the next send window lag behind if we're not sending a lot of data.
if (_nextTraitsSendWindow < now) {
_nextTraitsSendWindow = now;
}
}
bytesSent += AvatarData::sendAvatarDataPacket(sendAll);
return bytesSent;
}
static AnimPose composeAnimPose(const HFMJoint& joint, const glm::quat rotation, const glm::vec3 translation) {
glm::mat4 translationMat = glm::translate(translation);
glm::mat4 rotationMat = glm::mat4_cast(joint.preRotation * rotation * joint.postRotation);
@ -161,7 +194,13 @@ void ScriptableAvatar::update(float deltatime) {
}
}
_clientTraitsHandler->sendChangedTraitsToMixer();
quint64 now = usecTimestampNow();
quint64 dt = now - _lastSendAvatarDataTime;
if (dt > MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS) {
sendAvatarDataPacket();
_lastSendAvatarDataTime = now;
}
}
void ScriptableAvatar::updateJointMappings() {

View file

@ -123,6 +123,10 @@
class ScriptableAvatar : public AvatarData, public Dependency {
Q_OBJECT
using Clock = std::chrono::system_clock;
using TimePoint = Clock::time_point;
public:
ScriptableAvatar();
@ -177,6 +181,8 @@ public:
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
int sendAvatarDataPacket(bool sendAll = false) override;
virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail, bool dropFaceTracking = false) override;
void setHasProceduralBlinkFaceMovement(bool hasProceduralBlinkFaceMovement);
@ -228,6 +234,10 @@ private:
/// Loads the joint indices, names from the FST file (if any)
void updateJointMappings();
quint64 _lastSendAvatarDataTime { 0 };
TimePoint _nextTraitsSendWindow;
};
#endif // hifi_ScriptableAvatar_h

View file

@ -48,8 +48,6 @@
// 50 times per second - target is 45hz, but this helps account for any small deviations
// in the update loop - this also results in ~30hz when in desktop mode which is essentially
// what we want
const int CLIENT_TO_AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 50;
static const quint64 MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS = USECS_PER_SECOND / CLIENT_TO_AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
// We add _myAvatar into the hash with all the other AvatarData, and we use the default NULL QUid as the key.
const QUuid MY_AVATAR_KEY; // NULL key

View file

@ -668,12 +668,6 @@ void MyAvatar::update(float deltaTime) {
Q_ARG(glm::vec3, (getWorldPosition() - halfBoundingBoxDimensions)),
Q_ARG(glm::vec3, (halfBoundingBoxDimensions*2.0f)));
if (getIdentityDataChanged()) {
sendIdentityPacket();
}
_clientTraitsHandler->sendChangedTraitsToMixer();
simulate(deltaTime, true);
currentEnergy += energyChargeRate;
@ -3106,6 +3100,39 @@ void MyAvatar::preDisplaySide(const RenderArgs* renderArgs) {
_prevShouldDrawHead = shouldDrawHead;
}
int MyAvatar::sendAvatarDataPacket(bool sendAll) {
using namespace std::chrono;
auto now = Clock::now();
int MAX_DATA_RATE_MBPS = 3;
int maxDataRateBytesPerSeconds = MAX_DATA_RATE_MBPS * BYTES_PER_KILOBYTE * KILO_PER_MEGA / BITS_IN_BYTE;
int maxDataRateBytesPerMilliseconds = maxDataRateBytesPerSeconds / MSECS_PER_SECOND;
auto bytesSent = 0;
if (now > _nextTraitsSendWindow) {
if (getIdentityDataChanged()) {
bytesSent += sendIdentityPacket();
}
bytesSent += _clientTraitsHandler->sendChangedTraitsToMixer();
// Compute the next send window based on how much data we sent and what
// data rate we're trying to max at.
milliseconds timeUntilNextSend { bytesSent / maxDataRateBytesPerMilliseconds };
_nextTraitsSendWindow += timeUntilNextSend;
// Don't let the next send window lag behind if we're not sending a lot of data.
if (_nextTraitsSendWindow < now) {
_nextTraitsSendWindow = now;
}
}
bytesSent += Avatar::sendAvatarDataPacket(sendAll);
return bytesSent;
}
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.47f;
bool MyAvatar::cameraInsideHead(const glm::vec3& cameraPosition) const {

View file

@ -253,6 +253,9 @@ class MyAvatar : public Avatar {
const QString DOMINANT_LEFT_HAND = "left";
const QString DOMINANT_RIGHT_HAND = "right";
using Clock = std::chrono::system_clock;
using TimePoint = Clock::time_point;
public:
enum DriveKeys {
TRANSLATE_X = 0,
@ -1211,6 +1214,7 @@ public:
void setAvatarEntityData(const AvatarEntityMap& avatarEntityData) override;
void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) override;
void avatarEntityDataToJson(QJsonObject& root) const override;
int sendAvatarDataPacket(bool sendAll = false) override;
public slots:
@ -1935,6 +1939,8 @@ private:
bool _skeletonModelLoaded { false };
bool _reloadAvatarEntityDataFromSettings { true };
TimePoint _nextTraitsSendWindow;
Setting::Handle<QString> _dominantHandSetting;
Setting::Handle<float> _headPitchSetting;
Setting::Handle<float> _scaleSetting;

View file

@ -2157,7 +2157,7 @@ void AvatarData::detachAll(const QString& modelURL, const QString& jointName) {
setAttachmentData(attachmentData);
}
void AvatarData::sendAvatarDataPacket(bool sendAll) {
int AvatarData::sendAvatarDataPacket(bool sendAll) {
auto nodeList = DependencyManager::get<NodeList>();
// about 2% of the time, we send a full update (meaning, we transmit all the joint data), even if nothing has changed.
@ -2170,16 +2170,14 @@ void AvatarData::sendAvatarDataPacket(bool sendAll) {
int maximumByteArraySize = NLPacket::maxPayloadSize(PacketType::AvatarData) - sizeof(AvatarDataSequenceNumber);
if (avatarByteArray.size() > maximumByteArraySize) {
qCWarning(avatars) << "toByteArrayStateful() resulted in very large buffer:" << avatarByteArray.size() << "... attempt to drop facial data";
avatarByteArray = toByteArrayStateful(dataDetail, true);
if (avatarByteArray.size() > maximumByteArraySize) {
qCWarning(avatars) << "toByteArrayStateful() without facial data resulted in very large buffer:" << avatarByteArray.size() << "... reduce to MinimumData";
avatarByteArray = toByteArrayStateful(MinimumData, true);
if (avatarByteArray.size() > maximumByteArraySize) {
qCWarning(avatars) << "toByteArrayStateful() MinimumData resulted in very large buffer:" << avatarByteArray.size() << "... FAIL!!";
return;
return 0;
}
}
}
@ -2191,18 +2189,20 @@ void AvatarData::sendAvatarDataPacket(bool sendAll) {
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size() + sizeof(sequenceNumber));
avatarPacket->writePrimitive(sequenceNumber++);
avatarPacket->write(avatarByteArray);
auto packetSize = avatarPacket->getWireSize();
nodeList->broadcastToNodes(std::move(avatarPacket), NodeSet() << NodeType::AvatarMixer);
return packetSize;
}
void AvatarData::sendIdentityPacket() {
int AvatarData::sendIdentityPacket() {
auto nodeList = DependencyManager::get<NodeList>();
if (_identityDataChanged) {
// if the identity data has changed, push the sequence number forwards
++_identitySequenceNumber;
}
QByteArray identityData = identityByteArray();
auto packetList = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
@ -2216,6 +2216,7 @@ void AvatarData::sendIdentityPacket() {
});
_identityDataChanged = false;
return identityData.size();
}
static const QString JSON_ATTACHMENT_URL = QStringLiteral("modelUrl");

View file

@ -1273,12 +1273,12 @@ public slots:
* @function MyAvatar.sendAvatarDataPacket
* @param {boolean} [sendAll=false]
*/
void sendAvatarDataPacket(bool sendAll = false);
virtual int sendAvatarDataPacket(bool sendAll = false);
/**jsdoc
* @function MyAvatar.sendIdentityPacket
*/
void sendIdentityPacket();
int sendIdentityPacket();
/**jsdoc
* @function MyAvatar.setSessionUUID

View file

@ -32,6 +32,9 @@
#include "AvatarData.h"
#include "AssociatedTraitValues.h"
const int CLIENT_TO_AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 50;
const quint64 MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS = USECS_PER_SECOND / CLIENT_TO_AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
/**jsdoc
* <strong>Note:</strong> An <code>AvatarList</code> API is also provided for Interface and client entity scripts: it is a
* synonym for the {@link AvatarManager} API.

View file

@ -65,8 +65,9 @@ void ClientTraitsHandler::resetForNewMixer() {
_owningAvatar->prepareResetTraitInstances();
}
void ClientTraitsHandler::sendChangedTraitsToMixer() {
int ClientTraitsHandler::sendChangedTraitsToMixer() {
std::unique_lock<Mutex> lock(_traitLock);
int bytesWritten = 0;
if (hasChangedTraits() || _shouldPerformInitialSend) {
// we have at least one changed trait to send
@ -75,7 +76,7 @@ void ClientTraitsHandler::sendChangedTraitsToMixer() {
auto avatarMixer = nodeList->soloNodeOfType(NodeType::AvatarMixer);
if (!avatarMixer || !avatarMixer->getActiveSocket()) {
// we don't have an avatar mixer with an active socket, we can't send changed traits at this time
return;
return 0;
}
// we have a mixer to send to, setup our set traits packet
@ -106,7 +107,7 @@ void ClientTraitsHandler::sendChangedTraitsToMixer() {
if (initialSend || *simpleIt == Updated) {
if (traitType == AvatarTraits::SkeletonModelURL) {
_owningAvatar->packTrait(traitType, *traitsPacketList);
bytesWritten += _owningAvatar->packTrait(traitType, *traitsPacketList);
// keep track of our skeleton version in case we get an override back
_currentSkeletonVersion = _currentTraitVersion;
@ -123,10 +124,10 @@ void ClientTraitsHandler::sendChangedTraitsToMixer() {
|| instanceIDValuePair.value == Updated) {
// this is a changed trait we need to send or we haven't send out trait information yet
// ask the owning avatar to pack it
_owningAvatar->packTraitInstance(instancedIt->traitType, instanceIDValuePair.id, *traitsPacketList);
bytesWritten += _owningAvatar->packTraitInstance(instancedIt->traitType, instanceIDValuePair.id, *traitsPacketList);
} else if (!initialSend && instanceIDValuePair.value == Deleted) {
// pack delete for this trait instance
AvatarTraits::packInstancedTraitDelete(instancedIt->traitType, instanceIDValuePair.id,
bytesWritten += AvatarTraits::packInstancedTraitDelete(instancedIt->traitType, instanceIDValuePair.id,
*traitsPacketList);
}
}
@ -136,6 +137,8 @@ void ClientTraitsHandler::sendChangedTraitsToMixer() {
nodeList->sendPacketList(std::move(traitsPacketList), *avatarMixer);
}
return bytesWritten;
}
void ClientTraitsHandler::processTraitOverride(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {

View file

@ -24,7 +24,7 @@ class ClientTraitsHandler : public QObject {
public:
ClientTraitsHandler(AvatarData* owningAvatar);
void sendChangedTraitsToMixer();
int sendChangedTraitsToMixer();
bool hasChangedTraits() const { return _hasChangedTraits; }