Interview project updates.

Tried to address all of Brad's notes, most of which were related to
matching the coding style for the project.  Also used GeometryCache
instead of making direct calls to OpenGL to do drawing, took a different
approach to seeding rand(), updated the packet version, and fixed a bug
that I noticed in the setting of the dimensions for the particle effect
entity.
This commit is contained in:
Jason 2015-03-06 15:52:21 -08:00
parent 3522357c8c
commit 7a5669f14e
8 changed files with 581 additions and 585 deletions

View file

@ -15,11 +15,17 @@
#include <DependencyManager.h>
#include <DeferredLightingEffect.h>
#include <PerfStat.h>
#include <GeometryCache.h>
#include "RenderableParticleEffectEntityItem.h"
EntityItem* RenderableParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return new RenderableParticleEffectEntityItem(entityID, properties);
return new RenderableParticleEffectEntityItem(entityID, properties);
}
RenderableParticleEffectEntityItem::RenderableParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
ParticleEffectEntityItem(entityItemID, properties) {
_cacheID = DependencyManager::get<GeometryCache>()->allocateID();
}
void RenderableParticleEffectEntityItem::render(RenderArgs* args) {
@ -28,11 +34,45 @@ void RenderableParticleEffectEntityItem::render(RenderArgs* args) {
glm::vec3 position = getPositionInMeters();
glm::vec3 center = getCenterInMeters();
glm::quat rotation = getRotation();
float pa_rad = getParticleRadius();
float pa_rad = getParticleRadius();
const float MAX_COLOR = 255.0f;
glm::vec4 sphereColor(getColor()[RED_INDEX] / MAX_COLOR, getColor()[GREEN_INDEX] / MAX_COLOR,
glm::vec4 paColor(getColor()[RED_INDEX] / MAX_COLOR, getColor()[GREEN_INDEX] / MAX_COLOR,
getColor()[BLUE_INDEX] / MAX_COLOR, getLocalRenderAlpha());
// Right now we're just iterating over particles and rendering as a cross of four quads.
// This is pretty dumb, it was quick enough to code up. Really, there should be many
// rendering modes, including the all-important textured billboards.
QVector<glm::vec3>* pointVec = new QVector<glm::vec3>(_paCount * VERTS_PER_PARTICLE);
quint32 paIter = _paHead;
while (_paLife[paIter] > 0.0f) {
int j = paIter * XYZ_STRIDE;
pointVec->append(glm::vec3(_paPosition[j] - pa_rad, _paPosition[j + 1] + pa_rad, _paPosition[j + 2]));
pointVec->append(glm::vec3(_paPosition[j] + pa_rad, _paPosition[j + 1] + pa_rad, _paPosition[j + 2]));
pointVec->append(glm::vec3(_paPosition[j] + pa_rad, _paPosition[j + 1] - pa_rad, _paPosition[j + 2]));
pointVec->append(glm::vec3(_paPosition[j] - pa_rad, _paPosition[j + 1] - pa_rad, _paPosition[j + 2]));
pointVec->append(glm::vec3(_paPosition[j] + pa_rad, _paPosition[j + 1] + pa_rad, _paPosition[j + 2]));
pointVec->append(glm::vec3(_paPosition[j] - pa_rad, _paPosition[j + 1] + pa_rad, _paPosition[j + 2]));
pointVec->append(glm::vec3(_paPosition[j] - pa_rad, _paPosition[j + 1] - pa_rad, _paPosition[j + 2]));
pointVec->append(glm::vec3(_paPosition[j] + pa_rad, _paPosition[j + 1] - pa_rad, _paPosition[j + 2]));
pointVec->append(glm::vec3(_paPosition[j], _paPosition[j + 1] + pa_rad, _paPosition[j + 2] - pa_rad));
pointVec->append(glm::vec3(_paPosition[j], _paPosition[j + 1] + pa_rad, _paPosition[j + 2] + pa_rad));
pointVec->append(glm::vec3(_paPosition[j], _paPosition[j + 1] - pa_rad, _paPosition[j + 2] + pa_rad));
pointVec->append(glm::vec3(_paPosition[j], _paPosition[j + 1] - pa_rad, _paPosition[j + 2] - pa_rad));
pointVec->append(glm::vec3(_paPosition[j], _paPosition[j + 1] + pa_rad, _paPosition[j + 2] + pa_rad));
pointVec->append(glm::vec3(_paPosition[j], _paPosition[j + 1] + pa_rad, _paPosition[j + 2] - pa_rad));
pointVec->append(glm::vec3(_paPosition[j], _paPosition[j + 1] - pa_rad, _paPosition[j + 2] - pa_rad));
pointVec->append(glm::vec3(_paPosition[j], _paPosition[j + 1] - pa_rad, _paPosition[j + 2] + pa_rad));
paIter = (paIter + 1) % _maxParticles;
}
DependencyManager::get<GeometryCache>()->updateVertices(_cacheID, *pointVec, paColor);
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
@ -44,45 +84,9 @@ void RenderableParticleEffectEntityItem::render(RenderArgs* args) {
glm::vec3 positionToCenter = center - position;
glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
const int SLICES = 8;
const int STACKS = 5;
glBegin(GL_QUADS);
glColor4f(sphereColor.r, sphereColor.g, sphereColor.b, sphereColor.a);
// Right now we're just iterating over particles and rendering as a cross of four quads.
// This is pretty dumb, it was quick enough to code up. Really, there should be many
// rendering modes, including the all-important textured billboards.
quint32 paiter = pa_head;
while (pa_life[paiter] > 0.0f)
{
int j = paiter * 3;
glVertex3f(pa_position[j] - pa_rad, pa_position[j + 1] + pa_rad, pa_position[j + 2]);
glVertex3f(pa_position[j] + pa_rad, pa_position[j + 1] + pa_rad, pa_position[j + 2]);
glVertex3f(pa_position[j] + pa_rad, pa_position[j + 1] - pa_rad, pa_position[j + 2]);
glVertex3f(pa_position[j] - pa_rad, pa_position[j + 1] - pa_rad, pa_position[j + 2]);
glVertex3f(pa_position[j] + pa_rad, pa_position[j + 1] + pa_rad, pa_position[j + 2]);
glVertex3f(pa_position[j] - pa_rad, pa_position[j + 1] + pa_rad, pa_position[j + 2]);
glVertex3f(pa_position[j] - pa_rad, pa_position[j + 1] - pa_rad, pa_position[j + 2]);
glVertex3f(pa_position[j] + pa_rad, pa_position[j + 1] - pa_rad, pa_position[j + 2]);
glVertex3f(pa_position[j], pa_position[j + 1] + pa_rad, pa_position[j + 2] - pa_rad);
glVertex3f(pa_position[j], pa_position[j + 1] + pa_rad, pa_position[j + 2] + pa_rad);
glVertex3f(pa_position[j], pa_position[j + 1] - pa_rad, pa_position[j + 2] + pa_rad);
glVertex3f(pa_position[j], pa_position[j + 1] - pa_rad, pa_position[j + 2] - pa_rad);
glVertex3f(pa_position[j], pa_position[j + 1] + pa_rad, pa_position[j + 2] + pa_rad);
glVertex3f(pa_position[j], pa_position[j + 1] + pa_rad, pa_position[j + 2] - pa_rad);
glVertex3f(pa_position[j], pa_position[j + 1] - pa_rad, pa_position[j + 2] - pa_rad);
glVertex3f(pa_position[j], pa_position[j + 1] - pa_rad, pa_position[j + 2] + pa_rad);
paiter = (paiter + 1) % _maxParticles;
}
glEnd();
DependencyManager::get<GeometryCache>()->renderVertices(gpu::QUADS, _cacheID);
glPopMatrix();
glPopMatrix();
delete pointVec;
};

View file

@ -16,13 +16,12 @@
class RenderableParticleEffectEntityItem : public ParticleEffectEntityItem {
public:
static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
ParticleEffectEntityItem(entityItemID, properties)
{ }
RenderableParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
virtual void render(RenderArgs* args);
protected:
int _cacheID;
const int VERTS_PER_PARTICLE = 16;
};

View file

@ -67,13 +67,13 @@ EntityItemProperties::EntityItemProperties() :
CONSTRUCT_PROPERTY(textColor, TextEntityItem::DEFAULT_TEXT_COLOR),
CONSTRUCT_PROPERTY(backgroundColor, TextEntityItem::DEFAULT_BACKGROUND_COLOR),
CONSTRUCT_PROPERTY(shapeType, SHAPE_TYPE_NONE),
CONSTRUCT_PROPERTY(maxParticles, ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES),
CONSTRUCT_PROPERTY(lifespan, ParticleEffectEntityItem::DEFAULT_LIFESPAN),
CONSTRUCT_PROPERTY(emitRate, ParticleEffectEntityItem::DEFAULT_EMIT_RATE),
CONSTRUCT_PROPERTY(emitDirection, ParticleEffectEntityItem::DEFAULT_EMIT_DIRECTION),
CONSTRUCT_PROPERTY(emitStrength, ParticleEffectEntityItem::DEFAULT_EMIT_STRENGTH),
CONSTRUCT_PROPERTY(localGravity, ParticleEffectEntityItem::DEFAULT_LOCAL_GRAVITY),
CONSTRUCT_PROPERTY(particleRadius, ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS),
CONSTRUCT_PROPERTY(maxParticles, ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES),
CONSTRUCT_PROPERTY(lifespan, ParticleEffectEntityItem::DEFAULT_LIFESPAN),
CONSTRUCT_PROPERTY(emitRate, ParticleEffectEntityItem::DEFAULT_EMIT_RATE),
CONSTRUCT_PROPERTY(emitDirection, ParticleEffectEntityItem::DEFAULT_EMIT_DIRECTION),
CONSTRUCT_PROPERTY(emitStrength, ParticleEffectEntityItem::DEFAULT_EMIT_STRENGTH),
CONSTRUCT_PROPERTY(localGravity, ParticleEffectEntityItem::DEFAULT_LOCAL_GRAVITY),
CONSTRUCT_PROPERTY(particleRadius, ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS),
_id(UNKNOWN_ENTITY_ID),
_idSet(false),
@ -246,13 +246,13 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_TEXT_COLOR, textColor);
CHECK_PROPERTY_CHANGE(PROP_BACKGROUND_COLOR, backgroundColor);
CHECK_PROPERTY_CHANGE(PROP_SHAPE_TYPE, shapeType);
CHECK_PROPERTY_CHANGE(PROP_MAX_PARTICLES, maxParticles);
CHECK_PROPERTY_CHANGE(PROP_LIFESPAN, lifespan);
CHECK_PROPERTY_CHANGE(PROP_EMIT_RATE, emitRate);
CHECK_PROPERTY_CHANGE(PROP_EMIT_DIRECTION, emitDirection);
CHECK_PROPERTY_CHANGE(PROP_EMIT_STRENGTH, emitStrength);
CHECK_PROPERTY_CHANGE(PROP_LOCAL_GRAVITY, localGravity);
CHECK_PROPERTY_CHANGE(PROP_PARTICLE_RADIUS, particleRadius);
CHECK_PROPERTY_CHANGE(PROP_MAX_PARTICLES, maxParticles);
CHECK_PROPERTY_CHANGE(PROP_LIFESPAN, lifespan);
CHECK_PROPERTY_CHANGE(PROP_EMIT_RATE, emitRate);
CHECK_PROPERTY_CHANGE(PROP_EMIT_DIRECTION, emitDirection);
CHECK_PROPERTY_CHANGE(PROP_EMIT_STRENGTH, emitStrength);
CHECK_PROPERTY_CHANGE(PROP_LOCAL_GRAVITY, localGravity);
CHECK_PROPERTY_CHANGE(PROP_PARTICLE_RADIUS, particleRadius);
return changedProperties;
}
@ -312,13 +312,13 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine) cons
COPY_PROPERTY_TO_QSCRIPTVALUE_COLOR_GETTER(textColor, getTextColor());
COPY_PROPERTY_TO_QSCRIPTVALUE_COLOR_GETTER(backgroundColor, getBackgroundColor());
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(shapeType, getShapeTypeAsString());
COPY_PROPERTY_TO_QSCRIPTVALUE(maxParticles);
COPY_PROPERTY_TO_QSCRIPTVALUE(lifespan);
COPY_PROPERTY_TO_QSCRIPTVALUE(emitRate);
COPY_PROPERTY_TO_QSCRIPTVALUE_VEC3(emitDirection);
COPY_PROPERTY_TO_QSCRIPTVALUE(emitStrength);
COPY_PROPERTY_TO_QSCRIPTVALUE(localGravity);
COPY_PROPERTY_TO_QSCRIPTVALUE(particleRadius);
COPY_PROPERTY_TO_QSCRIPTVALUE(maxParticles);
COPY_PROPERTY_TO_QSCRIPTVALUE(lifespan);
COPY_PROPERTY_TO_QSCRIPTVALUE(emitRate);
COPY_PROPERTY_TO_QSCRIPTVALUE_VEC3(emitDirection);
COPY_PROPERTY_TO_QSCRIPTVALUE(emitStrength);
COPY_PROPERTY_TO_QSCRIPTVALUE(localGravity);
COPY_PROPERTY_TO_QSCRIPTVALUE(particleRadius);
// Sitting properties support
QScriptValue sittingPoints = engine->newObject();
@ -397,13 +397,13 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object) {
COPY_PROPERTY_FROM_QSCRIPTVALUE_COLOR(textColor, setTextColor);
COPY_PROPERTY_FROM_QSCRIPTVALUE_COLOR(backgroundColor, setBackgroundColor);
COPY_PROPERTY_FROM_QSCRITPTVALUE_ENUM(shapeType, ShapeType);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(maxParticles, setMaxParticles);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(lifespan, setLifespan);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(emitRate, setEmitRate);
COPY_PROPERTY_FROM_QSCRIPTVALUE_VEC3(emitDirection, setEmitDirection);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(emitStrength, setEmitStrength);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(localGravity, setLocalGravity);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(particleRadius, setParticleRadius);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(maxParticles, setMaxParticles);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(lifespan, setLifespan);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(emitRate, setEmitRate);
COPY_PROPERTY_FROM_QSCRIPTVALUE_VEC3(emitDirection, setEmitDirection);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(emitStrength, setEmitStrength);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(localGravity, setLocalGravity);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(particleRadius, setParticleRadius);
_lastEdited = usecTimestampNow();
}
@ -582,15 +582,15 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_CUTOFF, appendValue, properties.getCutoff());
}
if (properties.getType() == EntityTypes::ParticleEffect) {
APPEND_ENTITY_PROPERTY(PROP_MAX_PARTICLES, appendValue, properties.getMaxParticles());
APPEND_ENTITY_PROPERTY(PROP_LIFESPAN, appendValue, properties.getLifespan());
APPEND_ENTITY_PROPERTY(PROP_EMIT_RATE, appendValue, properties.getEmitRate());
APPEND_ENTITY_PROPERTY(PROP_EMIT_DIRECTION, appendValue, properties.getEmitDirection());
APPEND_ENTITY_PROPERTY(PROP_EMIT_STRENGTH, appendValue, properties.getEmitStrength());
APPEND_ENTITY_PROPERTY(PROP_LOCAL_GRAVITY, appendValue, properties.getLocalGravity());
APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, appendValue, properties.getParticleRadius());
}
if (properties.getType() == EntityTypes::ParticleEffect) {
APPEND_ENTITY_PROPERTY(PROP_MAX_PARTICLES, appendValue, properties.getMaxParticles());
APPEND_ENTITY_PROPERTY(PROP_LIFESPAN, appendValue, properties.getLifespan());
APPEND_ENTITY_PROPERTY(PROP_EMIT_RATE, appendValue, properties.getEmitRate());
APPEND_ENTITY_PROPERTY(PROP_EMIT_DIRECTION, appendValue, properties.getEmitDirection());
APPEND_ENTITY_PROPERTY(PROP_EMIT_STRENGTH, appendValue, properties.getEmitStrength());
APPEND_ENTITY_PROPERTY(PROP_LOCAL_GRAVITY, appendValue, properties.getLocalGravity());
APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, appendValue, properties.getParticleRadius());
}
}
if (propertyCount > 0) {
int endOfEntityItemData = packetData->getUncompressedByteOffset();
@ -814,15 +814,15 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_CUTOFF, float, setCutoff);
}
if (properties.getType() == EntityTypes::ParticleEffect) {
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MAX_PARTICLES, float, setMaxParticles);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LIFESPAN, float, setLifespan);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_RATE, float, setEmitRate);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_DIRECTION, glm::vec3, setEmitDirection);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_STRENGTH, float, setEmitStrength);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCAL_GRAVITY, float, setLocalGravity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_PARTICLE_RADIUS, float, setParticleRadius);
}
if (properties.getType() == EntityTypes::ParticleEffect) {
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MAX_PARTICLES, float, setMaxParticles);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LIFESPAN, float, setLifespan);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_RATE, float, setEmitRate);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_DIRECTION, glm::vec3, setEmitDirection);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_STRENGTH, float, setEmitStrength);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCAL_GRAVITY, float, setLocalGravity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_PARTICLE_RADIUS, float, setParticleRadius);
}
return valid;
}
@ -901,13 +901,13 @@ void EntityItemProperties::markAllChanged() {
_backgroundColorChanged = true;
_shapeTypeChanged = true;
_maxParticlesChanged = true;
_lifespanChanged = true;
_emitRateChanged = true;
_emitDirectionChanged = true;
_emitStrengthChanged = true;
_localGravityChanged = true;
_particleRadiusChanged = true;
_maxParticlesChanged = true;
_lifespanChanged = true;
_emitRateChanged = true;
_emitDirectionChanged = true;
_emitStrengthChanged = true;
_localGravityChanged = true;
_particleRadiusChanged = true;
}
AACube EntityItemProperties::getMaximumAACubeInTreeUnits() const {

View file

@ -84,14 +84,14 @@ enum EntityPropertyList {
PROP_USER_DATA,
PROP_SHAPE_TYPE,
// used by ParticleEffect entities
PROP_MAX_PARTICLES,
PROP_LIFESPAN,
PROP_EMIT_RATE,
PROP_EMIT_DIRECTION,
PROP_EMIT_STRENGTH,
PROP_LOCAL_GRAVITY,
PROP_PARTICLE_RADIUS,
// used by ParticleEffect entities
PROP_MAX_PARTICLES,
PROP_LIFESPAN,
PROP_EMIT_RATE,
PROP_EMIT_DIRECTION,
PROP_EMIT_STRENGTH,
PROP_LOCAL_GRAVITY,
PROP_PARTICLE_RADIUS,
// NOTE: add new properties ABOVE this line and then modify PROP_LAST_ITEM below
PROP_LAST_ITEM = PROP_PARTICLE_RADIUS,
@ -119,7 +119,7 @@ class EntityItemProperties {
friend class SphereEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class LightEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class TextEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class ParticleEffectEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class ParticleEffectEntityItem; // TODO: consider removing this friend relationship and use public methods
public:
EntityItemProperties();
virtual ~EntityItemProperties();
@ -192,13 +192,13 @@ public:
DEFINE_PROPERTY_REF(PROP_TEXT_COLOR, TextColor, textColor, xColor);
DEFINE_PROPERTY_REF(PROP_BACKGROUND_COLOR, BackgroundColor, backgroundColor, xColor);
DEFINE_PROPERTY_REF_ENUM(PROP_SHAPE_TYPE, ShapeType, shapeType, ShapeType);
DEFINE_PROPERTY(PROP_MAX_PARTICLES, MaxParticles, maxParticles, quint32);
DEFINE_PROPERTY(PROP_LIFESPAN, Lifespan, lifespan, float);
DEFINE_PROPERTY(PROP_EMIT_RATE, EmitRate, emitRate, float);
DEFINE_PROPERTY_REF(PROP_EMIT_DIRECTION, EmitDirection, emitDirection, glm::vec3);
DEFINE_PROPERTY(PROP_EMIT_STRENGTH, EmitStrength, emitStrength, float);
DEFINE_PROPERTY(PROP_LOCAL_GRAVITY, LocalGravity, localGravity, float);
DEFINE_PROPERTY(PROP_PARTICLE_RADIUS, ParticleRadius, particleRadius, float);
DEFINE_PROPERTY(PROP_MAX_PARTICLES, MaxParticles, maxParticles, quint32);
DEFINE_PROPERTY(PROP_LIFESPAN, Lifespan, lifespan, float);
DEFINE_PROPERTY(PROP_EMIT_RATE, EmitRate, emitRate, float);
DEFINE_PROPERTY_REF(PROP_EMIT_DIRECTION, EmitDirection, emitDirection, glm::vec3);
DEFINE_PROPERTY(PROP_EMIT_STRENGTH, EmitStrength, emitStrength, float);
DEFINE_PROPERTY(PROP_LOCAL_GRAVITY, LocalGravity, localGravity, float);
DEFINE_PROPERTY(PROP_PARTICLE_RADIUS, ParticleRadius, particleRadius, float);
public:
float getMaxDimension() const { return glm::max(_dimensions.x, _dimensions.y, _dimensions.z); }
@ -321,13 +321,13 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
DEBUG_PROPERTY_IF_CHANGED(debug, properties, TextColor, textColor, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, BackgroundColor, backgroundColor, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, ShapeType, shapeType, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, MaxParticles, maxParticles, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Lifespan, lifespan, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitRate, emitRate, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitDirection, emitDirection, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitStrength, emitStrength, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, LocalGravity, localGravity, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, ParticleRadius, particleRadius, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, MaxParticles, maxParticles, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Lifespan, lifespan, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitRate, emitRate, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitDirection, emitDirection, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitStrength, emitStrength, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, LocalGravity, localGravity, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, ParticleRadius, particleRadius, "");
debug << " last edited:" << properties.getLastEdited() << "\n";
debug << " edited ago:" << properties.getEditedAgo() << "\n";

View file

@ -57,466 +57,456 @@ const float ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS = 0.025f;
EntityItem* ParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return new ParticleEffectEntityItem(entityID, properties);
return new ParticleEffectEntityItem(entityID, properties);
}
// our non-pure virtual subclass for now...
ParticleEffectEntityItem::ParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
EntityItem(entityItemID, properties)
{
_type = EntityTypes::ParticleEffect;
_maxParticles = DEFAULT_MAX_PARTICLES;
_lifespan = DEFAULT_LIFESPAN;
_emitRate = DEFAULT_EMIT_RATE;
_emitDirection = DEFAULT_EMIT_DIRECTION;
_emitStrength = DEFAULT_EMIT_STRENGTH;
_localGravity = DEFAULT_LOCAL_GRAVITY;
_particleRadius = DEFAULT_PARTICLE_RADIUS;
setProperties(properties);
// this is a pretty dumb thing to do, and it should probably be changed to use a more dynamic
// data structure in the future. I'm just trying to get some code out the door for now (and it's
// at least time efficient (though not space efficient).
// Also, this being a real-time application, it's doubtful we'll ever have millions of particles
// to keep track of, so this really isn't all that bad.
pa_life = (float*) malloc(sizeof(float) * _maxParticles);
pa_position = (float*)malloc(sizeof(float) * _maxParticles * 3); // x,y,z
pa_velocity = (float*)malloc(sizeof(float) * _maxParticles * 3); // x,y,z
pa_xmax = pa_ymax = pa_zmax = 1.0f;
pa_xmin = pa_ymin = pa_zmin = -1.0f;
resetSim();
_lastAnimated = usecTimestampNow();
EntityItem(entityItemID, properties) {
_type = EntityTypes::ParticleEffect;
_maxParticles = DEFAULT_MAX_PARTICLES;
_lifespan = DEFAULT_LIFESPAN;
_emitRate = DEFAULT_EMIT_RATE;
_emitDirection = DEFAULT_EMIT_DIRECTION;
_emitStrength = DEFAULT_EMIT_STRENGTH;
_localGravity = DEFAULT_LOCAL_GRAVITY;
_particleRadius = DEFAULT_PARTICLE_RADIUS;
setProperties(properties);
// this is a pretty dumb thing to do, and it should probably be changed to use a more dynamic
// data structure in the future. I'm just trying to get some code out the door for now (and it's
// at least time efficient (though not space efficient).
// Also, this being a real-time application, it's doubtful we'll ever have millions of particles
// to keep track of, so this really isn't all that bad.
_paLife = new float[_maxParticles];
_paPosition = new float[_maxParticles * XYZ_STRIDE]; // x,y,z
_paVelocity = new float[_maxParticles * XYZ_STRIDE]; // x,y,z
_paXmax = _paYmax = _paZmax = 1.0f;
_paXmin = _paYmin = _paZmin = -1.0f;
_randSeed = (unsigned int) glm::abs(_lifespan + _emitRate + _localGravity + getPosition().x + getPosition().y + getPosition().z);
resetSimulation();
_lastAnimated = usecTimestampNow();
}
ParticleEffectEntityItem::~ParticleEffectEntityItem()
{
free(pa_life);
free(pa_position);
free(pa_velocity);
ParticleEffectEntityItem::~ParticleEffectEntityItem() {
delete [] _paLife;
delete [] _paPosition;
delete [] _paVelocity;
}
EntityItemProperties ParticleEffectEntityItem::getProperties() const {
EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
COPY_ENTITY_PROPERTY_TO_PROPERTIES(color, getXColor);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationIsPlaying, getAnimationIsPlaying);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationFrameIndex, getAnimationFrameIndex);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationFPS, getAnimationFPS);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(glowLevel, getGlowLevel);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationSettings, getAnimationSettings);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(shapeType, getShapeType);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(maxParticles, getMaxParticles);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(lifespan, getLifespan);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitRate, getEmitRate);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitDirection, getEmitDirection);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitStrength, getEmitStrength);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(localGravity, getLocalGravity);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(particleRadius, getParticleRadius);
EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
COPY_ENTITY_PROPERTY_TO_PROPERTIES(color, getXColor);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationIsPlaying, getAnimationIsPlaying);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationFrameIndex, getAnimationFrameIndex);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationFPS, getAnimationFPS);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(glowLevel, getGlowLevel);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationSettings, getAnimationSettings);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(shapeType, getShapeType);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(maxParticles, getMaxParticles);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(lifespan, getLifespan);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitRate, getEmitRate);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitDirection, getEmitDirection);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitStrength, getEmitStrength);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(localGravity, getLocalGravity);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(particleRadius, getParticleRadius);
return properties;
return properties;
}
bool ParticleEffectEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationIsPlaying, setAnimationIsPlaying);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationFrameIndex, setAnimationFrameIndex);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationFPS, setAnimationFPS);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(glowLevel, setGlowLevel);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationSettings, setAnimationSettings);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, updateShapeType);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(maxParticles, setMaxParticles);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifespan, setLifespan);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitRate, setEmitRate);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitDirection, setEmitDirection);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitStrength, setEmitStrength);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(localGravity, setLocalGravity);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(particleRadius, setParticleRadius);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationIsPlaying, setAnimationIsPlaying);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationFrameIndex, setAnimationFrameIndex);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationFPS, setAnimationFPS);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(glowLevel, setGlowLevel);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationSettings, setAnimationSettings);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, updateShapeType);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(maxParticles, setMaxParticles);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifespan, setLifespan);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitRate, setEmitRate);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitDirection, setEmitDirection);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitStrength, setEmitStrength);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(localGravity, setLocalGravity);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(particleRadius, setParticleRadius);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qDebug() << "ParticleEffectEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties.getLastEdited());
}
return somethingChanged;
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qDebug() << "ParticleEffectEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties.getLastEdited());
}
return somethingChanged;
}
int ParticleEffectEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
int bytesRead = 0;
const unsigned char* dataAt = data;
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY_COLOR(PROP_COLOR, _color);
READ_ENTITY_PROPERTY_COLOR(PROP_COLOR, _color);
// Because we're using AnimationLoop which will reset the frame index if you change it's running state
// we want to read these values in the order they appear in the buffer, but call our setters in an
// order that allows AnimationLoop to preserve the correct frame rate.
float animationFPS = getAnimationFPS();
float animationFrameIndex = getAnimationFrameIndex();
bool animationIsPlaying = getAnimationIsPlaying();
READ_ENTITY_PROPERTY(PROP_ANIMATION_FPS, float, animationFPS);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, float, animationFrameIndex);
READ_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, bool, animationIsPlaying);
// Because we're using AnimationLoop which will reset the frame index if you change it's running state
// we want to read these values in the order they appear in the buffer, but call our setters in an
// order that allows AnimationLoop to preserve the correct frame rate.
float animationFPS = getAnimationFPS();
float animationFrameIndex = getAnimationFrameIndex();
bool animationIsPlaying = getAnimationIsPlaying();
READ_ENTITY_PROPERTY(PROP_ANIMATION_FPS, float, animationFPS);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, float, animationFrameIndex);
READ_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, bool, animationIsPlaying);
if (propertyFlags.getHasProperty(PROP_ANIMATION_PLAYING)) {
if (animationIsPlaying != getAnimationIsPlaying()) {
setAnimationIsPlaying(animationIsPlaying);
}
}
if (propertyFlags.getHasProperty(PROP_ANIMATION_FPS)) {
setAnimationFPS(animationFPS);
}
if (propertyFlags.getHasProperty(PROP_ANIMATION_FRAME_INDEX)) {
setAnimationFrameIndex(animationFrameIndex);
}
if (propertyFlags.getHasProperty(PROP_ANIMATION_PLAYING)) {
if (animationIsPlaying != getAnimationIsPlaying()) {
setAnimationIsPlaying(animationIsPlaying);
}
}
if (propertyFlags.getHasProperty(PROP_ANIMATION_FPS)) {
setAnimationFPS(animationFPS);
}
if (propertyFlags.getHasProperty(PROP_ANIMATION_FRAME_INDEX)) {
setAnimationFrameIndex(animationFrameIndex);
}
READ_ENTITY_PROPERTY_STRING(PROP_ANIMATION_SETTINGS, setAnimationSettings);
READ_ENTITY_PROPERTY_SETTER(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
READ_ENTITY_PROPERTY(PROP_MAX_PARTICLES, quint32, _maxParticles);
READ_ENTITY_PROPERTY(PROP_LIFESPAN, float, _lifespan);
READ_ENTITY_PROPERTY(PROP_EMIT_RATE, float, _emitRate);
READ_ENTITY_PROPERTY_SETTER(PROP_EMIT_DIRECTION, glm::vec3, setEmitDirection);
READ_ENTITY_PROPERTY(PROP_EMIT_STRENGTH, float, _emitStrength);
READ_ENTITY_PROPERTY(PROP_LOCAL_GRAVITY, float, _localGravity);
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, _particleRadius);
READ_ENTITY_PROPERTY_STRING(PROP_ANIMATION_SETTINGS, setAnimationSettings);
READ_ENTITY_PROPERTY_SETTER(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
READ_ENTITY_PROPERTY(PROP_MAX_PARTICLES, quint32, _maxParticles);
READ_ENTITY_PROPERTY(PROP_LIFESPAN, float, _lifespan);
READ_ENTITY_PROPERTY(PROP_EMIT_RATE, float, _emitRate);
READ_ENTITY_PROPERTY_SETTER(PROP_EMIT_DIRECTION, glm::vec3, setEmitDirection);
READ_ENTITY_PROPERTY(PROP_EMIT_STRENGTH, float, _emitStrength);
READ_ENTITY_PROPERTY(PROP_LOCAL_GRAVITY, float, _localGravity);
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, _particleRadius);
return bytesRead;
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
EntityPropertyFlags ParticleEffectEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_COLOR;
requestedProperties += PROP_ANIMATION_FPS;
requestedProperties += PROP_ANIMATION_FRAME_INDEX;
requestedProperties += PROP_ANIMATION_PLAYING;
requestedProperties += PROP_ANIMATION_SETTINGS;
requestedProperties += PROP_SHAPE_TYPE;
requestedProperties += PROP_MAX_PARTICLES;
requestedProperties += PROP_LIFESPAN;
requestedProperties += PROP_EMIT_RATE;
requestedProperties += PROP_EMIT_DIRECTION;
requestedProperties += PROP_EMIT_STRENGTH;
requestedProperties += PROP_LOCAL_GRAVITY;
requestedProperties += PROP_PARTICLE_RADIUS;
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_COLOR;
requestedProperties += PROP_ANIMATION_FPS;
requestedProperties += PROP_ANIMATION_FRAME_INDEX;
requestedProperties += PROP_ANIMATION_PLAYING;
requestedProperties += PROP_ANIMATION_SETTINGS;
requestedProperties += PROP_SHAPE_TYPE;
requestedProperties += PROP_MAX_PARTICLES;
requestedProperties += PROP_LIFESPAN;
requestedProperties += PROP_EMIT_RATE;
requestedProperties += PROP_EMIT_DIRECTION;
requestedProperties += PROP_EMIT_STRENGTH;
requestedProperties += PROP_LOCAL_GRAVITY;
requestedProperties += PROP_PARTICLE_RADIUS;
return requestedProperties;
return requestedProperties;
}
void ParticleEffectEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, getColor());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, appendValue, getAnimationFPS());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, appendValue, getAnimationFrameIndex());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, appendValue, getAnimationIsPlaying());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, appendValue, getAnimationSettings());
APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, appendValue, (uint32_t)getShapeType());
APPEND_ENTITY_PROPERTY(PROP_MAX_PARTICLES, appendValue, getMaxParticles());
APPEND_ENTITY_PROPERTY(PROP_LIFESPAN, appendValue, getLifespan());
APPEND_ENTITY_PROPERTY(PROP_EMIT_RATE, appendValue, getEmitRate());
APPEND_ENTITY_PROPERTY(PROP_EMIT_DIRECTION, appendValue, getEmitDirection());
APPEND_ENTITY_PROPERTY(PROP_EMIT_STRENGTH, appendValue, getEmitStrength());
APPEND_ENTITY_PROPERTY(PROP_LOCAL_GRAVITY, appendValue, getLocalGravity());
APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, appendValue, getParticleRadius());
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, getColor());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, appendValue, getAnimationFPS());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, appendValue, getAnimationFrameIndex());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, appendValue, getAnimationIsPlaying());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, appendValue, getAnimationSettings());
APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, appendValue, (uint32_t)getShapeType());
APPEND_ENTITY_PROPERTY(PROP_MAX_PARTICLES, appendValue, getMaxParticles());
APPEND_ENTITY_PROPERTY(PROP_LIFESPAN, appendValue, getLifespan());
APPEND_ENTITY_PROPERTY(PROP_EMIT_RATE, appendValue, getEmitRate());
APPEND_ENTITY_PROPERTY(PROP_EMIT_DIRECTION, appendValue, getEmitDirection());
APPEND_ENTITY_PROPERTY(PROP_EMIT_STRENGTH, appendValue, getEmitStrength());
APPEND_ENTITY_PROPERTY(PROP_LOCAL_GRAVITY, appendValue, getLocalGravity());
APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, appendValue, getParticleRadius());
}
bool ParticleEffectEntityItem::isAnimatingSomething() const {
return getAnimationIsPlaying() &&
getAnimationFPS() != 0.0f;
return getAnimationIsPlaying() &&
getAnimationFPS() != 0.0f;
}
bool ParticleEffectEntityItem::needsToCallUpdate() const {
return isAnimatingSomething() ? true : EntityItem::needsToCallUpdate();
return isAnimatingSomething() ? true : EntityItem::needsToCallUpdate();
}
void ParticleEffectEntityItem::update(const quint64& now) {
// only advance the frame index if we're playing
if (getAnimationIsPlaying()) {
float deltaTime = (float)(now - _lastAnimated) / (float)USECS_PER_SECOND;
_lastAnimated = now;
float lastFrame = _animationLoop.getFrameIndex();
_animationLoop.simulate(deltaTime);
float curFrame = _animationLoop.getFrameIndex();
if (curFrame > lastFrame)
{
stepSim(deltaTime);
}
else if (curFrame < lastFrame)
{
// we looped around, so restart the sim and only sim up to the point
// since the beginning of the frame range.
resetSim();
stepSim((curFrame - _animationLoop.getFirstFrame()) / _animationLoop.getFPS());
}
}
else {
_lastAnimated = now;
}
// only advance the frame index if we're playing
if (getAnimationIsPlaying()) {
float deltaTime = (float)(now - _lastAnimated) / (float)USECS_PER_SECOND;
_lastAnimated = now;
float lastFrame = _animationLoop.getFrameIndex();
_animationLoop.simulate(deltaTime);
float curFrame = _animationLoop.getFrameIndex();
if (curFrame > lastFrame) {
stepSimulation(deltaTime);
}
else if (curFrame < lastFrame) {
// we looped around, so restart the sim and only sim up to the point
// since the beginning of the frame range.
resetSimulation();
stepSimulation((curFrame - _animationLoop.getFirstFrame()) / _animationLoop.getFPS());
}
}
else {
_lastAnimated = now;
}
// update the dimensions
glm::vec3 dims;
dims.x = glm::max(glm::abs(pa_xmin), glm::abs(pa_xmax));
dims.y = glm::max(glm::abs(pa_xmin), glm::abs(pa_xmax));
dims.z = glm::max(glm::abs(pa_xmin), glm::abs(pa_xmax));
setDimensionsInMeters(dims);
// update the dimensions
glm::vec3 dims;
dims.x = glm::max(glm::abs(_paXmin), glm::abs(_paXmax)) * 2.0;
dims.y = glm::max(glm::abs(_paYmin), glm::abs(_paYmax)) * 2.0;
dims.z = glm::max(glm::abs(_paZmin), glm::abs(_paZmax)) * 2.0;
setDimensionsInMeters(dims);
EntityItem::update(now); // let our base class handle it's updates...
EntityItem::update(now); // let our base class handle it's updates...
}
void ParticleEffectEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qDebug() << "PA EFFECT EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qDebug() << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qDebug() << " position:" << debugTreeVector(_position);
qDebug() << " dimensions:" << debugTreeVector(_dimensions);
qDebug() << " getLastEdited:" << debugTime(getLastEdited(), now);
quint64 now = usecTimestampNow();
qDebug() << "PA EFFECT EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qDebug() << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qDebug() << " position:" << debugTreeVector(_position);
qDebug() << " dimensions:" << debugTreeVector(_dimensions);
qDebug() << " getLastEdited:" << debugTime(getLastEdited(), now);
}
void ParticleEffectEntityItem::updateShapeType(ShapeType type) {
if (type != _shapeType) {
_shapeType = type;
_dirtyFlags |= EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS;
}
if (type != _shapeType) {
_shapeType = type;
_dirtyFlags |= EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS;
}
}
void ParticleEffectEntityItem::setAnimationFrameIndex(float value) {
#ifdef WANT_DEBUG
if (isAnimatingSomething()) {
qDebug() << "ParticleEffectEntityItem::setAnimationFrameIndex()";
qDebug() << " value:" << value;
qDebug() << " was:" << _animationLoop.getFrameIndex();
}
if (isAnimatingSomething()) {
qDebug() << "ParticleEffectEntityItem::setAnimationFrameIndex()";
qDebug() << " value:" << value;
qDebug() << " was:" << _animationLoop.getFrameIndex();
}
#endif
_animationLoop.setFrameIndex(value);
_animationLoop.setFrameIndex(value);
}
void ParticleEffectEntityItem::setAnimationSettings(const QString& value) {
// the animations setting is a JSON string that may contain various animation settings.
// if it includes fps, frameIndex, or running, those values will be parsed out and
// will over ride the regular animation settings
// the animations setting is a JSON string that may contain various animation settings.
// if it includes fps, frameIndex, or running, those values will be parsed out and
// will over ride the regular animation settings
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
QJsonObject settingsAsJsonObject = settingsAsJson.object();
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
if (settingsMap.contains("fps")) {
float fps = settingsMap["fps"].toFloat();
setAnimationFPS(fps);
}
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
QJsonObject settingsAsJsonObject = settingsAsJson.object();
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
if (settingsMap.contains("fps")) {
float fps = settingsMap["fps"].toFloat();
setAnimationFPS(fps);
}
if (settingsMap.contains("frameIndex")) {
float frameIndex = settingsMap["frameIndex"].toFloat();
if (settingsMap.contains("frameIndex")) {
float frameIndex = settingsMap["frameIndex"].toFloat();
#ifdef WANT_DEBUG
if (isAnimatingSomething()) {
qDebug() << "ParticleEffectEntityItem::setAnimationSettings() calling setAnimationFrameIndex()...";
qDebug() << " settings:" << value;
qDebug() << " settingsMap[frameIndex]:" << settingsMap["frameIndex"];
qDebug(" frameIndex: %20.5f", frameIndex);
}
if (isAnimatingSomething()) {
qDebug() << "ParticleEffectEntityItem::setAnimationSettings() calling setAnimationFrameIndex()...";
qDebug() << " settings:" << value;
qDebug() << " settingsMap[frameIndex]:" << settingsMap["frameIndex"];
qDebug(" frameIndex: %20.5f", frameIndex);
}
#endif
setAnimationFrameIndex(frameIndex);
}
setAnimationFrameIndex(frameIndex);
}
if (settingsMap.contains("running")) {
bool running = settingsMap["running"].toBool();
if (running != getAnimationIsPlaying()) {
setAnimationIsPlaying(running);
}
}
if (settingsMap.contains("running")) {
bool running = settingsMap["running"].toBool();
if (running != getAnimationIsPlaying()) {
setAnimationIsPlaying(running);
}
}
if (settingsMap.contains("firstFrame")) {
float firstFrame = settingsMap["firstFrame"].toFloat();
setAnimationFirstFrame(firstFrame);
}
if (settingsMap.contains("firstFrame")) {
float firstFrame = settingsMap["firstFrame"].toFloat();
setAnimationFirstFrame(firstFrame);
}
if (settingsMap.contains("lastFrame")) {
float lastFrame = settingsMap["lastFrame"].toFloat();
setAnimationLastFrame(lastFrame);
}
if (settingsMap.contains("lastFrame")) {
float lastFrame = settingsMap["lastFrame"].toFloat();
setAnimationLastFrame(lastFrame);
}
if (settingsMap.contains("loop")) {
bool loop = settingsMap["loop"].toBool();
setAnimationLoop(loop);
}
if (settingsMap.contains("loop")) {
bool loop = settingsMap["loop"].toBool();
setAnimationLoop(loop);
}
if (settingsMap.contains("hold")) {
bool hold = settingsMap["hold"].toBool();
setAnimationHold(hold);
}
if (settingsMap.contains("hold")) {
bool hold = settingsMap["hold"].toBool();
setAnimationHold(hold);
}
if (settingsMap.contains("startAutomatically")) {
bool startAutomatically = settingsMap["startAutomatically"].toBool();
setAnimationStartAutomatically(startAutomatically);
}
if (settingsMap.contains("startAutomatically")) {
bool startAutomatically = settingsMap["startAutomatically"].toBool();
setAnimationStartAutomatically(startAutomatically);
}
_animationSettings = value;
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
_animationSettings = value;
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
}
void ParticleEffectEntityItem::setAnimationIsPlaying(bool value) {
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
_animationLoop.setRunning(value);
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
_animationLoop.setRunning(value);
}
void ParticleEffectEntityItem::setAnimationFPS(float value) {
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
_animationLoop.setFPS(value);
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
_animationLoop.setFPS(value);
}
QString ParticleEffectEntityItem::getAnimationSettings() const {
// the animations setting is a JSON string that may contain various animation settings.
// if it includes fps, frameIndex, or running, those values will be parsed out and
// will over ride the regular animation settings
QString value = _animationSettings;
// the animations setting is a JSON string that may contain various animation settings.
// if it includes fps, frameIndex, or running, those values will be parsed out and
// will over ride the regular animation settings
QString value = _animationSettings;
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
QJsonObject settingsAsJsonObject = settingsAsJson.object();
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
QJsonObject settingsAsJsonObject = settingsAsJson.object();
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
QVariant fpsValue(getAnimationFPS());
settingsMap["fps"] = fpsValue;
QVariant fpsValue(getAnimationFPS());
settingsMap["fps"] = fpsValue;
QVariant frameIndexValue(getAnimationFrameIndex());
settingsMap["frameIndex"] = frameIndexValue;
QVariant frameIndexValue(getAnimationFrameIndex());
settingsMap["frameIndex"] = frameIndexValue;
QVariant runningValue(getAnimationIsPlaying());
settingsMap["running"] = runningValue;
QVariant runningValue(getAnimationIsPlaying());
settingsMap["running"] = runningValue;
QVariant firstFrameValue(getAnimationFirstFrame());
settingsMap["firstFrame"] = firstFrameValue;
QVariant firstFrameValue(getAnimationFirstFrame());
settingsMap["firstFrame"] = firstFrameValue;
QVariant lastFrameValue(getAnimationLastFrame());
settingsMap["lastFrame"] = lastFrameValue;
QVariant lastFrameValue(getAnimationLastFrame());
settingsMap["lastFrame"] = lastFrameValue;
QVariant loopValue(getAnimationLoop());
settingsMap["loop"] = loopValue;
QVariant loopValue(getAnimationLoop());
settingsMap["loop"] = loopValue;
QVariant holdValue(getAnimationHold());
settingsMap["hold"] = holdValue;
QVariant holdValue(getAnimationHold());
settingsMap["hold"] = holdValue;
QVariant startAutomaticallyValue(getAnimationStartAutomatically());
settingsMap["startAutomatically"] = startAutomaticallyValue;
QVariant startAutomaticallyValue(getAnimationStartAutomatically());
settingsMap["startAutomatically"] = startAutomaticallyValue;
settingsAsJsonObject = QJsonObject::fromVariantMap(settingsMap);
QJsonDocument newDocument(settingsAsJsonObject);
QByteArray jsonByteArray = newDocument.toJson(QJsonDocument::Compact);
QString jsonByteString(jsonByteArray);
return jsonByteString;
settingsAsJsonObject = QJsonObject::fromVariantMap(settingsMap);
QJsonDocument newDocument(settingsAsJsonObject);
QByteArray jsonByteArray = newDocument.toJson(QJsonDocument::Compact);
QString jsonByteString(jsonByteArray);
return jsonByteString;
}
void ParticleEffectEntityItem::stepSim(float deltaTime)
{
pa_xmin = pa_ymin = pa_zmin = -1.0;
pa_xmax = pa_ymax = pa_zmax = 1.0;
void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
_paXmin = _paYmin = _paZmin = -1.0;
_paXmax = _paYmax = _paZmax = 1.0;
// update particles
quint32 updateIter = pa_head;
while (pa_life[updateIter] > 0.0f)
{
pa_life[updateIter] -= deltaTime;
if (pa_life[updateIter] <= 0.0f)
{
pa_life[updateIter] = -1.0f;
pa_head = (pa_head + 1) % _maxParticles;
pa_count--;
}
else
{
// DUMB FORWARD EULER just to get it done
int j = updateIter * 3;
pa_position[j] += pa_velocity[j] * deltaTime;
pa_position[j+1] += pa_velocity[j+1] * deltaTime;
pa_position[j+2] += pa_velocity[j+2] * deltaTime;
// update particles
quint32 updateIter = _paHead;
while (_paLife[updateIter] > 0.0f) {
_paLife[updateIter] -= deltaTime;
if (_paLife[updateIter] <= 0.0f) {
_paLife[updateIter] = -1.0f;
_paHead = (_paHead + 1) % _maxParticles;
_paCount--;
}
else {
// DUMB FORWARD EULER just to get it done
int j = updateIter * XYZ_STRIDE;
_paPosition[j] += _paVelocity[j] * deltaTime;
_paPosition[j+1] += _paVelocity[j+1] * deltaTime;
_paPosition[j+2] += _paVelocity[j+2] * deltaTime;
pa_xmin = glm::min(pa_xmin, pa_position[j]);
pa_ymin = glm::min(pa_ymin, pa_position[j+1]);
pa_zmin = glm::min(pa_zmin, pa_position[j+2]);
pa_xmax = glm::max(pa_xmax, pa_position[j]);
pa_ymax = glm::max(pa_ymax, pa_position[j + 1]);
pa_zmax = glm::max(pa_zmax, pa_position[j + 2]);
_paXmin = glm::min(_paXmin, _paPosition[j]);
_paYmin = glm::min(_paYmin, _paPosition[j+1]);
_paZmin = glm::min(_paZmin, _paPosition[j+2]);
_paXmax = glm::max(_paXmax, _paPosition[j]);
_paYmax = glm::max(_paYmax, _paPosition[j + 1]);
_paZmax = glm::max(_paZmax, _paPosition[j + 2]);
// massless particles
pa_velocity[j + 1] += deltaTime * _localGravity;
}
updateIter = (updateIter + 1) % _maxParticles;
}
// massless particles
_paVelocity[j + 1] += deltaTime * _localGravity;
}
updateIter = (updateIter + 1) % _maxParticles;
}
// emit new particles
quint32 pa_emit_idx = updateIter;
partial_emit += ((float)_emitRate) * deltaTime;
quint32 birthed = (quint32)partial_emit;
partial_emit -= (float)birthed;
glm::vec3 randOffset;
// emit new particles
quint32 emitIdx = updateIter;
_partialEmit += ((float)_emitRate) * deltaTime;
quint32 birthed = (quint32)_partialEmit;
_partialEmit -= (float)birthed;
glm::vec3 randOffset;
for (quint32 i = 0; i < birthed; i++)
{
if (pa_life[pa_emit_idx] < 0.0f)
{
int j = pa_emit_idx * 3;
pa_life[pa_emit_idx] = _lifespan;
randOffset.x = (((double)rand() / (double)RAND_MAX) - 0.5) * 0.25 * _emitStrength;
randOffset.y = (((double)rand() / (double)RAND_MAX) - 0.5) * 0.25 * _emitStrength;
randOffset.z = (((double)rand() / (double)RAND_MAX) - 0.5) * 0.25 * _emitStrength;
pa_velocity[j] = (_emitDirection.x * _emitStrength) + randOffset.x;
pa_velocity[j + 1] = (_emitDirection.y * _emitStrength) + randOffset.y;
pa_velocity[j + 2] = (_emitDirection.z * _emitStrength) + randOffset.z;
for (quint32 i = 0; i < birthed; i++) {
if (_paLife[emitIdx] < 0.0f) {
int j = emitIdx * XYZ_STRIDE;
_paLife[emitIdx] = _lifespan;
randOffset.x = (((double)rand() / (double)RAND_MAX) - 0.5) * 0.25 * _emitStrength;
randOffset.y = (((double)rand() / (double)RAND_MAX) - 0.5) * 0.25 * _emitStrength;
randOffset.z = (((double)rand() / (double)RAND_MAX) - 0.5) * 0.25 * _emitStrength;
_paVelocity[j] = (_emitDirection.x * _emitStrength) + randOffset.x;
_paVelocity[j + 1] = (_emitDirection.y * _emitStrength) + randOffset.y;
_paVelocity[j + 2] = (_emitDirection.z * _emitStrength) + randOffset.z;
// DUMB FORWARD EULER just to get it done
pa_position[j] += pa_velocity[j] * deltaTime;
pa_position[j + 1] += pa_velocity[j + 1] * deltaTime;
pa_position[j + 2] += pa_velocity[j + 2] * deltaTime;
// DUMB FORWARD EULER just to get it done
_paPosition[j] += _paVelocity[j] * deltaTime;
_paPosition[j + 1] += _paVelocity[j + 1] * deltaTime;
_paPosition[j + 2] += _paVelocity[j + 2] * deltaTime;
pa_xmin = glm::min(pa_xmin, pa_position[j]);
pa_ymin = glm::min(pa_ymin, pa_position[j + 1]);
pa_zmin = glm::min(pa_zmin, pa_position[j + 2]);
pa_xmax = glm::max(pa_xmax, pa_position[j]);
pa_ymax = glm::max(pa_ymax, pa_position[j + 1]);
pa_zmax = glm::max(pa_zmax, pa_position[j + 2]);
_paXmin = glm::min(_paXmin, _paPosition[j]);
_paYmin = glm::min(_paYmin, _paPosition[j + 1]);
_paZmin = glm::min(_paZmin, _paPosition[j + 2]);
_paXmax = glm::max(_paXmax, _paPosition[j]);
_paYmax = glm::max(_paYmax, _paPosition[j + 1]);
_paZmax = glm::max(_paZmax, _paPosition[j + 2]);
// massless particles
pa_velocity[j + 1] += deltaTime * _localGravity;
// massless particles
// and simple gravity down
_paVelocity[j + 1] += deltaTime * _localGravity;
pa_emit_idx = (pa_emit_idx + 1) % _maxParticles;
pa_count++;
}
else
break;
}
emitIdx = (emitIdx + 1) % _maxParticles;
_paCount++;
}
else
break;
}
}
void ParticleEffectEntityItem::resetSim()
{
for (int i = 0; i < _maxParticles; i++)
{
int j = i * 3;
pa_life[i] = -1.0f;
pa_position[j] = 0.0f;
pa_position[j+1] = 0.0f;
pa_position[j+2] = 0.0f;
pa_velocity[j] = 0.0f;
pa_velocity[j+1] = 0.0f;
pa_velocity[j+2] = 0.0f;
}
pa_count = 0;
pa_head = 0;
partial_emit = 0.0f;
void ParticleEffectEntityItem::resetSimulation() {
for (int i = 0; i < _maxParticles; i++) {
int j = i * XYZ_STRIDE;
_paLife[i] = -1.0f;
_paPosition[j] = 0.0f;
_paPosition[j+1] = 0.0f;
_paPosition[j+2] = 0.0f;
_paVelocity[j] = 0.0f;
_paVelocity[j+1] = 0.0f;
_paVelocity[j+2] = 0.0f;
}
_paCount = 0;
_paHead = 0;
_partialEmit = 0.0f;
srand((unsigned int) this);
srand(_randSeed);
}

View file

@ -39,141 +39,143 @@
class ParticleEffectEntityItem : public EntityItem {
public:
static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
ParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
virtual ~ParticleEffectEntityItem();
ParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
virtual ~ParticleEffectEntityItem();
ALLOW_INSTANTIATION // This class can be instantiated
// methods for getting/setting all properties of this entity
virtual EntityItemProperties getProperties() const;
virtual bool setProperties(const EntityItemProperties& properties);
ALLOW_INSTANTIATION // This class can be instantiated
// methods for getting/setting all properties of this entity
virtual EntityItemProperties getProperties() const;
virtual bool setProperties(const EntityItemProperties& properties);
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
virtual void update(const quint64& now);
virtual bool needsToCallUpdate() const;
virtual void update(const quint64& now);
virtual bool needsToCallUpdate() const;
const rgbColor& getColor() const { return _color; }
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
const rgbColor& getColor() const { return _color; }
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
void setColor(const xColor& value) {
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
}
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
void setColor(const xColor& value) {
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
}
void updateShapeType(ShapeType type);
virtual ShapeType getShapeType() const { return _shapeType; }
void updateShapeType(ShapeType type);
virtual ShapeType getShapeType() const { return _shapeType; }
virtual void debugDump() const;
virtual void debugDump() const;
static const float DEFAULT_ANIMATION_FRAME_INDEX;
void setAnimationFrameIndex(float value);
void setAnimationSettings(const QString& value);
static const float DEFAULT_ANIMATION_FRAME_INDEX;
void setAnimationFrameIndex(float value);
void setAnimationSettings(const QString& value);
static const bool DEFAULT_ANIMATION_IS_PLAYING;
void setAnimationIsPlaying(bool value);
static const bool DEFAULT_ANIMATION_IS_PLAYING;
void setAnimationIsPlaying(bool value);
static const float DEFAULT_ANIMATION_FPS;
void setAnimationFPS(float value);
static const float DEFAULT_ANIMATION_FPS;
void setAnimationFPS(float value);
void setAnimationLoop(bool loop) { _animationLoop.setLoop(loop); }
bool getAnimationLoop() const { return _animationLoop.getLoop(); }
void setAnimationLoop(bool loop) { _animationLoop.setLoop(loop); }
bool getAnimationLoop() const { return _animationLoop.getLoop(); }
void setAnimationHold(bool hold) { _animationLoop.setHold(hold); }
bool getAnimationHold() const { return _animationLoop.getHold(); }
void setAnimationHold(bool hold) { _animationLoop.setHold(hold); }
bool getAnimationHold() const { return _animationLoop.getHold(); }
void setAnimationStartAutomatically(bool startAutomatically) { _animationLoop.setStartAutomatically(startAutomatically); }
bool getAnimationStartAutomatically() const { return _animationLoop.getStartAutomatically(); }
void setAnimationStartAutomatically(bool startAutomatically) { _animationLoop.setStartAutomatically(startAutomatically); }
bool getAnimationStartAutomatically() const { return _animationLoop.getStartAutomatically(); }
void setAnimationFirstFrame(float firstFrame) { _animationLoop.setFirstFrame(firstFrame); }
float getAnimationFirstFrame() const { return _animationLoop.getFirstFrame(); }
void setAnimationFirstFrame(float firstFrame) { _animationLoop.setFirstFrame(firstFrame); }
float getAnimationFirstFrame() const { return _animationLoop.getFirstFrame(); }
void setAnimationLastFrame(float lastFrame) { _animationLoop.setLastFrame(lastFrame); }
float getAnimationLastFrame() const { return _animationLoop.getLastFrame(); }
void setAnimationLastFrame(float lastFrame) { _animationLoop.setLastFrame(lastFrame); }
float getAnimationLastFrame() const { return _animationLoop.getLastFrame(); }
static const quint32 DEFAULT_MAX_PARTICLES;
void setMaxParticles(quint32 maxParticles) { _maxParticles = maxParticles; }
quint32 getMaxParticles() const { return _maxParticles; }
static const quint32 DEFAULT_MAX_PARTICLES;
void setMaxParticles(quint32 maxParticles) { _maxParticles = maxParticles; }
quint32 getMaxParticles() const { return _maxParticles; }
static const float DEFAULT_LIFESPAN;
void setLifespan(float lifespan) { _lifespan = lifespan; }
float getLifespan() const { return _lifespan; }
static const float DEFAULT_LIFESPAN;
void setLifespan(float lifespan) { _lifespan = lifespan; }
float getLifespan() const { return _lifespan; }
static const float DEFAULT_EMIT_RATE;
void setEmitRate(float emitRate) { _emitRate = emitRate; }
float getEmitRate() const { return _emitRate; }
static const float DEFAULT_EMIT_RATE;
void setEmitRate(float emitRate) { _emitRate = emitRate; }
float getEmitRate() const { return _emitRate; }
static const glm::vec3 DEFAULT_EMIT_DIRECTION;
void setEmitDirection(glm::vec3 emitDirection) { _emitDirection = emitDirection; }
const glm::vec3& getEmitDirection() const { return _emitDirection; }
static const glm::vec3 DEFAULT_EMIT_DIRECTION;
void setEmitDirection(glm::vec3 emitDirection) { _emitDirection = emitDirection; }
const glm::vec3& getEmitDirection() const { return _emitDirection; }
static const float DEFAULT_EMIT_STRENGTH;
void setEmitStrength(float emitStrength) { _emitStrength = emitStrength; }
float getEmitStrength() const { return _emitStrength; }
static const float DEFAULT_EMIT_STRENGTH;
void setEmitStrength(float emitStrength) { _emitStrength = emitStrength; }
float getEmitStrength() const { return _emitStrength; }
static const float DEFAULT_LOCAL_GRAVITY;
void setLocalGravity(float localGravity) { _localGravity = localGravity; }
float getLocalGravity() const { return _localGravity; }
static const float DEFAULT_LOCAL_GRAVITY;
void setLocalGravity(float localGravity) { _localGravity = localGravity; }
float getLocalGravity() const { return _localGravity; }
static const float DEFAULT_PARTICLE_RADIUS;
void setParticleRadius(float particleRadius) { _particleRadius = particleRadius; }
float getParticleRadius() const { return _particleRadius; }
static const float DEFAULT_PARTICLE_RADIUS;
void setParticleRadius(float particleRadius) { _particleRadius = particleRadius; }
float getParticleRadius() const { return _particleRadius; }
bool getAnimationIsPlaying() const { return _animationLoop.isRunning(); }
float getAnimationFrameIndex() const { return _animationLoop.getFrameIndex(); }
float getAnimationFPS() const { return _animationLoop.getFPS(); }
QString getAnimationSettings() const;
bool getAnimationIsPlaying() const { return _animationLoop.isRunning(); }
float getAnimationFrameIndex() const { return _animationLoop.getFrameIndex(); }
float getAnimationFPS() const { return _animationLoop.getFPS(); }
QString getAnimationSettings() const;
protected:
bool isAnimatingSomething() const;
void stepSim(float deltaTime);
void resetSim();
bool isAnimatingSomething() const;
void stepSimulation(float deltaTime);
void resetSimulation();
// the properties of this entity
rgbColor _color;
quint32 _maxParticles;
float _lifespan;
float _emitRate;
glm::vec3 _emitDirection;
float _emitStrength;
float _localGravity;
float _particleRadius;
quint64 _lastAnimated;
AnimationLoop _animationLoop;
QString _animationSettings;
ShapeType _shapeType = SHAPE_TYPE_NONE;
// the properties of this entity
rgbColor _color;
quint32 _maxParticles;
float _lifespan;
float _emitRate;
glm::vec3 _emitDirection;
float _emitStrength;
float _localGravity;
float _particleRadius;
quint64 _lastAnimated;
AnimationLoop _animationLoop;
QString _animationSettings;
ShapeType _shapeType = SHAPE_TYPE_NONE;
// all the internals of running the particle sim
float* pa_life;
float* pa_position;
float* pa_velocity;
float partial_emit;
quint32 pa_count;
quint32 pa_head;
float pa_xmin;
float pa_xmax;
float pa_ymin;
float pa_ymax;
float pa_zmin;
float pa_zmax;
// all the internals of running the particle sim
const quint32 XYZ_STRIDE = 3;
float* _paLife;
float* _paPosition;
float* _paVelocity;
float _partialEmit;
quint32 _paCount;
quint32 _paHead;
float _paXmin;
float _paXmax;
float _paYmin;
float _paYmax;
float _paZmin;
float _paZmax;
unsigned int _randSeed;
};

View file

@ -72,7 +72,7 @@ PacketVersion versionForPacketType(PacketType type) {
return 1;
case PacketTypeEntityAddOrEdit:
case PacketTypeEntityData:
return VERSION_MODEL_ENTITIES_SUPPORT_SHAPE_TYPE;
return VERSION_ENTITIES_HAS_PARTICLES;
case PacketTypeEntityErase:
return 2;
case PacketTypeAudioStreamStats:

View file

@ -129,5 +129,6 @@ const PacketVersion VERSION_ENTITIES_HAVE_USER_DATA = 6;
const PacketVersion VERSION_ENTITIES_HAS_LAST_SIMULATED_TIME = 7;
const PacketVersion VERSION_MODEL_ENTITIES_SUPPORT_SHAPE_TYPE = 8;
const PacketVersion VERSION_OCTREE_HAS_FILE_BREAKS = 1;
const PacketVersion VERSION_ENTITIES_HAS_PARTICLES = 10;
#endif // hifi_PacketHeaders_h