diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 57af9e732d..8595fa850e 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1608,7 +1608,6 @@ void MyAvatar::updateOrientation(float deltaTime) { // Comfort Mode: If you press any of the left/right rotation drive keys or input, you'll // get an instantaneous 15 degree turn. If you keep holding the key down you'll get another // snap turn every half second. - quint64 now = usecTimestampNow(); if (_driveKeys[STEP_YAW] != 0.0f) { totalBodyYaw += _driveKeys[STEP_YAW]; } @@ -1676,8 +1675,6 @@ glm::vec3 MyAvatar::applyKeyboardMotor(float deltaTime, const glm::vec3& localVe float motorEfficiency = glm::clamp(deltaTime / timescale, 0.0f, 1.0f); glm::vec3 newLocalVelocity = localVelocity; - float stepControllerInput = fabsf(_driveKeys[STEP_TRANSLATE_Z]) + fabsf(_driveKeys[STEP_TRANSLATE_Z]) + fabsf(_driveKeys[STEP_TRANSLATE_Z]); - quint64 now = usecTimestampNow(); // FIXME how do I implement step translation as well? diff --git a/tests/recording/src/main.cpp b/tests/recording/src/main.cpp index 836d8b5ac1..96c9a7f1a7 100644 --- a/tests/recording/src/main.cpp +++ b/tests/recording/src/main.cpp @@ -12,8 +12,6 @@ #include "Constants.h" -#define QVERIFY Q_ASSERT - using namespace recording; FrameType TEST_FRAME_TYPE { Frame::TYPE_INVALID }; @@ -30,7 +28,8 @@ void testFrameTypeRegistration() { auto backMap = recording::Frame::getFrameTypeNames(); QVERIFY(backMap.count(TEST_FRAME_TYPE) == 1); QVERIFY(backMap[TEST_FRAME_TYPE] == TEST_NAME); - QVERIFY(backMap[recording::Frame::TYPE_HEADER] == HEADER_NAME); + auto typeHeader = recording::Frame::TYPE_HEADER; + QVERIFY(backMap[typeHeader] == HEADER_NAME); } void testFilePersist() {