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Merge pull request #2737 from AndrewMeadows/inertia
swissArmyJetpack.js toggles gravity for avatar
This commit is contained in:
commit
75f75a78f3
10 changed files with 201 additions and 66 deletions
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@ -12,7 +12,65 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var numberOfButtons = 3;
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// misc global constants
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var NUMBER_OF_BUTTONS = 3;
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var DOWN = { x: 0.0, y: -1.0, z: 0.0 };
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var MAX_VOXEL_SCAN_DISTANCE = 20.0;
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// behavior transition thresholds
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var MIN_FLYING_SPEED = 1.0;
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var MIN_COLLISIONLESS_SPEED = 5.0;
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var MAX_WALKING_SPEED = 10.0;
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var MAX_COLLIDABLE_SPEED = 25.0;
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// button URL and geometry/UI tuning
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var BUTTON_IMAGE_URL = "http://highfidelity-public.s3-us-west-1.amazonaws.com/images/testing-swatches.svg";
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var DISABLED_OFFSET_Y = 12;
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var ENABLED_OFFSET_Y = 55 + 12;
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var UI_BUFFER = 1;
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var OFFSET_X = UI_BUFFER;
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var OFFSET_Y = 200;
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var BUTTON_WIDTH = 30;
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var BUTTON_HEIGHT = 30;
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var TEXT_OFFSET_X = OFFSET_X + BUTTON_WIDTH + UI_BUFFER;
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var TEXT_HEIGHT = BUTTON_HEIGHT;
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var TEXT_WIDTH = 210;
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var MSEC_PER_SECOND = 1000;
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var EXPIRY_PERIOD = 2 * MSEC_PER_SECOND;
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var dater = new Date();
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var collisionOnExpiry = dater.getTime() + EXPIRY_PERIOD;
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var gravityOnExpiry = dater.getTime() + EXPIRY_PERIOD;
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// avatar state
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var velocity = { x: 0.0, y: 0.0, z: 0.0 };
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var standing = false;
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// speedometer globals
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var speed = 0.0;
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var lastPosition = MyAvatar.position;
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var speedometer = Overlays.addOverlay("text", {
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x: OFFSET_X,
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y: OFFSET_Y - BUTTON_HEIGHT,
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width: BUTTON_WIDTH + UI_BUFFER + TEXT_WIDTH,
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height: TEXT_HEIGHT,
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color: { red: 0, green: 0, blue: 0 },
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textColor: { red: 255, green: 0, blue: 0},
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topMargin: 4,
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leftMargin: 4,
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text: "Speed: 0.0"
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});
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// collision group buttons
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var buttons = new Array();
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var labels = new Array();
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var labelContents = new Array();
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labelContents[0] = "Collide with Avatars";
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labelContents[1] = "Collide with Voxels";
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labelContents[2] = "Collide with Particles";
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var groupBits = 0;
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var enabledColors = new Array();
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enabledColors[0] = { red: 255, green: 0, blue: 0};
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@ -24,47 +82,28 @@ disabledColors[0] = { red: 90, green: 75, blue: 75};
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disabledColors[1] = { red: 75, green: 90, blue: 75};
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disabledColors[2] = { red: 75, green: 90, blue: 90};
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var buttons = new Array();
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var labels = new Array();
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var labelContents = new Array();
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labelContents[0] = "Collide with Avatars";
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labelContents[1] = "Collide with Voxels";
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labelContents[2] = "Collide with Particles";
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var groupBits = 0;
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var buttonStates = new Array();
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var disabledOffsetT = 0;
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var enabledOffsetT = 55;
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var buttonX = 50;
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var buttonY = 200;
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var buttonWidth = 30;
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var buttonHeight = 54;
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var textX = buttonX + buttonWidth + 10;
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for (i = 0; i < numberOfButtons; i++) {
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for (i = 0; i < NUMBER_OF_BUTTONS; i++) {
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var offsetS = 12
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var offsetT = disabledOffsetT;
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var offsetT = DISABLED_OFFSET_Y;
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buttons[i] = Overlays.addOverlay("image", {
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//x: buttonX + (buttonWidth * i),
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x: buttonX,
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y: buttonY + (buttonHeight * i),
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width: buttonWidth,
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height: buttonHeight,
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subImage: { x: offsetS, y: offsetT, width: buttonWidth, height: buttonHeight },
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imageURL: "http://highfidelity-public.s3-us-west-1.amazonaws.com/images/testing-swatches.svg",
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x: OFFSET_X,
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y: OFFSET_Y + (BUTTON_HEIGHT * i),
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width: BUTTON_WIDTH,
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height: BUTTON_HEIGHT,
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subImage: { x: offsetS, y: offsetT, width: BUTTON_WIDTH, height: BUTTON_HEIGHT },
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imageURL: BUTTON_IMAGE_URL,
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color: disabledColors[i],
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alpha: 1,
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});
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labels[i] = Overlays.addOverlay("text", {
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x: textX,
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y: buttonY + (buttonHeight * i) + 12,
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width: 150,
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height: 50,
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x: TEXT_OFFSET_X,
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y: OFFSET_Y + (BUTTON_HEIGHT * i),
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width: TEXT_WIDTH,
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height: TEXT_HEIGHT,
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color: { red: 0, green: 0, blue: 0},
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textColor: { red: 255, green: 0, blue: 0},
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topMargin: 4,
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@ -75,12 +114,14 @@ for (i = 0; i < numberOfButtons; i++) {
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buttonStates[i] = false;
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}
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// functions
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function updateButton(i, enabled) {
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var offsetY = disabledOffsetT;
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var offsetY = DISABLED_OFFSET_Y;
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var buttonColor = disabledColors[i];
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groupBits
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if (enabled) {
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offsetY = enabledOffsetT;
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offsetY = ENABLED_OFFSET_Y;
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buttonColor = enabledColors[i];
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if (i == 0) {
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groupBits |= COLLISION_GROUP_AVATARS;
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@ -98,24 +139,33 @@ function updateButton(i, enabled) {
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groupBits &= ~COLLISION_GROUP_PARTICLES;
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}
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}
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MyAvatar.collisionGroups = groupBits;
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if (groupBits != MyAvatar.collisionGroups) {
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MyAvatar.collisionGroups = groupBits;
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}
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Overlays.editOverlay(buttons[i], { subImage: { y: offsetY } } );
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Overlays.editOverlay(buttons[i], { color: buttonColor } );
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buttonStates[i] = enabled;
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}
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// When our script shuts down, we should clean up all of our overlays
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function scriptEnding() {
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for (i = 0; i < numberOfButtons; i++) {
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print("adebug deleting overlay " + i);
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for (i = 0; i < NUMBER_OF_BUTTONS; i++) {
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Overlays.deleteOverlay(buttons[i]);
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Overlays.deleteOverlay(labels[i]);
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}
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Overlays.deleteOverlay(speedometer);
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}
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Script.scriptEnding.connect(scriptEnding);
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function updateSpeedometerDisplay() {
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Overlays.editOverlay(speedometer, { text: "Speed: " + speed.toFixed(2) });
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}
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Script.setInterval(updateSpeedometerDisplay, 100);
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// Our update() function is called at approximately 60fps, and we will use it to animate our various overlays
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function update(deltaTime) {
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if (groupBits != MyAvatar.collisionGroups) {
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@ -124,6 +174,61 @@ function update(deltaTime) {
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updateButton(1, groupBits & COLLISION_GROUP_VOXELS);
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updateButton(2, groupBits & COLLISION_GROUP_PARTICLES);
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}
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// measure speed
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var distance = Vec3.distance(MyAvatar.position, lastPosition);
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speed = 0.8 * speed + 0.2 * distance / deltaTime;
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lastPosition = MyAvatar.position;
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dater = new Date();
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var now = dater.getTime();
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if (speed < MIN_FLYING_SPEED) {
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// scan for landing platform
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ray = { origin: MyAvatar.position, direction: DOWN };
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var intersection = Voxels.findRayIntersection(ray);
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if (intersection.intersects) {
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if (!(MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_LOCAL_GRAVITY)) {
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var v = intersection.voxel;
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var maxCorner = Vec3.sum({ x: v.x, y: v.y, z: v.z }, {x: v.s, y: v.s, z: v.s });
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var distance = lastPosition.y - maxCorner.y;
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if ((gravityOnExpiry < now) && (distance < MAX_VOXEL_SCAN_DISTANCE)) {
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// NOTE: setting the gravity automatically sets the AVATAR_MOTION_OBEY_LOCAL_GRAVITY behavior bit.
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MyAvatar.gravity = DOWN;
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}
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}
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} else {
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if (MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_LOCAL_GRAVITY) {
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MyAvatar.motionBehaviors = MyAvatar.motionBehaviors & ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
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}
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gravityOnExpiry = now + EXPIRY_PERIOD;
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}
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} else {
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gravityOnExpiry = now + EXPIRY_PERIOD;
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}
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if (speed < MIN_COLLISIONLESS_SPEED) {
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if (collisionOnExpiry < now && !(MyAvatar.collisionGroups & COLLISION_GROUP_VOXELS)) {
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// TODO: check to make sure not already colliding
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// enable collision with voxels
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groupBits |= COLLISION_GROUP_VOXELS;
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updateButton(1, groupBits & COLLISION_GROUP_VOXELS);
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}
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} else {
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collisionOnExpiry = now + EXPIRY_PERIOD;
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}
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if (speed > MAX_WALKING_SPEED) {
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if (MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_LOCAL_GRAVITY) {
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// turn off gravity
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MyAvatar.motionBehaviors = MyAvatar.motionBehaviors & ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
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}
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}
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if (speed > MAX_COLLIDABLE_SPEED) {
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if (MyAvatar.collisionGroups & COLLISION_GROUP_VOXELS) {
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// disable collisions with voxels
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groupBits &= ~COLLISION_GROUP_VOXELS;
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updateButton(1, groupBits & COLLISION_GROUP_VOXELS);
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}
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}
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}
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Script.update.connect(update);
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@ -131,7 +236,7 @@ Script.update.connect(update);
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// we also handle click detection in our mousePressEvent()
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function mousePressEvent(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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for (i = 0; i < numberOfButtons; i++) {
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for (i = 0; i < NUMBER_OF_BUTTONS; i++) {
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if (clickedOverlay == buttons[i]) {
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var enabled = !(buttonStates[i]);
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updateButton(i, enabled);
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@ -857,7 +857,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
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case Qt::Key_G:
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if (isShifted) {
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Menu::getInstance()->triggerOption(MenuOption::ObeyGravity);
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Menu::getInstance()->triggerOption(MenuOption::ObeyEnvironmentalGravity);
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}
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break;
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@ -188,8 +188,8 @@ Menu::Menu() :
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addDisabledActionAndSeparator(editMenu, "Physics");
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QObject* avatar = appInstance->getAvatar();
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addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ObeyGravity, Qt::SHIFT | Qt::Key_G, true,
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avatar, SLOT(updateMotionBehaviorFlags()));
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addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ObeyEnvironmentalGravity, Qt::SHIFT | Qt::Key_G, true,
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avatar, SLOT(updateMotionBehaviors()));
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addAvatarCollisionSubMenu(editMenu);
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@ -315,7 +315,7 @@ namespace MenuOption {
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const QString GoTo = "Go To...";
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const QString GoToDomain = "Go To Domain...";
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const QString GoToLocation = "Go To Location...";
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const QString ObeyGravity = "Obey Gravity";
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const QString ObeyEnvironmentalGravity = "Obey Environmental Gravity";
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const QString HandsCollideWithSelf = "Collide With Self";
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const QString HeadMouse = "Head Mouse";
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const QString IncreaseAvatarSize = "Increase Avatar Size";
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@ -125,10 +125,8 @@ void MyAvatar::update(float deltaTime) {
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head->setAudioLoudness(audio->getLastInputLoudness());
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head->setAudioAverageLoudness(audio->getAudioAverageInputLoudness());
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if (_motionBehaviors & AVATAR_MOTION_OBEY_GRAVITY) {
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if (_motionBehaviors & AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY) {
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setGravity(Application::getInstance()->getEnvironment()->getGravity(getPosition()));
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} else {
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setGravity(glm::vec3(0.0f, 0.0f, 0.0f));
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}
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simulate(deltaTime);
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@ -463,6 +461,27 @@ void MyAvatar::renderHeadMouse() const {
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*/
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}
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void MyAvatar::setLocalGravity(glm::vec3 gravity) {
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_motionBehaviors |= AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
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// Environmental and Local gravities are incompatible. Since Local is being set here
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// the environmental setting must be removed.
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_motionBehaviors &= ~AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY;
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setGravity(gravity);
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}
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void MyAvatar::setGravity(const glm::vec3& gravity) {
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_gravity = gravity;
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getHead()->setGravity(_gravity);
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// use the gravity to determine the new world up direction, if possible
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float gravityLength = glm::length(gravity);
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if (gravityLength > EPSILON) {
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_worldUpDirection = _gravity / -gravityLength;
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} else {
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_worldUpDirection = DEFAULT_UP_DIRECTION;
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}
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}
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void MyAvatar::saveData(QSettings* settings) {
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settings->beginGroup("Avatar");
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@ -1046,19 +1065,6 @@ void MyAvatar::maybeUpdateBillboard() {
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sendBillboardPacket();
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}
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void MyAvatar::setGravity(glm::vec3 gravity) {
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_gravity = gravity;
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getHead()->setGravity(_gravity);
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// use the gravity to determine the new world up direction, if possible
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float gravityLength = glm::length(gravity);
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if (gravityLength > EPSILON) {
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_worldUpDirection = _gravity / -gravityLength;
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} else {
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_worldUpDirection = DEFAULT_UP_DIRECTION;
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}
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}
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void MyAvatar::goHome() {
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qDebug("Going Home!");
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setPosition(START_LOCATION);
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@ -1147,8 +1153,13 @@ void MyAvatar::goToLocationFromResponse(const QJsonObject& jsonObject) {
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void MyAvatar::updateMotionBehaviors() {
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_motionBehaviors = 0;
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if (Menu::getInstance()->isOptionChecked(MenuOption::ObeyGravity)) {
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_motionBehaviors |= AVATAR_MOTION_OBEY_GRAVITY;
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if (Menu::getInstance()->isOptionChecked(MenuOption::ObeyEnvironmentalGravity)) {
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_motionBehaviors |= AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY;
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// Environmental and Local gravities are incompatible. Environmental setting trumps local.
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_motionBehaviors &= ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
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}
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if (! (_motionBehaviors & (AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY | AVATAR_MOTION_OBEY_LOCAL_GRAVITY))) {
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setGravity(glm::vec3(0.0f));
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}
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}
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@ -1164,7 +1175,14 @@ void MyAvatar::setCollisionGroups(quint32 collisionGroups) {
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void MyAvatar::setMotionBehaviors(quint32 flags) {
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_motionBehaviors = flags;
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Menu* menu = Menu::getInstance();
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menu->setIsOptionChecked(MenuOption::ObeyGravity, (bool)(_motionBehaviors & AVATAR_MOTION_OBEY_GRAVITY));
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menu->setIsOptionChecked(MenuOption::ObeyEnvironmentalGravity, (bool)(_motionBehaviors & AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY));
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// Environmental and Local gravities are incompatible. Environmental setting trumps local.
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if (_motionBehaviors & AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY) {
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_motionBehaviors &= ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
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setGravity(Application::getInstance()->getEnvironment()->getGravity(getPosition()));
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} else if (! (_motionBehaviors & (AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY | AVATAR_MOTION_OBEY_LOCAL_GRAVITY))) {
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setGravity(glm::vec3(0.0f));
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}
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}
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void MyAvatar::applyCollision(const glm::vec3& contactPoint, const glm::vec3& penetration) {
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@ -25,12 +25,11 @@ enum AvatarHandState
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NUM_HAND_STATES
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};
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const quint32 AVATAR_MOTION_OBEY_GRAVITY = 1U << 0;
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class MyAvatar : public Avatar {
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Q_OBJECT
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Q_PROPERTY(bool shouldRenderLocally READ getShouldRenderLocally WRITE setShouldRenderLocally)
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Q_PROPERTY(quint32 motionBehaviors READ getMotionBehaviors WRITE setMotionBehaviors)
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Q_PROPERTY(glm::vec3 gravity READ getGravity WRITE setLocalGravity)
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public:
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MyAvatar();
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@ -52,8 +51,7 @@ public:
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void setMousePressed(bool mousePressed) { _mousePressed = mousePressed; }
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void setVelocity(const glm::vec3 velocity) { _velocity = velocity; }
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void setLeanScale(float scale) { _leanScale = scale; }
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void setGravity(glm::vec3 gravity);
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void setMoveTarget(const glm::vec3 moveTarget);
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void setLocalGravity(glm::vec3 gravity);
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void setShouldRenderLocally(bool shouldRender) { _shouldRender = shouldRender; }
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// getters
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@ -123,6 +121,7 @@ private:
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bool _shouldJump;
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float _driveKeys[MAX_DRIVE_KEYS];
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glm::vec3 _gravity;
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glm::vec3 _environmentGravity;
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float _distanceToNearestAvatar; // How close is the nearest avatar?
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// motion stuff
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@ -151,6 +150,7 @@ private:
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|||
void updateCollisionSound(const glm::vec3& penetration, float deltaTime, float frequency);
|
||||
void updateChatCircle(float deltaTime);
|
||||
void maybeUpdateBillboard();
|
||||
void setGravity(const glm::vec3& gravity);
|
||||
};
|
||||
|
||||
#endif // hifi_MyAvatar_h
|
||||
|
|
|
@ -50,6 +50,10 @@ typedef unsigned long long quint64;
|
|||
#include "HeadData.h"
|
||||
#include "HandData.h"
|
||||
|
||||
// avatar motion behaviors
|
||||
const quint32 AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY = 1U << 0;
|
||||
const quint32 AVATAR_MOTION_OBEY_LOCAL_GRAVITY = 1U << 1;
|
||||
|
||||
// First bitset
|
||||
const int KEY_STATE_START_BIT = 0; // 1st and 2nd bits
|
||||
const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits
|
||||
|
|
|
@ -239,6 +239,9 @@ void ScriptEngine::init() {
|
|||
globalObject.setProperty("COLLISION_GROUP_VOXELS", _engine.newVariant(QVariant(COLLISION_GROUP_VOXELS)));
|
||||
globalObject.setProperty("COLLISION_GROUP_PARTICLES", _engine.newVariant(QVariant(COLLISION_GROUP_PARTICLES)));
|
||||
|
||||
globalObject.setProperty("AVATAR_MOTION_OBEY_LOCAL_GRAVITY", _engine.newVariant(QVariant(AVATAR_MOTION_OBEY_LOCAL_GRAVITY)));
|
||||
globalObject.setProperty("AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY", _engine.newVariant(QVariant(AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY)));
|
||||
|
||||
// let the VoxelPacketSender know how frequently we plan to call it
|
||||
_voxelsScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
|
||||
_particlesScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
|
||||
|
|
|
@ -36,6 +36,10 @@ float Vec3::length(const glm::vec3& v) {
|
|||
return glm::length(v);
|
||||
}
|
||||
|
||||
float Vec3::distance(const glm::vec3& v1, const glm::vec3& v2) {
|
||||
return glm::distance(v1, v2);
|
||||
}
|
||||
|
||||
glm::vec3 Vec3::normalize(const glm::vec3& v) {
|
||||
return glm::normalize(v);
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ public slots:
|
|||
glm::vec3 sum(const glm::vec3& v1, const glm::vec3& v2);
|
||||
glm::vec3 subtract(const glm::vec3& v1, const glm::vec3& v2);
|
||||
float length(const glm::vec3& v);
|
||||
float distance(const glm::vec3& v1, const glm::vec3& v2);
|
||||
glm::vec3 normalize(const glm::vec3& v);
|
||||
void print(const QString& lable, const glm::vec3& v);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue