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1 changed files with 136 additions and 84 deletions
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@ -1,128 +1,180 @@
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var ball, ballDetector, tiltMaze;
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var ball, ballSpawningAnchor, ballDetector, tiltMaze;
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var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE2.fbx";
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var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE2.fbx";
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var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE_COLLISION_HULL3.obj";
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var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE_COLLISION_HULL3.obj";
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var BALL_DETECTOR_SCRIPT = Script.resolvePath('ballDetector.js?' + Math.random())
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var BALL_DETECTOR_SCRIPT = Script.resolvePath('ballDetector.js?' + Math.random())
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var MAZE_DIMENSIONS = {
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var MAZE_DIMENSIONS = {
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x: 1,
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x: 1,
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y: 0.3,
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y: 0.3,
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z: 1
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z: 1
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};
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};
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var BALL_DIMENSIONS = {
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var BALL_DIMENSIONS = {
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x: 0.05,
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x: 0.05,
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y: 0.05,
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y: 0.05,
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z: 0.05
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z: 0.05
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}
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}
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var BALL_DETECTOR_DIMENSIONS = {
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x: 1,
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y: 0.15,
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z: 1,
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}
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var BALL_COLOR = {
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var BALL_COLOR = {
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red: 255,
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red: 255,
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green: 0,
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green: 0,
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blue: 0
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blue: 0
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}
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}
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var DEBUG_COLOR = {
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var DEBUG_COLOR = {
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red: 0,
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red: 0,
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green: 255,
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green: 255,
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blue: 0
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blue: 0
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}
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}
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var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
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var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
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x: 0,
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x: 0,
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y: 0.5,
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y: 0.5,
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z: 0
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z: 0
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}), Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation())));
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}), Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation())));
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var CLEANUP = true;
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var CLEANUP = true;
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var createBall = function(position) {
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var BALL_FORWARD_OFFSET = -0.2;
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var BALL_RIGHT_OFFSET = -0.4;
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var BALL_VERTICAL_OFFSET = 0.02;
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var BALL_FRICTION = 0.7;
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var BALL_RESTITUTION = 0.1;
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var BALL_DAMPING = 0.6;
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var BALL_ANGULAR_DAMPING = 0.2;
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var BALL_DENSITY = 1000;
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var BALL_GRAVITY = {
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x: 0,
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y: -9.8,
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z: 0
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};
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var MAZE_DENSITY = 1000;
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var MAZE_RESTITUTION = 0.1;
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var MAZE_DAMPING = 0.6;
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var MAZE_ANGULAR_DAMPING = 0.6;
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var DETECTOR_VERTICAL_OFFSET = MAZE_DIMENSIONS.y / 2;
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var getBallStartLocation = function() {
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var mazeProps = Entities.getEntityProperties(tiltMaze);
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var mazeProps = Entities.getEntityProperties(tiltMaze);
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var right = Quat.getRight(mazeProps.rotation);
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var right = Quat.getRight(mazeProps.rotation);
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var front = Quat.getFront(mazeProps.rotation);
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var front = Quat.getFront(mazeProps.rotation);
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var offset = {
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var vertical = {
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x:0,
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x: 0,
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y:0.02,
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y: BALL_VERTICAL_OFFSET,
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z:0
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z: 0
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};
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};
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var finalOffset = Vec3.sum(offset,Vec3.multiply(right,-0.4));
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var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
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finalOffset = Vec3.sum(finalOffset,Vec3.multiply(front,-0.2));
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finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
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var location = Vec3.sum(mazeProps.position, finalOffset);
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print('BALL START LOCATOIN:: ' + JSON.stringify(location))
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return location;
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}
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var properties = {
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var createBall = function(position) {
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name: 'Hifi Tilt Maze Ball',
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type: 'Sphere',
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print('making ball')
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shapeType: 'sphere',
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var properties = {
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dimensions: BALL_DIMENSIONS,
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name: 'Hifi Tilt Maze Ball',
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color: BALL_COLOR,
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type: 'Sphere',
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position: Vec3.sum(position,finalOffset),
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position: getBallStartLocation(),
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dynamic: true,
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dynamic: true,
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collisionless:false,
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collisionless: false,
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damping:0.6,
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friction: BALL_FRICTION,
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gravity:{
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restitution: BALL_RESTITUTION,
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x:0,
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angularDamping: BALL_ANGULAR_DAMPING,
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y:-9.8,
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damping: BALL_DAMPING,
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z:0
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gravity: BALL_GRAVITY,
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}
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density: BALL_DENSITY,
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color: BALL_COLOR,
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dimensions:BALL_DIMENSIONS
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};
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ball = Entities.addEntity(properties);
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};
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ball = Entities.addEntity(properties);
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};
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};
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var createBallSpawningAnchor = function(position) {
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var createBallSpawningAnchor = function() {
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var properties = {
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var properties = {
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name: 'Hifi Tilt Maze Ball Detector',
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name: 'Hifi Tilt Maze Ball Detector',
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parentID: tiltMaze,
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parentID: tiltMaze,
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type: 'Box',
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type: 'Box',
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color: DEBUG_COLOR,
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color: DEBUG_COLOR,
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dimensions: BALL_DETECTOR_DIMENSIONS,
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dimensions: BALL_DETECTOR_DIMENSIONS,
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position: center,
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position: getBallStartLocation(),
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collisionless: true,
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collisionless: true,
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visible: true,
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visible: true,
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script: BALL_DETECTOR_SCRIPT
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script: BALL_DETECTOR_SCRIPT
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};
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};
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ballSpawningAnchor = Entities.addEntity(properties);
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}
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}
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var createBallDetector = function(position, rotation) {
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var createBallDetector = function(position, rotation) {
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var properties = {
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var properties = {
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name: 'Hifi Tilt Maze Ball Detector',
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name: 'Hifi Tilt Maze Ball Detector',
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parentID: tiltMaze,
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parentID: tiltMaze,
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type: 'Box',
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type: 'Box',
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color: DEBUG_COLOR,
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color: DEBUG_COLOR,
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dimensions: BALL_DETECTOR_DIMENSIONS,
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dimensions: BALL_DETECTOR_DIMENSIONS,
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position: position,
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position: position,
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rotiation: rotation,
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rotiation: rotation,
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collisionless: true,
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collisionless: true,
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visible: true,
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visible: true,
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script: BALL_DETECTOR_SCRIPT
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script: BALL_DETECTOR_SCRIPT
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};
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};
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ballDetector = Entities.addEntity(properties);
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ballDetector = Entities.addEntity(properties);
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};
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};
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var createTiltMaze = function(position) {
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var createTiltMaze = function(position) {
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var properties = {
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var properties = {
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name: 'Hifi Tilt Maze',
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name: 'Hifi Tilt Maze',
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type: 'Model',
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type: 'Model',
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modelURL: MAZE_MODEL_URL,
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modelURL: MAZE_MODEL_URL,
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compoundShapeURL: MAZE_COLLISION_HULL,
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compoundShapeURL: MAZE_COLLISION_HULL,
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dimensions: MAZE_DIMENSIONS,
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dimensions: MAZE_DIMENSIONS,
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position: position,
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position: position,
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rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
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restitution: MAZE_RESTITUTION,
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dynamic: true,
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damping:MAZE_DAMPING,
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}
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angularDamping:MAZE_ANGULAR_DAMPING,
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tiltMaze = Entities.addEntity(properties)
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rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
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dynamic: true,
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density: MAZE_DENSITY
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}
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tiltMaze = Entities.addEntity(properties)
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}
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}
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var createAll = function() {
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var createAll = function() {
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createTiltMaze(center);
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createTiltMaze(center);
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// createBallDetector();
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// createBallSpawningAnchor();
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createBall(center);
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// createBallDetector();
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createBall(center);
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}
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}
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createAll();
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createAll();
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if (CLEANUP === true) {
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if (CLEANUP === true) {
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Script.scriptEnding.connect(function() {
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Script.scriptEnding.connect(function() {
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Entities.deleteEntity(tiltMaze);
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Entities.deleteEntity(tiltMaze);
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Entities.deleteEntity(ball);
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Entities.deleteEntity(ball);
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})
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Entities.deleteEntity(ballSpawningAnchor);
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}
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})
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};
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