This commit is contained in:
James B. Pollack 2016-02-17 10:08:25 -08:00
parent d5a28565ce
commit 75b17bc1cd

View file

@ -1,128 +1,180 @@
var ball, ballDetector, tiltMaze; var ball, ballSpawningAnchor, ballDetector, tiltMaze;
var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE2.fbx"; var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE2.fbx";
var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE_COLLISION_HULL3.obj"; var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE_COLLISION_HULL3.obj";
var BALL_DETECTOR_SCRIPT = Script.resolvePath('ballDetector.js?' + Math.random()) var BALL_DETECTOR_SCRIPT = Script.resolvePath('ballDetector.js?' + Math.random())
var MAZE_DIMENSIONS = { var MAZE_DIMENSIONS = {
x: 1, x: 1,
y: 0.3, y: 0.3,
z: 1 z: 1
}; };
var BALL_DIMENSIONS = { var BALL_DIMENSIONS = {
x: 0.05, x: 0.05,
y: 0.05, y: 0.05,
z: 0.05 z: 0.05
} }
var BALL_DETECTOR_DIMENSIONS = {
x: 1,
y: 0.15,
z: 1,
}
var BALL_COLOR = { var BALL_COLOR = {
red: 255, red: 255,
green: 0, green: 0,
blue: 0 blue: 0
} }
var DEBUG_COLOR = { var DEBUG_COLOR = {
red: 0, red: 0,
green: 255, green: 255,
blue: 0 blue: 0
} }
var center = Vec3.sum(Vec3.sum(MyAvatar.position, { var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0, x: 0,
y: 0.5, y: 0.5,
z: 0 z: 0
}), Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation()))); }), Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation())));
var CLEANUP = true; var CLEANUP = true;
var createBall = function(position) { var BALL_FORWARD_OFFSET = -0.2;
var BALL_RIGHT_OFFSET = -0.4;
var BALL_VERTICAL_OFFSET = 0.02;
var BALL_FRICTION = 0.7;
var BALL_RESTITUTION = 0.1;
var BALL_DAMPING = 0.6;
var BALL_ANGULAR_DAMPING = 0.2;
var BALL_DENSITY = 1000;
var BALL_GRAVITY = {
x: 0,
y: -9.8,
z: 0
};
var MAZE_DENSITY = 1000;
var MAZE_RESTITUTION = 0.1;
var MAZE_DAMPING = 0.6;
var MAZE_ANGULAR_DAMPING = 0.6;
var DETECTOR_VERTICAL_OFFSET = MAZE_DIMENSIONS.y / 2;
var getBallStartLocation = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze); var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation); var right = Quat.getRight(mazeProps.rotation);
var front = Quat.getFront(mazeProps.rotation); var front = Quat.getFront(mazeProps.rotation);
var offset = { var vertical = {
x:0, x: 0,
y:0.02, y: BALL_VERTICAL_OFFSET,
z:0 z: 0
}; };
var finalOffset = Vec3.sum(offset,Vec3.multiply(right,-0.4)); var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
finalOffset = Vec3.sum(finalOffset,Vec3.multiply(front,-0.2)); finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
var location = Vec3.sum(mazeProps.position, finalOffset);
print('BALL START LOCATOIN:: ' + JSON.stringify(location))
return location;
}
var properties = { var createBall = function(position) {
name: 'Hifi Tilt Maze Ball',
type: 'Sphere', print('making ball')
shapeType: 'sphere', var properties = {
dimensions: BALL_DIMENSIONS, name: 'Hifi Tilt Maze Ball',
color: BALL_COLOR, type: 'Sphere',
position: Vec3.sum(position,finalOffset), position: getBallStartLocation(),
dynamic: true, dynamic: true,
collisionless:false, collisionless: false,
damping:0.6, friction: BALL_FRICTION,
gravity:{ restitution: BALL_RESTITUTION,
x:0, angularDamping: BALL_ANGULAR_DAMPING,
y:-9.8, damping: BALL_DAMPING,
z:0 gravity: BALL_GRAVITY,
} density: BALL_DENSITY,
color: BALL_COLOR,
dimensions:BALL_DIMENSIONS
};
ball = Entities.addEntity(properties);
};
ball = Entities.addEntity(properties);
}; };
var createBallSpawningAnchor = function(position) { var createBallSpawningAnchor = function() {
var properties = { var properties = {
name: 'Hifi Tilt Maze Ball Detector', name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze, parentID: tiltMaze,
type: 'Box', type: 'Box',
color: DEBUG_COLOR, color: DEBUG_COLOR,
dimensions: BALL_DETECTOR_DIMENSIONS, dimensions: BALL_DETECTOR_DIMENSIONS,
position: center, position: getBallStartLocation(),
collisionless: true, collisionless: true,
visible: true, visible: true,
script: BALL_DETECTOR_SCRIPT script: BALL_DETECTOR_SCRIPT
}; };
ballSpawningAnchor = Entities.addEntity(properties);
} }
var createBallDetector = function(position, rotation) { var createBallDetector = function(position, rotation) {
var properties = { var properties = {
name: 'Hifi Tilt Maze Ball Detector', name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze, parentID: tiltMaze,
type: 'Box', type: 'Box',
color: DEBUG_COLOR, color: DEBUG_COLOR,
dimensions: BALL_DETECTOR_DIMENSIONS, dimensions: BALL_DETECTOR_DIMENSIONS,
position: position, position: position,
rotiation: rotation, rotiation: rotation,
collisionless: true, collisionless: true,
visible: true, visible: true,
script: BALL_DETECTOR_SCRIPT script: BALL_DETECTOR_SCRIPT
}; };
ballDetector = Entities.addEntity(properties);
ballDetector = Entities.addEntity(properties);
}; };
var createTiltMaze = function(position) { var createTiltMaze = function(position) {
var properties = { var properties = {
name: 'Hifi Tilt Maze', name: 'Hifi Tilt Maze',
type: 'Model', type: 'Model',
modelURL: MAZE_MODEL_URL, modelURL: MAZE_MODEL_URL,
compoundShapeURL: MAZE_COLLISION_HULL, compoundShapeURL: MAZE_COLLISION_HULL,
dimensions: MAZE_DIMENSIONS, dimensions: MAZE_DIMENSIONS,
position: position, position: position,
rotation: Quat.fromPitchYawRollDegrees(0, 0, 180), restitution: MAZE_RESTITUTION,
dynamic: true, damping:MAZE_DAMPING,
} angularDamping:MAZE_ANGULAR_DAMPING,
tiltMaze = Entities.addEntity(properties) rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
dynamic: true,
density: MAZE_DENSITY
}
tiltMaze = Entities.addEntity(properties)
} }
var createAll = function() { var createAll = function() {
createTiltMaze(center); createTiltMaze(center);
// createBallDetector(); // createBallSpawningAnchor();
createBall(center); // createBallDetector();
createBall(center);
} }
createAll(); createAll();
if (CLEANUP === true) { if (CLEANUP === true) {
Script.scriptEnding.connect(function() { Script.scriptEnding.connect(function() {
Entities.deleteEntity(tiltMaze); Entities.deleteEntity(tiltMaze);
Entities.deleteEntity(ball); Entities.deleteEntity(ball);
}) Entities.deleteEntity(ballSpawningAnchor);
} })
};