From 5a86f0c23fbe4f1e3c64cfe3bec987f76ea650dd Mon Sep 17 00:00:00 2001 From: Zach Pomerantz Date: Mon, 21 Dec 2015 12:12:13 -0800 Subject: [PATCH 1/5] Nest JS props in SceneScriptingInterface --- .../src/EntityTreeRenderer.cpp | 61 ++--- libraries/model/src/model/Stage.cpp | 15 ++ libraries/model/src/model/Stage.h | 3 + .../src/SceneScriptingInterface.cpp | 211 ++++++++++-------- .../src/SceneScriptingInterface.h | 155 +++++++++---- 5 files changed, 279 insertions(+), 166 deletions(-) diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index e3618d0e2a..996a8f3e1d 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -256,33 +256,38 @@ void EntityTreeRenderer::forceRecheckEntities() { void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr zone) { QSharedPointer scene = DependencyManager::get(); + auto sceneStage = scene->getStage(); + auto sceneKeyLight = sceneStage->getKeyLight(); + auto sceneLocation = sceneStage->getLocation(); + auto sceneTime = sceneStage->getTime(); + if (zone) { if (!_hasPreviousZone) { - _previousKeyLightColor = scene->getKeyLightColor(); - _previousKeyLightIntensity = scene->getKeyLightIntensity(); - _previousKeyLightAmbientIntensity = scene->getKeyLightAmbientIntensity(); - _previousKeyLightDirection = scene->getKeyLightDirection(); - _previousStageSunModelEnabled = scene->isStageSunModelEnabled(); - _previousStageLongitude = scene->getStageLocationLongitude(); - _previousStageLatitude = scene->getStageLocationLatitude(); - _previousStageAltitude = scene->getStageLocationAltitude(); - _previousStageHour = scene->getStageDayTime(); - _previousStageDay = scene->getStageYearTime(); + _previousKeyLightColor = sceneKeyLight->getColor(); + _previousKeyLightIntensity = sceneKeyLight->getIntensity(); + _previousKeyLightAmbientIntensity = sceneKeyLight->getAmbientIntensity(); + _previousKeyLightDirection = sceneKeyLight->getDirection(); + _previousStageSunModelEnabled = sceneStage->isSunModelEnabled(); + _previousStageLongitude = sceneLocation->getLongitude(); + _previousStageLatitude = sceneLocation->getLatitude(); + _previousStageAltitude = sceneLocation->getAltitude(); + _previousStageHour = sceneTime->getHour(); + _previousStageDay = sceneTime->getDay(); _hasPreviousZone = true; } - scene->setKeyLightColor(ColorUtils::toVec3(zone->getKeyLightProperties().getColor())); - scene->setKeyLightIntensity(zone->getKeyLightProperties().getIntensity()); - scene->setKeyLightAmbientIntensity(zone->getKeyLightProperties().getAmbientIntensity()); - scene->setKeyLightDirection(zone->getKeyLightProperties().getDirection()); - scene->setStageSunModelEnable(zone->getStageProperties().getSunModelEnabled()); - scene->setStageLocation(zone->getStageProperties().getLongitude(), zone->getStageProperties().getLatitude(), + sceneKeyLight->setColor(ColorUtils::toVec3(zone->getKeyLightProperties().getColor())); + sceneKeyLight->setIntensity(zone->getKeyLightProperties().getIntensity()); + sceneKeyLight->setAmbientIntensity(zone->getKeyLightProperties().getAmbientIntensity()); + sceneKeyLight->setDirection(zone->getKeyLightProperties().getDirection()); + sceneStage->setSunModelEnable(zone->getStageProperties().getSunModelEnabled()); + sceneStage->setLocation(zone->getStageProperties().getLongitude(), zone->getStageProperties().getLatitude(), zone->getStageProperties().getAltitude()); - scene->setStageDayTime(zone->getStageProperties().calculateHour()); - scene->setStageYearTime(zone->getStageProperties().calculateDay()); + sceneTime->setHour(zone->getStageProperties().calculateHour()); + sceneTime->setDay(zone->getStageProperties().calculateDay()); if (zone->getBackgroundMode() == BACKGROUND_MODE_ATMOSPHERE) { EnvironmentData data = zone->getEnvironmentData(); - glm::vec3 keyLightDirection = scene->getKeyLightDirection(); + glm::vec3 keyLightDirection = sceneKeyLight->getDirection(); glm::vec3 inverseKeyLightDirection = keyLightDirection * -1.0f; // NOTE: is this right? It seems like the "sun" should be based on the center of the @@ -293,7 +298,7 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptrgetKeyLightIntensity() * KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO; + float sunBrightness = sceneKeyLight->getIntensity() * KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO; data.setSunBrightness(sunBrightness); _viewState->overrideEnvironmentData(data); @@ -339,15 +344,15 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptrsetKeyLightColor(_previousKeyLightColor); - scene->setKeyLightIntensity(_previousKeyLightIntensity); - scene->setKeyLightAmbientIntensity(_previousKeyLightAmbientIntensity); - scene->setKeyLightDirection(_previousKeyLightDirection); - scene->setStageSunModelEnable(_previousStageSunModelEnabled); - scene->setStageLocation(_previousStageLongitude, _previousStageLatitude, + sceneKeyLight->setColor(_previousKeyLightColor); + sceneKeyLight->setIntensity(_previousKeyLightIntensity); + sceneKeyLight->setAmbientIntensity(_previousKeyLightAmbientIntensity); + sceneKeyLight->setDirection(_previousKeyLightDirection); + sceneStage->setSunModelEnable(_previousStageSunModelEnabled); + sceneStage->setLocation(_previousStageLongitude, _previousStageLatitude, _previousStageAltitude); - scene->setStageDayTime(_previousStageHour); - scene->setStageYearTime(_previousStageDay); + sceneTime->setHour(_previousStageHour); + sceneTime->setDay(_previousStageDay); _hasPreviousZone = false; } _viewState->endOverrideEnvironmentData(); diff --git a/libraries/model/src/model/Stage.cpp b/libraries/model/src/model/Stage.cpp index 67f0262b61..47d3ba3063 100644 --- a/libraries/model/src/model/Stage.cpp +++ b/libraries/model/src/model/Stage.cpp @@ -225,6 +225,21 @@ void SunSkyStage::setOriginOrientation(const Quat& orientation) { invalidate(); } +void SunSkyStage::setOriginLongitude(float longitude) { + _earthSunModel.setLongitude(longitude); + invalidate(); +} + +void SunSkyStage::setOriginLatitude(float latitude) { + _earthSunModel.setLatitude(latitude); + invalidate(); +} + +void SunSkyStage::setOriginSurfaceAltitude(float altitude) { + _earthSunModel.setAltitude(altitude); + invalidate(); +} + void SunSkyStage::setOriginLocation(float longitude, float latitude, float altitude) { _earthSunModel.setLongitude(longitude); _earthSunModel.setLatitude(latitude); diff --git a/libraries/model/src/model/Stage.h b/libraries/model/src/model/Stage.h index 978c308ac6..bf586b6b55 100644 --- a/libraries/model/src/model/Stage.h +++ b/libraries/model/src/model/Stage.h @@ -184,6 +184,9 @@ public: const Quat& getOriginOrientation() const { return _earthSunModel.getSurfaceOrientation(); } // Location used to define the sun & sky is a longitude and latitude [rad] and a earth surface altitude [km] + void setOriginLatitude(float latitude); + void setOriginLongitude(float longitude); + void setOriginSurfaceAltitude(float surfaceAltitude); void setOriginLocation(float longitude, float latitude, float surfaceAltitude); float getOriginLatitude() const { return _earthSunModel.getLatitude(); } float getOriginLongitude() const { return _earthSunModel.getLongitude(); } diff --git a/libraries/script-engine/src/SceneScriptingInterface.cpp b/libraries/script-engine/src/SceneScriptingInterface.cpp index 39bceba9d9..e3d16912f4 100644 --- a/libraries/script-engine/src/SceneScriptingInterface.cpp +++ b/libraries/script-engine/src/SceneScriptingInterface.cpp @@ -13,7 +13,118 @@ #include -SceneScriptingInterface::SceneScriptingInterface() { +float SceneScripting::Location::getLongitude() const { + return _skyStage->getOriginLongitude(); +} + +float SceneScripting::Location::getLatitude() const { + return _skyStage->getOriginLatitude(); +} + +float SceneScripting::Location::getAltitude() const { + return _skyStage->getOriginSurfaceAltitude(); +} + +void SceneScripting::Location::setLongitude(float longitude) { + _skyStage->setOriginLongitude(longitude); +} + +void SceneScripting::Location::setLatitude(float latitude) { + _skyStage->setOriginLatitude(latitude); +} + +void SceneScripting::Location::setAltitude(float altitude) { + _skyStage->setOriginSurfaceAltitude(altitude); +} + +void SceneScripting::Time::setHour(float hour) { + _skyStage->setDayTime(hour); +} + +float SceneScripting::Time::getHour() const { + return _skyStage->getDayTime(); +} + +void SceneScripting::Time::setDay(int day) { + _skyStage->setYearTime(day); +} + +int SceneScripting::Time::getDay() const { + return _skyStage->getYearTime(); +} + +glm::vec3 SceneScripting::KeyLight::getColor() const { + return _skyStage->getSunColor(); +} + +void SceneScripting::KeyLight::setColor(const glm::vec3& color) { + _skyStage->setSunColor(color); +} + +float SceneScripting::KeyLight::getIntensity() const { + return _skyStage->getSunIntensity(); +} + +void SceneScripting::KeyLight::setIntensity(float intensity) { + _skyStage->setSunIntensity(intensity); +} + +float SceneScripting::KeyLight::getAmbientIntensity() const { + return _skyStage->getSunAmbientIntensity(); +} + +void SceneScripting::KeyLight::setAmbientIntensity(float intensity) { + _skyStage->setSunAmbientIntensity(intensity); +} + +glm::vec3 SceneScripting::KeyLight::getDirection() const { + return _skyStage->getSunDirection(); +} + +void SceneScripting::KeyLight::setDirection(const glm::vec3& direction) { + _skyStage->setSunDirection(direction); +} + +void SceneScripting::Stage::setOrientation(const glm::quat& orientation) const { + _skyStage->setOriginOrientation(orientation); +} + +void SceneScripting::Stage::setLocation(float longitude, float latitude, float altitude) { + _skyStage->setOriginLocation(longitude, latitude, altitude); +} + +void SceneScripting::Stage::setSunModelEnable(bool isEnabled) { + _skyStage->setSunModelEnable(isEnabled); +} + +bool SceneScripting::Stage::isSunModelEnabled() const { + return _skyStage->isSunModelEnabled(); +} + +void SceneScripting::Stage::setBackgroundMode(const QString& mode) { + if (mode == QString("inherit")) { + _skyStage->setBackgroundMode(model::SunSkyStage::NO_BACKGROUND); + } else if (mode == QString("atmosphere")) { + _skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME); + } else if (mode == QString("skybox")) { + _skyStage->setBackgroundMode(model::SunSkyStage::SKY_BOX); + } +} + +QString SceneScripting::Stage::getBackgroundMode() const { + switch (_skyStage->getBackgroundMode()) { + case model::SunSkyStage::NO_BACKGROUND: + return QString("inherit"); + case model::SunSkyStage::SKY_DOME: + return QString("atmosphere"); + case model::SunSkyStage::SKY_BOX: + return QString("skybox"); + default: + return QString("inherit"); + }; +} + +SceneScriptingInterface::SceneScriptingInterface() : _stage{ std::make_unique(_skyStage) } { // Let's make sure the sunSkyStage is using a proceduralSkybox _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox())); } @@ -32,102 +143,6 @@ void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities) } } -void SceneScriptingInterface::setStageOrientation(const glm::quat& orientation) { - _skyStage->setOriginOrientation(orientation); -} -void SceneScriptingInterface::setStageLocation(float longitude, float latitude, float altitude) { - _skyStage->setOriginLocation(longitude, latitude, altitude); -} - -float SceneScriptingInterface::getStageLocationLongitude() const { - return _skyStage->getOriginLongitude(); -} -float SceneScriptingInterface::getStageLocationLatitude() const { - return _skyStage->getOriginLatitude(); -} -float SceneScriptingInterface::getStageLocationAltitude() const { - return _skyStage->getOriginSurfaceAltitude(); -} - -void SceneScriptingInterface::setStageDayTime(float hour) { - _skyStage->setDayTime(hour); -} - -float SceneScriptingInterface::getStageDayTime() const { - return _skyStage->getDayTime(); -} - -void SceneScriptingInterface::setStageYearTime(int day) { - _skyStage->setYearTime(day); -} - -int SceneScriptingInterface::getStageYearTime() const { - return _skyStage->getYearTime(); -} - -void SceneScriptingInterface::setKeyLightColor(const glm::vec3& color) { - _skyStage->setSunColor(color); -} - -glm::vec3 SceneScriptingInterface::getKeyLightColor() const { - return _skyStage->getSunColor(); -} - -void SceneScriptingInterface::setKeyLightIntensity(float intensity) { - _skyStage->setSunIntensity(intensity); -} - -float SceneScriptingInterface::getKeyLightIntensity() const { - return _skyStage->getSunIntensity(); -} - -void SceneScriptingInterface::setKeyLightAmbientIntensity(float intensity) { - _skyStage->setSunAmbientIntensity(intensity); -} - -float SceneScriptingInterface::getKeyLightAmbientIntensity() const { - return _skyStage->getSunAmbientIntensity(); -} - -void SceneScriptingInterface::setKeyLightDirection(const glm::vec3& direction) { - _skyStage->setSunDirection(direction); -} - -glm::vec3 SceneScriptingInterface::getKeyLightDirection() const { - return _skyStage->getSunDirection(); -} - -void SceneScriptingInterface::setStageSunModelEnable(bool isEnabled) { - _skyStage->setSunModelEnable(isEnabled); -} - -bool SceneScriptingInterface::isStageSunModelEnabled() const { - return _skyStage->isSunModelEnabled(); -} - -void SceneScriptingInterface::setBackgroundMode(const QString& mode) { - if (mode == QString("inherit")) { - _skyStage->setBackgroundMode(model::SunSkyStage::NO_BACKGROUND); - } else if (mode == QString("atmosphere")) { - _skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME); - } else if (mode == QString("skybox")) { - _skyStage->setBackgroundMode(model::SunSkyStage::SKY_BOX); - } -} - -QString SceneScriptingInterface::getBackgroundMode() const { - switch (_skyStage->getBackgroundMode()) { - case model::SunSkyStage::NO_BACKGROUND: - return QString("inherit"); - case model::SunSkyStage::SKY_DOME: - return QString("atmosphere"); - case model::SunSkyStage::SKY_BOX: - return QString("skybox"); - default: - return QString("inherit"); - }; -} - model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const { return _skyStage; -} +} \ No newline at end of file diff --git a/libraries/script-engine/src/SceneScriptingInterface.h b/libraries/script-engine/src/SceneScriptingInterface.h index abc4ee68a9..da107b3126 100644 --- a/libraries/script-engine/src/SceneScriptingInterface.h +++ b/libraries/script-engine/src/SceneScriptingInterface.h @@ -17,6 +17,112 @@ #include "model/Stage.h" +// TODO: if QT moc ever supports nested classes, subclass these to the interface instead of namespacing +namespace SceneScripting { + class Location : public QObject { + Q_OBJECT + + public: + Location(model::SunSkyStagePointer skyStage) : _skyStage{ skyStage } {} + + Q_PROPERTY(float longitude READ getLongitude WRITE setLongitude) + Q_PROPERTY(float latitude READ getLatitude WRITE setLatitude) + Q_PROPERTY(float altitude READ getAltitude WRITE setAltitude) + + float getLongitude() const; + float getLatitude() const; + float getAltitude() const; + void setLongitude(float longitude); + void setLatitude(float latitude); + void setAltitude(float altitude); + + protected: + model::SunSkyStagePointer _skyStage; + }; + using LocationPointer = std::unique_ptr; + + class Time : public QObject { + Q_OBJECT + + public: + Time(model::SunSkyStagePointer skyStage) : _skyStage{ skyStage } {} + + Q_PROPERTY(float hour READ getHour WRITE setHour) + Q_PROPERTY(int day READ getDay WRITE setDay) + + float getHour() const; + void setHour(float hour); + int getDay() const; + void setDay(int day); + + protected: + model::SunSkyStagePointer _skyStage; + }; + using TimePointer = std::unique_ptr