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Increase colour value gamut
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2 changed files with 2 additions and 2 deletions
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#include "cloud.h"
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#include "util.h"
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#define COLOR_MIN 0.3f // minimum R/G/B value at 0,0,0 - also needs setting in field.cpp
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#define COLOR_MIN 0.2f // minimum R/G/B value at 0,0,0 - also needs setting in field.cpp
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Cloud::Cloud(int num,
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glm::vec3 box,
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#include "glm/glm.hpp"
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#define FIELD_SCALE 0.00050
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#define COLOR_DRIFT_RATE 0.001f // per-frame drift of particle color towards field element color
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#define COLOR_MIN 0.3f // minimum R/G/B value at 0,0,0 - also needs setting in cloud.cpp
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#define COLOR_MIN 0.2f // minimum R/G/B value at 0,0,0 - also needs setting in cloud.cpp
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// A vector-valued field over an array of elements arranged as a 3D lattice
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