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Implement Performance settings and VR mode top bar switch
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commit
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2 changed files with 41 additions and 2 deletions
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@ -13,6 +13,7 @@ import "../../simplifiedConstants" as SimplifiedConstants
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import "../../simplifiedControls" as SimplifiedControls
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import stylesUit 1.0 as HifiStylesUit
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import QtQuick.Layouts 1.3
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import PerformanceEnums 1.0
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Flickable {
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property string avatarNametagMode: Settings.getValue("simplifiedNametag/avatarNametagMode", "on")
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@ -113,16 +114,28 @@ Flickable {
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SimplifiedControls.RadioButton {
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id: performanceLow
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text: "Eco"
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checked: Performance.getRefreshRateProfile() === RefreshRate.ECO
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onClicked: {
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Performance.setRefreshRateProfile(RefreshRate.ECO);
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}
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}
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SimplifiedControls.RadioButton {
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id: performanceMedium
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text: "Interactive"
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checked: Performance.getRefreshRateProfile() === RefreshRate.INTERACTIVE
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onClicked: {
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Performance.setRefreshRateProfile(RefreshRate.INTERACTIVE);
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}
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}
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SimplifiedControls.RadioButton {
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id: performanceHigh
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text: "Realtime"
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checked: Performance.getRefreshRateProfile() === RefreshRate.REALTIME
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onClicked: {
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Performance.setRefreshRateProfile(RefreshRate.REALTIME);
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}
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}
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}
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}
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@ -277,8 +277,34 @@ Rectangle {
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}
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onClicked: {
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Tablet.playSound(TabletEnums.ButtonClick);
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// TODO: actually do this right and change the display plugin
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HMD.active = !HMD.active;
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var displayPluginCount = Window.getDisplayPluginCount();
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if (HMD.active) {
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// This next line seems backwards and shouldn't be necessary - the NOTIFY handler should
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// result in `displayModeImage.source` changing automatically - but that's not working.
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// This is working. So, I'm keeping it.
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displayModeImage.source = "./images/vrMode.svg";
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// Switch to desktop mode - selects first VR display plugin
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for (var i = 0; i < displayPluginCount; i++) {
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if (!Window.isDisplayPluginHmd(i)) {
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Window.setActiveDisplayPlugin(i);
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return;
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}
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}
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} else {
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// This next line seems backwards and shouldn't be necessary - the NOTIFY handler should
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// result in `displayModeImage.source` changing automatically - but that's not working.
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// This is working. So, I'm keeping it.
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displayModeImage.source = "./images/desktopMode.svg";
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// Switch to VR mode - selects first HMD display plugin
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for (var i = 0; i < displayPluginCount; i++) {
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if (Window.isDisplayPluginHmd(i)) {
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Window.setActiveDisplayPlugin(i);
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return;
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}
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}
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}
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}
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}
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}
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