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https://thingvellir.net/git/overte
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cleanup some accumulated cruft in pal code
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parent
a3c123818d
commit
6e3ae1fe4f
2 changed files with 18 additions and 26 deletions
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@ -360,7 +360,7 @@ Rectangle {
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TextMetrics {
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id: displayNameHeaderMetrics
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text: displayNameHeader.title
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font: displayNameHeader.font
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// font: displayNameHeader.font // was this always undefined? giving error now...
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}
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// This Rectangle refers to the [?] popup button next to "NAMES"
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Rectangle {
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@ -426,7 +426,6 @@ Rectangle {
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onExited: adminHelpText.color = hifi.colors.redHighlight
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}
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}
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}
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HifiControls.Keyboard {
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id: keyboard
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@ -438,6 +437,7 @@ Rectangle {
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right: parent.right
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}
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}
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}
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// Timer used when selecting table rows that aren't yet present in the model
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// (i.e. when selecting avatars using edit.js or sphere overlays)
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@ -290,17 +290,14 @@ function populateUserList(selectData) {
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userName: '',
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sessionId: id || '',
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audioLevel: 0.0,
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admin: false
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admin: false,
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personalMute: !!id && Users.getPersonalMuteStatus(id), // expects proper boolean, not null
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ignore: !!id && Users.getIgnoreStatus(id) // ditto
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};
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// Request the username, fingerprint, and admin status from the given UUID
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// Username and fingerprint returns default constructor output if the requesting user isn't an admin
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Users.requestUsernameFromID(id);
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// Request personal mute status and ignore status
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// from NodeList (as long as we're not requesting it for our own ID)
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if (id) {
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avatarPalDatum['personalMute'] = Users.getPersonalMuteStatus(id);
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avatarPalDatum['ignore'] = Users.getIgnoreStatus(id);
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addAvatarNode(id); // No overlay for ourselves
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// Everyone needs to see admin status. Username and fingerprint returns default constructor output if the requesting user isn't an admin.
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Users.requestUsernameFromID(id);
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}
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data.push(avatarPalDatum);
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print('PAL data:', JSON.stringify(avatarPalDatum));
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@ -314,20 +311,13 @@ function populateUserList(selectData) {
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// The function that handles the reply from the server
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function usernameFromIDReply(id, username, machineFingerprint, isAdmin) {
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var data;
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// If the ID we've received is our ID...
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if (MyAvatar.sessionUUID === id) {
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// Set the data to contain specific strings.
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data = ['', username, isAdmin];
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} else if (Users.canKick) {
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// Set the data to contain the ID and the username (if we have one)
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// or fingerprint (if we don't have a username) string.
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data = [id, username || machineFingerprint, isAdmin];
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} else {
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// Set the data to contain specific strings.
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data = [id, '', isAdmin];
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}
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print('Username Data:', JSON.stringify(data));
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var data = [
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(MyAvatar.sessionUUID === id) ? '' : id, // Pal.qml recognizes empty id specially.
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// If we get username (e.g., if in future we receive it when we're friends), use it.
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// Otherwise, use valid machineFingerprint (which is not valid when not an admin).
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username || (Users.canKick && machineFingerprint) || '',
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isAdmin
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];
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// Ship the data off to QML
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sendToQml({ method: 'updateUsername', params: data });
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}
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@ -339,13 +329,15 @@ function updateOverlays() {
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if (!id) {
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return; // don't update ourself
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}
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var avatar = AvatarList.getAvatar(id);
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if (!avatar) {
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return; // will be deleted below if there had been an overlay.
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}
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var overlay = ExtendedOverlay.get(id);
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if (!overlay) { // For now, we're treating this as a temporary loss, as from the personal space bubble. Add it back.
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print('Adding non-PAL avatar node', id);
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overlay = addAvatarNode(id);
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}
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var avatar = AvatarList.getAvatar(id);
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var target = avatar.position;
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var distance = Vec3.distance(target, eye);
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var offset = 0.2;
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