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https://thingvellir.net/git/overte
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Comment structure changes for compacting
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parent
4b1b3aebf7
commit
6d0b853668
2 changed files with 77 additions and 170 deletions
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@ -39,7 +39,7 @@ void SecondaryCameraRenderTaskConfig::resetSizeSpectatorCamera(int width, int he
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resetSize(width, height);
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}
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class BeginSecondaryCameraFrame { // Changes renderContext for our framebuffer and and view.
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class BeginSecondaryCameraFrame { // Changes renderContext for our framebuffer and view.
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glm::vec3 _position{};
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glm::quat _orientation{};
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float _vFoV{};
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@ -1,7 +1,4 @@
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"use strict";
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/*jslint vars:true, plusplus:true, forin:true*/
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/*global Tablet, Script, */
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/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
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//
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// spectatorCamera.js
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//
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@ -14,45 +11,39 @@
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(function () { // BEGIN LOCAL_SCOPE
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//
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// FUNCTION VAR DECLARATIONS
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//
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var sendToQml, addOrRemoveButton, onTabletScreenChanged, fromQml,
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onTabletButtonClicked, wireEventBridge, startup, shutdown, registerButtonMappings;
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//
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// Function Name: inFrontOf()
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//
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// Description:
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// Spectator camera utility functions and variables.
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//
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// -Returns the position in front of the given "position" argument, where the forward vector is based off
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// the "orientation" argument and the amount in front is based off the "distance" argument.
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function inFrontOf(distance, position, orientation) {
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return Vec3.sum(position || MyAvatar.position,
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Vec3.multiply(distance, Quat.getForward(orientation || MyAvatar.orientation)));
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}
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//
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// Function Name: updateRenderFromCamera()
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//
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// Relevant Variables:
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// spectatorFrameRenderConfig: The render configuration of the spectator camera
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// render job. Controls size.
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// beginSpectatorFrameRenderConfig: The render configuration of the spectator camera
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// render job. Controls position and orientation.
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// viewFinderOverlay: The in-world overlay that displays the spectator camera's view.
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// camera: The in-world entity that corresponds to the spectator camera.
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// cameraIsDynamic: "false" for now while we figure out why dynamic, parented overlays
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// drift with respect to their parent
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// lastCameraPosition: Holds the last known camera position
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// lastCameraRotation: Holds the last known camera rotation
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//
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// Arguments:
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// None
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//
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// Description:
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// The update function for the spectator camera. Modifies the camera's position
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// and orientation.
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// -The update function for the spectator camera. Modifies the camera's position
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// and orientation.
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//
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// Relevant Variables:
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// -spectatorFrameRenderConfig: The render configuration of the spectator camera
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// render job. Controls size.
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// -beginSpectatorFrameRenderConfig: The render configuration of the spectator camera
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// render job. Controls position and orientation.
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// -viewFinderOverlay: The in-world overlay that displays the spectator camera's view.
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// -camera: The in-world entity that corresponds to the spectator camera.
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// -cameraIsDynamic: "false" for now while we figure out why dynamic, parented overlays
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// drift with respect to their parent.
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// -lastCameraPosition: Holds the last known camera position.
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// -lastCameraRotation: Holds the last known camera rotation.
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var spectatorFrameRenderConfig = Render.getConfig("SecondaryCameraFrame");
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var beginSpectatorFrameRenderConfig = Render.getConfig("BeginSecondaryCamera");
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var viewFinderOverlay = false;
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@ -72,37 +63,34 @@
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}
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}
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//
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// Function Name: spectatorCameraOn()
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//
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// Relevant Variables:
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// isUpdateRenderWired: Bool storing whether or not the camera's update
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// function is wired.
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// vFoV: The vertical field of view of the spectator camera
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// nearClipPlaneDistance: The near clip plane distance of the spectator camera (aka "camera")
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// farClipPlaneDistance: The far clip plane distance of the spectator camera
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// cameraRotation: The rotation of the spectator camera
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// cameraPosition: The position of the spectator camera
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// glassPaneWidth: The width of the glass pane above the spectator camera that holds the viewFinderOverlay
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// viewFinderOverlayDim: The x, y, and z dimensions of the viewFinderOverlay
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//
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// Arguments:
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// None
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//
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// Description:
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// Call this function to set up the spectator camera and
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// spawn the camera entity.
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// -Call this function to set up the spectator camera and
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// spawn the camera entity.
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//
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// Relevant Variables:
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// -isUpdateRenderWired: Bool storing whether or not the camera's update
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// function is wired.
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// -vFoV: The vertical field of view of the spectator camera.
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// -nearClipPlaneDistance: The near clip plane distance of the spectator camera (aka "camera").
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// -farClipPlaneDistance: The far clip plane distance of the spectator camera.
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// -cameraRotation: The rotation of the spectator camera.
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// -cameraPosition: The position of the spectator camera.
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// -glassPaneWidth: The width of the glass pane above the spectator camera that holds the viewFinderOverlay.
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// -viewFinderOverlayDim: The x, y, and z dimensions of the viewFinderOverlay.
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// -camera: The camera model which is grabbable.
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// -viewFinderOverlay: The preview of what the spectator camera is viewing, placed inside the glass pane.
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var isUpdateRenderWired = false;
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var vFoV = 45.0;
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var nearClipPlaneDistance = 0.1;
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var farClipPlaneDistance = 100.0;
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var cameraRotation;
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var cameraPosition;
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//The negative y dimension for viewFinderOverlay is necessary for now due to the way Image3DOverlay
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// draws textures, but should be looked into at some point. Also the z dimension shouldn't affect
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// the overlay since it is an Image3DOverlay so it is set to 0
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var glassPaneWidth = 0.16;
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// The negative y dimension for viewFinderOverlay is necessary for now due to the way Image3DOverlay
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// draws textures, but should be looked into at some point. Also the z dimension shouldn't affect
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// the overlay since it is an Image3DOverlay so it is set to 0.
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var viewFinderOverlayDim = { x: glassPaneWidth, y: -glassPaneWidth, z: 0 };
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function spectatorCameraOn() {
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// Sets the special texture size based on the window it is displayed in, which doesn't include the menu bar
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@ -126,7 +114,6 @@
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"type": "Model",
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"userData": "{\"grabbableKey\":{\"grabbable\":true}}"
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}, true);
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// This image3d overlay acts as the camera's preview screen.
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viewFinderOverlay = Overlays.addOverlay("image3d", {
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url: "resource://spectatorCameraFrame",
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emissive: true,
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@ -139,19 +126,11 @@
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setDisplay(monitorShowsCameraView);
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}
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//
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// Function Name: spectatorCameraOff()
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//
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// Relevant Variables:
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// None
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//
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// Arguments:
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// None
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//
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// Description:
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// Call this function to shut down the spectator camera and
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// destroy the camera entity.
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//
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// -Call this function to shut down the spectator camera and
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// destroy the camera entity.
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function spectatorCameraOff() {
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spectatorFrameRenderConfig.enabled = beginSpectatorFrameRenderConfig.enabled = false;
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if (isUpdateRenderWired) {
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@ -169,22 +148,18 @@
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setDisplay(monitorShowsCameraView);
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}
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//
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// Function Name: addOrRemoveButton()
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//
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// Relevant Variables:
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// button: The tablet button.
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// buttonName: The name of the button.
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// tablet: The tablet instance to be modified.
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// showInDesktop: Set to "true" to show the "SPECTATOR" app in desktop mode
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//
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// Arguments:
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// isShuttingDown: Set to "true" if you're calling this function upon script shutdown
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// isHMDMode: "true" if user is in HMD; false otherwise
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//
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// Description:
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// Used to add or remove the "SPECTATOR" app button from the HUD/tablet
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// -Used to add or remove the "SPECTATOR" app button from the HUD/tablet. Set the "isShuttingDown" argument
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// to true if you're calling this function upon script shutdown. Set the "isHMDmode" to true if the user is
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// in HMD; otherwise set to false.
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//
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// Relevant Variables:
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// -button: The tablet button.
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// -buttonName: The name of the button.
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// -tablet: The tablet instance to be modified.
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// -showInDesktop: Set to "true" to show the "SPECTATOR" app in desktop mode.
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var button = false;
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var buttonName = "SPECTATOR";
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var tablet = null;
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@ -208,18 +183,10 @@
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}
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}
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//
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// Function Name: startup()
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//
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// Relevant Variables:
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// None
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//
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// Arguments:
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// None
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//
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// Description:
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// startup() will be called when the script is loaded.
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//
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// -startup() will be called when the script is loaded.
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function startup() {
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tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
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addOrRemoveButton(false, HMD.active);
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registerButtonMappings();
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}
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//
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// Function Name: wireEventBridge()
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//
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// Relevant Variables:
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// hasEventBridge: true/false depending on whether we've already connected the event bridge
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//
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// Arguments:
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// on: Enable or disable the event bridge
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//
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// Description:
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// Used to connect/disconnect the script's response to the tablet's "fromQml" signal.
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// -Used to connect/disconnect the script's response to the tablet's "fromQml" signal. Set the "on" argument to enable or
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// disable to event bridge.
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//
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// Relevant Variables:
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// -hasEventBridge: true/false depending on whether we've already connected the event bridge.
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var hasEventBridge = false;
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function wireEventBridge(on) {
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if (on) {
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@ -285,22 +248,18 @@
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}
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}
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//
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// Function Name: resizeViewFinderOverlay()
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//
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// Relevant Variables:
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// glassPaneRatio: The aspect ratio of the glass pane, currently set as a 16:9 aspect ratio (change if model changes)
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// verticalScale: The amount the viewFinderOverlay should be scaled if the window size is vertical
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// squareScale: The amount the viewFinderOverlay should be scaled if the window size is not vertical but is more square than the
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// glass pane's aspect ratio
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//
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// Arguments:
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// geometryChanged: The signal argument that gives information on how the window changed, including x, y, width, and height
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//
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// Description:
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// A function called when the window is moved/resized, which changes the viewFinderOverlay's texture and dimensions to be
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// appropriately altered to fit inside the glass pane while not distorting the texture
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// -A function called when the window is moved/resized, which changes the viewFinderOverlay's texture and dimensions to be
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// appropriately altered to fit inside the glass pane while not distorting the texture. The "geometryChanged" argument gives information
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// on how the window changed, including x, y, width, and height.
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//
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// Relevant Variables:
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// -glassPaneRatio: The aspect ratio of the glass pane, currently set as a 16:9 aspect ratio (change if model changes).
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// -verticalScale: The amount the viewFinderOverlay should be scaled if the window size is vertical.
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// -squareScale: The amount the viewFinderOverlay should be scaled if the window size is not vertical but is more square than the
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// glass pane's aspect ratio.
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function resizeViewFinderOverlay(geometryChanged) {
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var glassPaneRatio = 16 / 9;
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var verticalScale = 1 / glassPaneRatio;
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}
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// The only way I found to update the viewFinderOverlay without turning the spectator camera on and off is to delete and recreate the
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// overlay, which is inefficient but resizing the window shouldn't be performed often
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// overlay, which is inefficient but resizing the window shouldn't be performed often
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Overlays.deleteOverlay(viewFinderOverlay);
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viewFinderOverlay = Overlays.addOverlay("image3d", {
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url: "resource://spectatorCameraFrame",
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@ -348,20 +307,15 @@
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Settings.setValue('spectatorCamera/switchViewFromController', setting);
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}
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//
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// Function Name: registerButtonMappings()
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//
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// Relevant Variables:
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// controllerMappingName: The name of the controller mapping
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// controllerMapping: The controller mapping itself
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// controllerType: "OculusTouch", "Vive", "Other"
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//
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// Arguments:
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// None
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//
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// Description:
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// Updates controller button mappings for Spectator Camera.
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// -Updates controller button mappings for Spectator Camera.
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//
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// Relevant Variables:
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// -controllerMappingName: The name of the controller mapping.
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// -controllerMapping: The controller mapping itself.
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// -controllerType: "OculusTouch", "Vive", "Other".
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var controllerMappingName;
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var controllerMapping;
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var controllerType = "Other";
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sendToQml({ method: 'updateControllerMappingCheckbox', setting: switchViewFromController, controller: controllerType });
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}
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//
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// Function Name: onTabletButtonClicked()
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//
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// Relevant Variables:
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// onSpectatorCameraScreen: true/false depending on whether we're looking at the spectator camera app
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// shouldActivateButton: true/false depending on whether we should show the button as white or gray the
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// next time we edit the button's properties
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//
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// Arguments:
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// None
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//
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// Description:
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// Fired when the Spectator Camera app button is pressed.
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// -Fired when the Spectator Camera app button is pressed.
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//
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// Relevant Variables:
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// -onSpectatorCameraScreen: true/false depending on whether we're looking at the spectator camera app.
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// -shouldActivateButton: true/false depending on whether we should show the button as white or gray the
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// next time we edit the button's properties.
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var onSpectatorCameraScreen = false;
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var shouldActivateButton = false;
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function onTabletButtonClicked() {
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}
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}
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//
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// Function Name: onTabletScreenChanged()
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//
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// Relevant Variables:
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// None
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//
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// Arguments:
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// type: "Home", "Web", "Menu", "QML", "Closed"
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// url: Only valid for Web and QML.
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//
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// Description:
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// Called when the TabletScriptingInterface::screenChanged() signal is emitted.
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//
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// -Called when the TabletScriptingInterface::screenChanged() signal is emitted. The "type" argument can be either the string
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// value of "Home", "Web", "Menu", "QML", or "Closed". The "url" argument is only valid for Web and QML.
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function onTabletScreenChanged(type, url) {
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wireEventBridge(shouldActivateButton);
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// for toolbar mode: change button to active when window is first openend, false otherwise.
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@ -448,36 +389,20 @@
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onSpectatorCameraScreen = false;
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}
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//
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// Function Name: sendToQml()
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//
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// Relevant Variables:
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// None
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//
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// Arguments:
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// message: The message to send to the SpectatorCamera QML.
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// Messages are in format "{method, params}", like json-rpc. See also fromQml().
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//
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// Description:
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// Use this function to send a message to the QML (i.e. to change appearances).
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//
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// -Use this function to send a message to the QML (i.e. to change appearances). The "message" argument is what is sent to
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// SpectatorCamera QML in the format "{method, params}", like json-rpc. See also fromQml().
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function sendToQml(message) {
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tablet.sendToQml(message);
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}
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//
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// Function Name: fromQml()
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//
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// Relevant Variables:
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// None
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//
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// Arguments:
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// message: The message sent from the SpectatorCamera QML.
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// Messages are in format "{method, params}", like json-rpc. See also sendToQml().
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//
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// Description:
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// Called when a message is received from SpectatorCamera.qml.
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//
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// -Called when a message is received from SpectatorCamera.qml. The "message" argument is what is sent from the SpectatorCamera QML
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// in the format "{method, params}", like json-rpc. See also sendToQml().
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function fromQml(message) {
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switch (message.method) {
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case 'spectatorCameraOn':
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}
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}
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//
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// Function Name: onHMDChanged()
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//
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// Relevant Variables:
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// None
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//
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// Arguments:
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// isHMDMode: "true" if HMD is on; "false" otherwise
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//
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// Description:
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// Called from C++ when HMD mode is changed
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//
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// -Called from C++ when HMD mode is changed. The argument "isHMDMode" should be true if HMD is on; false otherwise.
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function onHMDChanged(isHMDMode) {
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setDisplay(monitorShowsCameraView);
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addOrRemoveButton(false, isHMDMode);
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@ -517,18 +434,10 @@
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}
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}
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//
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// Function Name: shutdown()
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//
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// Relevant Variables:
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// None
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//
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// Arguments:
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// None
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//
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// Description:
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// shutdown() will be called when the script ends (i.e. is stopped).
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//
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// -shutdown() will be called when the script ends (i.e. is stopped).
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function shutdown() {
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spectatorCameraOff();
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Window.domainChanged.disconnect(spectatorCameraOff);
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@ -540,9 +449,7 @@
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controllerMapping.disable();
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}
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//
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// These functions will be called when the script is loaded.
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//
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startup();
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Script.scriptEnding.connect(shutdown);
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