diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp
index 0def76f1bb..c51a76450d 100644
--- a/libraries/entities/src/EntityItemProperties.cpp
+++ b/libraries/entities/src/EntityItemProperties.cpp
@@ -479,7 +479,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* @property {boolean} locked=false - Whether or not the entity can be edited or deleted. If true
then the
* entity's properties other than locked
cannot be changed, and the entity cannot be deleted.
* @property {boolean} visible=true - Whether or not the entity is rendered. If true
then the entity is rendered.
- * @property {boolean} canCastShadows=true - Whether or not the entity casts shadows. Currently applicable only to
+ * @property {boolean} canCastShadow=true - Whether or not the entity can cast a shadow. Currently applicable only to
* {@link Entities.EntityType|Model} and {@link Entities.EntityType|Shape} entities. Shadows are cast if inside a
* {@link Entities.EntityType|Zone} entity with castShadows
enabled in its
* {@link Entities.EntityProperties-Zone|keyLight} property.
diff --git a/libraries/entities/src/KeyLightPropertyGroup.h b/libraries/entities/src/KeyLightPropertyGroup.h
index 2be33787de..b966b78fc7 100644
--- a/libraries/entities/src/KeyLightPropertyGroup.h
+++ b/libraries/entities/src/KeyLightPropertyGroup.h
@@ -35,7 +35,7 @@ class ReadBitstreamToTreeParams;
* @property {Vec3} direction=0,-1,0 - The direction the light is shining.
* @property {boolean} castShadows=false - If true
then shadows are cast. Shadows are cast by avatars, plus
* {@link Entities.EntityType|Model} and {@link Entities.EntityType|Shape} entities that have their
- * {@link Entities.EntityProperties|canCastShadows}
property set to true
.
+ * {@link Entities.EntityProperties|canCastShadow}
property set to true
.
*/
class KeyLightPropertyGroup : public PropertyGroup {
public: