removed debugging

This commit is contained in:
ZappoMan 2014-05-02 09:34:31 -07:00
parent b8eb441468
commit 6502750e7c

View file

@ -37,7 +37,6 @@ OctreeEditPacketSender::OctreeEditPacketSender() :
_serverJurisdictions(NULL),
_sequenceNumber(0),
_maxPacketSize(MAX_PACKET_SIZE) {
qDebug() << "OctreeEditPacketSender::OctreeEditPacketSender() this=" << this;
}
OctreeEditPacketSender::~OctreeEditPacketSender() {
@ -89,29 +88,17 @@ bool OctreeEditPacketSender::serversExist() const {
// This method is called when the edit packet layer has determined that it has a fully formed packet destined for
// a known nodeID.
void OctreeEditPacketSender::queuePacketToNode(const QUuid& nodeUUID, unsigned char* buffer, ssize_t length) {
qDebug() << "OctreeEditPacketSender::queuePacketToNode() this=" << this;
NodeList* nodeList = NodeList::getInstance();
foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
qDebug() << "OctreeEditPacketSender::queuePacketToNode() this=" << this << "node->getType()=" << node->getType();
qDebug() << "OctreeEditPacketSender::queuePacketToNode() this=" << this << "getMyNodeType()=" << getMyNodeType();
qDebug() << "OctreeEditPacketSender::queuePacketToNode() this=" << this << "node->getUUID()=" << node->getUUID();
qDebug() << "OctreeEditPacketSender::queuePacketToNode() this=" << this << " nodeUUID=" << nodeUUID;
qDebug() << "OctreeEditPacketSender::queuePacketToNode() this=" << this << "nodeUUID.isNull=" << nodeUUID.isNull();
qDebug() << "OctreeEditPacketSender::queuePacketToNode() this=" << this << "node->getActiveSocket()=" << node->getActiveSocket();
// only send to the NodeTypes that are getMyNodeType()
if (node->getType() == getMyNodeType() &&
((node->getUUID() == nodeUUID) || (nodeUUID.isNull()))) {
if (node->getActiveSocket()) {
qDebug() << "OctreeEditPacketSender::queuePacketToNode() this=" << this << "calling queuePacketForSending()...";
queuePacketForSending(node, QByteArray(reinterpret_cast<char*>(buffer), length));
// debugging output...
bool wantDebugging = true;
bool wantDebugging = false;
if (wantDebugging) {
int numBytesPacketHeader = numBytesForPacketHeader(reinterpret_cast<char*>(buffer));
unsigned short int sequence = (*((unsigned short int*)(buffer + numBytesPacketHeader)));
@ -178,7 +165,6 @@ void OctreeEditPacketSender::queuePendingPacketToNodes(PacketType type, unsigned
void OctreeEditPacketSender::queuePacketToNodes(unsigned char* buffer, ssize_t length) {
if (!_shouldSend) {
qDebug() << "OctreeEditPacketSender::queuePacketToNodes()... this=" << this << "bail early!";
return; // bail early
}
@ -212,17 +198,13 @@ qDebug() << "OctreeEditPacketSender::queuePacketToNodes()... this=" << this << "
// NOTE: codeColorBuffer - is JUST the octcode/color and does not contain the packet header!
void OctreeEditPacketSender::queueOctreeEditMessage(PacketType type, unsigned char* codeColorBuffer, ssize_t length) {
//qDebug() << "OctreeEditPacketSender::queueOctreeEditMessage()... this=" << this;
if (!_shouldSend) {
//qDebug() << "OctreeEditPacketSender::queueOctreeEditMessage()... this=" << this << "bail early! _shouldSend=" << _shouldSend;
return; // bail early
}
// If we don't have jurisdictions, then we will simply queue up all of these packets and wait till we have
// jurisdictions for processing
if (!serversExist()) {
//qDebug() << "OctreeEditPacketSender::queueOctreeEditMessage()... !serversExist()";
if (_maxPendingMessages > 0) {
EditPacketBuffer* packet = new EditPacketBuffer(type, codeColorBuffer, length);
_pendingPacketsLock.lock();
@ -237,7 +219,6 @@ void OctreeEditPacketSender::queueOctreeEditMessage(PacketType type, unsigned ch
}
_pendingPacketsLock.unlock();
}
//qDebug() << "OctreeEditPacketSender::queueOctreeEditMessage()... this=" << this << "bail early!... !serversExist()";
return; // bail early
}
@ -294,7 +275,6 @@ void OctreeEditPacketSender::queueOctreeEditMessage(PacketType type, unsigned ch
}
void OctreeEditPacketSender::releaseQueuedMessages() {
qDebug() << "OctreeEditPacketSender::releaseQueuedMessages() this=" << this;
// if we don't yet have jurisdictions then we can't actually release messages yet because we don't
// know where to send them to. Instead, just remember this request and when we eventually get jurisdictions
// call release again at that time.
@ -302,7 +282,6 @@ qDebug() << "OctreeEditPacketSender::releaseQueuedMessages() this=" << this;
_releaseQueuedMessagesPending = true;
} else {
for (std::map<QUuid, EditPacketBuffer>::iterator i = _pendingEditPackets.begin(); i != _pendingEditPackets.end(); i++) {
qDebug() << "OctreeEditPacketSender::releaseQueuedMessages()... releaseQueuedPacket()... this=" << this;
releaseQueuedPacket(i->second);
}
}
@ -335,15 +314,12 @@ void OctreeEditPacketSender::initializePacket(EditPacketBuffer& packetBuffer, Pa
}
bool OctreeEditPacketSender::process() {
qDebug() << "OctreeEditPacketSender::process() this=" << this;
// if we have server jurisdiction details, and we have pending pre-jurisdiction packets, then process those
// before doing our normal process step. This processPreJurisdictionPackets()
if (serversExist() && (!_preServerPackets.empty() || !_preServerSingleMessagePackets.empty() )) {
qDebug() << "OctreeEditPacketSender::process() this=" << this << "calling processPreServerExistsPackets()";
processPreServerExistsPackets();
}
// base class does most of the work.
qDebug() << "OctreeEditPacketSender::process() this=" << this << "calling PacketSender::process()";
return PacketSender::process();
}