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https://thingvellir.net/git/overte
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repairs to path finding and naming on OS X
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parent
d1421137e5
commit
57639672cf
3 changed files with 18 additions and 15 deletions
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@ -43,8 +43,11 @@ macro(SET_PACKAGING_PARAMETERS)
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endif ()
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if (APPLE)
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set(DMG_SUBFOLDER_NAME "High Fidelity")
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set(ESCAPED_DMG_SUBFOLDER_NAME "High\\ Fidelity")
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set(DMG_SUBFOLDER_NAME "${BUILD_ORGANIZATION}")
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set(ESCAPED_DMG_SUBFOLDER_NAME "")
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string(REPLACE " " "\\ " ESCAPED_DMG_SUBFOLDER_NAME ${DMG_SUBFOLDER_NAME})
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set(DMG_SUBFOLDER_ICON "${HF_CMAKE_DIR}/installer/install-folder.rsrc")
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set(CONSOLE_INSTALL_DIR ${DMG_SUBFOLDER_NAME})
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@ -184,9 +184,9 @@ var debug = argv.debug;
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var binaryType = argv.binaryType;
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interfacePath = pathFinder.discoveredPath("Interface", binaryType);
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dsPath = pathFinder.discoveredPath("domain-server", binaryType);
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acPath = pathFinder.discoveredPath("assignment-client", binaryType);
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interfacePath = pathFinder.discoveredPath("Interface", binaryType, buildInfo.releaseType);
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dsPath = pathFinder.discoveredPath("domain-server", binaryType, buildInfo.releaseType);
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acPath = pathFinder.discoveredPath("assignment-client", binaryType, buildInfo.releaseType);
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function binaryMissingMessage(displayName, executableName, required) {
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var message = "The " + displayName + " executable was not found.\n";
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@ -1,9 +1,9 @@
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var fs = require('fs');
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var path = require('path');
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exports.searchPaths = function(name, binaryType) {
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exports.searchPaths = function(name, binaryType, releaseType) {
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function platformExtension(name) {
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if (name == "Interface") {
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if (name == "Interface" || name == "High Fidelity") {
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if (process.platform == "darwin") {
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return ".app/Contents/MacOS/" + name
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} else if (process.platform == "win32") {
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@ -21,7 +21,7 @@ exports.searchPaths = function(name, binaryType) {
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var paths = [];
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if (binaryType == "local-release" || binaryType == "local-debug") {
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if (!releaseType) {
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// check in the developer build tree for binaries
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paths = [
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devBasePath + name + extension,
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@ -35,11 +35,6 @@ exports.searchPaths = function(name, binaryType) {
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// assume we're inside an app bundle on OS X
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if (process.platform == "darwin") {
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// this is a production build - on OS X Interface will be called High Fidelity
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if (name == "Interface") {
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name = "High Fidelity";
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}
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var contentPath = ".app/Contents/";
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var contentEndIndex = __dirname.indexOf(contentPath);
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@ -60,7 +55,7 @@ exports.searchPaths = function(name, binaryType) {
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return paths;
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}
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exports.discoveredPath = function (name, binaryType) {
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exports.discoveredPath = function (name, binaryType, releaseType) {
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function binaryFromPaths(name, paths) {
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for (var i = 0; i < paths.length; i++) {
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var testPath = paths[i];
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@ -80,6 +75,11 @@ exports.discoveredPath = function (name, binaryType) {
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return null;
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}
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// for a released server console on OS X, assume the name of the interface executable is "High Fidelity"
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if (releaseType && name == "Interface") {
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name = "High Fidelity";
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}
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// attempt to find a binary at the usual paths, return null if it doesn't exist
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return binaryFromPaths(name, this.searchPaths(name, binaryType));
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return binaryFromPaths(name, this.searchPaths(name, binaryType, releaseType));
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}
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