Disable starting of tutorial in tutorial.js

This commit is contained in:
Ryan Huffman 2016-12-12 16:29:45 -08:00
parent c09ddfdbb8
commit 571020ac7a

View file

@ -1145,25 +1145,25 @@ TutorialManager = function() {
// To run the tutorial:
//
var tutorialManager = new TutorialManager();
tutorialManager.startTutorial();
var keyReleaseHandler = function(event) {
if (event.isShifted && event.isAlt) {
print('here', event.text);
if (event.text == "F12") {
if (!tutorialManager.startNextStep()) {
tutorialManager.startTutorial();
}
} else if (event.text == "F11") {
tutorialManager.restartStep();
} else if (event.text == "F10") {
MyAvatar.shouldRenderLocally = !MyAvatar.shouldRenderLocally;
} else if (event.text == "r") {
tutorialManager.stopTutorial();
tutorialManager.startTutorial();
}
}
};
Controller.keyReleaseEvent.connect(keyReleaseHandler);
//var tutorialManager = new TutorialManager();
//tutorialManager.startTutorial();
//
//
//var keyReleaseHandler = function(event) {
// if (event.isShifted && event.isAlt) {
// print('here', event.text);
// if (event.text == "F12") {
// if (!tutorialManager.startNextStep()) {
// tutorialManager.startTutorial();
// }
// } else if (event.text == "F11") {
// tutorialManager.restartStep();
// } else if (event.text == "F10") {
// MyAvatar.shouldRenderLocally = !MyAvatar.shouldRenderLocally;
// } else if (event.text == "r") {
// tutorialManager.stopTutorial();
// tutorialManager.startTutorial();
// }
// }
//};
//Controller.keyReleaseEvent.connect(keyReleaseHandler);