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set head position of other avatars even if they can't be drawn
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@ -309,6 +309,7 @@ void Avatar::simulate(float deltaTime) {
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}
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} else {
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// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
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getHead()->setPosition(getPosition());
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_skeletonModel->simulate(deltaTime, false);
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}
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