Update lightBall.js

zeroes
This commit is contained in:
James B. Pollack 2015-12-22 12:09:16 -08:00
parent 5e0a428dec
commit 52e6b84968

View file

@ -28,13 +28,13 @@ LightBall = function(spawnPosition) {
name: "containerBall",
position: Vec3.sum(spawnPosition, {
x: 0,
y: .5,
y: 0.5,
z: 0
}),
dimensions: {
x: .1,
y: .1,
z: .1
x: 0.1,
y: 0.1,
z: 0.1
},
color: {
red: 15,
@ -52,7 +52,7 @@ LightBall = function(spawnPosition) {
spatialKey: {
relativePosition: {
x: 0,
y: .1,
y: 0.1,
z: 0
}
},
@ -99,7 +99,7 @@ LightBall = function(spawnPosition) {
maxParticles: 100000,
lifespan: 2,
emitRate: 10000,
emitSpeed: .1,
emitSpeed: 0.1,
lifetime: -1,
speedSpread: 0.0,
emitDimensions: {
@ -117,16 +117,16 @@ LightBall = function(spawnPosition) {
z: 0
},
accelerationSpread: {
x: .00,
y: .00,
z: .00
x: 0.00,
y: 0.00,
z: 0.00
},
particleRadius: 0.02,
radiusSpread: 0,
radiusStart: 0.03,
radiusFinish: 0.0003,
alpha: 0,
alphaSpread: .5,
alphaSpread: 0.5,
alphaStart: 0,
alphaFinish: 0.5,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
@ -142,4 +142,4 @@ LightBall = function(spawnPosition) {
}
this.cleanup = cleanup;
}
}