mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Merge pull request #16507 from highfidelity/master
Merge master into instancing
This commit is contained in:
commit
518d6a530a
91 changed files with 11968 additions and 2878 deletions
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@ -257,6 +257,7 @@ endif()
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if (BUILD_CLIENT)
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add_subdirectory(interface)
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add_subdirectory(screenshare)
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set_target_properties(interface PROPERTIES FOLDER "Apps")
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option(USE_SIXENSE "Build Interface with sixense library/plugin" OFF)
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@ -1081,6 +1081,12 @@ void AvatarMixer::setupEntityQuery() {
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priorityZoneQuery["avatarPriority"] = true;
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priorityZoneQuery["type"] = "Zone";
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QJsonObject queryFlags;
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queryFlags["includeAncestors"] = true;
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queryFlags["includeDescendants"] = true;
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priorityZoneQuery["flags"] = queryFlags;
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priorityZoneQuery["name"] = true; // Handy for debugging.
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_entityViewer.getOctreeQuery().setJSONParameters(priorityZoneQuery);
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_slaveSharedData.entityTree = entityTree;
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}
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@ -99,6 +99,7 @@ namespace {
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glm::vec3 position;
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bool isInPriorityZone { false };
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float zoneVolume { std::numeric_limits<float>::max() };
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EntityItemID id {};
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static bool operation(const OctreeElementPointer& element, void* extraData) {
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auto findPriorityZone = static_cast<FindPriorityZone*>(extraData);
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@ -113,6 +114,7 @@ namespace {
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if (volume < findPriorityZone->zoneVolume) { // Smaller volume wins
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findPriorityZone->isInPriorityZone = zoneItem->getAvatarPriority() == COMPONENT_MODE_ENABLED;
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findPriorityZone->zoneVolume = volume;
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findPriorityZone->id = zoneItem->getEntityItemID();
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}
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}
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}
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@ -152,7 +154,15 @@ int AvatarMixerClientData::parseData(ReceivedMessage& message, const SlaveShared
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EntityTree& entityTree = *slaveSharedData.entityTree;
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FindPriorityZone findPriorityZone { newPosition } ;
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entityTree.recurseTreeWithOperation(&FindPriorityZone::operation, &findPriorityZone);
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_avatar->setHasPriority(findPriorityZone.isInPriorityZone);
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bool currentlyHasPriority = findPriorityZone.isInPriorityZone;
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if (currentlyHasPriority != _avatar->getHasPriority()) {
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_avatar->setHasPriority(currentlyHasPriority);
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auto nodeList = DependencyManager::get<NodeList>();
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auto packet = NLPacket::create(PacketType::AvatarZonePresence, 2 * NUM_BYTES_RFC4122_UUID, true);
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packet->write(_avatar->getSessionUUID().toRfc4122());
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packet->write(findPriorityZone.id.toRfc4122());
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nodeList->sendPacket(std::move(packet), nodeList->getDomainSockAddr());
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}
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_avatar->setNeedsHeroCheck(false);
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}
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@ -146,23 +146,27 @@ macro(SET_PACKAGING_PARAMETERS)
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set(DMG_SUBFOLDER_ICON "${HF_CMAKE_DIR}/installer/install-folder.rsrc")
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set(CONSOLE_INSTALL_DIR ${DMG_SUBFOLDER_NAME})
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set(INTERFACE_INSTALL_DIR ${DMG_SUBFOLDER_NAME})
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set(NITPICK_INSTALL_DIR ${DMG_SUBFOLDER_NAME})
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set(CONSOLE_INSTALL_DIR ${DMG_SUBFOLDER_NAME})
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set(INTERFACE_INSTALL_DIR ${DMG_SUBFOLDER_NAME})
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set(SCREENSHARE_INSTALL_DIR ${DMG_SUBFOLDER_NAME})
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set(NITPICK_INSTALL_DIR ${DMG_SUBFOLDER_NAME})
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if (CLIENT_ONLY)
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set(CONSOLE_EXEC_NAME "Console.app")
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else ()
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set(CONSOLE_EXEC_NAME "Sandbox.app")
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endif()
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set(CONSOLE_INSTALL_APP_PATH "${CONSOLE_INSTALL_DIR}/${CONSOLE_EXEC_NAME}")
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set(SCREENSHARE_EXEC_NAME "hifi-screenshare.app")
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set(SCREENSHARE_INSTALL_APP_PATH "${SCREENSHARE_INSTALL_DIR}/${SCREENSHARE_EXEC_NAME}")
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set(CONSOLE_APP_CONTENTS "${CONSOLE_INSTALL_APP_PATH}/Contents")
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set(COMPONENT_APP_PATH "${CONSOLE_APP_CONTENTS}/MacOS/Components.app")
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set(COMPONENT_INSTALL_DIR "${COMPONENT_APP_PATH}/Contents/MacOS")
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set(CONSOLE_PLUGIN_INSTALL_DIR "${COMPONENT_APP_PATH}/Contents/PlugIns")
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set(SCREENSHARE_APP_CONTENTS "${SCREENSHARE_INSTALL_APP_PATH}/Contents")
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set(INTERFACE_INSTALL_APP_PATH "${CONSOLE_INSTALL_DIR}/${INTERFACE_BUNDLE_NAME}.app")
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set(INTERFACE_ICON_FILENAME "${INTERFACE_ICON_PREFIX}.icns")
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@ -170,9 +174,11 @@ macro(SET_PACKAGING_PARAMETERS)
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else ()
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if (WIN32)
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set(CONSOLE_INSTALL_DIR "server-console")
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set(SCREENSHARE_INSTALL_DIR "hifi-screenshare")
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set(NITPICK_INSTALL_DIR "nitpick")
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else ()
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set(CONSOLE_INSTALL_DIR ".")
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set(SCREENSHARE_INSTALL_DIR ".")
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set(NITPICK_INSTALL_DIR ".")
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endif ()
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@ -186,6 +192,7 @@ macro(SET_PACKAGING_PARAMETERS)
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set(NITPICK_ICON_FILENAME "${NITPICK_ICON_PREFIX}.ico")
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set(CONSOLE_EXEC_NAME "server-console.exe")
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set(SCREENSHARE_EXEC_NAME "hifi-screenshare.exe")
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set(DS_EXEC_NAME "domain-server.exe")
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set(AC_EXEC_NAME "assignment-client.exe")
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@ -766,6 +766,7 @@ void DomainServer::setupNodeListAndAssignments() {
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packetReceiver.registerListener(PacketType::DomainServerPathQuery, this, "processPathQueryPacket");
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packetReceiver.registerListener(PacketType::NodeJsonStats, this, "processNodeJSONStatsPacket");
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packetReceiver.registerListener(PacketType::DomainDisconnectRequest, this, "processNodeDisconnectRequestPacket");
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packetReceiver.registerListener(PacketType::AvatarZonePresence, this, "processAvatarZonePresencePacket");
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// NodeList won't be available to the settings manager when it is created, so call registerListener here
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packetReceiver.registerListener(PacketType::DomainSettingsRequest, &_settingsManager, "processSettingsRequestPacket");
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@ -3613,3 +3614,62 @@ void DomainServer::handleOctreeFileReplacementRequest(QSharedPointer<ReceivedMes
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handleOctreeFileReplacement(message->readAll(), QString(), QString(), username);
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}
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}
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void DomainServer::processAvatarZonePresencePacket(QSharedPointer<ReceivedMessage> message) {
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QUuid avatar = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
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QUuid zone = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
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if (avatar.isNull()) {
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qCWarning(domain_server) << "Ignoring null avatar presence";
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return;
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}
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auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
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auto matchingNode = limitedNodeList->nodeWithUUID(avatar);
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if (!matchingNode) {
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qCWarning(domain_server) << "Ignoring avatar presence for unknown avatar" << avatar;
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return;
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}
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QString verifiedUsername = matchingNode->getPermissions().getVerifiedUserName();
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static const int SCREENSHARE_EXPIRATION_SECONDS = 24 * 60 * 60;
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screensharePresence(zone.isNull() ? "" : zone.toString(), verifiedUsername, SCREENSHARE_EXPIRATION_SECONDS);
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}
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void DomainServer::screensharePresence(QString roomname, QString username, int expirationSeconds) {
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if (!DependencyManager::get<AccountManager>()->hasValidAccessToken()) {
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static std::once_flag presenceAuthorityWarning;
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std::call_once(presenceAuthorityWarning, [] {
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qCDebug(domain_server) << "No authority to send screensharePresence.";
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});
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return;
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}
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JSONCallbackParameters callbackParams;
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callbackParams.callbackReceiver = this;
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callbackParams.jsonCallbackMethod = "handleSuccessfulScreensharePresence";
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callbackParams.errorCallbackMethod = "handleFailedScreensharePresence";
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const QString PATH = "api/v1/domains/%1/screenshare";
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QString domain_id = uuidStringWithoutCurlyBraces(getID());
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QJsonObject json, screenshare;
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screenshare["username"] = username;
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screenshare["roomname"] = roomname;
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if (expirationSeconds > 0) {
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screenshare["expiration"] = expirationSeconds;
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}
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json["screenshare"] = screenshare;
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DependencyManager::get<AccountManager>()->sendRequest(
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PATH.arg(domain_id),
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AccountManagerAuth::Required,
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QNetworkAccessManager::PostOperation,
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callbackParams, QJsonDocument(json).toJson()
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);
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}
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void DomainServer::handleSuccessfulScreensharePresence(QNetworkReply* requestReply) {
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QJsonObject jsonObject = QJsonDocument::fromJson(requestReply->readAll()).object();
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if (jsonObject["status"].toString() != "success") {
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qCWarning(domain_server) << "screensharePresence api call failed:" << QJsonDocument(jsonObject).toJson(QJsonDocument::Compact);
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}
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}
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void DomainServer::handleFailedScreensharePresence(QNetworkReply* requestReply) {
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qCWarning(domain_server) << "screensharePresence api call failed:" << requestReply->error();
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}
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@ -78,6 +78,8 @@ public:
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bool isAssetServerEnabled();
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void screensharePresence(QString roomname, QString username, int expiration_seconds = 0);
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public slots:
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/// Called by NodeList to inform us a node has been added
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void nodeAdded(SharedNodePointer node);
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@ -96,6 +98,7 @@ private slots:
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void processNodeDisconnectRequestPacket(QSharedPointer<ReceivedMessage> message);
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void processICEServerHeartbeatDenialPacket(QSharedPointer<ReceivedMessage> message);
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void processICEServerHeartbeatACK(QSharedPointer<ReceivedMessage> message);
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void processAvatarZonePresencePacket(QSharedPointer<ReceivedMessage> packet);
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void handleDomainContentReplacementFromURLRequest(QSharedPointer<ReceivedMessage> message);
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void handleOctreeFileReplacementRequest(QSharedPointer<ReceivedMessage> message);
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@ -129,6 +132,9 @@ private slots:
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void handleSuccessfulICEServerAddressUpdate(QNetworkReply* requestReply);
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void handleFailedICEServerAddressUpdate(QNetworkReply* requestReply);
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void handleSuccessfulScreensharePresence(QNetworkReply* requestReply);
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void handleFailedScreensharePresence(QNetworkReply* requestReply);
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void updateReplicatedNodes();
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void updateDownstreamNodes();
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void updateUpstreamNodes();
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|
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6864
interface/resources/avatar/avatar-animation-optimized-ik.json
Normal file
6864
interface/resources/avatar/avatar-animation-optimized-ik.json
Normal file
File diff suppressed because it is too large
Load diff
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@ -5994,14 +5994,6 @@
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"state": "INAIRRUN",
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"var": "isInAirRun"
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},
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{
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"state": "strafeRightHmd",
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"var": "isMovingRightHmd"
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},
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{
|
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"state": "strafeLeftHmd",
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"var": "isMovingLeftHmd"
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},
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{
|
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"state": "seated",
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"var": "isSeated"
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|
@ -6062,14 +6054,6 @@
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"state": "INAIRRUN",
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"var": "isInAirRun"
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},
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{
|
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"state": "strafeRightHmd",
|
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"var": "isMovingRightHmd"
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},
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{
|
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"state": "strafeLeftHmd",
|
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"var": "isMovingLeftHmd"
|
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},
|
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{
|
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"state": "seated",
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"var": "isSeated"
|
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|
@ -6214,7 +6198,7 @@
|
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"transitions": [
|
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{
|
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"state": "idleSettle",
|
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"var": "isNotInput"
|
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"var": "isNotMoving"
|
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},
|
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{
|
||||
"state": "WALKFWD",
|
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|
@ -6228,14 +6212,6 @@
|
|||
"state": "strafeLeftHmd",
|
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"var": "isMovingLeftHmd"
|
||||
},
|
||||
{
|
||||
"state": "STRAFERIGHT",
|
||||
"var": "isInputRight"
|
||||
},
|
||||
{
|
||||
"state": "STRAFELEFT",
|
||||
"var": "isInputLeft"
|
||||
},
|
||||
{
|
||||
"state": "turnRight",
|
||||
"var": "isTurningRight"
|
||||
|
@ -6278,7 +6254,7 @@
|
|||
"transitions": [
|
||||
{
|
||||
"state": "idleSettle",
|
||||
"var": "isNotInput"
|
||||
"var": "isNotMoving"
|
||||
},
|
||||
{
|
||||
"state": "WALKFWD",
|
||||
|
@ -6292,14 +6268,6 @@
|
|||
"state": "strafeRightHmd",
|
||||
"var": "isMovingRightHmd"
|
||||
},
|
||||
{
|
||||
"state": "STRAFERIGHT",
|
||||
"var": "isInputRight"
|
||||
},
|
||||
{
|
||||
"state": "STRAFELEFT",
|
||||
"var": "isInputLeft"
|
||||
},
|
||||
{
|
||||
"state": "turnRight",
|
||||
"var": "isTurningRight"
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -49,4 +49,6 @@ Item {
|
|||
Component.onCompleted: {
|
||||
load(root.url, root.scriptUrl);
|
||||
}
|
||||
|
||||
signal sendToScript(var message);
|
||||
}
|
||||
|
|
|
@ -184,6 +184,7 @@
|
|||
#include "scripting/AssetMappingsScriptingInterface.h"
|
||||
#include "scripting/ClipboardScriptingInterface.h"
|
||||
#include "scripting/DesktopScriptingInterface.h"
|
||||
#include "scripting/ScreenshareScriptingInterface.h"
|
||||
#include "scripting/AccountServicesScriptingInterface.h"
|
||||
#include "scripting/HMDScriptingInterface.h"
|
||||
#include "scripting/MenuScriptingInterface.h"
|
||||
|
@ -967,6 +968,7 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
|
|||
DependencyManager::set<KeyboardScriptingInterface>();
|
||||
DependencyManager::set<GrabManager>();
|
||||
DependencyManager::set<AvatarPackager>();
|
||||
DependencyManager::set<ScreenshareScriptingInterface>();
|
||||
PlatformHelper::setup();
|
||||
|
||||
QObject::connect(PlatformHelper::instance(), &PlatformHelper::systemWillWake, [] {
|
||||
|
@ -2919,6 +2921,7 @@ Application::~Application() {
|
|||
DependencyManager::destroy<SoundCache>();
|
||||
DependencyManager::destroy<OctreeStatsProvider>();
|
||||
DependencyManager::destroy<GeometryCache>();
|
||||
DependencyManager::destroy<ScreenshareScriptingInterface>();
|
||||
|
||||
DependencyManager::get<ResourceManager>()->cleanup();
|
||||
|
||||
|
@ -3430,7 +3433,7 @@ void Application::onDesktopRootContextCreated(QQmlContext* surfaceContext) {
|
|||
surfaceContext->setContextProperty("Users", DependencyManager::get<UsersScriptingInterface>().data());
|
||||
|
||||
surfaceContext->setContextProperty("UserActivityLogger", DependencyManager::get<UserActivityLoggerScriptingInterface>().data());
|
||||
|
||||
surfaceContext->setContextProperty("Screenshare", DependencyManager::get<ScreenshareScriptingInterface>().data());
|
||||
surfaceContext->setContextProperty("Camera", &_myCamera);
|
||||
|
||||
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
||||
|
@ -3536,6 +3539,7 @@ void Application::userKickConfirmation(const QUuid& nodeID) {
|
|||
}
|
||||
|
||||
void Application::setupQmlSurface(QQmlContext* surfaceContext, bool setAdditionalContextProperties) {
|
||||
surfaceContext->setContextProperty("Screenshare", DependencyManager::get<ScreenshareScriptingInterface>().data());
|
||||
surfaceContext->setContextProperty("Users", DependencyManager::get<UsersScriptingInterface>().data());
|
||||
surfaceContext->setContextProperty("HMD", DependencyManager::get<HMDScriptingInterface>().data());
|
||||
surfaceContext->setContextProperty("UserActivityLogger", DependencyManager::get<UserActivityLoggerScriptingInterface>().data());
|
||||
|
@ -7314,6 +7318,7 @@ void Application::registerScriptEngineWithApplicationServices(const ScriptEngine
|
|||
scriptEngine->registerGlobalObject("AvatarList", DependencyManager::get<AvatarManager>().data());
|
||||
|
||||
scriptEngine->registerGlobalObject("Camera", &_myCamera);
|
||||
scriptEngine->registerGlobalObject("Screenshare", DependencyManager::get<ScreenshareScriptingInterface>().data());
|
||||
|
||||
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
||||
scriptEngine->registerGlobalObject("SpeechRecognizer", DependencyManager::get<SpeechRecognizer>().data());
|
||||
|
|
|
@ -45,10 +45,6 @@ SpatiallyNestableWeakPointer InterfaceParentFinder::find(QUuid parentID, bool& s
|
|||
success = true;
|
||||
return parent;
|
||||
}
|
||||
if (parentID == AVATAR_SELF_ID) {
|
||||
success = true;
|
||||
return avatarManager->getMyAvatar();
|
||||
}
|
||||
|
||||
success = false;
|
||||
return parent;
|
||||
|
|
|
@ -29,6 +29,8 @@
|
|||
#include <VrMenu.h>
|
||||
#include <ScriptEngines.h>
|
||||
#include <MenuItemProperties.h>
|
||||
#include <ui/types/FileTypeProfile.h>
|
||||
#include <ui/types/HFWebEngineProfile.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "AccountManager.h"
|
||||
|
@ -582,8 +584,20 @@ Menu::Menu() {
|
|||
QString("hifi/tablet/TabletNetworkingPreferences.qml"), "NetworkingPreferencesDialog");
|
||||
});
|
||||
addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
|
||||
addActionToQMenuAndActionHash(networkMenu, MenuOption::ClearDiskCache, 0,
|
||||
DependencyManager::get<AssetClient>().data(), SLOT(clearCache()));
|
||||
|
||||
action = addActionToQMenuAndActionHash(networkMenu, MenuOption::ClearDiskCaches);
|
||||
connect(action, &QAction::triggered, [] {
|
||||
// The following caches are cleared immediately
|
||||
DependencyManager::get<AssetClient>()->clearCache();
|
||||
#ifndef Q_OS_ANDROID
|
||||
FileTypeProfile::clearCache();
|
||||
HFWebEngineProfile::clearCache();
|
||||
#endif
|
||||
|
||||
// Clear the KTX cache on the next restart. It can't be cleared immediately because its files might be in use.
|
||||
Setting::Handle<int>(KTXCache::SETTING_VERSION_NAME, KTXCache::INVALID_VERSION).set(KTXCache::INVALID_VERSION);
|
||||
});
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(networkMenu,
|
||||
MenuOption::DisableActivityLogger,
|
||||
0,
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace MenuOption {
|
|||
const QString CalibrateCamera = "Calibrate Camera";
|
||||
const QString CenterPlayerInView = "Center Player In View";
|
||||
const QString Chat = "Chat...";
|
||||
const QString ClearDiskCache = "Clear Disk Cache";
|
||||
const QString ClearDiskCaches = "Clear Disk Caches (requires restart)";
|
||||
const QString Collisions = "Collisions";
|
||||
const QString Connexion = "Activate 3D Connexion Devices";
|
||||
const QString Console = "Console...";
|
||||
|
|
|
@ -42,7 +42,7 @@ static const std::array<int, RefreshRateManager::RefreshRateRegime::REGIME_NUM>
|
|||
{ { 30, 20, 10, 2, 30, 30 } };
|
||||
|
||||
static const std::array<int, RefreshRateManager::RefreshRateRegime::REGIME_NUM> REALTIME_PROFILE =
|
||||
{ { 60, 60, 10, 2, 30, 30} };
|
||||
{ { 60, 60, 60, 2, 30, 30} };
|
||||
|
||||
static const std::array<std::array<int, RefreshRateManager::RefreshRateRegime::REGIME_NUM>, RefreshRateManager::RefreshRateProfile::PROFILE_NUM> REFRESH_RATE_PROFILES =
|
||||
{ { ECO_PROFILE, INTERACTIVE_PROFILE, REALTIME_PROFILE } };
|
||||
|
|
|
@ -543,26 +543,8 @@ void AvatarManager::removeDeadAvatarEntities(const SetOfEntities& deadEntities)
|
|||
for (auto entity : deadEntities) {
|
||||
QUuid entityOwnerID = entity->getOwningAvatarID();
|
||||
AvatarSharedPointer avatar = getAvatarBySessionID(entityOwnerID);
|
||||
const bool REQUIRES_REMOVAL_FROM_TREE = false;
|
||||
if (avatar) {
|
||||
avatar->clearAvatarEntity(entity->getID(), REQUIRES_REMOVAL_FROM_TREE);
|
||||
}
|
||||
if (entityTree && entity->isMyAvatarEntity()) {
|
||||
entityTree->withWriteLock([&] {
|
||||
// We only need to delete the direct children (rather than the descendants) because
|
||||
// when the child is deleted, it will take care of its own children. If the child
|
||||
// is also an avatar-entity, we'll end up back here. If it's not, the entity-server
|
||||
// will take care of it in the usual way.
|
||||
entity->forEachChild([&](SpatiallyNestablePointer child) {
|
||||
EntityItemPointer childEntity = std::dynamic_pointer_cast<EntityItem>(child);
|
||||
if (childEntity) {
|
||||
entityTree->deleteEntity(childEntity->getID(), true, true);
|
||||
if (avatar) {
|
||||
avatar->clearAvatarEntity(childEntity->getID(), REQUIRES_REMOVAL_FROM_TREE);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
avatar->clearAvatarEntity(entity->getID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1518,7 +1518,8 @@ void MyAvatar::storeAvatarEntityDataPayload(const QUuid& entityID, const QByteAr
|
|||
}
|
||||
|
||||
void MyAvatar::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
|
||||
AvatarData::clearAvatarEntity(entityID, requiresRemovalFromTree);
|
||||
// NOTE: the requiresRemovalFromTree argument is unused
|
||||
AvatarData::clearAvatarEntity(entityID);
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_cachedAvatarEntityBlobsToDelete.push_back(entityID);
|
||||
});
|
||||
|
@ -1526,7 +1527,12 @@ void MyAvatar::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFrom
|
|||
|
||||
void MyAvatar::sanitizeAvatarEntityProperties(EntityItemProperties& properties) const {
|
||||
properties.setEntityHostType(entity::HostType::AVATAR);
|
||||
properties.setOwningAvatarID(getID());
|
||||
|
||||
// Note: we store AVATAR_SELF_ID in EntityItem::_owningAvatarID and we usually
|
||||
// store the actual sessionUUID in EntityItemProperties::_owningAvatarID (for JS
|
||||
// consumption, for example). However at this context we are preparing properties
|
||||
// for outgoing packet, in which case we use AVATAR_SELF_ID.
|
||||
properties.setOwningAvatarID(AVATAR_SELF_ID);
|
||||
|
||||
// there's no entity-server to tell us we're the simulation owner, so always set the
|
||||
// simulationOwner to the owningAvatarID and a high priority.
|
||||
|
@ -1581,20 +1587,20 @@ void MyAvatar::handleChangedAvatarEntityData() {
|
|||
// AvatarData::_packedAvatarEntityData via deeper logic.
|
||||
|
||||
// move the lists to minimize lock time
|
||||
std::vector<QUuid> cachedBlobsToDelete;
|
||||
std::vector<QUuid> cachedBlobsToUpdate;
|
||||
std::vector<QUuid> entitiesToDelete;
|
||||
std::vector<QUuid> entitiesToAdd;
|
||||
std::vector<QUuid> entitiesToUpdate;
|
||||
std::vector<EntityItemID> cachedBlobsToDelete;
|
||||
std::vector<EntityItemID> cachedBlobsToUpdate;
|
||||
std::vector<EntityItemID> entitiesToDelete;
|
||||
std::vector<EntityItemID> entitiesToAdd;
|
||||
std::vector<EntityItemID> entitiesToUpdate;
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
cachedBlobsToDelete = std::move(_cachedAvatarEntityBlobsToDelete);
|
||||
cachedBlobsToUpdate = std::move(_cachedAvatarEntityBlobsToAddOrUpdate);
|
||||
entitiesToDelete = std::move(_entitiesToDelete);
|
||||
entitiesToAdd = std::move(_entitiesToAdd);
|
||||
entitiesToUpdate = std::move(_entitiesToUpdate);
|
||||
cachedBlobsToDelete.swap(_cachedAvatarEntityBlobsToDelete);
|
||||
cachedBlobsToUpdate.swap(_cachedAvatarEntityBlobsToAddOrUpdate);
|
||||
entitiesToDelete.swap(_entitiesToDelete);
|
||||
entitiesToAdd.swap(_entitiesToAdd);
|
||||
entitiesToUpdate.swap(_entitiesToUpdate);
|
||||
});
|
||||
|
||||
auto removeAllInstancesHelper = [] (const QUuid& id, std::vector<QUuid>& v) {
|
||||
auto removeAllInstancesHelper = [] (const EntityItemID& id, std::vector<EntityItemID>& v) {
|
||||
uint32_t i = 0;
|
||||
while (i < v.size()) {
|
||||
if (id == v[i]) {
|
||||
|
@ -1621,11 +1627,7 @@ void MyAvatar::handleChangedAvatarEntityData() {
|
|||
}
|
||||
|
||||
// DELETE real entities
|
||||
for (const auto& id : entitiesToDelete) {
|
||||
entityTree->withWriteLock([&] {
|
||||
entityTree->deleteEntity(id);
|
||||
});
|
||||
}
|
||||
entityTree->deleteEntitiesByID(entitiesToDelete);
|
||||
|
||||
// ADD real entities
|
||||
EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender();
|
||||
|
@ -1696,7 +1698,7 @@ void MyAvatar::handleChangedAvatarEntityData() {
|
|||
_needToSaveAvatarEntitySettings = true;
|
||||
}
|
||||
// also remove from list of stale blobs to avoid failed entity lookup later
|
||||
std::set<QUuid>::iterator blobItr = _staleCachedAvatarEntityBlobs.find(id);
|
||||
std::set<EntityItemID>::iterator blobItr = _staleCachedAvatarEntityBlobs.find(id);
|
||||
if (blobItr != _staleCachedAvatarEntityBlobs.end()) {
|
||||
_staleCachedAvatarEntityBlobs.erase(blobItr);
|
||||
}
|
||||
|
@ -1764,9 +1766,9 @@ bool MyAvatar::updateStaleAvatarEntityBlobs() const {
|
|||
return false;
|
||||
}
|
||||
|
||||
std::set<QUuid> staleBlobs = std::move(_staleCachedAvatarEntityBlobs);
|
||||
std::set<EntityItemID> staleIDs = std::move(_staleCachedAvatarEntityBlobs);
|
||||
int32_t numFound = 0;
|
||||
for (const auto& id : staleBlobs) {
|
||||
for (const auto& id : staleIDs) {
|
||||
bool found = false;
|
||||
EntityItemProperties properties;
|
||||
entityTree->withReadLock([&] {
|
||||
|
@ -1851,7 +1853,7 @@ void MyAvatar::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
|
|||
++constItr;
|
||||
}
|
||||
// find and erase deleted IDs from _cachedAvatarEntityBlobs
|
||||
std::vector<QUuid> deletedIDs;
|
||||
std::vector<EntityItemID> deletedIDs;
|
||||
AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.begin();
|
||||
while (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
QUuid id = itr.key();
|
||||
|
@ -2469,18 +2471,11 @@ bool isWearableEntity(const EntityItemPointer& entity) {
|
|||
void MyAvatar::removeWornAvatarEntity(const EntityItemID& entityID) {
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
|
||||
if (entityTree) {
|
||||
auto entity = entityTree->findEntityByID(entityID);
|
||||
if (entity && isWearableEntity(entity)) {
|
||||
entityTree->withWriteLock([&entityID, &entityTree] {
|
||||
// remove this entity first from the entity tree
|
||||
entityTree->deleteEntity(entityID, true, true);
|
||||
});
|
||||
|
||||
// remove the avatar entity from our internal list
|
||||
// (but indicate it doesn't need to be pulled from the tree)
|
||||
clearAvatarEntity(entityID, false);
|
||||
treeRenderer->deleteEntity(entityID);
|
||||
clearAvatarEntity(entityID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3098,7 +3093,7 @@ void MyAvatar::initAnimGraph() {
|
|||
graphUrl = PathUtils::resourcesUrl("avatar/avatar-animation.json");
|
||||
|
||||
#if defined(Q_OS_ANDROID) || defined(HIFI_USE_OPTIMIZED_IK)
|
||||
graphUrl = PathUtils::resourcesUrl("avatar/avatar-animation_withSplineIKNode.json");
|
||||
graphUrl = PathUtils::resourcesUrl("avatar/avatar-animation-optimized-ik.json");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -3934,6 +3929,10 @@ float MyAvatar::getGravity() {
|
|||
void MyAvatar::setSessionUUID(const QUuid& sessionUUID) {
|
||||
QUuid oldSessionID = getSessionUUID();
|
||||
Avatar::setSessionUUID(sessionUUID);
|
||||
bool sendPackets = !DependencyManager::get<NodeList>()->getSessionUUID().isNull();
|
||||
if (!sendPackets) {
|
||||
return;
|
||||
}
|
||||
QUuid newSessionID = getSessionUUID();
|
||||
if (newSessionID != oldSessionID) {
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
|
@ -3943,7 +3942,6 @@ void MyAvatar::setSessionUUID(const QUuid& sessionUUID) {
|
|||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
bool sendPackets = !DependencyManager::get<NodeList>()->getSessionUUID().isNull();
|
||||
EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender();
|
||||
entityTree->withWriteLock([&] {
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
|
@ -3951,11 +3949,9 @@ void MyAvatar::setSessionUUID(const QUuid& sessionUUID) {
|
|||
if (!entity) {
|
||||
continue;
|
||||
}
|
||||
// update OwningAvatarID so entity can be identified as "ours" later
|
||||
entity->setOwningAvatarID(newSessionID);
|
||||
// NOTE: each attached AvatarEntity already have the correct updated parentID
|
||||
// via magic in SpatiallyNestable, hence we check against newSessionID
|
||||
if (sendPackets && entity->getParentID() == newSessionID) {
|
||||
if (entity->getParentID() == newSessionID) {
|
||||
// but when we have a real session and the AvatarEntity is parented to MyAvatar
|
||||
// we need to update the "packedAvatarEntityData" sent to the avatar-mixer
|
||||
// because it contains a stale parentID somewhere deep inside
|
||||
|
|
|
@ -2970,19 +2970,19 @@ private:
|
|||
// correctly stored in _cachedAvatarEntityBlobs. These come from loadAvatarEntityDataFromSettings() and
|
||||
// setAvatarEntityData(). These changes need to be extracted from _cachedAvatarEntityBlobs and applied to
|
||||
// real EntityItems.
|
||||
std::vector<QUuid> _entitiesToDelete;
|
||||
std::vector<QUuid> _entitiesToAdd;
|
||||
std::vector<QUuid> _entitiesToUpdate;
|
||||
std::vector<EntityItemID> _entitiesToDelete;
|
||||
std::vector<EntityItemID> _entitiesToAdd;
|
||||
std::vector<EntityItemID> _entitiesToUpdate;
|
||||
//
|
||||
// The _cachedAvatarEntityBlobsToDelete/Add/Update lists are for changes whose "authoritative sources" are
|
||||
// already reflected in real EntityItems. These changes need to be propagated to _cachedAvatarEntityBlobs
|
||||
// and eventually to settings.
|
||||
std::vector<QUuid> _cachedAvatarEntityBlobsToDelete;
|
||||
std::vector<QUuid> _cachedAvatarEntityBlobsToAddOrUpdate;
|
||||
std::vector<QUuid> _cachedAvatarEntityBlobUpdatesToSkip;
|
||||
std::vector<EntityItemID> _cachedAvatarEntityBlobsToDelete;
|
||||
std::vector<EntityItemID> _cachedAvatarEntityBlobsToAddOrUpdate;
|
||||
std::vector<EntityItemID> _cachedAvatarEntityBlobUpdatesToSkip;
|
||||
//
|
||||
// Also these lists for tracking delayed changes to blobs and Settings
|
||||
mutable std::set<QUuid> _staleCachedAvatarEntityBlobs;
|
||||
mutable std::set<EntityItemID> _staleCachedAvatarEntityBlobs;
|
||||
//
|
||||
// keep a ScriptEngine around so we don't have to instantiate on the fly (these are very slow to create/delete)
|
||||
mutable std::mutex _scriptEngineLock;
|
||||
|
|
|
@ -561,9 +561,18 @@ void OtherAvatar::handleChangedAvatarEntityData() {
|
|||
_avatarEntitiesLock.withReadLock([&] {
|
||||
packedAvatarEntityData = _packedAvatarEntityData;
|
||||
});
|
||||
foreach (auto entityID, recentlyRemovedAvatarEntities) {
|
||||
if (!packedAvatarEntityData.contains(entityID)) {
|
||||
entityTree->deleteEntity(entityID, true, true);
|
||||
if (!recentlyRemovedAvatarEntities.empty()) {
|
||||
std::vector<EntityItemID> idsToDelete;
|
||||
idsToDelete.reserve(recentlyRemovedAvatarEntities.size());
|
||||
foreach (auto entityID, recentlyRemovedAvatarEntities) {
|
||||
if (!packedAvatarEntityData.contains(entityID)) {
|
||||
idsToDelete.push_back(entityID);
|
||||
}
|
||||
}
|
||||
if (!idsToDelete.empty()) {
|
||||
bool force = true;
|
||||
bool ignoreWarnings = true;
|
||||
entityTree->deleteEntitiesByID(idsToDelete, force, ignoreWarnings);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -52,6 +52,9 @@
|
|||
* <em>Read-only.</em>
|
||||
* <p><strong>Warning:</strong> Not yet implemented.</p>
|
||||
*
|
||||
* @property {FilterFlags} PICK_BYPASS_IGNORE - Allows pick to intersect entities even when their ignorePickIntersection property is 'true'.
|
||||
* For debug purposes. <em>Read-only.</em>
|
||||
*
|
||||
* @property {IntersectionType} INTERSECTED_NONE - Intersected nothing. <em>Read-only.</em>
|
||||
* @property {IntersectionType} INTERSECTED_ENTITY - Intersected an entity. <em>Read-only.</em>
|
||||
* @property {IntersectionType} INTERSECTED_LOCAL_ENTITY - Intersected a local entity. <em>Read-only.</em>
|
||||
|
@ -87,6 +90,8 @@ class PickScriptingInterface : public QObject, public Dependency {
|
|||
|
||||
Q_PROPERTY(unsigned int PICK_ALL_INTERSECTIONS READ PICK_ALL_INTERSECTIONS CONSTANT)
|
||||
|
||||
Q_PROPERTY(unsigned int PICK_BYPASS_IGNORE READ PICK_BYPASS_IGNORE CONSTANT)
|
||||
|
||||
Q_PROPERTY(unsigned int INTERSECTED_NONE READ INTERSECTED_NONE CONSTANT)
|
||||
Q_PROPERTY(unsigned int INTERSECTED_ENTITY READ INTERSECTED_ENTITY CONSTANT)
|
||||
Q_PROPERTY(unsigned int INTERSECTED_LOCAL_ENTITY READ INTERSECTED_LOCAL_ENTITY CONSTANT)
|
||||
|
@ -282,6 +287,8 @@ public:
|
|||
unsigned int getPerFrameTimeBudget() const;
|
||||
void setPerFrameTimeBudget(unsigned int numUsecs);
|
||||
|
||||
static constexpr unsigned int PICK_BYPASS_IGNORE() { return PickFilter::getBitMask(PickFilter::FlagBit::PICK_BYPASS_IGNORE); }
|
||||
|
||||
public slots:
|
||||
|
||||
/**jsdoc
|
||||
|
|
276
interface/src/scripting/ScreenshareScriptingInterface.cpp
Normal file
276
interface/src/scripting/ScreenshareScriptingInterface.cpp
Normal file
|
@ -0,0 +1,276 @@
|
|||
//
|
||||
// ScreenshareScriptingInterface.cpp
|
||||
// interface/src/scripting/
|
||||
//
|
||||
// Created by Milad Nazeri and Zach Fox on 2019-10-23.
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <QJsonDocument>
|
||||
#include <QJsonObject>
|
||||
#include <QNetworkAccessManager>
|
||||
#include <QThread>
|
||||
#include <QUrl>
|
||||
|
||||
#include <AccountManager.h>
|
||||
#include <AddressManager.h>
|
||||
#include <DependencyManager.h>
|
||||
#include <UUID.h>
|
||||
|
||||
#include "EntityScriptingInterface.h"
|
||||
#include "ScreenshareScriptingInterface.h"
|
||||
|
||||
ScreenshareScriptingInterface::ScreenshareScriptingInterface() {
|
||||
auto esi = DependencyManager::get<EntityScriptingInterface>();
|
||||
if (!esi) {
|
||||
return;
|
||||
}
|
||||
|
||||
// This signal/slot connection is used when the screen share local web entity sends an event bridge message.
|
||||
QObject::connect(esi.data(), &EntityScriptingInterface::webEventReceived, this, &ScreenshareScriptingInterface::onWebEventReceived);
|
||||
};
|
||||
|
||||
ScreenshareScriptingInterface::~ScreenshareScriptingInterface() {
|
||||
stopScreenshare();
|
||||
}
|
||||
|
||||
static const EntityTypes::EntityType LOCAL_SCREENSHARE_WEB_ENTITY_TYPE = EntityTypes::Web;
|
||||
static const uint8_t LOCAL_SCREENSHARE_WEB_ENTITY_FPS = 30;
|
||||
// This is going to be a good amount of work to make this work dynamically for any screensize.
|
||||
// V1 will have only hardcoded values.
|
||||
static const glm::vec3 LOCAL_SCREENSHARE_WEB_ENTITY_LOCAL_POSITION(0.0f, -0.0862f, 0.0711f);
|
||||
static const glm::vec3 LOCAL_SCREENSHARE_WEB_ENTITY_DIMENSIONS(4.0419f, 2.2735f, 0.0100f);
|
||||
static const QString LOCAL_SCREENSHARE_WEB_ENTITY_URL =
|
||||
"https://content.highfidelity.com/Experiences/Releases/usefulUtilities/smartBoard/screenshareViewer/screenshareClient.html";
|
||||
static const QString LOCAL_SCREENSHARE_WEB_ENTITY_HOST_TYPE ="local";
|
||||
void ScreenshareScriptingInterface::startScreenshare(const QUuid& screenshareZoneID,
|
||||
const QUuid& smartboardEntityID,
|
||||
const bool& isPresenter) {
|
||||
// We must start a new QProcess from the main thread.
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QMetaObject::invokeMethod(this, "startScreenshare", Q_ARG(const QUuid&, screenshareZoneID),
|
||||
Q_ARG(const QUuid&, smartboardEntityID), Q_ARG(const bool&, isPresenter));
|
||||
return;
|
||||
}
|
||||
|
||||
// These three private member variables are set now so that they may be used later during asynchronous
|
||||
// callbacks.
|
||||
_screenshareZoneID = screenshareZoneID;
|
||||
_smartboardEntityID = smartboardEntityID;
|
||||
_isPresenter = isPresenter;
|
||||
|
||||
// If we are presenting, and the screenshare process is already running, don't do anything else here.
|
||||
if (_isPresenter && _screenshareProcess && _screenshareProcess->state() != QProcess::NotRunning) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If we're presenting...
|
||||
if (_isPresenter) {
|
||||
// ...make sure we first reset this `std::unique_ptr`.
|
||||
_screenshareProcess.reset(new QProcess(this));
|
||||
|
||||
// Ensure that the screenshare executable exists where we expect it to.
|
||||
// Error out and reset the screen share state machine if the executable doesn't exist.
|
||||
QFileInfo screenshareExecutable(SCREENSHARE_EXE_PATH);
|
||||
if (!screenshareExecutable.exists() || !screenshareExecutable.isFile()) {
|
||||
qDebug() << "Screenshare executable doesn't exist at" << SCREENSHARE_EXE_PATH;
|
||||
stopScreenshare();
|
||||
emit screenshareError();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't continue with any more of this logic if we can't get the `AccountManager` or `AddressManager`.
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
if (!accountManager) {
|
||||
return;
|
||||
}
|
||||
auto addressManager = DependencyManager::get<AddressManager>();
|
||||
if (!addressManager) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Construct and send a request to the Metaverse to obtain the information
|
||||
// necessary to start the screen sharing process.
|
||||
// This request requires:
|
||||
// 1. The domain ID of the domain in which the user's avatar is present
|
||||
// 2. User authentication information that is automatically included when `sendRequest()` is passed
|
||||
// with the `AccountManagerAuth::Required` argument.
|
||||
// Note that this request will only return successfully if the Domain Server has already registered
|
||||
// the user paired with the current domain with the Metaverse.
|
||||
// See `DomainServer::screensharePresence()` for more info about that.
|
||||
QString currentDomainID = uuidStringWithoutCurlyBraces(addressManager->getDomainID());
|
||||
QString requestURLPath = "api/v1/domains/%1/screenshare";
|
||||
JSONCallbackParameters callbackParams;
|
||||
callbackParams.callbackReceiver = this;
|
||||
callbackParams.jsonCallbackMethod = "handleSuccessfulScreenshareInfoGet";
|
||||
callbackParams.errorCallbackMethod = "handleFailedScreenshareInfoGet";
|
||||
accountManager->sendRequest(
|
||||
requestURLPath.arg(currentDomainID),
|
||||
AccountManagerAuth::Required,
|
||||
QNetworkAccessManager::GetOperation,
|
||||
callbackParams
|
||||
);
|
||||
}
|
||||
|
||||
void ScreenshareScriptingInterface::stopScreenshare() {
|
||||
// We can only deal with our Screen Share `QProcess` on the main thread.
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QMetaObject::invokeMethod(this, "stopScreenshare");
|
||||
return;
|
||||
}
|
||||
|
||||
// If the Screen Share process is running...
|
||||
if (_screenshareProcess && _screenshareProcess->state() != QProcess::NotRunning) {
|
||||
//...terminate it and make sure that scripts know we terminated it by emitting
|
||||
// `screenshareProcessTerminated()`.
|
||||
_screenshareProcess->terminate();
|
||||
emit screenshareProcessTerminated();
|
||||
}
|
||||
|
||||
// Delete the local web entity if we know about it here.
|
||||
if (!_screenshareViewerLocalWebEntityUUID.isNull()) {
|
||||
auto esi = DependencyManager::get<EntityScriptingInterface>();
|
||||
if (esi) {
|
||||
esi->deleteEntity(_screenshareViewerLocalWebEntityUUID);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset all private member variables related to screen share here.
|
||||
_screenshareViewerLocalWebEntityUUID = "{00000000-0000-0000-0000-000000000000}";
|
||||
_token = "";
|
||||
_projectAPIKey = "";
|
||||
_sessionID = "";
|
||||
_isPresenter = false;
|
||||
}
|
||||
|
||||
// Called when the Metaverse returns the information necessary to start/view a screen share.
|
||||
void ScreenshareScriptingInterface::handleSuccessfulScreenshareInfoGet(QNetworkReply* reply) {
|
||||
// Read the reply and get it into a format we understand.
|
||||
QString answer = reply->readAll();
|
||||
QByteArray answerByteArray = answer.toUtf8();
|
||||
QJsonDocument answerJSONObject = QJsonDocument::fromJson(answerByteArray);
|
||||
|
||||
// This Metaverse endpoint will always return a status key/value pair of "success" if things went well.
|
||||
QString status = answerJSONObject["status"].toString();
|
||||
if (status != "success") {
|
||||
qDebug() << "Error when retrieving screenshare info via HTTP. Error:" << reply->errorString();
|
||||
stopScreenshare();
|
||||
emit screenshareError();
|
||||
return;
|
||||
}
|
||||
|
||||
// Store the information necessary to start/view a screen share in these private member variables.
|
||||
_token = answerJSONObject["token"].toString();
|
||||
_projectAPIKey = answerJSONObject["projectApiKey"].toString();
|
||||
_sessionID = answerJSONObject["sessionID"].toString();
|
||||
|
||||
// Make sure we have all of the info that we need.
|
||||
if (_token.isEmpty() || _projectAPIKey.isEmpty() || _sessionID.isEmpty()) {
|
||||
qDebug() << "Not all Screen Share information was retrieved from the backend. Stopping...";
|
||||
stopScreenshare();
|
||||
emit screenshareError();
|
||||
return;
|
||||
}
|
||||
|
||||
// If we're presenting:
|
||||
// 1. Build a list of arguments that we're going to pass to the screen share Electron app.
|
||||
// 2. Make sure we connect a signal/slot to know when the user quits the Electron app.
|
||||
// 3. Start the screen share Electron app with the list of args from (1).
|
||||
if (_isPresenter) {
|
||||
QStringList arguments;
|
||||
arguments << " ";
|
||||
arguments << "--token=" + _token << " ";
|
||||
arguments << "--projectAPIKey=" + _projectAPIKey << " ";
|
||||
arguments << "--sessionID=" + _sessionID << " ";
|
||||
|
||||
connect(_screenshareProcess.get(), QOverload<int, QProcess::ExitStatus>::of(&QProcess::finished),
|
||||
[=](int exitCode, QProcess::ExitStatus exitStatus) {
|
||||
stopScreenshare();
|
||||
emit screenshareProcessTerminated();
|
||||
});
|
||||
|
||||
_screenshareProcess->start(SCREENSHARE_EXE_PATH, arguments);
|
||||
}
|
||||
|
||||
// Make sure we can grab the entity scripting interface. Error out if we can't.
|
||||
auto esi = DependencyManager::get<EntityScriptingInterface>();
|
||||
if (!esi) {
|
||||
stopScreenshare();
|
||||
emit screenshareError();
|
||||
return;
|
||||
}
|
||||
|
||||
// If, for some reason, we already have a record of a screen share local Web entity, delete it.
|
||||
if (!_screenshareViewerLocalWebEntityUUID.isNull()) {
|
||||
esi->deleteEntity(_screenshareViewerLocalWebEntityUUID);
|
||||
}
|
||||
|
||||
// Set up the entity properties associated with the screen share local Web entity.
|
||||
EntityItemProperties localScreenshareWebEntityProps;
|
||||
localScreenshareWebEntityProps.setType(LOCAL_SCREENSHARE_WEB_ENTITY_TYPE);
|
||||
localScreenshareWebEntityProps.setMaxFPS(LOCAL_SCREENSHARE_WEB_ENTITY_FPS);
|
||||
localScreenshareWebEntityProps.setLocalPosition(LOCAL_SCREENSHARE_WEB_ENTITY_LOCAL_POSITION);
|
||||
localScreenshareWebEntityProps.setSourceUrl(LOCAL_SCREENSHARE_WEB_ENTITY_URL);
|
||||
localScreenshareWebEntityProps.setParentID(_smartboardEntityID);
|
||||
localScreenshareWebEntityProps.setDimensions(LOCAL_SCREENSHARE_WEB_ENTITY_DIMENSIONS);
|
||||
|
||||
// The lines below will be used when writing the feature to support scaling the Smartboard entity to any arbitrary size.
|
||||
//EntityPropertyFlags desiredSmartboardProperties;
|
||||
//desiredSmartboardProperties += PROP_POSITION;
|
||||
//desiredSmartboardProperties += PROP_DIMENSIONS;
|
||||
//EntityItemProperties smartboardProps = esi->getEntityProperties(_smartboardEntityID, desiredSmartboardProperties);
|
||||
|
||||
// Add the screen share local Web entity to Interface's entity tree.
|
||||
// When the Web entity loads the page specified by `LOCAL_SCREENSHARE_WEB_ENTITY_URL`, it will broadcast an Event Bridge
|
||||
// message, which we will consume inside `ScreenshareScriptingInterface::onWebEventReceived()`.
|
||||
_screenshareViewerLocalWebEntityUUID = esi->addEntity(localScreenshareWebEntityProps, LOCAL_SCREENSHARE_WEB_ENTITY_HOST_TYPE);
|
||||
}
|
||||
|
||||
void ScreenshareScriptingInterface::handleFailedScreenshareInfoGet(QNetworkReply* reply) {
|
||||
qDebug() << "Failed to get screenshare info via HTTP. Error:" << reply->errorString();
|
||||
stopScreenshare();
|
||||
emit screenshareError();
|
||||
}
|
||||
|
||||
// This function will handle _all_ web events received via `EntityScriptingInterface::webEventReceived()`, including
|
||||
// those not related to screen sharing.
|
||||
void ScreenshareScriptingInterface::onWebEventReceived(const QUuid& entityID, const QVariant& message) {
|
||||
// Bail early if the entity that sent the Web event isn't the one we care about.
|
||||
if (entityID == _screenshareViewerLocalWebEntityUUID) {
|
||||
// Bail early if we can't grab the Entity Scripting Interface.
|
||||
auto esi = DependencyManager::get<EntityScriptingInterface>();
|
||||
if (!esi) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Web events received from the screen share Web JS will always be in stringified JSON format.
|
||||
QByteArray jsonByteArray = QVariant(message).toString().toUtf8();
|
||||
QJsonDocument jsonObject = QJsonDocument::fromJson(jsonByteArray);
|
||||
|
||||
// It should never happen where the screen share Web JS sends a message without the `app` key's value
|
||||
// set to "screenshare".
|
||||
if (jsonObject["app"] != "screenshare") {
|
||||
return;
|
||||
}
|
||||
|
||||
// The screen share Web JS only sends a message with one method: "eventBridgeReady". Handle it here.
|
||||
if (jsonObject["method"] == "eventBridgeReady") {
|
||||
// Stuff a JSON object full of information necessary for the screen share local Web entity
|
||||
// to connect to the screen share session associated with the room in which the user's avatar is standing.
|
||||
QJsonObject responseObject;
|
||||
responseObject.insert("app", "screenshare");
|
||||
responseObject.insert("method", "receiveConnectionInfo");
|
||||
QJsonObject responseObjectData;
|
||||
responseObjectData.insert("token", _token);
|
||||
responseObjectData.insert("projectAPIKey", _projectAPIKey);
|
||||
responseObjectData.insert("sessionID", _sessionID);
|
||||
responseObject.insert("data", responseObjectData);
|
||||
|
||||
esi->emitScriptEvent(_screenshareViewerLocalWebEntityUUID, responseObject.toVariantMap());
|
||||
}
|
||||
}
|
||||
}
|
72
interface/src/scripting/ScreenshareScriptingInterface.h
Normal file
72
interface/src/scripting/ScreenshareScriptingInterface.h
Normal file
|
@ -0,0 +1,72 @@
|
|||
//
|
||||
// ScreenshareScriptingInterface.h
|
||||
// interface/src/scripting/
|
||||
//
|
||||
// Created by Milad Nazeri and Zach Fox on 2019-10-23.
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ScreenshareScriptingInterface_h
|
||||
#define hifi_ScreenshareScriptingInterface_h
|
||||
|
||||
#include <QObject>
|
||||
#include <QProcess>
|
||||
#include <QtCore/QCoreApplication>
|
||||
#include <QNetworkReply>
|
||||
|
||||
#include <PathUtils.h>
|
||||
|
||||
class ScreenshareScriptingInterface : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ScreenshareScriptingInterface();
|
||||
~ScreenshareScriptingInterface();
|
||||
|
||||
Q_INVOKABLE void startScreenshare(const QUuid& screenshareZoneID, const QUuid& smartboardEntityID, const bool& isPresenter = false);
|
||||
Q_INVOKABLE void stopScreenshare();
|
||||
|
||||
signals:
|
||||
void screenshareError();
|
||||
void screenshareProcessTerminated();
|
||||
void startScreenshareViewer();
|
||||
|
||||
private slots:
|
||||
void onWebEventReceived(const QUuid& entityID, const QVariant& message);
|
||||
void handleSuccessfulScreenshareInfoGet(QNetworkReply* reply);
|
||||
void handleFailedScreenshareInfoGet(QNetworkReply* reply);
|
||||
|
||||
private:
|
||||
#if DEV_BUILD
|
||||
#ifdef Q_OS_WIN
|
||||
const QString SCREENSHARE_EXE_PATH{ PathUtils::projectRootPath() + "/screenshare/hifi-screenshare-win32-x64/hifi-screenshare.exe" };
|
||||
#elif defined(Q_OS_MAC)
|
||||
const QString SCREENSHARE_EXE_PATH{ PathUtils::projectRootPath() + "/screenshare/screenshare-darwin-x64/hifi-screenshare.app" };
|
||||
#else
|
||||
// This path won't exist on other platforms, so the Screenshare Scripting Interface will exit early when invoked.
|
||||
const QString SCREENSHARE_EXE_PATH{ PathUtils::projectRootPath() + "/screenshare/screenshare-other-os/hifi-screenshare" };
|
||||
#endif
|
||||
#else
|
||||
#ifdef Q_OS_WIN
|
||||
const QString SCREENSHARE_EXE_PATH{ QCoreApplication::applicationDirPath() + "/hifi-screenshare/hifi-screenshare.exe" };
|
||||
#elif defined(Q_OS_MAC)
|
||||
const QString SCREENSHARE_EXE_PATH{ QCoreApplication::applicationDirPath() + "/hifi-screenshare/hifi-screenshare.app" };
|
||||
#else
|
||||
// This path won't exist on other platforms, so the Screenshare Scripting Interface will exit early when invoked.
|
||||
const QString SCREENSHARE_EXE_PATH{ QCoreApplication::applicationDirPath() + "/hifi-screenshare/hifi-screenshare" };
|
||||
#endif
|
||||
#endif
|
||||
|
||||
std::unique_ptr<QProcess> _screenshareProcess{ nullptr };
|
||||
QUuid _screenshareViewerLocalWebEntityUUID;
|
||||
QString _token{ "" };
|
||||
QString _projectAPIKey{ "" };
|
||||
QString _sessionID{ "" };
|
||||
QUuid _screenshareZoneID;
|
||||
QUuid _smartboardEntityID;
|
||||
bool _isPresenter{ false };
|
||||
};
|
||||
|
||||
#endif // hifi_ScreenshareScriptingInterface_h
|
|
@ -17,7 +17,7 @@ GameplayObjects::GameplayObjects() {
|
|||
}
|
||||
|
||||
bool GameplayObjects::addToGameplayObjects(const QUuid& avatarID) {
|
||||
containsData = true;
|
||||
_containsData = true;
|
||||
if (std::find(_avatarIDs.begin(), _avatarIDs.end(), avatarID) == _avatarIDs.end()) {
|
||||
_avatarIDs.push_back(avatarID);
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ bool GameplayObjects::removeFromGameplayObjects(const QUuid& avatarID) {
|
|||
}
|
||||
|
||||
bool GameplayObjects::addToGameplayObjects(const EntityItemID& entityID) {
|
||||
containsData = true;
|
||||
_containsData = true;
|
||||
if (std::find(_entityIDs.begin(), _entityIDs.end(), entityID) == _entityIDs.end()) {
|
||||
_entityIDs.push_back(entityID);
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ class GameplayObjects {
|
|||
public:
|
||||
GameplayObjects();
|
||||
|
||||
bool getContainsData() const { return containsData; }
|
||||
bool getContainsData() const { return _containsData; }
|
||||
|
||||
std::vector<QUuid> getAvatarIDs() const { return _avatarIDs; }
|
||||
bool addToGameplayObjects(const QUuid& avatarID);
|
||||
|
@ -37,7 +37,7 @@ public:
|
|||
bool removeFromGameplayObjects(const EntityItemID& entityID);
|
||||
|
||||
private:
|
||||
bool containsData { false };
|
||||
bool _containsData { false };
|
||||
std::vector<QUuid> _avatarIDs;
|
||||
std::vector<EntityItemID> _entityIDs;
|
||||
};
|
||||
|
|
|
@ -62,16 +62,7 @@ void AvatarCertifyBanner::show(const QUuid& avatarID) {
|
|||
|
||||
void AvatarCertifyBanner::clear() {
|
||||
if (_active) {
|
||||
auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = entityTreeRenderer->getTree();
|
||||
if (!entityTree) {
|
||||
return;
|
||||
}
|
||||
|
||||
entityTree->withWriteLock([&] {
|
||||
entityTree->deleteEntity(_bannerID);
|
||||
});
|
||||
|
||||
DependencyManager::get<EntityTreeRenderer>()->deleteEntity(_bannerID);
|
||||
_active = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
//
|
||||
#include "GameWorkload.h"
|
||||
#include "GameWorkloadRenderer.h"
|
||||
#include "SelectedWorkloadRenderer.h"
|
||||
#include <ViewFrustum.h>
|
||||
#include <workload/RegionTracker.h>
|
||||
#include <workload/SpaceClassifier.h>
|
||||
|
@ -35,6 +36,7 @@ public:
|
|||
model.addJob<PhysicsBoundary>("PhysicsBoundary", regionTrackerOut);
|
||||
|
||||
model.addJob<GameSpaceToRender>("SpaceToRender");
|
||||
model.addJob<SelectedWorkloadRenderer>("SelectedWorkloadRender");
|
||||
|
||||
out = regionTrackerOut;
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include <GeometryCache.h>
|
||||
#include <shaders/Shaders.h>
|
||||
|
||||
#include "SelectedWorkloadRenderer.h"
|
||||
|
||||
void GameSpaceToRender::configure(const Config& config) {
|
||||
_freezeViews = config.freezeViews;
|
||||
|
|
88
interface/src/workload/SelectedWorkloadRenderer.cpp
Normal file
88
interface/src/workload/SelectedWorkloadRenderer.cpp
Normal file
|
@ -0,0 +1,88 @@
|
|||
//
|
||||
// SelectedWorkloadRenderer.cpp
|
||||
//
|
||||
// Created by Andrew Meadows 2019.11.08
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "SelectedWorkloadRenderer.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <gpu/Context.h>
|
||||
|
||||
#include <workload/Space.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "GameWorkloadRenderer.h"
|
||||
#include "scripting/SelectionScriptingInterface.h"
|
||||
|
||||
void SelectedWorkloadRenderer::run(const workload::WorkloadContextPointer& runContext, Outputs& outputs) {
|
||||
auto gameWorkloadContext = std::dynamic_pointer_cast<GameWorkloadContext>(runContext);
|
||||
if (!gameWorkloadContext) {
|
||||
return;
|
||||
}
|
||||
auto space = gameWorkloadContext->_space;
|
||||
if (!space) {
|
||||
return;
|
||||
}
|
||||
|
||||
render::Transaction transaction;
|
||||
auto scene = gameWorkloadContext->_scene;
|
||||
|
||||
auto selection = DependencyManager::get<SelectionScriptingInterface>();
|
||||
// Note: the "DebugWorkloadSelection" name is a secret hard-coded C++ debug feature.
|
||||
// If you create such a named list using JS and the "Selection" API then it will be picked up here
|
||||
// and the workload proxies for corresponding entities will be rendered.
|
||||
GameplayObjects selectedObjects = selection->getList("DebugWorkloadSelection");
|
||||
|
||||
if (!selectedObjects.getContainsData()) {
|
||||
// nothing to render
|
||||
// clear item if it exists and bail
|
||||
if (render::Item::isValidID(_spaceRenderItemID)) {
|
||||
transaction.updateItem<GameWorkloadRenderItem>(_spaceRenderItemID, [](GameWorkloadRenderItem& item) {
|
||||
item.setVisible(false);
|
||||
});
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<EntityItemID> entityIDs = selectedObjects.getEntityIDs();
|
||||
workload::indexed_container::Indices indices;
|
||||
indices.reserve(entityIDs.size());
|
||||
|
||||
auto entityTreeRenderer = qApp->getEntities();
|
||||
auto entityTree = entityTreeRenderer->getTree();
|
||||
for (auto id : entityIDs) {
|
||||
EntityItemPointer entity = entityTree->findEntityByID(id);
|
||||
if (entity) {
|
||||
indices.push_back(entity->getSpaceIndex());
|
||||
}
|
||||
}
|
||||
|
||||
workload::Proxy::Vector proxies;
|
||||
proxies.reserve(indices.size());
|
||||
space->copySelectedProxyValues(proxies, indices);
|
||||
|
||||
if (!render::Item::isValidID(_spaceRenderItemID)) {
|
||||
_spaceRenderItemID = scene->allocateID();
|
||||
auto renderItem = std::make_shared<GameWorkloadRenderItem>();
|
||||
renderItem->editBound().setBox(glm::vec3(-16000.0f), 32000.0f);
|
||||
transaction.resetItem(_spaceRenderItemID, std::make_shared<GameWorkloadRenderItem::Payload>(renderItem));
|
||||
}
|
||||
|
||||
bool showProxies = true;
|
||||
bool showViews = false;
|
||||
bool visible = true;
|
||||
workload::Views views(0);
|
||||
transaction.updateItem<GameWorkloadRenderItem>(_spaceRenderItemID, [visible, showProxies, proxies, showViews, views](GameWorkloadRenderItem& item) {
|
||||
item.setVisible(visible);
|
||||
item.showProxies(showProxies);
|
||||
item.setAllProxies(proxies);
|
||||
item.showViews(showViews);
|
||||
item.setAllViews(views);
|
||||
});
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
32
interface/src/workload/SelectedWorkloadRenderer.h
Normal file
32
interface/src/workload/SelectedWorkloadRenderer.h
Normal file
|
@ -0,0 +1,32 @@
|
|||
//
|
||||
// GameWorkloadRender.h
|
||||
//
|
||||
// Created by Sam Gateau on 2/20/2018.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_SelectedWorkloadRenderer_h
|
||||
#define hifi_SelectedWorkloadRenderer_h
|
||||
|
||||
#include "GameWorkload.h"
|
||||
|
||||
#include "GameWorkloadRenderer.h"
|
||||
|
||||
class SelectedWorkloadRenderer {
|
||||
public:
|
||||
using Config = GameSpaceToRenderConfig;
|
||||
using Outputs = render::Transaction;
|
||||
using JobModel = workload::Job::ModelO<SelectedWorkloadRenderer, Outputs, Config>;
|
||||
|
||||
SelectedWorkloadRenderer() {}
|
||||
|
||||
void configure(const Config& config) {}
|
||||
void run(const workload::WorkloadContextPointer& renderContext, Outputs& outputs);
|
||||
|
||||
protected:
|
||||
render::ItemID _spaceRenderItemID{ render::Item::INVALID_ITEM_ID };
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1510,19 +1510,29 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
|
||||
if (_previousControllerParameters.inputX > 0.0f) {
|
||||
// right
|
||||
if (!_headEnabled) {
|
||||
_animVars.set("isInputRight", true);
|
||||
} else {
|
||||
_animVars.set("isInputRight", false);
|
||||
}
|
||||
|
||||
_animVars.set("isInputLeft", false);
|
||||
_animVars.set("isInputForward", false);
|
||||
_animVars.set("isInputBackward", false);
|
||||
_animVars.set("isInputRight", true);
|
||||
_animVars.set("isInputLeft", false);
|
||||
_animVars.set("isNotInput", false);
|
||||
_animVars.set("isNotInputSlow", false);
|
||||
_animVars.set("isNotInputNoMomentum", false);
|
||||
} else {
|
||||
// left
|
||||
if (!_headEnabled) {
|
||||
_animVars.set("isInputLeft", true);
|
||||
} else {
|
||||
_animVars.set("isInputLeft", false);
|
||||
}
|
||||
|
||||
_animVars.set("isInputForward", false);
|
||||
_animVars.set("isInputBackward", false);
|
||||
_animVars.set("isInputRight", false);
|
||||
_animVars.set("isInputLeft", true);
|
||||
_animVars.set("isNotInput", false);
|
||||
_animVars.set("isNotInputSlow", false);
|
||||
_animVars.set("isNotInputNoMomentum", false);
|
||||
|
|
|
@ -111,11 +111,17 @@ QList<HifiAudioDeviceInfo> getAvailableDevices(QAudio::Mode mode, const QString&
|
|||
}
|
||||
|
||||
if (defaultDesktopDevice.getDevice().isNull()) {
|
||||
qCDebug(audioclient) << __FUNCTION__ << "Default device not found in list:" << defDeviceName
|
||||
<< "Setting Default to: " << devices.first().deviceName();
|
||||
defaultDesktopDevice = HifiAudioDeviceInfo(devices.first(), true, mode, HifiAudioDeviceInfo::desktop);
|
||||
if (devices.size() > 0) {
|
||||
qCDebug(audioclient) << __FUNCTION__ << "Default device not found in list:" << defDeviceName
|
||||
<< "Setting Default to: " << devices.first().deviceName();
|
||||
newDevices.push_front(HifiAudioDeviceInfo(devices.first(), true, mode, HifiAudioDeviceInfo::desktop));
|
||||
} else {
|
||||
//current audio list is empty for some reason.
|
||||
qCDebug(audioclient) << __FUNCTION__ << "Default device not found in list no alternative selection available";
|
||||
}
|
||||
} else {
|
||||
newDevices.push_front(defaultDesktopDevice);
|
||||
}
|
||||
newDevices.push_front(defaultDesktopDevice);
|
||||
|
||||
if (!hmdName.isNull()) {
|
||||
HifiAudioDeviceInfo hmdDevice;
|
||||
|
@ -1829,6 +1835,8 @@ bool AudioClient::switchInputToAudioDevice(const HifiAudioDeviceInfo inputDevice
|
|||
_audioInput->deleteLater();
|
||||
_audioInput = NULL;
|
||||
_numInputCallbackBytes = 0;
|
||||
|
||||
_inputDeviceInfo.setDevice(QAudioDeviceInfo());
|
||||
}
|
||||
|
||||
if (_dummyAudioInput) {
|
||||
|
@ -2075,6 +2083,8 @@ bool AudioClient::switchOutputToAudioDevice(const HifiAudioDeviceInfo outputDevi
|
|||
|
||||
delete[] _localOutputMixBuffer;
|
||||
_localOutputMixBuffer = NULL;
|
||||
|
||||
_outputDeviceInfo.setDevice(QAudioDeviceInfo());
|
||||
}
|
||||
|
||||
// cleanup any resamplers
|
||||
|
|
|
@ -40,138 +40,182 @@ class AudioStreamStatsInterface : public QObject {
|
|||
Q_OBJECT
|
||||
|
||||
/**jsdoc
|
||||
* Statistics for an audio stream.
|
||||
*
|
||||
* <p>Provided in the {@link AudioStats} API.</p>
|
||||
*
|
||||
* @class AudioStats.AudioStreamStats
|
||||
*
|
||||
* @hifi-interface
|
||||
* @hifi-client-entity
|
||||
* @hifi-avatar
|
||||
*
|
||||
* @property {number} lossRate <em>Read-only.</em>
|
||||
* @property {number} lossCount <em>Read-only.</em>
|
||||
* @property {number} lossRateWindow <em>Read-only.</em>
|
||||
* @property {number} lossCountWindow <em>Read-only.</em>
|
||||
* @property {number} framesDesired <em>Read-only.</em>
|
||||
* @property {number} framesAvailable <em>Read-only.</em>
|
||||
* @property {number} framesAvailableAvg <em>Read-only.</em>
|
||||
* @property {number} unplayedMsMax <em>Read-only.</em>
|
||||
* @property {number} starveCount <em>Read-only.</em>
|
||||
* @property {number} lastStarveDurationCount <em>Read-only.</em>
|
||||
* @property {number} dropCount <em>Read-only.</em>
|
||||
* @property {number} overflowCount <em>Read-only.</em>
|
||||
* @property {number} timegapMsMax <em>Read-only.</em>
|
||||
* @property {number} timegapMsAvg <em>Read-only.</em>
|
||||
* @property {number} timegapMsMaxWindow <em>Read-only.</em>
|
||||
* @property {number} timegapMsAvgWindow <em>Read-only.</em>
|
||||
* @property {number} dropCount - The number of silent or old audio frames dropped.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} framesAvailable - The number of audio frames containing data available.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} framesAvailableAvg - The time-weighted average of audio frames containing data available.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} framesDesired - The desired number of audio frames for the jitter buffer.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} lastStarveDurationCount - The most recent number of consecutive times that audio frames have not been
|
||||
* available for processing.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} lossCount - The total number of audio packets lost.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} lossCountWindow - The number of audio packets lost since the previous statistic.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} lossRate - The ratio of the total number of audio packets lost to the total number of audio packets
|
||||
* expected.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} lossRateWindow - The ratio of the number of audio packets lost to the number of audio packets
|
||||
* expected since the previous statistic.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} overflowCount - The number of times that the audio ring buffer has overflowed.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} starveCount - The total number of times that audio frames have not been available for processing.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} timegapMsAvg - The overall average time between data packets, in ms.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} timegapMsAvgWindow - The recent average time between data packets, in ms.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} timegapMsMax - The overall maximum time between data packets, in ms.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} timegapMsMaxWindow - The recent maximum time between data packets, in ms.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} unplayedMsMax - The duration of audio waiting to be played, in ms.
|
||||
* <em>Read-only.</em>
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the ratio of the total number of audio packets lost to the total number of audio packets expected changes.
|
||||
* @function AudioStats.AudioStreamStats.lossRateChanged
|
||||
* @param {number} lossRate
|
||||
* @param {number} lossRate - The ratio of the total number of audio packets lost to the total number of audio packets
|
||||
* expected.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(float, lossRate)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the total number of audio packets lost changes.
|
||||
* @function AudioStats.AudioStreamStats.lossCountChanged
|
||||
* @param {number} lossCount
|
||||
* @param {number} lossCount - The total number of audio packets lost.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(float, lossCount)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the ratio of the number of audio packets lost to the number of audio packets expected since the previous
|
||||
* statistic changes.
|
||||
* @function AudioStats.AudioStreamStats.lossRateWindowChanged
|
||||
* @param {number} lossRateWindow
|
||||
* @param {number} lossRateWindow - The ratio of the number of audio packets lost to the number of audio packets expected
|
||||
* since the previous statistic.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(float, lossRateWindow)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the number of audio packets lost since the previous statistic changes.
|
||||
* @function AudioStats.AudioStreamStats.lossCountWindowChanged
|
||||
* @param {number} lossCountWindow
|
||||
* @param {number} lossCountWindow - The number of audio packets lost since the previous statistic.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(float, lossCountWindow)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the desired number of audio frames for the jitter buffer changes.
|
||||
* @function AudioStats.AudioStreamStats.framesDesiredChanged
|
||||
* @param {number} framesDesired
|
||||
* @param {number} framesDesired - The desired number of audio frames for the jitter buffer.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(int, framesDesired)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the number of audio frames containing data available changes.
|
||||
* @function AudioStats.AudioStreamStats.framesAvailableChanged
|
||||
* @param {number} framesAvailable
|
||||
* @param {number} framesAvailable - The number of audio frames containing data available.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(int, framesAvailable)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the time-weighted average of audio frames containing data available changes.
|
||||
* @function AudioStats.AudioStreamStats.framesAvailableAvgChanged
|
||||
* @param {number} framesAvailableAvg
|
||||
* @param {number} framesAvailableAvg - The time-weighted average of audio frames containing data available.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(int, framesAvailableAvg)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the duration of audio waiting to be played changes.
|
||||
* @function AudioStats.AudioStreamStats.unplayedMsMaxChanged
|
||||
* @param {number} unplayedMsMax
|
||||
* @param {number} unplayedMsMax - The duration of audio waiting to be played, in ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(float, unplayedMsMax)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the total number of times that audio frames have not been available for processing changes.
|
||||
* @function AudioStats.AudioStreamStats.starveCountChanged
|
||||
* @param {number} starveCount
|
||||
* @param {number} starveCount - The total number of times that audio frames have not been available for processing.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(int, starveCount)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the most recenbernumber of consecutive times that audio frames have not been available for processing
|
||||
* changes.
|
||||
* @function AudioStats.AudioStreamStats.lastStarveDurationCountChanged
|
||||
* @param {number} lastStarveDurationCount
|
||||
* @param {number} lastStarveDurationCount - The most recent number of consecutive times that audio frames have not been
|
||||
* available for processing.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(int, lastStarveDurationCount)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the number of silent or old audio frames dropped changes.
|
||||
* @function AudioStats.AudioStreamStats.dropCountChanged
|
||||
* @param {number} dropCount
|
||||
* @param {number} dropCount - The number of silent or old audio frames dropped.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(int, dropCount)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the number of times that the audio ring buffer has overflowed changes.
|
||||
* @function AudioStats.AudioStreamStats.overflowCountChanged
|
||||
* @param {number} overflowCount
|
||||
* @param {number} overflowCount - The number of times that the audio ring buffer has overflowed.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(int, overflowCount)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the overall maximum time between data packets changes.
|
||||
* @function AudioStats.AudioStreamStats.timegapMsMaxChanged
|
||||
* @param {number} timegapMsMax
|
||||
* @param {number} timegapMsMax - The overall maximum time between data packets, in ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(quint64, timegapMsMax)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the overall average time between data packets changes.
|
||||
* @function AudioStats.AudioStreamStats.timegapMsAvgChanged
|
||||
* @param {number} timegapMsAvg
|
||||
* @param {number} timegapMsAvg - The overall average time between data packets, in ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(quint64, timegapMsAvg)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the recent maximum time between data packets changes.
|
||||
* @function AudioStats.AudioStreamStats.timegapMsMaxWindowChanged
|
||||
* @param {number} timegapMsMaxWindow
|
||||
* @param {number} timegapMsMaxWindow - The recent maximum time between data packets, in ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(quint64, timegapMsMaxWindow)
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the recent average time between data packets changes.
|
||||
* @function AudioStats.AudioStreamStats.timegapMsAvgWindowChanged
|
||||
* @param {number} timegapMsAvgWindow
|
||||
* @param {number} timegapMsAvgWindow - The recent average time between data packets, in ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(quint64, timegapMsAvgWindow)
|
||||
|
@ -188,79 +232,106 @@ class AudioStatsInterface : public QObject {
|
|||
Q_OBJECT
|
||||
|
||||
/**jsdoc
|
||||
* Audio stats from the client.
|
||||
* The <code>AudioStats</code> API provides statistics of the client and mixer audio.
|
||||
*
|
||||
* @namespace AudioStats
|
||||
*
|
||||
* @hifi-interface
|
||||
* @hifi-client-entity
|
||||
* @hifi-avatar
|
||||
*
|
||||
* @property {number} pingMs <em>Read-only.</em>
|
||||
* @property {number} inputReadMsMax <em>Read-only.</em>
|
||||
* @property {number} inputUnplayedMsMax <em>Read-only.</em>
|
||||
* @property {number} outputUnplayedMsMax <em>Read-only.</em>
|
||||
* @property {number} sentTimegapMsMax <em>Read-only.</em>
|
||||
* @property {number} sentTimegapMsAvg <em>Read-only.</em>
|
||||
* @property {number} sentTimegapMsMaxWindow <em>Read-only.</em>
|
||||
* @property {number} sentTimegapMsAvgWindow <em>Read-only.</em>
|
||||
* @property {AudioStats.AudioStreamStats} clientStream <em>Read-only.</em>
|
||||
* @property {AudioStats.AudioStreamStats} mixerStream <em>Read-only.</em>
|
||||
* @property {AudioStats.AudioStreamStats} clientStream - Statistics of the client's audio stream.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} inputReadMsMax - The maximum duration of a block of audio data recently read from the microphone, in
|
||||
* ms.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} inputUnplayedMsMax - The maximum duration of microphone audio recently in the input buffer waiting to
|
||||
* be played, in ms.
|
||||
* <em>Read-only.</em>
|
||||
* @property {AudioStats.AudioStreamStats} mixerStream - Statistics of the audio mixer's stream.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} outputUnplayedMsMax - The maximum duration of output audio recently in the output buffer waiting to
|
||||
* be played, in ms.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} pingMs - The current ping time to the audio mixer, in ms.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} sentTimegapMsAvg - The overall average time between sending data packets to the audio mixer, in ms.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} sentTimegapMsAvgWindow - The recent average time between sending data packets to the audio mixer, in
|
||||
* ms.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} sentTimegapMsMax - The overall maximum time between sending data packets to the audio mixer, in ms.
|
||||
* <em>Read-only.</em>
|
||||
* @property {number} sentTimegapMsMaxWindow - The recent maximum time between sending data packets to the audio mixer, in
|
||||
* ms.
|
||||
* <em>Read-only.</em>
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the ping time to the audio mixer changes.
|
||||
* @function AudioStats.pingMsChanged
|
||||
* @param {number} pingMs
|
||||
* @param {number} pingMs - The ping time to the audio mixer, in ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(float, pingMs);
|
||||
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the maximum duration of a block of audio data recently read from the microphone changes.
|
||||
* @function AudioStats.inputReadMsMaxChanged
|
||||
* @param {number} inputReadMsMax
|
||||
* @param {number} inputReadMsMax - The maximum duration of a block of audio data recently read from the microphone, in ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(float, inputReadMsMax);
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the maximum duration of microphone audio recently in the input buffer waiting to be played changes.
|
||||
* @function AudioStats.inputUnplayedMsMaxChanged
|
||||
* @param {number} inputUnplayedMsMax
|
||||
* @param {number} inputUnplayedMsMax - The maximum duration of microphone audio recently in the input buffer waiting to be
|
||||
* played, in ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(float, inputUnplayedMsMax);
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the maximum duration of output audio recently in the output buffer waiting to be played changes.
|
||||
* @function AudioStats.outputUnplayedMsMaxChanged
|
||||
* @param {number} outputUnplayedMsMax
|
||||
* @param {number} outputUnplayedMsMax - The maximum duration of output audio recently in the output buffer waiting to be
|
||||
* played, in ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(float, outputUnplayedMsMax);
|
||||
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the overall maximum time between sending data packets to the audio mixer changes.
|
||||
* @function AudioStats.sentTimegapMsMaxChanged
|
||||
* @param {number} sentTimegapMsMax
|
||||
* @param {number} sentTimegapMsMax - The overall maximum time between sending data packets to the audio mixer, in ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(quint64, sentTimegapMsMax);
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the overall average time between sending data packets to the audio mixer changes.
|
||||
* @function AudioStats.sentTimegapMsAvgChanged
|
||||
* @param {number} sentTimegapMsAvg
|
||||
* @param {number} sentTimegapMsAvg - The overall average time between sending data packets to the audio mixer, in ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(quint64, sentTimegapMsAvg);
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the recent maximum time between sending data packets to the audio mixer changes.
|
||||
* @function AudioStats.sentTimegapMsMaxWindowChanged
|
||||
* @param {number} sentTimegapMsMaxWindow
|
||||
* @param {number} sentTimegapMsMaxWindow - The recent maximum time between sending data packets to the audio mixer, in ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(quint64, sentTimegapMsMaxWindow);
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the recent average time between sending data packets to the audio mixer changes.
|
||||
* @function AudioStats.sentTimegapMsAvgWindowChanged
|
||||
* @param {number} sentTimegapMsAvgWindow
|
||||
* @param {number} sentTimegapMsAvgWindow - The recent average time between sending data packets to the audio mixer, in
|
||||
* ms.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
AUDIO_PROPERTY(quint64, sentTimegapMsAvgWindow);
|
||||
|
@ -287,18 +358,22 @@ public:
|
|||
signals:
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the mixer's stream statistics have been updated.
|
||||
* @function AudioStats.mixerStreamChanged
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void mixerStreamChanged();
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the client's stream statisticss have been updated.
|
||||
* @function AudioStats.clientStreamChanged
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void clientStreamChanged();
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the injector streams' statistics have been updated.
|
||||
* <p><strong>Note:</strong> The injector streams' statistics are currently not provided.</p>
|
||||
* @function AudioStats.injectorStreamsChanged
|
||||
* @returns {Signal}
|
||||
*/
|
||||
|
|
|
@ -333,18 +333,22 @@ void Avatar::setTargetScale(float targetScale) {
|
|||
}
|
||||
|
||||
void Avatar::removeAvatarEntitiesFromTree() {
|
||||
if (_packedAvatarEntityData.empty()) {
|
||||
return;
|
||||
}
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (entityTree) {
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
entityTree->withWriteLock([&] {
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
entityTree->deleteEntity(entityID, true, true);
|
||||
}
|
||||
});
|
||||
std::vector<EntityItemID> ids;
|
||||
ids.reserve(_packedAvatarEntityData.size());
|
||||
PackedAvatarEntityMap::const_iterator itr = _packedAvatarEntityData.constBegin();
|
||||
while (itr != _packedAvatarEntityData.constEnd()) {
|
||||
ids.push_back(itr.key());
|
||||
++itr;
|
||||
}
|
||||
bool force = true;
|
||||
bool ignoreWarnings = true;
|
||||
entityTree->deleteEntitiesByID(ids, force, ignoreWarnings); // locks tree
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3033,15 +3033,12 @@ void AvatarData::updateAvatarEntity(const QUuid& entityID, const QByteArray& ent
|
|||
}
|
||||
|
||||
void AvatarData::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
|
||||
|
||||
// NOTE: requiresRemovalFromTree is unused
|
||||
bool removedEntity = false;
|
||||
|
||||
_avatarEntitiesLock.withWriteLock([this, &removedEntity, &entityID] {
|
||||
removedEntity = _packedAvatarEntityData.remove(entityID);
|
||||
});
|
||||
|
||||
insertRemovedEntityID(entityID);
|
||||
|
||||
if (removedEntity && _clientTraitsHandler) {
|
||||
// we have a client traits handler, so we need to mark this removed instance trait as deleted
|
||||
// so that changes are sent next frame
|
||||
|
|
|
@ -1179,7 +1179,7 @@ public:
|
|||
/**jsdoc
|
||||
* @function Avatar.clearAvatarEntity
|
||||
* @param {Uuid} entityID - The entity ID.
|
||||
* @param {boolean} [requiresRemovalFromTree=true] - Requires removal from tree.
|
||||
* @param {boolean} [requiresRemovalFromTree=true] - unused
|
||||
* @deprecated This function is deprecated and will be removed.
|
||||
*/
|
||||
Q_INVOKABLE virtual void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true);
|
||||
|
|
|
@ -171,8 +171,6 @@ void ClientTraitsHandler::processTraitOverride(QSharedPointer<ReceivedMessage> m
|
|||
return;
|
||||
}
|
||||
|
||||
// AJT: DON'T CHECK THIS IN, disable model URL overrides.
|
||||
/*
|
||||
// only accept an override if this is for a trait type we override
|
||||
// and the version matches what we last sent for skeleton
|
||||
if (traitType == AvatarTraits::SkeletonModelURL
|
||||
|
@ -194,7 +192,6 @@ void ClientTraitsHandler::processTraitOverride(QSharedPointer<ReceivedMessage> m
|
|||
} else {
|
||||
message->seek(message->getPosition() + traitBinarySize);
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -226,7 +226,7 @@ void EntityTreeRenderer::stopDomainAndNonOwnedEntities() {
|
|||
EntityItemPointer entityItem = getTree()->findEntityByEntityItemID(entityID);
|
||||
|
||||
if (entityItem && !entityItem->getScript().isEmpty()) {
|
||||
if (!(entityItem->isLocalEntity() || (entityItem->isAvatarEntity() && entityItem->getOwningAvatarID() == getTree()->getMyAvatarSessionUUID()))) {
|
||||
if (!(entityItem->isLocalEntity() || entityItem->isMyAvatarEntity())) {
|
||||
if (_currentEntitiesInside.contains(entityID)) {
|
||||
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
|
||||
}
|
||||
|
@ -240,7 +240,6 @@ void EntityTreeRenderer::stopDomainAndNonOwnedEntities() {
|
|||
void EntityTreeRenderer::clearDomainAndNonOwnedEntities() {
|
||||
stopDomainAndNonOwnedEntities();
|
||||
|
||||
auto sessionUUID = getTree()->getMyAvatarSessionUUID();
|
||||
std::unordered_map<EntityItemID, EntityRendererPointer> savedEntities;
|
||||
std::unordered_set<EntityRendererPointer> savedRenderables;
|
||||
// remove all entities from the scene
|
||||
|
@ -249,7 +248,7 @@ void EntityTreeRenderer::clearDomainAndNonOwnedEntities() {
|
|||
for (const auto& entry : _entitiesInScene) {
|
||||
const auto& renderer = entry.second;
|
||||
const EntityItemPointer& entityItem = renderer->getEntity();
|
||||
if (!(entityItem->isLocalEntity() || (entityItem->isAvatarEntity() && entityItem->getOwningAvatarID() == sessionUUID))) {
|
||||
if (!(entityItem->isLocalEntity() || entityItem->isMyAvatarEntity())) {
|
||||
fadeOutRenderable(renderer);
|
||||
} else {
|
||||
savedEntities[entry.first] = entry.second;
|
||||
|
@ -261,7 +260,7 @@ void EntityTreeRenderer::clearDomainAndNonOwnedEntities() {
|
|||
_renderablesToUpdate = savedRenderables;
|
||||
_entitiesInScene = savedEntities;
|
||||
|
||||
if (_layeredZones.clearDomainAndNonOwnedZones(sessionUUID)) {
|
||||
if (_layeredZones.clearDomainAndNonOwnedZones()) {
|
||||
applyLayeredZones();
|
||||
}
|
||||
|
||||
|
@ -683,7 +682,7 @@ void EntityTreeRenderer::leaveDomainAndNonOwnedEntities() {
|
|||
QSet<EntityItemID> currentEntitiesInsideToSave;
|
||||
foreach (const EntityItemID& entityID, _currentEntitiesInside) {
|
||||
EntityItemPointer entityItem = getTree()->findEntityByEntityItemID(entityID);
|
||||
if (!(entityItem->isLocalEntity() || (entityItem->isAvatarEntity() && entityItem->getOwningAvatarID() == getTree()->getMyAvatarSessionUUID()))) {
|
||||
if (!(entityItem->isLocalEntity() || entityItem->isMyAvatarEntity())) {
|
||||
emit leaveEntity(entityID);
|
||||
if (_entitiesScriptEngine) {
|
||||
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
|
||||
|
@ -1215,13 +1214,13 @@ void EntityTreeRenderer::updateZone(const EntityItemID& id) {
|
|||
}
|
||||
}
|
||||
|
||||
bool EntityTreeRenderer::LayeredZones::clearDomainAndNonOwnedZones(const QUuid& sessionUUID) {
|
||||
bool EntityTreeRenderer::LayeredZones::clearDomainAndNonOwnedZones() {
|
||||
bool zonesChanged = false;
|
||||
|
||||
auto it = begin();
|
||||
while (it != end()) {
|
||||
auto zone = it->zone.lock();
|
||||
if (!zone || !(zone->isLocalEntity() || (zone->isAvatarEntity() && zone->getOwningAvatarID() == sessionUUID))) {
|
||||
if (!zone || !(zone->isLocalEntity() || zone->isMyAvatarEntity())) {
|
||||
zonesChanged = true;
|
||||
it = erase(it);
|
||||
} else {
|
||||
|
@ -1362,6 +1361,10 @@ EntityItemPointer EntityTreeRenderer::getEntity(const EntityItemID& id) {
|
|||
return result;
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::deleteEntity(const EntityItemID& id) const {
|
||||
DependencyManager::get<EntityScriptingInterface>()->deleteEntity(id);
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::onEntityChanged(const EntityItemID& id) {
|
||||
_changedEntitiesGuard.withWriteLock([&] {
|
||||
_changedEntities.insert(id);
|
||||
|
|
|
@ -118,6 +118,7 @@ public:
|
|||
void setProxyWindow(const EntityItemID& id, QWindow* proxyWindow);
|
||||
void setCollisionSound(const EntityItemID& id, const SharedSoundPointer& sound);
|
||||
EntityItemPointer getEntity(const EntityItemID& id);
|
||||
void deleteEntity(const EntityItemID& id) const;
|
||||
void onEntityChanged(const EntityItemID& id);
|
||||
|
||||
// Access the workload Space
|
||||
|
@ -229,7 +230,7 @@ private:
|
|||
|
||||
class LayeredZones : public std::vector<LayeredZone> {
|
||||
public:
|
||||
bool clearDomainAndNonOwnedZones(const QUuid& sessionUUID);
|
||||
bool clearDomainAndNonOwnedZones();
|
||||
|
||||
void sort() { std::sort(begin(), end(), std::less<LayeredZone>()); }
|
||||
bool equals(const LayeredZones& other) const;
|
||||
|
|
|
@ -43,6 +43,7 @@ const Transform& EntityRenderer::getModelTransform() const {
|
|||
|
||||
void EntityRenderer::makeStatusGetters(const EntityItemPointer& entity, Item::Status::Getters& statusGetters) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
// DANGER: nodeList->getSessionUUID() will return null id when not connected to domain.
|
||||
const QUuid& myNodeID = nodeList->getSessionUUID();
|
||||
|
||||
statusGetters.push_back([entity]() -> render::Item::Status::Value {
|
||||
|
@ -103,9 +104,9 @@ void EntityRenderer::makeStatusGetters(const EntityItemPointer& entity, Item::St
|
|||
(unsigned char)render::Item::Status::Icon::HAS_ACTIONS);
|
||||
});
|
||||
|
||||
statusGetters.push_back([entity, myNodeID] () -> render::Item::Status::Value {
|
||||
statusGetters.push_back([entity] () -> render::Item::Status::Value {
|
||||
if (entity->isAvatarEntity()) {
|
||||
if (entity->getOwningAvatarID() == myNodeID) {
|
||||
if (entity->isMyAvatarEntity()) {
|
||||
return render::Item::Status::Value(1.0f, render::Item::Status::Value::GREEN,
|
||||
(unsigned char)render::Item::Status::Icon::ENTITY_HOST_TYPE);
|
||||
} else {
|
||||
|
|
|
@ -53,6 +53,15 @@ void DeleteEntityOperator::addEntityIDToDeleteList(const EntityItemID& searchEnt
|
|||
}
|
||||
}
|
||||
|
||||
void DeleteEntityOperator::addEntityToDeleteList(const EntityItemPointer& entity) {
|
||||
assert(entity && entity->getElement());
|
||||
EntityToDeleteDetails details;
|
||||
details.entity = entity;
|
||||
details.containingElement = entity->getElement();
|
||||
details.cube = details.containingElement->getAACube();
|
||||
_entitiesToDelete << details;
|
||||
_lookingCount++;
|
||||
}
|
||||
|
||||
// does this entity tree element contain the old entity
|
||||
bool DeleteEntityOperator::subTreeContainsSomeEntitiesToDelete(const OctreeElementPointer& element) {
|
||||
|
|
|
@ -42,6 +42,7 @@ public:
|
|||
~DeleteEntityOperator();
|
||||
|
||||
void addEntityIDToDeleteList(const EntityItemID& searchEntityID);
|
||||
void addEntityToDeleteList(const EntityItemPointer& entity);
|
||||
virtual bool preRecursion(const OctreeElementPointer& element) override;
|
||||
virtual bool postRecursion(const OctreeElementPointer& element) override;
|
||||
|
||||
|
|
|
@ -43,7 +43,7 @@ QList<EntityItemID> EntityEditFilters::getZonesByPosition(glm::vec3& position) {
|
|||
}
|
||||
|
||||
bool EntityEditFilters::filter(glm::vec3& position, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut,
|
||||
bool& wasChanged, EntityTree::FilterType filterType, EntityItemID& itemID, EntityItemPointer& existingEntity) {
|
||||
bool& wasChanged, EntityTree::FilterType filterType, EntityItemID& itemID, const EntityItemPointer& existingEntity) {
|
||||
|
||||
// get the ids of all the zones (plus the global entity edit filter) that the position
|
||||
// lies within
|
||||
|
|
|
@ -55,7 +55,7 @@ public:
|
|||
void removeFilter(EntityItemID entityID);
|
||||
|
||||
bool filter(glm::vec3& position, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged,
|
||||
EntityTree::FilterType filterType, EntityItemID& entityID, EntityItemPointer& existingEntity);
|
||||
EntityTree::FilterType filterType, EntityItemID& entityID, const EntityItemPointer& existingEntity);
|
||||
|
||||
signals:
|
||||
void filterAdded(EntityItemID id, bool success);
|
||||
|
|
|
@ -73,8 +73,12 @@ void EntityEditPacketSender::queueEditEntityMessage(PacketType type,
|
|||
if (properties.getEntityHostType() == entity::HostType::AVATAR) {
|
||||
if (!_myAvatar) {
|
||||
qCWarning(entities) << "Suppressing entity edit message: cannot send avatar entity edit with no myAvatar";
|
||||
} else if (properties.getOwningAvatarID() == _myAvatar->getID()) {
|
||||
// this is an avatar-based entity --> update our avatar-data rather than sending to the entity-server
|
||||
} else if (properties.getOwningAvatarID() == _myAvatar->getID() || properties.getOwningAvatarID() == AVATAR_SELF_ID) {
|
||||
// this is a local avatar-entity --> update our avatar-data rather than sending to the entity-server
|
||||
// Note: we store AVATAR_SELF_ID in EntityItem::_owningAvatarID and we usually
|
||||
// store the actual sessionUUID in EntityItemProperties::_owningAvatarID.
|
||||
// However at this context we check for both cases just in case. Really we just want to know
|
||||
// where to route the data: entity-server or avatar-mixer.
|
||||
queueEditAvatarEntityMessage(entityTree, entityItemID);
|
||||
} else {
|
||||
qCWarning(entities) << "Suppressing entity edit message: cannot send avatar entity edit for another avatar";
|
||||
|
|
|
@ -1347,7 +1347,7 @@ EntityItemProperties EntityItem::getProperties(const EntityPropertyFlags& desire
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(created, getCreated);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(lastEditedBy, getLastEditedBy);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(entityHostType, getEntityHostType);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(owningAvatarID, getOwningAvatarID);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(owningAvatarID, getOwningAvatarIDForProperties);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(queryAACube, getQueryAACube);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(canCastShadow, getCanCastShadow);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(isVisibleInSecondaryCamera, isVisibleInSecondaryCamera);
|
||||
|
@ -3203,6 +3203,7 @@ void EntityItem::somethingChangedNotification() {
|
|||
});
|
||||
}
|
||||
|
||||
// static
|
||||
void EntityItem::retrieveMarketplacePublicKey() {
|
||||
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
|
||||
QNetworkRequest networkRequest;
|
||||
|
@ -3234,6 +3235,23 @@ void EntityItem::retrieveMarketplacePublicKey() {
|
|||
});
|
||||
}
|
||||
|
||||
void EntityItem::collectChildrenForDelete(std::vector<EntityItemPointer>& entitiesToDelete, const QUuid& sessionID) const {
|
||||
// Deleting an entity has consequences for its children, however there are rules dictating what can be deleted.
|
||||
// This method helps enforce those rules: not for this entity, but for its children.
|
||||
for (SpatiallyNestablePointer child : getChildren()) {
|
||||
if (child && child->getNestableType() == NestableType::Entity) {
|
||||
EntityItemPointer childEntity = std::static_pointer_cast<EntityItem>(child);
|
||||
// NOTE: null sessionID means "collect ALL known children", else we only collect: local-entities and myAvatar-entities
|
||||
if (sessionID.isNull() || childEntity->isLocalEntity() || childEntity->isMyAvatarEntity()) {
|
||||
if (std::find(entitiesToDelete.begin(), entitiesToDelete.end(), childEntity) == entitiesToDelete.end()) {
|
||||
entitiesToDelete.push_back(childEntity);
|
||||
childEntity->collectChildrenForDelete(entitiesToDelete, sessionID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItem::setSpaceIndex(int32_t index) {
|
||||
assert(_spaceIndex == -1);
|
||||
_spaceIndex = index;
|
||||
|
@ -3398,6 +3416,7 @@ void EntityItem::prepareForSimulationOwnershipBid(EntityItemProperties& properti
|
|||
properties.setSimulationOwner(Physics::getSessionUUID(), priority);
|
||||
setPendingOwnershipPriority(priority);
|
||||
|
||||
// TODO: figure out if it would be OK to NOT bother set these properties here
|
||||
properties.setEntityHostType(getEntityHostType());
|
||||
properties.setOwningAvatarID(getOwningAvatarID());
|
||||
setLastBroadcast(now); // for debug/physics status icons
|
||||
|
@ -3409,9 +3428,27 @@ bool EntityItem::isWearable() const {
|
|||
}
|
||||
|
||||
bool EntityItem::isMyAvatarEntity() const {
|
||||
return _hostType == entity::HostType::AVATAR && Physics::getSessionUUID() == _owningAvatarID;
|
||||
return _hostType == entity::HostType::AVATAR && AVATAR_SELF_ID == _owningAvatarID;
|
||||
};
|
||||
|
||||
QUuid EntityItem::getOwningAvatarIDForProperties() const {
|
||||
if (isMyAvatarEntity()) {
|
||||
// NOTE: we always store AVATAR_SELF_ID for MyAvatar's avatar entities,
|
||||
// however for EntityItemProperties to be consumed by outside contexts (e.g. JS)
|
||||
// we use the actual "sessionUUID" which is conveniently cached in the Physics namespace
|
||||
return Physics::getSessionUUID();
|
||||
}
|
||||
return _owningAvatarID;
|
||||
}
|
||||
|
||||
void EntityItem::setOwningAvatarID(const QUuid& owningAvatarID) {
|
||||
if (!owningAvatarID.isNull() && owningAvatarID == Physics::getSessionUUID()) {
|
||||
_owningAvatarID = AVATAR_SELF_ID;
|
||||
} else {
|
||||
_owningAvatarID = owningAvatarID;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItem::addGrab(GrabPointer grab) {
|
||||
enableNoBootstrap();
|
||||
SpatiallyNestable::addGrab(grab);
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include <glm/glm.hpp>
|
||||
|
||||
#include <QtGui/QWindow>
|
||||
#include <QSet>
|
||||
|
||||
#include <Octree.h> // for EncodeBitstreamParams class
|
||||
#include <OctreeElement.h> // for OctreeElement::AppendState
|
||||
|
@ -49,6 +50,7 @@ typedef std::shared_ptr<EntityTree> EntityTreePointer;
|
|||
typedef std::shared_ptr<EntityDynamicInterface> EntityDynamicPointer;
|
||||
typedef std::shared_ptr<EntityTreeElement> EntityTreeElementPointer;
|
||||
using EntityTreeElementExtraEncodeDataPointer = std::shared_ptr<EntityTreeElementExtraEncodeData>;
|
||||
using SetOfEntities = QSet<EntityItemPointer>;
|
||||
|
||||
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
|
||||
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() override { };
|
||||
|
@ -514,7 +516,8 @@ public:
|
|||
|
||||
// if this entity is an avatar entity, which avatar is it associated with?
|
||||
QUuid getOwningAvatarID() const { return _owningAvatarID; }
|
||||
virtual void setOwningAvatarID(const QUuid& owningAvatarID) { _owningAvatarID = owningAvatarID; }
|
||||
QUuid getOwningAvatarIDForProperties() const;
|
||||
void setOwningAvatarID(const QUuid& owningAvatarID);
|
||||
|
||||
virtual bool wantsHandControllerPointerEvents() const { return false; }
|
||||
virtual bool wantsKeyboardFocus() const { return false; }
|
||||
|
@ -540,6 +543,8 @@ public:
|
|||
static QString _marketplacePublicKey;
|
||||
static void retrieveMarketplacePublicKey();
|
||||
|
||||
void collectChildrenForDelete(std::vector<EntityItemPointer>& entitiesToDelete, const QUuid& sessionID) const;
|
||||
|
||||
float getBoundingRadius() const { return _boundingRadius; }
|
||||
void setSpaceIndex(int32_t index);
|
||||
int32_t getSpaceIndex() const { return _spaceIndex; }
|
||||
|
|
|
@ -3936,7 +3936,7 @@ bool EntityItemProperties::decodeCloneEntityMessage(const QByteArray& buffer, in
|
|||
processedBytes = 0;
|
||||
|
||||
if (NUM_BYTES_RFC4122_UUID * 2 > packetLength) {
|
||||
qCDebug(entities) << "EntityItemProperties::processEraseMessageDetails().... bailing because not enough bytes in buffer";
|
||||
qCDebug(entities) << "EntityItemProperties::decodeCloneEntityMessage().... bailing because not enough bytes in buffer";
|
||||
return false; // bail to prevent buffer overflow
|
||||
}
|
||||
|
||||
|
|
|
@ -480,17 +480,11 @@ QUuid EntityScriptingInterface::addEntityInternal(const EntityItemProperties& pr
|
|||
|
||||
_activityTracking.addedEntityCount++;
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
auto sessionID = nodeList->getSessionUUID();
|
||||
|
||||
EntityItemProperties propertiesWithSimID = properties;
|
||||
propertiesWithSimID.setEntityHostType(entityHostType);
|
||||
if (entityHostType == entity::HostType::AVATAR) {
|
||||
if (sessionID.isNull()) {
|
||||
// null sessionID is unacceptable in this case
|
||||
sessionID = AVATAR_SELF_ID;
|
||||
}
|
||||
propertiesWithSimID.setOwningAvatarID(sessionID);
|
||||
// only allow adding our own avatar entities from script
|
||||
propertiesWithSimID.setOwningAvatarID(AVATAR_SELF_ID);
|
||||
} else if (entityHostType == entity::HostType::LOCAL) {
|
||||
// For now, local entities are always collisionless
|
||||
// TODO: create a separate, local physics simulation that just handles local entities (and MyAvatar?)
|
||||
|
@ -498,6 +492,8 @@ QUuid EntityScriptingInterface::addEntityInternal(const EntityItemProperties& pr
|
|||
}
|
||||
|
||||
// the created time will be set in EntityTree::addEntity by recordCreationTime()
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
auto sessionID = nodeList->getSessionUUID();
|
||||
propertiesWithSimID.setLastEditedBy(sessionID);
|
||||
|
||||
bool scalesWithParent = propertiesWithSimID.getScalesWithParent();
|
||||
|
@ -805,7 +801,7 @@ QUuid EntityScriptingInterface::editEntity(const QUuid& id, const EntityItemProp
|
|||
return;
|
||||
}
|
||||
|
||||
if (entity->isAvatarEntity() && entity->getOwningAvatarID() != sessionID && entity->getOwningAvatarID() != AVATAR_SELF_ID) {
|
||||
if (entity->isAvatarEntity() && !entity->isMyAvatarEntity()) {
|
||||
// don't edit other avatar's avatarEntities
|
||||
properties = EntityItemProperties();
|
||||
return;
|
||||
|
@ -825,7 +821,7 @@ QUuid EntityScriptingInterface::editEntity(const QUuid& id, const EntityItemProp
|
|||
// flag for simulation ownership, or upgrade existing ownership priority
|
||||
// (actual bids for simulation ownership are sent by the PhysicalEntitySimulation)
|
||||
entity->upgradeScriptSimulationPriority(properties.computeSimulationBidPriority());
|
||||
if (simulationOwner.getID() == sessionID) {
|
||||
if (entity->isLocalEntity() || entity->isMyAvatarEntity() || simulationOwner.getID() == sessionID) {
|
||||
// we own the simulation --> copy ALL restricted properties
|
||||
properties.copySimulationRestrictedProperties(entity);
|
||||
} else {
|
||||
|
@ -970,43 +966,43 @@ void EntityScriptingInterface::deleteEntity(const QUuid& id) {
|
|||
|
||||
_activityTracking.deletedEntityCount++;
|
||||
|
||||
EntityItemID entityID(id);
|
||||
bool shouldSendDeleteToServer = true;
|
||||
|
||||
// If we have a local entity tree set, then also update it.
|
||||
if (_entityTree) {
|
||||
_entityTree->withWriteLock([&] {
|
||||
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||
if (entity) {
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid myNodeID = nodeList->getSessionUUID();
|
||||
if (entity->isAvatarEntity() && entity->getOwningAvatarID() != myNodeID) {
|
||||
// don't delete other avatar's avatarEntities
|
||||
shouldSendDeleteToServer = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (entity->getLocked()) {
|
||||
shouldSendDeleteToServer = false;
|
||||
} else {
|
||||
// only delete local entities, server entities will round trip through the server filters
|
||||
if (!entity->isDomainEntity() || _entityTree->isServerlessMode()) {
|
||||
shouldSendDeleteToServer = false;
|
||||
_entityTree->deleteEntity(entityID);
|
||||
|
||||
if (entity->isAvatarEntity() && getEntityPacketSender()->getMyAvatar()) {
|
||||
getEntityPacketSender()->getMyAvatar()->clearAvatarEntity(entityID, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
if (!_entityTree) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if at this point, we know the id, and we should still delete the entity, send the update to the entity server
|
||||
if (shouldSendDeleteToServer) {
|
||||
getEntityPacketSender()->queueEraseEntityMessage(entityID);
|
||||
EntityItemID entityID(id);
|
||||
|
||||
// If we have a local entity tree set, then also update it.
|
||||
std::vector<EntityItemPointer> entitiesToDeleteImmediately;
|
||||
_entityTree->withWriteLock([&] {
|
||||
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||
if (entity) {
|
||||
if (entity->isAvatarEntity() && !entity->isMyAvatarEntity()) {
|
||||
// don't delete other avatar's avatarEntities
|
||||
return;
|
||||
}
|
||||
if (entity->getLocked()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Deleting an entity has consequences for linked children: some can be deleted but others can't.
|
||||
// Local- and my-avatar-entities can be deleted immediately, but other-avatar-entities can't be deleted
|
||||
// by this context, and a domain-entity must rountrip through the entity-server for authorization.
|
||||
if (entity->isDomainEntity()) {
|
||||
getEntityPacketSender()->queueEraseEntityMessage(id);
|
||||
} else {
|
||||
entitiesToDeleteImmediately.push_back(entity);
|
||||
const auto sessionID = DependencyManager::get<NodeList>()->getSessionUUID();
|
||||
entity->collectChildrenForDelete(entitiesToDeleteImmediately, sessionID);
|
||||
_entityTree->deleteEntitiesByPointer(entitiesToDeleteImmediately);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
for (auto entity : entitiesToDeleteImmediately) {
|
||||
if (entity->isMyAvatarEntity()) {
|
||||
getEntityPacketSender()->getMyAvatar()->clearAvatarEntity(entity->getID(), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1653,12 +1649,9 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
|
|||
return false;
|
||||
}
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid myNodeID = nodeList->getSessionUUID();
|
||||
|
||||
EntityItemPointer entity;
|
||||
bool doTransmit = false;
|
||||
_entityTree->withWriteLock([this, &entity, entityID, myNodeID, &doTransmit, actor] {
|
||||
_entityTree->withWriteLock([this, &entity, entityID, &doTransmit, actor] {
|
||||
EntitySimulationPointer simulation = _entityTree->getSimulation();
|
||||
entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||
if (!entity) {
|
||||
|
@ -1671,7 +1664,7 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
|
|||
return;
|
||||
}
|
||||
|
||||
if (entity->isAvatarEntity() && entity->getOwningAvatarID() != myNodeID) {
|
||||
if (entity->isAvatarEntity() && !entity->isMyAvatarEntity()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,41 +19,37 @@
|
|||
|
||||
void EntitySimulation::setEntityTree(EntityTreePointer tree) {
|
||||
if (_entityTree && _entityTree != tree) {
|
||||
_mortalEntities.clear();
|
||||
_nextExpiry = std::numeric_limits<uint64_t>::max();
|
||||
_entitiesToUpdate.clear();
|
||||
_entitiesToSort.clear();
|
||||
_simpleKinematicEntities.clear();
|
||||
_changedEntities.clear();
|
||||
_entitiesToUpdate.clear();
|
||||
_mortalEntities.clear();
|
||||
_nextExpiry = std::numeric_limits<uint64_t>::max();
|
||||
}
|
||||
_entityTree = tree;
|
||||
}
|
||||
|
||||
void EntitySimulation::updateEntities() {
|
||||
PerformanceTimer perfTimer("EntitySimulation::updateEntities");
|
||||
QMutexLocker lock(&_mutex);
|
||||
uint64_t now = usecTimestampNow();
|
||||
PerformanceTimer perfTimer("EntitySimulation::updateEntities");
|
||||
|
||||
// these methods may accumulate entries in _entitiesToBeDeleted
|
||||
expireMortalEntities(now);
|
||||
callUpdateOnEntitiesThatNeedIt(now);
|
||||
moveSimpleKinematics(now);
|
||||
updateEntitiesInternal(now);
|
||||
sortEntitiesThatMoved();
|
||||
processDeadEntities();
|
||||
}
|
||||
|
||||
void EntitySimulation::takeDeadEntities(SetOfEntities& entitiesToDelete) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
entitiesToDelete.swap(_deadEntities);
|
||||
_deadEntities.clear();
|
||||
}
|
||||
|
||||
void EntitySimulation::removeEntityInternal(EntityItemPointer entity) {
|
||||
// remove from all internal lists except _deadEntities
|
||||
_mortalEntities.remove(entity);
|
||||
_entitiesToUpdate.remove(entity);
|
||||
void EntitySimulation::removeEntityFromInternalLists(EntityItemPointer entity) {
|
||||
// protected: _mutex lock is guaranteed
|
||||
// remove from all internal lists except _deadEntitiesToRemoveFromTree
|
||||
_entitiesToSort.remove(entity);
|
||||
_simpleKinematicEntities.remove(entity);
|
||||
_allEntities.remove(entity);
|
||||
_entitiesToUpdate.remove(entity);
|
||||
_mortalEntities.remove(entity);
|
||||
entity->setSimulated(false);
|
||||
}
|
||||
|
||||
|
@ -62,10 +58,9 @@ void EntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
|
|||
assert(entity->isDead());
|
||||
if (entity->isSimulated()) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
entity->clearActions(getThisPointer());
|
||||
removeEntityInternal(entity);
|
||||
removeEntityFromInternalLists(entity);
|
||||
if (entity->getElement()) {
|
||||
_deadEntities.insert(entity);
|
||||
_deadEntitiesToRemoveFromTree.insert(entity);
|
||||
_entityTree->cleanupCloneIDs(entity->getEntityItemID());
|
||||
}
|
||||
}
|
||||
|
@ -149,10 +144,8 @@ void EntitySimulation::sortEntitiesThatMoved() {
|
|||
_entitiesToSort.clear();
|
||||
}
|
||||
|
||||
void EntitySimulation::addEntity(EntityItemPointer entity) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
assert(entity);
|
||||
entity->deserializeActions();
|
||||
void EntitySimulation::addEntityToInternalLists(EntityItemPointer entity) {
|
||||
// protected: _mutex lock is guaranteed
|
||||
if (entity->isMortal()) {
|
||||
_mortalEntities.insert(entity);
|
||||
uint64_t expiry = entity->getExpiry();
|
||||
|
@ -163,10 +156,14 @@ void EntitySimulation::addEntity(EntityItemPointer entity) {
|
|||
if (entity->needsToCallUpdate()) {
|
||||
_entitiesToUpdate.insert(entity);
|
||||
}
|
||||
addEntityInternal(entity);
|
||||
|
||||
_allEntities.insert(entity);
|
||||
entity->setSimulated(true);
|
||||
}
|
||||
|
||||
void EntitySimulation::addEntity(EntityItemPointer entity) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
assert(entity);
|
||||
addEntityToInternalLists(entity);
|
||||
|
||||
// DirtyFlags are used to signal changes to entities that have already been added,
|
||||
// so we can clear them for this entity which has just been added.
|
||||
|
@ -218,16 +215,14 @@ void EntitySimulation::processChangedEntity(const EntityItemPointer& entity) {
|
|||
|
||||
void EntitySimulation::clearEntities() {
|
||||
QMutexLocker lock(&_mutex);
|
||||
_mortalEntities.clear();
|
||||
_nextExpiry = std::numeric_limits<uint64_t>::max();
|
||||
_entitiesToUpdate.clear();
|
||||
_entitiesToSort.clear();
|
||||
_simpleKinematicEntities.clear();
|
||||
|
||||
clearEntitiesInternal();
|
||||
|
||||
_changedEntities.clear();
|
||||
_allEntities.clear();
|
||||
_deadEntities.clear();
|
||||
_deadEntitiesToRemoveFromTree.clear();
|
||||
_entitiesToUpdate.clear();
|
||||
_mortalEntities.clear();
|
||||
_nextExpiry = std::numeric_limits<uint64_t>::max();
|
||||
}
|
||||
|
||||
void EntitySimulation::moveSimpleKinematics(uint64_t now) {
|
||||
|
@ -263,25 +258,19 @@ void EntitySimulation::moveSimpleKinematics(uint64_t now) {
|
|||
}
|
||||
}
|
||||
|
||||
void EntitySimulation::addDynamic(EntityDynamicPointer dynamic) {
|
||||
QMutexLocker lock(&_dynamicsMutex);
|
||||
_dynamicsToAdd += dynamic;
|
||||
}
|
||||
|
||||
void EntitySimulation::removeDynamic(const QUuid dynamicID) {
|
||||
QMutexLocker lock(&_dynamicsMutex);
|
||||
_dynamicsToRemove += dynamicID;
|
||||
}
|
||||
|
||||
void EntitySimulation::removeDynamics(QList<QUuid> dynamicIDsToRemove) {
|
||||
QMutexLocker lock(&_dynamicsMutex);
|
||||
foreach(QUuid uuid, dynamicIDsToRemove) {
|
||||
_dynamicsToRemove.insert(uuid);
|
||||
void EntitySimulation::processDeadEntities() {
|
||||
if (_deadEntitiesToRemoveFromTree.empty()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void EntitySimulation::applyDynamicChanges() {
|
||||
QMutexLocker lock(&_dynamicsMutex);
|
||||
_dynamicsToAdd.clear();
|
||||
_dynamicsToRemove.clear();
|
||||
std::vector<EntityItemPointer> entitiesToDeleteImmediately;
|
||||
entitiesToDeleteImmediately.reserve(_deadEntitiesToRemoveFromTree.size());
|
||||
QUuid nullSessionID;
|
||||
foreach (auto entity, _deadEntitiesToRemoveFromTree) {
|
||||
entitiesToDeleteImmediately.push_back(entity);
|
||||
entity->collectChildrenForDelete(entitiesToDeleteImmediately, nullSessionID);
|
||||
}
|
||||
if (_entityTree) {
|
||||
_entityTree->deleteEntitiesByPointer(entitiesToDeleteImmediately);
|
||||
}
|
||||
_deadEntitiesToRemoveFromTree.clear();
|
||||
}
|
||||
|
|
|
@ -16,17 +16,14 @@
|
|||
#include <unordered_set>
|
||||
|
||||
#include <QtCore/QObject>
|
||||
#include <QSet>
|
||||
#include <QVector>
|
||||
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "EntityDynamicInterface.h"
|
||||
#include "EntityItem.h"
|
||||
#include "EntityTree.h"
|
||||
|
||||
using EntitySimulationPointer = std::shared_ptr<EntitySimulation>;
|
||||
using SetOfEntities = QSet<EntityItemPointer>;
|
||||
using VectorOfEntities = QVector<EntityItemPointer>;
|
||||
|
||||
// the EntitySimulation needs to know when these things change on an entity,
|
||||
|
@ -47,8 +44,8 @@ const int DIRTY_SIMULATION_FLAGS =
|
|||
|
||||
class EntitySimulation : public QObject, public std::enable_shared_from_this<EntitySimulation> {
|
||||
public:
|
||||
EntitySimulation() : _mutex(QMutex::Recursive), _entityTree(NULL), _nextExpiry(std::numeric_limits<uint64_t>::max()) { }
|
||||
virtual ~EntitySimulation() { setEntityTree(NULL); }
|
||||
EntitySimulation() : _mutex(QMutex::Recursive), _nextExpiry(std::numeric_limits<uint64_t>::max()), _entityTree(nullptr) { }
|
||||
virtual ~EntitySimulation() { setEntityTree(nullptr); }
|
||||
|
||||
inline EntitySimulationPointer getThisPointer() const {
|
||||
return std::const_pointer_cast<EntitySimulation>(shared_from_this());
|
||||
|
@ -57,12 +54,12 @@ public:
|
|||
/// \param tree pointer to EntityTree which is stored internally
|
||||
void setEntityTree(EntityTreePointer tree);
|
||||
|
||||
void updateEntities();
|
||||
virtual void updateEntities();
|
||||
|
||||
virtual void addDynamic(EntityDynamicPointer dynamic);
|
||||
virtual void removeDynamic(const QUuid dynamicID);
|
||||
virtual void removeDynamics(QList<QUuid> dynamicIDsToRemove);
|
||||
virtual void applyDynamicChanges();
|
||||
// FIXME: remove these
|
||||
virtual void addDynamic(EntityDynamicPointer dynamic) {}
|
||||
virtual void removeDynamic(const QUuid dynamicID) {}
|
||||
virtual void applyDynamicChanges() {};
|
||||
|
||||
/// \param entity pointer to EntityItem to be added
|
||||
/// \sideeffect sets relevant backpointers in entity, but maybe later when appropriate data structures are locked
|
||||
|
@ -72,27 +69,22 @@ public:
|
|||
/// call this whenever an entity was changed from some EXTERNAL event (NOT by the EntitySimulation itself)
|
||||
void changeEntity(EntityItemPointer entity);
|
||||
|
||||
void clearEntities();
|
||||
virtual void clearEntities();
|
||||
|
||||
void moveSimpleKinematics(uint64_t now);
|
||||
|
||||
EntityTreePointer getEntityTree() { return _entityTree; }
|
||||
|
||||
virtual void takeDeadEntities(SetOfEntities& entitiesToDelete);
|
||||
|
||||
/// \param entity pointer to EntityItem that needs to be put on the entitiesToDelete list and removed from others.
|
||||
virtual void prepareEntityForDelete(EntityItemPointer entity);
|
||||
|
||||
void processChangedEntities();
|
||||
virtual void queueEraseDomainEntity(const QUuid& id) const { }
|
||||
|
||||
protected:
|
||||
// These pure virtual methods are protected because they are not to be called will-nilly. The base class
|
||||
// calls them in the right places.
|
||||
virtual void updateEntitiesInternal(uint64_t now) = 0;
|
||||
virtual void addEntityInternal(EntityItemPointer entity) = 0;
|
||||
virtual void removeEntityInternal(EntityItemPointer entity);
|
||||
virtual void addEntityToInternalLists(EntityItemPointer entity);
|
||||
virtual void removeEntityFromInternalLists(EntityItemPointer entity);
|
||||
virtual void processChangedEntity(const EntityItemPointer& entity);
|
||||
virtual void clearEntitiesInternal() = 0;
|
||||
virtual void processDeadEntities();
|
||||
|
||||
void expireMortalEntities(uint64_t now);
|
||||
void callUpdateOnEntitiesThatNeedIt(uint64_t now);
|
||||
|
@ -102,27 +94,21 @@ protected:
|
|||
|
||||
SetOfEntities _entitiesToSort; // entities moved by simulation (and might need resort in EntityTree)
|
||||
SetOfEntities _simpleKinematicEntities; // entities undergoing non-colliding kinematic motion
|
||||
QList<EntityDynamicPointer> _dynamicsToAdd;
|
||||
QSet<QUuid> _dynamicsToRemove;
|
||||
QMutex _dynamicsMutex { QMutex::Recursive };
|
||||
|
||||
protected:
|
||||
SetOfEntities _deadEntities; // dead entities that might still be in the _entityTree
|
||||
SetOfEntities _deadEntitiesToRemoveFromTree;
|
||||
|
||||
private:
|
||||
void moveSimpleKinematics();
|
||||
|
||||
// back pointer to EntityTree structure
|
||||
EntityTreePointer _entityTree;
|
||||
|
||||
// We maintain multiple lists, each for its distinct purpose.
|
||||
// An entity may be in more than one list.
|
||||
std::unordered_set<EntityItemPointer> _changedEntities; // all changes this frame
|
||||
SetOfEntities _allEntities; // tracks all entities added the simulation
|
||||
SetOfEntities _entitiesToUpdate; // entities that need to call EntityItem::update()
|
||||
SetOfEntities _mortalEntities; // entities that have an expiry
|
||||
uint64_t _nextExpiry;
|
||||
|
||||
SetOfEntities _entitiesToUpdate; // entities that need to call EntityItem::update()
|
||||
// back pointer to EntityTree structure
|
||||
EntityTreePointer _entityTree;
|
||||
};
|
||||
|
||||
#endif // hifi_EntitySimulation_h
|
||||
|
|
|
@ -84,7 +84,7 @@ void EntityTree::eraseDomainAndNonOwnedEntities() {
|
|||
emit clearingEntities();
|
||||
|
||||
if (_simulation) {
|
||||
// local entities are not in the simulation, so we clear ALL
|
||||
// local-entities are not in the simulation, so we clear ALL
|
||||
_simulation->clearEntities();
|
||||
}
|
||||
|
||||
|
@ -98,14 +98,15 @@ void EntityTree::eraseDomainAndNonOwnedEntities() {
|
|||
if (element) {
|
||||
element->cleanupDomainAndNonOwnedEntities();
|
||||
}
|
||||
|
||||
if (entity->isLocalEntity() || (entity->isAvatarEntity() && entity->getOwningAvatarID() == getMyAvatarSessionUUID())) {
|
||||
savedEntities[entity->getEntityItemID()] = entity;
|
||||
} else {
|
||||
int32_t spaceIndex = entity->getSpaceIndex();
|
||||
if (spaceIndex != -1) {
|
||||
// stale spaceIndices will be freed later
|
||||
_staleProxies.push_back(spaceIndex);
|
||||
if (!getIsServer()) {
|
||||
if (entity->isLocalEntity() || entity->isMyAvatarEntity()) {
|
||||
savedEntities[entity->getEntityItemID()] = entity;
|
||||
} else {
|
||||
int32_t spaceIndex = entity->getSpaceIndex();
|
||||
if (spaceIndex != -1) {
|
||||
// stale spaceIndices will be freed later
|
||||
_staleProxies.push_back(spaceIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -121,7 +122,7 @@ void EntityTree::eraseDomainAndNonOwnedEntities() {
|
|||
|
||||
foreach (EntityItemWeakPointer entityItem, _needsParentFixup) {
|
||||
auto entity = entityItem.lock();
|
||||
if (entity && (entity->isLocalEntity() || (entity->isAvatarEntity() && entity->getOwningAvatarID() == getMyAvatarSessionUUID()))) {
|
||||
if (entity && (entity->isLocalEntity() || entity->isMyAvatarEntity())) {
|
||||
needParentFixup.push_back(entityItem);
|
||||
}
|
||||
}
|
||||
|
@ -144,10 +145,12 @@ void EntityTree::eraseAllOctreeElements(bool createNewRoot) {
|
|||
if (element) {
|
||||
element->cleanupEntities();
|
||||
}
|
||||
int32_t spaceIndex = entity->getSpaceIndex();
|
||||
if (spaceIndex != -1) {
|
||||
// assume stale spaceIndices will be freed later
|
||||
_staleProxies.push_back(spaceIndex);
|
||||
if (!getIsServer()) {
|
||||
int32_t spaceIndex = entity->getSpaceIndex();
|
||||
if (spaceIndex != -1) {
|
||||
// assume stale spaceIndices will be freed later
|
||||
_staleProxies.push_back(spaceIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -605,61 +608,21 @@ void EntityTree::setSimulation(EntitySimulationPointer simulation) {
|
|||
}
|
||||
|
||||
void EntityTree::deleteEntity(const EntityItemID& entityID, bool force, bool ignoreWarnings) {
|
||||
EntityTreeElementPointer containingElement = getContainingElement(entityID);
|
||||
if (!containingElement) {
|
||||
if (!ignoreWarnings) {
|
||||
qCWarning(entities) << "EntityTree::deleteEntity() on non-existent entityID=" << entityID;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
|
||||
if (!existingEntity) {
|
||||
if (!ignoreWarnings) {
|
||||
qCWarning(entities) << "EntityTree::deleteEntity() on non-existant entity item with entityID=" << entityID;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (existingEntity->getLocked() && !force) {
|
||||
if (!ignoreWarnings) {
|
||||
qCDebug(entities) << "ERROR! EntityTree::deleteEntity() trying to delete locked entity. entityID=" << entityID;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
cleanupCloneIDs(entityID);
|
||||
unhookChildAvatar(entityID);
|
||||
emit deletingEntity(entityID);
|
||||
emit deletingEntityPointer(existingEntity.get());
|
||||
|
||||
// NOTE: callers must lock the tree before using this method
|
||||
DeleteEntityOperator theOperator(getThisPointer(), entityID);
|
||||
|
||||
existingEntity->forEachDescendant([&](SpatiallyNestablePointer descendant) {
|
||||
auto descendantID = descendant->getID();
|
||||
theOperator.addEntityIDToDeleteList(descendantID);
|
||||
emit deletingEntity(descendantID);
|
||||
EntityItemPointer descendantEntity = std::dynamic_pointer_cast<EntityItem>(descendant);
|
||||
if (descendantEntity) {
|
||||
emit deletingEntityPointer(descendantEntity.get());
|
||||
}
|
||||
});
|
||||
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
processRemovedEntities(theOperator);
|
||||
_isDirty = true;
|
||||
// NOTE: can be called without lock because deleteEntitiesByID() will lock
|
||||
std::vector<EntityItemID> ids;
|
||||
ids.push_back(entityID);
|
||||
deleteEntitiesByID(ids, force, ignoreWarnings);
|
||||
}
|
||||
|
||||
void EntityTree::unhookChildAvatar(const EntityItemID entityID) {
|
||||
|
||||
EntityItemPointer entity = findEntityByEntityItemID(entityID);
|
||||
|
||||
entity->forEachDescendant([&](SpatiallyNestablePointer child) {
|
||||
if (child->getNestableType() == NestableType::Avatar) {
|
||||
child->setParentID(nullptr);
|
||||
}
|
||||
});
|
||||
if (!getIsServer()) {
|
||||
EntityItemPointer entity = findEntityByEntityItemID(entityID);
|
||||
entity->forEachDescendant([&](SpatiallyNestablePointer child) {
|
||||
if (child->getNestableType() == NestableType::Avatar) {
|
||||
child->setParentID(nullptr);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTree::cleanupCloneIDs(const EntityItemID& entityID) {
|
||||
|
@ -684,39 +647,104 @@ void EntityTree::cleanupCloneIDs(const EntityItemID& entityID) {
|
|||
}
|
||||
}
|
||||
|
||||
void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool ignoreWarnings) {
|
||||
// NOTE: callers must lock the tree before using this method
|
||||
void EntityTree::recursivelyFilterAndCollectForDelete(const EntityItemPointer& entity, std::vector<EntityItemPointer>& entitiesToDelete, bool force) const {
|
||||
// tree must be read-locked before calling this method
|
||||
//TODO: assert(treeIsLocked);
|
||||
assert(entity);
|
||||
if (entity->getElement() && (std::find(entitiesToDelete.begin(), entitiesToDelete.end(), entity) == entitiesToDelete.end())) {
|
||||
// filter
|
||||
bool allowed = force;
|
||||
if (!allowed) {
|
||||
bool wasChanged = false;
|
||||
auto startFilter = usecTimestampNow();
|
||||
EntityItemProperties dummyProperties;
|
||||
allowed = filterProperties(entity, dummyProperties, dummyProperties, wasChanged, FilterType::Delete);
|
||||
auto endFilter = usecTimestampNow();
|
||||
_totalFilterTime += endFilter - startFilter;
|
||||
}
|
||||
if (allowed) {
|
||||
entitiesToDelete.push_back(entity);
|
||||
for (SpatiallyNestablePointer child : entity->getChildren()) {
|
||||
if (child && child->getNestableType() == NestableType::Entity) {
|
||||
EntityItemPointer childEntity = std::static_pointer_cast<EntityItem>(child);
|
||||
recursivelyFilterAndCollectForDelete(childEntity, entitiesToDelete, force);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTree::deleteEntitiesByID(const std::vector<EntityItemID>& ids, bool force, bool ignoreWarnings) {
|
||||
// this method has two paths:
|
||||
// (a) entity-server: applies delete filter
|
||||
// (b) interface-client: deletes local- and my-avatar-entities immediately, submits domainEntity deletes to the entity-server
|
||||
if (getIsServer()) {
|
||||
withWriteLock([&] {
|
||||
std::vector<EntityItemPointer> entitiesToDelete;
|
||||
entitiesToDelete.reserve(ids.size());
|
||||
for (auto id : ids) {
|
||||
EntityItemPointer entity;
|
||||
{
|
||||
QReadLocker locker(&_entityMapLock);
|
||||
entity = _entityMap.value(id);
|
||||
}
|
||||
if (entity) {
|
||||
recursivelyFilterAndCollectForDelete(entity, entitiesToDelete, force);
|
||||
}
|
||||
}
|
||||
if (!entitiesToDelete.empty()) {
|
||||
deleteEntitiesByPointer(entitiesToDelete);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
std::vector<EntityItemID> domainEntitiesIDs;
|
||||
std::vector<EntityItemPointer> entitiesToDelete;
|
||||
entitiesToDelete.reserve(ids.size());
|
||||
QUuid sessionID = DependencyManager::get<NodeList>()->getSessionUUID();
|
||||
withWriteLock([&] {
|
||||
for (auto id : ids) {
|
||||
EntityItemPointer entity;
|
||||
{
|
||||
QReadLocker locker(&_entityMapLock);
|
||||
entity = _entityMap.value(id);
|
||||
}
|
||||
if (entity) {
|
||||
if (entity->isDomainEntity()) {
|
||||
// domain-entity deletes must round-trip through entity-server
|
||||
domainEntitiesIDs.push_back(id);
|
||||
} else if (force || entity->isLocalEntity() || entity->isMyAvatarEntity()) {
|
||||
entitiesToDelete.push_back(entity);
|
||||
entity->collectChildrenForDelete(entitiesToDelete, sessionID);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!entitiesToDelete.empty()) {
|
||||
deleteEntitiesByPointer(entitiesToDelete);
|
||||
}
|
||||
});
|
||||
if (!domainEntitiesIDs.empty() && _simulation) {
|
||||
for (auto id : domainEntitiesIDs) {
|
||||
_simulation->queueEraseDomainEntity(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTree::deleteEntitiesByPointer(const std::vector<EntityItemPointer>& entities) {
|
||||
// tree must be write-locked before calling this method
|
||||
//TODO: assert(treeIsLocked);
|
||||
// NOTE: there is no entity validation (i.e. is entity in tree?) nor snarfing of children beyond this point.
|
||||
// Get those done BEFORE calling this method.
|
||||
for (auto entity : entities) {
|
||||
cleanupCloneIDs(entity->getID());
|
||||
}
|
||||
DeleteEntityOperator theOperator(getThisPointer());
|
||||
foreach(const EntityItemID& entityID, entityIDs) {
|
||||
EntityTreeElementPointer containingElement = getContainingElement(entityID);
|
||||
if (!containingElement) {
|
||||
if (!ignoreWarnings) {
|
||||
qCWarning(entities) << "EntityTree::deleteEntities() on non-existent entityID=" << entityID;
|
||||
}
|
||||
continue;
|
||||
for (auto entity : entities) {
|
||||
if (entity->getElement()) {
|
||||
theOperator.addEntityToDeleteList(entity);
|
||||
emit deletingEntity(entity->getID());
|
||||
emit deletingEntityPointer(entity.get());
|
||||
}
|
||||
|
||||
EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
|
||||
if (!existingEntity) {
|
||||
if (!ignoreWarnings) {
|
||||
qCWarning(entities) << "EntityTree::deleteEntities() on non-existent entity item with entityID=" << entityID;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (existingEntity->getLocked() && !force) {
|
||||
if (!ignoreWarnings) {
|
||||
qCDebug(entities) << "ERROR! EntityTree::deleteEntities() trying to delete locked entity. entityID=" << entityID;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// tell our delete operator about this entityID
|
||||
cleanupCloneIDs(entityID);
|
||||
unhookChildAvatar(entityID);
|
||||
theOperator.addEntityIDToDeleteList(entityID);
|
||||
emit deletingEntity(entityID);
|
||||
emit deletingEntityPointer(existingEntity.get());
|
||||
}
|
||||
|
||||
if (!theOperator.getEntities().empty()) {
|
||||
|
@ -727,23 +755,11 @@ void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool i
|
|||
}
|
||||
|
||||
void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator) {
|
||||
// NOTE: assume tree already write-locked because this method only called in deleteEntitiesByPointer()
|
||||
quint64 deletedAt = usecTimestampNow();
|
||||
const RemovedEntities& entities = theOperator.getEntities();
|
||||
foreach(const EntityToDeleteDetails& details, entities) {
|
||||
EntityItemPointer theEntity = details.entity;
|
||||
|
||||
if (getIsServer()) {
|
||||
QSet<EntityItemID> childrenIDs;
|
||||
theEntity->forEachChild([&](SpatiallyNestablePointer child) {
|
||||
if (child->getNestableType() == NestableType::Entity) {
|
||||
childrenIDs += child->getID();
|
||||
}
|
||||
});
|
||||
deleteEntities(childrenIDs, true, true);
|
||||
}
|
||||
|
||||
theEntity->die();
|
||||
|
||||
if (getIsServer()) {
|
||||
removeCertifiedEntityOnServer(theEntity);
|
||||
|
||||
|
@ -751,19 +767,24 @@ void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator)
|
|||
QWriteLocker recentlyDeletedEntitiesLocker(&_recentlyDeletedEntitiesLock);
|
||||
_recentlyDeletedEntityItemIDs.insert(deletedAt, theEntity->getEntityItemID());
|
||||
} else {
|
||||
theEntity->forEachDescendant([&](SpatiallyNestablePointer child) {
|
||||
if (child->getNestableType() == NestableType::Avatar) {
|
||||
child->setParentID(nullptr);
|
||||
}
|
||||
});
|
||||
|
||||
// on the client side, we also remember that we deleted this entity, we don't care about the time
|
||||
trackDeletedEntity(theEntity->getEntityItemID());
|
||||
}
|
||||
|
||||
int32_t spaceIndex = theEntity->getSpaceIndex();
|
||||
if (spaceIndex != -1) {
|
||||
// stale spaceIndices will be freed later
|
||||
_staleProxies.push_back(spaceIndex);
|
||||
}
|
||||
}
|
||||
if (theEntity->isSimulated()) {
|
||||
_simulation->prepareEntityForDelete(theEntity);
|
||||
}
|
||||
|
||||
int32_t spaceIndex = theEntity->getSpaceIndex();
|
||||
if (spaceIndex != -1) {
|
||||
// stale spaceIndices will be freed later
|
||||
_staleProxies.push_back(spaceIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1369,7 +1390,7 @@ void EntityTree::fixupTerseEditLogging(EntityItemProperties& properties, QList<Q
|
|||
}
|
||||
|
||||
|
||||
bool EntityTree::filterProperties(EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType) {
|
||||
bool EntityTree::filterProperties(const EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType) const {
|
||||
bool accepted = true;
|
||||
auto entityEditFilters = DependencyManager::get<EntityEditFilters>();
|
||||
if (entityEditFilters) {
|
||||
|
@ -1749,9 +1770,9 @@ void EntityTree::processChallengeOwnershipPacket(ReceivedMessage& message, const
|
|||
}
|
||||
}
|
||||
|
||||
// NOTE: Caller must lock the tree before calling this.
|
||||
int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned char* editData, int maxLength,
|
||||
const SharedNodePointer& senderNode) {
|
||||
|
||||
if (!getIsServer()) {
|
||||
qCWarning(entities) << "EntityTree::processEditPacketData() should only be called on a server tree.";
|
||||
return 0;
|
||||
|
@ -2216,9 +2237,19 @@ void EntityTree::fixupNeedsParentFixups() {
|
|||
}
|
||||
|
||||
void EntityTree::deleteDescendantsOfAvatar(QUuid avatarID) {
|
||||
if (_childrenOfAvatars.contains(avatarID)) {
|
||||
deleteEntities(_childrenOfAvatars[avatarID]);
|
||||
_childrenOfAvatars.remove(avatarID);
|
||||
QHash<QUuid, QSet<EntityItemID>>::const_iterator itr = _childrenOfAvatars.constFind(avatarID);
|
||||
if (itr != _childrenOfAvatars.end()) {
|
||||
if (!itr.value().empty()) {
|
||||
std::vector<EntityItemID> ids;
|
||||
ids.reserve(itr.value().size());
|
||||
for (const auto id : itr.value()) {
|
||||
ids.push_back(id);
|
||||
}
|
||||
bool force = true;
|
||||
bool ignoreWarnings = true;
|
||||
deleteEntitiesByID(ids, force, ignoreWarnings);
|
||||
}
|
||||
_childrenOfAvatars.erase(itr);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2249,22 +2280,6 @@ void EntityTree::update(bool simulate) {
|
|||
if (simulate && _simulation) {
|
||||
withWriteLock([&] {
|
||||
_simulation->updateEntities();
|
||||
{
|
||||
PROFILE_RANGE(simulation_physics, "Deletes");
|
||||
SetOfEntities deadEntities;
|
||||
_simulation->takeDeadEntities(deadEntities);
|
||||
if (!deadEntities.empty()) {
|
||||
// translate into list of ID's
|
||||
QSet<EntityItemID> idsToDelete;
|
||||
|
||||
for (auto entity : deadEntities) {
|
||||
idsToDelete.insert(entity->getEntityItemID());
|
||||
}
|
||||
|
||||
// delete these things the roundabout way
|
||||
deleteEntities(idsToDelete, true);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -2353,9 +2368,13 @@ bool EntityTree::shouldEraseEntity(EntityItemID entityID, const SharedNodePointe
|
|||
return allowed;
|
||||
}
|
||||
|
||||
|
||||
// TODO: consider consolidating processEraseMessageDetails() and processEraseMessage()
|
||||
int EntityTree::processEraseMessage(ReceivedMessage& message, const SharedNodePointer& sourceNode) {
|
||||
// NOTE: this is only called by the interface-client on receipt of deleteEntity message from entity-server.
|
||||
// Which means this is a state synchronization message from the the entity-server. It is saying
|
||||
// "The following domain-entities have already been deleted". While need to perform sanity checking
|
||||
// (e.g. verify these are domain entities) permissions need NOT checked for the domain-entities.
|
||||
assert(!getIsServer());
|
||||
// TODO: remove this stuff out of EntityTree:: and into interface-client code.
|
||||
#ifdef EXTRA_ERASE_DEBUGGING
|
||||
qCDebug(entities) << "EntityTree::processEraseMessage()";
|
||||
#endif
|
||||
|
@ -2366,10 +2385,9 @@ int EntityTree::processEraseMessage(ReceivedMessage& message, const SharedNodePo
|
|||
message.readPrimitive(&numberOfIDs);
|
||||
|
||||
if (numberOfIDs > 0) {
|
||||
QSet<EntityItemID> entityItemIDsToDelete;
|
||||
QSet<EntityItemID> idsToDelete;
|
||||
|
||||
for (size_t i = 0; i < numberOfIDs; i++) {
|
||||
|
||||
if (NUM_BYTES_RFC4122_UUID > message.getBytesLeftToRead()) {
|
||||
qCDebug(entities) << "EntityTree::processEraseMessage().... bailing because not enough bytes in buffer";
|
||||
break; // bail to prevent buffer overflow
|
||||
|
@ -2381,64 +2399,87 @@ int EntityTree::processEraseMessage(ReceivedMessage& message, const SharedNodePo
|
|||
#endif
|
||||
|
||||
EntityItemID entityItemID(entityID);
|
||||
idsToDelete << entityItemID;
|
||||
}
|
||||
|
||||
if (shouldEraseEntity(entityID, sourceNode)) {
|
||||
entityItemIDsToDelete << entityItemID;
|
||||
cleanupCloneIDs(entityItemID);
|
||||
// domain-entity deletion can trigger deletion of other entities the entity-server doesn't know about
|
||||
// so we must recurse down the children and collect consequential deletes however
|
||||
// we must first identify all domain-entities in idsToDelete so as to not overstep entity-server's authority
|
||||
std::vector<EntityItemPointer> domainEntities;
|
||||
domainEntities.reserve(idsToDelete.size());
|
||||
for (auto id : idsToDelete) {
|
||||
EntityItemPointer entity = _entityMap.value(id);
|
||||
if (entity && entity->isDomainEntity()) {
|
||||
domainEntities.push_back(entity);
|
||||
}
|
||||
}
|
||||
deleteEntities(entityItemIDsToDelete, true, true);
|
||||
// now we recurse domain-entities children and snarf consequential entities
|
||||
// which are nomally just local-entities and myAvatar-entities
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
QUuid sessionID = nodeList->getSessionUUID();
|
||||
// NOTE: normally a null sessionID would be bad, as that would cause the collectDhildrenForDelete() method below
|
||||
// to snarf domain-entities for which the interface-client is not authorized to delete without explicit instructions
|
||||
// from the entity-server, however it is ok here because that would mean:
|
||||
// (a) interface-client is not connected to a domain which means...
|
||||
// (b) we should never get here (since this would correspond to a message from the entity-server) but...
|
||||
// (c) who cares? When not connected to a domain the interface-client can do whatever it wants.
|
||||
std::vector<EntityItemPointer> entitiesToDelete;
|
||||
entitiesToDelete.reserve(domainEntities.size());
|
||||
for (auto entity : domainEntities) {
|
||||
entitiesToDelete.push_back(entity);
|
||||
entity->collectChildrenForDelete(entitiesToDelete, sessionID);
|
||||
}
|
||||
|
||||
if (!entitiesToDelete.empty()) {
|
||||
deleteEntitiesByPointer(entitiesToDelete);
|
||||
}
|
||||
}
|
||||
});
|
||||
return message.getPosition();
|
||||
}
|
||||
|
||||
// This version skips over the header
|
||||
// NOTE: Caller must lock the tree before calling this.
|
||||
// TODO: consider consolidating processEraseMessageDetails() and processEraseMessage()
|
||||
// NOTE: Caller must write-lock the tree before calling this.
|
||||
int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
|
||||
// NOTE: this is called on entity-server when receiving a delete request from an interface-client or agent
|
||||
//TODO: assert(treeIsLocked);
|
||||
assert(getIsServer());
|
||||
#ifdef EXTRA_ERASE_DEBUGGING
|
||||
qCDebug(entities) << "EntityTree::processEraseMessageDetails()";
|
||||
#endif
|
||||
const unsigned char* packetData = (const unsigned char*)dataByteArray.constData();
|
||||
const unsigned char* dataAt = packetData;
|
||||
size_t packetLength = dataByteArray.size();
|
||||
size_t processedBytes = 0;
|
||||
|
||||
uint16_t numberOfIds = 0; // placeholder for now
|
||||
memcpy(&numberOfIds, dataAt, sizeof(numberOfIds));
|
||||
dataAt += sizeof(numberOfIds);
|
||||
memcpy(&numberOfIds, dataByteArray.constData(), sizeof(numberOfIds));
|
||||
processedBytes += sizeof(numberOfIds);
|
||||
|
||||
if (numberOfIds > 0) {
|
||||
QSet<EntityItemID> entityItemIDsToDelete;
|
||||
std::vector<EntityItemID> ids;
|
||||
ids.reserve(numberOfIds);
|
||||
|
||||
// extract ids from packet
|
||||
for (size_t i = 0; i < numberOfIds; i++) {
|
||||
|
||||
|
||||
if (processedBytes + NUM_BYTES_RFC4122_UUID > packetLength) {
|
||||
qCDebug(entities) << "EntityTree::processEraseMessageDetails().... bailing because not enough bytes in buffer";
|
||||
break; // bail to prevent buffer overflow
|
||||
}
|
||||
|
||||
QByteArray encodedID = dataByteArray.mid((int)processedBytes, NUM_BYTES_RFC4122_UUID);
|
||||
QUuid entityID = QUuid::fromRfc4122(encodedID);
|
||||
dataAt += encodedID.size();
|
||||
QUuid id = QUuid::fromRfc4122(encodedID);
|
||||
processedBytes += encodedID.size();
|
||||
|
||||
#ifdef EXTRA_ERASE_DEBUGGING
|
||||
qCDebug(entities) << " ---- EntityTree::processEraseMessageDetails() contains id:" << entityID;
|
||||
qCDebug(entities) << " ---- EntityTree::processEraseMessageDetails() contains id:" << id;
|
||||
#endif
|
||||
|
||||
EntityItemID entityItemID(entityID);
|
||||
|
||||
if (shouldEraseEntity(entityID, sourceNode)) {
|
||||
entityItemIDsToDelete << entityItemID;
|
||||
cleanupCloneIDs(entityItemID);
|
||||
}
|
||||
|
||||
EntityItemID entityID(id);
|
||||
ids.push_back(entityID);
|
||||
}
|
||||
deleteEntities(entityItemIDsToDelete, true, true);
|
||||
|
||||
bool force = sourceNode->isAllowedEditor();
|
||||
bool ignoreWarnings = true;
|
||||
deleteEntitiesByID(ids, force, ignoreWarnings);
|
||||
}
|
||||
return (int)processedBytes;
|
||||
}
|
||||
|
|
|
@ -126,7 +126,9 @@ public:
|
|||
void unhookChildAvatar(const EntityItemID entityID);
|
||||
void cleanupCloneIDs(const EntityItemID& entityID);
|
||||
void deleteEntity(const EntityItemID& entityID, bool force = false, bool ignoreWarnings = true);
|
||||
void deleteEntities(QSet<EntityItemID> entityIDs, bool force = false, bool ignoreWarnings = true);
|
||||
|
||||
void deleteEntitiesByID(const std::vector<EntityItemID>& entityIDs, bool force = false, bool ignoreWarnings = true);
|
||||
void deleteEntitiesByPointer(const std::vector<EntityItemPointer>& entities);
|
||||
|
||||
EntityItemPointer findEntityByID(const QUuid& id) const;
|
||||
EntityItemPointer findEntityByEntityItemID(const EntityItemID& entityID) const;
|
||||
|
@ -291,6 +293,7 @@ signals:
|
|||
|
||||
protected:
|
||||
|
||||
void recursivelyFilterAndCollectForDelete(const EntityItemPointer& entity, std::vector<EntityItemPointer>& entitiesToDelete, bool force) const;
|
||||
void processRemovedEntities(const DeleteEntityOperator& theOperator);
|
||||
bool updateEntity(EntityItemPointer entity, const EntityItemProperties& properties,
|
||||
const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
|
||||
|
@ -339,12 +342,12 @@ protected:
|
|||
int _totalEditMessages = 0;
|
||||
int _totalUpdates = 0;
|
||||
int _totalCreates = 0;
|
||||
quint64 _totalDecodeTime = 0;
|
||||
quint64 _totalLookupTime = 0;
|
||||
quint64 _totalUpdateTime = 0;
|
||||
quint64 _totalCreateTime = 0;
|
||||
quint64 _totalLoggingTime = 0;
|
||||
quint64 _totalFilterTime = 0;
|
||||
mutable quint64 _totalDecodeTime = 0;
|
||||
mutable quint64 _totalLookupTime = 0;
|
||||
mutable quint64 _totalUpdateTime = 0;
|
||||
mutable quint64 _totalCreateTime = 0;
|
||||
mutable quint64 _totalLoggingTime = 0;
|
||||
mutable quint64 _totalFilterTime = 0;
|
||||
|
||||
// these performance statistics are only used in the client
|
||||
void resetClientEditStats();
|
||||
|
@ -364,7 +367,7 @@ protected:
|
|||
|
||||
float _maxTmpEntityLifetime { DEFAULT_MAX_TMP_ENTITY_LIFETIME };
|
||||
|
||||
bool filterProperties(EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType);
|
||||
bool filterProperties(const EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType) const;
|
||||
bool _hasEntityEditFilter{ false };
|
||||
QStringList _entityScriptSourceWhitelist;
|
||||
|
||||
|
|
|
@ -197,7 +197,7 @@ EntityItemID EntityTreeElement::evalDetailedRayIntersection(const glm::vec3& ori
|
|||
// only called if we do intersect our bounding cube, but find if we actually intersect with entities...
|
||||
EntityItemID entityID;
|
||||
forEachEntity([&](EntityItemPointer entity) {
|
||||
if (entity->getIgnorePickIntersection()) {
|
||||
if (entity->getIgnorePickIntersection() && !searchFilter.bypassIgnore()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -341,7 +341,7 @@ EntityItemID EntityTreeElement::evalDetailedParabolaIntersection(const glm::vec3
|
|||
// only called if we do intersect our bounding cube, but find if we actually intersect with entities...
|
||||
EntityItemID entityID;
|
||||
forEachEntity([&](EntityItemPointer entity) {
|
||||
if (entity->getIgnorePickIntersection()) {
|
||||
if (entity->getIgnorePickIntersection() && !searchFilter.bypassIgnore()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -705,7 +705,7 @@ void EntityTreeElement::cleanupDomainAndNonOwnedEntities() {
|
|||
withWriteLock([&] {
|
||||
EntityItems savedEntities;
|
||||
foreach(EntityItemPointer entity, _entityItems) {
|
||||
if (!(entity->isLocalEntity() || (entity->isAvatarEntity() && entity->getOwningAvatarID() == getTree()->getMyAvatarSessionUUID()))) {
|
||||
if (!(entity->isLocalEntity() || entity->isMyAvatarEntity())) {
|
||||
entity->preDelete();
|
||||
entity->_element = NULL;
|
||||
} else {
|
||||
|
|
|
@ -47,14 +47,17 @@ void SimpleEntitySimulation::clearOwnership(const QUuid& ownerID) {
|
|||
}
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::updateEntitiesInternal(uint64_t now) {
|
||||
void SimpleEntitySimulation::updateEntities() {
|
||||
EntitySimulation::updateEntities();
|
||||
QMutexLocker lock(&_mutex);
|
||||
uint64_t now = usecTimestampNow();
|
||||
expireStaleOwnerships(now);
|
||||
stopOwnerlessEntities(now);
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
||||
void SimpleEntitySimulation::addEntityToInternalLists(EntityItemPointer entity) {
|
||||
EntitySimulation::addEntityToInternalLists(entity);
|
||||
if (entity->getSimulatorID().isNull()) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
if (entity->getDynamic()) {
|
||||
// we don't allow dynamic objects to move without an owner so nothing to do here
|
||||
} else if (entity->isMovingRelativeToParent()) {
|
||||
|
@ -65,7 +68,6 @@ void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
QMutexLocker lock(&_mutex);
|
||||
_entitiesWithSimulationOwner.insert(entity);
|
||||
_nextStaleOwnershipExpiry = glm::min(_nextStaleOwnershipExpiry, entity->getSimulationOwnershipExpiry());
|
||||
|
||||
|
@ -79,10 +81,10 @@ void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
|||
}
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
|
||||
EntitySimulation::removeEntityInternal(entity);
|
||||
void SimpleEntitySimulation::removeEntityFromInternalLists(EntityItemPointer entity) {
|
||||
_entitiesWithSimulationOwner.remove(entity);
|
||||
_entitiesThatNeedSimulationOwner.remove(entity);
|
||||
EntitySimulation::removeEntityFromInternalLists(entity);
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::processChangedEntity(const EntityItemPointer& entity) {
|
||||
|
@ -135,10 +137,11 @@ void SimpleEntitySimulation::processChangedEntity(const EntityItemPointer& entit
|
|||
entity->clearDirtyFlags();
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::clearEntitiesInternal() {
|
||||
void SimpleEntitySimulation::clearEntities() {
|
||||
QMutexLocker lock(&_mutex);
|
||||
_entitiesWithSimulationOwner.clear();
|
||||
_entitiesThatNeedSimulationOwner.clear();
|
||||
EntitySimulation::clearEntities();
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::sortEntitiesThatMoved() {
|
||||
|
|
|
@ -23,16 +23,16 @@ using SimpleEntitySimulationPointer = std::shared_ptr<SimpleEntitySimulation>;
|
|||
class SimpleEntitySimulation : public EntitySimulation {
|
||||
public:
|
||||
SimpleEntitySimulation() : EntitySimulation() { }
|
||||
~SimpleEntitySimulation() { clearEntitiesInternal(); }
|
||||
~SimpleEntitySimulation() { clearEntities(); }
|
||||
|
||||
void clearOwnership(const QUuid& ownerID);
|
||||
void clearEntities() override;
|
||||
void updateEntities() override;
|
||||
|
||||
protected:
|
||||
void updateEntitiesInternal(uint64_t now) override;
|
||||
void addEntityInternal(EntityItemPointer entity) override;
|
||||
void removeEntityInternal(EntityItemPointer entity) override;
|
||||
void addEntityToInternalLists(EntityItemPointer entity) override;
|
||||
void removeEntityFromInternalLists(EntityItemPointer entity) override;
|
||||
void processChangedEntity(const EntityItemPointer& entity) override;
|
||||
void clearEntitiesInternal() override;
|
||||
|
||||
void sortEntitiesThatMoved() override;
|
||||
|
||||
|
|
|
@ -258,8 +258,8 @@ scriptable::ScriptableMeshPointer GraphicsScriptingInterface::newMesh(const QVar
|
|||
return scriptable::make_scriptowned<scriptable::ScriptableMesh>(mesh, nullptr);
|
||||
}
|
||||
|
||||
QString GraphicsScriptingInterface::exportModelToOBJ(const scriptable::ScriptableModel& _in) {
|
||||
const auto& in = _in.getConstMeshes();
|
||||
QString GraphicsScriptingInterface::exportModelToOBJ(const scriptable::ScriptableModelPointer& model) {
|
||||
const auto& in = model->getConstMeshes();
|
||||
if (in.size()) {
|
||||
QList<scriptable::MeshPointer> meshes;
|
||||
foreach (auto meshProxy, in) {
|
||||
|
|
|
@ -93,7 +93,7 @@ public slots:
|
|||
* @param {Graphics.Model} model
|
||||
* @returns {string}
|
||||
*/
|
||||
QString exportModelToOBJ(const scriptable::ScriptableModel& in);
|
||||
QString exportModelToOBJ(const scriptable::ScriptableModelPointer& model);
|
||||
|
||||
private:
|
||||
scriptable::ModelProviderPointer getModelProvider(const QUuid& uuid);
|
||||
|
|
|
@ -135,6 +135,7 @@ public:
|
|||
AudioSoloRequest,
|
||||
BulkAvatarTraitsAck,
|
||||
StopInjector,
|
||||
AvatarZonePresence,
|
||||
NUM_PACKET_TYPE
|
||||
};
|
||||
|
||||
|
@ -185,7 +186,8 @@ public:
|
|||
<< PacketTypeEnum::Value::OctreeFileReplacement << PacketTypeEnum::Value::ReplicatedMicrophoneAudioNoEcho
|
||||
<< PacketTypeEnum::Value::ReplicatedMicrophoneAudioWithEcho << PacketTypeEnum::Value::ReplicatedInjectAudio
|
||||
<< PacketTypeEnum::Value::ReplicatedSilentAudioFrame << PacketTypeEnum::Value::ReplicatedAvatarIdentity
|
||||
<< PacketTypeEnum::Value::ReplicatedKillAvatar << PacketTypeEnum::Value::ReplicatedBulkAvatarData;
|
||||
<< PacketTypeEnum::Value::ReplicatedKillAvatar << PacketTypeEnum::Value::ReplicatedBulkAvatarData
|
||||
<< PacketTypeEnum::Value::AvatarZonePresence;
|
||||
return NON_SOURCED_PACKETS;
|
||||
}
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
|
|||
// rather than pass the legit shape pointer to the ObjectMotionState ctor above.
|
||||
setShape(shape);
|
||||
|
||||
if (_entity->isAvatarEntity() && _entity->getOwningAvatarID() != Physics::getSessionUUID()) {
|
||||
if (_entity->isAvatarEntity() && !_entity->isMyAvatarEntity()) {
|
||||
// avatar entities are always thus, so we cache this fact in _ownershipState
|
||||
_ownershipState = EntityMotionState::OwnershipState::Unownable;
|
||||
}
|
||||
|
@ -407,8 +407,8 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep) {
|
|||
// NOTE: we expect _entity and _body to be valid in this context, since shouldSendUpdate() is only called
|
||||
// after doesNotNeedToSendUpdate() returns false and that call should return 'true' if _entity or _body are NULL.
|
||||
|
||||
// this case is prevented by setting _ownershipState to UNOWNABLE in EntityMotionState::ctor
|
||||
assert(!(_entity->isAvatarEntity() && _entity->getOwningAvatarID() != Physics::getSessionUUID()));
|
||||
// this case is prevented by setting _ownershipState to OwnershipState::Unownable in EntityMotionState::ctor
|
||||
assert(!(_entity->isAvatarEntity() && !_entity->isMyAvatarEntity()));
|
||||
|
||||
if (_entity->getTransitingWithAvatar()) {
|
||||
return false;
|
||||
|
@ -768,7 +768,7 @@ uint8_t EntityMotionState::computeFinalBidPriority() const {
|
|||
}
|
||||
|
||||
bool EntityMotionState::isLocallyOwned() const {
|
||||
return _entity->getSimulatorID() == Physics::getSessionUUID();
|
||||
return _entity->getSimulatorID() == Physics::getSessionUUID() || _entity->isMyAvatarEntity();
|
||||
}
|
||||
|
||||
bool EntityMotionState::isLocallyOwnedOrShouldBe() const {
|
||||
|
@ -786,13 +786,21 @@ void EntityMotionState::setRegion(uint8_t region) {
|
|||
}
|
||||
|
||||
void EntityMotionState::initForBid() {
|
||||
assert(_ownershipState != EntityMotionState::OwnershipState::Unownable);
|
||||
_ownershipState = EntityMotionState::OwnershipState::PendingBid;
|
||||
if (_ownershipState != EntityMotionState::OwnershipState::Unownable) {
|
||||
_ownershipState = EntityMotionState::OwnershipState::PendingBid;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityMotionState::initForOwned() {
|
||||
assert(_ownershipState != EntityMotionState::OwnershipState::Unownable);
|
||||
_ownershipState = EntityMotionState::OwnershipState::LocallyOwned;
|
||||
if (_ownershipState != EntityMotionState::OwnershipState::Unownable) {
|
||||
_ownershipState = EntityMotionState::OwnershipState::LocallyOwned;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityMotionState::clearOwnershipState() {
|
||||
if (_ownershipState != OwnershipState::Unownable) {
|
||||
_ownershipState = OwnershipState::NotLocallyOwned;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityMotionState::clearObjectVelocities() const {
|
||||
|
|
|
@ -107,7 +107,7 @@ protected:
|
|||
uint64_t getNextBidExpiry() const { return _nextBidExpiry; }
|
||||
void initForBid();
|
||||
void initForOwned();
|
||||
void clearOwnershipState() { _ownershipState = OwnershipState::NotLocallyOwned; }
|
||||
void clearOwnershipState();
|
||||
void updateServerPhysicsVariables();
|
||||
bool remoteSimulationOutOfSync(uint32_t simulationStep);
|
||||
|
||||
|
|
|
@ -40,14 +40,9 @@ void PhysicalEntitySimulation::init(
|
|||
}
|
||||
|
||||
// begin EntitySimulation overrides
|
||||
void PhysicalEntitySimulation::updateEntitiesInternal(uint64_t now) {
|
||||
// Do nothing here because the "internal" update the PhysicsEngine::stepSimulation() which is done elsewhere.
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
assert(entity);
|
||||
assert(!entity->isDead());
|
||||
void PhysicalEntitySimulation::addEntityToInternalLists(EntityItemPointer entity) {
|
||||
EntitySimulation::addEntityToInternalLists(entity);
|
||||
entity->deserializeActions(); // TODO: do this elsewhere
|
||||
uint8_t region = _space->getRegion(entity->getSpaceIndex());
|
||||
bool maybeShouldBePhysical = (region < workload::Region::R3 || region == workload::Region::UNKNOWN) && entity->shouldBePhysical();
|
||||
bool canBeKinematic = region <= workload::Region::R3;
|
||||
|
@ -66,23 +61,20 @@ void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
|||
}
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
|
||||
if (entity->isSimulated()) {
|
||||
EntitySimulation::removeEntityInternal(entity);
|
||||
_entitiesToAddToPhysics.remove(entity);
|
||||
|
||||
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
|
||||
if (motionState) {
|
||||
removeOwnershipData(motionState);
|
||||
_entitiesToRemoveFromPhysics.insert(entity);
|
||||
}
|
||||
if (entity->isDead() && entity->getElement()) {
|
||||
_deadEntities.insert(entity);
|
||||
}
|
||||
void PhysicalEntitySimulation::removeEntityFromInternalLists(EntityItemPointer entity) {
|
||||
_entitiesToAddToPhysics.remove(entity);
|
||||
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
|
||||
if (motionState) {
|
||||
removeOwnershipData(motionState);
|
||||
_entitiesToRemoveFromPhysics.insert(entity);
|
||||
}
|
||||
if (entity->isDead() && entity->getElement()) {
|
||||
_deadEntitiesToRemoveFromTree.insert(entity);
|
||||
}
|
||||
if (entity->isAvatarEntity()) {
|
||||
_deadAvatarEntities.insert(entity);
|
||||
}
|
||||
EntitySimulation::removeEntityFromInternalLists(entity);
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::removeOwnershipData(EntityMotionState* motionState) {
|
||||
|
@ -115,18 +107,6 @@ void PhysicalEntitySimulation::clearOwnershipData() {
|
|||
_bids.clear();
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::takeDeadEntities(SetOfEntities& deadEntities) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
for (auto entity : _deadEntities) {
|
||||
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
|
||||
if (motionState) {
|
||||
_entitiesToRemoveFromPhysics.insert(entity);
|
||||
}
|
||||
}
|
||||
_deadEntities.swap(deadEntities);
|
||||
_deadEntities.clear();
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::takeDeadAvatarEntities(SetOfEntities& deadEntities) {
|
||||
_deadAvatarEntities.swap(deadEntities);
|
||||
_deadAvatarEntities.clear();
|
||||
|
@ -190,11 +170,43 @@ void PhysicalEntitySimulation::processChangedEntity(const EntityItemPointer& ent
|
|||
}
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::clearEntitiesInternal() {
|
||||
void PhysicalEntitySimulation::processDeadEntities() {
|
||||
// Note: this override is a complete rewite of the base class's method because we cannot assume all entities
|
||||
// are domain entities, and the consequence of trying to delete a domain-entity in this case is very different.
|
||||
if (_deadEntitiesToRemoveFromTree.empty()) {
|
||||
return;
|
||||
}
|
||||
PROFILE_RANGE(simulation_physics, "Deletes");
|
||||
std::vector<EntityItemPointer> entitiesToDeleteImmediately;
|
||||
entitiesToDeleteImmediately.reserve(_deadEntitiesToRemoveFromTree.size());
|
||||
QUuid sessionID = Physics::getSessionUUID();
|
||||
QMutexLocker lock(&_mutex);
|
||||
for (auto entity : _deadEntitiesToRemoveFromTree) {
|
||||
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
|
||||
if (motionState) {
|
||||
_entitiesToRemoveFromPhysics.insert(entity);
|
||||
}
|
||||
if (entity->isDomainEntity()) {
|
||||
// interface-client can't delete domainEntities outright, they must roundtrip through the entity-server
|
||||
_entityPacketSender->queueEraseEntityMessage(entity->getID());
|
||||
} else if (entity->isLocalEntity() || entity->isMyAvatarEntity()) {
|
||||
entitiesToDeleteImmediately.push_back(entity);
|
||||
entity->collectChildrenForDelete(entitiesToDeleteImmediately, sessionID);
|
||||
}
|
||||
}
|
||||
_deadEntitiesToRemoveFromTree.clear();
|
||||
|
||||
if (!entitiesToDeleteImmediately.empty()) {
|
||||
getEntityTree()->deleteEntitiesByPointer(entitiesToDeleteImmediately);
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::clearEntities() {
|
||||
// TODO: we should probably wait to lock the _physicsEngine so we don't mess up data structures
|
||||
// while it is in the middle of a simulation step. As it is, we're probably in shutdown mode
|
||||
// anyway, so maybe the simulation was already properly shutdown? Cross our fingers...
|
||||
|
||||
QMutexLocker lock(&_mutex);
|
||||
// remove the objects (aka MotionStates) from physics
|
||||
_physicsEngine->removeSetOfObjects(_physicalObjects);
|
||||
|
||||
|
@ -216,11 +228,20 @@ void PhysicalEntitySimulation::clearEntitiesInternal() {
|
|||
_entitiesToAddToPhysics.clear();
|
||||
_incomingChanges.clear();
|
||||
_entitiesToDeleteLater.clear();
|
||||
|
||||
EntitySimulation::clearEntities();
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::queueEraseDomainEntity(const QUuid& id) const {
|
||||
if (_entityPacketSender) {
|
||||
_entityPacketSender->queueEraseEntityMessage(id);
|
||||
}
|
||||
}
|
||||
|
||||
// virtual
|
||||
void PhysicalEntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
|
||||
// this can be called on any thread
|
||||
// DANGER! this can be called on any thread
|
||||
// do no dirty deeds here --> assemble list for later
|
||||
assert(entity);
|
||||
assert(entity->isDead());
|
||||
QMutexLocker lock(&_mutex);
|
||||
|
@ -228,11 +249,11 @@ void PhysicalEntitySimulation::prepareEntityForDelete(EntityItemPointer entity)
|
|||
}
|
||||
|
||||
void PhysicalEntitySimulation::removeDeadEntities() {
|
||||
// only ever call this on the main thread
|
||||
// DANGER! only ever call this on the main thread
|
||||
QMutexLocker lock(&_mutex);
|
||||
for (auto& entity : _entitiesToDeleteLater) {
|
||||
entity->clearActions(getThisPointer());
|
||||
removeEntityInternal(entity);
|
||||
EntitySimulation::prepareEntityForDelete(entity);
|
||||
}
|
||||
_entitiesToDeleteLater.clear();
|
||||
}
|
||||
|
@ -647,10 +668,16 @@ void PhysicalEntitySimulation::addDynamic(EntityDynamicPointer dynamic) {
|
|||
"dynamic that was already in _physicsEngine";
|
||||
}
|
||||
}
|
||||
EntitySimulation::addDynamic(dynamic);
|
||||
QMutexLocker lock(&_dynamicsMutex);
|
||||
_dynamicsToAdd += dynamic;
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::removeDynamic(const QUuid dynamicID) {
|
||||
QMutexLocker lock(&_dynamicsMutex);
|
||||
_dynamicsToRemove += dynamicID;
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::applyDynamicChanges() {
|
||||
QList<EntityDynamicPointer> dynamicsFailedToAdd;
|
||||
if (_physicsEngine) {
|
||||
|
@ -665,8 +692,8 @@ void PhysicalEntitySimulation::applyDynamicChanges() {
|
|||
}
|
||||
}
|
||||
}
|
||||
// applyDynamicChanges will clear _dynamicsToRemove and _dynamicsToAdd
|
||||
EntitySimulation::applyDynamicChanges();
|
||||
_dynamicsToAdd.clear();
|
||||
_dynamicsToRemove.clear();
|
||||
}
|
||||
|
||||
// put back the ones that couldn't yet be added
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include <btBulletDynamicsCommon.h>
|
||||
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
|
||||
|
||||
#include <EntityDynamicInterface.h>
|
||||
#include <EntityItem.h>
|
||||
#include <EntitySimulation.h>
|
||||
#include <workload/Space.h>
|
||||
|
@ -58,22 +59,24 @@ public:
|
|||
void init(EntityTreePointer tree, PhysicsEnginePointer engine, EntityEditPacketSender* packetSender);
|
||||
void setWorkloadSpace(const workload::SpacePointer space) { _space = space; }
|
||||
|
||||
virtual void addDynamic(EntityDynamicPointer dynamic) override;
|
||||
virtual void applyDynamicChanges() override;
|
||||
void addDynamic(EntityDynamicPointer dynamic) override;
|
||||
void removeDynamic(const QUuid dynamicID) override;
|
||||
void applyDynamicChanges() override;
|
||||
|
||||
virtual void takeDeadEntities(SetOfEntities& deadEntities) override;
|
||||
void takeDeadAvatarEntities(SetOfEntities& deadEntities);
|
||||
|
||||
virtual void clearEntities() override;
|
||||
void queueEraseDomainEntity(const QUuid& id) const override;
|
||||
|
||||
signals:
|
||||
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
|
||||
|
||||
protected: // only called by EntitySimulation
|
||||
// overrides for EntitySimulation
|
||||
virtual void updateEntitiesInternal(uint64_t now) override;
|
||||
virtual void addEntityInternal(EntityItemPointer entity) override;
|
||||
virtual void removeEntityInternal(EntityItemPointer entity) override;
|
||||
void addEntityToInternalLists(EntityItemPointer entity) override;
|
||||
void removeEntityFromInternalLists(EntityItemPointer entity) override;
|
||||
void processChangedEntity(const EntityItemPointer& entity) override;
|
||||
virtual void clearEntitiesInternal() override;
|
||||
void processDeadEntities() override;
|
||||
|
||||
void removeOwnershipData(EntityMotionState* motionState);
|
||||
void clearOwnershipData();
|
||||
|
@ -121,8 +124,13 @@ private:
|
|||
|
||||
VectorOfEntityMotionStates _owned;
|
||||
VectorOfEntityMotionStates _bids;
|
||||
SetOfEntities _deadAvatarEntities;
|
||||
SetOfEntities _deadAvatarEntities; // to remove from Avatar's lists
|
||||
std::vector<EntityItemPointer> _entitiesToDeleteLater;
|
||||
|
||||
QList<EntityDynamicPointer> _dynamicsToAdd;
|
||||
QSet<QUuid> _dynamicsToRemove;
|
||||
QMutex _dynamicsMutex { QMutex::Recursive };
|
||||
|
||||
workload::SpacePointer _space;
|
||||
uint64_t _nextBidExpiry;
|
||||
uint32_t _lastStepSendPackets { 0 };
|
||||
|
|
|
@ -192,7 +192,9 @@ void DrawHighlightMask::run(const render::RenderContextPointer& renderContext, c
|
|||
ShapeKey::Builder(), ShapeKey::Builder().withFade(),
|
||||
ShapeKey::Builder().withDeformed(), ShapeKey::Builder().withDeformed().withFade(),
|
||||
ShapeKey::Builder().withDeformed().withDualQuatSkinned(), ShapeKey::Builder().withDeformed().withDualQuatSkinned().withFade(),
|
||||
ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade()
|
||||
ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade(),
|
||||
ShapeKey::Builder().withDeformed().withOwnPipeline(), ShapeKey::Builder().withDeformed().withOwnPipeline().withFade(),
|
||||
ShapeKey::Builder().withDeformed().withDualQuatSkinned().withOwnPipeline(), ShapeKey::Builder().withDeformed().withDualQuatSkinned().withOwnPipeline().withFade(),
|
||||
};
|
||||
std::vector<std::vector<ShapeKey>> sortedShapeKeys(keys.size());
|
||||
|
||||
|
|
|
@ -10,10 +10,12 @@
|
|||
//
|
||||
|
||||
#include "PhysicsHelpers.h"
|
||||
#include "NumericalConstants.h"
|
||||
|
||||
#include <QUuid>
|
||||
|
||||
#include "NumericalConstants.h"
|
||||
#include "PhysicsCollisionGroups.h"
|
||||
#include "SharedUtil.h"
|
||||
|
||||
// This chunk of code was copied from Bullet-2.82, so we include the Bullet license here:
|
||||
/*
|
||||
|
@ -91,7 +93,7 @@ int32_t Physics::getDefaultCollisionMask(int32_t group) {
|
|||
QUuid _sessionID;
|
||||
|
||||
void Physics::setSessionUUID(const QUuid& sessionID) {
|
||||
_sessionID = sessionID;
|
||||
_sessionID = sessionID.isNull() ? AVATAR_SELF_ID : sessionID;
|
||||
}
|
||||
|
||||
const QUuid& Physics::getSessionUUID() {
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#define hifi_PickFilter_h
|
||||
|
||||
#include <bitset>
|
||||
#include <iostream> // adebug
|
||||
|
||||
class PickFilter {
|
||||
public:
|
||||
|
@ -60,6 +61,8 @@ public:
|
|||
// NOT YET IMPLEMENTED
|
||||
PICK_ALL_INTERSECTIONS, // if not set, returns closest intersection, otherwise, returns list of all intersections
|
||||
|
||||
PICK_BYPASS_IGNORE, // for debug purposes
|
||||
|
||||
NUM_FLAGS, // Not a valid flag
|
||||
};
|
||||
typedef std::bitset<NUM_FLAGS> Flags;
|
||||
|
@ -93,6 +96,8 @@ public:
|
|||
|
||||
bool doesWantAllIntersections() const { return _flags[PICK_ALL_INTERSECTIONS]; }
|
||||
|
||||
bool bypassIgnore() const { return _flags[PICK_BYPASS_IGNORE]; }
|
||||
|
||||
// Helpers for RayPickManager
|
||||
Flags getEntityFlags() const {
|
||||
unsigned int toReturn = 0;
|
||||
|
|
|
@ -21,7 +21,7 @@ using SpatiallyNestableWeakPointer = std::weak_ptr<SpatiallyNestable>;
|
|||
using SpatiallyNestablePointer = std::shared_ptr<SpatiallyNestable>;
|
||||
class SpatialParentTree {
|
||||
public:
|
||||
virtual SpatiallyNestablePointer findByID(const QUuid& id) const { return nullptr; }
|
||||
virtual SpatiallyNestablePointer findByID(const QUuid& id) const = 0;
|
||||
};
|
||||
class SpatialParentFinder : public Dependency {
|
||||
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
|
||||
#include "FileTypeProfile.h"
|
||||
|
||||
#include <set>
|
||||
#include <mutex>
|
||||
#include <QtQml/QQmlContext>
|
||||
|
||||
#include "RequestFilters.h"
|
||||
|
@ -18,14 +20,28 @@
|
|||
#if !defined(Q_OS_ANDROID)
|
||||
static const QString QML_WEB_ENGINE_STORAGE_NAME = "qmlWebEngine";
|
||||
|
||||
static std::set<FileTypeProfile*> FileTypeProfile_instances;
|
||||
static std::mutex FileTypeProfile_mutex;
|
||||
|
||||
FileTypeProfile::FileTypeProfile(QQmlContext* parent) :
|
||||
ContextAwareProfile(parent)
|
||||
{
|
||||
static const QString WEB_ENGINE_USER_AGENT = "Chrome/48.0 (HighFidelityInterface)";
|
||||
setHttpUserAgent(WEB_ENGINE_USER_AGENT);
|
||||
|
||||
setStorageName(QML_WEB_ENGINE_STORAGE_NAME);
|
||||
setOffTheRecord(false);
|
||||
|
||||
auto requestInterceptor = new RequestInterceptor(this);
|
||||
setRequestInterceptor(requestInterceptor);
|
||||
|
||||
std::lock_guard<std::mutex> lock(FileTypeProfile_mutex);
|
||||
FileTypeProfile_instances.insert(this);
|
||||
}
|
||||
|
||||
FileTypeProfile::~FileTypeProfile() {
|
||||
std::lock_guard<std::mutex> lock(FileTypeProfile_mutex);
|
||||
FileTypeProfile_instances.erase(this);
|
||||
}
|
||||
|
||||
void FileTypeProfile::RequestInterceptor::interceptRequest(QWebEngineUrlRequestInfo& info) {
|
||||
|
@ -37,5 +53,11 @@ void FileTypeProfile::registerWithContext(QQmlContext* context) {
|
|||
context->setContextProperty("FileTypeProfile", new FileTypeProfile(context));
|
||||
}
|
||||
|
||||
void FileTypeProfile::clearCache() {
|
||||
std::lock_guard<std::mutex> lock(FileTypeProfile_mutex);
|
||||
foreach (auto instance, FileTypeProfile_instances) {
|
||||
instance->clearHttpCache();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -25,8 +25,12 @@ class FileTypeProfile : public ContextAwareProfile {
|
|||
public:
|
||||
static void registerWithContext(QQmlContext* parent);
|
||||
|
||||
static void clearCache();
|
||||
|
||||
protected:
|
||||
FileTypeProfile(QQmlContext* parent);
|
||||
virtual ~FileTypeProfile();
|
||||
|
||||
class RequestInterceptor : public Parent::RequestInterceptor {
|
||||
public:
|
||||
RequestInterceptor(ContextAwareProfile* parent) : Parent::RequestInterceptor(parent) {}
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
|
||||
#include "HFWebEngineProfile.h"
|
||||
|
||||
#include <set>
|
||||
#include <mutex>
|
||||
#include <QtQml/QQmlContext>
|
||||
|
||||
#include "RequestFilters.h"
|
||||
|
@ -19,12 +21,24 @@
|
|||
|
||||
static const QString QML_WEB_ENGINE_STORAGE_NAME = "qmlWebEngine";
|
||||
|
||||
static std::set<HFWebEngineProfile*> HFWebEngineProfile_instances;
|
||||
static std::mutex HFWebEngineProfile_mutex;
|
||||
|
||||
HFWebEngineProfile::HFWebEngineProfile(QQmlContext* parent) : Parent(parent)
|
||||
{
|
||||
setStorageName(QML_WEB_ENGINE_STORAGE_NAME);
|
||||
setOffTheRecord(false);
|
||||
|
||||
// we use the HFWebEngineRequestInterceptor to make sure that web requests are authenticated for the interface user
|
||||
setRequestInterceptor(new RequestInterceptor(this));
|
||||
|
||||
std::lock_guard<std::mutex> lock(HFWebEngineProfile_mutex);
|
||||
HFWebEngineProfile_instances.insert(this);
|
||||
}
|
||||
|
||||
HFWebEngineProfile::~HFWebEngineProfile() {
|
||||
std::lock_guard<std::mutex> lock(HFWebEngineProfile_mutex);
|
||||
HFWebEngineProfile_instances.erase(this);
|
||||
}
|
||||
|
||||
void HFWebEngineProfile::RequestInterceptor::interceptRequest(QWebEngineUrlRequestInfo& info) {
|
||||
|
@ -35,4 +49,11 @@ void HFWebEngineProfile::registerWithContext(QQmlContext* context) {
|
|||
context->setContextProperty("HFWebEngineProfile", new HFWebEngineProfile(context));
|
||||
}
|
||||
|
||||
void HFWebEngineProfile::clearCache() {
|
||||
std::lock_guard<std::mutex> lock(HFWebEngineProfile_mutex);
|
||||
foreach (auto instance, HFWebEngineProfile_instances) {
|
||||
instance->clearHttpCache();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -23,8 +23,12 @@ class HFWebEngineProfile : public ContextAwareProfile {
|
|||
public:
|
||||
static void registerWithContext(QQmlContext* parent);
|
||||
|
||||
static void clearCache();
|
||||
|
||||
protected:
|
||||
HFWebEngineProfile(QQmlContext* parent);
|
||||
virtual ~HFWebEngineProfile();
|
||||
|
||||
class RequestInterceptor : public Parent::RequestInterceptor {
|
||||
public:
|
||||
RequestInterceptor(ContextAwareProfile* parent) : Parent::RequestInterceptor(parent) {}
|
||||
|
|
|
@ -127,6 +127,18 @@ uint32_t Space::copyProxyValues(Proxy* proxies, uint32_t numDestProxies) const {
|
|||
return numCopied;
|
||||
}
|
||||
|
||||
uint32_t Space::copySelectedProxyValues(Proxy::Vector& proxies, const workload::indexed_container::Indices& indices) const {
|
||||
std::unique_lock<std::mutex> lock(_proxiesMutex);
|
||||
uint32_t numCopied = 0;
|
||||
for (auto index : indices) {
|
||||
if (isAllocatedID(index) && (index < (Index)_proxies.size())) {
|
||||
proxies.push_back(_proxies[index]);
|
||||
++numCopied;
|
||||
}
|
||||
}
|
||||
return numCopied;
|
||||
}
|
||||
|
||||
const Owner Space::getOwner(int32_t proxyID) const {
|
||||
std::unique_lock<std::mutex> lock(_proxiesMutex);
|
||||
if (isAllocatedID(proxyID) && (proxyID < (Index)_proxies.size())) {
|
||||
|
|
|
@ -47,6 +47,7 @@ public:
|
|||
|
||||
void categorizeAndGetChanges(std::vector<Change>& changes);
|
||||
uint32_t copyProxyValues(Proxy* proxies, uint32_t numDestProxies) const;
|
||||
uint32_t copySelectedProxyValues(Proxy::Vector& proxies, const workload::indexed_container::Indices& indices) const;
|
||||
|
||||
const Owner getOwner(int32_t proxyID) const;
|
||||
uint8_t getRegion(int32_t proxyID) const;
|
||||
|
|
4
screenshare/.gitignore
vendored
Normal file
4
screenshare/.gitignore
vendored
Normal file
|
@ -0,0 +1,4 @@
|
|||
hifi-screenshare-*/
|
||||
hifi-screenshare*.zip
|
||||
screenshare*.zip
|
||||
screenshare-*/
|
38
screenshare/CMakeLists.txt
Normal file
38
screenshare/CMakeLists.txt
Normal file
|
@ -0,0 +1,38 @@
|
|||
set(TARGET_NAME screenshare)
|
||||
|
||||
add_custom_target(${TARGET_NAME}-npm-install
|
||||
COMMAND npm install
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
)
|
||||
add_custom_target(${TARGET_NAME}
|
||||
COMMAND npm run packager -- --out ${CMAKE_CURRENT_BINARY_DIR}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
DEPENDS ${TARGET_NAME}-npm-install
|
||||
)
|
||||
|
||||
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "screenshare")
|
||||
set_target_properties(${TARGET_NAME}-npm-install PROPERTIES FOLDER "hidden/screenshare")
|
||||
|
||||
if (WIN32)
|
||||
set(PACKAGED_SCREENSHARE_FOLDER "hifi-screenshare-win32-x64")
|
||||
set(SCREENSHARE_DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/${PACKAGED_SCREENSHARE_FOLDER}")
|
||||
install(
|
||||
DIRECTORY "${SCREENSHARE_DESTINATION}/"
|
||||
DESTINATION ${SCREENSHARE_INSTALL_DIR}
|
||||
)
|
||||
|
||||
set(EXECUTABLE_PATH "${SCREENSHARE_DESTINATION}/${SCREENSHARE_EXEC_NAME}")
|
||||
optional_win_executable_signing()
|
||||
elseif (APPLE)
|
||||
set(PACKAGED_SCREENSHARE_FOLDER "hifi-screenshare-darwin-x64/${SCREENSHARE_EXEC_NAME}")
|
||||
install(
|
||||
DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/${PACKAGED_SCREENSHARE_FOLDER}"
|
||||
USE_SOURCE_PERMISSIONS
|
||||
DESTINATION ${SCREENSHARE_INSTALL_DIR}
|
||||
)
|
||||
endif()
|
||||
|
||||
# DO build the Screenshare Electron app when building the `ALL_BUILD` target.
|
||||
# DO build the Screenshare Electron app when a user selects "Build Solution" from within Visual Studio.
|
||||
set_target_properties(${TARGET_NAME} PROPERTIES EXCLUDE_FROM_ALL FALSE EXCLUDE_FROM_DEFAULT_BUILD FALSE)
|
||||
set_target_properties(${TARGET_NAME}-npm-install PROPERTIES EXCLUDE_FROM_ALL FALSE EXCLUDE_FROM_DEFAULT_BUILD FALSE)
|
16
screenshare/README.md
Normal file
16
screenshare/README.md
Normal file
|
@ -0,0 +1,16 @@
|
|||
# Screen Sharing within High Fidelity
|
||||
This Screen Share app, built using Electron, allows for easy desktop screen sharing when used in conjuction with various scripts in the `hifi-content` repository.
|
||||
|
||||
# Screen Sharing Source Files
|
||||
## `packager.js`
|
||||
Calling npm run packager will use this file to create the actual Electron `hifi-screenshare` executable.
|
||||
It will kick out a folder `hifi-screenshare-<platform>` which contains an executable.
|
||||
|
||||
## `src/screenshareApp.js`
|
||||
The main process file to configure the electron app.
|
||||
|
||||
## `src/screenshareMainProcess.js`
|
||||
The render file to display the app's UI.
|
||||
|
||||
## `screenshareApp.html`
|
||||
The HTML that displays the screen selection UI and the confirmation screen UI.
|
2289
screenshare/package-lock.json
generated
Normal file
2289
screenshare/package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load diff
27
screenshare/package.json
Normal file
27
screenshare/package.json
Normal file
|
@ -0,0 +1,27 @@
|
|||
{
|
||||
"name": "highfidelity_screenshare",
|
||||
"version": "1.0.0",
|
||||
"description": "High Fidelity Screenshare",
|
||||
"main": "src/screenshareMainProcess.js",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1",
|
||||
"packager": "node packager.js"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://github.com/highfidelity/hifi.git"
|
||||
},
|
||||
"author": "High Fidelity",
|
||||
"license": "Apache-2.0",
|
||||
"bugs": {
|
||||
"url": "https://github.com/highfidelity/hifi/issues"
|
||||
},
|
||||
"homepage": "https://github.com/highfidelity/hifi#readme",
|
||||
"devDependencies": {
|
||||
"electron": "^6.0.12",
|
||||
"electron-packager": "^14.0.6"
|
||||
},
|
||||
"dependencies": {
|
||||
"yargs": "^14.2.0"
|
||||
}
|
||||
}
|
50
screenshare/packager.js
Normal file
50
screenshare/packager.js
Normal file
|
@ -0,0 +1,50 @@
|
|||
var packager = require('electron-packager');
|
||||
var osType = require('os').type();
|
||||
var argv = require('yargs').argv;
|
||||
|
||||
var platform = null;
|
||||
if (osType == "Darwin" || osType == "Linux") {
|
||||
platform = osType.toLowerCase();
|
||||
} else if (osType == "Windows_NT") {
|
||||
platform = "win32"
|
||||
}
|
||||
|
||||
var NAME = "hifi-screenshare";
|
||||
var options = {
|
||||
dir: __dirname,
|
||||
name: NAME,
|
||||
version: "0.1.0",
|
||||
overwrite: true,
|
||||
prune: true,
|
||||
arch: "x64",
|
||||
platform: platform,
|
||||
ignore: "electron-packager|README.md|CMakeLists.txt|packager.js|.gitignore"
|
||||
};
|
||||
|
||||
// setup per OS options
|
||||
if (osType == "Darwin") {
|
||||
options["app-bundle-id"] = "com.highfidelity.hifi-screenshare";
|
||||
} else if (osType == "Windows_NT") {
|
||||
options["version-string"] = {
|
||||
CompanyName: "High Fidelity, Inc.",
|
||||
FileDescription: "High Fidelity Screenshare",
|
||||
ProductName: NAME,
|
||||
OriginalFilename: NAME + ".exe"
|
||||
}
|
||||
}
|
||||
|
||||
// check if we were passed a custom out directory, pass it along if so
|
||||
if (argv.out) {
|
||||
options.out = argv.out
|
||||
}
|
||||
|
||||
// call the packager to produce the executable
|
||||
packager(options)
|
||||
.then(appPath => {
|
||||
console.log("Wrote new app to " + appPath);
|
||||
})
|
||||
.catch(error => {
|
||||
console.error("There was an error writing the packaged console: " + error.message);
|
||||
process.exit(1);
|
||||
});
|
||||
|
BIN
screenshare/src/resources/Graphik-Regular.ttf
Normal file
BIN
screenshare/src/resources/Graphik-Regular.ttf
Normal file
Binary file not shown.
BIN
screenshare/src/resources/interface.png
Normal file
BIN
screenshare/src/resources/interface.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 658 B |
52
screenshare/src/screenshareApp.html
Normal file
52
screenshare/src/screenshareApp.html
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!--
|
||||
screenshareApp.html
|
||||
|
||||
Created by Milad Nazeri, Rebecca Stankus, and Zach Fox 2019/11/13
|
||||
Copyright 2019 High Fidelity, Inc.
|
||||
|
||||
Distributed under the Apache License, Version 2.0.
|
||||
See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
-->
|
||||
|
||||
<html>
|
||||
<head>
|
||||
<link href="styles.css" rel="stylesheet">
|
||||
</head>
|
||||
<body id="main">
|
||||
<div id="title" class="text_title">
|
||||
<h1>Share your screen</h1>
|
||||
<h3 id="subtitle">Please select the content you'd like to share.</h3>
|
||||
</div>
|
||||
<button id="screenshare" onclick="stopSharing()" style="display: none;">Stop Screenshare</button>
|
||||
<div id="select_screen">
|
||||
<div class="scrollbar" id="style-1">
|
||||
<div class="force-overflow">
|
||||
<div id="selects">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="confirmation_screen" style="display: none;">
|
||||
<div id="share_pick">
|
||||
</div> <!-- share_pick -->
|
||||
<div id="confirmation_text" style="color: white;">
|
||||
<p>
|
||||
Are you sure you'd like to share <span id="content_name">Content Name</span>?
|
||||
</p>
|
||||
<p>
|
||||
Others will be able to see everything contained within this view.
|
||||
</p>
|
||||
</div>
|
||||
<div id="button_selection">
|
||||
<div id="yes" class="button_confirmation grey_background" onclick="screenConfirmed(true)">
|
||||
YES, SHARE THIS CONTENT
|
||||
</div>
|
||||
<div id="no" class="button_confirmation" onclick="screenConfirmed(false)">
|
||||
No, don't share this content
|
||||
</div>
|
||||
</div>
|
||||
</div> <!-- confirmation screen -->
|
||||
<script src="screenshareApp.js"></script>
|
||||
<script src="https://static.opentok.com/v2/js/opentok.min.js"></script>
|
||||
</body>
|
||||
</html>
|
299
screenshare/src/screenshareApp.js
Normal file
299
screenshare/src/screenshareApp.js
Normal file
|
@ -0,0 +1,299 @@
|
|||
'use strict';
|
||||
// screenshareApp.js
|
||||
//
|
||||
// Created by Milad Nazeri, Rebecca Stankus, and Zach Fox 2019/11/13
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
// Helpers
|
||||
function handleError(error) {
|
||||
if (error) {
|
||||
console.error(error);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// When an application is picked, make sure we clear out the previous pick, toggle the page,
|
||||
// and add the correct source
|
||||
let currentScreensharePickID = "";
|
||||
function screensharePicked(id) {
|
||||
currentScreensharePickID = id;
|
||||
document.getElementById("share_pick").innerHTML = "";
|
||||
togglePage();
|
||||
addSource(sourceMap[id], "share_pick");
|
||||
}
|
||||
|
||||
|
||||
// Once we have confirmed that we want to share, prepare the tokbox publishing initiating
|
||||
// and toggle back to the selects page
|
||||
function screenConfirmed(isConfirmed) {
|
||||
document.getElementById("selects").innerHTML = "";
|
||||
if (isConfirmed === true){
|
||||
onAccessApproved(currentScreensharePickID);
|
||||
}
|
||||
togglePage();
|
||||
}
|
||||
|
||||
|
||||
// Hide/show the select page or the confirmation page
|
||||
let currentPage = "mainPage";
|
||||
function togglePage(){
|
||||
if (currentPage === "mainPage") {
|
||||
currentPage = "confirmationPage";
|
||||
document.getElementById("select_screen").style.display = "none";
|
||||
document.getElementById("subtitle").innerHTML = "Confirm that you'd like to share this content.";
|
||||
document.getElementById("confirmation_screen").style.display = "block";
|
||||
} else {
|
||||
showSources();
|
||||
currentPage = "mainPage";
|
||||
document.getElementById("select_screen").style.display = "block";
|
||||
document.getElementById("subtitle").innerHTML = "Please select the content you'd like to share.";
|
||||
document.getElementById("confirmation_screen").style.display = "none";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// UI
|
||||
|
||||
// Render the html properly and append that to the correct parent
|
||||
function addSource(source, type) {
|
||||
let renderedHTML = renderSourceHTML(source);
|
||||
if (type === "selects") {
|
||||
document.getElementById("selects").appendChild(renderedHTML);
|
||||
} else {
|
||||
document.getElementById("share_pick").appendChild(renderedHTML);
|
||||
document.getElementById("content_name").innerHTML = source.name;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Get the html created from the source. Alter slightly depending on whether this source
|
||||
// is on the selects screen, or the confirmation screen. Mainly removing highlighting.
|
||||
// If there is an app Icon, then add it.
|
||||
function renderSourceHTML(source) {
|
||||
let type = currentPage === "confirmationPage" ? "share_pick" : "selects";
|
||||
let sourceBody = document.createElement('div')
|
||||
let thumbnail = source.thumbnail.toDataURL();
|
||||
sourceBody.classList.add("box")
|
||||
if (type === "share_pick") {
|
||||
sourceBody.style.marginLeft = "0px";
|
||||
}
|
||||
|
||||
let image = "";
|
||||
if (source.appIcon) {
|
||||
image = `<img class="icon" src="${source.appIcon.toDataURL()}" />`;
|
||||
}
|
||||
sourceBody.innerHTML = `
|
||||
<div class="heading">
|
||||
${image}
|
||||
<span class="screen_label">${source.name}</span>
|
||||
</div>
|
||||
<div class="${type === "share_pick" ? "image_no_hover" : "image"}" onclick="screensharePicked('${source.id}')">
|
||||
<img src="${thumbnail}" />
|
||||
</div>
|
||||
`
|
||||
return sourceBody;
|
||||
}
|
||||
|
||||
|
||||
// Separate out the screenshares and applications
|
||||
// Make sure the screens are labeled in order
|
||||
// Concact the two arrays back together and return
|
||||
function sortSources() {
|
||||
let screenSources = [];
|
||||
let applicationSources = [];
|
||||
// Difference with Mac selects:
|
||||
// 1 screen = "Enitre Screen", more than one like PC "Screen 1, Screen 2..."
|
||||
screenshareSourceArray.forEach((source) => {
|
||||
if (source.name.match(/(entire )?screen( )?([0-9]?)/i)) {
|
||||
screenSources.push(source);
|
||||
} else {
|
||||
applicationSources.push(source)
|
||||
}
|
||||
});
|
||||
screenSources.sort((a, b) => {
|
||||
let aNumber = a.name.replace(/[^\d]/, "");
|
||||
let bNumber = b.name.replace(/[^\d]/, "");
|
||||
return aNumber - bNumber;
|
||||
});
|
||||
let finalSources = [...screenSources, ...applicationSources];
|
||||
return finalSources;
|
||||
}
|
||||
|
||||
|
||||
// Setup sorting the selection array, add individual sources, and update the sourceMap
|
||||
function addSources() {
|
||||
screenshareSourceArray = sortSources();
|
||||
for (let i = 0; i < screenshareSourceArray.length; i++) {
|
||||
addSource(screenshareSourceArray[i], "selects");
|
||||
sourceMap[screenshareSourceArray[i].id] = screenshareSourceArray[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 1. Get the screens and window that are available from electron
|
||||
// 2. Remove the screenshare app itself
|
||||
// 3. Create a source map to help grab the correct source when picked
|
||||
// 4. push all the sources for sorting to the source array
|
||||
// 5. Add thse sources
|
||||
const electron = require('electron');
|
||||
const SCREENSHARE_TITLE = "Screen share";
|
||||
const SCREENSHARE_TITLE_REGEX = new RegExp("^" + SCREENSHARE_TITLE + "$");
|
||||
const IMAGE_WIDTH = 265;
|
||||
const IMAGE_HEIGHT = 165;
|
||||
let screenshareSourceArray = [];
|
||||
let sourceMap = {};
|
||||
function showSources() {
|
||||
screenshareSourceArray = [];
|
||||
electron.desktopCapturer.getSources({
|
||||
types:['window', 'screen'],
|
||||
thumbnailSize: {
|
||||
width: IMAGE_WIDTH,
|
||||
height: IMAGE_HEIGHT
|
||||
},
|
||||
fetchWindowIcons: true
|
||||
}, (error, sources) => {
|
||||
if (error) {
|
||||
console.log("Error getting sources", error);
|
||||
}
|
||||
for (let source of sources) {
|
||||
if (source.name.match(SCREENSHARE_TITLE_REGEX)){
|
||||
continue;
|
||||
}
|
||||
sourceMap[source.id] = source;
|
||||
screenshareSourceArray.push(source);
|
||||
}
|
||||
addSources();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// Stop the localstream and end the tokrok publishing
|
||||
let localStream;
|
||||
let desktopSharing;
|
||||
function stopSharing() {
|
||||
desktopSharing = false;
|
||||
|
||||
if (localStream) {
|
||||
localStream.getTracks()[0].stop();
|
||||
localStream = null;
|
||||
}
|
||||
|
||||
document.getElementById('screenshare').style.display = "none";
|
||||
stopTokBoxPublisher();
|
||||
}
|
||||
|
||||
|
||||
// Callback to start publishing after we have setup the chromium stream
|
||||
function gotStream(stream) {
|
||||
localStream = stream;
|
||||
startTokboxPublisher(localStream);
|
||||
|
||||
stream.onended = () => {
|
||||
if (desktopSharing) {
|
||||
togglePage();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
// After we grant access to electron, create a stream and using the callback
|
||||
// start the tokbox publisher
|
||||
function onAccessApproved(desktop_id) {
|
||||
if (!desktop_id) {
|
||||
console.log('Desktop Capture access rejected.');
|
||||
return;
|
||||
}
|
||||
document.getElementById('screenshare').style.visibility = "block";
|
||||
desktopSharing = true;
|
||||
navigator.webkitGetUserMedia({
|
||||
audio: false,
|
||||
video: {
|
||||
mandatory: {
|
||||
chromeMediaSource: 'desktop',
|
||||
chromeMediaSourceId: desktop_id,
|
||||
minWidth: 1280,
|
||||
maxWidth: 1280,
|
||||
minHeight: 720,
|
||||
maxHeight: 720
|
||||
}
|
||||
}
|
||||
}, gotStream, handleError);
|
||||
}
|
||||
|
||||
|
||||
// Tokbox
|
||||
|
||||
// Once we have the connection info, this will create the session which will allow
|
||||
// us to publish a stream when we are ready
|
||||
function initializeTokboxSession() {
|
||||
session = OT.initSession(projectAPIKey, sessionID);
|
||||
session.on('sessionDisconnected', (event) => {
|
||||
console.log('You were disconnected from the session.', event.reason);
|
||||
});
|
||||
|
||||
// Connect to the session
|
||||
session.connect(token, (error) => {
|
||||
if (error) {
|
||||
handleError(error);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// Init the tokbox publisher with our newly created stream
|
||||
var publisher;
|
||||
function startTokboxPublisher(stream) {
|
||||
publisher = document.createElement("div");
|
||||
var publisherOptions = {
|
||||
videoSource: stream.getVideoTracks()[0],
|
||||
audioSource: null,
|
||||
insertMode: 'append',
|
||||
width: 1280,
|
||||
height: 720
|
||||
};
|
||||
|
||||
publisher = OT.initPublisher(publisher, publisherOptions, function(error){
|
||||
if (error) {
|
||||
console.log("ERROR: " + error);
|
||||
} else {
|
||||
session.publish(publisher, function(error) {
|
||||
if (error) {
|
||||
console.log("ERROR FROM Session.publish: " + error);
|
||||
return;
|
||||
}
|
||||
})
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// Kills the streaming being sent to tokbox
|
||||
function stopTokBoxPublisher() {
|
||||
publisher.destroy();
|
||||
}
|
||||
|
||||
|
||||
// When the app is ready, we get this info from the command line arguments.
|
||||
const ipcRenderer = electron.ipcRenderer;
|
||||
let projectAPIKey;
|
||||
let sessionID;
|
||||
let token;
|
||||
let session;
|
||||
ipcRenderer.on('connectionInfo', function(event, message) {
|
||||
const connectionInfo = JSON.parse(message);
|
||||
projectAPIKey = connectionInfo.projectAPIKey;
|
||||
sessionID = connectionInfo.sessionID;
|
||||
token = connectionInfo.token;
|
||||
|
||||
initializeTokboxSession();
|
||||
});
|
||||
|
||||
|
||||
// Show the initial sources after the dom has loaded
|
||||
// Sources come from electron.desktopCapturer
|
||||
document.addEventListener("DOMContentLoaded", () => {
|
||||
showSources();
|
||||
});
|
74
screenshare/src/screenshareMainProcess.js
Normal file
74
screenshare/src/screenshareMainProcess.js
Normal file
|
@ -0,0 +1,74 @@
|
|||
'use strict';
|
||||
// screenshareMainProcess.js
|
||||
//
|
||||
// Milad Nazeri and Zach Fox 2019/11/13
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
const {app, BrowserWindow, ipcMain} = require('electron');
|
||||
const gotTheLock = app.requestSingleInstanceLock()
|
||||
const argv = require('yargs').argv;
|
||||
|
||||
|
||||
const connectionInfo = {
|
||||
token: argv.token || "token",
|
||||
projectAPIKey: argv.projectAPIKey || "projectAPIKey",
|
||||
sessionID: argv.sessionID || "sessionID"
|
||||
}
|
||||
|
||||
|
||||
// Mac and PC need slightly different width and height sizes.
|
||||
const osType = require('os').type();
|
||||
let width;
|
||||
let height;
|
||||
if (osType == "Darwin" || osType == "Linux") {
|
||||
width = 960;
|
||||
height = 660;
|
||||
} else if (osType == "Windows_NT") {
|
||||
width = 973;
|
||||
height = 740;
|
||||
}
|
||||
|
||||
|
||||
if (!gotTheLock) {
|
||||
console.log("Another instance of the screenshare is already running - this instance will quit.");
|
||||
app.exit(0);
|
||||
return;
|
||||
}
|
||||
|
||||
let window;
|
||||
const zoomFactor = 1.0;
|
||||
function createWindow(){
|
||||
window = new BrowserWindow({
|
||||
backgroundColor: "#000000",
|
||||
width: width,
|
||||
height: height,
|
||||
center: true,
|
||||
frame: true,
|
||||
useContentSize: true,
|
||||
zoomFactor: zoomFactor,
|
||||
resizable: false,
|
||||
webPreferences: {
|
||||
nodeIntegration: true
|
||||
},
|
||||
icon: __dirname + `/resources/interface.png`,
|
||||
skipTaskbar: false,
|
||||
title: "Screen share"
|
||||
});
|
||||
window.loadURL('file://' + __dirname + '/screenshareApp.html');
|
||||
window.setMenu(null);
|
||||
|
||||
window.webContents.on("did-finish-load", () => {
|
||||
window.webContents.send('connectionInfo', JSON.stringify(connectionInfo));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// This method will be called when Electron has finished
|
||||
// initialization and is ready to create browser windows.
|
||||
app.on('ready', function() {
|
||||
createWindow();
|
||||
window.webContents.send('connectionInfo', JSON.stringify(connectionInfo))
|
||||
});
|
217
screenshare/src/styles.css
Normal file
217
screenshare/src/styles.css
Normal file
|
@ -0,0 +1,217 @@
|
|||
body {
|
||||
background-color: black;
|
||||
box-sizing: border-box;
|
||||
font-family: "Graphik";
|
||||
margin: 0px 22px 10px 22px;
|
||||
}
|
||||
|
||||
#confirmation_screen {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
text-align: center;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
#confirmation_text {
|
||||
margin-top: 65px;
|
||||
font-size: 25px;
|
||||
line-height: 25px;
|
||||
}
|
||||
|
||||
#confirmation_text p {
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
#button_selection {
|
||||
margin-top: 25px;
|
||||
width: 100%;
|
||||
display: flex;
|
||||
text-align: center;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.button_confirmation {
|
||||
margin: 4px;
|
||||
cursor: pointer;
|
||||
width: 300px;
|
||||
height: 32px;
|
||||
line-height: 32px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
color: white
|
||||
}
|
||||
|
||||
.grey_background {
|
||||
background-color: #191919;
|
||||
}
|
||||
|
||||
#no {
|
||||
color: rgba(1, 152, 203,0.7);
|
||||
}
|
||||
|
||||
#no:hover {
|
||||
color: rgba(1, 152, 203,1);
|
||||
}
|
||||
|
||||
#yes {
|
||||
outline: solid white 2px;
|
||||
}
|
||||
|
||||
#yes:hover {
|
||||
background: #0198CB;
|
||||
}
|
||||
|
||||
yes:hover + #yes_background {
|
||||
display: block;
|
||||
}
|
||||
|
||||
#share_pick {
|
||||
margin-top: 60px;
|
||||
}
|
||||
|
||||
.text_title {
|
||||
color: white;
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: "Graphik";
|
||||
src: url("./resources/Graphik-Regular.ttf");
|
||||
}
|
||||
|
||||
#title {
|
||||
margin-top: 21px;
|
||||
}
|
||||
|
||||
h1 {
|
||||
line-height: 48px;
|
||||
font-size: 48px;
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
h3 {
|
||||
line-height: 24px;
|
||||
font-size: 24px;
|
||||
margin: 9px 0px 0px 0px;
|
||||
}
|
||||
|
||||
#publisher {
|
||||
visibility: hidden;
|
||||
width: 0px;
|
||||
height: 0px;
|
||||
bottom: 10px;
|
||||
left: 10px;
|
||||
z-index: 100;
|
||||
border: 3px solid white;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
#selects {
|
||||
margin-right: 19px;
|
||||
padding-left: 3px;
|
||||
}
|
||||
|
||||
.screen_label {
|
||||
max-width: 220px;
|
||||
font-size: 25px;
|
||||
line-height: 25px;
|
||||
color: white;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.icon {
|
||||
display: inline-block;
|
||||
background: #000000;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
margin-right: 15px;
|
||||
}
|
||||
|
||||
.box {
|
||||
height: 165px;
|
||||
width: 265px;
|
||||
display: inline-block;
|
||||
margin-left: 35px;
|
||||
margin-top: 60px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.box:nth-child(1) {
|
||||
margin-top: 0 !important;
|
||||
}
|
||||
|
||||
.box:nth-child(2) {
|
||||
margin-top: 0 !important;
|
||||
}
|
||||
|
||||
.box:nth-child(3) {
|
||||
margin-top: 0 !important;
|
||||
}
|
||||
|
||||
.box:nth-child(3n) {
|
||||
margin-right: 0 !important;
|
||||
}
|
||||
|
||||
.box:nth-child(3n+1) {
|
||||
margin-left: 0 !important;
|
||||
}
|
||||
|
||||
.heading {
|
||||
height: 35px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.image {
|
||||
width: 265px;
|
||||
height: 165px;
|
||||
max-height: 165px;
|
||||
max-width: 265px;
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
.image:hover {
|
||||
outline: solid white 3px;
|
||||
}
|
||||
|
||||
.image_no_hover {
|
||||
width: 265px;
|
||||
height: 165px;
|
||||
max-height: 165px;
|
||||
max-width: 265px;
|
||||
}
|
||||
|
||||
img {
|
||||
width: 265px;
|
||||
height: 165px;
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
.scrollbar {
|
||||
float: right;
|
||||
height: 500px;
|
||||
width: 100%;
|
||||
overflow-y: scroll;
|
||||
margin-top: 40px;
|
||||
}
|
||||
|
||||
#style-1::-webkit-scrollbar {
|
||||
width: 9px;
|
||||
overflow: scroll;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
#style-1::-webkit-scrollbar-thumb {
|
||||
background-color: #0198CB;
|
||||
width: 9px;
|
||||
}
|
||||
|
||||
#style-1::-webkit-scrollbar-track {
|
||||
-webkit-box-shadow: inset 0 0 6px rgba(0,0,0,0.3);
|
||||
background-color: #848484;
|
||||
width: 9px;
|
||||
}
|
124
scripts/developer/debugging/debugWorkloadWithMouseHover.js
Normal file
124
scripts/developer/debugging/debugWorkloadWithMouseHover.js
Normal file
|
@ -0,0 +1,124 @@
|
|||
//
|
||||
// debugWorkloadWithMouseHover.js - render workload proxy for entity under mouse hover
|
||||
//
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
"use strict";
|
||||
|
||||
(function() {
|
||||
|
||||
Script.scriptEnding.connect(function () {
|
||||
});
|
||||
|
||||
// Create a Laser pointer used to pick and add entity to selection
|
||||
var END_DIMENSIONS = { x: 0.05, y: 0.05, z: 0.05 };
|
||||
var COLOR1 = {red: 255, green: 0, blue: 255}; // magenta
|
||||
var COLOR2 = {red: 255, green: 255, blue: 0}; // yellow
|
||||
var end1 = {
|
||||
type: "sphere",
|
||||
dimensions: END_DIMENSIONS,
|
||||
color: COLOR1,
|
||||
ignorePickIntersection: true
|
||||
}
|
||||
var end2 = {
|
||||
type: "sphere",
|
||||
dimensions: END_DIMENSIONS,
|
||||
color: COLOR2,
|
||||
ignorePickIntersection: true
|
||||
}
|
||||
var laser = Pointers.createPointer(PickType.Ray, {
|
||||
joint: "Mouse",
|
||||
filter: Picks.PICK_ENTITIES | Picks.PICK_BYPASS_IGNORE | Picks.PICK_INCLUDE_COLLIDABLE | Picks.PICK_INCLUDE_NONCOLLIDABLE,
|
||||
renderStates: [{name: "one", end: end1}],
|
||||
defaultRenderStates: [{name: "one", end: end2, distance: 2.0}],
|
||||
enabled: true
|
||||
});
|
||||
Pointers.setRenderState(laser, "one");
|
||||
var hoveredObject = undefined;
|
||||
|
||||
var SelectionListName = "DebugWorkloadSelection"; // sekret undocumented selection list (hard coded in C++)
|
||||
var selectionStyle = {
|
||||
isOutlineSmooth: true,
|
||||
outlineWidth: 5,
|
||||
outlineUnoccludedColor: {red: 255, green: 128, blue: 128},
|
||||
outlineUnoccludedAlpha: 0.88,
|
||||
outlineOccludedColor: {red: 255, green: 128, blue: 128},
|
||||
outlineOccludedAlpha:0.5,
|
||||
fillUnoccludedColor: {red: 26, green: 0, blue: 0},
|
||||
fillUnoccludedAlpha: 0.0,
|
||||
fillOccludedColor: {red: 26, green: 0, blue: 0},
|
||||
fillOccludedAlpha: 0.0
|
||||
}
|
||||
Selection.enableListHighlight(SelectionListName, selectionStyle)
|
||||
|
||||
var isSelectionEnabled = false
|
||||
|
||||
function setSelectionEnabled(enabled) {
|
||||
if (isSelectionEnabled != enabled) {
|
||||
isSelectionEnabled = enabled;
|
||||
//print("isSelectionEnabled set to " + isSelectionEnabled.toString())
|
||||
if (isSelectionEnabled) {
|
||||
Pointers.enablePointer(laser)
|
||||
} else {
|
||||
Pointers.disablePointer(laser)
|
||||
Selection.clearSelectedItemsList(SelectionListName)
|
||||
}
|
||||
}
|
||||
}
|
||||
setSelectionEnabled(true);
|
||||
|
||||
function getIntersectionTypeString(type) {
|
||||
if (type === Picks.INTERSECTED_ENTITY) {
|
||||
return "entity";
|
||||
} else if (type === Picks.INTERSECTED_OVERLAY) {
|
||||
return "overlay";
|
||||
} else if (type === Picks.INTERSECTED_AVATAR) {
|
||||
return "avatar";
|
||||
}
|
||||
}
|
||||
|
||||
function update() {
|
||||
var result = Pointers.getPrevPickResult(laser);
|
||||
if (result.intersects) {
|
||||
if (hoveredObject !== undefined && result.objectID !== hoveredObject.objectID) {
|
||||
// Hovering on something different
|
||||
if (isSelectionEnabled) {
|
||||
Selection.removeFromSelectedItemsList(SelectionListName, getIntersectionTypeString(hoveredObject.type), hoveredObject.objectID)
|
||||
//print("remove helloDebugHighlight " + hoveredObject.objectID.toString());
|
||||
}
|
||||
}
|
||||
|
||||
if (isSelectionEnabled) {
|
||||
if (hoveredObject === undefined || result.objectID !== hoveredObject.objectID) {
|
||||
// Hovering over something new
|
||||
Selection.addToSelectedItemsList(SelectionListName, getIntersectionTypeString(result.type), result.objectID);
|
||||
hoveredObject = result;
|
||||
//print("add helloDebugHighlight " + hoveredObject.objectID.toString() + " type = '" + getIntersectionTypeString(result.type) + "'");
|
||||
}
|
||||
}
|
||||
} else if (hoveredObject !== undefined) {
|
||||
// Stopped hovering
|
||||
if (isSelectionEnabled) {
|
||||
Selection.removeFromSelectedItemsList(SelectionListName, getIntersectionTypeString(hoveredObject.type), hoveredObject.objectID)
|
||||
hoveredObject = undefined;
|
||||
//print("clear helloDebugHighlight");
|
||||
}
|
||||
}
|
||||
}
|
||||
Script.update.connect(update);
|
||||
|
||||
function cleanup() {
|
||||
Pointers.removePointer(laser);
|
||||
Selection.disableListHighlight(SelectionListName)
|
||||
Selection.removeListFromMap(SelectionListName)
|
||||
|
||||
}
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
|
||||
}());
|
||||
|
||||
|
428
scripts/simplifiedUI/clickToZoom/clickToZoom.js
Normal file
428
scripts/simplifiedUI/clickToZoom/clickToZoom.js
Normal file
|
@ -0,0 +1,428 @@
|
|||
//
|
||||
// Created by Luis Cuenca on 11/14/19
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
(function() {
|
||||
var ZoomStatus = {
|
||||
"zoomingIn" : 0,
|
||||
"zoomingOut" : 1,
|
||||
"zoomedIn" : 2,
|
||||
"zoomedOut" : 4,
|
||||
"consumed" : 5
|
||||
}
|
||||
|
||||
var FocusType = {
|
||||
"avatar" : 0,
|
||||
"entity" : 1
|
||||
}
|
||||
|
||||
var EasingFunctions = {
|
||||
easeInOutQuad: function (t) { return t<.5 ? 2*t*t : -1+(4-2*t)*t },
|
||||
// accelerating from zero velocity
|
||||
easeInCubic: function (t) { return t*t*t },
|
||||
// decelerating to zero velocity
|
||||
easeOutCubic: function (t) { return (--t)*t*t+1 },
|
||||
// acceleration until halfway, then deceleration
|
||||
easeInOutCubic: function (t) { return t<.5 ? 4*t*t*t : (t-1)*(2*t-2)*(2*t-2)+1 },
|
||||
// accelerating from zero velocity
|
||||
easeInQuart: function (t) { return t*t*t*t },
|
||||
// decelerating to zero velocity
|
||||
easeOutQuart: function (t) { return 1-(--t)*t*t*t },
|
||||
// acceleration until halfway, then deceleration
|
||||
easeInOutQuart: function (t) { return t<.5 ? 8*t*t*t*t : 1-8*(--t)*t*t*t },
|
||||
// accelerating from zero velocity
|
||||
easeInQuint: function (t) { return t*t*t*t*t },
|
||||
// decelerating to zero velocity
|
||||
easeOutQuint: function (t) { return 1+(--t)*t*t*t*t },
|
||||
// acceleration until halfway, then deceleration
|
||||
easeInOutQuint: function (t) { return t<.5 ? 16*t*t*t*t*t : 1+16*(--t)*t*t*t*t }
|
||||
};
|
||||
|
||||
var ZoomData = function(type, lookAt, focusNormal, focusDimensions, velocity, maxDuration) {
|
||||
var self = this;
|
||||
|
||||
this.focusType = type;
|
||||
this.lookAt = lookAt;
|
||||
this.focusDimensions = focusDimensions;
|
||||
this.focusNormal = focusNormal;
|
||||
this.velocity = velocity;
|
||||
this.maxDuration = maxDuration;
|
||||
|
||||
this.initialPos = Camera.getPosition();
|
||||
this.initialRot = Camera.getOrientation();
|
||||
this.interpolatedPos = this.initialPos;
|
||||
this.interpolatedRot = this.initialRot;
|
||||
this.initialMode = Camera.mode;
|
||||
this.initialOffset = Vec3.distance(self.initialPos, MyAvatar.getDefaultEyePosition());
|
||||
|
||||
this.finalPos = Vec3.ZERO;
|
||||
this.finalRot = Quat.IDENTITY;
|
||||
this.direction = Vec3.ZERO;
|
||||
this.distance = Vec3.ZERO;
|
||||
this.totalTime = 0.0;
|
||||
this.elapsedTime = 0.0;
|
||||
this.maxZoomInAmount = 0.6;
|
||||
this.maxZoomOutAmount = 0.2;
|
||||
this.currentZoomAmount = 0.0;
|
||||
|
||||
this.zoomPanOffset = {x: 0.5 * Window.innerWidth, y: 0.5 * Window.innerHeight};
|
||||
this.zoomPanDelta = {x: 0.0, y: 0.0};
|
||||
|
||||
this.status = ZoomStatus.zoomedOut;
|
||||
|
||||
var OWN_CAMERA_CHANGE_MAX_FRAMES = 30;
|
||||
this.ownCameraChangeElapseTime = 0.0;
|
||||
this.ownCameraChange = false;
|
||||
|
||||
this.applyZoomPan = function() {
|
||||
self.zoomPanOffset.x += self.zoomPanDelta.x;
|
||||
self.zoomPanOffset.y += self.zoomPanDelta.y;
|
||||
}
|
||||
|
||||
this.setZoomPanDelta = function(x, y) {
|
||||
self.zoomPanDelta.x = x;
|
||||
self.zoomPanDelta.y = y;
|
||||
var totalX = self.zoomPanOffset.x + self.zoomPanDelta.x;
|
||||
var totalY = self.zoomPanOffset.y + self.zoomPanDelta.y;
|
||||
totalX = Math.min(Math.max(totalX, 0.0), Window.innerWidth);
|
||||
totalY = Math.min(Math.max(totalY, 0.0), Window.innerHeight);
|
||||
self.zoomPanDelta.x = totalX - self.zoomPanOffset.x;
|
||||
self.zoomPanDelta.y = totalY - self.zoomPanOffset.y;
|
||||
self.updateSuperPan(totalX, totalY);
|
||||
}
|
||||
|
||||
this.getFocusDistance = function(zoomDims) {
|
||||
var objAspect = zoomDims.x / zoomDims.y;
|
||||
var camAspect = Camera.frustum.aspectRatio;
|
||||
var m = 0.0;
|
||||
if (objAspect < camAspect) {
|
||||
m = zoomDims.y;
|
||||
} else {
|
||||
m = zoomDims.x / camAspect;
|
||||
}
|
||||
var DEGREE_TO_RADIAN = 0.0174533;
|
||||
var fov = DEGREE_TO_RADIAN * Camera.frustum.fieldOfView;
|
||||
return (0.5 * m) / Math.tan(0.5 * fov);
|
||||
}
|
||||
|
||||
this.finalPos = Vec3.sum(this.lookAt, Vec3.multiply(this.getFocusDistance(this.focusDimensions), this.focusNormal));
|
||||
this.finalRot = Quat.lookAtSimple(this.finalPos, this.lookAt);
|
||||
|
||||
this.computeRouteIn = function() {
|
||||
var railVector = Vec3.subtract(self.finalPos, self.initialPos);
|
||||
self.direction = Vec3.normalize(railVector);
|
||||
self.distance = Vec3.length(railVector);
|
||||
self.totalTime = self.distance / self.velocity;
|
||||
self.totalTime = self.totalTime > self.maxDuration ? self.maxDuration : self.totalTime;
|
||||
}
|
||||
|
||||
this.computeRouteOut = function() {
|
||||
self.finalPos = Camera.getPosition();
|
||||
var camOffset = Vec3.ZERO;
|
||||
var myAvatarRotation = MyAvatar.orientation;
|
||||
if (self.initialMode.indexOf("first") != -1) {
|
||||
self.initialRot = myAvatarRotation;
|
||||
} else {
|
||||
var lookAtPoint = MyAvatar.getDefaultEyePosition();
|
||||
var lookFromSign = self.initialMode.indexOf("selfie") != -1 ? 1 : -1;
|
||||
var lookFromPoint = Vec3.sum(lookAtPoint, Vec3.multiply(self.initialOffset * lookFromSign, Quat.getFront(myAvatarRotation)));
|
||||
self.initialRot = Quat.lookAtSimple(lookFromPoint, lookAtPoint);
|
||||
self.initialPos = lookFromPoint;
|
||||
}
|
||||
self.computeRouteIn();
|
||||
}
|
||||
|
||||
this.initZoomIn = function() {
|
||||
if (self.status === ZoomStatus.zoomedOut) {
|
||||
self.computeRouteIn();
|
||||
self.status = ZoomStatus.zoomingIn;
|
||||
self.changeCameraMode("independent");
|
||||
self.elapsedTime = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
this.initZoomOut = function() {
|
||||
if (self.status === ZoomStatus.zoomedIn) {
|
||||
self.computeRouteOut();
|
||||
self.status = ZoomStatus.zoomingOut;
|
||||
self.changeCameraMode("independent");
|
||||
self.elapsedTime = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
this.needsUpdate = function() {
|
||||
return self.status === ZoomStatus.zoomingIn || self.status === ZoomStatus.zoomingOut;
|
||||
}
|
||||
|
||||
this.updateZoom = function(deltaTime) {
|
||||
if (self.ownCameraChange) {
|
||||
self.ownCameraChange = self.ownCameraChangeElapseTime < OWN_CAMERA_CHANGE_MAX_FRAMES * deltaTime;
|
||||
self.ownCameraChangeElapseTime += deltaTime;
|
||||
}
|
||||
if (!self.needsUpdate) {
|
||||
return;
|
||||
}
|
||||
if (self.elapsedTime < self.totalTime) {
|
||||
var ratio = EasingFunctions.easeInOutQuart(self.elapsedTime / self.totalTime);
|
||||
|
||||
if (self.status === ZoomStatus.zoomingIn) {
|
||||
var curDist = self.distance * ratio;
|
||||
var addition = Vec3.multiply(curDist, self.direction);
|
||||
self.interpolatedPos = Vec3.sum(self.initialPos, addition);
|
||||
self.interpolatedRot = Quat.mix(self.initialRot, self.finalRot, ratio);
|
||||
} else if (self.status === ZoomStatus.zoomingOut) {
|
||||
self.interpolatedPos = Vec3.sum(self.finalPos, Vec3.multiply(self.distance * ratio, Vec3.multiply(-1, self.direction)));
|
||||
self.interpolatedRot = Quat.mix(self.finalRot, self.initialRot, ratio);
|
||||
}
|
||||
self.elapsedTime += deltaTime;
|
||||
Camera.setPosition(self.interpolatedPos);
|
||||
Camera.setOrientation(self.interpolatedRot);
|
||||
} else {
|
||||
Camera.setPosition(self.finalPos);
|
||||
Camera.setOrientation(self.finalRot);
|
||||
if (self.status === ZoomStatus.zoomingIn) {
|
||||
self.status = ZoomStatus.zoomedIn;
|
||||
} else if (self.status === ZoomStatus.zoomingOut) {
|
||||
self.status = ZoomStatus.consumed;
|
||||
self.changeCameraMode(self.initialMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.resetZoomAspect = function() {
|
||||
self.computeRouteIn();
|
||||
Camera.setPosition(self.finalPos);
|
||||
}
|
||||
|
||||
this.updateSuperZoom = function(delta) {
|
||||
var ZOOM_STEP = 0.1;
|
||||
self.currentZoomAmount = self.currentZoomAmount + (delta < 0.0 ? -1 : 1) * ZOOM_STEP;
|
||||
self.currentZoomAmount = Math.min(Math.max(self.currentZoomAmount, -self.maxZoomOutAmount), self.maxZoomInAmount);
|
||||
self.updateSuperPan(self.zoomPanOffset.x, self.zoomPanOffset.y);
|
||||
}
|
||||
|
||||
this.updateSuperPan = function(x, y) {
|
||||
var zoomOffset = Vec3.multiply(self.currentZoomAmount, Vec3.subtract(self.lookAt, self.finalPos));
|
||||
var xRatio = 0.5 - x / Window.innerWidth;
|
||||
var yRatio = 0.5 - y / Window.innerHeight;
|
||||
var cameraOrientation = Camera.getOrientation();
|
||||
var cameraY = Quat.getUp(cameraOrientation);
|
||||
var cameraX = Vec3.multiply(-1, Quat.getRight(cameraOrientation));
|
||||
var xOffset = Vec3.multiply(xRatio * self.focusDimensions.x, cameraX);
|
||||
var yOffset = Vec3.multiply(yRatio * self.focusDimensions.y, cameraY);
|
||||
zoomOffset = Vec3.sum(zoomOffset, xOffset);
|
||||
zoomOffset = Vec3.sum(zoomOffset, yOffset);
|
||||
Camera.setPosition(Vec3.sum(self.finalPos, zoomOffset));
|
||||
}
|
||||
|
||||
this.abort = function() {
|
||||
self.changeCameraMode(self.initialMode);
|
||||
}
|
||||
|
||||
this.changeCameraMode = function(mode) {
|
||||
self.ownCameraChange = true;
|
||||
self.ownCameraChangeElapseTime = 0.0;
|
||||
Camera.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
var ZoomOnAnything = function() {
|
||||
var self = this;
|
||||
this.zoomEntityID;
|
||||
this.zoomEntityData;
|
||||
this.zoomCameraPos;
|
||||
var ZOOM_MAX_VELOCITY = 15.0; // meters per second
|
||||
var ZOOM_MAX_DURATION = 1.0;
|
||||
this.zoomDelta = {x: 0.0, y: 0.0};
|
||||
this.isPanning = false;
|
||||
this.screenPointRef = {x: 0.0, y: 0.0};
|
||||
|
||||
this.getEntityDimsFromNormal = function(dims, rot, normal) {
|
||||
var zoomXNormal = Vec3.multiplyQbyV(rot, Vec3.UNIT_X);
|
||||
var zoomYNormal = Vec3.multiplyQbyV(rot, Vec3.UNIT_Y);
|
||||
var zoomZNormal = Vec3.multiplyQbyV(rot, Vec3.UNIT_Z);
|
||||
var affinities = [
|
||||
{axis: "x", normal: zoomXNormal, affin: Math.abs(Vec3.dot(zoomXNormal, normal)), dims: {x: dims.z, y: dims.y}},
|
||||
{axis: "y", normal: zoomYNormal, affin: Math.abs(Vec3.dot(zoomYNormal, normal)), dims: {x: dims.x, y: dims.z}},
|
||||
{axis: "z", normal: zoomZNormal, affin: Math.abs(Vec3.dot(zoomZNormal, normal)), dims: {x: dims.x, y: dims.y}}
|
||||
];
|
||||
affinities.sort(function(a, b) {
|
||||
return b.affin - a.affin;
|
||||
});
|
||||
return affinities[0];
|
||||
}
|
||||
|
||||
this.getAvatarFocusPoint = function(avatar) {
|
||||
var rEyeIndex = avatar.getJointIndex("RightEye");
|
||||
var lEyeIndex = avatar.getJointIndex("LeftEye");
|
||||
var headIndex = avatar.getJointIndex("Head");
|
||||
var focusPoint = Vec3.ZERO;
|
||||
var validPoint = false;
|
||||
var count = 0;
|
||||
if (rEyeIndex != -1) {
|
||||
focusPoint = Vec3.sum(focusPoint, avatar.getJointPosition(rEyeIndex));
|
||||
validPoint = true;
|
||||
count++;
|
||||
}
|
||||
if (lEyeIndex != -1) {
|
||||
var leftEyePos = avatar.getJointPosition(lEyeIndex);
|
||||
var NORMAL_EYE_DISTANCE = 0.1;
|
||||
focusPoint = Vec3.sum(focusPoint, leftEyePos);
|
||||
validPoint = true;
|
||||
count++;
|
||||
}
|
||||
if (headIndex != -1) {
|
||||
focusPoint = Vec3.sum(focusPoint, avatar.getJointPosition(headIndex));
|
||||
validPoint = true;
|
||||
count++;
|
||||
}
|
||||
if (!validPoint) {
|
||||
focusPoint = avatar.getJointPosition("Hips");
|
||||
count++;
|
||||
}
|
||||
return Vec3.multiply(1.0/count, focusPoint);
|
||||
}
|
||||
|
||||
this.getZoomDataFromAvatar = function(avatarID, skinToBoneDist, zoomVelocity, maxDuration) {
|
||||
var headDiam = 2.0 * skinToBoneDist;
|
||||
headDiam = headDiam < 0.5 ? 0.5 : headDiam;
|
||||
var avatar = AvatarList.getAvatar(avatarID);
|
||||
var focusPoint = self.getAvatarFocusPoint(avatar);
|
||||
var focusDims = {x: headDiam, y: headDiam};
|
||||
var focusNormal = Quat.getFront(avatar.orientation);
|
||||
var zoomData = new ZoomData(FocusType.avatar, focusPoint, focusNormal, focusDims, zoomVelocity, maxDuration);
|
||||
return zoomData;
|
||||
}
|
||||
|
||||
this.getZoomDataFromEntity = function(intersection, objectProps, zoomVelocity, maxDuration) {
|
||||
var position = objectProps.position;
|
||||
var dimensions = objectProps.dimensions;
|
||||
var rotation = objectProps.rotation;
|
||||
var focusNormal = intersection.surfaceNormal;
|
||||
var dimsResult = self.getEntityDimsFromNormal(dimensions, rotation, focusNormal);
|
||||
var focusDims = dimsResult.dims;
|
||||
var focusDepth = Vec3.dot(Vec3.subtract(intersection.intersection, position), dimsResult.normal);
|
||||
var newPosition = Vec3.sum(position, Vec3.multiply(focusDepth, dimsResult.normal));
|
||||
var zoomData = new ZoomData(FocusType.entity, newPosition, focusNormal, focusDims, zoomVelocity, maxDuration);
|
||||
return zoomData;
|
||||
}
|
||||
|
||||
this.zoomOnEntity = function(intersection, objectProps) {
|
||||
self.zoomEntityData = self.getZoomDataFromEntity(intersection, objectProps, ZOOM_MAX_VELOCITY, ZOOM_MAX_DURATION);
|
||||
self.zoomEntityData.initZoomIn();
|
||||
}
|
||||
|
||||
this.zoomOnAvatar = function(avatarID, skinToBoneDist) {
|
||||
self.zoomEntityData = self.getZoomDataFromAvatar(avatarID, skinToBoneDist, ZOOM_MAX_VELOCITY, ZOOM_MAX_DURATION);
|
||||
self.zoomEntityData.initZoomIn();
|
||||
}
|
||||
|
||||
this.updateZoom = function(deltaTime) {
|
||||
if (self.zoomEntityData && self.zoomEntityData.needsUpdate()) {
|
||||
self.zoomEntityData.updateZoom(deltaTime);
|
||||
if (self.zoomEntityData.status === ZoomStatus.consumed) {
|
||||
self.zoomEntityData = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.mouseDoublePressEvent = function(event) {
|
||||
if (event.isLeftButton) {
|
||||
if (!self.zoomEntityData) {
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
var intersection = AvatarManager.findRayIntersection({origin: pickRay.origin, direction: pickRay.direction}, [], [MyAvatar.sessionUUID], false);
|
||||
zoomingAtAvatarID = intersection.intersects ? intersection.avatarID : undefined;
|
||||
if (!zoomingAtAvatarID) {
|
||||
intersection = Entities.findRayIntersection({origin: pickRay.origin, direction: pickRay.direction}, true);
|
||||
self.zoomEntityID = intersection.entityID;
|
||||
var entityProps = Entities.getEntityProperties(intersection.entityID);
|
||||
if (entityProps.type === "Shape") {
|
||||
var FIND_SHAPES_DISTANCE = 10.0;
|
||||
var shapes = Entities.findEntitiesByType("Shape", intersection.intersection, FIND_SHAPES_DISTANCE);
|
||||
intersection = Entities.findRayIntersection({origin: pickRay.origin, direction: pickRay.direction}, true, [], shapes);
|
||||
self.zoomEntityID = intersection.entityID;
|
||||
entityProps = Entities.getEntityProperties(intersection.entityID);
|
||||
}
|
||||
if (!entityProps.dimensions) {
|
||||
return;
|
||||
}
|
||||
self.zoomOnEntity(intersection, entityProps);
|
||||
} else {
|
||||
var avatar = AvatarList.getAvatar(zoomingAtAvatarID);
|
||||
var skinToBoneDist = Vec3.distance(intersection.intersection, avatar.getJointPosition(intersection.jointIndex));
|
||||
self.zoomOnAvatar(zoomingAtAvatarID, skinToBoneDist);
|
||||
}
|
||||
} else if (!self.zoomEntityData.needsUpdate()){
|
||||
self.zoomEntityData.initZoomOut();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.mousePressEvent = function(event) {
|
||||
if (event.isRightButton) {
|
||||
self.isPanning = true;
|
||||
self.screenPointRef = {x: event.x, y: event.y};
|
||||
}
|
||||
}
|
||||
|
||||
this.mouseReleaseEvent = function(event) {
|
||||
if (event.isRightButton) {
|
||||
if (self.zoomEntityData) {
|
||||
self.zoomEntityData.applyZoomPan();
|
||||
self.isPanning = false;
|
||||
self.screenPointRef = {x: 0, y: 0};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.mouseMoveEvent = function(event) {
|
||||
if (event.isRightButton) {
|
||||
if (self.isPanning && self.zoomEntityData) {
|
||||
self.zoomEntityData.setZoomPanDelta(event.x - self.screenPointRef.x, event.y - self.screenPointRef.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.mouseWheel = function(event) {
|
||||
if (self.zoomEntityData) {
|
||||
self.zoomEntityData.updateSuperZoom(event.delta);
|
||||
}
|
||||
}
|
||||
|
||||
this.abort = function() {
|
||||
self.zoomEntityData.abort();
|
||||
self.zoomEntityData = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
var zoomOE = new ZoomOnAnything();
|
||||
|
||||
Window.geometryChanged.connect(function() {
|
||||
if (zoomOE.zoomEntityData){
|
||||
zoomOE.zoomEntityData.resetZoomAspect();
|
||||
}
|
||||
});
|
||||
|
||||
Camera.modeUpdated.connect(function(mode) {
|
||||
if (zoomOE.zoomEntityData && !zoomOE.zoomEntityData.ownCameraChange) {
|
||||
zoomOE.abort();
|
||||
}
|
||||
});
|
||||
|
||||
Controller.mousePressEvent.connect(zoomOE.mousePressEvent);
|
||||
Controller.mouseDoublePressEvent.connect(zoomOE.mouseDoublePressEvent);
|
||||
Controller.mouseMoveEvent.connect(zoomOE.mouseMoveEvent);
|
||||
Controller.mouseReleaseEvent.connect(zoomOE.mouseReleaseEvent);
|
||||
Controller.wheelEvent.connect(zoomOE.mouseWheel);
|
||||
Script.update.connect(zoomOE.updateZoom);
|
||||
Script.scriptEnding.connect(function() {
|
||||
if (zoomOE.zoomEntityData) {
|
||||
zoomOE.abort();
|
||||
}
|
||||
});
|
||||
})();
|
|
@ -17,7 +17,8 @@ var currentlyRunningScripts = ScriptDiscoveryService.getRunning();
|
|||
|
||||
var DEFAULT_SCRIPTS_SEPARATE = [
|
||||
"system/controllers/controllerScripts.js",
|
||||
"simplifiedUI/ui/simplifiedUI.js"
|
||||
"simplifiedUI/ui/simplifiedUI.js",
|
||||
"simplifiedUI/clickToZoom/clickToZoom.js"
|
||||
];
|
||||
function loadSeparateDefaults() {
|
||||
for (var i = 0; i < DEFAULT_SCRIPTS_SEPARATE.length; i++) {
|
||||
|
|
|
@ -558,9 +558,6 @@
|
|||
"gravity": {
|
||||
"tooltip": "The acceleration due to gravity that the entity should move with, in world space."
|
||||
},
|
||||
"acceleration": {
|
||||
"tooltip": "A acceleration that the entity should move with, in world space."
|
||||
},
|
||||
"renderLayer": {
|
||||
"tooltip": "The layer on which this entity is rendered."
|
||||
},
|
||||
|
|
|
@ -569,7 +569,59 @@ var toolBar = (function () {
|
|||
}
|
||||
}
|
||||
|
||||
if (type === "Model") {
|
||||
properties.visible = false;
|
||||
}
|
||||
|
||||
entityID = Entities.addEntity(properties);
|
||||
|
||||
var dimensionsCheckCallback = function(){
|
||||
var POST_ADJUST_ENTITY_TYPES = ["Model"];
|
||||
if (POST_ADJUST_ENTITY_TYPES.indexOf(properties.type) !== -1) {
|
||||
// Adjust position of entity per bounding box after it has been created and auto-resized.
|
||||
var initialDimensions = Entities.getEntityProperties(entityID, ["dimensions"]).dimensions;
|
||||
var DIMENSIONS_CHECK_INTERVAL = 200;
|
||||
var MAX_DIMENSIONS_CHECKS = 10;
|
||||
var dimensionsCheckCount = 0;
|
||||
var dimensionsCheckFunction = function () {
|
||||
dimensionsCheckCount++;
|
||||
var properties = Entities.getEntityProperties(entityID, ["dimensions", "registrationPoint", "rotation"]);
|
||||
if (!Vec3.equal(properties.dimensions, initialDimensions)) {
|
||||
position = adjustPositionPerBoundingBox(position, direction, properties.registrationPoint,
|
||||
properties.dimensions, properties.rotation);
|
||||
position = grid.snapToSurface(grid.snapToGrid(position, false, properties.dimensions),
|
||||
properties.dimensions);
|
||||
Entities.editEntity(entityID, {
|
||||
position: position
|
||||
});
|
||||
selectionManager._update(false, this);
|
||||
} else if (dimensionsCheckCount < MAX_DIMENSIONS_CHECKS) {
|
||||
Script.setTimeout(dimensionsCheckFunction, DIMENSIONS_CHECK_INTERVAL);
|
||||
}
|
||||
};
|
||||
Script.setTimeout(dimensionsCheckFunction, DIMENSIONS_CHECK_INTERVAL);
|
||||
}
|
||||
}
|
||||
// Make sure the entity is loaded before we try to figure out
|
||||
// its dimensions.
|
||||
var MAX_LOADED_CHECKS = 10;
|
||||
var LOADED_CHECK_INTERVAL = 100;
|
||||
var isLoadedCheckCount = 0;
|
||||
var entityIsLoadedCheck = function() {
|
||||
isLoadedCheckCount++;
|
||||
if (isLoadedCheckCount === MAX_LOADED_CHECKS || Entities.isLoaded(entityID)) {
|
||||
var naturalDimensions = Entities.getEntityProperties(entityID, "naturalDimensions").naturalDimensions
|
||||
Entities.editEntity(entityID, {
|
||||
visible: true,
|
||||
dimensions: naturalDimensions
|
||||
})
|
||||
dimensionsCheckCallback();
|
||||
return;
|
||||
}
|
||||
Script.setTimeout(entityIsLoadedCheck, LOADED_CHECK_INTERVAL);
|
||||
}
|
||||
Script.setTimeout(entityIsLoadedCheck, LOADED_CHECK_INTERVAL);
|
||||
|
||||
SelectionManager.addEntity(entityID, false, this);
|
||||
SelectionManager.saveProperties();
|
||||
pushCommandForSelections([{
|
||||
|
@ -577,31 +629,6 @@ var toolBar = (function () {
|
|||
properties: properties
|
||||
}], [], true);
|
||||
|
||||
var POST_ADJUST_ENTITY_TYPES = ["Model"];
|
||||
if (POST_ADJUST_ENTITY_TYPES.indexOf(properties.type) !== -1) {
|
||||
// Adjust position of entity per bounding box after it has been created and auto-resized.
|
||||
var initialDimensions = Entities.getEntityProperties(entityID, ["dimensions"]).dimensions;
|
||||
var DIMENSIONS_CHECK_INTERVAL = 200;
|
||||
var MAX_DIMENSIONS_CHECKS = 10;
|
||||
var dimensionsCheckCount = 0;
|
||||
var dimensionsCheckFunction = function () {
|
||||
dimensionsCheckCount++;
|
||||
var properties = Entities.getEntityProperties(entityID, ["dimensions", "registrationPoint", "rotation"]);
|
||||
if (!Vec3.equal(properties.dimensions, initialDimensions)) {
|
||||
position = adjustPositionPerBoundingBox(position, direction, properties.registrationPoint,
|
||||
properties.dimensions, properties.rotation);
|
||||
position = grid.snapToSurface(grid.snapToGrid(position, false, properties.dimensions),
|
||||
properties.dimensions);
|
||||
Entities.editEntity(entityID, {
|
||||
position: position
|
||||
});
|
||||
selectionManager._update(false, this);
|
||||
} else if (dimensionsCheckCount < MAX_DIMENSIONS_CHECKS) {
|
||||
Script.setTimeout(dimensionsCheckFunction, DIMENSIONS_CHECK_INTERVAL);
|
||||
}
|
||||
};
|
||||
Script.setTimeout(dimensionsCheckFunction, DIMENSIONS_CHECK_INTERVAL);
|
||||
}
|
||||
} else {
|
||||
Window.notifyEditError("Can't create " + properties.type + ": " +
|
||||
properties.type + " would be out of bounds.");
|
||||
|
|
|
@ -1545,16 +1545,6 @@ const GROUPS = [
|
|||
unit: "m/s<sup>2</sup>",
|
||||
propertyID: "gravity",
|
||||
},
|
||||
{
|
||||
label: "Acceleration",
|
||||
type: "vec3",
|
||||
vec3Type: "xyz",
|
||||
subLabels: [ "x", "y", "z" ],
|
||||
step: 0.1,
|
||||
decimals: 4,
|
||||
unit: "m/s<sup>2</sup>",
|
||||
propertyID: "acceleration",
|
||||
},
|
||||
]
|
||||
},
|
||||
];
|
||||
|
|
|
@ -363,7 +363,8 @@ void EntityTests::entityTreeTests(bool verbose) {
|
|||
}
|
||||
|
||||
quint64 startDelete = usecTimestampNow();
|
||||
tree.deleteEntity(entityID);
|
||||
bool force = true;
|
||||
tree.deleteEntity(entityID, force);
|
||||
quint64 endDelete = usecTimestampNow();
|
||||
totalElapsedDelete += (endDelete - startDelete);
|
||||
|
||||
|
@ -433,12 +434,13 @@ void EntityTests::entityTreeTests(bool verbose) {
|
|||
quint64 totalElapsedFind = 0;
|
||||
for (int i = 0; i < TEST_ITERATIONS; i++) {
|
||||
|
||||
QSet<EntityItemID> entitiesToDelete;
|
||||
std::vector<EntityItemID> entitiesToDelete;
|
||||
entitiesToDelete.reserve(ENTITIES_PER_ITERATION);
|
||||
for (int j = 0; j < ENTITIES_PER_ITERATION; j++) {
|
||||
//uint32_t id = 2 + (i * ENTITIES_PER_ITERATION) + j; // These are the entities we added above
|
||||
QUuid id = QUuid::createUuid();// make sure it doesn't collide with previous entity ids
|
||||
EntityItemID entityID(id);
|
||||
entitiesToDelete << entityID;
|
||||
entitiesToDelete.push_back(entityID);
|
||||
}
|
||||
|
||||
if (extraVerbose) {
|
||||
|
@ -446,7 +448,9 @@ void EntityTests::entityTreeTests(bool verbose) {
|
|||
}
|
||||
|
||||
quint64 startDelete = usecTimestampNow();
|
||||
tree.deleteEntities(entitiesToDelete);
|
||||
bool force = true;
|
||||
bool ignoreWarnings = true;
|
||||
tree.deleteEntitiesByID(entitiesToDelete, force, ignoreWarnings);
|
||||
quint64 endDelete = usecTimestampNow();
|
||||
totalElapsedDelete += (endDelete - startDelete);
|
||||
|
||||
|
|
Loading…
Reference in a new issue