diff --git a/libraries/physics/src/CharacterController.cpp b/libraries/physics/src/CharacterController.cpp index 5a6ccac5ca..0f6e62d02d 100755 --- a/libraries/physics/src/CharacterController.cpp +++ b/libraries/physics/src/CharacterController.cpp @@ -209,7 +209,6 @@ bool CharacterController::checkForSupport(btCollisionWorld* collisionWorld, btSc if (stepContactIndex > -1 && highestStep > stepHeight) { // remember step info for later btManifoldPoint& contact = contactManifold->getContactPoint(stepContactIndex); - btVector3 pointOnCharacter = characterIsFirst ? contact.m_localPointA : contact.m_localPointB; // object-local-frame btVector3 normal = characterIsFirst ? contact.m_normalWorldOnB : -contact.m_normalWorldOnB; // points toward character stepHeight = highestStep; stepNormal = normal;