some spacing issues, conversions from const char to char *

This commit is contained in:
Stephen Birarda 2013-04-09 17:33:53 -07:00
parent 11a317da96
commit 4f576ba86f
2 changed files with 9 additions and 9 deletions

View file

@ -534,13 +534,13 @@ void simulateHead(float frametime)
// Send my stream of head/hand data to the avatar mixer and voxel server
char broadcastString[200];
int broadcastBytes = myHead.getBroadcastData(broadcast_string);
int broadcastBytes = myHead.getBroadcastData(broadcastString);
char broadcastReceivers[2];
*broadcastReceivers = AGENT_TYPE_VOXEL;
*(broadcastReceivers + 1) = AGENT_TYPE_AVATAR_MIXER;
agentList.broadcastToAgents(broadcast_string, broadcast_bytes, broadcastReceivers);
agentList.broadcastToAgents(broadcastString, broadcastBytes, broadcastReceivers);
// If I'm in paint mode, send a voxel out to VOXEL server agents.
if (::paintOn) {
@ -560,7 +560,7 @@ void simulateHead(float frametime)
::paintingVoxel.z >= 0.0 && ::paintingVoxel.z <= 1.0) {
if (createVoxelEditMessage(PACKET_HEADER_SET_VOXEL, 0, 1, &::paintingVoxel, bufferOut, sizeOut)){
agentList.broadcastToAgents((char*)bufferOut, sizeOut, AGENT_TYPE_VOXEL);
agentList.broadcastToAgents((char*)bufferOut, sizeOut, &AGENT_TYPE_VOXEL);
delete bufferOut;
}
}
@ -813,14 +813,14 @@ void sendVoxelServerEraseAll() {
char message[100];
sprintf(message,"%c%s",'Z',"erase all");
int messageSize = strlen(message) + 1;
::agentList.broadcastToAgents(message, messageSize, AGENT_TYPE_VOXEL);
::agentList.broadcastToAgents(message, messageSize, &AGENT_TYPE_VOXEL);
}
void sendVoxelServerAddScene() {
char message[100];
sprintf(message,"%c%s",'Z',"add scene");
int messageSize = strlen(message) + 1;
::agentList.broadcastToAgents(message, messageSize, AGENT_TYPE_VOXEL);
::agentList.broadcastToAgents(message, messageSize, &AGENT_TYPE_VOXEL);
}
void shiftPaintingColor()