mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Merge pull request #10206 from AndrewMeadows/avatar-renderer-001
Cleanup dependencies in Avatar class in preparation for migration to new lib
This commit is contained in:
commit
4df41ff7d3
36 changed files with 255 additions and 321 deletions
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@ -1124,19 +1124,19 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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return qApp->isHMDMode() ? 1 : 0;
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});
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_applicationStateDevice->setInputVariant(STATE_CAMERA_FULL_SCREEN_MIRROR, []() -> float {
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return qApp->getCamera()->getMode() == CAMERA_MODE_MIRROR ? 1 : 0;
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return qApp->getCamera().getMode() == CAMERA_MODE_MIRROR ? 1 : 0;
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});
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_applicationStateDevice->setInputVariant(STATE_CAMERA_FIRST_PERSON, []() -> float {
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return qApp->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON ? 1 : 0;
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return qApp->getCamera().getMode() == CAMERA_MODE_FIRST_PERSON ? 1 : 0;
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});
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_applicationStateDevice->setInputVariant(STATE_CAMERA_THIRD_PERSON, []() -> float {
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return qApp->getCamera()->getMode() == CAMERA_MODE_THIRD_PERSON ? 1 : 0;
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return qApp->getCamera().getMode() == CAMERA_MODE_THIRD_PERSON ? 1 : 0;
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});
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_applicationStateDevice->setInputVariant(STATE_CAMERA_ENTITY, []() -> float {
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return qApp->getCamera()->getMode() == CAMERA_MODE_ENTITY ? 1 : 0;
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return qApp->getCamera().getMode() == CAMERA_MODE_ENTITY ? 1 : 0;
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});
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_applicationStateDevice->setInputVariant(STATE_CAMERA_INDEPENDENT, []() -> float {
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return qApp->getCamera()->getMode() == CAMERA_MODE_INDEPENDENT ? 1 : 0;
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return qApp->getCamera().getMode() == CAMERA_MODE_INDEPENDENT ? 1 : 0;
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});
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_applicationStateDevice->setInputVariant(STATE_SNAP_TURN, []() -> float {
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return qApp->getMyAvatar()->getSnapTurn() ? 1 : 0;
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@ -1785,14 +1785,23 @@ void Application::cleanupBeforeQuit() {
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DependencyManager::destroy<AudioClient>();
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DependencyManager::destroy<AudioInjectorManager>();
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// shutdown render engine
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_main3DScene = nullptr;
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_renderEngine = nullptr;
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qCDebug(interfaceapp) << "Application::cleanupBeforeQuit() complete";
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}
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Application::~Application() {
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// remove avatars from physics engine
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DependencyManager::get<AvatarManager>()->clearOtherAvatars();
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VectorOfMotionStates motionStates;
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DependencyManager::get<AvatarManager>()->getObjectsToRemoveFromPhysics(motionStates);
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_physicsEngine->removeObjects(motionStates);
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DependencyManager::get<AvatarManager>()->deleteAllAvatars();
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_physicsEngine->setCharacterController(nullptr);
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// shutdown render engine
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_main3DScene = nullptr;
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_renderEngine = nullptr;
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DependencyManager::destroy<Preferences>();
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_entityClipboard->eraseAllOctreeElements();
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@ -1804,14 +1813,6 @@ Application::~Application() {
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_octreeProcessor.terminate();
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_entityEditSender.terminate();
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_physicsEngine->setCharacterController(nullptr);
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// remove avatars from physics engine
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DependencyManager::get<AvatarManager>()->clearOtherAvatars();
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VectorOfMotionStates motionStates;
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DependencyManager::get<AvatarManager>()->getObjectsToRemoveFromPhysics(motionStates);
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_physicsEngine->removeObjects(motionStates);
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DependencyManager::get<AvatarManager>()->deleteAllAvatars();
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DependencyManager::destroy<AvatarManager>();
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DependencyManager::destroy<AnimationCache>();
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@ -2440,7 +2441,7 @@ void Application::resizeGL() {
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// Possible change in aspect ratio
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{
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QMutexLocker viewLocker(&_viewMutex);
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loadViewFrustum(_myCamera, _viewFrustum);
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_myCamera.loadViewFrustum(_viewFrustum);
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}
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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@ -4525,7 +4526,7 @@ void Application::update(float deltaTime) {
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// to the server.
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{
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QMutexLocker viewLocker(&_viewMutex);
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loadViewFrustum(_myCamera, _viewFrustum);
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_myCamera.loadViewFrustum(_viewFrustum);
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}
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quint64 now = usecTimestampNow();
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@ -4853,24 +4854,6 @@ QRect Application::getDesirableApplicationGeometry() const {
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return applicationGeometry;
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// loadViewFrustum()
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//
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// Description: this will load the view frustum bounds for EITHER the head
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// or the "myCamera".
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//
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void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
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// We will use these below, from either the camera or head vectors calculated above
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viewFrustum.setProjection(camera.getProjection());
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// Set the viewFrustum up with the correct position and orientation of the camera
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viewFrustum.setPosition(camera.getPosition());
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viewFrustum.setOrientation(camera.getOrientation());
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// Ask the ViewFrustum class to calculate our corners
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viewFrustum.calculate();
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}
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glm::vec3 Application::getSunDirection() const {
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// Sun direction is in fact just the location of the sun relative to the origin
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auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
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@ -5042,7 +5025,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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// load the view frustum
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{
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QMutexLocker viewLocker(&_viewMutex);
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loadViewFrustum(theCamera, _displayViewFrustum);
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theCamera.loadViewFrustum(_displayViewFrustum);
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}
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// TODO fix shadows and make them use the GPU library
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@ -5059,7 +5042,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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transaction.resetItem(BackgroundRenderData::_item, backgroundRenderPayload);
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}
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// Assuming nothing get's rendered through that
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// Assuming nothing gets rendered through that
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if (!selfAvatarOnly) {
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if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
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// render models...
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@ -5115,6 +5098,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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QMutexLocker viewLocker(&_viewMutex);
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renderArgs->setViewFrustum(_displayViewFrustum);
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}
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renderArgs->_cameraMode = (int8_t)theCamera.getMode(); // HACK
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renderArgs->_scene = getMain3DScene();
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_renderEngine->getRenderContext()->args = renderArgs;
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// Before the deferred pass, let's try to use the render engine
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@ -52,7 +52,7 @@
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#include "avatar/MyAvatar.h"
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#include "BandwidthRecorder.h"
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#include "Camera.h"
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#include "FancyCamera.h"
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#include "ConnectionMonitor.h"
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#include "gpu/Context.h"
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#include "Menu.h"
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@ -174,8 +174,8 @@ public:
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bool isThrottleRendering() const;
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Camera* getCamera() { return &_myCamera; }
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const Camera* getCamera() const { return &_myCamera; }
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Camera& getCamera() { return _myCamera; }
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const Camera& getCamera() const { return _myCamera; }
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// Represents the current view frustum of the avatar.
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void copyViewFrustum(ViewFrustum& viewOut) const;
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// Represents the view frustum of the current rendering pass,
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@ -268,7 +268,7 @@ public:
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int getMaxOctreePacketsPerSecond() const;
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render::ScenePointer getMain3DScene() override { return _main3DScene; }
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render::ScenePointer getMain3DScene() const { return _main3DScene; }
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const render::ScenePointer& getMain3DScene() const { return _main3DScene; }
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render::EnginePointer getRenderEngine() override { return _renderEngine; }
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gpu::ContextPointer getGPUContext() const { return _gpuContext; }
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@ -278,7 +278,7 @@ public:
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float getAvatarSimrate() const { return _avatarSimCounter.rate(); }
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float getAverageSimsPerSecond() const { return _simCounter.rate(); }
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void takeSnapshot(bool notify, bool includeAnimated = false, float aspectRatio = 0.0f);
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void shareSnapshot(const QString& filename, const QUrl& href = QUrl(""));
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@ -462,7 +462,6 @@ private:
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void updateDialogs(float deltaTime) const;
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void queryOctree(NodeType_t serverType, PacketType packetType, NodeToJurisdictionMap& jurisdictions, bool forceResend = false);
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static void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
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glm::vec3 getSunDirection() const;
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@ -558,7 +557,7 @@ private:
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SimpleMovingAverage _avatarSimsPerSecond {10};
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int _avatarSimsPerSecondReport {0};
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quint64 _lastAvatarSimsPerSecondUpdate {0};
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Camera _myCamera; // My view onto the world
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FancyCamera _myCamera; // My view onto the world
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Setting::Handle<QString> _previousScriptLocation;
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Setting::Handle<float> _fieldOfView;
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@ -98,18 +98,7 @@ void Camera::setMode(CameraMode mode) {
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emit modeUpdated(modeToString(mode));
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}
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QUuid Camera::getCameraEntity() const {
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if (_cameraEntity != nullptr) {
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return _cameraEntity->getID();
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}
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return QUuid();
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};
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void Camera::setCameraEntity(QUuid entityID) {
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_cameraEntity = qApp->getEntities()->getTree()->findEntityByID(entityID);
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}
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void Camera::setProjection(const glm::mat4& projection) {
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void Camera::setProjection(const glm::mat4& projection) {
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_projection = projection;
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}
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@ -119,7 +108,7 @@ PickRay Camera::computePickRay(float x, float y) {
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void Camera::setModeString(const QString& mode) {
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CameraMode targetMode = stringToMode(mode);
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switch (targetMode) {
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case CAMERA_MODE_FIRST_PERSON:
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Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, true);
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@ -139,7 +128,7 @@ void Camera::setModeString(const QString& mode) {
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default:
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break;
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}
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qApp->cameraMenuChanged();
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if (_mode != targetMode) {
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@ -177,12 +166,6 @@ void Camera::loadViewFrustum(ViewFrustum& frustum) const {
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frustum.calculate();
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}
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ViewFrustum Camera::toViewFrustum() const {
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ViewFrustum result;
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loadViewFrustum(result);
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return result;
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}
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QVariantMap Camera::getViewFrustum() {
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ViewFrustum frustum;
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loadViewFrustum(frustum);
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@ -43,15 +43,11 @@ class Camera : public QObject {
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* @property position {Vec3} The position of the camera.
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* @property orientation {Quat} The orientation of the camera.
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* @property mode {string} The current camera mode.
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* @property cameraEntity {EntityID} The position and rotation properties of
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* the entity specified by this ID are then used as the camera's position and
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* orientation. Only works when <code>mode</code> is "entity".
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* @property frustum {Object} The frustum of the camera.
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*/
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Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
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Q_PROPERTY(glm::quat orientation READ getOrientation WRITE setOrientation)
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Q_PROPERTY(QString mode READ getModeString WRITE setModeString)
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Q_PROPERTY(QUuid cameraEntity READ getCameraEntity WRITE setCameraEntity)
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Q_PROPERTY(QVariantMap frustum READ getViewFrustum CONSTANT)
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public:
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@ -65,9 +61,6 @@ public:
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void setMode(CameraMode m);
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void loadViewFrustum(ViewFrustum& frustum) const;
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ViewFrustum toViewFrustum() const;
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EntityItemPointer getCameraEntityPointer() const { return _cameraEntity; }
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const glm::mat4& getTransform() const { return _transform; }
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void setTransform(const glm::mat4& transform);
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@ -87,9 +80,6 @@ public slots:
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glm::quat getOrientation() const { return _orientation; }
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void setOrientation(const glm::quat& orientation);
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QUuid getCameraEntity() const;
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void setCameraEntity(QUuid entityID);
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/**jsdoc
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* Compute a {PickRay} based on the current camera configuration and the position x,y on the screen.
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* @function Camera.computePickRay
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@ -143,7 +133,6 @@ private:
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glm::quat _orientation;
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bool _isKeepLookingAt{ false };
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glm::vec3 _lookingAt;
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EntityItemPointer _cameraEntity;
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};
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#endif // hifi_Camera_h
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25
interface/src/FancyCamera.cpp
Normal file
25
interface/src/FancyCamera.cpp
Normal file
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@ -0,0 +1,25 @@
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//
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// FancyCamera.cpp
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// interface/src
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//
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "FancyCamera.h"
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#include "Application.h"
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QUuid FancyCamera::getCameraEntity() const {
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if (_cameraEntity != nullptr) {
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return _cameraEntity->getID();
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}
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return QUuid();
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};
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void FancyCamera::setCameraEntity(QUuid entityID) {
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_cameraEntity = qApp->getEntities()->getTree()->findEntityByID(entityID);
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}
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43
interface/src/FancyCamera.h
Normal file
43
interface/src/FancyCamera.h
Normal file
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@ -0,0 +1,43 @@
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//
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// FancyCamera.h
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// interface/src
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//
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_FancyCamera_h
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#define hifi_FancyCamera_h
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#include "Camera.h"
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#include <EntityItem.h>
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// TODO: come up with a better name than "FancyCamera"
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class FancyCamera : public Camera {
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Q_OBJECT
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/**jsdoc
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* @namespace Camera
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* @property cameraEntity {EntityID} The position and rotation properties of
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* the entity specified by this ID are then used as the camera's position and
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* orientation. Only works when <code>mode</code> is "entity".
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*/
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Q_PROPERTY(QUuid cameraEntity READ getCameraEntity WRITE setCameraEntity)
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public:
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FancyCamera() : Camera() {}
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EntityItemPointer getCameraEntityPointer() const { return _cameraEntity; }
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public slots:
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QUuid getCameraEntity() const;
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void setCameraEntity(QUuid entityID);
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private:
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EntityItemPointer _cameraEntity;
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};
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#endif // hifi_FancyCamera_h
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@ -1,44 +0,0 @@
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//
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// Physics.cpp
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// interface/src
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//
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <glm/glm.hpp>
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#include <SharedUtil.h>
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#include "Util.h"
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#include "world.h"
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#include "Physics.h"
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//
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// Applies static friction: maxVelocity is the largest velocity for which there
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// there is friction, and strength is the amount of friction force applied to reduce
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// velocity.
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//
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void applyStaticFriction(float deltaTime, glm::vec3& velocity, float maxVelocity, float strength) {
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float v = glm::length(velocity);
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if (v < maxVelocity) {
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velocity *= glm::clamp((1.0f - deltaTime * strength * (1.0f - v / maxVelocity)), 0.0f, 1.0f);
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}
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}
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//
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// Applies velocity damping, with a strength value for linear and squared velocity damping
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//
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||||
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void applyDamping(float deltaTime, glm::vec3& velocity, float linearStrength, float squaredStrength) {
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if (squaredStrength == 0.0f) {
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velocity *= glm::clamp(1.0f - deltaTime * linearStrength, 0.0f, 1.0f);
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} else {
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velocity *= glm::clamp(1.0f - deltaTime * (linearStrength + glm::length(velocity) * squaredStrength), 0.0f, 1.0f);
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}
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}
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||||
void applyDampedSpring(float deltaTime, glm::vec3& velocity, glm::vec3& position, glm::vec3& targetPosition, float k, float damping) {
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}
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@ -1,18 +0,0 @@
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//
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// Physics.h
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// interface/src
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//
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// Created by Philip on 4/25/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
|
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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||||
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#ifndef hifi_Physics_h
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||||
#define hifi_Physics_h
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||||
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||||
void applyStaticFriction(float deltaTime, glm::vec3& velocity, float maxVelocity, float strength);
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void applyDamping(float deltaTime, glm::vec3& velocity, float linearStrength, float squaredStrength);
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#endif // hifi_Physics_h
|
|
@ -9,44 +9,32 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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||||
//
|
||||
|
||||
#include <vector>
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||||
#include "Avatar.h"
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||||
|
||||
#include <QDesktopWidget>
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||||
#include <QWindow>
|
||||
|
||||
#include <glm/glm.hpp>
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||||
#include <glm/gtx/quaternion.hpp>
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||||
#include <glm/gtx/vector_angle.hpp>
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||||
#include <glm/gtc/type_ptr.hpp>
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||||
#include <QtCore/QThread>
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||||
#include <glm/gtx/transform.hpp>
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||||
#include <glm/gtx/vector_query.hpp>
|
||||
|
||||
#include <DeferredLightingEffect.h>
|
||||
#include <GeometryUtil.h>
|
||||
#include <LODManager.h>
|
||||
#include <EntityTreeRenderer.h>
|
||||
#include <NodeList.h>
|
||||
#include <NumericalConstants.h>
|
||||
#include <OctreeUtils.h>
|
||||
#include <udt/PacketHeaders.h>
|
||||
#include <PerfStat.h>
|
||||
#include <Rig.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <TextRenderer3D.h>
|
||||
#include <TextureCache.h>
|
||||
#include <VariantMapToScriptValue.h>
|
||||
#include <DebugDraw.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "Avatar.h"
|
||||
#include "AvatarManager.h"
|
||||
#include "AvatarMotionState.h"
|
||||
#include "Head.h"
|
||||
#include "Camera.h"
|
||||
#include "Menu.h"
|
||||
#include "Physics.h"
|
||||
#include "Util.h"
|
||||
#include "world.h"
|
||||
#include "InterfaceLogging.h"
|
||||
#include "SceneScriptingInterface.h"
|
||||
#include "SoftAttachmentModel.h"
|
||||
#include <Rig.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
@ -71,7 +59,8 @@ namespace render {
|
|||
auto avatarPtr = static_pointer_cast<Avatar>(avatar);
|
||||
if (avatarPtr->isInitialized() && args) {
|
||||
PROFILE_RANGE_BATCH(*args->_batch, "renderAvatarPayload");
|
||||
avatarPtr->render(args, qApp->getCamera()->getPosition());
|
||||
// TODO AVATARS_RENDERER: remove need for qApp
|
||||
avatarPtr->render(args);
|
||||
}
|
||||
}
|
||||
template <> uint32_t metaFetchMetaSubItems(const AvatarSharedPointer& avatar, ItemIDs& subItems) {
|
||||
|
@ -85,7 +74,7 @@ namespace render {
|
|||
}
|
||||
}
|
||||
|
||||
Avatar::Avatar(RigPointer rig) :
|
||||
Avatar::Avatar(QThread* thread, RigPointer rig) :
|
||||
AvatarData(),
|
||||
_skeletonOffset(0.0f),
|
||||
_bodyYawDelta(0.0f),
|
||||
|
@ -108,7 +97,7 @@ Avatar::Avatar(RigPointer rig) :
|
|||
_voiceSphereID(GeometryCache::UNKNOWN_ID)
|
||||
{
|
||||
// we may have been created in the network thread, but we live in the main thread
|
||||
moveToThread(qApp->thread());
|
||||
moveToThread(thread);
|
||||
|
||||
setScale(glm::vec3(1.0f)); // avatar scale is uniform
|
||||
|
||||
|
@ -128,7 +117,7 @@ Avatar::Avatar(RigPointer rig) :
|
|||
Avatar::~Avatar() {
|
||||
assert(isDead()); // mark dead before calling the dtor
|
||||
|
||||
auto treeRenderer = qApp->getEntities();
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (entityTree) {
|
||||
entityTree->withWriteLock([&] {
|
||||
|
@ -237,7 +226,7 @@ void Avatar::updateAvatarEntities() {
|
|||
return; // wait until MyAvatar gets an ID before doing this.
|
||||
}
|
||||
|
||||
auto treeRenderer = qApp->getEntities();
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (!entityTree) {
|
||||
return;
|
||||
|
@ -518,7 +507,7 @@ static TextRenderer3D* textRenderer(TextRendererType type) {
|
|||
return displayNameRenderer;
|
||||
}
|
||||
|
||||
void Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
void Avatar::addToScene(AvatarSharedPointer self, const render::ScenePointer& scene, render::Transaction& transaction) {
|
||||
auto avatarPayload = new render::Payload<AvatarData>(self);
|
||||
auto avatarPayloadPointer = Avatar::PayloadPointer(avatarPayload);
|
||||
_renderItemID = scene->allocateID();
|
||||
|
@ -530,7 +519,7 @@ void Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene>
|
|||
}
|
||||
}
|
||||
|
||||
void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
void Avatar::removeFromScene(AvatarSharedPointer self, const render::ScenePointer& scene, render::Transaction& transaction) {
|
||||
transaction.removeItem(_renderItemID);
|
||||
render::Item::clearID(_renderItemID);
|
||||
_skeletonModel->removeFromScene(scene, transaction);
|
||||
|
@ -578,11 +567,13 @@ void Avatar::postUpdate(float deltaTime) {
|
|||
}
|
||||
}
|
||||
|
||||
void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
|
||||
auto& batch = *renderArgs->_batch;
|
||||
void Avatar::render(RenderArgs* renderArgs) {
|
||||
auto& batch = *(renderArgs->_batch);
|
||||
PROFILE_RANGE_BATCH(batch, __FUNCTION__);
|
||||
|
||||
if (glm::distance(DependencyManager::get<AvatarManager>()->getMyAvatar()->getPosition(), getPosition()) < 10.0f) {
|
||||
glm::vec3 viewPos = renderArgs->getViewFrustum().getPosition();
|
||||
const float MAX_DISTANCE_SQUARED_FOR_SHOWING_POINTING_LASERS = 100.0f; // 10^2
|
||||
if (glm::distance2(viewPos, getPosition()) < MAX_DISTANCE_SQUARED_FOR_SHOWING_POINTING_LASERS) {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
// render pointing lasers
|
||||
|
@ -641,23 +632,16 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
|
|||
}
|
||||
}
|
||||
|
||||
{ // simple frustum check
|
||||
ViewFrustum frustum;
|
||||
if (renderArgs->_renderMode == RenderArgs::SHADOW_RENDER_MODE) {
|
||||
qApp->copyShadowViewFrustum(frustum);
|
||||
} else {
|
||||
qApp->copyDisplayViewFrustum(frustum);
|
||||
}
|
||||
if (!frustum.sphereIntersectsFrustum(getPosition(), getBoundingRadius())) {
|
||||
return;
|
||||
}
|
||||
ViewFrustum frustum = renderArgs->getViewFrustum();
|
||||
if (!frustum.sphereIntersectsFrustum(getPosition(), getBoundingRadius())) {
|
||||
return;
|
||||
}
|
||||
|
||||
glm::vec3 toTarget = cameraPosition - getPosition();
|
||||
glm::vec3 toTarget = frustum.getPosition() - getPosition();
|
||||
float distanceToTarget = glm::length(toTarget);
|
||||
|
||||
{
|
||||
fixupModelsInScene();
|
||||
fixupModelsInScene(renderArgs->_scene);
|
||||
|
||||
if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE) {
|
||||
// add local lights
|
||||
|
@ -686,8 +670,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
|
|||
const float DISPLAYNAME_DISTANCE = 20.0f;
|
||||
setShowDisplayName(distanceToTarget < DISPLAYNAME_DISTANCE);
|
||||
|
||||
auto cameraMode = qApp->getCamera()->getMode();
|
||||
if (!isMyAvatar() || cameraMode != CAMERA_MODE_FIRST_PERSON) {
|
||||
if (!isMyAvatar() || renderArgs->_cameraMode != (int8_t)CAMERA_MODE_FIRST_PERSON) {
|
||||
auto& frustum = renderArgs->getViewFrustum();
|
||||
auto textPosition = getDisplayNamePosition();
|
||||
if (frustum.pointIntersectsFrustum(textPosition)) {
|
||||
|
@ -712,12 +695,11 @@ glm::quat Avatar::computeRotationFromBodyToWorldUp(float proportion) const {
|
|||
return glm::angleAxis(angle * proportion, axis);
|
||||
}
|
||||
|
||||
void Avatar::fixupModelsInScene() {
|
||||
void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
|
||||
_attachmentsToDelete.clear();
|
||||
|
||||
// check to see if when we added our models to the scene they were ready, if they were not ready, then
|
||||
// fix them up in the scene
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
render::Transaction transaction;
|
||||
if (_skeletonModel->isRenderable() && _skeletonModel->needsFixupInScene()) {
|
||||
_skeletonModel->removeFromScene(scene, transaction);
|
||||
|
@ -1490,8 +1472,7 @@ QList<QVariant> Avatar::getSkeleton() {
|
|||
return QList<QVariant>();
|
||||
}
|
||||
|
||||
void Avatar::addToScene(AvatarSharedPointer myHandle) {
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
void Avatar::addToScene(AvatarSharedPointer myHandle, const render::ScenePointer& scene) {
|
||||
if (scene) {
|
||||
render::Transaction transaction;
|
||||
auto nodelist = DependencyManager::get<NodeList>();
|
||||
|
@ -1505,8 +1486,9 @@ void Avatar::addToScene(AvatarSharedPointer myHandle) {
|
|||
qCWarning(interfaceapp) << "AvatarManager::addAvatar() : Unexpected null scene, possibly during application shutdown";
|
||||
}
|
||||
}
|
||||
void Avatar::ensureInScene(AvatarSharedPointer self) {
|
||||
|
||||
void Avatar::ensureInScene(AvatarSharedPointer self, const render::ScenePointer& scene) {
|
||||
if (!render::Item::isValidID(_renderItemID)) {
|
||||
addToScene(self);
|
||||
addToScene(self, scene);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,17 +14,15 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
#include <QtCore/QScopedPointer>
|
||||
#include <QtCore/QUuid>
|
||||
|
||||
#include <AvatarData.h>
|
||||
#include <ShapeInfo.h>
|
||||
|
||||
#include <render/Scene.h>
|
||||
|
||||
|
||||
#include "Head.h"
|
||||
#include "SkeletonModel.h"
|
||||
#include "world.h"
|
||||
#include "Rig.h"
|
||||
#include <ThreadSafeValueCache.h>
|
||||
|
||||
|
@ -68,7 +66,7 @@ class Avatar : public AvatarData {
|
|||
Q_PROPERTY(glm::vec3 skeletonOffset READ getSkeletonOffset WRITE setSkeletonOffset)
|
||||
|
||||
public:
|
||||
explicit Avatar(RigPointer rig = nullptr);
|
||||
explicit Avatar(QThread* thread, RigPointer rig = nullptr);
|
||||
~Avatar();
|
||||
|
||||
typedef render::Payload<AvatarData> Payload;
|
||||
|
@ -79,12 +77,12 @@ public:
|
|||
void simulate(float deltaTime, bool inView);
|
||||
virtual void simulateAttachments(float deltaTime);
|
||||
|
||||
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition);
|
||||
virtual void render(RenderArgs* renderArgs);
|
||||
|
||||
void addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene,
|
||||
void addToScene(AvatarSharedPointer self, const render::ScenePointer& scene,
|
||||
render::Transaction& transaction);
|
||||
|
||||
void removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene,
|
||||
void removeFromScene(AvatarSharedPointer self, const render::ScenePointer& scene,
|
||||
render::Transaction& transaction);
|
||||
|
||||
void updateRenderItem(render::Transaction& transaction);
|
||||
|
@ -305,7 +303,7 @@ protected:
|
|||
Transform calculateDisplayNameTransform(const ViewFrustum& view, const glm::vec3& textPosition) const;
|
||||
void renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const glm::vec3& textPosition) const;
|
||||
virtual bool shouldRenderHead(const RenderArgs* renderArgs) const;
|
||||
virtual void fixupModelsInScene();
|
||||
virtual void fixupModelsInScene(const render::ScenePointer& scene);
|
||||
|
||||
virtual void updatePalms();
|
||||
|
||||
|
@ -316,8 +314,8 @@ protected:
|
|||
ThreadSafeValueCache<glm::vec3> _rightPalmPositionCache { glm::vec3() };
|
||||
ThreadSafeValueCache<glm::quat> _rightPalmRotationCache { glm::quat() };
|
||||
|
||||
void addToScene(AvatarSharedPointer self);
|
||||
void ensureInScene(AvatarSharedPointer self);
|
||||
void addToScene(AvatarSharedPointer self, const render::ScenePointer& scene);
|
||||
void ensureInScene(AvatarSharedPointer self, const render::ScenePointer& scene);
|
||||
bool isInScene() const { return render::Item::isValidID(_renderItemID); }
|
||||
|
||||
// Some rate tracking support
|
||||
|
|
|
@ -69,7 +69,7 @@ void AvatarManager::registerMetaTypes(QScriptEngine* engine) {
|
|||
|
||||
AvatarManager::AvatarManager(QObject* parent) :
|
||||
_avatarsToFade(),
|
||||
_myAvatar(std::make_shared<MyAvatar>(std::make_shared<Rig>()))
|
||||
_myAvatar(std::make_shared<MyAvatar>(qApp->thread(), std::make_shared<Rig>()))
|
||||
{
|
||||
// register a meta type for the weak pointer we'll use for the owning avatar mixer for each avatar
|
||||
qRegisterMetaType<QWeakPointer<Node> >("NodeWeakPointer");
|
||||
|
@ -105,7 +105,7 @@ void AvatarManager::init() {
|
|||
this, &AvatarManager::updateAvatarRenderStatus, Qt::QueuedConnection);
|
||||
|
||||
if (_shouldRender) {
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
const render::ScenePointer& scene = qApp->getMain3DScene();
|
||||
render::Transaction transaction;
|
||||
_myAvatar->addToScene(_myAvatar, scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
|
@ -198,7 +198,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
|
|||
|
||||
// for ALL avatars...
|
||||
if (_shouldRender) {
|
||||
avatar->ensureInScene(avatar);
|
||||
avatar->ensureInScene(avatar, qApp->getMain3DScene());
|
||||
}
|
||||
if (!avatar->getMotionState()) {
|
||||
ShapeInfo shapeInfo;
|
||||
|
@ -306,12 +306,10 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
|
|||
if (avatar->getTargetScale() <= MIN_FADE_SCALE) {
|
||||
// fading to zero is such a rare event we push unique transaction for each one
|
||||
if (avatar->isInScene()) {
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
const render::ScenePointer& scene = qApp->getMain3DScene();
|
||||
render::Transaction transaction;
|
||||
avatar->removeFromScene(*itr, scene, transaction);
|
||||
if (scene) {
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
// only remove from _avatarsToFade if we're sure its motionState has been removed from PhysicsEngine
|
||||
|
@ -329,7 +327,7 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
|
|||
}
|
||||
|
||||
AvatarSharedPointer AvatarManager::newSharedAvatar() {
|
||||
return std::make_shared<Avatar>(std::make_shared<Rig>());
|
||||
return std::make_shared<Avatar>(qApp->thread(), std::make_shared<Rig>());
|
||||
}
|
||||
|
||||
void AvatarManager::processAvatarDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
|
||||
|
@ -343,19 +341,19 @@ void AvatarManager::processAvatarDataPacket(QSharedPointer<ReceivedMessage> mess
|
|||
if (avatar->isInScene()) {
|
||||
if (!_shouldRender) {
|
||||
// rare transition so we process the transaction immediately
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
const render::ScenePointer& scene = qApp->getMain3DScene();
|
||||
render::Transaction transaction;
|
||||
avatar->removeFromScene(avatar, scene, transaction);
|
||||
if (scene) {
|
||||
render::Transaction transaction;
|
||||
avatar->removeFromScene(avatar, scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
}
|
||||
} else if (_shouldRender) {
|
||||
// very rare transition so we process the transaction immediately
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
const render::ScenePointer& scene = qApp->getMain3DScene();
|
||||
render::Transaction transaction;
|
||||
avatar->addToScene(avatar, scene, transaction);
|
||||
if (scene) {
|
||||
render::Transaction transaction;
|
||||
avatar->addToScene(avatar, scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
}
|
||||
|
@ -394,7 +392,7 @@ void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar
|
|||
void AvatarManager::clearOtherAvatars() {
|
||||
// Remove other avatars from the world but don't actually remove them from _avatarHash
|
||||
// each will either be removed on timeout or will re-added to the world on receipt of update.
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
const render::ScenePointer& scene = qApp->getMain3DScene();
|
||||
render::Transaction transaction;
|
||||
|
||||
QReadLocker locker(&_hashLock);
|
||||
|
@ -414,9 +412,7 @@ void AvatarManager::clearOtherAvatars() {
|
|||
}
|
||||
++avatarIterator;
|
||||
}
|
||||
if (scene) {
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
scene->enqueueTransaction(transaction);
|
||||
_myAvatar->clearLookAtTargetAvatar();
|
||||
}
|
||||
|
||||
|
@ -522,7 +518,7 @@ void AvatarManager::handleCollisionEvents(const CollisionEvents& collisionEvents
|
|||
|
||||
void AvatarManager::updateAvatarRenderStatus(bool shouldRenderAvatars) {
|
||||
_shouldRender = shouldRenderAvatars;
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
const render::ScenePointer& scene = qApp->getMain3DScene();
|
||||
render::Transaction transaction;
|
||||
if (_shouldRender) {
|
||||
for (auto avatarData : _avatarHash) {
|
||||
|
@ -535,9 +531,7 @@ void AvatarManager::updateAvatarRenderStatus(bool shouldRenderAvatars) {
|
|||
avatar->removeFromScene(avatar, scene, transaction);
|
||||
}
|
||||
}
|
||||
if (scene) {
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
AvatarSharedPointer AvatarManager::getAvatarBySessionID(const QUuid& sessionID) const {
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include <shared/RateCounter.h>
|
||||
|
||||
#include "Avatar.h"
|
||||
#include "MyAvatar.h"
|
||||
#include "AvatarMotionState.h"
|
||||
#include "ScriptAvatar.h"
|
||||
|
||||
|
@ -42,6 +43,7 @@ public:
|
|||
void init();
|
||||
|
||||
std::shared_ptr<MyAvatar> getMyAvatar() { return _myAvatar; }
|
||||
glm::vec3 getMyAvatarPosition() const { return _myAvatar->getPosition(); }
|
||||
|
||||
// Null/Default-constructed QUuids will return MyAvatar
|
||||
Q_INVOKABLE virtual ScriptAvatarData* getAvatar(QUuid avatarID) override { return new ScriptAvatar(getAvatarBySessionID(avatarID)); }
|
||||
|
@ -110,7 +112,7 @@ private:
|
|||
|
||||
QVector<AvatarSharedPointer> _avatarsToFade;
|
||||
|
||||
SetOfAvatarMotionStates _motionStatesThatMightUpdate;
|
||||
QSet<AvatarMotionState*> _motionStatesThatMightUpdate;
|
||||
VectorOfMotionStates _motionStatesToRemoveFromPhysics;
|
||||
SetOfMotionStates _motionStatesToAddToPhysics;
|
||||
|
||||
|
|
|
@ -83,6 +83,4 @@ protected:
|
|||
uint32_t _dirtyFlags;
|
||||
};
|
||||
|
||||
typedef QSet<AvatarMotionState*> SetOfAvatarMotionStates;
|
||||
|
||||
#endif // hifi_AvatarMotionState_h
|
||||
|
|
|
@ -48,7 +48,6 @@
|
|||
#include "AvatarActionHold.h"
|
||||
#include "Menu.h"
|
||||
#include "MyAvatar.h"
|
||||
#include "Physics.h"
|
||||
#include "Util.h"
|
||||
#include "InterfaceLogging.h"
|
||||
#include "DebugDraw.h"
|
||||
|
@ -83,8 +82,8 @@ const float MyAvatar::ZOOM_MIN = 0.5f;
|
|||
const float MyAvatar::ZOOM_MAX = 25.0f;
|
||||
const float MyAvatar::ZOOM_DEFAULT = 1.5f;
|
||||
|
||||
MyAvatar::MyAvatar(RigPointer rig) :
|
||||
Avatar(rig),
|
||||
MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
|
||||
Avatar(thread, rig),
|
||||
_wasPushing(false),
|
||||
_isPushing(false),
|
||||
_isBeingPushed(false),
|
||||
|
@ -260,7 +259,7 @@ void MyAvatar::simulateAttachments(float deltaTime) {
|
|||
}
|
||||
|
||||
QByteArray MyAvatar::toByteArrayStateful(AvatarDataDetail dataDetail) {
|
||||
CameraMode mode = qApp->getCamera()->getMode();
|
||||
CameraMode mode = qApp->getCamera().getMode();
|
||||
_globalPosition = getPosition();
|
||||
_globalBoundingBoxDimensions.x = _characterController.getCapsuleRadius();
|
||||
_globalBoundingBoxDimensions.y = _characterController.getCapsuleHalfHeight();
|
||||
|
@ -752,13 +751,12 @@ controller::Pose MyAvatar::getRightHandTipPose() const {
|
|||
}
|
||||
|
||||
// virtual
|
||||
void MyAvatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
|
||||
void MyAvatar::render(RenderArgs* renderArgs) {
|
||||
// don't render if we've been asked to disable local rendering
|
||||
if (!_shouldRender) {
|
||||
return; // exit early
|
||||
}
|
||||
|
||||
Avatar::render(renderArgs, cameraPosition);
|
||||
Avatar::render(renderArgs);
|
||||
}
|
||||
|
||||
void MyAvatar::overrideAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame) {
|
||||
|
@ -927,8 +925,7 @@ void MyAvatar::setEnableDebugDrawIKTargets(bool isEnabled) {
|
|||
}
|
||||
|
||||
void MyAvatar::setEnableMeshVisible(bool isEnabled) {
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
_skeletonModel->setVisibleInScene(isEnabled, scene);
|
||||
_skeletonModel->setVisibleInScene(isEnabled, qApp->getMain3DScene());
|
||||
}
|
||||
|
||||
void MyAvatar::setUseAnimPreAndPostRotations(bool isEnabled) {
|
||||
|
@ -1079,7 +1076,7 @@ void MyAvatar::updateLookAtTargetAvatar() {
|
|||
_targetAvatarPosition = glm::vec3(0.0f);
|
||||
|
||||
glm::vec3 lookForward = getHead()->getFinalOrientationInWorldFrame() * IDENTITY_FORWARD;
|
||||
glm::vec3 cameraPosition = qApp->getCamera()->getPosition();
|
||||
glm::vec3 cameraPosition = qApp->getCamera().getPosition();
|
||||
|
||||
float smallestAngleTo = glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES) / 2.0f;
|
||||
const float KEEP_LOOKING_AT_CURRENT_ANGLE_FACTOR = 1.3f;
|
||||
|
@ -1225,8 +1222,7 @@ void MyAvatar::clearJointsData() {
|
|||
|
||||
void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
|
||||
Avatar::setSkeletonModelURL(skeletonModelURL);
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
_skeletonModel->setVisibleInScene(true, scene);
|
||||
_skeletonModel->setVisibleInScene(true, qApp->getMain3DScene());
|
||||
_headBoneSet.clear();
|
||||
}
|
||||
|
||||
|
@ -1275,7 +1271,7 @@ void MyAvatar::setAttachmentData(const QVector<AttachmentData>& attachmentData)
|
|||
}
|
||||
|
||||
glm::vec3 MyAvatar::getSkeletonPosition() const {
|
||||
CameraMode mode = qApp->getCamera()->getMode();
|
||||
CameraMode mode = qApp->getCamera().getMode();
|
||||
if (mode == CAMERA_MODE_THIRD_PERSON || mode == CAMERA_MODE_INDEPENDENT) {
|
||||
// The avatar is rotated PI about the yAxis, so we have to correct for it
|
||||
// to get the skeleton offset contribution in the world-frame.
|
||||
|
@ -1540,7 +1536,7 @@ void MyAvatar::attach(const QString& modelURL, const QString& jointName,
|
|||
Avatar::attach(modelURL, jointName, translation, rotation, scale, isSoft, allowDuplicates, useSaved);
|
||||
}
|
||||
|
||||
void MyAvatar::setVisibleInSceneIfReady(Model* model, render::ScenePointer scene, bool visible) {
|
||||
void MyAvatar::setVisibleInSceneIfReady(Model* model, const render::ScenePointer& scene, bool visible) {
|
||||
if (model->isActive() && model->isRenderable()) {
|
||||
model->setVisibleInScene(visible, scene);
|
||||
}
|
||||
|
@ -1634,8 +1630,7 @@ void MyAvatar::postUpdate(float deltaTime) {
|
|||
|
||||
Avatar::postUpdate(deltaTime);
|
||||
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderAvatars() && _skeletonModel->initWhenReady(scene)) {
|
||||
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderAvatars() && _skeletonModel->initWhenReady(qApp->getMain3DScene())) {
|
||||
initHeadBones();
|
||||
_skeletonModel->setCauterizeBoneSet(_headBoneSet);
|
||||
_fstAnimGraphOverrideUrl = _skeletonModel->getGeometry()->getAnimGraphOverrideUrl();
|
||||
|
@ -1704,13 +1699,13 @@ void MyAvatar::preDisplaySide(RenderArgs* renderArgs) {
|
|||
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.3f;
|
||||
|
||||
bool MyAvatar::cameraInsideHead() const {
|
||||
const glm::vec3 cameraPosition = qApp->getCamera()->getPosition();
|
||||
const glm::vec3 cameraPosition = qApp->getCamera().getPosition();
|
||||
return glm::length(cameraPosition - getHeadPosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getUniformScale());
|
||||
}
|
||||
|
||||
bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
|
||||
bool defaultMode = renderArgs->_renderMode == RenderArgs::DEFAULT_RENDER_MODE;
|
||||
bool firstPerson = qApp->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON;
|
||||
bool firstPerson = qApp->getCamera().getMode() == CAMERA_MODE_FIRST_PERSON;
|
||||
bool insideHead = cameraInsideHead();
|
||||
return !defaultMode || !firstPerson || !insideHead;
|
||||
}
|
||||
|
@ -2265,7 +2260,7 @@ glm::vec3 MyAvatar::getPositionForAudio() {
|
|||
case AudioListenerMode::FROM_HEAD:
|
||||
return getHead()->getPosition();
|
||||
case AudioListenerMode::FROM_CAMERA:
|
||||
return qApp->getCamera()->getPosition();
|
||||
return qApp->getCamera().getPosition();
|
||||
case AudioListenerMode::CUSTOM:
|
||||
return _customListenPosition;
|
||||
}
|
||||
|
@ -2277,7 +2272,7 @@ glm::quat MyAvatar::getOrientationForAudio() {
|
|||
case AudioListenerMode::FROM_HEAD:
|
||||
return getHead()->getFinalOrientationInWorldFrame();
|
||||
case AudioListenerMode::FROM_CAMERA:
|
||||
return qApp->getCamera()->getOrientation();
|
||||
return qApp->getCamera().getOrientation();
|
||||
case AudioListenerMode::CUSTOM:
|
||||
return _customListenOrientation;
|
||||
}
|
||||
|
@ -2367,7 +2362,7 @@ void MyAvatar::FollowHelper::decrementTimeRemaining(float dt) {
|
|||
}
|
||||
|
||||
bool MyAvatar::FollowHelper::shouldActivateRotation(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const {
|
||||
auto cameraMode = qApp->getCamera()->getMode();
|
||||
auto cameraMode = qApp->getCamera().getMode();
|
||||
if (cameraMode == CAMERA_MODE_THIRD_PERSON) {
|
||||
return false;
|
||||
} else {
|
||||
|
@ -2515,8 +2510,8 @@ void MyAvatar::setAway(bool value) {
|
|||
glm::mat4 MyAvatar::computeCameraRelativeHandControllerMatrix(const glm::mat4& controllerSensorMatrix) const {
|
||||
|
||||
// Fetch the current camera transform.
|
||||
glm::mat4 cameraWorldMatrix = qApp->getCamera()->getTransform();
|
||||
if (qApp->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
|
||||
glm::mat4 cameraWorldMatrix = qApp->getCamera().getTransform();
|
||||
if (qApp->getCamera().getMode() == CAMERA_MODE_MIRROR) {
|
||||
cameraWorldMatrix *= createMatFromScaleQuatAndPos(vec3(-1.0f, 1.0f, 1.0f), glm::quat(), glm::vec3());
|
||||
}
|
||||
|
||||
|
@ -2561,7 +2556,7 @@ glm::quat MyAvatar::getAbsoluteJointRotationInObjectFrame(int index) const {
|
|||
Transform avatarTransform;
|
||||
Transform::mult(avatarTransform, getParentTransform(success), getLocalTransform());
|
||||
glm::mat4 invAvatarMat = avatarTransform.getInverseMatrix();
|
||||
return glmExtractRotation(invAvatarMat * qApp->getCamera()->getTransform());
|
||||
return glmExtractRotation(invAvatarMat * qApp->getCamera().getTransform());
|
||||
}
|
||||
default: {
|
||||
return Avatar::getAbsoluteJointRotationInObjectFrame(index);
|
||||
|
@ -2598,7 +2593,7 @@ glm::vec3 MyAvatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
|
|||
Transform avatarTransform;
|
||||
Transform::mult(avatarTransform, getParentTransform(success), getLocalTransform());
|
||||
glm::mat4 invAvatarMat = avatarTransform.getInverseMatrix();
|
||||
return extractTranslation(invAvatarMat * qApp->getCamera()->getTransform());
|
||||
return extractTranslation(invAvatarMat * qApp->getCamera().getTransform());
|
||||
}
|
||||
default: {
|
||||
return Avatar::getAbsoluteJointTranslationInObjectFrame(index);
|
||||
|
|
|
@ -146,7 +146,7 @@ public:
|
|||
};
|
||||
Q_ENUM(DriveKeys)
|
||||
|
||||
explicit MyAvatar(RigPointer rig);
|
||||
explicit MyAvatar(QThread* thread, RigPointer rig);
|
||||
~MyAvatar();
|
||||
|
||||
void registerMetaTypes(QScriptEngine* engine);
|
||||
|
@ -525,7 +525,7 @@ private:
|
|||
|
||||
void simulate(float deltaTime);
|
||||
void updateFromTrackers(float deltaTime);
|
||||
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPositio) override;
|
||||
virtual void render(RenderArgs* renderArgs) override;
|
||||
virtual bool shouldRenderHead(const RenderArgs* renderArgs) const override;
|
||||
void setShouldRenderLocally(bool shouldRender) { _shouldRender = shouldRender; setEnableMeshVisible(shouldRender); }
|
||||
bool getShouldRenderLocally() const { return _shouldRender; }
|
||||
|
@ -551,7 +551,7 @@ private:
|
|||
// These are made private for MyAvatar so that you will use the "use" methods instead
|
||||
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
|
||||
|
||||
void setVisibleInSceneIfReady(Model* model, render::ScenePointer scene, bool visiblity);
|
||||
void setVisibleInSceneIfReady(Model* model, const render::ScenePointer& scene, bool visiblity);
|
||||
|
||||
// derive avatar body position and orientation from the current HMD Sensor location.
|
||||
// results are in HMD frame
|
||||
|
|
|
@ -105,9 +105,9 @@ QScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(QScriptContext* conte
|
|||
}
|
||||
|
||||
bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const {
|
||||
Camera* camera = qApp->getCamera();
|
||||
glm::vec3 position = camera->getPosition();
|
||||
glm::quat orientation = camera->getOrientation();
|
||||
const Camera& camera = qApp->getCamera();
|
||||
glm::vec3 position = camera.getPosition();
|
||||
glm::quat orientation = camera.getOrientation();
|
||||
|
||||
glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f);
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ QVariant Billboardable::getProperty(const QString &property) {
|
|||
void Billboardable::pointTransformAtCamera(Transform& transform, glm::quat offsetRotation) {
|
||||
if (isFacingAvatar()) {
|
||||
glm::vec3 billboardPos = transform.getTranslation();
|
||||
glm::vec3 cameraPos = qApp->getCamera()->getPosition();
|
||||
glm::vec3 cameraPos = qApp->getCamera().getPosition();
|
||||
glm::vec3 look = cameraPos - billboardPos;
|
||||
float elevation = -asinf(look.y / glm::length(look));
|
||||
float azimuth = atan2f(look.x, look.z);
|
||||
|
|
|
@ -58,13 +58,13 @@ void ModelOverlay::update(float deltatime) {
|
|||
_isLoaded = _model->isActive();
|
||||
}
|
||||
|
||||
bool ModelOverlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
bool ModelOverlay::addToScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction) {
|
||||
Volume3DOverlay::addToScene(overlay, scene, transaction);
|
||||
_model->addToScene(scene, transaction);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ModelOverlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
void ModelOverlay::removeFromScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction) {
|
||||
Volume3DOverlay::removeFromScene(overlay, scene, transaction);
|
||||
_model->removeFromScene(scene, transaction);
|
||||
}
|
||||
|
|
|
@ -36,8 +36,8 @@ public:
|
|||
|
||||
virtual ModelOverlay* createClone() const override;
|
||||
|
||||
virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
virtual bool addToScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction) override;
|
||||
|
||||
void locationChanged(bool tellPhysics) override;
|
||||
|
||||
|
|
|
@ -196,13 +196,13 @@ float Overlay::updatePulse() {
|
|||
return _pulse;
|
||||
}
|
||||
|
||||
bool Overlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
bool Overlay::addToScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction) {
|
||||
_renderItemID = scene->allocateID();
|
||||
transaction.resetItem(_renderItemID, std::make_shared<Overlay::Payload>(overlay));
|
||||
return true;
|
||||
}
|
||||
|
||||
void Overlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
void Overlay::removeFromScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction) {
|
||||
transaction.removeItem(_renderItemID);
|
||||
render::Item::clearID(_renderItemID);
|
||||
}
|
||||
|
|
|
@ -48,8 +48,8 @@ public:
|
|||
virtual AABox getBounds() const = 0;
|
||||
virtual bool supportsGetProperty() const { return true; }
|
||||
|
||||
virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction);
|
||||
virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction);
|
||||
virtual bool addToScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction);
|
||||
virtual void removeFromScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction);
|
||||
|
||||
virtual const render::ShapeKey getShapeKey() { return render::ShapeKey::Builder::ownPipeline(); }
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace render {
|
|||
// Mixin class for implementing basic single item rendering
|
||||
class SimpleRenderableEntityItem {
|
||||
public:
|
||||
bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
bool addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) {
|
||||
_myItem = scene->allocateID();
|
||||
|
||||
auto renderData = std::make_shared<RenderableEntityItemProxy>(self, _myItem);
|
||||
|
@ -69,7 +69,7 @@ public:
|
|||
return true;
|
||||
}
|
||||
|
||||
void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) {
|
||||
transaction.removeItem(_myItem);
|
||||
render::Item::clearID(_myItem);
|
||||
}
|
||||
|
@ -99,8 +99,8 @@ private:
|
|||
|
||||
#define SIMPLE_RENDERABLE() \
|
||||
public: \
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override { return _renderHelper.addToScene(self, scene, transaction); } \
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override { _renderHelper.removeFromScene(self, scene, transaction); } \
|
||||
virtual bool addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override { return _renderHelper.addToScene(self, scene, transaction); } \
|
||||
virtual void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override { _renderHelper.removeFromScene(self, scene, transaction); } \
|
||||
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); _renderHelper.notifyChanged(); } \
|
||||
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); _renderHelper.notifyChanged(); } \
|
||||
void checkFading() { \
|
||||
|
|
|
@ -27,7 +27,7 @@ RenderableLightEntityItem::RenderableLightEntityItem(const EntityItemID& entityI
|
|||
{
|
||||
}
|
||||
|
||||
bool RenderableLightEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
bool RenderableLightEntityItem::addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) {
|
||||
_myItem = scene->allocateID();
|
||||
|
||||
auto renderItem = std::make_shared<LightPayload>();
|
||||
|
@ -51,7 +51,7 @@ void RenderableLightEntityItem::somethingChangedNotification() {
|
|||
LightEntityItem::somethingChangedNotification();
|
||||
}
|
||||
|
||||
void RenderableLightEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
void RenderableLightEntityItem::removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) {
|
||||
transaction.removeItem(_myItem);
|
||||
render::Item::clearID(_myItem);
|
||||
}
|
||||
|
|
|
@ -30,10 +30,10 @@ public:
|
|||
|
||||
void updateLightFromEntity(render::Transaction& transaction);
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
virtual bool addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
|
||||
|
||||
virtual void somethingChangedNotification() override;
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
|
||||
|
||||
virtual void locationChanged(bool tellPhysics = true) override;
|
||||
|
||||
|
|
|
@ -91,13 +91,13 @@ bool RenderableModelEntityItem::setProperties(const EntityItemProperties& proper
|
|||
return somethingChanged;
|
||||
}
|
||||
|
||||
int RenderableModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
||||
int RenderableModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
||||
ReadBitstreamToTreeParams& args,
|
||||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
|
||||
bool& somethingChanged) {
|
||||
QString oldModelURL = getModelURL();
|
||||
int bytesRead = ModelEntityItem::readEntitySubclassDataFromBuffer(data, bytesLeftToRead,
|
||||
args, propertyFlags,
|
||||
int bytesRead = ModelEntityItem::readEntitySubclassDataFromBuffer(data, bytesLeftToRead,
|
||||
args, propertyFlags,
|
||||
overwriteLocalData, somethingChanged);
|
||||
if (oldModelURL != getModelURL()) {
|
||||
_needsModelReload = true;
|
||||
|
@ -137,7 +137,7 @@ void RenderableModelEntityItem::remapTextures() {
|
|||
if (!_model) {
|
||||
return; // nothing to do if we don't have a model
|
||||
}
|
||||
|
||||
|
||||
if (!_model->isLoaded()) {
|
||||
return; // nothing to do if the model has not yet loaded
|
||||
}
|
||||
|
@ -189,16 +189,16 @@ public:
|
|||
RenderableModelEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
|
||||
typedef render::Payload<RenderableModelEntityItemMeta> Payload;
|
||||
typedef Payload::DataPointer Pointer;
|
||||
|
||||
|
||||
EntityItemPointer entity;
|
||||
};
|
||||
|
||||
namespace render {
|
||||
template <> const ItemKey payloadGetKey(const RenderableModelEntityItemMeta::Pointer& payload) {
|
||||
template <> const ItemKey payloadGetKey(const RenderableModelEntityItemMeta::Pointer& payload) {
|
||||
return ItemKey::Builder::opaqueShape().withTypeMeta();
|
||||
}
|
||||
|
||||
template <> const Item::Bound payloadGetBound(const RenderableModelEntityItemMeta::Pointer& payload) {
|
||||
|
||||
template <> const Item::Bound payloadGetBound(const RenderableModelEntityItemMeta::Pointer& payload) {
|
||||
if (payload && payload->entity) {
|
||||
bool success;
|
||||
auto result = payload->entity->getAABox(success);
|
||||
|
@ -228,7 +228,7 @@ namespace render {
|
|||
}
|
||||
}
|
||||
|
||||
bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
bool RenderableModelEntityItem::addToScene(EntityItemPointer self, const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) {
|
||||
_myMetaItem = scene->allocateID();
|
||||
|
||||
|
@ -249,7 +249,7 @@ bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_p
|
|||
return true;
|
||||
}
|
||||
|
||||
void RenderableModelEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
void RenderableModelEntityItem::removeFromScene(EntityItemPointer self, const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) {
|
||||
transaction.removeItem(_myMetaItem);
|
||||
render::Item::clearID(_myMetaItem);
|
||||
|
@ -437,7 +437,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
|
|||
_model->renderDebugMeshBoxes(batch);
|
||||
#endif
|
||||
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
const render::ScenePointer& scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
|
||||
// FIXME: this seems like it could be optimized if we tracked our last known visible state in
|
||||
// the renderable item. As it stands now the model checks it's visible/invisible state
|
||||
|
@ -502,11 +502,11 @@ ModelPointer RenderableModelEntityItem::getModel(QSharedPointer<EntityTreeRender
|
|||
_myRenderer = renderer;
|
||||
}
|
||||
assert(_myRenderer == renderer); // you should only ever render on one renderer
|
||||
|
||||
|
||||
if (!_myRenderer || QThread::currentThread() != _myRenderer->thread()) {
|
||||
return _model;
|
||||
}
|
||||
|
||||
|
||||
_needsModelReload = false; // this is the reload
|
||||
|
||||
// If we have a URL, then we will want to end up returning a model...
|
||||
|
@ -526,7 +526,7 @@ ModelPointer RenderableModelEntityItem::getModel(QSharedPointer<EntityTreeRender
|
|||
// If we have no URL, then we can delete any model we do have...
|
||||
} else if (_model) {
|
||||
// remove from scene
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
const render::ScenePointer& scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
render::Transaction transaction;
|
||||
_model->removeFromScene(scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
|
@ -552,7 +552,7 @@ void RenderableModelEntityItem::update(const quint64& now) {
|
|||
properties.setLastEdited(usecTimestampNow()); // we must set the edit time since we're editing it
|
||||
auto extents = _model->getMeshExtents();
|
||||
properties.setDimensions(extents.maximum - extents.minimum);
|
||||
qCDebug(entitiesrenderer) << "Autoresizing" << (!getName().isEmpty() ? getName() : getModelURL())
|
||||
qCDebug(entitiesrenderer) << "Autoresizing" << (!getName().isEmpty() ? getName() : getModelURL())
|
||||
<< "from mesh extents";
|
||||
QMetaObject::invokeMethod(DependencyManager::get<EntityScriptingInterface>().data(), "editEntity",
|
||||
Qt::QueuedConnection,
|
||||
|
@ -594,8 +594,8 @@ bool RenderableModelEntityItem::supportsDetailedRayIntersection() const {
|
|||
return _model && _model->isLoaded();
|
||||
}
|
||||
|
||||
bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
bool& keepSearching, OctreeElementPointer& element, float& distance, BoxFace& face,
|
||||
bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
bool& keepSearching, OctreeElementPointer& element, float& distance, BoxFace& face,
|
||||
glm::vec3& surfaceNormal, void** intersectedObject, bool precisionPicking) const {
|
||||
if (!_model) {
|
||||
return true;
|
||||
|
@ -1239,11 +1239,10 @@ void RenderableModelEntityItem::locationChanged(bool tellPhysics) {
|
|||
return;
|
||||
}
|
||||
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
render::Transaction transaction;
|
||||
|
||||
transaction.updateItem(myMetaItem);
|
||||
scene->enqueueTransaction(transaction);
|
||||
AbstractViewStateInterface::instance()->getMain3DScene()->enqueueTransaction(transaction);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,8 +40,8 @@ public:
|
|||
|
||||
void doInitialModelSimulation();
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
virtual bool addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
|
||||
|
||||
|
||||
void updateModelBounds();
|
||||
|
|
|
@ -161,7 +161,7 @@ RenderableParticleEffectEntityItem::RenderableParticleEffectEntityItem(const Ent
|
|||
}
|
||||
|
||||
bool RenderableParticleEffectEntityItem::addToScene(EntityItemPointer self,
|
||||
render::ScenePointer scene,
|
||||
const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) {
|
||||
_scene = scene;
|
||||
_renderItemId = _scene->allocateID();
|
||||
|
@ -176,7 +176,7 @@ bool RenderableParticleEffectEntityItem::addToScene(EntityItemPointer self,
|
|||
}
|
||||
|
||||
void RenderableParticleEffectEntityItem::removeFromScene(EntityItemPointer self,
|
||||
render::ScenePointer scene,
|
||||
const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) {
|
||||
transaction.removeItem(_renderItemId);
|
||||
_scene = nullptr;
|
||||
|
@ -323,4 +323,4 @@ void RenderableParticleEffectEntityItem::notifyBoundChanged() {
|
|||
});
|
||||
|
||||
_scene->enqueueTransaction(transaction);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,8 +25,8 @@ public:
|
|||
|
||||
void updateRenderItem();
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self, render::ScenePointer scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, render::ScenePointer scene, render::Transaction& transaction) override;
|
||||
virtual bool addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
|
||||
|
||||
protected:
|
||||
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); notifyBoundChanged(); }
|
||||
|
|
|
@ -816,7 +816,7 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
|
|||
}
|
||||
|
||||
bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
|
||||
std::shared_ptr<render::Scene> scene,
|
||||
const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) {
|
||||
_myItem = scene->allocateID();
|
||||
|
||||
|
@ -834,7 +834,7 @@ bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
|
|||
}
|
||||
|
||||
void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self,
|
||||
std::shared_ptr<render::Scene> scene,
|
||||
const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) {
|
||||
transaction.removeItem(_myItem);
|
||||
render::Item::clearID(_myItem);
|
||||
|
|
|
@ -106,10 +106,10 @@ public:
|
|||
virtual void setZTextureURL(const QString& zTextureURL) override;
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self,
|
||||
std::shared_ptr<render::Scene> scene,
|
||||
const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(EntityItemPointer self,
|
||||
std::shared_ptr<render::Scene> scene,
|
||||
const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) override;
|
||||
|
||||
virtual void setXNNeighborID(const EntityItemID& xNNeighborID) override;
|
||||
|
|
|
@ -217,7 +217,7 @@ namespace render {
|
|||
}
|
||||
}
|
||||
|
||||
bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) {
|
||||
_myMetaItem = scene->allocateID();
|
||||
|
||||
|
@ -232,7 +232,7 @@ bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_pt
|
|||
return true;
|
||||
}
|
||||
|
||||
void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) {
|
||||
transaction.removeItem(_myMetaItem);
|
||||
render::Item::clearID(_myMetaItem);
|
||||
|
|
|
@ -38,8 +38,8 @@ public:
|
|||
virtual void render(RenderArgs* args) override;
|
||||
virtual bool contains(const glm::vec3& point) const override;
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
virtual bool addToScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene, render::Transaction& transaction) override;
|
||||
|
||||
render::ItemID getRenderItemID() const { return _myMetaItem; }
|
||||
|
||||
|
|
|
@ -151,9 +151,9 @@ public:
|
|||
bool& somethingChanged)
|
||||
{ somethingChanged = false; return 0; }
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
virtual bool addToScene(EntityItemPointer self, const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) { return false; } // by default entity items don't add to scene
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
virtual void removeFromScene(EntityItemPointer self, const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) { } // by default entity items don't add to scene
|
||||
virtual void render(RenderArgs* args) { } // by default entity items don't know how to render
|
||||
|
||||
|
|
|
@ -231,8 +231,6 @@ void Model::updateRenderItems() {
|
|||
// We need to update them here so we can correctly update the bounding box.
|
||||
self->updateClusterMatrices();
|
||||
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
|
||||
uint32_t deleteGeometryCounter = self->_deleteGeometryCounter;
|
||||
|
||||
render::Transaction transaction;
|
||||
|
@ -266,7 +264,7 @@ void Model::updateRenderItems() {
|
|||
});
|
||||
}
|
||||
|
||||
scene->enqueueTransaction(transaction);
|
||||
AbstractViewStateInterface::instance()->getMain3DScene()->enqueueTransaction(transaction);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -534,7 +532,7 @@ void Model::calculateTriangleSets() {
|
|||
}
|
||||
}
|
||||
|
||||
void Model::setVisibleInScene(bool newValue, std::shared_ptr<render::Scene> scene) {
|
||||
void Model::setVisibleInScene(bool newValue, const render::ScenePointer& scene) {
|
||||
if (_isVisible != newValue) {
|
||||
_isVisible = newValue;
|
||||
|
||||
|
@ -550,7 +548,7 @@ void Model::setVisibleInScene(bool newValue, std::shared_ptr<render::Scene> scen
|
|||
}
|
||||
|
||||
|
||||
void Model::setLayeredInFront(bool layered, std::shared_ptr<render::Scene> scene) {
|
||||
void Model::setLayeredInFront(bool layered, const render::ScenePointer& scene) {
|
||||
if (_isLayeredInFront != layered) {
|
||||
_isLayeredInFront = layered;
|
||||
|
||||
|
@ -565,7 +563,7 @@ void Model::setLayeredInFront(bool layered, std::shared_ptr<render::Scene> scene
|
|||
}
|
||||
}
|
||||
|
||||
bool Model::addToScene(std::shared_ptr<render::Scene> scene,
|
||||
bool Model::addToScene(const render::ScenePointer& scene,
|
||||
render::Transaction& transaction,
|
||||
render::Item::Status::Getters& statusGetters) {
|
||||
bool readyToRender = _collisionGeometry || isLoaded();
|
||||
|
@ -622,7 +620,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene,
|
|||
return somethingAdded;
|
||||
}
|
||||
|
||||
void Model::removeFromScene(std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
void Model::removeFromScene(const render::ScenePointer& scene, render::Transaction& transaction) {
|
||||
foreach (auto item, _modelMeshRenderItemsMap.keys()) {
|
||||
transaction.removeItem(item);
|
||||
}
|
||||
|
@ -795,7 +793,7 @@ void Model::setURL(const QUrl& url) {
|
|||
|
||||
{
|
||||
render::Transaction transaction;
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
const render::ScenePointer& scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
if (scene) {
|
||||
removeFromScene(scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
|
@ -1271,7 +1269,7 @@ bool Model::isRenderable() const {
|
|||
return !_meshStates.isEmpty() || (isLoaded() && _renderGeometry->getMeshes().empty());
|
||||
}
|
||||
|
||||
bool Model::initWhenReady(render::ScenePointer scene) {
|
||||
bool Model::initWhenReady(const render::ScenePointer& scene) {
|
||||
// NOTE: this only called by SkeletonModel
|
||||
if (_addedToScene || !isRenderable()) {
|
||||
return false;
|
||||
|
|
|
@ -81,21 +81,21 @@ public:
|
|||
const QUrl& getURL() const { return _url; }
|
||||
|
||||
// new Scene/Engine rendering support
|
||||
void setVisibleInScene(bool newValue, std::shared_ptr<render::Scene> scene);
|
||||
void setLayeredInFront(bool layered, std::shared_ptr<render::Scene> scene);
|
||||
void setVisibleInScene(bool newValue, const render::ScenePointer& scene);
|
||||
void setLayeredInFront(bool layered, const render::ScenePointer& scene);
|
||||
bool needsFixupInScene() const;
|
||||
|
||||
bool needsReload() const { return _needsReload; }
|
||||
bool initWhenReady(render::ScenePointer scene);
|
||||
bool addToScene(std::shared_ptr<render::Scene> scene,
|
||||
bool initWhenReady(const render::ScenePointer& scene);
|
||||
bool addToScene(const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) {
|
||||
auto getters = render::Item::Status::Getters(0);
|
||||
return addToScene(scene, transaction, getters);
|
||||
}
|
||||
bool addToScene(std::shared_ptr<render::Scene> scene,
|
||||
bool addToScene(const render::ScenePointer& scene,
|
||||
render::Transaction& transaction,
|
||||
render::Item::Status::Getters& statusGetters);
|
||||
void removeFromScene(std::shared_ptr<render::Scene> scene, render::Transaction& transaction);
|
||||
void removeFromScene(const render::ScenePointer& scene, render::Transaction& transaction);
|
||||
bool isRenderable() const;
|
||||
|
||||
bool isVisible() const { return _isVisible; }
|
||||
|
|
|
@ -23,6 +23,10 @@
|
|||
|
||||
class AABox;
|
||||
class OctreeRenderer;
|
||||
namespace render {
|
||||
class Scene;
|
||||
using ScenePointer = std::shared_ptr<Scene>;
|
||||
}
|
||||
|
||||
namespace gpu {
|
||||
class Batch;
|
||||
|
@ -126,6 +130,8 @@ public:
|
|||
bool _enableTexturing { true };
|
||||
|
||||
RenderDetails _details;
|
||||
render::ScenePointer _scene; // HACK
|
||||
int8_t _cameraMode { -1 }; // HACK
|
||||
};
|
||||
|
||||
#endif // hifi_RenderArgs_h
|
||||
|
|
Loading…
Reference in a new issue