diff --git a/interface/resources/qml/hifi/simplifiedUI/avatarApp/AvatarApp.qml b/interface/resources/qml/hifi/simplifiedUI/avatarApp/AvatarApp.qml index 57bec2250f..b426f2d986 100644 --- a/interface/resources/qml/hifi/simplifiedUI/avatarApp/AvatarApp.qml +++ b/interface/resources/qml/hifi/simplifiedUI/avatarApp/AvatarApp.qml @@ -58,7 +58,8 @@ Rectangle { if (isLoggedIn) { Commerce.getWalletStatus(); } else { - // Show some error to the user + errorText.text = "There was a problem while retrieving your inventory. " + + "Please try closing and re-opening the Avatar app.\n\nLogin status result: " + isLoggedIn; } } @@ -66,11 +67,19 @@ Rectangle { if (walletStatus === 5) { getInventory(); } else { - // Show some error to the user + errorText.text = "There was a problem while retrieving your inventory. " + + "Please try closing and re-opening the Avatar app.\n\nWallet status result: " + walletStatus; } } onInventoryResult: { + if (result.status !== "success") { + errorText.text = "There was a problem while retrieving your inventory. " + + "Please try closing and re-opening the Avatar app.\n\nInventory status: " + result.status + "\nMessage: " + result.message; + } else if (result.data && result.data.assets && result.data.assets.length === 0) { + errorText.text = "You have not created any avatars yet! Create an avatar with the Avatar Creator, then close and re-open the Avatar App." + } + avatarAppInventoryModel.handlePage(result.status !== "success" && result.message, result); root.updatePreviewUrl(); } @@ -172,7 +181,7 @@ Rectangle { anchors.bottom: parent.bottom AnimatedImage { - visible: !inventoryContentsList.visible + visible: !inventoryContentsList.visible && !errorText.visible anchors.centerIn: parent width: 72 height: width @@ -181,7 +190,7 @@ Rectangle { ListView { id: inventoryContentsList - visible: avatarAppInventoryModel.count !== 0 + visible: avatarAppInventoryModel.count !== 0 && !errorText.visible interactive: contentItem.height > height clip: true model: avatarAppInventoryModel @@ -196,6 +205,18 @@ Rectangle { standaloneIncompatible: model.standalone_incompatible } } + + HifiStylesUit.GraphikRegular { + id: errorText + text: "" + visible: text !== "" + anchors.fill: parent + size: 22 + color: simplifiedUI.colors.text.white + wrapMode: Text.Wrap + verticalAlignment: Text.AlignVCenter + horizontalAlignment: Text.AlignHCenter + } } diff --git a/interface/resources/qml/hifi/simplifiedUI/settingsApp/audio/Audio.qml b/interface/resources/qml/hifi/simplifiedUI/settingsApp/audio/Audio.qml index 3e2e4bf752..9ac72fa3cd 100644 --- a/interface/resources/qml/hifi/simplifiedUI/settingsApp/audio/Audio.qml +++ b/interface/resources/qml/hifi/simplifiedUI/settingsApp/audio/Audio.qml @@ -68,21 +68,20 @@ Flickable { SimplifiedControls.Slider { id: peopleVolume - property real lastValueSent anchors.left: parent.left anchors.right: parent.right Layout.topMargin: simplifiedUI.margins.settings.settingsGroupTopMargin height: 30 labelText: "People Volume" - from: -60.0 + from: simplifiedUI.numericConstants.mutedValue to: 20.0 defaultValue: 0.0 stepSize: 5.0 - value: AudioScriptingInterface.getAvatarGain() + value: AudioScriptingInterface.avatarGain live: true function updatePeopleGain(sliderValue) { - if (AudioScriptingInterface.getAvatarGain() !== sliderValue) { - AudioScriptingInterface.setAvatarGain(sliderValue); + if (AudioScriptingInterface.avatarGain !== sliderValue) { + AudioScriptingInterface.avatarGain = sliderValue; } } onValueChanged: { @@ -97,22 +96,21 @@ Flickable { SimplifiedControls.Slider { id: environmentVolume - property real lastValueSent anchors.left: parent.left anchors.right: parent.right Layout.topMargin: 2 height: 30 labelText: "Environment Volume" - from: -60.0 + from: simplifiedUI.numericConstants.mutedValue to: 20.0 defaultValue: 0.0 stepSize: 5.0 - value: AudioScriptingInterface.getInjectorGain() + value: AudioScriptingInterface.serverInjectorGain live: true function updateEnvironmentGain(sliderValue) { - if (AudioScriptingInterface.getInjectorGain() !== sliderValue) { - AudioScriptingInterface.setInjectorGain(sliderValue); - AudioScriptingInterface.setLocalInjectorGain(sliderValue); + if (AudioScriptingInterface.serverInjectorGain !== sliderValue) { + AudioScriptingInterface.serverInjectorGain = sliderValue; + AudioScriptingInterface.localInjectorGain = sliderValue; } } onValueChanged: { @@ -127,21 +125,20 @@ Flickable { SimplifiedControls.Slider { id: systemSoundVolume - property real lastValueSent anchors.left: parent.left anchors.right: parent.right Layout.topMargin: 2 height: 30 labelText: "System Sound Volume" - from: -60.0 + from: simplifiedUI.numericConstants.mutedValue to: 20.0 defaultValue: 0.0 stepSize: 5.0 - value: AudioScriptingInterface.getSystemInjectorGain() + value: AudioScriptingInterface.systemInjectorGain live: true function updateSystemGain(sliderValue) { - if (AudioScriptingInterface.getSystemInjectorGain() !== sliderValue) { - AudioScriptingInterface.setSystemInjectorGain(sliderValue); + if (AudioScriptingInterface.systemInjectorGain !== sliderValue) { + AudioScriptingInterface.systemInjectorGain = sliderValue; } } onValueChanged: { diff --git a/interface/resources/qml/hifi/simplifiedUI/simplifiedConstants/SimplifiedConstants.qml b/interface/resources/qml/hifi/simplifiedUI/simplifiedConstants/SimplifiedConstants.qml index 752c989500..1f628b041d 100644 --- a/interface/resources/qml/hifi/simplifiedUI/simplifiedConstants/SimplifiedConstants.qml +++ b/interface/resources/qml/hifi/simplifiedUI/simplifiedConstants/SimplifiedConstants.qml @@ -221,4 +221,8 @@ QtObject { } } } + + readonly property QtObject numericConstants: QtObject { + readonly property real mutedValue: -60.0 + } } diff --git a/interface/resources/qml/hifi/simplifiedUI/topBar/SimplifiedTopBar.qml b/interface/resources/qml/hifi/simplifiedUI/topBar/SimplifiedTopBar.qml index 66270cc325..27a786ece2 100644 --- a/interface/resources/qml/hifi/simplifiedUI/topBar/SimplifiedTopBar.qml +++ b/interface/resources/qml/hifi/simplifiedUI/topBar/SimplifiedTopBar.qml @@ -203,7 +203,10 @@ Rectangle { Image { id: outputDeviceButton - property bool outputMuted: false + property bool outputMuted: AudioScriptingInterface.avatarGain === simplifiedUI.numericConstants.mutedValue && + AudioScriptingInterface.serverInjectorGain === simplifiedUI.numericConstants.mutedValue && + AudioScriptingInterface.localInjectorGain === simplifiedUI.numericConstants.mutedValue && + AudioScriptingInterface.systemInjectorGain === simplifiedUI.numericConstants.mutedValue source: outputDeviceButton.outputMuted ? "./images/outputDeviceMuted.svg" : "./images/outputDeviceLoud.svg" anchors.centerIn: parent width: 20 @@ -228,9 +231,8 @@ Rectangle { } onClicked: { Tablet.playSound(TabletEnums.ButtonClick); - outputDeviceButton.outputMuted = !outputDeviceButton.outputMuted; - if (outputDeviceButton.outputMuted && !AudioScriptingInterface.muted) { + if (!outputDeviceButton.outputMuted && !AudioScriptingInterface.muted) { AudioScriptingInterface.muted = true; } @@ -238,7 +240,7 @@ Rectangle { "source": "SimplifiedTopBar.qml", "method": "setOutputMuted", "data": { - "outputMuted": outputDeviceButton.outputMuted + "outputMuted": !outputDeviceButton.outputMuted } }); } @@ -454,10 +456,6 @@ Rectangle { } break; - case "updateOutputMuted": - outputDeviceButton.outputMuted = message.data.outputMuted; - break; - case "updateStatusButton": statusButton.currentStatus = message.data.currentStatus; break; diff --git a/interface/src/scripting/Audio.cpp b/interface/src/scripting/Audio.cpp index cb8b211352..6df4729ee0 100644 --- a/interface/src/scripting/Audio.cpp +++ b/interface/src/scripting/Audio.cpp @@ -400,10 +400,19 @@ void Audio::setReverbOptions(const AudioEffectOptions* options) { } void Audio::setAvatarGain(float gain) { + bool changed = false; + if (getAvatarGain() != gain) { + changed = true; + } + withWriteLock([&] { // ask the NodeList to set the master avatar gain DependencyManager::get()->setAvatarGain(QUuid(), gain); }); + + if (changed) { + emit avatarGainChanged(gain); + } } float Audio::getAvatarGain() { @@ -413,10 +422,19 @@ float Audio::getAvatarGain() { } void Audio::setInjectorGain(float gain) { + bool changed = false; + if (getInjectorGain() != gain) { + changed = true; + } + withWriteLock([&] { // ask the NodeList to set the audio injector gain DependencyManager::get()->setInjectorGain(gain); }); + + if (changed) { + emit serverInjectorGainChanged(gain); + } } float Audio::getInjectorGain() { @@ -426,6 +444,11 @@ float Audio::getInjectorGain() { } void Audio::setLocalInjectorGain(float gain) { + bool changed = false; + if (getLocalInjectorGain() != gain) { + changed = true; + } + withWriteLock([&] { if (_localInjectorGain != gain) { _localInjectorGain = gain; @@ -436,6 +459,11 @@ void Audio::setLocalInjectorGain(float gain) { DependencyManager::get()->setLocalInjectorGain(gain); } }); + + + if (changed) { + emit localInjectorGainChanged(gain); + } } float Audio::getLocalInjectorGain() { @@ -445,6 +473,11 @@ float Audio::getLocalInjectorGain() { } void Audio::setSystemInjectorGain(float gain) { + bool changed = false; + if (getSystemInjectorGain() != gain) { + changed = true; + } + withWriteLock([&] { if (_systemInjectorGain != gain) { _systemInjectorGain = gain; @@ -455,6 +488,10 @@ void Audio::setSystemInjectorGain(float gain) { DependencyManager::get()->setSystemInjectorGain(gain); } }); + + if (changed) { + emit systemInjectorGainChanged(gain); + } } float Audio::getSystemInjectorGain() { diff --git a/interface/src/scripting/Audio.h b/interface/src/scripting/Audio.h index ed54dca5c6..c7ac98402c 100644 --- a/interface/src/scripting/Audio.h +++ b/interface/src/scripting/Audio.h @@ -66,6 +66,10 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable { * @property {boolean} pushToTalkHMD - true if HMD push-to-talk is enabled, otherwise false. * @property {boolean} pushingToTalk - true if the user is currently pushing-to-talk, otherwise * false. + * @property {float} avatarGain - The gain (relative volume) that avatars' voices are played at. This gain is used at the server. + * @property {float} localInjectorGain - The gain (relative volume) that local injectors (local environment sounds) are played at. + * @property {float} serverInjectorGain - The gain (relative volume) that server injectors (server environment sounds) are played at. This gain is used at the server. + * @property {float} systemInjectorGain - The gain (relative volume) that system sounds are played at. * * @comment The following properties are from AudioScriptingInterface.h. * @property {boolean} isStereoInput - true if the input audio is being used in stereo, otherwise @@ -90,6 +94,10 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable { Q_PROPERTY(bool pushToTalkDesktop READ getPTTDesktop WRITE setPTTDesktop NOTIFY pushToTalkDesktopChanged) Q_PROPERTY(bool pushToTalkHMD READ getPTTHMD WRITE setPTTHMD NOTIFY pushToTalkHMDChanged) Q_PROPERTY(bool pushingToTalk READ getPushingToTalk WRITE setPushingToTalk NOTIFY pushingToTalkChanged) + Q_PROPERTY(float avatarGain READ getAvatarGain WRITE setAvatarGain NOTIFY avatarGainChanged) + Q_PROPERTY(float localInjectorGain READ getLocalInjectorGain WRITE setLocalInjectorGain NOTIFY localInjectorGainChanged) + Q_PROPERTY(float serverInjectorGain READ getInjectorGain WRITE setInjectorGain NOTIFY serverInjectorGainChanged) + Q_PROPERTY(float systemInjectorGain READ getSystemInjectorGain WRITE setSystemInjectorGain NOTIFY systemInjectorGainChanged) public: static QString AUDIO; @@ -412,6 +420,38 @@ signals: */ void pushingToTalkChanged(bool talking); + /**jsdoc + * Triggered when the avatar gain changes. + * @function Audio.avatarGainChanged + * @param {float} gain - The new avatar gain value. + * @returns {Signal} + */ + void avatarGainChanged(float gain); + + /**jsdoc + * Triggered when the local injector gain changes. + * @function Audio.localInjectorGainChanged + * @param {float} gain - The new local injector gain value. + * @returns {Signal} + */ + void localInjectorGainChanged(float gain); + + /**jsdoc + * Triggered when the server injector gain changes. + * @function Audio.serverInjectorGainChanged + * @param {float} gain - The new server injector gain value. + * @returns {Signal} + */ + void serverInjectorGainChanged(float gain); + + /**jsdoc + * Triggered when the system injector gain changes. + * @function Audio.systemInjectorGainChanged + * @param {float} gain - The new system injector gain value. + * @returns {Signal} + */ + void systemInjectorGainChanged(float gain); + public slots: /**jsdoc diff --git a/interface/src/scripting/SelectionScriptingInterface.cpp b/interface/src/scripting/SelectionScriptingInterface.cpp index c15b5cde11..5856188868 100644 --- a/interface/src/scripting/SelectionScriptingInterface.cpp +++ b/interface/src/scripting/SelectionScriptingInterface.cpp @@ -44,13 +44,14 @@ SelectionScriptingInterface::SelectionScriptingInterface() { } /**jsdoc + * The type of a specific item in a selection list. * * * * * - * - * + * + * * *
ValueDescription
"avatar"
"entity"
"avatar"The item is an avatar.
"entity"The item is an entity.
* @typedef {string} Selection.ItemType @@ -245,9 +246,10 @@ void SelectionScriptingInterface::printList(const QString& listName) { } /**jsdoc + * A selection list. * @typedef {object} Selection.SelectedItemsList - * @property {Uuid[]} avatars - The IDs of the avatars in the selection. - * @property {Uuid[]} entities - The IDs of the entities in the selection. + * @property {Uuid[]} avatars - The IDs of the avatars in the selection list. + * @property {Uuid[]} entities - The IDs of the entities in the selection list. */ QVariantMap SelectionScriptingInterface::getSelectedItemsList(const QString& listName) const { QReadLocker lock(&_selectionListsLock); @@ -438,18 +440,19 @@ bool SelectionHighlightStyle::fromVariantMap(const QVariantMap& properties) { } /**jsdoc + * The highlighting style of a selection list. * @typedef {object} Selection.HighlightStyle - * @property {Color} outlineUnoccludedColor - Color of the specified highlight region. - * @property {Color} outlineOccludedColor - "" - * @property {Color} fillUnoccludedColor- "" - * @property {Color} fillOccludedColor- "" - * @property {number} outlineUnoccludedAlpha - Alpha value ranging from 0.0 (not visible) to 1.0 - * (fully opaque) for the specified highlight region. - * @property {number} outlineOccludedAlpha - "" - * @property {number} fillUnoccludedAlpha - "" - * @property {number} fillOccludedAlpha - "" - * @property {number} outlineWidth - Width of the outline, in pixels. - * @property {boolean} isOutlineSmooth - true to enable outline smooth fall-off. + * @property {Color} outlineUnoccludedColor=255,178,51 - Unoccluded outline color. + * @property {Color} outlineOccludedColor=255,178,51 - Occluded outline color. + * @property {Color} fillUnoccludedColor=51,178,255 - Unoccluded fill color. + * @property {Color} fillOccludedColor=51,178,255 - Occluded fill color. + * @property {number} outlineUnoccludedAlpha=0.9 - Unoccluded outline alpha, range 0.01.0. + * @property {number} outlineOccludedAlpha=0.9 - Occluded outline alpha, range 0.01.0. + * @property {number} fillUnoccludedAlpha=0.0 - Unoccluded fill alpha, range 0.01.0. + * @property {number} fillOccludedAlpha=0.0 - Occluded fill alpha, range 0.01.0. + * @property {number} outlineWidth=2 - Width of the outline, in pixels. + * @property {boolean} isOutlineSmooth=false - true to fade the outside edge of the outline, false + * to have a sharp edge. */ QVariantMap SelectionHighlightStyle::toVariantMap() const { QVariantMap properties; diff --git a/interface/src/scripting/SelectionScriptingInterface.h b/interface/src/scripting/SelectionScriptingInterface.h index fcb4090184..4386ee5ee6 100644 --- a/interface/src/scripting/SelectionScriptingInterface.h +++ b/interface/src/scripting/SelectionScriptingInterface.h @@ -77,47 +77,45 @@ protected: }; /**jsdoc - * The Selection API provides a means of grouping together avatars and entities in named lists. + * The Selection API provides a means of grouping together and highlighting avatars and entities in named lists. + * * @namespace Selection * * @hifi-interface * @hifi-client-entity * @hifi-avatar * - * @example Outline an entity when it is grabbed by a controller. - * // Create a box and copy the following text into the entity's "Script URL" field. + * @example Outline an entity when it is grabbed by the mouse or a controller. + * // Create an entity and copy the following script into the entity's "Script URL" field. + * // Move the entity behind another entity to see the occluded outline. * (function () { - * print("Starting highlight script..............."); - * var _this = this; - * var prevID = 0; - * var listName = "contextOverlayHighlightList"; - * var listType = "entity"; - * - * _this.startNearGrab = function(entityID){ - * if (prevID !== entityID) { - * Selection.addToSelectedItemsList(listName, listType, entityID); - * prevID = entityID; - * } + * var LIST_NAME = "SelectionExample", + * ITEM_TYPE = "entity", + * HIGHLIGHT_STYLE = { + * outlineUnoccludedColor: { red: 0, green: 180, blue: 239 }, + * outlineUnoccludedAlpha: 0.5, + * outlineOccludedColor: { red: 239, green: 180, blue: 0 }, + * outlineOccludedAlpha: 0.5, + * outlineWidth: 4 + * }; + * + * Selection.enableListHighlight(LIST_NAME, HIGHLIGHT_STYLE); + * + * this.startNearGrab = function (entityID) { + * Selection.addToSelectedItemsList(LIST_NAME, ITEM_TYPE, entityID); * }; - * - * _this.releaseGrab = function(entityID){ - * if (prevID !== 0) { - * Selection.removeFromSelectedItemsList("contextOverlayHighlightList", listType, prevID); - * prevID = 0; - * } + * + * this.startDistanceGrab = function (entityID) { + * Selection.addToSelectedItemsList(LIST_NAME, ITEM_TYPE, entityID); * }; - * - * var cleanup = function(){ - * Entities.findEntities(MyAvatar.position, 1000).forEach(function(entity) { - * try { - * Selection.removeListFromMap(listName); - * } catch (e) { - * print("Error cleaning up."); - * } - * }); + * + * this.releaseGrab = function (entityID) { + * Selection.removeFromSelectedItemsList(LIST_NAME, ITEM_TYPE, entityID); * }; - * - * Script.scriptEnding.connect(cleanup); + * + * Script.scriptEnding.connect(function () { + * Selection.removeListFromMap(LIST_NAME); + * }); * }); */ class SelectionScriptingInterface : public QObject, public Dependency { @@ -127,121 +125,119 @@ public: SelectionScriptingInterface(); /**jsdoc - * Get the names of all the selection lists. - * @function Selection.getListNames - * @returns {list[]} An array of names of all the selection lists. - */ + * Gets the names of all current selection lists. + * @function Selection.getListNames + * @returns {string[]} The names of all current selection lists. + * @example List all the current selection lists. + * print("Selection lists: " + Selection.getListNames()); + */ Q_INVOKABLE QStringList getListNames() const; /**jsdoc - * Delete a named selection list. - * @function Selection.removeListFromMap - * @param {string} listName - The name of the selection list. - * @returns {boolean} true if the selection existed and was successfully removed, otherwise false. - */ + * Deletes a selection list. + * @function Selection.removeListFromMap + * @param {string} listName - The name of the selection list to delete. + * @returns {boolean} true if the selection existed and was successfully removed, otherwise false. + */ Q_INVOKABLE bool removeListFromMap(const QString& listName); /**jsdoc - * Add an item to a selection list. - * @function Selection.addToSelectedItemsList - * @param {string} listName - The name of the selection list to add the item to. - * @param {Selection.ItemType} itemType - The type of the item being added. - * @param {Uuid} id - The ID of the item to add to the selection. - * @returns {boolean} true if the item was successfully added, otherwise false. - */ + * Adds an item to a selection list. The list is created if it doesn't exist. + * @function Selection.addToSelectedItemsList + * @param {string} listName - The name of the selection list to add the item to. + * @param {Selection.ItemType} itemType - The type of item being added. + * @param {Uuid} itemID - The ID of the item to add. + * @returns {boolean} true if the item was successfully added or already existed in the list, otherwise + * false. + */ Q_INVOKABLE bool addToSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id); + /**jsdoc - * Remove an item from a selection list. - * @function Selection.removeFromSelectedItemsList - * @param {string} listName - The name of the selection list to remove the item from. - * @param {Selection.ItemType} itemType - The type of the item being removed. - * @param {Uuid} id - The ID of the item to remove. - * @returns {boolean} true if the item was successfully removed, otherwise false. - * is returned if the list doesn't contain any data. - */ + * Removes an item from a selection list. + * @function Selection.removeFromSelectedItemsList + * @param {string} listName - The name of the selection list to remove the item from. + * @param {Selection.ItemType} itemType - The type of item being removed. + * @param {Uuid} itemID - The ID of the item to remove. + * @returns {boolean} true if the item was successfully removed or was not in the list, otherwise + * false. + */ Q_INVOKABLE bool removeFromSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id); + /**jsdoc - * Remove all items from a selection. - * @function Selection.clearSelectedItemsList - * @param {string} listName - The name of the selection list. - * @returns {boolean} true if the item was successfully cleared, otherwise false. - */ + * Removes all items from a selection list. + * @function Selection.clearSelectedItemsList + * @param {string} listName - The name of the selection list. + * @returns {boolean} true always. + */ Q_INVOKABLE bool clearSelectedItemsList(const QString& listName); /**jsdoc - * Print out the list of avatars and entities in a selection to the debug log (not the script log). - * @function Selection.printList - * @param {string} listName - The name of the selection list. - */ + * Prints the list of avatars and entities in a selection to the program log (but not the Script Log window). + * @function Selection.printList + * @param {string} listName - The name of the selection list. + */ Q_INVOKABLE void printList(const QString& listName); /**jsdoc - * Get the list of avatars and entities stored in a selection list. - * @function Selection.getSelectedItemsList - * @param {string} listName - The name of the selection list. - * @returns {Selection.SelectedItemsList} The content of a selection list. If the list name doesn't exist, the function - * returns an empty object with no properties. - */ + * Gets the list of avatars and entities in a selection list. + * @function Selection.getSelectedItemsList + * @param {string} listName - The name of the selection list. + * @returns {Selection.SelectedItemsList} The content of the selection list if the list exists, otherwise an empty object. + */ Q_INVOKABLE QVariantMap getSelectedItemsList(const QString& listName) const; /**jsdoc - * Get the names of the highlighted selection lists. - * @function Selection.getHighlightedListNames - * @returns {string[]} An array of names of the selection list currently highlight enabled. - */ + * Gets the names of all current selection lists that have highlighting enabled. + * @function Selection.getHighlightedListNames + * @returns {string[]} The names of the selection lists that currently have highlighting enabled. + */ Q_INVOKABLE QStringList getHighlightedListNames() const; /**jsdoc - * Enable highlighting for a selection list. - * If the selection list doesn't exist, it will be created. - * All objects in the list will be displayed with the highlight effect specified. - * The function can be called several times with different values in the style to modify it.
- * Note: This function implicitly calls {@link Selection.enableListToScene}. - * @function Selection.enableListHighlight - * @param {string} listName - The name of the selection list. - * @param {Selection.HighlightStyle} highlightStyle - The highlight style. - * @returns {boolean} true if the selection was successfully enabled for highlight. - */ + * Enables highlighting for a selection list. All items in or subsequently added to the list are displayed with the + * highlight effect specified. The method can be called multiple times with different values in the style to modify the + * highlighting. + *

Note: This function implicitly calls {@link Selection.enableListToScene|enableListToScene}.

+ * @function Selection.enableListHighlight + * @param {string} listName - The name of the selection list. + * @param {Selection.HighlightStyle} highlightStyle - The highlight style. + * @returns {boolean} true always. + */ Q_INVOKABLE bool enableListHighlight(const QString& listName, const QVariantMap& highlightStyle); /**jsdoc - * Disable highlighting for the selection list. - * If the selection list doesn't exist or wasn't enabled for highlighting then nothing happens and false is - * returned.
- * Note: This function implicitly calls {@link Selection.disableListToScene}. - * @function Selection.disableListHighlight - * @param {string} listName - The name of the selection list. - * @returns {boolean} true if the selection was successfully disabled for highlight, otherwise - * false. - */ + * Disables highlighting for a selection list. + *

Note: This function implicitly calls {@link Selection.disableListToScene|disableListToScene}.

+ * @function Selection.disableListHighlight + * @param {string} listName - The name of the selection list. + * @returns {boolean} true always. + */ Q_INVOKABLE bool disableListHighlight(const QString& listName); + /**jsdoc - * Enable scene selection for the selection list. - * If the Selection doesn't exist, it will be created. - * All objects in the list will be sent to a scene selection. - * @function Selection.enableListToScene - * @param {string} listName - The name of the selection list. - * @returns {boolean} true if the selection was successfully enabled on the scene, otherwise false. - */ + * Enables scene selection for a selection list. All items in or subsequently added to the list are sent to a scene + * selection in the rendering engine for debugging purposes. + * @function Selection.enableListToScene + * @param {string} listName - The name of the selection list. + * @returns {boolean} true always. + */ Q_INVOKABLE bool enableListToScene(const QString& listName); /**jsdoc - * Disable scene selection for the named selection. - * If the selection list doesn't exist or wasn't enabled on the scene then nothing happens and false is - * returned. - * @function Selection.disableListToScene - * @param {string} listName - The name of the selection list. - * @returns {boolean} true if the selection was successfully disabled on the scene, false otherwise. - */ + * Disables scene selection for a selection list. + * @function Selection.disableListToScene + * @param {string} listName - The name of the selection list. + * @returns {boolean} true always. + */ Q_INVOKABLE bool disableListToScene(const QString& listName); /**jsdoc - * Get the highlight style values for the a selection list. - * If the selection doesn't exist or hasn't been highlight enabled yet, an empty object is returned. - * @function Selection.getListHighlightStyle - * @param {string} listName - The name of the selection list. - * @returns {Selection.HighlightStyle} highlight style - */ + * Gets the current highlighting style for a selection list. + * @function Selection.getListHighlightStyle + * @param {string} listName - The name of the selection list. + * @returns {Selection.HighlightStyle} The highlight style of the selection list if the list exists and highlighting is + * enabled, otherwise an empty object. + */ Q_INVOKABLE QVariantMap getListHighlightStyle(const QString& listName) const; @@ -253,7 +249,7 @@ public: signals: /**jsdoc - * Triggered when a list's content changes. + * Triggered when a selection list's content changes or the list is deleted. * @function Selection.selectedItemsListChanged * @param {string} listName - The name of the selection list that changed. * @returns {Signal} @@ -276,7 +272,6 @@ private: void setupHandler(const QString& selectionName); void removeHandler(const QString& selectionName); - }; #endif // hifi_SelectionScriptingInterface_h diff --git a/libraries/networking/src/NodeList.cpp b/libraries/networking/src/NodeList.cpp index 11c7ca53b7..31576ff8d9 100644 --- a/libraries/networking/src/NodeList.cpp +++ b/libraries/networking/src/NodeList.cpp @@ -91,10 +91,10 @@ NodeList::NodeList(char newOwnerType, int socketListenPort, int dtlsListenPort) connect(accountManager.data(), &AccountManager::newKeypair, this, &NodeList::sendDomainServerCheckIn); // clear out NodeList when login is finished and we know our new username - connect(accountManager.data(), SIGNAL(usernameChanged(QString)) , this, SLOT(reset())); + connect(accountManager.data(), &AccountManager::usernameChanged , this, [this]{ reset("Username changed"); }); // clear our NodeList when logout is requested - connect(accountManager.data(), SIGNAL(logoutComplete()) , this, SLOT(reset())); + connect(accountManager.data(), &AccountManager::logoutComplete , this, [this]{ reset("Logged out"); }); // anytime we get a new node we will want to attempt to punch to it connect(this, &LimitedNodeList::nodeAdded, this, &NodeList::startNodeHolePunch); diff --git a/scripts/system/simplifiedUI/simplifiedUI.js b/scripts/system/simplifiedUI/simplifiedUI.js index 94eb9f84fd..351372613b 100644 --- a/scripts/system/simplifiedUI/simplifiedUI.js +++ b/scripts/system/simplifiedUI/simplifiedUI.js @@ -238,40 +238,39 @@ function updateOutputDeviceMutedOverlay(isMuted) { } -var savedAvatarGain = Audio.getAvatarGain(); -var savedInjectorGain = Audio.getInjectorGain(); -var savedLocalInjectorGain = Audio.getLocalInjectorGain(); -var savedSystemInjectorGain = Audio.getSystemInjectorGain(); +var savedAvatarGain = Audio.avatarGain; +var savedServerInjectorGain = Audio.serverInjectorGain; +var savedLocalInjectorGain = Audio.localInjectorGain; +var savedSystemInjectorGain = Audio.systemInjectorGain; +var MUTED_VALUE_DB = -60; // This should always match `SimplifiedConstants.qml` -> numericConstants -> mutedValue! function setOutputMuted(outputMuted) { - updateOutputDeviceMutedOverlay(outputMuted); - if (outputMuted) { - savedAvatarGain = Audio.getAvatarGain(); - savedInjectorGain = Audio.getInjectorGain(); - savedLocalInjectorGain = Audio.getLocalInjectorGain(); - savedSystemInjectorGain = Audio.getSystemInjectorGain(); + savedAvatarGain = Audio.avatarGain; + savedServerInjectorGain = Audio.serverInjectorGain; + savedLocalInjectorGain = Audio.localInjectorGain; + savedSystemInjectorGain = Audio.systemInjectorGain; - Audio.setAvatarGain(-60); - Audio.setInjectorGain(-60); - Audio.setLocalInjectorGain(-60); - Audio.setSystemInjectorGain(-60); + Audio.avatarGain = MUTED_VALUE_DB; + Audio.serverInjectorGain = MUTED_VALUE_DB; + Audio.localInjectorGain = MUTED_VALUE_DB; + Audio.systemInjectorGain = MUTED_VALUE_DB; } else { - if (savedAvatarGain === -60) { + if (savedAvatarGain === MUTED_VALUE_DB) { savedAvatarGain = 0; } - Audio.setAvatarGain(savedAvatarGain); - if (savedInjectorGain === -60) { - savedInjectorGain = 0; + Audio.avatarGain = savedAvatarGain; + if (savedServerInjectorGain === MUTED_VALUE_DB) { + savedServerInjectorGain = 0; } - Audio.setInjectorGain(savedInjectorGain); - if (savedLocalInjectorGain === -60) { + Audio.serverInjectorGain = savedServerInjectorGain; + if (savedLocalInjectorGain === MUTED_VALUE_DB) { savedLocalInjectorGain = 0; } - Audio.setLocalInjectorGain(savedLocalInjectorGain); - if (savedSystemInjectorGain === -60) { + Audio.localInjectorGain = savedLocalInjectorGain; + if (savedSystemInjectorGain === MUTED_VALUE_DB) { savedSystemInjectorGain = 0; } - Audio.setSystemInjectorGain(savedSystemInjectorGain); + Audio.systemInjectorGain = savedSystemInjectorGain; } } @@ -334,7 +333,10 @@ function onTopBarClosed() { function isOutputMuted() { - return Audio.getAvatarGain() === -60 && Audio.getInjectorGain() === -60 && Audio.getLocalInjectorGain() === -60 && Audio.getSystemInjectorGain() === -60; + return Audio.avatarGain === MUTED_VALUE_DB && + Audio.serverInjectorGain === MUTED_VALUE_DB && + Audio.localInjectorGain === MUTED_VALUE_DB && + Audio.systemInjectorGain === MUTED_VALUE_DB; } @@ -370,15 +372,7 @@ function loadSimplifiedTopBar() { // The eventbridge takes a nonzero time to initialize, so we have to wait a bit // for the QML to load and for that to happen before updating the UI. - Script.setTimeout(function() { - topBarWindow.sendToQml({ - "source": "simplifiedUI.js", - "method": "updateOutputMuted", - "data": { - "outputMuted": isOutputMuted() - } - }); - + Script.setTimeout(function() { sendLocalStatusToQml(); }, WAIT_FOR_TOP_BAR_MS); } @@ -469,6 +463,11 @@ function onStatusChanged() { } +function maybeUpdateOutputDeviceMutedOverlay() { + updateOutputDeviceMutedOverlay(isOutputMuted()); +} + + var simplifiedNametag = Script.require("./simplifiedNametag/simplifiedNametag.js?" + Date.now()); var SimplifiedStatusIndicator = Script.require("./simplifiedStatusIndicator/simplifiedStatusIndicator.js?" + Date.now()); var si; @@ -501,6 +500,10 @@ function startup() { Audio.mutedDesktopChanged.connect(onDesktopInputDeviceMutedChanged); Window.geometryChanged.connect(onGeometryChanged); HMD.displayModeChanged.connect(ensureFirstPersonCameraInHMD); + Audio.avatarGainChanged.connect(maybeUpdateOutputDeviceMutedOverlay); + Audio.localInjectorGainChanged.connect(maybeUpdateOutputDeviceMutedOverlay); + Audio.serverInjectorGainChanged.connect(maybeUpdateOutputDeviceMutedOverlay); + Audio.systemInjectorGainChanged.connect(maybeUpdateOutputDeviceMutedOverlay); oldShowAudioTools = AvatarInputs.showAudioTools; AvatarInputs.showAudioTools = false; @@ -551,6 +554,10 @@ function shutdown() { Audio.mutedDesktopChanged.disconnect(onDesktopInputDeviceMutedChanged); Window.geometryChanged.disconnect(onGeometryChanged); HMD.displayModeChanged.disconnect(ensureFirstPersonCameraInHMD); + Audio.avatarGainChanged.disconnect(maybeUpdateOutputDeviceMutedOverlay); + Audio.localInjectorGainChanged.disconnect(maybeUpdateOutputDeviceMutedOverlay); + Audio.serverInjectorGainChanged.disconnect(maybeUpdateOutputDeviceMutedOverlay); + Audio.systemInjectorGainChanged.disconnect(maybeUpdateOutputDeviceMutedOverlay); AvatarInputs.showAudioTools = oldShowAudioTools; AvatarInputs.showBubbleTools = oldShowBubbleTools;