Merge pull request #8994 from ZappoMan/reduceTextureMax

more conservative texture memory budget
This commit is contained in:
Brad Hefta-Gaub 2016-11-03 16:30:04 -07:00 committed by GitHub
commit 4b1034a5e6

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@ -111,7 +111,7 @@ float GLTexture::getMemoryPressure() {
}
#else
// Hardcode texture limit for sparse textures at 1 GB for now
availableTextureMemory = GPU_MEMORY_RESERVE_BYTES;
availableTextureMemory = TEXTURE_MEMORY_MIN_BYTES;
#endif
}