diff --git a/unpublishedScripts/marketplace/rocketHands/rockethands.js b/unpublishedScripts/marketplace/rocketHands/rockethands.js new file mode 100644 index 0000000000..672dcf2540 --- /dev/null +++ b/unpublishedScripts/marketplace/rocketHands/rockethands.js @@ -0,0 +1,59 @@ +"use strict"; + +/* + rockethands.js + unpublishedScripts/marketplace/rocketHands/rockethands.js + + Created by Cain Kilgore on 30/06/2017 + Copyright 2017 High Fidelity, Inc. + + Distributed under the Apache License, Version 2.0. + See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +*/ + +(function() { + var isRocketing = false; + + function checkRocketing() { + if (HMD.active && (Controller.Hardware.Vive || Controller.Hardware.OculusTouch) && canRocket()) { + isRocketing = true; + MyAvatar.motorReferenceFrame = "world"; + var moveVector = Vec3.multiply(Quat.getFront(Camera.getOrientation()), 10); + if (!MyAvatar.isFlying()) { + moveVector = Vec3.sum(moveVector, {x: 0, y: 1, z: 0}); + } + MyAvatar.motorVelocity = moveVector; + MyAvatar.motorTimescale = 1.0; + } else { + checkCanStopRocketing(); + } + }; + + function checkCanStopRocketing() { + if (isRocketing) { + MyAvatar.motorVelocity = 0; + isRocketing = false; + } + } + + function canRocket() { + var leftHand = Controller.getPoseValue(Controller.Standard.LeftHand); + var rightHand = Controller.getPoseValue(Controller.Standard.RightHand); + var leftWorldControllerPos = Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, leftHand.translation)); + var rightWorldControllerPos = Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, rightHand.translation)); + var hipPosition = MyAvatar.getJointPosition("Hips"); + var controllerHipThreshold = 0.1; // In Meters. Experimentally determined. Used to figure out if user's hands are "close enough" to their hips. + var controllerRotationThreshold = 0.25; // In Radians. Experimentally determined. Used to figure out if user's hands are within a rotation threshold. + + return ((leftWorldControllerPos.y > (hipPosition.y - controllerHipThreshold)) && + (leftWorldControllerPos.y < (hipPosition.y + controllerHipThreshold)) && + (rightWorldControllerPos.y > (hipPosition.y - controllerHipThreshold)) && + (rightWorldControllerPos.y < (hipPosition.y + controllerHipThreshold)) && + leftHand.rotation.y < controllerRotationThreshold && + leftHand.rotation.y > -controllerRotationThreshold && + rightHand.rotation.y < controllerRotationThreshold && + rightHand.rotation.y > -controllerRotationThreshold); + } + + Script.update.connect(checkRocketing); +}()); \ No newline at end of file