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Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
This commit is contained in:
commit
4848aa1d16
52 changed files with 2018 additions and 284 deletions
279
examples/overlaysExample.js
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279
examples/overlaysExample.js
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@ -0,0 +1,279 @@
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//
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// overlaysExample.js
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// hifi
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//
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// Created by Brad Hefta-Gaub on 2/14/14.
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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//
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// This is an example script that demonstrates use of the Overlays class
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//
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//
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// The "Swatches" example of this script will create 9 different image overlays, that use the color feature to
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// display different colors as color swatches. The overlays can be clicked on, to change the "selectedSwatch" variable
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// and update the image used for the overlay so that it appears to have a selected indicator.
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// These are our colors...
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var swatchColors = new Array();
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swatchColors[0] = { red: 255, green: 0, blue: 0};
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swatchColors[1] = { red: 0, green: 255, blue: 0};
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swatchColors[2] = { red: 0, green: 0, blue: 255};
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swatchColors[3] = { red: 255, green: 255, blue: 0};
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swatchColors[4] = { red: 255, green: 0, blue: 255};
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swatchColors[5] = { red: 0, green: 255, blue: 255};
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swatchColors[6] = { red: 128, green: 128, blue: 128};
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swatchColors[7] = { red: 128, green: 0, blue: 0};
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swatchColors[8] = { red: 0, green: 240, blue: 240};
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// The location of the placement of these overlays
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var swatchesX = 100;
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var swatchesY = 200;
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// These will be our "overlay IDs"
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var swatches = new Array();
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var numberOfSwatches = 9;
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var selectedSwatch = 0;
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// create the overlays, position them in a row, set their colors, and for the selected one, use a different source image
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// location so that it displays the "selected" marker
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for (s = 0; s < numberOfSwatches; s++) {
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var imageFromX = 12 + (s * 27);
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var imageFromY = 0;
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if (s == selectedSwatch) {
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imageFromY = 55;
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}
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swatches[s] = Overlays.addOverlay("image", {
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x: 100 + (30 * s),
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y: 200,
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width: 31,
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height: 54,
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subImage: { x: imageFromX, y: imageFromY, width: 30, height: 54 },
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imageURL: "http://highfidelity-public.s3-us-west-1.amazonaws.com/images/testing-swatches.svg",
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color: swatchColors[s],
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alpha: 1
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});
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}
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// This will create a text overlay that when you click on it, the text will change
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var text = Overlays.addOverlay("text", {
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x: 200,
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y: 100,
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width: 150,
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height: 50,
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color: { red: 0, green: 0, blue: 0},
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textColor: { red: 255, green: 0, blue: 0},
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topMargin: 4,
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leftMargin: 4,
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text: "Here is some text.\nAnd a second line."
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});
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// This will create an image overlay, which starts out as invisible
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var toolA = Overlays.addOverlay("image", {
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x: 100,
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y: 100,
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width: 62,
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height: 40,
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subImage: { x: 0, y: 0, width: 62, height: 40 },
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imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/hifi-interface-tools.svg",
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color: { red: 255, green: 255, blue: 255},
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visible: false
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});
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// This will create a couple of image overlays that make a "slider", we will demonstrate how to trap mouse messages to
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// move the slider
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var slider = Overlays.addOverlay("image", {
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// alternate form of expressing bounds
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bounds: { x: 100, y: 300, width: 158, height: 35},
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imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/slider.png",
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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});
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// This is the thumb of our slider
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var minThumbX = 130;
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var maxThumbX = minThumbX + 65;
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var thumbX = (minThumbX + maxThumbX) / 2;
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var thumb = Overlays.addOverlay("image", {
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x: thumbX,
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y: 309,
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width: 18,
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height: 17,
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imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/thumb.png",
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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});
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// We will also demonstrate some 3D overlays. We will create a couple of cubes, spheres, and lines
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// our 3D cube that moves around...
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var cubePosition = { x: 2, y: 0, z: 2 };
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var cubeSize = 5;
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var cubeMove = 0.1;
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var minCubeX = 1;
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var maxCubeX = 20;
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var cube = Overlays.addOverlay("cube", {
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position: cubePosition,
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size: cubeSize,
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color: { red: 255, green: 0, blue: 0},
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alpha: 1,
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solid: false
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});
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var solidCubePosition = { x: 0, y: 5, z: 0 };
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var solidCubeSize = 2;
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var minSolidCubeX = 0;
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var maxSolidCubeX = 10;
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var solidCubeMove = 0.05;
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var solidCube = Overlays.addOverlay("cube", {
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position: solidCubePosition,
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size: solidCubeSize,
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color: { red: 0, green: 255, blue: 0},
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alpha: 1,
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solid: true
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});
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var spherePosition = { x: 5, y: 5, z: 5 };
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var sphereSize = 1;
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var minSphereSize = 0.5;
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var maxSphereSize = 10;
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var sphereSizeChange = 0.05;
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var sphere = Overlays.addOverlay("sphere", {
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position: spherePosition,
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size: sphereSize,
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color: { red: 0, green: 0, blue: 255},
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alpha: 1,
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solid: false
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});
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var line3d = Overlays.addOverlay("line3d", {
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position: { x: 0, y: 0, z:0 },
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end: { x: 10, y: 10, z:10 },
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color: { red: 0, green: 255, blue: 255},
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alpha: 1,
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lineWidth: 5
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});
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// When our script shuts down, we should clean up all of our overlays
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function scriptEnding() {
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Overlays.deleteOverlay(toolA);
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for (s = 0; s < numberOfSwatches; s++) {
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Overlays.deleteOverlay(swatches[s]);
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}
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Overlays.deleteOverlay(thumb);
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Overlays.deleteOverlay(slider);
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Overlays.deleteOverlay(text);
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Overlays.deleteOverlay(cube);
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Overlays.deleteOverlay(solidCube);
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Overlays.deleteOverlay(sphere);
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Overlays.deleteOverlay(line3d);
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}
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Script.scriptEnding.connect(scriptEnding);
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var toolAVisible = false;
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var count = 0;
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// Our update() function is called at approximately 60fps, and we will use it to animate our various overlays
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function update() {
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count++;
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// every second or so, toggle the visibility our our blinking tool
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if (count % 60 == 0) {
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if (toolAVisible) {
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toolAVisible = false;
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} else {
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toolAVisible = true;
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}
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Overlays.editOverlay(toolA, { visible: toolAVisible } );
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}
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// move our 3D cube
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cubePosition.x += cubeMove;
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cubePosition.z += cubeMove;
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if (cubePosition.x > maxCubeX || cubePosition.x < minCubeX) {
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cubeMove = cubeMove * -1;
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}
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Overlays.editOverlay(cube, { position: cubePosition } );
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// move our solid 3D cube
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solidCubePosition.x += solidCubeMove;
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solidCubePosition.z += solidCubeMove;
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if (solidCubePosition.x > maxSolidCubeX || solidCubePosition.x < minSolidCubeX) {
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solidCubeMove = solidCubeMove * -1;
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}
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Overlays.editOverlay(solidCube, { position: solidCubePosition } );
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// adjust our 3D sphere
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sphereSize += sphereSizeChange;
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if (sphereSize > maxSphereSize || sphereSize < minSphereSize) {
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sphereSizeChange = sphereSizeChange * -1;
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}
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Overlays.editOverlay(sphere, { size: sphereSize, solid: (sphereSizeChange < 0) } );
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// update our 3D line to go from origin to our avatar's position
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Overlays.editOverlay(line3d, { end: MyAvatar.position } );
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}
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Script.willSendVisualDataCallback.connect(update);
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// The slider is handled in the mouse event callbacks.
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var movingSlider = false;
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var thumbClickOffsetX = 0;
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function mouseMoveEvent(event) {
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if (movingSlider) {
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newThumbX = event.x - thumbClickOffsetX;
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if (newThumbX < minThumbX) {
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newThumbX = minThumbX;
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}
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if (newThumbX > maxThumbX) {
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newThumbX = maxThumbX;
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}
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Overlays.editOverlay(thumb, { x: newThumbX } );
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}
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}
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// we also handle click detection in our mousePressEvent()
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function mousePressEvent(event) {
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var clickedText = false;
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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// If the user clicked on the thumb, handle the slider logic
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if (clickedOverlay == thumb) {
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movingSlider = true;
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thumbClickOffsetX = event.x - thumbX;
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} else if (clickedOverlay == text) { // if the user clicked on the text, update text with where you clicked
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Overlays.editOverlay(text, { text: "you clicked here:\n " + event.x + "," + event.y } );
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clickedText = true;
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} else { // if the user clicked on one of the color swatches, update the selectedSwatch
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for (s = 0; s < numberOfSwatches; s++) {
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if (clickedOverlay == swatches[s]) {
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Overlays.editOverlay(swatches[selectedSwatch], { subImage: { y: 0 } } );
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Overlays.editOverlay(swatches[s], { subImage: { y: 55 } } );
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selectedSwatch = s;
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}
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}
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}
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if (!clickedText) { // if you didn't click on the text, then update the text accordningly
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Overlays.editOverlay(text, { text: "you didn't click here" } );
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}
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}
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function mouseReleaseEvent(event) {
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if (movingSlider) {
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movingSlider = false;
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}
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}
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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Before Width: | Height: | Size: 330 KiB After Width: | Height: | Size: 330 KiB |
Before Width: | Height: | Size: 142 KiB After Width: | Height: | Size: 142 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.6 KiB |
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@ -1,3 +1,5 @@
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filename=defaultAvatar/body.fbx
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texdir=defaultAvatar
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scale=130
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joint = jointRoot = jointRoot
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joint = jointLean = jointSpine
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@ -1,7 +1,7 @@
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# faceshift target mapping file
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name= defaultAvatar_head
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filename=../../../Avatars/Jelly/jellyrob_blue.fbx
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texdir=../../../Avatars/Jelly
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filename=defaultAvatar/head.fbx
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texdir=defaultAvatar
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scale=80
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rx=0
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ry=0
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@ -12,7 +12,7 @@
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uniform sampler2D permutationNormalTexture;
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// the noise frequency
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const float frequency = 1024.0;
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const float frequency = 65536.0; // looks better with current TREE_SCALE, was 1024 when TREE_SCALE was either 512 or 128
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// the noise amplitude
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const float amplitude = 0.1;
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@ -291,6 +291,9 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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_sixenseManager.setFilter(Menu::getInstance()->isOptionChecked(MenuOption::FilterSixense));
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checkVersion();
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_overlays.init(_glWidget); // do this before scripts load
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// do this as late as possible so that all required subsystems are inialized
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loadScripts();
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@ -1909,6 +1912,8 @@ void Application::init() {
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connect(_rearMirrorTools, SIGNAL(restoreView()), SLOT(restoreMirrorView()));
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connect(_rearMirrorTools, SIGNAL(shrinkView()), SLOT(shrinkMirrorView()));
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connect(_rearMirrorTools, SIGNAL(resetView()), SLOT(resetSensors()));
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}
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void Application::closeMirrorView() {
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@ -2740,7 +2745,13 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... voxels...");
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if (!Menu::getInstance()->isOptionChecked(MenuOption::DontRenderVoxels)) {
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_voxels.render(Menu::getInstance()->isOptionChecked(MenuOption::VoxelTextures));
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_voxels.render();
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// double check that our LOD doesn't need to be auto-adjusted
|
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// only adjust if our option is set
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if (Menu::getInstance()->isOptionChecked(MenuOption::AutoAdjustLOD)) {
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Menu::getInstance()->autoAdjustLOD(_fps);
|
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}
|
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}
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}
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@ -2831,7 +2842,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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_mouseVoxel.s,
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_mouseVoxel.s);
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_sharedVoxelSystem.render(true);
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_sharedVoxelSystem.render();
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glPopMatrix();
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}
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}
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@ -2871,6 +2882,9 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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|||
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// give external parties a change to hook in
|
||||
emit renderingInWorldInterface();
|
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|
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// render JS/scriptable overlays
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_overlays.render3D();
|
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}
|
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}
|
||||
|
||||
|
@ -3017,6 +3031,8 @@ void Application::displayOverlay() {
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_pieMenu.render();
|
||||
}
|
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|
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_overlays.render2D();
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||||
|
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glPopMatrix();
|
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}
|
||||
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||||
|
@ -4094,6 +4110,8 @@ void Application::loadScript(const QString& fileNameString) {
|
|||
scriptEngine->registerGlobalObject("Camera", cameraScriptable);
|
||||
connect(scriptEngine, SIGNAL(finished(const QString&)), cameraScriptable, SLOT(deleteLater()));
|
||||
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scriptEngine->registerGlobalObject("Overlays", &_overlays);
|
||||
|
||||
QThread* workerThread = new QThread(this);
|
||||
|
||||
// when the worker thread is started, call our engine's run..
|
||||
|
|
|
@ -70,6 +70,7 @@
|
|||
#include "FileLogger.h"
|
||||
#include "ParticleTreeRenderer.h"
|
||||
#include "ControllerScriptingInterface.h"
|
||||
#include "ui/Overlays.h"
|
||||
|
||||
|
||||
class QAction;
|
||||
|
@ -490,6 +491,8 @@ private:
|
|||
void takeSnapshot();
|
||||
|
||||
TouchEvent _lastTouchEvent;
|
||||
|
||||
Overlays _overlays;
|
||||
};
|
||||
|
||||
#endif /* defined(__interface__Application__) */
|
||||
|
|
|
@ -70,7 +70,8 @@ Menu::Menu() :
|
|||
_maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM),
|
||||
_voxelSizeScale(DEFAULT_OCTREE_SIZE_SCALE),
|
||||
_boundaryLevelAdjust(0),
|
||||
_maxVoxelPacketsPerSecond(DEFAULT_MAX_VOXEL_PPS)
|
||||
_maxVoxelPacketsPerSecond(DEFAULT_MAX_VOXEL_PPS),
|
||||
_lastAdjust(usecTimestampNow())
|
||||
{
|
||||
Application *appInstance = Application::getInstance();
|
||||
|
||||
|
@ -311,6 +312,7 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);
|
||||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);
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||||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontFadeOnVoxelServerChanges);
|
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AutoAdjustLOD);
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||||
addActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
|
||||
|
||||
QMenu* voxelProtoOptionsMenu = voxelOptionsMenu->addMenu("Voxel Server Protocol Options");
|
||||
|
@ -1117,14 +1119,38 @@ void Menu::voxelStatsDetailsClosed() {
|
|||
}
|
||||
}
|
||||
|
||||
void Menu::autoAdjustLOD(float currentFPS) {
|
||||
bool changed = false;
|
||||
quint64 now = usecTimestampNow();
|
||||
quint64 elapsed = now - _lastAdjust;
|
||||
|
||||
if (elapsed > ADJUST_LOD_DOWN_DELAY && currentFPS < ADJUST_LOD_DOWN_FPS && _voxelSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
_voxelSizeScale *= ADJUST_LOD_DOWN_BY;
|
||||
changed = true;
|
||||
_lastAdjust = now;
|
||||
qDebug() << "adjusting LOD down... currentFPS=" << currentFPS << "_voxelSizeScale=" << _voxelSizeScale;
|
||||
}
|
||||
|
||||
if (elapsed > ADJUST_LOD_UP_DELAY && currentFPS > ADJUST_LOD_UP_FPS && _voxelSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
|
||||
_voxelSizeScale *= ADJUST_LOD_UP_BY;
|
||||
changed = true;
|
||||
_lastAdjust = now;
|
||||
qDebug() << "adjusting LOD up... currentFPS=" << currentFPS << "_voxelSizeScale=" << _voxelSizeScale;
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
if (_lodToolsDialog) {
|
||||
_lodToolsDialog->reloadSliders();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::setVoxelSizeScale(float sizeScale) {
|
||||
_voxelSizeScale = sizeScale;
|
||||
Application::getInstance()->getVoxels()->redrawInViewVoxels();
|
||||
}
|
||||
|
||||
void Menu::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
|
||||
_boundaryLevelAdjust = boundaryLevelAdjust;
|
||||
Application::getInstance()->getVoxels()->redrawInViewVoxels();
|
||||
}
|
||||
|
||||
void Menu::lodTools() {
|
||||
|
|
|
@ -16,6 +16,18 @@
|
|||
|
||||
#include <AbstractMenuInterface.h>
|
||||
|
||||
const float ADJUST_LOD_DOWN_FPS = 40.0;
|
||||
const float ADJUST_LOD_UP_FPS = 55.0;
|
||||
|
||||
const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 5;
|
||||
const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2;
|
||||
|
||||
const float ADJUST_LOD_DOWN_BY = 0.9f;
|
||||
const float ADJUST_LOD_UP_BY = 1.1f;
|
||||
|
||||
const float ADJUST_LOD_MIN_SIZE_SCALE = TREE_SCALE * 1.0f;
|
||||
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
|
||||
|
||||
enum FrustumDrawMode {
|
||||
FRUSTUM_DRAW_MODE_ALL,
|
||||
FRUSTUM_DRAW_MODE_VECTORS,
|
||||
|
@ -68,6 +80,7 @@ public:
|
|||
void handleViewFrustumOffsetKeyModifier(int key);
|
||||
|
||||
// User Tweakable LOD Items
|
||||
void autoAdjustLOD(float currentFPS);
|
||||
void setVoxelSizeScale(float sizeScale);
|
||||
float getVoxelSizeScale() const { return _voxelSizeScale; }
|
||||
void setBoundaryLevelAdjust(int boundaryLevelAdjust);
|
||||
|
@ -159,6 +172,7 @@ private:
|
|||
int _maxVoxelPacketsPerSecond;
|
||||
QMenu* _activeScriptsMenu;
|
||||
QString replaceLastOccurrence(QChar search, QChar replace, QString string);
|
||||
quint64 _lastAdjust;
|
||||
};
|
||||
|
||||
namespace MenuOption {
|
||||
|
@ -166,6 +180,7 @@ namespace MenuOption {
|
|||
const QString AmbientOcclusion = "Ambient Occlusion";
|
||||
const QString Avatars = "Avatars";
|
||||
const QString Atmosphere = "Atmosphere";
|
||||
const QString AutoAdjustLOD = "Automatically Adjust LOD";
|
||||
const QString AutomaticallyAuditTree = "Automatically Audit Tree Stats";
|
||||
const QString Bandwidth = "Bandwidth Display";
|
||||
const QString BandwidthDetails = "Bandwidth Details";
|
||||
|
|
|
@ -19,15 +19,6 @@
|
|||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <QSettings>
|
||||
|
||||
// the standard sans serif font family
|
||||
#define SANS_FONT_FAMILY "Helvetica"
|
||||
|
||||
// the standard mono font family
|
||||
#define MONO_FONT_FAMILY "Courier"
|
||||
|
||||
// the Inconsolata font family
|
||||
#define INCONSOLATA_FONT_FAMILY "Inconsolata"
|
||||
|
||||
void eulerToOrthonormals(glm::vec3 * angles, glm::vec3 * fwd, glm::vec3 * left, glm::vec3 * up);
|
||||
|
||||
float azimuth_to(glm::vec3 head_pos, glm::vec3 source_pos);
|
||||
|
|
|
@ -57,9 +57,12 @@ GLubyte identityIndicesBack[] = { 4, 5, 6, 4, 6, 7 };
|
|||
|
||||
VoxelSystem::VoxelSystem(float treeScale, int maxVoxels)
|
||||
: NodeData(),
|
||||
_treeScale(treeScale),
|
||||
_maxVoxels(maxVoxels),
|
||||
_initialized(false) {
|
||||
_treeScale(treeScale),
|
||||
_maxVoxels(maxVoxels),
|
||||
_initialized(false),
|
||||
_writeArraysLock(QReadWriteLock::Recursive),
|
||||
_readArraysLock(QReadWriteLock::Recursive)
|
||||
{
|
||||
|
||||
_voxelsInReadArrays = _voxelsInWriteArrays = _voxelsUpdated = 0;
|
||||
_writeRenderFullVBO = true;
|
||||
|
@ -99,6 +102,9 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels)
|
|||
|
||||
_culledOnce = false;
|
||||
_inhideOutOfView = false;
|
||||
|
||||
_lastKnownVoxelSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
|
||||
_lastKnownBoundaryLevelAdjust = 0;
|
||||
}
|
||||
|
||||
void VoxelSystem::elementDeleted(OctreeElement* element) {
|
||||
|
@ -121,6 +127,7 @@ void VoxelSystem::setDisableFastVoxelPipeline(bool disableFastVoxelPipeline) {
|
|||
|
||||
void VoxelSystem::elementUpdated(OctreeElement* element) {
|
||||
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
|
||||
|
||||
// If we're in SetupNewVoxelsForDrawing() or _writeRenderFullVBO then bail..
|
||||
if (!_useFastVoxelPipeline || _inSetupNewVoxelsForDrawing || _writeRenderFullVBO) {
|
||||
return;
|
||||
|
@ -249,6 +256,9 @@ VoxelSystem::~VoxelSystem() {
|
|||
delete _tree;
|
||||
}
|
||||
|
||||
|
||||
// This is called by the main application thread on both the initialization of the application and when
|
||||
// the preferences dialog box is called/saved
|
||||
void VoxelSystem::setMaxVoxels(int maxVoxels) {
|
||||
if (maxVoxels == _maxVoxels) {
|
||||
return;
|
||||
|
@ -267,6 +277,8 @@ void VoxelSystem::setMaxVoxels(int maxVoxels) {
|
|||
}
|
||||
}
|
||||
|
||||
// This is called by the main application thread on both the initialization of the application and when
|
||||
// the use voxel shader menu item is chosen
|
||||
void VoxelSystem::setUseVoxelShader(bool useVoxelShader) {
|
||||
if (_useVoxelShader == useVoxelShader) {
|
||||
return;
|
||||
|
@ -330,7 +342,7 @@ void VoxelSystem::setVoxelsAsPoints(bool voxelsAsPoints) {
|
|||
|
||||
void VoxelSystem::cleanupVoxelMemory() {
|
||||
if (_initialized) {
|
||||
_bufferWriteLock.lock();
|
||||
_readArraysLock.lockForWrite();
|
||||
_initialized = false; // no longer initialized
|
||||
if (_useVoxelShader) {
|
||||
// these are used when in VoxelShader mode.
|
||||
|
@ -368,7 +380,7 @@ void VoxelSystem::cleanupVoxelMemory() {
|
|||
delete[] _writeVoxelDirtyArray;
|
||||
delete[] _readVoxelDirtyArray;
|
||||
_writeVoxelDirtyArray = _readVoxelDirtyArray = NULL;
|
||||
_bufferWriteLock.unlock();
|
||||
_readArraysLock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -401,7 +413,8 @@ void VoxelSystem::setupFaceIndices(GLuint& faceVBOID, GLubyte faceIdentityIndice
|
|||
}
|
||||
|
||||
void VoxelSystem::initVoxelMemory() {
|
||||
_bufferWriteLock.lock();
|
||||
_readArraysLock.lockForWrite();
|
||||
_writeArraysLock.lockForWrite();
|
||||
|
||||
_memoryUsageRAM = 0;
|
||||
_memoryUsageVBO = 0; // our VBO allocations as we know them
|
||||
|
@ -516,7 +529,8 @@ void VoxelSystem::initVoxelMemory() {
|
|||
|
||||
_initialized = true;
|
||||
|
||||
_bufferWriteLock.unlock();
|
||||
_writeArraysLock.unlock();
|
||||
_readArraysLock.unlock();
|
||||
}
|
||||
|
||||
void VoxelSystem::writeToSVOFile(const char* filename, VoxelTreeElement* element) const {
|
||||
|
@ -646,7 +660,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
|
|||
}
|
||||
|
||||
_inSetupNewVoxelsForDrawing = true;
|
||||
|
||||
|
||||
bool didWriteFullVBO = _writeRenderFullVBO;
|
||||
if (_tree->isDirty()) {
|
||||
static char buffer[64] = { 0 };
|
||||
|
@ -673,7 +687,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
|
|||
}
|
||||
|
||||
// lock on the buffer write lock so we can't modify the data when the GPU is reading it
|
||||
_bufferWriteLock.lock();
|
||||
_readArraysLock.lockForWrite();
|
||||
|
||||
if (_voxelsUpdated) {
|
||||
_voxelsDirty=true;
|
||||
|
@ -682,7 +696,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
|
|||
// copy the newly written data to the arrays designated for reading, only does something if _voxelsDirty && _voxelsUpdated
|
||||
copyWrittenDataToReadArrays(didWriteFullVBO);
|
||||
|
||||
_bufferWriteLock.unlock();
|
||||
_readArraysLock.unlock();
|
||||
|
||||
quint64 end = usecTimestampNow();
|
||||
int elapsedmsec = (end - start) / 1000;
|
||||
|
@ -713,8 +727,8 @@ void VoxelSystem::setupNewVoxelsForDrawingSingleNode(bool allowBailEarly) {
|
|||
// lock on the buffer write lock so we can't modify the data when the GPU is reading it
|
||||
{
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"setupNewVoxelsForDrawingSingleNode()... _bufferWriteLock.lock();" );
|
||||
_bufferWriteLock.lock();
|
||||
"setupNewVoxelsForDrawingSingleNode()... _readArraysLock.lockForWrite();" );
|
||||
_readArraysLock.lockForWrite();
|
||||
}
|
||||
|
||||
_voxelsDirty = true; // if we got this far, then we can assume some voxels are dirty
|
||||
|
@ -725,7 +739,7 @@ void VoxelSystem::setupNewVoxelsForDrawingSingleNode(bool allowBailEarly) {
|
|||
// after...
|
||||
_voxelsUpdated = 0;
|
||||
|
||||
_bufferWriteLock.unlock();
|
||||
_readArraysLock.unlock();
|
||||
|
||||
quint64 end = usecTimestampNow();
|
||||
int elapsedmsec = (end - start) / 1000;
|
||||
|
@ -733,8 +747,73 @@ void VoxelSystem::setupNewVoxelsForDrawingSingleNode(bool allowBailEarly) {
|
|||
_setupNewVoxelsForDrawingLastElapsed = elapsedmsec;
|
||||
}
|
||||
|
||||
void VoxelSystem::checkForCulling() {
|
||||
|
||||
|
||||
class recreateVoxelGeometryInViewArgs {
|
||||
public:
|
||||
VoxelSystem* thisVoxelSystem;
|
||||
ViewFrustum thisViewFrustum;
|
||||
unsigned long nodesScanned;
|
||||
float voxelSizeScale;
|
||||
int boundaryLevelAdjust;
|
||||
|
||||
recreateVoxelGeometryInViewArgs(VoxelSystem* voxelSystem) :
|
||||
thisVoxelSystem(voxelSystem),
|
||||
thisViewFrustum(*voxelSystem->getViewFrustum()),
|
||||
nodesScanned(0),
|
||||
voxelSizeScale(Menu::getInstance()->getVoxelSizeScale()),
|
||||
boundaryLevelAdjust(Menu::getInstance()->getBoundaryLevelAdjust())
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
// The goal of this operation is to remove any old references to old geometry, and if the voxel
|
||||
// should be visible, create new geometry for it.
|
||||
bool VoxelSystem::recreateVoxelGeometryInViewOperation(OctreeElement* element, void* extraData) {
|
||||
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
|
||||
recreateVoxelGeometryInViewArgs* args = (recreateVoxelGeometryInViewArgs*)extraData;
|
||||
|
||||
args->nodesScanned++;
|
||||
|
||||
// reset the old geometry...
|
||||
// note: this doesn't "mark the voxel as changed", so it only releases the old buffer index thereby forgetting the
|
||||
// old geometry
|
||||
voxel->setBufferIndex(GLBUFFER_INDEX_UNKNOWN);
|
||||
|
||||
bool shouldRender = voxel->calculateShouldRender(&args->thisViewFrustum, args->voxelSizeScale, args->boundaryLevelAdjust);
|
||||
bool inView = voxel->isInView(args->thisViewFrustum);
|
||||
voxel->setShouldRender(inView && shouldRender);
|
||||
if (shouldRender && inView) {
|
||||
// recreate the geometry
|
||||
args->thisVoxelSystem->updateNodeInArrays(voxel, false, true); // DONT_REUSE_INDEX, FORCE_REDRAW
|
||||
}
|
||||
|
||||
return true; // keep recursing!
|
||||
}
|
||||
|
||||
|
||||
// TODO: does cleanupRemovedVoxels() ever get called?
|
||||
// TODO: other than cleanupRemovedVoxels() is there anyplace we attempt to detect too many abandoned slots???
|
||||
void VoxelSystem::recreateVoxelGeometryInView() {
|
||||
|
||||
qDebug() << "recreateVoxelGeometryInView()...";
|
||||
|
||||
recreateVoxelGeometryInViewArgs args(this);
|
||||
_writeArraysLock.lockForWrite(); // don't let anyone read or write our write arrays until we're done
|
||||
_tree->lockForRead(); // don't let anyone change our tree structure until we're run
|
||||
|
||||
// reset our write arrays bookkeeping to think we've got no voxels in it
|
||||
clearFreeBufferIndexes();
|
||||
|
||||
// do we need to reset out _writeVoxelDirtyArray arrays??
|
||||
memset(_writeVoxelDirtyArray, false, _maxVoxels * sizeof(bool));
|
||||
|
||||
_tree->recurseTreeWithOperation(recreateVoxelGeometryInViewOperation,(void*)&args);
|
||||
_tree->unlock();
|
||||
_writeArraysLock.unlock();
|
||||
}
|
||||
|
||||
void VoxelSystem::checkForCulling() {
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "checkForCulling()");
|
||||
quint64 start = usecTimestampNow();
|
||||
|
||||
|
@ -762,7 +841,20 @@ void VoxelSystem::checkForCulling() {
|
|||
_hasRecentlyChanged = false;
|
||||
}
|
||||
|
||||
hideOutOfView(forceFullFrustum);
|
||||
// This would be a good place to do a special processing pass, for example, switching the LOD of the scene
|
||||
bool fullRedraw = (_lastKnownVoxelSizeScale != Menu::getInstance()->getVoxelSizeScale() ||
|
||||
_lastKnownBoundaryLevelAdjust != Menu::getInstance()->getBoundaryLevelAdjust());
|
||||
|
||||
// track that these values
|
||||
_lastKnownVoxelSizeScale = Menu::getInstance()->getVoxelSizeScale();
|
||||
_lastKnownBoundaryLevelAdjust = Menu::getInstance()->getBoundaryLevelAdjust();
|
||||
|
||||
if (fullRedraw) {
|
||||
// this will remove all old geometry and recreate the correct geometry for all in view voxels
|
||||
recreateVoxelGeometryInView();
|
||||
} else {
|
||||
hideOutOfView(forceFullFrustum);
|
||||
}
|
||||
|
||||
if (forceFullFrustum) {
|
||||
quint64 endViewCulling = usecTimestampNow();
|
||||
|
@ -880,12 +972,26 @@ void VoxelSystem::copyWrittenDataToReadArrays(bool fullVBOs) {
|
|||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"copyWrittenDataToReadArrays()");
|
||||
|
||||
if (_voxelsDirty && _voxelsUpdated) {
|
||||
if (fullVBOs) {
|
||||
copyWrittenDataToReadArraysFullVBOs();
|
||||
// attempt to get the writeArraysLock for reading and the readArraysLock for writing
|
||||
// so we can copy from the write to the read... if we fail, that's ok, we'll get it the next
|
||||
// time around, the only side effect is the VBOs won't be updated this frame
|
||||
const int WAIT_FOR_LOCK_IN_MS = 5;
|
||||
if (_readArraysLock.tryLockForWrite(WAIT_FOR_LOCK_IN_MS)) {
|
||||
if (_writeArraysLock.tryLockForRead(WAIT_FOR_LOCK_IN_MS)) {
|
||||
if (_voxelsDirty && _voxelsUpdated) {
|
||||
if (fullVBOs) {
|
||||
copyWrittenDataToReadArraysFullVBOs();
|
||||
} else {
|
||||
copyWrittenDataToReadArraysPartialVBOs();
|
||||
}
|
||||
}
|
||||
_writeArraysLock.unlock();
|
||||
} else {
|
||||
copyWrittenDataToReadArraysPartialVBOs();
|
||||
qDebug() << "couldn't get _writeArraysLock.LockForRead()...";
|
||||
}
|
||||
_readArraysLock.unlock();
|
||||
} else {
|
||||
qDebug() << "couldn't get _readArraysLock.LockForWrite()...";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1141,17 +1247,27 @@ void VoxelSystem::updateVBOs() {
|
|||
// would like to include _callsToTreesToArrays
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), buffer);
|
||||
if (_voxelsDirty) {
|
||||
if (_readRenderFullVBO) {
|
||||
updateFullVBOs();
|
||||
|
||||
// attempt to lock the read arrays, to for copying from them to the actual GPU VBOs.
|
||||
// if we fail to get the lock, that's ok, our VBOs will update on the next frame...
|
||||
const int WAIT_FOR_LOCK_IN_MS = 5;
|
||||
if (_readArraysLock.tryLockForRead(WAIT_FOR_LOCK_IN_MS)) {
|
||||
if (_readRenderFullVBO) {
|
||||
updateFullVBOs();
|
||||
} else {
|
||||
updatePartialVBOs();
|
||||
}
|
||||
_voxelsDirty = false;
|
||||
_readRenderFullVBO = false;
|
||||
_readArraysLock.unlock();
|
||||
} else {
|
||||
updatePartialVBOs();
|
||||
qDebug() << "updateVBOs().... couldn't get _readArraysLock.tryLockForRead()";
|
||||
}
|
||||
_voxelsDirty = false;
|
||||
_readRenderFullVBO = false;
|
||||
}
|
||||
_callsToTreesToArrays = 0; // clear it
|
||||
}
|
||||
|
||||
// this should only be called on the main application thread during render
|
||||
void VoxelSystem::updateVBOSegment(glBufferIndex segmentStart, glBufferIndex segmentEnd) {
|
||||
bool showWarning = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarning, "updateVBOSegment()");
|
||||
|
@ -1197,7 +1313,8 @@ void VoxelSystem::updateVBOSegment(glBufferIndex segmentStart, glBufferIndex seg
|
|||
}
|
||||
}
|
||||
|
||||
void VoxelSystem::render(bool texture) {
|
||||
void VoxelSystem::render() {
|
||||
bool texture = Menu::getInstance()->isOptionChecked(MenuOption::VoxelTextures);
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "render()");
|
||||
|
||||
|
@ -1404,11 +1521,7 @@ void VoxelSystem::killLocalVoxels() {
|
|||
setupNewVoxelsForDrawing();
|
||||
}
|
||||
|
||||
void VoxelSystem::redrawInViewVoxels() {
|
||||
hideOutOfView(true);
|
||||
}
|
||||
|
||||
|
||||
// only called on main thread
|
||||
bool VoxelSystem::clearAllNodesBufferIndexOperation(OctreeElement* element, void* extraData) {
|
||||
_nodeCount++;
|
||||
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
|
||||
|
@ -1416,12 +1529,15 @@ bool VoxelSystem::clearAllNodesBufferIndexOperation(OctreeElement* element, void
|
|||
return true;
|
||||
}
|
||||
|
||||
// only called on main thread, and also always followed by a call to cleanupVoxelMemory()
|
||||
// you shouldn't be calling this on any other thread or without also cleaning up voxel memory
|
||||
void VoxelSystem::clearAllNodesBufferIndex() {
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"VoxelSystem::clearAllNodesBufferIndex()");
|
||||
_nodeCount = 0;
|
||||
_tree->lockForRead(); // we won't change the tree so it's ok to treat this as a read
|
||||
_tree->recurseTreeWithOperation(clearAllNodesBufferIndexOperation);
|
||||
clearFreeBufferIndexes(); // this should be called too
|
||||
_tree->unlock();
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) {
|
||||
qDebug("clearing buffer index of %d nodes", _nodeCount);
|
||||
|
|
|
@ -53,7 +53,7 @@ public:
|
|||
|
||||
virtual void init();
|
||||
void simulate(float deltaTime) { }
|
||||
void render(bool texture);
|
||||
void render();
|
||||
|
||||
void changeTree(VoxelTree* newTree);
|
||||
VoxelTree* getTree() const { return _tree; }
|
||||
|
@ -79,7 +79,6 @@ public:
|
|||
unsigned long getVoxelMemoryUsageGPU();
|
||||
|
||||
void killLocalVoxels();
|
||||
void redrawInViewVoxels();
|
||||
|
||||
virtual void removeOutOfView();
|
||||
virtual void hideOutOfView(bool forceFullFrustum = false);
|
||||
|
@ -151,6 +150,7 @@ protected:
|
|||
static const bool DONT_BAIL_EARLY; // by default we will bail early, if you want to force not bailing, then use this
|
||||
void setupNewVoxelsForDrawingSingleNode(bool allowBailEarly = true);
|
||||
void checkForCulling();
|
||||
void recreateVoxelGeometryInView();
|
||||
|
||||
glm::vec3 computeVoxelVertex(const glm::vec3& startVertex, float voxelScale, int index) const;
|
||||
|
||||
|
@ -194,6 +194,7 @@ private:
|
|||
static bool showAllSubTreeOperation(OctreeElement* element, void* extraData);
|
||||
static bool showAllLocalVoxelsOperation(OctreeElement* element, void* extraData);
|
||||
static bool getVoxelEnclosingOperation(OctreeElement* element, void* extraData);
|
||||
static bool recreateVoxelGeometryInViewOperation(OctreeElement* element, void* extraData);
|
||||
|
||||
int updateNodeInArrays(VoxelTreeElement* node, bool reuseIndex, bool forceDraw);
|
||||
int forceRemoveNodeFromArrays(VoxelTreeElement* node);
|
||||
|
@ -211,6 +212,11 @@ private:
|
|||
|
||||
GLfloat* _readVerticesArray;
|
||||
GLubyte* _readColorsArray;
|
||||
|
||||
QReadWriteLock _writeArraysLock;
|
||||
QReadWriteLock _readArraysLock;
|
||||
|
||||
|
||||
GLfloat* _writeVerticesArray;
|
||||
GLubyte* _writeColorsArray;
|
||||
bool* _writeVoxelDirtyArray;
|
||||
|
@ -253,9 +259,6 @@ private:
|
|||
GLuint _vboIndicesFront;
|
||||
GLuint _vboIndicesBack;
|
||||
|
||||
QMutex _bufferWriteLock;
|
||||
QMutex _treeLock;
|
||||
|
||||
ViewFrustum _lastKnownViewFrustum;
|
||||
ViewFrustum _lastStableViewFrustum;
|
||||
ViewFrustum* _viewFrustum;
|
||||
|
@ -299,6 +302,9 @@ private:
|
|||
bool _useFastVoxelPipeline;
|
||||
|
||||
bool _inhideOutOfView;
|
||||
|
||||
float _lastKnownVoxelSizeScale;
|
||||
int _lastKnownBoundaryLevelAdjust;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -355,13 +355,13 @@ bool Avatar::findParticleCollisions(const glm::vec3& particleCenter, float parti
|
|||
|
||||
void Avatar::setFaceModelURL(const QUrl &faceModelURL) {
|
||||
AvatarData::setFaceModelURL(faceModelURL);
|
||||
const QUrl DEFAULT_FACE_MODEL_URL = QUrl::fromLocalFile("resources/meshes/defaultAvatar_head.fbx");
|
||||
const QUrl DEFAULT_FACE_MODEL_URL = QUrl::fromLocalFile("resources/meshes/defaultAvatar_head.fst");
|
||||
_head.getFaceModel().setURL(_faceModelURL, DEFAULT_FACE_MODEL_URL);
|
||||
}
|
||||
|
||||
void Avatar::setSkeletonModelURL(const QUrl &skeletonModelURL) {
|
||||
AvatarData::setSkeletonModelURL(skeletonModelURL);
|
||||
const QUrl DEFAULT_SKELETON_MODEL_URL = QUrl::fromLocalFile("resources/meshes/defaultAvatar_body.fbx");
|
||||
const QUrl DEFAULT_SKELETON_MODEL_URL = QUrl::fromLocalFile("resources/meshes/defaultAvatar_body.fst");
|
||||
_skeletonModel.setURL(_skeletonModelURL, DEFAULT_SKELETON_MODEL_URL);
|
||||
}
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@ FaceModel::FaceModel(Head* owningHead) :
|
|||
|
||||
void FaceModel::simulate(float deltaTime) {
|
||||
if (!isActive()) {
|
||||
Model::simulate(deltaTime);
|
||||
return;
|
||||
}
|
||||
Avatar* owningAvatar = static_cast<Avatar*>(_owningHead->_owningAvatar);
|
||||
|
|
|
@ -21,9 +21,9 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar) :
|
|||
|
||||
void SkeletonModel::simulate(float deltaTime) {
|
||||
if (!isActive()) {
|
||||
Model::simulate(deltaTime);
|
||||
return;
|
||||
}
|
||||
|
||||
setTranslation(_owningAvatar->getPosition());
|
||||
setRotation(_owningAvatar->getOrientation() * glm::angleAxis(180.0f, 0.0f, 1.0f, 0.0f));
|
||||
const float MODEL_SCALE = 0.0006f;
|
||||
|
|
|
@ -1577,14 +1577,16 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
|||
return geometry;
|
||||
}
|
||||
|
||||
FBXGeometry readFBX(const QByteArray& model, const QByteArray& mapping) {
|
||||
QBuffer modelBuffer(const_cast<QByteArray*>(&model));
|
||||
modelBuffer.open(QIODevice::ReadOnly);
|
||||
QVariantHash readMapping(const QByteArray& data) {
|
||||
QBuffer buffer(const_cast<QByteArray*>(&data));
|
||||
buffer.open(QIODevice::ReadOnly);
|
||||
return parseMapping(&buffer);
|
||||
}
|
||||
|
||||
QBuffer mappingBuffer(const_cast<QByteArray*>(&mapping));
|
||||
mappingBuffer.open(QIODevice::ReadOnly);
|
||||
|
||||
return extractFBXGeometry(parseFBX(&modelBuffer), parseMapping(&mappingBuffer));
|
||||
FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping) {
|
||||
QBuffer buffer(const_cast<QByteArray*>(&model));
|
||||
buffer.open(QIODevice::ReadOnly);
|
||||
return extractFBXGeometry(parseFBX(&buffer), mapping);
|
||||
}
|
||||
|
||||
bool addMeshVoxelsOperation(OctreeElement* element, void* extraData) {
|
||||
|
|
|
@ -164,9 +164,12 @@ public:
|
|||
QVector<FBXAttachment> attachments;
|
||||
};
|
||||
|
||||
/// Reads an FST mapping from the supplied data.
|
||||
QVariantHash readMapping(const QByteArray& data);
|
||||
|
||||
/// Reads FBX geometry from the supplied model and mapping data.
|
||||
/// \exception QString if an error occurs in parsing
|
||||
FBXGeometry readFBX(const QByteArray& model, const QByteArray& mapping);
|
||||
FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping);
|
||||
|
||||
/// Reads SVO geometry from the supplied model data.
|
||||
FBXGeometry readSVO(const QByteArray& model);
|
||||
|
|
|
@ -7,11 +7,7 @@
|
|||
|
||||
#include <cmath>
|
||||
|
||||
// include this before QOpenGLBuffer, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QNetworkReply>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QTimer>
|
||||
|
||||
#include "Application.h"
|
||||
|
@ -298,46 +294,86 @@ QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, cons
|
|||
if (geometry.isNull()) {
|
||||
geometry = QSharedPointer<NetworkGeometry>(new NetworkGeometry(url, fallback.isValid() ?
|
||||
getGeometry(fallback) : QSharedPointer<NetworkGeometry>()));
|
||||
geometry->setLODParent(geometry);
|
||||
_networkGeometry.insert(url, geometry);
|
||||
}
|
||||
return geometry;
|
||||
}
|
||||
|
||||
NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback) :
|
||||
_modelRequest(url),
|
||||
_modelReply(NULL),
|
||||
_mappingReply(NULL),
|
||||
const float NetworkGeometry::NO_HYSTERESIS = -1.0f;
|
||||
|
||||
NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback,
|
||||
const QVariantHash& mapping, const QUrl& textureBase) :
|
||||
_request(url),
|
||||
_reply(NULL),
|
||||
_mapping(mapping),
|
||||
_textureBase(textureBase.isValid() ? textureBase : url),
|
||||
_fallback(fallback),
|
||||
_attempts(0)
|
||||
{
|
||||
_startedLoading(false),
|
||||
_failedToLoad(false),
|
||||
_attempts(0) {
|
||||
|
||||
if (!url.isValid()) {
|
||||
return;
|
||||
}
|
||||
_modelRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
|
||||
makeModelRequest();
|
||||
_request.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
|
||||
|
||||
QUrl mappingURL = url;
|
||||
QString path = url.path();
|
||||
mappingURL.setPath(path.left(path.lastIndexOf('.')) + ".fst");
|
||||
QNetworkRequest mappingRequest(mappingURL);
|
||||
mappingRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
|
||||
_mappingReply = Application::getInstance()->getNetworkAccessManager()->get(mappingRequest);
|
||||
|
||||
connect(_mappingReply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(maybeReadModelWithMapping()));
|
||||
connect(_mappingReply, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(handleMappingReplyError()));
|
||||
// if we already have a mapping (because we're an LOD), hold off on loading until we're requested
|
||||
if (mapping.isEmpty()) {
|
||||
makeRequest();
|
||||
}
|
||||
}
|
||||
|
||||
NetworkGeometry::~NetworkGeometry() {
|
||||
if (_modelReply != NULL) {
|
||||
delete _modelReply;
|
||||
if (_reply != NULL) {
|
||||
delete _reply;
|
||||
}
|
||||
if (_mappingReply != NULL) {
|
||||
delete _mappingReply;
|
||||
}
|
||||
|
||||
QSharedPointer<NetworkGeometry> NetworkGeometry::getLODOrFallback(float distance, float& hysteresis) const {
|
||||
if (_lodParent.data() != this) {
|
||||
return _lodParent.data()->getLODOrFallback(distance, hysteresis);
|
||||
}
|
||||
foreach (const NetworkMesh& mesh, _meshes) {
|
||||
glDeleteBuffers(1, &mesh.indexBufferID);
|
||||
glDeleteBuffers(1, &mesh.vertexBufferID);
|
||||
}
|
||||
if (_failedToLoad && _fallback) {
|
||||
return _fallback;
|
||||
}
|
||||
QSharedPointer<NetworkGeometry> lod = _lodParent;
|
||||
float lodDistance = 0.0f;
|
||||
QMap<float, QSharedPointer<NetworkGeometry> >::const_iterator it = _lods.upperBound(distance);
|
||||
if (it != _lods.constBegin()) {
|
||||
it = it - 1;
|
||||
lod = it.value();
|
||||
lodDistance = it.key();
|
||||
}
|
||||
if (hysteresis != NO_HYSTERESIS && hysteresis != lodDistance) {
|
||||
// if we previously selected a different distance, make sure we've moved far enough to justify switching
|
||||
const float HYSTERESIS_PROPORTION = 0.1f;
|
||||
if (glm::abs(distance - qMax(hysteresis, lodDistance)) / fabsf(hysteresis - lodDistance) < HYSTERESIS_PROPORTION) {
|
||||
return getLODOrFallback(hysteresis, hysteresis);
|
||||
}
|
||||
}
|
||||
if (lod->isLoaded()) {
|
||||
hysteresis = lodDistance;
|
||||
return lod;
|
||||
}
|
||||
// if the ideal LOD isn't loaded, we need to make sure it's started to load, and possibly return the closest loaded one
|
||||
if (!lod->_startedLoading) {
|
||||
lod->makeRequest();
|
||||
}
|
||||
float closestDistance = FLT_MAX;
|
||||
if (isLoaded()) {
|
||||
lod = _lodParent;
|
||||
closestDistance = distance;
|
||||
}
|
||||
for (it = _lods.constBegin(); it != _lods.constEnd(); it++) {
|
||||
float distanceToLOD = glm::abs(distance - it.key());
|
||||
if (it.value()->isLoaded() && distanceToLOD < closestDistance) {
|
||||
lod = it.value();
|
||||
closestDistance = distanceToLOD;
|
||||
}
|
||||
}
|
||||
hysteresis = NO_HYSTERESIS;
|
||||
return lod;
|
||||
}
|
||||
|
||||
glm::vec4 NetworkGeometry::computeAverageColor() const {
|
||||
|
@ -364,20 +400,167 @@ glm::vec4 NetworkGeometry::computeAverageColor() const {
|
|||
return (totalTriangles == 0) ? glm::vec4(1.0f, 1.0f, 1.0f, 1.0f) : totalColor / totalTriangles;
|
||||
}
|
||||
|
||||
void NetworkGeometry::makeModelRequest() {
|
||||
_modelReply = Application::getInstance()->getNetworkAccessManager()->get(_modelRequest);
|
||||
void NetworkGeometry::makeRequest() {
|
||||
_startedLoading = true;
|
||||
_reply = Application::getInstance()->getNetworkAccessManager()->get(_request);
|
||||
|
||||
connect(_modelReply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(maybeReadModelWithMapping()));
|
||||
connect(_modelReply, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(handleModelReplyError()));
|
||||
connect(_reply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(handleDownloadProgress(qint64,qint64)));
|
||||
connect(_reply, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(handleReplyError()));
|
||||
}
|
||||
|
||||
void NetworkGeometry::handleModelReplyError() {
|
||||
QDebug debug = qDebug() << _modelReply->errorString();
|
||||
void NetworkGeometry::handleDownloadProgress(qint64 bytesReceived, qint64 bytesTotal) {
|
||||
if (!_reply->isFinished()) {
|
||||
return;
|
||||
}
|
||||
|
||||
QNetworkReply::NetworkError error = _modelReply->error();
|
||||
_modelReply->disconnect(this);
|
||||
_modelReply->deleteLater();
|
||||
_modelReply = NULL;
|
||||
QUrl url = _reply->url();
|
||||
QByteArray data = _reply->readAll();
|
||||
_reply->disconnect(this);
|
||||
_reply->deleteLater();
|
||||
_reply = NULL;
|
||||
|
||||
if (url.path().toLower().endsWith(".fst")) {
|
||||
// it's a mapping file; parse it and get the mesh filename
|
||||
_mapping = readMapping(data);
|
||||
QString filename = _mapping.value("filename").toString();
|
||||
if (filename.isNull()) {
|
||||
qDebug() << "Mapping file " << url << " has no filename.";
|
||||
_failedToLoad = true;
|
||||
|
||||
} else {
|
||||
QString texdir = _mapping.value("texdir").toString();
|
||||
if (!texdir.isNull()) {
|
||||
if (!texdir.endsWith('/')) {
|
||||
texdir += '/';
|
||||
}
|
||||
_textureBase = url.resolved(texdir);
|
||||
}
|
||||
QVariantHash lods = _mapping.value("lod").toHash();
|
||||
for (QVariantHash::const_iterator it = lods.begin(); it != lods.end(); it++) {
|
||||
QSharedPointer<NetworkGeometry> geometry(new NetworkGeometry(url.resolved(it.key()),
|
||||
QSharedPointer<NetworkGeometry>(), _mapping, _textureBase));
|
||||
geometry->setLODParent(_lodParent);
|
||||
_lods.insert(it.value().toFloat(), geometry);
|
||||
}
|
||||
_request.setUrl(url.resolved(filename));
|
||||
|
||||
// make the request immediately only if we have no LODs to switch between
|
||||
_startedLoading = false;
|
||||
if (_lods.isEmpty()) {
|
||||
makeRequest();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
_geometry = url.path().toLower().endsWith(".svo") ? readSVO(data) : readFBX(data, _mapping);
|
||||
|
||||
} catch (const QString& error) {
|
||||
qDebug() << "Error reading " << url << ": " << error;
|
||||
_failedToLoad = true;
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (const FBXMesh& mesh, _geometry.meshes) {
|
||||
NetworkMesh networkMesh = { QOpenGLBuffer(QOpenGLBuffer::IndexBuffer), QOpenGLBuffer(QOpenGLBuffer::VertexBuffer) };
|
||||
|
||||
int totalIndices = 0;
|
||||
foreach (const FBXMeshPart& part, mesh.parts) {
|
||||
NetworkMeshPart networkPart;
|
||||
if (!part.diffuseFilename.isEmpty()) {
|
||||
networkPart.diffuseTexture = Application::getInstance()->getTextureCache()->getTexture(
|
||||
_textureBase.resolved(QUrl(part.diffuseFilename)), false, mesh.isEye);
|
||||
}
|
||||
if (!part.normalFilename.isEmpty()) {
|
||||
networkPart.normalTexture = Application::getInstance()->getTextureCache()->getTexture(
|
||||
_textureBase.resolved(QUrl(part.normalFilename)), true);
|
||||
}
|
||||
networkMesh.parts.append(networkPart);
|
||||
|
||||
totalIndices += (part.quadIndices.size() + part.triangleIndices.size());
|
||||
}
|
||||
|
||||
networkMesh.indexBuffer.create();
|
||||
networkMesh.indexBuffer.bind();
|
||||
networkMesh.indexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||
networkMesh.indexBuffer.allocate(totalIndices * sizeof(int));
|
||||
int offset = 0;
|
||||
foreach (const FBXMeshPart& part, mesh.parts) {
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, part.quadIndices.size() * sizeof(int),
|
||||
part.quadIndices.constData());
|
||||
offset += part.quadIndices.size() * sizeof(int);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, part.triangleIndices.size() * sizeof(int),
|
||||
part.triangleIndices.constData());
|
||||
offset += part.triangleIndices.size() * sizeof(int);
|
||||
}
|
||||
networkMesh.indexBuffer.release();
|
||||
|
||||
networkMesh.vertexBuffer.create();
|
||||
networkMesh.vertexBuffer.bind();
|
||||
networkMesh.vertexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||
|
||||
// if we don't need to do any blending or springing, then the positions/normals can be static
|
||||
if (mesh.blendshapes.isEmpty() && mesh.springiness == 0.0f) {
|
||||
int normalsOffset = mesh.vertices.size() * sizeof(glm::vec3);
|
||||
int tangentsOffset = normalsOffset + mesh.normals.size() * sizeof(glm::vec3);
|
||||
int colorsOffset = tangentsOffset + mesh.tangents.size() * sizeof(glm::vec3);
|
||||
int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3);
|
||||
int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2);
|
||||
int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4);
|
||||
|
||||
networkMesh.vertexBuffer.allocate(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4));
|
||||
networkMesh.vertexBuffer.write(0, mesh.vertices.constData(), mesh.vertices.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(normalsOffset, mesh.normals.constData(), mesh.normals.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(tangentsOffset, mesh.tangents.constData(),
|
||||
mesh.tangents.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(colorsOffset, mesh.colors.constData(), mesh.colors.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(texCoordsOffset, mesh.texCoords.constData(),
|
||||
mesh.texCoords.size() * sizeof(glm::vec2));
|
||||
networkMesh.vertexBuffer.write(clusterIndicesOffset, mesh.clusterIndices.constData(),
|
||||
mesh.clusterIndices.size() * sizeof(glm::vec4));
|
||||
networkMesh.vertexBuffer.write(clusterWeightsOffset, mesh.clusterWeights.constData(),
|
||||
mesh.clusterWeights.size() * sizeof(glm::vec4));
|
||||
|
||||
// if there's no springiness, then the cluster indices/weights can be static
|
||||
} else if (mesh.springiness == 0.0f) {
|
||||
int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3);
|
||||
int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3);
|
||||
int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2);
|
||||
int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4);
|
||||
networkMesh.vertexBuffer.allocate(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4));
|
||||
networkMesh.vertexBuffer.write(0, mesh.tangents.constData(), mesh.tangents.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(colorsOffset, mesh.colors.constData(), mesh.colors.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(texCoordsOffset, mesh.texCoords.constData(),
|
||||
mesh.texCoords.size() * sizeof(glm::vec2));
|
||||
networkMesh.vertexBuffer.write(clusterIndicesOffset, mesh.clusterIndices.constData(),
|
||||
mesh.clusterIndices.size() * sizeof(glm::vec4));
|
||||
networkMesh.vertexBuffer.write(clusterWeightsOffset, mesh.clusterWeights.constData(),
|
||||
mesh.clusterWeights.size() * sizeof(glm::vec4));
|
||||
|
||||
} else {
|
||||
int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3);
|
||||
int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3);
|
||||
networkMesh.vertexBuffer.allocate(texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2));
|
||||
networkMesh.vertexBuffer.write(0, mesh.tangents.constData(), mesh.tangents.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(colorsOffset, mesh.colors.constData(), mesh.colors.size() * sizeof(glm::vec3));
|
||||
networkMesh.vertexBuffer.write(texCoordsOffset, mesh.texCoords.constData(),
|
||||
mesh.texCoords.size() * sizeof(glm::vec2));
|
||||
}
|
||||
|
||||
networkMesh.vertexBuffer.release();
|
||||
|
||||
_meshes.append(networkMesh);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkGeometry::handleReplyError() {
|
||||
QDebug debug = qDebug() << _reply->errorString();
|
||||
|
||||
QNetworkReply::NetworkError error = _reply->error();
|
||||
_reply->disconnect(this);
|
||||
_reply->deleteLater();
|
||||
_reply = NULL;
|
||||
|
||||
// retry for certain types of failures
|
||||
switch (error) {
|
||||
|
@ -394,164 +577,19 @@ void NetworkGeometry::handleModelReplyError() {
|
|||
const int MAX_ATTEMPTS = 8;
|
||||
const int BASE_DELAY_MS = 1000;
|
||||
if (++_attempts < MAX_ATTEMPTS) {
|
||||
QTimer::singleShot(BASE_DELAY_MS * (int)pow(2.0, _attempts), this, SLOT(makeModelRequest()));
|
||||
QTimer::singleShot(BASE_DELAY_MS * (int)pow(2.0, _attempts), this, SLOT(makeRequest()));
|
||||
debug << " -- retrying...";
|
||||
return;
|
||||
}
|
||||
// fall through to final failure
|
||||
}
|
||||
default:
|
||||
maybeLoadFallback();
|
||||
_failedToLoad = true;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void NetworkGeometry::handleMappingReplyError() {
|
||||
_mappingReply->disconnect(this);
|
||||
_mappingReply->deleteLater();
|
||||
_mappingReply = NULL;
|
||||
|
||||
maybeReadModelWithMapping();
|
||||
}
|
||||
|
||||
void NetworkGeometry::maybeReadModelWithMapping() {
|
||||
if (_modelReply == NULL || !_modelReply->isFinished() || (_mappingReply != NULL && !_mappingReply->isFinished())) {
|
||||
return;
|
||||
}
|
||||
|
||||
QUrl url = _modelReply->url();
|
||||
QByteArray model = _modelReply->readAll();
|
||||
_modelReply->disconnect(this);
|
||||
_modelReply->deleteLater();
|
||||
_modelReply = NULL;
|
||||
|
||||
QByteArray mapping;
|
||||
if (_mappingReply != NULL) {
|
||||
mapping = _mappingReply->readAll();
|
||||
_mappingReply->disconnect(this);
|
||||
_mappingReply->deleteLater();
|
||||
_mappingReply = NULL;
|
||||
}
|
||||
|
||||
try {
|
||||
_geometry = url.path().toLower().endsWith(".svo") ? readSVO(model) : readFBX(model, mapping);
|
||||
|
||||
} catch (const QString& error) {
|
||||
qDebug() << "Error reading " << url << ": " << error;
|
||||
maybeLoadFallback();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (const FBXMesh& mesh, _geometry.meshes) {
|
||||
NetworkMesh networkMesh;
|
||||
|
||||
int totalIndices = 0;
|
||||
foreach (const FBXMeshPart& part, mesh.parts) {
|
||||
NetworkMeshPart networkPart;
|
||||
QString basePath = url.path();
|
||||
basePath = basePath.left(basePath.lastIndexOf('/') + 1);
|
||||
if (!part.diffuseFilename.isEmpty()) {
|
||||
url.setPath(basePath + part.diffuseFilename);
|
||||
networkPart.diffuseTexture = Application::getInstance()->getTextureCache()->getTexture(url, false, mesh.isEye);
|
||||
}
|
||||
if (!part.normalFilename.isEmpty()) {
|
||||
url.setPath(basePath + part.normalFilename);
|
||||
networkPart.normalTexture = Application::getInstance()->getTextureCache()->getTexture(url, true);
|
||||
}
|
||||
networkMesh.parts.append(networkPart);
|
||||
|
||||
totalIndices += (part.quadIndices.size() + part.triangleIndices.size());
|
||||
}
|
||||
|
||||
glGenBuffers(1, &networkMesh.indexBufferID);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, networkMesh.indexBufferID);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, totalIndices * sizeof(int), NULL, GL_STATIC_DRAW);
|
||||
int offset = 0;
|
||||
foreach (const FBXMeshPart& part, mesh.parts) {
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, part.quadIndices.size() * sizeof(int),
|
||||
part.quadIndices.constData());
|
||||
offset += part.quadIndices.size() * sizeof(int);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, part.triangleIndices.size() * sizeof(int),
|
||||
part.triangleIndices.constData());
|
||||
offset += part.triangleIndices.size() * sizeof(int);
|
||||
}
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glGenBuffers(1, &networkMesh.vertexBufferID);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, networkMesh.vertexBufferID);
|
||||
|
||||
// if we don't need to do any blending or springing, then the positions/normals can be static
|
||||
if (mesh.blendshapes.isEmpty() && mesh.springiness == 0.0f) {
|
||||
int normalsOffset = mesh.vertices.size() * sizeof(glm::vec3);
|
||||
int tangentsOffset = normalsOffset + mesh.normals.size() * sizeof(glm::vec3);
|
||||
int colorsOffset = tangentsOffset + mesh.tangents.size() * sizeof(glm::vec3);
|
||||
int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3);
|
||||
int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2);
|
||||
int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4);
|
||||
glBufferData(GL_ARRAY_BUFFER, clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4),
|
||||
NULL, GL_STATIC_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, mesh.vertices.size() * sizeof(glm::vec3), mesh.vertices.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, normalsOffset, mesh.normals.size() * sizeof(glm::vec3), mesh.normals.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, tangentsOffset, mesh.tangents.size() * sizeof(glm::vec3), mesh.tangents.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, colorsOffset, mesh.colors.size() * sizeof(glm::vec3), mesh.colors.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, texCoordsOffset, mesh.texCoords.size() * sizeof(glm::vec2),
|
||||
mesh.texCoords.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, clusterIndicesOffset, mesh.clusterIndices.size() * sizeof(glm::vec4),
|
||||
mesh.clusterIndices.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, clusterWeightsOffset, mesh.clusterWeights.size() * sizeof(glm::vec4),
|
||||
mesh.clusterWeights.constData());
|
||||
|
||||
// if there's no springiness, then the cluster indices/weights can be static
|
||||
} else if (mesh.springiness == 0.0f) {
|
||||
int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3);
|
||||
int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3);
|
||||
int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2);
|
||||
int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4);
|
||||
glBufferData(GL_ARRAY_BUFFER, clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4),
|
||||
NULL, GL_STATIC_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, mesh.tangents.size() * sizeof(glm::vec3), mesh.tangents.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, colorsOffset, mesh.colors.size() * sizeof(glm::vec3), mesh.colors.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, texCoordsOffset, mesh.texCoords.size() * sizeof(glm::vec2), mesh.texCoords.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, clusterIndicesOffset, mesh.clusterIndices.size() * sizeof(glm::vec4),
|
||||
mesh.clusterIndices.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, clusterWeightsOffset, mesh.clusterWeights.size() * sizeof(glm::vec4),
|
||||
mesh.clusterWeights.constData());
|
||||
|
||||
} else {
|
||||
int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3);
|
||||
int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3);
|
||||
glBufferData(GL_ARRAY_BUFFER, texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2), NULL, GL_STATIC_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, mesh.tangents.size() * sizeof(glm::vec3), mesh.tangents.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, colorsOffset, mesh.colors.size() * sizeof(glm::vec3), mesh.colors.constData());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, texCoordsOffset, mesh.texCoords.size() * sizeof(glm::vec2),
|
||||
mesh.texCoords.constData());
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
_meshes.append(networkMesh);
|
||||
}
|
||||
|
||||
emit loaded();
|
||||
}
|
||||
|
||||
void NetworkGeometry::loadFallback() {
|
||||
_geometry = _fallback->_geometry;
|
||||
_meshes = _fallback->_meshes;
|
||||
emit loaded();
|
||||
}
|
||||
|
||||
void NetworkGeometry::maybeLoadFallback() {
|
||||
if (_fallback) {
|
||||
if (_fallback->isLoaded()) {
|
||||
loadFallback();
|
||||
} else {
|
||||
connect(_fallback.data(), SIGNAL(loaded()), SLOT(loadFallback()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool NetworkMeshPart::isTranslucent() const {
|
||||
return diffuseTexture && diffuseTexture->isTranslucent();
|
||||
}
|
||||
|
|
|
@ -9,17 +9,20 @@
|
|||
#ifndef __interface__GeometryCache__
|
||||
#define __interface__GeometryCache__
|
||||
|
||||
// include this before QOpenGLBuffer, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QHash>
|
||||
#include <QMap>
|
||||
#include <QNetworkRequest>
|
||||
#include <QObject>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QSharedPointer>
|
||||
#include <QWeakPointer>
|
||||
|
||||
#include "FBXReader.h"
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
class QNetworkReply;
|
||||
class QOpenGLBuffer;
|
||||
|
||||
class NetworkGeometry;
|
||||
class NetworkMesh;
|
||||
|
@ -59,41 +62,52 @@ class NetworkGeometry : public QObject {
|
|||
|
||||
public:
|
||||
|
||||
NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback);
|
||||
/// A hysteresis value indicating that we have no state memory.
|
||||
static const float NO_HYSTERESIS;
|
||||
|
||||
NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback,
|
||||
const QVariantHash& mapping = QVariantHash(), const QUrl& textureBase = QUrl());
|
||||
~NetworkGeometry();
|
||||
|
||||
/// Checks whether the geometry is fulled loaded.
|
||||
bool isLoaded() const { return !_geometry.joints.isEmpty(); }
|
||||
|
||||
/// Returns a pointer to the geometry appropriate for the specified distance.
|
||||
/// \param hysteresis a hysteresis parameter that prevents rapid model switching
|
||||
QSharedPointer<NetworkGeometry> getLODOrFallback(float distance, float& hysteresis) const;
|
||||
|
||||
const FBXGeometry& getFBXGeometry() const { return _geometry; }
|
||||
const QVector<NetworkMesh>& getMeshes() const { return _meshes; }
|
||||
|
||||
/// Returns the average color of all meshes in the geometry.
|
||||
glm::vec4 computeAverageColor() const;
|
||||
|
||||
signals:
|
||||
|
||||
void loaded();
|
||||
|
||||
private slots:
|
||||
|
||||
void makeModelRequest();
|
||||
void handleModelReplyError();
|
||||
void handleMappingReplyError();
|
||||
void maybeReadModelWithMapping();
|
||||
void loadFallback();
|
||||
void makeRequest();
|
||||
void handleDownloadProgress(qint64 bytesReceived, qint64 bytesTotal);
|
||||
void handleReplyError();
|
||||
|
||||
private:
|
||||
|
||||
void maybeLoadFallback();
|
||||
friend class GeometryCache;
|
||||
|
||||
QNetworkRequest _modelRequest;
|
||||
QNetworkReply* _modelReply;
|
||||
QNetworkReply* _mappingReply;
|
||||
void setLODParent(const QWeakPointer<NetworkGeometry>& lodParent) { _lodParent = lodParent; }
|
||||
|
||||
QNetworkRequest _request;
|
||||
QNetworkReply* _reply;
|
||||
QVariantHash _mapping;
|
||||
QUrl _textureBase;
|
||||
QSharedPointer<NetworkGeometry> _fallback;
|
||||
bool _startedLoading;
|
||||
bool _failedToLoad;
|
||||
|
||||
int _attempts;
|
||||
QMap<float, QSharedPointer<NetworkGeometry> > _lods;
|
||||
FBXGeometry _geometry;
|
||||
QVector<NetworkMesh> _meshes;
|
||||
|
||||
QWeakPointer<NetworkGeometry> _lodParent;
|
||||
};
|
||||
|
||||
/// The state associated with a single mesh part.
|
||||
|
@ -110,8 +124,8 @@ public:
|
|||
class NetworkMesh {
|
||||
public:
|
||||
|
||||
GLuint indexBufferID;
|
||||
GLuint vertexBufferID;
|
||||
QOpenGLBuffer indexBuffer;
|
||||
QOpenGLBuffer vertexBuffer;
|
||||
|
||||
QVector<NetworkMeshPart> parts;
|
||||
|
||||
|
|
|
@ -90,6 +90,16 @@ void Model::reset() {
|
|||
}
|
||||
|
||||
void Model::simulate(float deltaTime) {
|
||||
// update our LOD
|
||||
if (_geometry) {
|
||||
QSharedPointer<NetworkGeometry> geometry = _geometry->getLODOrFallback(glm::distance(_translation,
|
||||
Application::getInstance()->getCamera()->getPosition()), _lodHysteresis);
|
||||
if (_geometry != geometry) {
|
||||
deleteGeometry();
|
||||
_dilatedTextures.clear();
|
||||
_geometry = geometry;
|
||||
}
|
||||
}
|
||||
if (!isActive()) {
|
||||
return;
|
||||
}
|
||||
|
@ -409,8 +419,9 @@ void Model::setURL(const QUrl& url, const QUrl& fallback) {
|
|||
// delete our local geometry and custom textures
|
||||
deleteGeometry();
|
||||
_dilatedTextures.clear();
|
||||
_lodHysteresis = NetworkGeometry::NO_HYSTERESIS;
|
||||
|
||||
_geometry = Application::getInstance()->getGeometryCache()->getGeometry(url, fallback);
|
||||
_baseGeometry = _geometry = Application::getInstance()->getGeometryCache()->getGeometry(url, fallback);
|
||||
}
|
||||
|
||||
glm::vec4 Model::computeAverageColor() const {
|
||||
|
@ -797,13 +808,17 @@ void Model::renderMeshes(float alpha, bool translucent) {
|
|||
(networkMesh.getTranslucentPartCount() == networkMesh.parts.size())) {
|
||||
continue;
|
||||
}
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, networkMesh.indexBufferID);
|
||||
|
||||
const_cast<QOpenGLBuffer&>(networkMesh.indexBuffer).bind();
|
||||
|
||||
const FBXMesh& mesh = geometry.meshes.at(i);
|
||||
int vertexCount = mesh.vertices.size();
|
||||
if (vertexCount == 0) {
|
||||
// sanity check
|
||||
continue;
|
||||
}
|
||||
|
||||
const_cast<QOpenGLBuffer&>(networkMesh.vertexBuffer).bind();
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, networkMesh.vertexBufferID);
|
||||
|
||||
ProgramObject* program = &_program;
|
||||
ProgramObject* skinProgram = &_skinProgram;
|
||||
SkinLocations* skinLocations = &_skinLocations;
|
||||
|
@ -910,11 +925,11 @@ void Model::renderMeshes(float alpha, bool translucent) {
|
|||
qint64 offset = 0;
|
||||
for (int j = 0; j < networkMesh.parts.size(); j++) {
|
||||
const NetworkMeshPart& networkPart = networkMesh.parts.at(j);
|
||||
const FBXMeshPart& part = mesh.parts.at(j);
|
||||
if (networkPart.isTranslucent() != translucent) {
|
||||
offset += (part.quadIndices.size() + part.triangleIndices.size()) * sizeof(int);
|
||||
continue;
|
||||
}
|
||||
const FBXMeshPart& part = mesh.parts.at(j);
|
||||
|
||||
// apply material properties
|
||||
glm::vec4 diffuse = glm::vec4(part.diffuseColor, alpha);
|
||||
glm::vec4 specular = glm::vec4(part.specularColor, alpha);
|
||||
|
|
|
@ -227,6 +227,9 @@ private:
|
|||
void deleteGeometry();
|
||||
void renderMeshes(float alpha, bool translucent);
|
||||
|
||||
QSharedPointer<NetworkGeometry> _baseGeometry;
|
||||
float _lodHysteresis;
|
||||
|
||||
float _pupilDilation;
|
||||
std::vector<float> _blendshapeCoefficients;
|
||||
|
||||
|
|
61
interface/src/ui/Base3DOverlay.cpp
Normal file
61
interface/src/ui/Base3DOverlay.cpp
Normal file
|
@ -0,0 +1,61 @@
|
|||
//
|
||||
// Base3DOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Base3DOverlay.h"
|
||||
#include "TextRenderer.h"
|
||||
|
||||
const glm::vec3 DEFAULT_POSITION = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
const float DEFAULT_LINE_WIDTH = 1.0f;
|
||||
|
||||
Base3DOverlay::Base3DOverlay() :
|
||||
_position(DEFAULT_POSITION),
|
||||
_lineWidth(DEFAULT_LINE_WIDTH)
|
||||
{
|
||||
}
|
||||
|
||||
Base3DOverlay::~Base3DOverlay() {
|
||||
}
|
||||
|
||||
void Base3DOverlay::setProperties(const QScriptValue& properties) {
|
||||
Overlay::setProperties(properties);
|
||||
|
||||
QScriptValue position = properties.property("position");
|
||||
|
||||
// if "position" property was not there, check to see if they included aliases: start, point, p1
|
||||
if (!position.isValid()) {
|
||||
position = properties.property("start");
|
||||
if (!position.isValid()) {
|
||||
position = properties.property("p1");
|
||||
if (!position.isValid()) {
|
||||
position = properties.property("point");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (position.isValid()) {
|
||||
QScriptValue x = position.property("x");
|
||||
QScriptValue y = position.property("y");
|
||||
QScriptValue z = position.property("z");
|
||||
if (x.isValid() && y.isValid() && z.isValid()) {
|
||||
glm::vec3 newPosition;
|
||||
newPosition.x = x.toVariant().toFloat();
|
||||
newPosition.y = y.toVariant().toFloat();
|
||||
newPosition.z = z.toVariant().toFloat();
|
||||
setPosition(newPosition);
|
||||
}
|
||||
}
|
||||
|
||||
if (properties.property("lineWidth").isValid()) {
|
||||
setLineWidth(properties.property("lineWidth").toVariant().toFloat());
|
||||
}
|
||||
}
|
36
interface/src/ui/Base3DOverlay.h
Normal file
36
interface/src/ui/Base3DOverlay.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
//
|
||||
// Base3DOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Base3DOverlay__
|
||||
#define __interface__Base3DOverlay__
|
||||
|
||||
#include "Overlay.h"
|
||||
|
||||
class Base3DOverlay : public Overlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Base3DOverlay();
|
||||
~Base3DOverlay();
|
||||
|
||||
// getters
|
||||
const glm::vec3& getPosition() const { return _position; }
|
||||
float getLineWidth() const { return _lineWidth; }
|
||||
|
||||
// setters
|
||||
void setPosition(const glm::vec3& position) { _position = position; }
|
||||
void setLineWidth(float lineWidth) { _lineWidth = lineWidth; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
protected:
|
||||
glm::vec3 _position;
|
||||
float _lineWidth;
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Base3DOverlay__) */
|
44
interface/src/ui/Cube3DOverlay.cpp
Normal file
44
interface/src/ui/Cube3DOverlay.cpp
Normal file
|
@ -0,0 +1,44 @@
|
|||
//
|
||||
// Cube3DOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Cube3DOverlay.h"
|
||||
|
||||
Cube3DOverlay::Cube3DOverlay() {
|
||||
}
|
||||
|
||||
Cube3DOverlay::~Cube3DOverlay() {
|
||||
}
|
||||
|
||||
void Cube3DOverlay::render() {
|
||||
if (!_visible) {
|
||||
return; // do nothing if we're not visible
|
||||
}
|
||||
|
||||
const float MAX_COLOR = 255;
|
||||
glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha);
|
||||
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glPushMatrix();
|
||||
glTranslatef(_position.x + _size * 0.5f,
|
||||
_position.y + _size * 0.5f,
|
||||
_position.z + _size * 0.5f);
|
||||
glLineWidth(_lineWidth);
|
||||
if (_isSolid) {
|
||||
glutSolidCube(_size);
|
||||
} else {
|
||||
glutWireCube(_size);
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
}
|
23
interface/src/ui/Cube3DOverlay.h
Normal file
23
interface/src/ui/Cube3DOverlay.h
Normal file
|
@ -0,0 +1,23 @@
|
|||
//
|
||||
// Cube3DOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Cube3DOverlay__
|
||||
#define __interface__Cube3DOverlay__
|
||||
|
||||
#include "Volume3DOverlay.h"
|
||||
|
||||
class Cube3DOverlay : public Volume3DOverlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Cube3DOverlay();
|
||||
~Cube3DOverlay();
|
||||
virtual void render();
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Cube3DOverlay__) */
|
145
interface/src/ui/ImageOverlay.cpp
Normal file
145
interface/src/ui/ImageOverlay.cpp
Normal file
|
@ -0,0 +1,145 @@
|
|||
//
|
||||
// ImageOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QPainter>
|
||||
#include <QSvgRenderer>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "ImageOverlay.h"
|
||||
|
||||
ImageOverlay::ImageOverlay() :
|
||||
_textureID(0),
|
||||
_renderImage(false),
|
||||
_textureBound(false),
|
||||
_wantClipFromImage(false)
|
||||
{
|
||||
}
|
||||
|
||||
ImageOverlay::~ImageOverlay() {
|
||||
if (_parent && _textureID) {
|
||||
// do we need to call this?
|
||||
//_parent->deleteTexture(_textureID);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
|
||||
void ImageOverlay::setImageURL(const QUrl& url) {
|
||||
// TODO: are we creating too many QNetworkAccessManager() when multiple calls to setImageURL are made?
|
||||
QNetworkAccessManager* manager = new QNetworkAccessManager(this);
|
||||
connect(manager, SIGNAL(finished(QNetworkReply*)), this, SLOT(replyFinished(QNetworkReply*)));
|
||||
manager->get(QNetworkRequest(url));
|
||||
}
|
||||
|
||||
void ImageOverlay::replyFinished(QNetworkReply* reply) {
|
||||
|
||||
// replace our byte array with the downloaded data
|
||||
QByteArray rawData = reply->readAll();
|
||||
_textureImage.loadFromData(rawData);
|
||||
_renderImage = true;
|
||||
|
||||
}
|
||||
|
||||
void ImageOverlay::render() {
|
||||
if (!_visible) {
|
||||
return; // do nothing if we're not visible
|
||||
}
|
||||
if (_renderImage && !_textureBound) {
|
||||
_textureID = _parent->bindTexture(_textureImage);
|
||||
_textureBound = true;
|
||||
}
|
||||
|
||||
if (_renderImage) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, _textureID);
|
||||
}
|
||||
const float MAX_COLOR = 255;
|
||||
glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha);
|
||||
|
||||
float imageWidth = _textureImage.width();
|
||||
float imageHeight = _textureImage.height();
|
||||
|
||||
QRect fromImage;
|
||||
if (_wantClipFromImage) {
|
||||
fromImage = _fromImage;
|
||||
} else {
|
||||
fromImage.setX(0);
|
||||
fromImage.setY(0);
|
||||
fromImage.setWidth(imageWidth);
|
||||
fromImage.setHeight(imageHeight);
|
||||
}
|
||||
float x = fromImage.x() / imageWidth;
|
||||
float y = fromImage.y() / imageHeight;
|
||||
float w = fromImage.width() / imageWidth; // ?? is this what we want? not sure
|
||||
float h = fromImage.height() / imageHeight;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
if (_renderImage) {
|
||||
glTexCoord2f(x, 1.0f - y);
|
||||
}
|
||||
glVertex2f(_bounds.left(), _bounds.top());
|
||||
|
||||
if (_renderImage) {
|
||||
glTexCoord2f(x + w, 1.0f - y);
|
||||
}
|
||||
glVertex2f(_bounds.right(), _bounds.top());
|
||||
|
||||
if (_renderImage) {
|
||||
glTexCoord2f(x + w, 1.0f - (y + h));
|
||||
}
|
||||
glVertex2f(_bounds.right(), _bounds.bottom());
|
||||
|
||||
if (_renderImage) {
|
||||
glTexCoord2f(x, 1.0f - (y + h));
|
||||
}
|
||||
glVertex2f(_bounds.left(), _bounds.bottom());
|
||||
glEnd();
|
||||
if (_renderImage) {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
|
||||
void ImageOverlay::setProperties(const QScriptValue& properties) {
|
||||
Overlay2D::setProperties(properties);
|
||||
|
||||
QScriptValue subImageBounds = properties.property("subImage");
|
||||
if (subImageBounds.isValid()) {
|
||||
QRect oldSubImageRect = _fromImage;
|
||||
QRect subImageRect = _fromImage;
|
||||
if (subImageBounds.property("x").isValid()) {
|
||||
subImageRect.setX(subImageBounds.property("x").toVariant().toInt());
|
||||
} else {
|
||||
subImageRect.setX(oldSubImageRect.x());
|
||||
}
|
||||
if (subImageBounds.property("y").isValid()) {
|
||||
subImageRect.setY(subImageBounds.property("y").toVariant().toInt());
|
||||
} else {
|
||||
subImageRect.setY(oldSubImageRect.y());
|
||||
}
|
||||
if (subImageBounds.property("width").isValid()) {
|
||||
subImageRect.setWidth(subImageBounds.property("width").toVariant().toInt());
|
||||
} else {
|
||||
subImageRect.setWidth(oldSubImageRect.width());
|
||||
}
|
||||
if (subImageBounds.property("height").isValid()) {
|
||||
subImageRect.setHeight(subImageBounds.property("height").toVariant().toInt());
|
||||
} else {
|
||||
subImageRect.setHeight(oldSubImageRect.height());
|
||||
}
|
||||
setClipFromSource(subImageRect);
|
||||
}
|
||||
|
||||
QScriptValue imageURL = properties.property("imageURL");
|
||||
if (imageURL.isValid()) {
|
||||
setImageURL(imageURL.toVariant().toString());
|
||||
}
|
||||
}
|
||||
|
||||
|
60
interface/src/ui/ImageOverlay.h
Normal file
60
interface/src/ui/ImageOverlay.h
Normal file
|
@ -0,0 +1,60 @@
|
|||
//
|
||||
// ImageOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__ImageOverlay__
|
||||
#define __interface__ImageOverlay__
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QImage>
|
||||
#include <QNetworkAccessManager>
|
||||
#include <QNetworkReply>
|
||||
#include <QRect>
|
||||
#include <QScriptValue>
|
||||
#include <QString>
|
||||
#include <QUrl>
|
||||
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Overlay.h"
|
||||
#include "Overlay2D.h"
|
||||
|
||||
class ImageOverlay : public Overlay2D {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
ImageOverlay();
|
||||
~ImageOverlay();
|
||||
virtual void render();
|
||||
|
||||
// getters
|
||||
const QRect& getClipFromSource() const { return _fromImage; }
|
||||
const QUrl& getImageURL() const { return _imageURL; }
|
||||
|
||||
// setters
|
||||
void setClipFromSource(const QRect& bounds) { _fromImage = bounds; _wantClipFromImage = true; }
|
||||
void setImageURL(const QUrl& url);
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
private slots:
|
||||
void replyFinished(QNetworkReply* reply); // we actually want to hide this...
|
||||
|
||||
private:
|
||||
|
||||
QUrl _imageURL;
|
||||
QImage _textureImage;
|
||||
GLuint _textureID;
|
||||
QRect _fromImage; // where from in the image to sample
|
||||
bool _renderImage; // is there an image associated with this overlay, or is it just a colored rectangle
|
||||
bool _textureBound; // has the texture been bound
|
||||
bool _wantClipFromImage;
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__ImageOverlay__) */
|
60
interface/src/ui/Line3DOverlay.cpp
Normal file
60
interface/src/ui/Line3DOverlay.cpp
Normal file
|
@ -0,0 +1,60 @@
|
|||
//
|
||||
// Line3DOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include "Line3DOverlay.h"
|
||||
|
||||
|
||||
Line3DOverlay::Line3DOverlay() {
|
||||
}
|
||||
|
||||
Line3DOverlay::~Line3DOverlay() {
|
||||
}
|
||||
|
||||
void Line3DOverlay::render() {
|
||||
if (!_visible) {
|
||||
return; // do nothing if we're not visible
|
||||
}
|
||||
|
||||
const float MAX_COLOR = 255;
|
||||
glDisable(GL_LIGHTING);
|
||||
glLineWidth(_lineWidth);
|
||||
glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(_position.x, _position.y, _position.z);
|
||||
glVertex3f(_end.x, _end.y, _end.z);
|
||||
glEnd();
|
||||
glEnable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
void Line3DOverlay::setProperties(const QScriptValue& properties) {
|
||||
Base3DOverlay::setProperties(properties);
|
||||
|
||||
QScriptValue end = properties.property("end");
|
||||
// if "end" property was not there, check to see if they included aliases: endPoint, or p2
|
||||
if (!end.isValid()) {
|
||||
end = properties.property("endPoint");
|
||||
if (!end.isValid()) {
|
||||
end = properties.property("p2");
|
||||
}
|
||||
}
|
||||
if (end.isValid()) {
|
||||
QScriptValue x = end.property("x");
|
||||
QScriptValue y = end.property("y");
|
||||
QScriptValue z = end.property("z");
|
||||
if (x.isValid() && y.isValid() && z.isValid()) {
|
||||
glm::vec3 newEnd;
|
||||
newEnd.x = x.toVariant().toFloat();
|
||||
newEnd.y = y.toVariant().toFloat();
|
||||
newEnd.z = z.toVariant().toFloat();
|
||||
setEnd(newEnd);
|
||||
}
|
||||
}
|
||||
}
|
34
interface/src/ui/Line3DOverlay.h
Normal file
34
interface/src/ui/Line3DOverlay.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
//
|
||||
// Line3DOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Line3DOverlay__
|
||||
#define __interface__Line3DOverlay__
|
||||
|
||||
#include "Base3DOverlay.h"
|
||||
|
||||
class Line3DOverlay : public Base3DOverlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Line3DOverlay();
|
||||
~Line3DOverlay();
|
||||
virtual void render();
|
||||
|
||||
// getters
|
||||
const glm::vec3& getEnd() const { return _end; }
|
||||
|
||||
// setters
|
||||
void setEnd(const glm::vec3& end) { _end = end; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
protected:
|
||||
glm::vec3 _end;
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Line3DOverlay__) */
|
|
@ -121,6 +121,12 @@ LodToolsDialog::~LodToolsDialog() {
|
|||
delete _boundaryLevelAdjust;
|
||||
}
|
||||
|
||||
void LodToolsDialog::reloadSliders() {
|
||||
_lodSize->setValue(Menu::getInstance()->getVoxelSizeScale() / TREE_SCALE);
|
||||
_boundaryLevelAdjust->setValue(Menu::getInstance()->getBoundaryLevelAdjust());
|
||||
_feedback->setText(getFeedbackText());
|
||||
}
|
||||
|
||||
void LodToolsDialog::sizeScaleValueChanged(int value) {
|
||||
float realValue = value * TREE_SCALE;
|
||||
Menu::getInstance()->setVoxelSizeScale(realValue);
|
||||
|
|
|
@ -28,6 +28,7 @@ public slots:
|
|||
void sizeScaleValueChanged(int value);
|
||||
void boundaryLevelValueChanged(int value);
|
||||
void resetClicked(bool checked);
|
||||
void reloadSliders();
|
||||
|
||||
protected:
|
||||
|
||||
|
|
55
interface/src/ui/Overlay.cpp
Normal file
55
interface/src/ui/Overlay.cpp
Normal file
|
@ -0,0 +1,55 @@
|
|||
//
|
||||
// Overlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QSvgRenderer>
|
||||
#include <QPainter>
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Overlay.h"
|
||||
|
||||
|
||||
Overlay::Overlay() :
|
||||
_parent(NULL),
|
||||
_alpha(DEFAULT_ALPHA),
|
||||
_color(DEFAULT_BACKGROUND_COLOR),
|
||||
_visible(true)
|
||||
{
|
||||
}
|
||||
|
||||
void Overlay::init(QGLWidget* parent) {
|
||||
_parent = parent;
|
||||
}
|
||||
|
||||
|
||||
Overlay::~Overlay() {
|
||||
}
|
||||
|
||||
void Overlay::setProperties(const QScriptValue& properties) {
|
||||
QScriptValue color = properties.property("color");
|
||||
if (color.isValid()) {
|
||||
QScriptValue red = color.property("red");
|
||||
QScriptValue green = color.property("green");
|
||||
QScriptValue blue = color.property("blue");
|
||||
if (red.isValid() && green.isValid() && blue.isValid()) {
|
||||
_color.red = red.toVariant().toInt();
|
||||
_color.green = green.toVariant().toInt();
|
||||
_color.blue = blue.toVariant().toInt();
|
||||
}
|
||||
}
|
||||
|
||||
if (properties.property("alpha").isValid()) {
|
||||
setAlpha(properties.property("alpha").toVariant().toFloat());
|
||||
}
|
||||
|
||||
if (properties.property("visible").isValid()) {
|
||||
setVisible(properties.property("visible").toVariant().toBool());
|
||||
}
|
||||
}
|
53
interface/src/ui/Overlay.h
Normal file
53
interface/src/ui/Overlay.h
Normal file
|
@ -0,0 +1,53 @@
|
|||
//
|
||||
// Overlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Overlay__
|
||||
#define __interface__Overlay__
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QRect>
|
||||
#include <QScriptValue>
|
||||
#include <QString>
|
||||
|
||||
#include <SharedUtil.h> // for xColor
|
||||
|
||||
const xColor DEFAULT_BACKGROUND_COLOR = { 255, 255, 255 };
|
||||
const float DEFAULT_ALPHA = 0.7f;
|
||||
|
||||
class Overlay : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Overlay();
|
||||
~Overlay();
|
||||
void init(QGLWidget* parent);
|
||||
virtual void render() = 0;
|
||||
|
||||
// getters
|
||||
bool getVisible() const { return _visible; }
|
||||
const xColor& getColor() const { return _color; }
|
||||
float getAlpha() const { return _alpha; }
|
||||
|
||||
// setters
|
||||
void setVisible(bool visible) { _visible = visible; }
|
||||
void setColor(const xColor& color) { _color = color; }
|
||||
void setAlpha(float alpha) { _alpha = alpha; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
protected:
|
||||
QGLWidget* _parent;
|
||||
float _alpha;
|
||||
xColor _color;
|
||||
bool _visible; // should the overlay be drawn at all
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Overlay__) */
|
63
interface/src/ui/Overlay2D.cpp
Normal file
63
interface/src/ui/Overlay2D.cpp
Normal file
|
@ -0,0 +1,63 @@
|
|||
//
|
||||
// Overlay2D.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QSvgRenderer>
|
||||
#include <QPainter>
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Overlay2D.h"
|
||||
|
||||
|
||||
Overlay2D::Overlay2D() {
|
||||
}
|
||||
|
||||
Overlay2D::~Overlay2D() {
|
||||
}
|
||||
|
||||
void Overlay2D::setProperties(const QScriptValue& properties) {
|
||||
Overlay::setProperties(properties);
|
||||
|
||||
QScriptValue bounds = properties.property("bounds");
|
||||
if (bounds.isValid()) {
|
||||
QRect boundsRect;
|
||||
boundsRect.setX(bounds.property("x").toVariant().toInt());
|
||||
boundsRect.setY(bounds.property("y").toVariant().toInt());
|
||||
boundsRect.setWidth(bounds.property("width").toVariant().toInt());
|
||||
boundsRect.setHeight(bounds.property("height").toVariant().toInt());
|
||||
setBounds(boundsRect);
|
||||
} else {
|
||||
QRect oldBounds = getBounds();
|
||||
QRect newBounds = oldBounds;
|
||||
|
||||
if (properties.property("x").isValid()) {
|
||||
newBounds.setX(properties.property("x").toVariant().toInt());
|
||||
} else {
|
||||
newBounds.setX(oldBounds.x());
|
||||
}
|
||||
if (properties.property("y").isValid()) {
|
||||
newBounds.setY(properties.property("y").toVariant().toInt());
|
||||
} else {
|
||||
newBounds.setY(oldBounds.y());
|
||||
}
|
||||
if (properties.property("width").isValid()) {
|
||||
newBounds.setWidth(properties.property("width").toVariant().toInt());
|
||||
} else {
|
||||
newBounds.setWidth(oldBounds.width());
|
||||
}
|
||||
if (properties.property("height").isValid()) {
|
||||
newBounds.setHeight(properties.property("height").toVariant().toInt());
|
||||
} else {
|
||||
newBounds.setHeight(oldBounds.height());
|
||||
}
|
||||
setBounds(newBounds);
|
||||
//qDebug() << "set bounds to " << getBounds();
|
||||
}
|
||||
}
|
51
interface/src/ui/Overlay2D.h
Normal file
51
interface/src/ui/Overlay2D.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
//
|
||||
// Overlay2D.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Overlay2D__
|
||||
#define __interface__Overlay2D__
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QRect>
|
||||
#include <QScriptValue>
|
||||
#include <QString>
|
||||
|
||||
#include <SharedUtil.h> // for xColor
|
||||
|
||||
#include "Overlay.h"
|
||||
|
||||
class Overlay2D : public Overlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Overlay2D();
|
||||
~Overlay2D();
|
||||
|
||||
// getters
|
||||
int getX() const { return _bounds.x(); }
|
||||
int getY() const { return _bounds.y(); }
|
||||
int getWidth() const { return _bounds.width(); }
|
||||
int getHeight() const { return _bounds.height(); }
|
||||
const QRect& getBounds() const { return _bounds; }
|
||||
|
||||
// setters
|
||||
void setX(int x) { _bounds.setX(x); }
|
||||
void setY(int y) { _bounds.setY(y); }
|
||||
void setWidth(int width) { _bounds.setWidth(width); }
|
||||
void setHeight(int height) { _bounds.setHeight(height); }
|
||||
void setBounds(const QRect& bounds) { _bounds = bounds; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
protected:
|
||||
QRect _bounds; // where on the screen to draw
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Overlay2D__) */
|
129
interface/src/ui/Overlays.cpp
Normal file
129
interface/src/ui/Overlays.cpp
Normal file
|
@ -0,0 +1,129 @@
|
|||
//
|
||||
// Overlays.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
|
||||
#include "Cube3DOverlay.h"
|
||||
#include "ImageOverlay.h"
|
||||
#include "Line3DOverlay.h"
|
||||
#include "Overlays.h"
|
||||
#include "Sphere3DOverlay.h"
|
||||
#include "TextOverlay.h"
|
||||
|
||||
|
||||
unsigned int Overlays::_nextOverlayID = 1;
|
||||
|
||||
Overlays::Overlays() {
|
||||
}
|
||||
|
||||
Overlays::~Overlays() {
|
||||
}
|
||||
|
||||
void Overlays::init(QGLWidget* parent) {
|
||||
_parent = parent;
|
||||
}
|
||||
|
||||
void Overlays::render2D() {
|
||||
foreach(Overlay* thisOverlay, _overlays2D) {
|
||||
thisOverlay->render();
|
||||
}
|
||||
}
|
||||
|
||||
void Overlays::render3D() {
|
||||
foreach(Overlay* thisOverlay, _overlays3D) {
|
||||
thisOverlay->render();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: make multi-threaded safe
|
||||
unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) {
|
||||
unsigned int thisID = 0;
|
||||
bool created = false;
|
||||
bool is3D = false;
|
||||
Overlay* thisOverlay = NULL;
|
||||
|
||||
if (type == "image") {
|
||||
thisOverlay = new ImageOverlay();
|
||||
thisOverlay->init(_parent);
|
||||
thisOverlay->setProperties(properties);
|
||||
created = true;
|
||||
} else if (type == "text") {
|
||||
thisOverlay = new TextOverlay();
|
||||
thisOverlay->init(_parent);
|
||||
thisOverlay->setProperties(properties);
|
||||
created = true;
|
||||
} else if (type == "cube") {
|
||||
thisOverlay = new Cube3DOverlay();
|
||||
thisOverlay->init(_parent);
|
||||
thisOverlay->setProperties(properties);
|
||||
created = true;
|
||||
is3D = true;
|
||||
} else if (type == "sphere") {
|
||||
thisOverlay = new Sphere3DOverlay();
|
||||
thisOverlay->init(_parent);
|
||||
thisOverlay->setProperties(properties);
|
||||
created = true;
|
||||
is3D = true;
|
||||
} else if (type == "line3d") {
|
||||
thisOverlay = new Line3DOverlay();
|
||||
thisOverlay->init(_parent);
|
||||
thisOverlay->setProperties(properties);
|
||||
created = true;
|
||||
is3D = true;
|
||||
}
|
||||
|
||||
if (created) {
|
||||
thisID = _nextOverlayID;
|
||||
_nextOverlayID++;
|
||||
if (is3D) {
|
||||
_overlays3D[thisID] = thisOverlay;
|
||||
} else {
|
||||
_overlays2D[thisID] = thisOverlay;
|
||||
}
|
||||
}
|
||||
|
||||
return thisID;
|
||||
}
|
||||
|
||||
// TODO: make multi-threaded safe
|
||||
bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) {
|
||||
Overlay* thisOverlay = NULL;
|
||||
if (_overlays2D.contains(id)) {
|
||||
thisOverlay = _overlays2D[id];
|
||||
} else if (_overlays3D.contains(id)) {
|
||||
thisOverlay = _overlays3D[id];
|
||||
}
|
||||
if (thisOverlay) {
|
||||
thisOverlay->setProperties(properties);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: make multi-threaded safe
|
||||
void Overlays::deleteOverlay(unsigned int id) {
|
||||
if (_overlays2D.contains(id)) {
|
||||
_overlays2D.erase(_overlays2D.find(id));
|
||||
} else if (_overlays3D.contains(id)) {
|
||||
_overlays3D.erase(_overlays3D.find(id));
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int Overlays::getOverlayAtPoint(const glm::vec2& point) {
|
||||
QMapIterator<unsigned int, Overlay*> i(_overlays2D);
|
||||
i.toBack();
|
||||
while (i.hasPrevious()) {
|
||||
i.previous();
|
||||
unsigned int thisID = i.key();
|
||||
Overlay2D* thisOverlay = static_cast<Overlay2D*>(i.value());
|
||||
if (thisOverlay->getVisible() && thisOverlay->getBounds().contains(point.x, point.y, false)) {
|
||||
return thisID;
|
||||
}
|
||||
}
|
||||
return 0; // not found
|
||||
}
|
||||
|
||||
|
46
interface/src/ui/Overlays.h
Normal file
46
interface/src/ui/Overlays.h
Normal file
|
@ -0,0 +1,46 @@
|
|||
//
|
||||
// Overlays.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Overlays__
|
||||
#define __interface__Overlays__
|
||||
|
||||
#include <QScriptValue>
|
||||
|
||||
#include "Overlay.h"
|
||||
|
||||
class Overlays : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Overlays();
|
||||
~Overlays();
|
||||
void init(QGLWidget* parent);
|
||||
void render3D();
|
||||
void render2D();
|
||||
|
||||
public slots:
|
||||
/// adds an overlay with the specific properties
|
||||
unsigned int addOverlay(const QString& type, const QScriptValue& properties);
|
||||
|
||||
/// edits an overlay updating only the included properties, will return the identified OverlayID in case of
|
||||
/// successful edit, if the input id is for an unknown overlay this function will have no effect
|
||||
bool editOverlay(unsigned int id, const QScriptValue& properties);
|
||||
|
||||
/// deletes a particle
|
||||
void deleteOverlay(unsigned int id);
|
||||
|
||||
/// returns the top most overlay at the screen point, or 0 if not overlay at that point
|
||||
unsigned int getOverlayAtPoint(const glm::vec2& point);
|
||||
|
||||
private:
|
||||
QMap<unsigned int, Overlay*> _overlays2D;
|
||||
QMap<unsigned int, Overlay*> _overlays3D;
|
||||
static unsigned int _nextOverlayID;
|
||||
QGLWidget* _parent;
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Overlays__) */
|
45
interface/src/ui/Sphere3DOverlay.cpp
Normal file
45
interface/src/ui/Sphere3DOverlay.cpp
Normal file
|
@ -0,0 +1,45 @@
|
|||
//
|
||||
// Sphere3DOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Sphere3DOverlay.h"
|
||||
|
||||
Sphere3DOverlay::Sphere3DOverlay() {
|
||||
}
|
||||
|
||||
Sphere3DOverlay::~Sphere3DOverlay() {
|
||||
}
|
||||
|
||||
void Sphere3DOverlay::render() {
|
||||
if (!_visible) {
|
||||
return; // do nothing if we're not visible
|
||||
}
|
||||
|
||||
const float MAX_COLOR = 255;
|
||||
glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha);
|
||||
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glPushMatrix();
|
||||
glTranslatef(_position.x + _size * 0.5f,
|
||||
_position.y + _size * 0.5f,
|
||||
_position.z + _size * 0.5f);
|
||||
glLineWidth(_lineWidth);
|
||||
const int slices = 15;
|
||||
if (_isSolid) {
|
||||
glutSolidSphere(_size, slices, slices);
|
||||
} else {
|
||||
glutWireSphere(_size, slices, slices);
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
}
|
23
interface/src/ui/Sphere3DOverlay.h
Normal file
23
interface/src/ui/Sphere3DOverlay.h
Normal file
|
@ -0,0 +1,23 @@
|
|||
//
|
||||
// Sphere3DOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Sphere3DOverlay__
|
||||
#define __interface__Sphere3DOverlay__
|
||||
|
||||
#include "Volume3DOverlay.h"
|
||||
|
||||
class Sphere3DOverlay : public Volume3DOverlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Sphere3DOverlay();
|
||||
~Sphere3DOverlay();
|
||||
virtual void render();
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Sphere3DOverlay__) */
|
82
interface/src/ui/TextOverlay.cpp
Normal file
82
interface/src/ui/TextOverlay.cpp
Normal file
|
@ -0,0 +1,82 @@
|
|||
//
|
||||
// TextOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "TextOverlay.h"
|
||||
#include "TextRenderer.h"
|
||||
|
||||
TextOverlay::TextOverlay() :
|
||||
_leftMargin(DEFAULT_MARGIN),
|
||||
_topMargin(DEFAULT_MARGIN)
|
||||
{
|
||||
}
|
||||
|
||||
TextOverlay::~TextOverlay() {
|
||||
}
|
||||
|
||||
void TextOverlay::render() {
|
||||
if (!_visible) {
|
||||
return; // do nothing if we're not visible
|
||||
}
|
||||
|
||||
const float MAX_COLOR = 255;
|
||||
glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(_bounds.left(), _bounds.top());
|
||||
glVertex2f(_bounds.right(), _bounds.top());
|
||||
glVertex2f(_bounds.right(), _bounds.bottom());
|
||||
glVertex2f(_bounds.left(), _bounds.bottom());
|
||||
glEnd();
|
||||
|
||||
//TextRenderer(const char* family, int pointSize = -1, int weight = -1, bool italic = false,
|
||||
// EffectType effect = NO_EFFECT, int effectThickness = 1);
|
||||
|
||||
TextRenderer textRenderer(SANS_FONT_FAMILY, 11, 50);
|
||||
const int leftAdjust = -1; // required to make text render relative to left edge of bounds
|
||||
const int topAdjust = -2; // required to make text render relative to top edge of bounds
|
||||
int x = _bounds.left() + _leftMargin + leftAdjust;
|
||||
int y = _bounds.top() + _topMargin + topAdjust;
|
||||
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
QStringList lines = _text.split("\n");
|
||||
int lineOffset = 0;
|
||||
foreach(QString thisLine, lines) {
|
||||
if (lineOffset == 0) {
|
||||
lineOffset = textRenderer.calculateHeight(qPrintable(thisLine));
|
||||
}
|
||||
lineOffset += textRenderer.draw(x, y + lineOffset, qPrintable(thisLine));
|
||||
|
||||
const int lineGap = 2;
|
||||
lineOffset += lineGap;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void TextOverlay::setProperties(const QScriptValue& properties) {
|
||||
Overlay2D::setProperties(properties);
|
||||
|
||||
QScriptValue text = properties.property("text");
|
||||
if (text.isValid()) {
|
||||
setText(text.toVariant().toString());
|
||||
}
|
||||
|
||||
if (properties.property("leftMargin").isValid()) {
|
||||
setLeftMargin(properties.property("leftMargin").toVariant().toInt());
|
||||
}
|
||||
|
||||
if (properties.property("topMargin").isValid()) {
|
||||
setTopMargin(properties.property("topMargin").toVariant().toInt());
|
||||
}
|
||||
}
|
||||
|
||||
|
59
interface/src/ui/TextOverlay.h
Normal file
59
interface/src/ui/TextOverlay.h
Normal file
|
@ -0,0 +1,59 @@
|
|||
//
|
||||
// TextOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__TextOverlay__
|
||||
#define __interface__TextOverlay__
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QImage>
|
||||
#include <QNetworkAccessManager>
|
||||
#include <QNetworkReply>
|
||||
#include <QRect>
|
||||
#include <QScriptValue>
|
||||
#include <QString>
|
||||
#include <QUrl>
|
||||
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Overlay.h"
|
||||
#include "Overlay2D.h"
|
||||
|
||||
const int DEFAULT_MARGIN = 10;
|
||||
|
||||
class TextOverlay : public Overlay2D {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
TextOverlay();
|
||||
~TextOverlay();
|
||||
virtual void render();
|
||||
|
||||
// getters
|
||||
const QString& getText() const { return _text; }
|
||||
int getLeftMargin() const { return _leftMargin; }
|
||||
int getTopMargin() const { return _topMargin; }
|
||||
|
||||
// setters
|
||||
void setText(const QString& text) { _text = text; }
|
||||
void setLeftMargin(int margin) { _leftMargin = margin; }
|
||||
void setTopMargin(int margin) { _topMargin = margin; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
private:
|
||||
|
||||
QString _text;
|
||||
int _leftMargin;
|
||||
int _topMargin;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__TextOverlay__) */
|
|
@ -8,6 +8,8 @@
|
|||
#include <QFont>
|
||||
#include <QPaintEngine>
|
||||
#include <QtDebug>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
|
||||
#include "InterfaceConfig.h"
|
||||
#include "TextRenderer.h"
|
||||
|
@ -30,10 +32,25 @@ TextRenderer::~TextRenderer() {
|
|||
glDeleteTextures(_allTextureIDs.size(), _allTextureIDs.constData());
|
||||
}
|
||||
|
||||
void TextRenderer::draw(int x, int y, const char* str) {
|
||||
int TextRenderer::calculateHeight(const char* str) {
|
||||
int maxHeight = 0;
|
||||
for (const char* ch = str; *ch != 0; ch++) {
|
||||
const Glyph& glyph = getGlyph(*ch);
|
||||
if (glyph.textureID() == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (glyph.bounds().height() > maxHeight) {
|
||||
maxHeight = glyph.bounds().height();
|
||||
}
|
||||
}
|
||||
return maxHeight;
|
||||
}
|
||||
|
||||
int TextRenderer::draw(int x, int y, const char* str) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
int maxHeight = 0;
|
||||
for (const char* ch = str; *ch != 0; ch++) {
|
||||
const Glyph& glyph = getGlyph(*ch);
|
||||
if (glyph.textureID() == 0) {
|
||||
|
@ -41,19 +58,23 @@ void TextRenderer::draw(int x, int y, const char* str) {
|
|||
continue;
|
||||
}
|
||||
|
||||
if (glyph.bounds().height() > maxHeight) {
|
||||
maxHeight = glyph.bounds().height();
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, glyph.textureID());
|
||||
|
||||
|
||||
int left = x + glyph.bounds().x();
|
||||
int right = x + glyph.bounds().x() + glyph.bounds().width();
|
||||
int bottom = y + glyph.bounds().y();
|
||||
int top = y + glyph.bounds().y() + glyph.bounds().height();
|
||||
|
||||
|
||||
float scale = 1.0 / IMAGE_SIZE;
|
||||
float ls = glyph.location().x() * scale;
|
||||
float rs = (glyph.location().x() + glyph.bounds().width()) * scale;
|
||||
float bt = glyph.location().y() * scale;
|
||||
float tt = (glyph.location().y() + glyph.bounds().height()) * scale;
|
||||
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(ls, bt);
|
||||
glVertex2f(left, bottom);
|
||||
|
@ -64,12 +85,13 @@ void TextRenderer::draw(int x, int y, const char* str) {
|
|||
glTexCoord2f(ls, tt);
|
||||
glVertex2f(left, top);
|
||||
glEnd();
|
||||
|
||||
|
||||
x += glyph.width();
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
return maxHeight;
|
||||
}
|
||||
|
||||
int TextRenderer::computeWidth(char ch)
|
||||
|
|
|
@ -20,6 +20,16 @@
|
|||
// a special "character" that renders as a solid block
|
||||
const char SOLID_BLOCK_CHAR = 127;
|
||||
|
||||
// the standard sans serif font family
|
||||
#define SANS_FONT_FAMILY "Helvetica"
|
||||
|
||||
// the standard mono font family
|
||||
#define MONO_FONT_FAMILY "Courier"
|
||||
|
||||
// the Inconsolata font family
|
||||
#define INCONSOLATA_FONT_FAMILY "Inconsolata"
|
||||
|
||||
|
||||
class Glyph;
|
||||
|
||||
class TextRenderer {
|
||||
|
@ -33,7 +43,11 @@ public:
|
|||
|
||||
const QFontMetrics& metrics() const { return _metrics; }
|
||||
|
||||
void draw(int x, int y, const char* str);
|
||||
// returns the height of the tallest character
|
||||
int calculateHeight(const char* str);
|
||||
|
||||
// also returns the height of the tallest character
|
||||
int draw(int x, int y, const char* str);
|
||||
|
||||
int computeWidth(char ch);
|
||||
int computeWidth(const char* str);
|
||||
|
|
47
interface/src/ui/Volume3DOverlay.cpp
Normal file
47
interface/src/ui/Volume3DOverlay.cpp
Normal file
|
@ -0,0 +1,47 @@
|
|||
//
|
||||
// Volume3DOverlay.cpp
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Volume3DOverlay.h"
|
||||
|
||||
const float DEFAULT_SIZE = 1.0f;
|
||||
const bool DEFAULT_IS_SOLID = false;
|
||||
|
||||
Volume3DOverlay::Volume3DOverlay() :
|
||||
_size(DEFAULT_SIZE),
|
||||
_isSolid(DEFAULT_IS_SOLID)
|
||||
{
|
||||
}
|
||||
|
||||
Volume3DOverlay::~Volume3DOverlay() {
|
||||
}
|
||||
|
||||
void Volume3DOverlay::setProperties(const QScriptValue& properties) {
|
||||
Base3DOverlay::setProperties(properties);
|
||||
|
||||
if (properties.property("size").isValid()) {
|
||||
setSize(properties.property("size").toVariant().toFloat());
|
||||
}
|
||||
|
||||
if (properties.property("isSolid").isValid()) {
|
||||
setIsSolid(properties.property("isSolid").toVariant().toBool());
|
||||
}
|
||||
if (properties.property("isWire").isValid()) {
|
||||
setIsSolid(!properties.property("isWire").toVariant().toBool());
|
||||
}
|
||||
if (properties.property("solid").isValid()) {
|
||||
setIsSolid(properties.property("solid").toVariant().toBool());
|
||||
}
|
||||
if (properties.property("wire").isValid()) {
|
||||
setIsSolid(!properties.property("wire").toVariant().toBool());
|
||||
}
|
||||
}
|
42
interface/src/ui/Volume3DOverlay.h
Normal file
42
interface/src/ui/Volume3DOverlay.h
Normal file
|
@ -0,0 +1,42 @@
|
|||
//
|
||||
// Volume3DOverlay.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Volume3DOverlay__
|
||||
#define __interface__Volume3DOverlay__
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QScriptValue>
|
||||
|
||||
#include "Base3DOverlay.h"
|
||||
|
||||
class Volume3DOverlay : public Base3DOverlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Volume3DOverlay();
|
||||
~Volume3DOverlay();
|
||||
|
||||
// getters
|
||||
float getSize() const { return _size; }
|
||||
bool getIsSolid() const { return _isSolid; }
|
||||
|
||||
// setters
|
||||
void setSize(float size) { _size = size; }
|
||||
void setIsSolid(bool isSolid) { _isSolid = isSolid; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
protected:
|
||||
float _size;
|
||||
bool _isSolid;
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__interface__Volume3DOverlay__) */
|
|
@ -52,8 +52,8 @@ static const float MIN_AVATAR_SCALE = .005f;
|
|||
|
||||
const float MAX_AUDIO_LOUDNESS = 1000.0; // close enough for mouth animation
|
||||
|
||||
const QUrl DEFAULT_HEAD_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_head.fbx");
|
||||
const QUrl DEFAULT_BODY_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_body.fbx");
|
||||
const QUrl DEFAULT_HEAD_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_head.fst");
|
||||
const QUrl DEFAULT_BODY_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_body.fst");
|
||||
|
||||
enum KeyState {
|
||||
NO_KEY_DOWN = 0,
|
||||
|
|
|
@ -23,7 +23,6 @@ OctreeScriptingInterface::OctreeScriptingInterface(OctreeEditPacketSender* packe
|
|||
}
|
||||
|
||||
OctreeScriptingInterface::~OctreeScriptingInterface() {
|
||||
qDebug() << "OctreeScriptingInterface::~OctreeScriptingInterface() this=" << this;
|
||||
cleanupManagedObjects();
|
||||
}
|
||||
|
||||
|
|
|
@ -45,6 +45,8 @@ public:
|
|||
_alwaysDisplay(alwaysDisplay),
|
||||
_runningTotal(runningTotal),
|
||||
_totalCalls(totalCalls) { }
|
||||
|
||||
quint64 elapsed() const { return (usecTimestampNow() - _start); };
|
||||
|
||||
~PerformanceWarning();
|
||||
|
||||
|
|
Loading…
Reference in a new issue