prefix private member variables with _

This commit is contained in:
Seth Alves 2015-11-06 11:54:51 -08:00
parent 28d4d29bb6
commit 46b7b92b2f
2 changed files with 5 additions and 5 deletions

View file

@ -109,10 +109,10 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
if (_previousSet) {
// smooth velocity over 2 frames
glm::vec3 positionalDelta = _positionalTarget - _previousPositionalTarget;
glm::vec3 positionalVelocity = (positionalDelta + previousPositionalDelta) / (deltaTimeStep + previousDeltaTimeStep);
glm::vec3 positionalVelocity = (positionalDelta + _previousPositionalDelta) / (deltaTimeStep + _previousDeltaTimeStep);
rigidBody->setLinearVelocity(glmToBullet(positionalVelocity));
previousPositionalDelta = positionalDelta;
previousDeltaTimeStep = deltaTimeStep;
_previousPositionalDelta = positionalDelta;
_previousDeltaTimeStep = deltaTimeStep;
}
}

View file

@ -47,8 +47,8 @@ private:
glm::vec3 _previousPositionalTarget;
glm::quat _previousRotationalTarget;
float previousDeltaTimeStep = 0.0f;
glm::vec3 previousPositionalDelta;
float _previousDeltaTimeStep = 0.0f;
glm::vec3 _previousPositionalDelta;
};
#endif // hifi_AvatarActionHold_h