remove unneeded VoxelTree in VoxelScriptingInterface

This commit is contained in:
Stephen Birarda 2013-12-04 11:19:16 -08:00
parent da580ecbaf
commit 457c3cc8d9

View file

@ -13,7 +13,6 @@
#include <JurisdictionListener.h>
#include <VoxelEditPacketSender.h>
#include <VoxelTree.h>
/// handles scripting of voxel commands from JS passed to assigned clients
class VoxelScriptingInterface : public QObject {
@ -23,7 +22,6 @@ public:
VoxelEditPacketSender* getVoxelPacketSender() { return &_voxelPacketSender; }
JurisdictionListener* getJurisdictionListener() { return &_jurisdictionListener; }
VoxelTree* getVoxelTree() { return &_voxelTree; }
public slots:
/// queues the creation of a voxel which will be sent by calling process on the PacketSender
/// \param x the x-coordinate of the voxel (in VS space)
@ -107,7 +105,6 @@ private:
/// attached VoxelEditPacketSender that handles queuing and sending of packets to VS
VoxelEditPacketSender _voxelPacketSender;
JurisdictionListener _jurisdictionListener;
VoxelTree _voxelTree;
void queueVoxelAdd(PACKET_TYPE addPacketType, VoxelDetail& addVoxelDetails);
};