Merge pull request #11939 from AndrewMeadows/dont-disable-default-motor

defang accidental disable of MyAvatar's default motor
This commit is contained in:
NissimHadar 2018-01-04 17:44:22 -08:00 committed by GitHub
commit 43bc8bb948
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2 changed files with 3 additions and 5 deletions

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@ -1443,7 +1443,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
connect(audioIO.data(), &AudioClient::noiseGateClosed, audioScriptingInterface.data(), &AudioScriptingInterface::noiseGateClosed);
connect(audioIO.data(), &AudioClient::inputReceived, audioScriptingInterface.data(), &AudioScriptingInterface::inputReceived);
this->installEventFilter(this);
#ifdef HAVE_DDE
@ -1467,8 +1466,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
applicationUpdater->checkForUpdate();
}
// Now that menu is initialized we can sync myAvatar with it's state.
myAvatar->updateMotionBehaviorFromMenu();
Menu::getInstance()->setIsOptionChecked(MenuOption::ActionMotorControl, true);
// FIXME spacemouse code still needs cleanup
#if 0

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@ -589,8 +589,8 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderDetailedCollision, 0, false,
avatar.get(), SLOT(setEnableDebugDrawDetailedCollision(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ActionMotorControl,
Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ActionMotorControl, 0, true,
avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true,